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Larkfields

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24 Gathering Thatch

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About Larkfields

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  1. That "breakpad" message is normal. It always appears.
  2. Windows has a file watcher that will notify a program when a file is created or changed, so you could automatically copy files from one cluster directory to another when an upload occurs. https://docs.microsoft.com/en-us/dotnet/api/system.io.filesystemwatcher?view=netframework-4.8 I can see potential for disaster though, as I believe cluster files are created with the player's SteamID. So uploading a character from one cluster AND uploading the same person's character from another cluster will create a conflict: one will be over-written. If you can think of a way around that conflict, then fire up some mini-clusters and try out your plan to see what would happen in practice. My question would be: how does a cluster know when something has been uploaded?
  3. If you're on Steam, use the steam client to validate your game files. Then... If you're on Windows, open a DOS prompt as administrator and sfc /scannow If that reports an error that it couldn't fix, then... Dism /Online /Cleanup-Image /StartComponentCleanup Dism /Online /Cleanup-Image /RestoreHealth
  4. You have to travel to specific maps to learn some engrams. But once learned, you can make the items on any map.
  5. 1. Could be a corrupt save file. Try restoring a save that you know worked. 2. If that fails, then take a backup and try starting the map without a save file at all to see if you can connect. 3. If that fails, then backup your current save folder, remove all the mods, remove the contents of the save folder and see if you can connect. Let us know how you get on.
  6. You have to stop the server, then edit the ini files, then restart the server. If you edit the files while the server is running, it will ignore the changes and over-write the files. To setup PVE, you need the following in the GameUserSettings.ini [ServerSettings] ServerPVE=True The settings are described here... https://ark.gamepedia.com/Server_Configuration The wiki tells you which settings are for Game.ini and which ones are for GameUserSettings.ini
  7. It depends on the decay settings you have on the server, whether you've changed them or disabled them. If you power down the server while it's not in use, then the decay timers (if they're set) will stop counting.
  8. Do you know which mod is causing the problem? Check the mod's Workshop page and check the forums to see if other people are having a problem with that mod. Double check the list of mods you have in your config file(s) to check that the list says what you think it says. Also run a scan disk and (if you're on Windows) run sfc /scannow in an administrator DOS window to check for any corrupt Windows files.
  9. It's the folder created by -ClusterDirOverride=/ClusterDataDir and -clusterid=mycluster123 For example: the above options would create /ClusterDataDir/mycluster123
  10. You need to have a different AltSaveDirectory for each map, otherwise survivor and tribe files can get messed up between the maps. Character, dino and item transfers across the cluster are operated via files that get saved in the Cluster Directory ( for example -ClusterDirOverride=/ClusterDataDir and -clusterid=mycluster123 ) If you're trying to operate a cluster between G-Portal AND your home based server, then you have to find a way to share a directory (for the cluster) between the two servers. I believe people have managed this, but I also believe they had to overcome issues, lag, and uptime between the servers.
  11. Also try verifying your Windows installation.... Open a DOS window "as administrator" and run sfc/scannow If it reports an error that it couldn't fix, then you can do... Dism /Online /Cleanup-Image /StartComponentCleanup Dism /Online /Cleanup-Image /RestoreHealth
  12. Try reinstalling BattleEye separately to the game (see the posts below), or start the server without BattleEye. -NoBattleEye on the command line.
  13. 1. What port numbers have you used for the maps ? 2. Have you specified a clusterID and a cluster directory for the maps? These should be the same for all maps.
  14. Open up the command line when you're near the location and enter ccc to copy the coordinates into the copy/paste buffer. Then submit a bug report. Assuming you're on Windows, you can CTRL-C to copy those cords into your bug report.
  15. @WC_jellyknee I hope the meshing detection will ignore cases where server admins "ghost" themselves under the mesh to retrieve player's dinos that get pushed under by in-game mechanics. I went under the mesh (as admin, in ghost mode) to look for a player's dino that had been pushed under during a fight with dinos from an OSD. If your anti-meshing measures are not careful, they could punish server admins for trying to help.
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