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Everything posted by Larkfields

  1. Imprint timers differ between dinos. So you might be able to calculate the multiplier for one of them (to have a 10 minute interval), but it wouldn't work for others.
  2. Hi Mirage. I've just noticed that ArkViewer2021-4 is producing duplicate entries for some tames on my Extinction map. This is one example, but there are others. Not every dino is duplicated. Let me know if you'd like a copy of the map. {"id":550894212200354989,"tribeid":1163197200,"tribe":"Tribe of (no imprint) Du","tamer":"Tribe of (no imprint) Du","imprinter":null,"imprint":null,"creature":"Spindles_Character_BP_C","name":"Mum","sex":1,"base":172,"lvl":219,"lat":51.3597221,"lon":57.2920761,"hp-w":25,"stam-w":26,"melee-w":26,"weight-w":19,"speed-w":28,"food-w":27,"oxy-w":2
  3. You can't. It's the only "option" now. The alternative was to use the Steam networking library but WildCard "disabled" that option when Ark went to EPIC (since EPIC's network library is different to Steam's). "Raw sockets" were WC's attempt to improve performance over the Steam library, but became more useful because the raw sockets library works on both the Steam and EPIC versions of Ark.
  4. Gigas and Rexes are excellent mountain climbers when you don't want them to be
  5. It's great to have you back Mirage. I've PM'd you with a link to a save file with tame dinos that are showing as wild. I can probably find more examples if you need them.
  6. Seems that dinos are disappearing when removing a cryopod from a cryofridge.
  7. I run an unofficial server - several people (different tribes) have reported the loss of dinos recently. Nothing in the tribe log, and the dinos have definately gone from the map. Ragnarok seem to be the biggest offender so far.
  8. I find that having a full inventory increases the chances of losing your inventory when you transfer.
  9. It might be related to a long standing bug - if your inventory is full then it has a chance of disappearing when you transfer across maps. I've also been told of inventories disappearing when a player "sleeps" in a bed or tek pod and disconnects.
  10. I have a windows server, so I can't easily test it on Linux
  11. I understand how you feel @invincibleqc. It's sad when a company as big as WC simply can't be bothered to keep community documentation up to date. I could have sworn that WC had a community manager! Maybe I'm wrong
  12. See https://ark.fandom.com/wiki/Console_commands for information on each parameter.
  13. You should contact the server admins to see if they're aware of the problem. I might be wrong, but it sounds like you're on an unofficial server which has a different config file for each map - and the configuration of levels is not consistent across the maps.
  14. Might be that cave building is turned off... AllowCaveBuildingPvE=??? or building near supply crates is off ?PvEAllowStructuresAtSupplyDrops=??? or might be an exclusion zone that is controlled by the map so you can't do anything about it. https://ark.fandom.com/wiki/Server_Configuration
  15. If you're on an official server, you should submit a support ticket. No-one here can help you. If you're on an unofficial server, you need to contact their admins.
  16. Firewall? If you have multiple copies of ArkServer, each will need to be allowed through.
  17. Your port-forawrding screenshot shows 27015:27015 WAN, but 27015:27025 LAN. I think they both need to be the same. Port checkers don't always work with Ark. All my ports show as closed, despite the fact that my Ark server is working.
  18. I did read and I did mean well But I'm also serious about doing the checks because HD/SSD corruption, and OS corruption can cause spurious problems.
  19. Ouch Do you leave your router on 24/7 ? And have you spoken to your ISP to see if they can offer a static IP address?
  20. Try going back to basics... Run a Check-disk to look for disk errors on both your client and server. Run sfc /scannow in an adminstrator CMD prompt (on both your client and server). Validate your local game files. Use SteamCMD to validate the files on your server.
  21. The main reason I found for clients not getting updated is where there are multiple Steam accounts on the same PC. Another reason I found was where players would use two different servers with slightly different lists of mods. I suspect that Steam's handling of mods isn't too great because the mods (and the game files) are held in shared directories. I'm sure there would be fewer problems if each steam account (on the same PC) had its own repository of game and mod files - but obviously at the cost of disk space. In any event: clients can usually work around the issue by unsubscribing
  22. AFAIK, Ark requires an IP (version 4) address - it doesn't work with DNS names. If your server and router are running 24/7, and you have a half-decent ISP then your external IP address won't change too often. My external IP address changes roughly every 6 months or so. At that point, all the players have to find my server in the Unofficial server list again.
  23. Most traffic is UDP, except RCON which is TCP. The options that helped me the most were... Engine.ini [/script/onlinesubsystemutils.ipnetdriver] NetServerMaxTickRate=15 and on the command line, to reduce CPU and RAM usage of maps with no-one logged on... -nitradotest2
  24. Connections from EPIC Ark have always had problems. When I conect to my server from Steam, it almost always has an instant connection. When I connect to my server from EPIC, it never has an instant connection. Sometimes I have to retry 2 or 4 times. You need to find your external IP address - it won't be Also make a note of the port number you've used for the Ark server. Try launching a single-player game of Ark on EPIC. Press TAB for the console command line, then enter... open IP:port
  25. Hmmm, it has an "interesting" default value for AutoDestroyOldStructuresMultiplier Try AutoDestroyOldStructuresMultiplier=1.0
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