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MirageUK

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Posted (edited)

Support for Scorched Ascended will be added as soon as either an explorer or resouce map is made available.

Already jumped in and worked out co-ordinate system is the same used by The Island so have the grid ready to put a map in-place and add the maps.json.

Weird having creatures in the base game that you can see but can't tame without the "Bobs Tales" adventure pack - unless you "CHEAT DOTAME" :)

..edit..

Might need a little more time to get the new "Oasisaur" read in.  Of course they went with a different set of properties to normal creatures where there is no reference to the status component from the Oasisaur_Character_BP object.. or the standard "bServerInitializedDino". 

I should still be able to link things back in reverse - the status/inventory components still contains the "id" back to the "Character_BP" component.

Edited by MirageUK
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Posted (edited)

ASVScorchedAsc.jpg.451d62d6e7ebe581ecf135892d995d7e.jpg

5.1.0.0 now available to download:

Changes

  • Reviewed how I read/write timestamps following start of BST causing my own local files to be 2 hours different to the times on my ftp server.
  • Added support for Scorched Earth Ascended
    • but still work to be done to reveal Oasisaurs.
    • .. and possibly Wyvern nests/eggs.

..edit..

Wyvern nests are already available.  Eggs - I'm gonna need some time to work on the code.

Essentially instead of just having the one dropped item with a "DroppedBy" revealing the wyvern parents we now have more steps to go through:

DroppedItemGeneric_FertilizedEgg_NoPhysicsWyvern_C - contains the location and a reference to the actual egg via a "MyItem" property.

PrimalItemConsumable_Egg_Wyvern_Fertilized_Lightning_C - is the actual egg - but that contains no location data.

I need to get the object reference from the generic, find that object in the game data then get the "CustomDescription" to match what was displayed previously.

I don't have much time this evening but should have it completed - along with reading in the Oasisaurs - by the weekend.

.. edit 2..

Got the eggs!!.. now to try work out Oasisaurs.

image.png.3347e3b500a19d89eb24226f693d3b95.png

 

..  edit 3 ..

Oasisaur might take me some time.  Turns out there are new property types I'm not handling so not reading in all the properties I'm expecting to see for ASV as I bail when it comes to properties types I've not handled.  

Edited by MirageUK
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5.1.0.1 now available:

Changes

  • Added Wyvern Egg data into inventory of Wyvern Nest map view:
  • Now parses and includes Oasisaur data for both Wild and Tamed options.

Donations: https://ko-fi.com/mirageuk

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I'm currently looking at adding a "Cluster" view & export so wondering if you guys have any cluster file data for ASA yet? 

I don't run servers personally so don't even know if this is possible currently but if it is I'd like to get my hands on it to see if I can parse it in and make use of it.

We can already parse the cluster data for ASE so don't need examples there - just ASA.

Thanks in advance

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7 hours ago, MirageUK said:

I'm currently looking at adding a "Cluster" view & export so wondering if you guys have any cluster file data for ASA yet? 

I don't run servers personally so don't even know if this is possible currently but if it is I'd like to get my hands on it to see if I can parse it in and make use of it.

We can already parse the cluster data for ASE so don't need examples there - just ASA.

Thanks in advance

What exactly would you need? I own a 2 maps Cluster (Nitrado)

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14 hours ago, PyscoKillah said:

What exactly would you need? I own a 2 maps Cluster (Nitrado)

In ASE whatever was uploaded was stored in the "cluster" folder from what I can understand.  I'd just need a couple of files from there to break down and check the format. Hopefully it's not changed but only one way to find out.

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Hi Mirage.

I've uploaded a cluster directory to the usual place for you to play with.
Don't know if it matters, but ASA creates an extra directory between the "ClusterDirOverride" file path and the cluster's name.

So -clusterid=ASA2222 -ClusterDirOverride=\ASA\ASAClusters makes a directory  
\ASA\ASAClusters\clusters\ASA2222

I tried to PM you with the URL, but the forum says you can't receive messages.

Edited by Larkfields
small correction
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Posted (edited)
    {
      "MapName": "Amissa (Ascended)",
      "Filename": "amissa_wp.ark",
      "ImageFile": "map_grid.jpg",
      "LatShift": 46.9,
      "LatDiv": 11375.0,
      "LonShift": 48.1,
      "LonDiv": 11400
    },
    {
      "MapName": "Forglar (Ascended)",
      "Filename": "forglar_wp.ark",
      "ImageFile": "map_grid.jpg",
      "LatShift": 61.4,
      "LatDiv": 7150.0,
      "LonShift": 69.8,
      "LonDiv": 7945.0
    },
    {
      "MapName": "Insaluna (Ascended)",
      "Filename": "insaluna_wp.ark",
      "ImageFile": "map_grid.jpg",
      "LatShift": 50.0,
      "LatDiv": 9400.0,
      "LonShift": 50.0,
      "LonDiv": 9400.0
    },
    {
      "MapName": "Temptress Lagoon (Ascended)",
      "Filename": "temptress_wp.ark",
      "ImageFile": "map_grid.jpg",
      "LatShift": 50.0,
      "LatDiv": 8150.0,
      "LonShift": 50.0,
      "LonDiv": 8150.0
    },
    {
      "MapName": "Reverence (Ascended)",
      "Filename": "reverence_wp.ark",
      "ImageFile": "map_grid.jpg",
      "LatShift": 50.0,
      "LatDiv": 8125.0,
      "LonShift": 50.0,
      "LonDiv": 8125.0
    },
    {
      "MapName": "Nyrandil (Ascended)",
      "Filename": "nyrandil.ark",
      "ImageFile": "map_grid.jpg",
      "LatShift": 50.0,
      "LatDiv": 8175.0,
      "LonShift": 50.0,
      "LonDiv": 8175.0
    }

@palawajoko Add that into your maps.json to add basic support for the mod maps you mentioned.  I'll include it in a future release with any images I can find.

Edited by MirageUK
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5 hours ago, sTv said:

I can't find bees(Giant Bee) as wild creatures on Ascended Scorched via ASV, am I doing something wrong or is it not yet possible to view them on Scorched ? 

Not possible to view.  From what I can work out they no longer persist to the save game file and are spawned at runtime only - possibly to prevent stacks of dead nests for bees like we used to have for ASE.

Edited by MirageUK
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Hi, I love your work!!!
Could you add the Forglar map?
I do not know why I do not load the data from my map The Island, it keeps loading and tells me “Content failed to load. Please check settings or refresh download to try again”.
Note that both Scorched and Svartalfheim load perfectly.

By the way note that I'm using your latest version ArkViewer-5-1-0-2

Edited by RASPAARMY
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On 4/27/2024 at 5:23 AM, RASPAARMY said:

I do not know why I do not load the data from my map The Island, it keeps loading and tells me “Content failed to load. Please check settings or refresh download to try again”.

Please upload a backup somewhere I can get a copy to debug and I will investigate further.

Forglar - add this into your maps.json it should add basic support.  Map image to be provided in next release

{
      "MapName": "Forglar (Ascended)",
      "Filename": "forglar_wp.ark",
      "ImageFile": "map_grid.jpg",
      "LatShift": 61.4,
      "LatDiv": 7150.0,
      "LonShift": 69.8,
      "LonDiv": 7945.0


    }

 

... edit...

Added map support for Forglar - just finished work though so give me an hour or so to get a release together.

ForglarASV.jpg.f7511b256d5066ee92b4eb006f860f79.jpg

Edited by MirageUK
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5.1.0.3 now available.

Changes

  • Addition of basic mod map co-ordinate support for (no map image yet):
    • Insaluna
    • Temptress Lagoon
    • Reverence
    • Nyrandil
    • Amissa (map image support incoming in next release)
  • Addition of map image support for mod map Forglar
  • Fixed detail list and map draw to take into account lat/lon/rad filters for structures and tamed tabs.

 

As usual, donate if you really like but don't ever feel you have to - https://ko-fi.com/mirageuk

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