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  1. Could lift up trees and could use it trunk to pick up objects, he could have a platform saddle and be found in desert and arid savanna and would beat the mammoth cause of the functional trunk
  2. 🦁Feral Sovereign: Presenting the Panthera Spelaea🦁 ⛰️The Panthera Spelaea is an extinct species of carnivorous mammal belonging to the family Felidae, which lived in what is now Spain and the British Isles in the west up to Alaska⛰️ 🤖 🙀."Witness the Feral Sovereign, the Panthera Spelaea. With its Roar of Dominion, it commands the battlefield, weakening foes' resolve. The Bite of Energy Drain saps their vitality, a true conqueror's strike. As the Cave Shadow, it prowls the depths with unmatched prowess. Clad in its Guardian Pelt, it defies the elements, a protector in every sense. A true Hunter of Horizons, its vision spans day and night, tracking all with precision. Bow before the Feral Sovereign, the embodiment of primal supremacy."🙀 👉READ THIS BEFORE YOU START👈 It gives us a lot to present this project in which we have been working to try to give the best proposal. First of all, I would like to clarify that the reason why we chose a big cat is because we see that Ark only exists today, the saber-toothed cat, the Shadowmane is a fictional animal, and the Thylacoleo is a marsupial, so we treat to obtain the best attributes of the Panthera Spelaea to have a strong suggestion and a chance to expand the niche it would work in. Being more a type of predator that can attack its prey in a fast and forceful way, rather than opting for a long and repetitive fight in the aspect that it is not a battle for "mashing the buttons" 👾First mammal with Tek Mount👾 🤖Considering that this big cat is a killing machine, we assume that after the ascension you will be able to equip it with a tek mount. This mount is capable of deploying small drones that will project a holographic shield that will protect you from the front. It has a series of propellers that will help you make longer jumps and be able to run through the water, even for short distances, they will be enough to reach a destination point.🤖 👀Size👀 Respecting the large size it had in ancient times, we take into account that Panthera Spelaea is larger than a thylacoleo but smaller than a shadowmane, being a midpoint 💥Wild💥 Panthera Spelaea is a ferocious animal found in the northern part of the icy mountains, being more specific in the rocky areas where their dens are located where they rest. For the most part, being in herds made up of females and males, due to their thick fur, they are able to withstand the low temperatures that few are willing to endure. It is possible to see that the temperament of the Panthera Spelaea changes depending on the gender it has, with the females being the most aggressive, hunting small creatures in groups and the males having a temperamental attitude, being close to their den tending the young of the herd. During the night is when the Panthera Spelaea becomes more dangerous since in this case the whole herd together with the alpha male hunting large prey due to the leadership of the Alpha which seems to make the females more lethal than during the day. 💥Domesticated💥 The survivors of the ark have realized that it is impossible to subdue an adult Panthera Spelaea and teach it commands, it simply ignores anyone other than its alpha male and when the alpha is captured they go into a state of crisis and disperse. separating the herd and killing their young by starvation. Seeing that the only viable way to try to have this mount is to wait until nightfall so that the herd leaves its lair and thus can take its young. Panthera Spelaea young, due to their young age, it is easier to teach them correct training until they reach adulthood, resulting in a powerful, strong, agile and fast hunting animal that by itself shines a lot but when in a pack it becomes becomes one of the deadliest animals in these lands. 💪SKILLS💪 1. Mighty Roar: 🙀it is a powerful roar that allows him to remove the states in which he can be found by his enemies (poison, bleed, stun, etc). This ability must be used carefully as it takes a long time to activate again.🙀 2. POWERFUL CLAWS: ☠️His claws, even if you don't do much damage, can make several fast attacks, working as his most used and versatile attack.☠️ 3. Cave Predator: ⛰️The Panthera spelaca has developed exceptional agility and strength in confined spaces, such as the caves on the map. She can move easily and quickly in tight terrain, making her a formidable threat in those environments.⛰️ ⛰️In addition, his visual acuity allows him to track prey and enemies in environments underground, following clues and tracks to locate their prey with ease.⛰️ 4. Lethal Dart: 💥The Panthera spelaea attacks with a quick and precise movement, dealing lethal damage. Activate tactical retreat to escape before enemies can counterattack, leaving only a fleeting flash💥 5. Nocturnal Guardian Fur: 🥶 Its fur is thick and with color variations. Making it harder to spot at night, while providing warmth for your rider and nearby companions..🥶 6. A good companion: 🦴 Keep your Panthera happy with food and petting, and it will purr, giving you and nearby animals a small experience buff.🦴 🦴It would work almost the same as that of the lystrosaurus🦴. 7. Improved vision: 👀Its excellent vision allows it to easily identify other predators compared to the human eye, during the day being able to detect carnivorous animals and improving its vision considerably during the night detecting both carnivores and herbivores, having a very broad perception of the animals around it.👀 Taming 🐈‍⬛To have a Panthera at your disposal without being attacked you have to look for a herd made up of males and females: the male specimens will be closer to the cubs taking care of them and having a temperamental attitude while the females will be around them being aggressive. You must be skillful enough to capture one of the cubs from the pack in your arms and escape from the parents as quickly as possible before they realize your presence, if they do so the cub may get scared and lose taming efficiency once in your hands raise it and bond by teaching it to hunt, keeping it clean, healthy and well fed, keep a close eye on them, they are known for short attention spans and arrogance..🐈‍⬛ 👉Basic statistics👈 Health: 850 Stamina: 450 Oxygen: 250 Food: 1750 Weight: 500 Melee damage: 100% Movement speed: 100% Torpor: 850 🦁Sexual dimorphism🦁 Pantheras spelaea can be identified between males and females since the males are equipped with a small melanna that surrounds their necks while the females lack it, this causes the machops specimens to have a bonus of 5% of resistance while females have 5% more melee damage 🟣Variants by zones🟣 Specifically in the underground areas, the snow and the area affected by the corruption we can find these three variants of colors and patterns Specifically in the underground areas, the snow and the area affected by the corruption we can find these three variants of colors and patterns. 1.Snow area: they are characterized by having smooth hair without any type of spots and with very pronounced eye marks that help them see through the snow 2. Corrupt area: This PANTHERA has been affected by the element, developing the typical markings of animals in the area. 3.Underground Zone: It has darker colors in addition to some speckled spots and dark legs that allow it to be more slippery in its environment. (¡¡THESE VARIANTS ARE ONLY AESTHETIC!!) Agradecimientos a AngelGamez,Angel Strange,Neto,DaiRei,Boryini y Cetcat por ayudarme con las imagenes y habilidades 😃
  3. No way! That wombat is earthbending! Well… not quite, but it seems that the influence of element on Extinction have caused this Diprotodon to be able to move the earth just like your favourite Badgermoles from ATLA! Diprotodon would be the ultimate battlefield tactician and the perfect mount for dealing with an OSD! When I say earthbending wombat, I mean it! Diprotodon has the unique ability to throw up temporary walls, trap creatures and create protective suits of armour for its allies, all with the power of dirt! This would be invaluable in helping you keep the hordes of corrupted at bay, and keep your allies nice and healthy. Let’s dig into the concept! Table of Contents 1. Artwork 2. Dossier Text 3. Potential Base Stats and Spawning 4. Taming 5. Abilities and Controls - An Earthbending Wombat? - Controls - Saddle 6. Supplementary Links Dossier Text Common Name : Diprotodon Species : Diprotodon terraforma Time : Pleistocene Diet : Herbivore Temperament : Territorial Wild A giant relative of the wombat was too darn stubborn to keel over for the apocalypse? Yeah, that checks out. Diprotodon terraforma is a hulking marsupial that is commonly found in small herds, travelling across the wastelands to find enough plant matter to sustain their bulk. For most animals, the hordes of corrupted would make that kind of lifestyle impossible, but this behemoth quite literally fights dirty. Powerful forearms allow it to move enormous loads of soil with ease, and while this is impressive, it’d be a mere annoyance for the more dangerous members of the hivemind. Diprotodon isn’t just throwing sand though, its unique snot is what gives it the upper paw! Sounds disgusting, but its mucus is able to harden loose dirt into a form of organic concrete. With surprising finesse for its size, it shapes the earth into defensive walls, temporary suits of armour or even uses it as a way to entrap enemies! It’s amazing how life has adapted even in this desolate environment! Domesticated A small herd of these marsupials have proved highly effective in defending those orbital supply drops. Their natural defences against corrupted are invaluable in controlling crowds and ensuring their allies are well protected. We’ve found that fitting their saddles with shade cloths helps keep the foul weather of the wastelands at bay too! Potential Base Stats and Spawning Health: 900 Stamina: 300 Oxygen: 150 Food: 3000 Weight: 400 Melee Damage: See "Abilities and Controls" section for base damage values Torpidity: 650 Diprotodon would be found in small herds of around 5 members out in the wastelands, migrating to the Sanctuary and the desert dome to feed. Within these herds, there would be a mix of adult and young individuals, with young kept in the center to protect them from the dangers of a post-apocalyptic Earth. Hopefully the improved AI of ASA could make this herd dynamic possible! Taming With their very stubborn dispositions, it’s near impossible to tame an adult Diprotodon.Being hardened by endless hordes of corrupted, they treat anything foreign as a danger! However, in their tight knit herds, the babies tend to be much more friendly and inquisitive. It’ll be difficult to get past the wall that is their angry parents and relatives though… If you’re brave or foolish enough to sneak into the inner folds of the herd, simply passively feeding the babies Sweet Vegetable Cakes will cause them to follow you, and from there you can lead them away with even more sweet treats to have them join your tribe.Once you’ve raised up the giant pup you’ll have yourself a powerful war steed! Tamed Diprotodon eat berries like any other herbivore. No need to worry about a lavish and expensive diet! Abilities and Controls An Earthbending Wombat? So how exactly does this wombat earthbend?As mentioned in the dossier, it has to do with its snot! Element’s influence on its evolution means that its snot can harden dirt into a concrete-like material. But that’s just the flavour text, how does it work in game? Diprotodon has a dirt meter that is linked to its weight stat. Holding right click fills up this meter and pressing R cycles through three distinct abilities: Dirt Wall: Uses dirt to place temporary walls of dirt. Perfect for blocking off hordes of corrupted and drawing them into choke points. These walls can be destroyed by taking enough damage, or will disappear after a certain amount of time. Dirt Snare: Uses dirt to trap enemies in place, functioning much like how a netgun would Dirt Armour: Uses dirt to create temporary armour on allied tames that increases their damage reduction, but lowers speed significantly on targets smaller than the Diprotodon. Larger targets require more dirt to fully armour. A unique ability of the armour is that itreduces the effects of harmful elemental attacks (like fire damage and poison breath) by half! In terms of controls: Left Click: Bite. 40 Base Damage. Hits at a decent speed and harvests wood Right Click: Ground Slam. 55 base damage, good AOE, but slow Right Click (Hold): Refill dirt 😄 Use dirt ability. Different abilities have different dirt costs R: Cycle dirt ability In terms of saddle: Diprotodon’s saddle is fitted with a simple shade cloth/tent that prevents the player from suffering from the “Harsh Conditions” debuff. Mainly a way to not have to deal with annoying debuffs while fighting those hordes, but would also make Diprotodon a viable ground mount for those that like to stay in on the action. In addition, the saddle could function as a mobile feeding trough. Being almost like a mobile command tent and infirmary, keep your tames fed at range all from the comfort of your giant marsupial. Stock up the beast with veggie cakes to keep your herbivores fighting for longer! Supplementary Links Real World Diprotodon: https://en.wikipedia.org/wiki/Diprotodon The Badgermole Reference material: https://avatar.fandom.com/wiki/Badgermole
  4. I'm Sovira and I'm posting on behalf of Fico who could not make it in time! I did not want to leave him without a chance ❤️ Common Name: Megalictis Species: Megalictis Dirus Time: Miocene Diet: Carnivore Temperament: Aggressive Wild It’s the best there is at what it does and what it does isn’t very nice. If there is one creature that you should not mess with, it is Megalictis ferox. Like their modern relatives the wolverines, these tenacious creatures can come face to face with multiple opponents at once and still come out on top. Fear tactics have no effect on them, and their thick hide shields them from the most brutal of attacks. I’ve rarely seen Megalictis run from a fight, but if they are weakened enough, they tend to discharge a foul-smelling musk that deters enemies while they make their escape. Domesticated Megalictis are quite difficult to tame, as tranquilizers cannot pierce their thick skin and they are impossible to approach. Drugging corpses with Narcotic seems to do the trick with knocking them out, however. The thick fur of Megalictis provides ample insulation to anyone traversing the extreme freezing climates. They are also expert trackers, allowing them to locate their prey after taking a single bite out of them. In battle is where they shine the brightest, as they can latch onto much larger targets with ease, inflicting wounds with their powerful jaws and sharp claws. And they can heal quickly thanks to the exposure to the Element in their environment. Be wary as they take damage, however, as they will go into a berserker rage attacking all enemies in sight with an animalistic fury that rivals even giga’s Abilities •Megalictis's stocky yet fuzzy build allows it to survive in the coldest regions of any map with little difficulty, this includes the murder snow! It's thick skin and dense fur even allow it to shrug off ice-based attacks as well most conventional tranquilizing techniques. •Megalictis can roll in snow and mud to create a ball around itself, which can deal damage to natural and crafted structures and creatures when it’s built up enough and slams into them! •When health is reaching critical levels, it will release a stink bomb that can deter attackers, causing Oxygen loss, torpor, and can blind enemies! •Megalictis are immune to Yutyrannus and Rhyniognatha roars! •Can avoid confrontation from any creatures unless it provokes them! •Can deal damage to Corrupted Creatures. •Can leap moderate distances! (SPACE) •Can break through stone structures with its claw attack! (LMB) •Has a bite attack! (RMB) •Has a special buff called Snowshoe buff where it gains increased movement speed on snowy terrain •Can enter Berserker mode when requirements are met (receiving enough damage and killing enough enemies), which grants increased Melee, Damage resistance and Speed and can negate armor of Survivors and Creatures alike! [Claws will extend and glow with Element when in this state] •Can self-heal with a command, but will use a lot of the creature’s energy and drain Food rapidly! [Body will glow with Element when using this] •Can grapple onto larger creatures with its jaws and inflict damage over time, at the cost of Stamina! Can move around the body depending on the size of the creature! It will also enable it to grapple onto the creatures neck or face with it being able bite and slash at either causing blindness when attacking the face and oxygen damage when attacking the throat Taming •Find a Megalictis. •Kill a creature that’s large in size and add Narcotic to the inventory. •Wait for a Megalictis to approach the carcass and watch from a distance. •Let it feed till the carcass is consumed, it’ll gain torpor depending on how many bites it takes. •Rinse and repeat till it is knocked out. •Feed it’s preferred food, but keep it torpored as it has a high Torpor drain! Ability suggestions and possible abilities •It’s fur can be cut off or harvested from dead megalictis and used to make special fur armor with the same high hypothermic insulation along with being much more durable than the standard fur armor •It’s poop is used to mark it’s territory and scares off other creatures •It’s poop can be put on arrows and launched scaring other creatures •Can track targets through taking a bite out of them! Credits Creators: Martian Cookiehunter and Fico Dossier writer and taming method: Raeph Clark Artwork: Riskybiscuits and Raeph Clark Special fur Armor, Snowshoe, and poop abilities: Sovi
  5. *explanation: This large mammal similar to its current counterpart although it is much larger. This pangolin has a large number of functions intended for Pvp and Pve. Skills: 1.Defensive ball: works in the same way as doedicurus, stay coiled inside the pangolin to protect yourself from bullets or enemy creatures Creature damage reduced by 55% damage reduction 75% reduction in gun and turret bullet damage. Ways to defeat him: If you want to get it out of ball mode use the flamethrower if you manage to make it burn enough you will make it lose the ball phase. If you are in deactivated ball mode, shoot the bullets or arrows to places where there are no defensive plates and the torpor or damage will increase in case you hit the plates, reduce 25% of animal damage in case of shots, reduce 35% ammunition damage 2.Basic attack: this does moderate damage 3.Charged attack: is the same blow as the previous one but when charged it deals ×2 damage to enemies, a strong blow like a giant sledgehammer 4.brand:with your tongue make a mark if you hit the enemy with this mark, the % damage of your blows will increase slightly, the more marks you make on the enemy, the more damage you will do to the enemy, these marks can be made with a maximum of 5 marks with tongue. After marking, hit and you will see increased damage. The tongue mark reduces the hit speed of enemies due to the slime on its tongue and also indicates where the enemy is on the map like the parasaurolophus. 5.natural climber: climb rocks and trees
  6. 🦁Feral Sovereign: Presenting the Panthera Spelaea🦁 ⛰️The Panthera Spelaea is an extinct species of carnivorous mammal belonging to the family Felidae, which lived in what is now Spain and the British Isles in the west up to Alaska⛰️ 🙀."Witness the Feral Sovereign, the Panthera Spelaea. With its Roar of Dominion, it commands the battlefield, weakening foes' resolve. The Bite of Energy Drain saps their vitality, a true conqueror's strike. As the Cave Shadow, it prowls the depths with unmatched prowess. Clad in its Guardian Pelt, it defies the elements, a protector in every sense. A true Hunter of Horizons, its vision spans day and night, tracking all with precision. Bow before the Feral Sovereign, the embodiment of primal supremacy."🙀 👉READ THIS BEFORE YOU START👈 It gives us a lot to present this project in which we have been working to try to give the best proposal. First of all, I would like to clarify that the reason why we chose a big cat is because we see that Ark only exists today, the saber-toothed cat, the Shadowmane is a fictional animal, and the Thylacoleo is a marsupial, so we treat to obtain the best attributes of the Panthera Spelaea to have a strong suggestion and a chance to expand the niche it would work in. Being more a type of predator that can attack its prey in a fast and forceful way, rather than opting for a long and repetitive fight in the aspect that it is not a battle for "mashing the buttons" 👀Size👀 respecting the large size it had in ancient times, we take into account that Panthera Spelaea is larger than a thylacoleo but smaller than a shadowmane, being a midpoint 💥Wild💥 Panthera Spelaea is a ferocious animal found in the northern part of the icy mountains, being more specific in the rocky areas where their dens are located where they rest. For the most part, being in herds made up of females and males, due to their thick fur, they are able to withstand the low temperatures that few are willing to endure. It is possible to see that the temperament of the Panthera Spelaea changes depending on the gender it has, with the females being the most aggressive, hunting small creatures in groups and the males having a temperamental attitude, being close to their den tending the young of the herd. During the night is when the Panthera Spelaea becomes more dangerous since in this case the whole herd together with the alpha male hunting large prey due to the leadership of the Alpha which seems to make the females more lethal than during the day. 💥Domesticated💥 The survivors of the ark have realized that it is impossible to subdue an adult Panthera Spelaea and teach it commands, it simply ignores anyone other than its alpha male and when the alpha is captured they go into a state of crisis and disperse. separating the herd and killing their young by starvation. Seeing that the only viable way to try to have this mount is to wait until nightfall so that the herd leaves its lair and thus can take its young. Panthera Spelaea young, due to their young age, it is easier to teach them correct training until they reach adulthood, resulting in a powerful, strong, agile and fast hunting animal that by itself shines a lot but when in a pack it becomes becomes one of the deadliest animals in these lands. 💪SKILLS💪 1. Mighty Roar: 🙀it is a powerful roar that allows him to remove the states in which he can be found by his enemies (poison, bleed, stun, etc). This ability must be used carefully as it takes a long time to activate again.🙀 2. Overpowering Bite: 🏃‍♂️Due to its powerful fangs, every time the Panthera Spelaea charges its bite and bites an animal or a person, the victim will suffer a drain that will cause them to lose energy.🏃‍♂️ 3. Cave Predator: ⛰️The Panthera spelaca has developed exceptional agility and strength in confined spaces, such as the caves on the map. She can move easily and quickly in tight terrain, making her a formidable threat in those environments.⛰️ ⛰️In addition, his visual acuity allows him to track prey and enemies in environments underground, following clues and tracks to locate their prey with ease.⛰️ 4.Lethal Dart: 💥The Panthera spelaea attacks with a fast and precise movement, dealing lethal damage. Activates tactical retreat which makes you 20% faster to escape before enemies can counterattack, leaving only a fleeting flash💥 💥if faced with a large animal, Panthera Spelaea will be able to jump and cling to its body causing this powerful bite💥 5.Nocturnal Guardian Fur: 🥶 Its fur is thick and with color variations. Making it harder to spot at night, while providing warmth for your rider and nearby companions..🥶 6.A good companion: 🦴 Keep your Panthera happy with food and petting, and it will purr, giving you and nearby animals a small experience buff.🦴 🦴It would work almost the same as that of the lystrosaurus🦴. 7.Improved vision: 👀Its excellent vision allows it to easily identify other predators compared to the human eye, during the day being able to detect carnivorous animals and improving its vision considerably during the night detecting both carnivores and herbivores, having a very broad perception of the animals around it.👀 Taming 🐈‍⬛To have a Panthera at your disposal without being attacked you have to look for a herd made up of males and females: the male specimens will be closer to the cubs taking care of them and having a temperamental attitude while the females will be around them being aggressive. You must be skillful enough to capture one of the cubs from the pack in your arms and escape from the parents as quickly as possible before they realize your presence, if they do so the cub may get scared and lose taming efficiency once in your hands raise it and bond by teaching it to hunt, keeping it clean, healthy and well fed, keep a close eye on them, they are known for short attention spans and arrogance..🐈‍⬛ 👉Basic statistics👈 Health: 850 Stamina: 450 Oxygen: 250 Food: 1750 Weight: 500 Melee damage: 100% Movement speed: 100% Torpor: 850 👾First mammal with Tek Mount👾 🤖Considering that this big cat is a killing machine, we suppose that after ascension you will be able to equip it with a tek mount capable of projecting a holographic shield to protect its front part. Adding also a pair of thrusters that allow him to make his jumps wider and maintain his top speed for much longer.🤖 Agradecimientos a AngelGamez,Neto,Boryini y Cetcat por ayudarme con las imagenes 😃 (En breve actualizaremos las imagenes, las de ahora de momento son bocetos todavia)
  7. These big fluffy fellows can be found in the red wood forests and the edges of the snow regions. They don’t seem to mind the cold. Their thick fur may be the reason for that. It also allows them to be very resilient against any forms of torpor and just generally quite beefy. These creatures are gentle giants. They only defend themselves once provoked however they do pack quite the punch and can hold their own against most rival animals. If they get heavily injured, they seem to spray some sort of gas. The poor foe affected by this seems to draw a lot of attention from nearby creatures. Maybe a bit too much attention, since the victims viciously get attacked from everything around them, even dodos. Once tamed, they act as a mount of medium speed and can soak quite an amount of damage. Despite their menacing teeth, their main defense tool actually comes from under their tails. They can leave behind a stinking cloud of gas once fed with berries. Weirdly enough the type of gas seems to be dependent of the type of berry they ate. Once your new friend is equipped with a saddle, you can use him to craft all the recipes from a mortar and pestle including new exciting potions. I also noticed that once a skunk is pregnant, it develops this rather gooey milk. It tastes like the gas smells but it seems to help against all these nasty effects from wild skunks. Abilities: Let’s get the more basic stuff out of the way first. Equipped with a saddle your skunk functions as a living mortar and pestle. But next to the regular recipes you will find new 6 throwable potions each with their own unique effect. Which effect you may ask, well lets first go over his main ability. Once you hold down your secondary attack you leave a cloud of gas behind you. This gas slows everything following its trail and obscures vision. However, before you get to spray you have to choose which gas you want your skunk to leave behind since every gas adds a unique effect. Like the TEK-bow or Tropeognathus saddle you can access a menu with 6 different options: Narcoberry gas: As the name implies, this gas is based around our favorite black berry. Any creature or player unfortunate enough to get caught in the cloud you leave behind quickly gets his torpor filled. You could compare it to a gas grenade. Once your target leaves the cloud the effect immediately stops. To activate this mode, you not only have to invest stamina but your skunk will also have to use narcoberries and rotten flesh while you deny area by leaving you mark. You can craft a throwable potion with the same amplified effect. Stimberry gas: Now lets talk about the counterpart to the narcoberry gas. Again you will have to invest stamina and this time – surprise- stimberrys to use this mode. Instead of gaining torpor everything will lose torpor in your gas clouds. The effect ends immediately upon leaving the cloud. You can craft a throwable potion with the same amplified effect. Tintoberry gas: If you let your skunk consume these lovely red berries the trails you leave behind will deal a lot of damage to creatures and players alike (comparable to drowning effect). The effect does stay for a certain amount of time upon leaving the clouds. You can craft a throwable potion with the same amplified effect. Amarberry gas: In this mode your unique effect is an excellent tool to escape or help allied tames demolish your fiercest foe. By using amarberries your slows gets buffed to 30% and any enemy-creatures deal 15% less damage. These effects do stay for a certain amount of time upon leaving the clouds. You can craft a throwable potion with the same amplified effect. Mejoberry gas: Time has proven that for most of our beloved cast of dinosaurs mejoberries are the go-to berry option. They truly love them! They would even chase you over the whole map to get a whiff of your mejoberry gas. Everything that entered the trail will hunt you. Even after leaving the cloud, the effect stays for a long time. You can craft a throwable potion with the same amplified effect. Azulberry gas: Seems like these small berries don’t make our wildlife feel the same way as mejoberries. Quite the opposite actually! Once you start spraying everything that was trying to turn you into a meal will simply walk the other direction and forget you even existed. Even upon leaving the cloud, any threat will be distracted for a lot more time. You can craft a throwable potion with the same amplified effect. To not get affected by all these different effects you can bring a gasmask with you or drink the milk from the pregnant skunks. You could also craft a potion with the same effects as the milk but it may be a bit pricey. Skunks are of course immune to all of these gasses even if the scent comes from a wild skunk. To help you with always being able to enjoy all the modes, berries wild have reduced weight in your fluffy friend’s inventory. Also, meat does spoil faster if you leave it with him.
  8. Zygophyseter: New the crafting skill of 100%!!! We get a creature for the land part and we get one for the air, what ist missing? Yes the sea, so we need a creature for the sea Discriptionof Zygophyseter from Wikipedia: Zygophyseter varolai is an extinct sperm whale that lived during the Tortonian age of the Late Miocene 11.2 to 7.6 million years ago. It is known from a single specimen from the Pietra Leccese Formation in Italy. It was a member of a stem group of fossil macroraptorial sperm whales (often shortened to "raptorial") also including Brygmophyseter, Acrophyseter, and Livyatan. It probably grew to be around 6.5 to 7 meters (21 to 23 ft) in length and shared some characteristics with other raptorials, such as large teeth with tooth enamel that were functional in both the upper and lower jaws which the modern sperm whale (Physeter macrocephalus) lacks. It also had a beak, the ability to echolocate prey, and could have probably swum faster than the modern-day sperm whale which can reach 4 kilometers per hour (2.5 mph). These were probably used in the capture of large prey, such as large fish, seals, and whales. In fact, its common name, the killer sperm whale, refers to its feeding habits that would have had a resemblance to the modern-day killer whale (Orcinus orca). Taming: He swim in a pack with babys, you must tame the baby of the group. You put Basilo Blubber of the "0" in the inventory and feed the baby the Blubber. The archaeologists have find new discoveries about the Zygophyseter: He is the the killer whale of the old times, his passive is predator of the sea: If he swims around in 3 groups, other water animals dont attack him except Tuso and Mosa. And he make 1,5x more damage vs a Tuso. His other passive is intilligent predator: If he eats jellyfish or eels he can make shocking bite attacks on others, but he is immune to it. Sea view: his rider sees everything clear and bright in the deap sea. left klick: bite with passive (intilligent predator) right klick: headbutt -> he can make his opponent drowsi x- klick: flippers blow -> beats with his fin and can hit rider down c- klick: call buffs Call buffs: you have many call buffs with the Zygo and can swap the calls with the R like the new Tek-bow. But every call have a cooldown. And you can call only one buff. echo sounder: can uncover all livings being like the Para, you can also see how far away the animal or person is. heal call: can only be used with Zygo groups, you can heal all group member. damage call: all buffed animal get a damage buff. attackspeed call: all buffed animal get a attackspeed buff. tank call: all buffed animal get a tank buff, he get a fewer damage from opponents. slow call: all debuffed opponents are slower down. confusion call: all debuffed opponents are confused and swim awy. Their saddle is similar to the Roll Rat saddle, where the dome-shield is furled up until the player mounts Enhydriodon. Then, it unfolds and completely encases the player, protecting it from firearms, creatures that dismount the player (Cnidaria, Microraptor, Kaprosuchus, etc.) Underwater, the dome makes it so that the player will not lose oxygen while mounted, but will not replenish oxygen should the player dismount underwater, similar to the Andrewsarchus minigun saddle. His smart aura gives you (when you are in the water with him) 100% crafting skill efficiency,for a certain time!!! He is stronger in a pack, he needs his family and they can kill everyone together in the sea! Size: He can farm white and black perl, crystal and obsidian with his good denture For many Ideas feel free and write your ideas under the post I hope you like this creature and vote him up for the better sea in ARK
  9. INTRODUCTION Prehistoric canines have been a favorite topic of mine for years now, and I’ve always hoped for any of the different species to be added to ARK as a competitor against the direwolf. Their history is incredible and their different structures and anatomy are even more impressive; with the Xenocyon lycanoides having caught my eye the most as it looks like some sort of mix between a borophagus, a gray wolf, and an African wild dog. There are loads of opportunities with this creature, and I hope to explore all of them in-depth in this creature submission. NATURAL HISTORY Xenocyon lycanoides was a hypercarnivore that lived in Africa and Eurasia throughout the late Pliocene and early Pleistocene. It’s the ancestor of the modern dhole and the African wild dog, though Xenocyon itself was much larger than its descendants. It was once even a competitor against the direwolf, with larger size, bulkier strength, and being even more hypercarnivorous— though its small numbers couldn’t win over Pleistocene North America, and the North American population dwindled and eventually died out. DOSSIER WILD “A dangerous pack hunter, Xenocyon lycanoides is known to use its sharp teeth to inflict intense bleeding in its prey. With high stamina and long legs, this canine can run and run for miles. Its howl alone is enough to terrify smaller critters, and their packs have incredible familial loyalty.” DOMESTICATED ”The adults are far too aggressive to tame, so in order to get your own Xenocyon, you must passively care for the pups. However, once tamed and raised to adulthood, your canine companion will assist you in caves, hunting, and even taming other creatures with its unique abilities.” UTILITY The Xenocyon is an efficient and incredibly useful utility mount through and through. Its abilities consist of: - BONE-BREAKER: Right-click attack causes a bleed/bone breaking effect, which slows down the opponent and causes them to lose health over time. This effect stacks. - PACK BONUS: In groups of 3 or more, the Xenocyon gains a damage and defense buff. It is also able to locate other tamed Xenocyon in its pack by pressing X and highlighting their outlines with a resounding cackle. - FEAR HOWL: By pressing C, the Xenocyon can let loose an intimidating howl that scares away most smaller creatures, such as raptors, pegomastax, icthyornis, and even humans. - “SADDLEBAG”: Though it can be ridden, the Xenocyon does not have a saddle; instead, it has a “saddlebag,” a pack that acts similarly to a preserving bin while reducing resource weight and still providing armor. - INSULATION: The Xenocyon provides a small insulation buff to protect its rider against the elements. This works particularly well in heat, while not particularly functioning as well in colder environments. - SNEAK: “Sneak mode” can be toggled by pressing R, allowing both the Xenocyon and its rider to gain increased stealth. The stealth equivalent is of ghillie, and can prove to be useful for taming skittish creatures or skirting around dangerous animals without risk of being noticed. - LAY DOWN: Tamed Xenocyon can be toggled to lay down, which allows their health gain to be slightly boosted. However, while laying down, it cannot be toggled to attack and is vulnerable to getting killed by aggressive creatures and players with no means to defend itself. - STAMINA: Long legs and an affinity for long-winded hunts gives this creature immense stamina, allowing it to pursue prey for miles. - TRACKER: With left control, the Xenocyon can sniff and lead you in the direction of whatever animal you’re searching for. However, this ability can be risky to use, as the Xenocyon will get excited and run towards the smell whether it has a rider or not, although it stops outside the selected creature’s aggro range. Using this with the Sneak ability provides an excellent method for finding and taming creatures. - RIVALRY: When around direwolves, the Xenocyon gains the rivalry buff, granting it extra damage and defense. SPAWN LOCATIONS AND TAMING The Xenocyon is known to spawn in warmer, more open climates, such as vast plains, deserts, and oases. They spawn in packs of 3 - 5, with pups tagging along with them. In order to tame a Xenocyon, you must imprint on one of the pups, but be warned: adult Xenocyon are very protective of their young and won’t hesitate to eliminate any other threats. EXTRA NOTES - Its eyes glow similarly to a Troodon in the dark, as they’re highly reflective. - It has three idle animations: a basic one where it stands and breathes like any other creature, a slightly more complex one that consists of it pawing at its face, and one that can only be toggled by being near other tamed Xenocyon. This animation is where the tamed Xenocyon checks up on its packmembers, sniffing them to ensure that they’re okay. - It growls when around a direwolf (whether tamed or wild), and will only stop when away from the wolf. SOURCES/REFERENCES https://en.wikipedia.org/wiki/Xenocyon https://prehistoric-fauna.com/Xenocyon-lycaonoides BONUS CONTENT Speedpaint: *Art made by me (ikrannn on YouTube & DA) in Procreate. (By the way, if this seems familiar to anyone, it's because I originally submitted Xenocyon back in January for a different creature vote! I'm bringing him back for this one so that he can get another chance :D)
  10. HERE IM PRESENTING THE ARSINOITHERIUM THE MAMMAL OF THE SWAMP Arsinoitherium is a mammal related to elephants that looks like an elephant but lives like a hippopotamus and for all these reasons it seemed like a very good dino for the center but before saying things in more depth I am going to put the dossier for you to see. read more clearly Wild It is a relative of elephants, it looks like a rhino and lives like a hippo, Arsinoitherium zitteli is a mammal that is adapted to live in mangroves and in rivers of the center, its wide but agile physiognomy makes it an extremely dangerous creature in these swamps Although it looks like a docile animal, the arsinoitherium will attack everything it finds in its territory, being the greatest fear of the swamp, a characteristic that makes it unique are its long and curved horns which it uses to uproot the trees looking for its juicy roots, in addition to serving as a shovel, The horns serve as a defense, with them it can charge against threats and do brutal damage to the dinos have bothered it,arsinoitherium is known for having no patience Tamed The arsinoitherium is domesticated by giving it fruits, but even if contradictory, you have to stand in front of it to feed it,because, due to its large horns it cannot see in front of it and that is its only blind spot Once you tame the arsinoitherium, it can be taught to use the logs that it tears off to launch them like a catapult, you would also have a fairly agile mount in water and on land too, making it the best mount for the hostilities that wait you in the center. This is the complete dossier of the dino but now i will Deeping in the abilities of the Arsinoitherium ABILITIES 1) One of his abilities will be that he will tear the trees from the ground and throw them against the enemies and this ability is more well designed to throw them against bases since it would do great damage to the structures 2)It will have a type of charges similar to that of the rhino but what it would do is stick its horns into the ground and run making a ball of mud to finally throw it against the bases 3)His third ability would be a goring that hits hard 4)And his fourth ability would be to be a dino both terrestrial and aquatic. He will have very good swimming and would be a good mount for the map I hope you like the idea I had and if you see any problem in the writing let me know and vote for the unicorn with 2 horns
  11. The Submarin Saddle!! It is supposed to be a walk in saddle, a indoor submarine saddle as a little base an armory. the biggest saddle ever in the ARK history!! And he have also a periscope in it!! the ideas from ThatWAFFLEGuy49 My suggestion for the saddle is, as explained above, a metal saddle that encloses the riders (which can hold a similar number of players to a diplo) and provides them with oxygen, allows for missiles to be fired out of the top and into the air to hit targets on land that are targeted via an aiming system that uses the RTS system to click where the missile (which would Rocket Propelled Grenades for normal ammo or Rocket Homing Missiles if the rider just wants to set the target and forget it for continuous firing on that one particular spot). It could also have a second saddle which would be cheaper to create, but wouldn't provide oxygen to riders and would resemble a simple wooden ship on the back of the Livyatan with cannons along the sides for whale defense (just as Davy Jones intended). It would also gain a defensive buff if it is fed a Megacheleon shell fragment, an speed buff if fed a megalodon tooth, or can be enraged into an attack buff if fed a tuso tentacle. My personal suggestion for taming a Livyatan is to use harpoon guns and tranq spear bolts to lower the "rage" meter while it's trying to run away, then feeding by hand once it's been soothed (via similar minigame to the Equus, where the survivor holds onto one of its fins while it's thrashing about until it can be fed to increase the taming percentage), then working together with it to either kill whatever prey it is currently hunting (like an Amargasaurus, but easier, as there will be a prompt revealing what the Livyatan is craving at that moment) or, if you're lucky enough to have the organs it wants specifically (Megacheleon shell fragments, megalodon teeth, or Tuso tentacles) on hand, you can feed it the organs by hand for a little bit of an increased taming speed instead of hunting down the prey and killing it. Knocking it out results in the Livyatan drowning, as it still has to breach the surface at some point to refill its lungs, although it can hold its breath for an incredibly long amount of time. or a other saddle idea: Rainboy from the Fjördur Submission!! so it will be similar to the astrocetus but underwater, and its saddle will be basicly the top of a submarine. and instead of manned turret it has homing or normal torpedo(kinda like the rocker launcher ammo where it has homing and non homing.) and instead of the bombing ability it will have cruise missile. by using this ability to either will use it like the cruise missile we have in the game rn( you have to control it yourself) or it you can set a location for it to hit. and player will not drain oxygen when riding it. to balance it out. to use the cruise missiles. every shot will cost tuso tenticle(s). (similar to how magamasaur need metal ingot and astrocetus needs ambergris. ) and it is weak to mosasaurus and is very slow. and then saddle will have a enclosed prebuild room that is water free. kinda like a mixture between a platform saddle and a underwater vacuum compartment. where it will just be a empty room and you can build in it. The Submarin Saddle!! It is supposed to be a walk in saddle, a indoor submarine saddle as a little base an armory. the biggest saddle ever in the ARK history!! And he have also a periscope in it!! KapitanKibiro02 ideas from the Fjördur Submission!! Wild: This Beast is quite slow and lumbering at first, simply swimming about rather absentmindedly all throughout the sea. Seemingly aware of it's status as "The Biggest and Baddest thing in any body of water", until either a starving Mosa or Gutsy Tuso provokes it. Then it quickly goes on the offensive. Also like it's more modern relative the "Sperm Whale" it has incredibly versatile and effective Sonar Capabilities, however due to Livyatan's massive size and almost frighteningly somehow higher intelligence, it appears to have been able to weaponize it's Sonar Capabilities, giving it a highly stunning projectile, to smaller creatures (like say, a survivor looking to tame it) this may deal severe, lethal damage. But to something as big as a Mosasaur it's much more effective as a stun option, allowing Livyatan all the time in the world to swim up to it's newfound prey and bite a massive chunk out of it.Tamed: Despite it reacting to most land creatures with more curiosity than aggression, Livyatan's ability to kill a Survivor without even needing to touch it means it's safe to say that taming a creature this absolutely massive and powerful is no easy task. However once tamed this becomes an incredibly reliable companion and mobile fortress. It's Saddle being able to be built upon whilst also allowing submersive capabilities. I've seen warring tribes pit Livyatan against each other in an "epic sea battle" for rich underwater resources. Also as a way to easily destroy enemy ocean platforms, Livyatan is able to use a very very short quick burst of speed and use it's massive head as a battering ram. needless to say, if I were a pirate or someone who lived for the open seas, you could do absolutely no better than this Lethal Leviathan.In all seriousness having a creature that's meant to be like an actual massive slow ship that kinda goes at it's own momentum. Instead of just "an underwater rex" like the majority of what's in the ocean feels like. there's no variety in the oceans except for the Tuso because it has unique attacks and abilities and the Megachelon because you can permanently breath and build a base on it's back, but there's not enough space or build limit to make it into a proper "Armored Sub" and not to mention it's attacks are pathetic. having the Livyatan fill the role of a fusion of a Nuclear Sub and a Gangplank Galleon or something, as well as just naturally having good stats would completely revitalize Ocean Combat and make it much more diverse and fun for a lot of players, and would also double as a way to actively (and fairly) attack players on Ocean Platforms as well. IskOsc ideas from the Fjördur Submission!! "Wild: Livyatan Oceanusrex is the largest and most powerful aquatic animal I've ever seen on the ARK, even slightly beating the leedsichthys in sheer size and power! Because of this, they're the absolute top predator in the ocean, hunting everything from plesiosaurs to mosasaurs to even tusotuthis, which happens to be their favorite food! There's a reason they're called the King of The Ocean! Like any whale, these creatures have echolocation abilities, however livyatans use their extremely loud sounds not only as a way to navigate and communicate, but also as a stunning and deafening area attack, which it primarily uses to stop incomming attacks and creatures attempting to flee, so escaping it won't work either! Domesticated: Although tough to do, it is indeed possible to gain the trust of a livyatan. If you do manage to, then you have one of the strongest mounts possible! Not only is it strong, but it can use its echolocation as both a way to scan the area for nearby hostiles and as a supersonic attack, stunning and weakening creatures nearby. Being the natural predator of the tusotuthis, it's evolved to do especially well against them, killing them easier than almost any other creature." General description: As mentioned in the dossier, the livyatan is the new strongest water creature in ark, being strong enough to take down anything in its path in a fair 1v1. It's basically the giga of the ocean, having the same spawn rate and stuff, perhaps having a bit lower stats but making up for it with more stamina and its echolocation, which it uses both like a parasaur does and as a sonic blast that stuns, deals damage to and weakens nearby creatures. Being the king of the ocean, it will attack absolutely anything that's not either smaller than a basilosaurus or an alpha named alpha tusotuthis. Yes, they will fight and stand their ground, even sometimes killing wild alpha tusotuthis. Abilities: lmb: Bite - A basic bite, its main way to kill. rmb: Sonic Blast - The livyatan lets out a huge sound blast, stunning any enemy creatures as well as dealing damage and increasing the amount of damage they take for a short while. c; Sonar - Like the parasaurs. Turret Mode: The same as the parasaur. You can change it to other tribes/attacking creatures only, and in doing so will also change the manual sonar to do the same. Passive: Squid hunter - Livyatan deals more damage to tusotuthis and their alpha variant, as well as taking reduced damage from them and being unable to be blinded by their ink. (Credits to the image from a Steam community post https://steamcommunity.com/sharedfiles/filedetails/?id=570562747, this dossier was made by the_british_kiwi) Edited June 7 by Abaddon23
  12. Species: Enaliarctos Nix Time: Late Oligocene Diet: Piscivorous Temperament: Curious Wild: Enaliarctos Gigas is a medium-sized carnivore found in the vast waters from The Center. It seems to be very interested in humans, often approaching and following them sometimes off the water. Also finds enjoyment bullying Cnidarians, Electrophorus and Mantas without any apparent consequences. While on land they are not bothered by any predator smaller than a Carnotaur. Domesticated: This is the perfect mount for someone starting to venture into the harsh depths of the open ocean. Although clumsy on land, calling it a swift swimmer would be an understatement. Its naturally fluffy body insulates itself and the rider from the cold and reduces the oxygen consumption deeper they go. A saddle is not needed to ride it, but it is useful for carrying another passenger. This prehistoric seal can sense danger near it and on top of that some people assure Enaliarctos enhances their fishing loot. Taming one these is actually pretty easy. Handing them a fish is the way to effectively tame one.. They are particularly interested in piranhas. Taming Method: Giving it fish corpses, being the most effective piranhas. (Lvl 20 is required) Abilities: Boosts fishing loot (Must be mounted) Reduces oxygen consumption from the rider the deeper they go (When dismounted the effect lasts 30 seconds) Full Thermal insulation Reduced weight: Biotoxin(75%), Silica/Black Pearls(50%), Oil(50%) Immune to shock Radar (Underwater) Drives off small/medium sized land predators Drops: Pelt, meat and hide
  13. Edit: To address the comments discussing why this is not the best fit for Aberration, I do not disagree. I did not mention this in the original post, but part of my intentions for this creature in this specific map were because this is the only map I could see this creature being fully used in. The Bison does not have any specific tie in to Aberration, and other maps fit it better thematically, but on those maps I believe it would only be used for the milk. All of its other features, especially resource transportation, are made more convenient and safer with the flyers on those maps. Aberration is unique in how most resources are not found in the area people make bases in, and without flyers transporting resources between the areas proves difficult at times. I wanted some way to make this task easier and safer, but it makes sense why some do not like this creature for the map. If response to the creature is good but replies continue to disagree with it being in Aberration, I may submit it for the other maps instead. Another play at the Giant Bison, this one based on Bison priscus. It may seem too normal for Aberration, but these creatures are uniquely equipped to deal with the hostile environment and can have abilities that tie in to existing features of the map. The idea was to keep things simple, not giving it a half dozen abilities and instead focus on adding utility to the few abilities it does have. For the moment, there is no artwork for these creatures. May or may not add some to this post if it gains traction. Wild The Bison are found in large herds throughout the Fertile Green Zone and Bioluminescent Blue Zone, particularly the large flat areas found there. Survivors will quickly learn that the Bison are gentle giants and will ignore all creatures unless provoked. However, anything daring enough to attack a herd will soon find itself being overrun in a massive stampede that can topple some of the strongest dinosaurs on the Ark. The only way to survive a stampede is to climb; running and fighting are futile against a sea of horns. Despite their strength in numbers, they are weaker when alone, so it is advised to encounter one in this state if you want to kill or tame it, though this certainly does not trivialize it. Taming Owing to their gentle nature, the Bison will be a passive tame. In order to be tamed, a Bison must be separated from its herd. It can be tamed by feeding it like other herbivores, but this will take too long alone. To tame it more quickly, you must surround it with other tamed dinosaurs that are of similar size, giving it an "adopted herd" so it does not feel alone. Depending on what food you feed it and how many tamed creatures surround it, its taming effectiveness will increase. Tamed Survivors who manage to tame a Bison will find a sturdy mount at their disposal. Bison are strong and have thick skin, so they are immune to most conditions that may affect them. Extreme temperatures, gnashes, venom, and even Aberrations potent radiation pose no threat to them. Riders must be careful, though, since many of these can still affect them. Despite their stocky appearance, they are naturally quick animals when the terrain suits them. Bison are capable of outrunning most predators in an open field, but are mediocre swimmers and incapable of climbing. Bison lack hardware to efficiently harvest any resources, but still prove invaluable to support this purpose due to their extremely high carry weight and ability to reduce the load of most materials. A tribe with several Bison can use them to ferry resources back to their base before other dinosaurs become overburdened while harvesting, aided by their movement speed. Attacks Bison have limited options for attacking, but the few attacks they are capable of are quite strong. Headbutt: Basic attack to do solid damage Back Kick: Much like the Equus, these kicks deal less damage but cause torpor to increase significantly Stampede: Read Below Herd Boost Like a Pack Boost, but slightly different. When a group of Bison of any combination of genders is together, they form a herd, gaining damage and resistance buffs. These buffs will be smaller than those for existing pack creatures, but can stack higher with more Bison (10+). When in a herd, wild Bison will form a Stampede when any is hurt. When tamed, they will do the same if set to Neutral, but a player riding a Bison can manually initiate a stampede. Stampeding Bison will smash through most creatures and some structures, dealing increased damage as they do so. As they run, they also will churn the ground, uncovering resources much like the earthquakes do on Aberration. Milk Female Bison produce a special milk that is adored by most baby creatures. When given to newborns, it provides food and slight imprint bonuses, making it much easier for Survivors to raise creatures. This milk can also be added to most recipes to make them more effective, increasing the duration of special effects granted by the food and drink.
  14. introducing the Embolotherium the singing beast of aberration a mid sized Dino found browsing in the fertile reagon of aberration along with being found on abandoned builings they are found In groups with four females and one male how do you tell? look at there heads the horn is larger and also the have very noticeable beards imagine this as the male but if threatened it will charge and attack but it can also blast enemy's with loud sound waves or otherwise known as "Wardens CRY" this can stun enemy's and give a new threating debuff that causes pain Histeria and insanity causing ally dinos to buck off their riders to to turn on them but if you think your imune... YOU THOUGHT WRONG this debuff can also cause players to attack their team members like the effects of the knoglin on the colony ship in genesis prt 2 but at least you can use this ability to defend yourself in the read zone against reapers nameless and seekers but when a target is inflicted with the debuff they will be glowing with molten element ruining threw their vanes and the deabuff is called "Tears Of Aberration" but how this happens is unknown but why do they do this it's because their blind and to better adapt they developed sensitive hearing and smell but once tamed they are excellent for gathering wood and gems witch they do seem to like and can carry lots of weight making it an amazing beast of burden. but how do you tame one? it is a passive tame but not the generic type you must craft a crystal ocarina made by learning the engram at level 50 to make this instrument you will need all types of gems 100 green gems 20 blue gems and 10 red gems and 5 fiber and 20 element Ore once you have crafted it now approach the one you want to tame then play the instrument with left click then a mini game similar to the method of the tekstryder but if you miss a note the females will run and the male will charge and blast you with the "Wardens Cry" to defend the heard. once you have tamed one you can ride it bare back plus the controls are left click is a bite and right click is a stomp also c is a back kick plus when you equip the saddle it has a special crystals that when are played can heal with it's southing song and when needed it's crystals can also give a "Hype" buff that boosts speed attack and regeneration and to access this two survivors are required to use it and the method is similar to the mammoth drum but this time it's steel drums but to unleash the "Wardens Cry" you must have any gem in it's inventory but they all have different effects when you left ctrl with blue gems it gives enemy's a debuff that lowers stamina rapidly but with red gems it causes the halogenic effect like the red mushroom spores but if using green gems they stun enemy's and knock riders off their mounts but the last and special ore element ore is used it will charge a mighty stomp that dose physical damage and knock back to anything near it and finally unleashes the "Wardens Cry" giving the "Tears Of Aberration" deabuff that lasts two minutes but It gets better! once you beat Rockwell (beta) you will unlock it's teksaddle witch will maximize the song effects to their limit and the saddle has a DJ set in the saddle and a new mini game but how will other players know when it's singing it has a strange ability that it's head will inflate like a pipe bag and if you right ctrl the saddle places a visor on it's head that are head lights similar to a trucks and give charge to repel reapers and nameless but if there are seekers right ctrl and left ctrl at the same time to cange the visor's lense to red that damages seekers to repel them . if you have any other Ideas let me know good luck survivors
  15. Creature Name: Giant Purgatorius Description: The Giant Purgatorius is a remarkable and fearsome primate that inhabits the wild and treacherous landscapes of Ark. This unique creature possesses several extraordinary characteristics that set it apart from other creatures in the game. Size: Comparable to a oviraptor Physical Attributes: The Giant Purgatorius boasts a compact yet muscular build, with a dense layer, loose of fur covering its body. Despite its small stature, the creature possesses surprising strength and agility, enabling it to maneuver swiftly through the dense foliage and rugged terrains. Sensory Abilities: While lacking the ability to see, the Giant Purgatorius compensates with an acute sense of smell that surpasses that of most creatures in Ark. Its olfactory capabilities are highly developed, allowing it to detect even the faintest scents and track its prey with astonishing accuracy. This heightened sense of smell also aids the creature in navigating its surroundings, helping it avoid obstacles and locate vital resources. Physical Attributes: The Giant Purgatorius possesses a unique defense mechanism in the form of a loose layer of dense fur that covers its body. This specialized adaptation, reminiscent of the resilient honey badger, provides exceptional protection against bites and slashes from other creatures. The fur acts as a natural armor, cushioning the impact of attacks and reducing the severity of injuries inflicted upon the Giant Purgatorius. As a result, it can withstand a remarkable amount of damage during battles and encounters, enhancing its chances of survival even when confronted by larger adversaries. This remarkable defensive attribute, combined with its other formidable qualities, makes the Giant Purgatorius a force to be reckoned with in the unforgiving world of Ark: survival Ascended Behavior and Ferocity: The Giant Purgatorius is known for its ferocity and unwavering protectiveness towards its young. Despite its blindness, it compensates with heightened aggression, fearlessly challenging formidable foes to safeguard its offspring. It exhibits incredible courage, even going so far as to confront a fearsome Giganotosaurus if it perceives a threat to its young. Engaging in battle with a Giant Purgatorius should not be taken lightly, as its tenacity and determination make it a formidable opponent. Taming Method: passive tame. Taming a Giant Purgatorius requires a unique approach. To gain its trust and deceive it into thinking you are one of its own, the player must obtain the pheromone of a recently slain offspring of the creature. By smearing this pheromone over their character, they can fool the parent Giant Purgatorius into accepting their presence. Once accepted, the player can start the taming process. However, this method requires careful execution and preparation, as the parent will be extremely protective and aggressive during the process. Taming Efficiency Boost: The Giant Purgatorius possesses a unique ability to nurture and protect other tames, significantly increasing their taming efficiency. When The Giant Purgatorius is present near a taming attempt, it exudes a pheromone that fosters a stronger bond between the player and the targeted creature. The pheromone emitted by The Giant Purgatorius has several beneficial effects. Firstly, it instills a sense of calm and trust in the targeted creature, reducing its fear and apprehension during the taming process. This makes the creature more open to the player's presence and interactions, expediting the taming progress. Furthermore, the pheromone of The Giant Purgatorius aids in soothing any wounds or injuries sustained by the creature during the taming process. It accelerates the natural healing process, ensuring that the creature remains in optimal condition and recovers swiftly from any damage incurred during the taming process. It's important to note that the The Giant Purgatorius's ability doesn't guarantee instant or effortless taming. It simply provides a nurturing and protective influence that fosters a stronger connection between the player and the tamed creature, enhancing the overall taming efficiency and success rate. By smearing the pheromone of a Giant Purgatorius offspring over a potential tame and setting your own Giant Purgatorius on "protective stance" mode, you can deceive it into perceiving the taming target as one of its own offspring. This clever tactic allows the Giant Purgatorius to serve as a fierce guardian, warding off potential threats that may attempt to attack the vulnerable, unconscious creature. Utilizing the Giant Purgatorius in this manner can significantly increase the success rate of taming valuable creatures, making it an invaluable asset for players seeking to bolster their taming endeavors in the wil ds of Ark: Survival Ascended. This creature is derived from the real world purgatorius - the first known primate. https://en.m.wikipedia.org/wiki/Purgatorius
  16. Wild If you ever find odd claw marks rising up the side of a sheer cliff, odds are you have found the path of a Diabolotherium. Unlike their larger cousins, these sloths use their claws to climb sheer surfaces, allowing them to traverse the caves of Aberration with ease. They also have a unique mechanism for descending. Their ultra-dense bones combined with springy joints spread the kinetic energy from falling throughout their bodies, meaning they can safely jump from any height and will simply run it off! Taming Diablos would be a very straightforward to tame, were it not for their habit of hanging from vines and cliff-sides where they are hard to reach. To make matters more frustrating, when on the ground their metabolic rate drops near to zero, so it takes much longer to convince them to eat whatever treats you have brought for them. They are omnivorous, but prefer sweet honey above all! Tamed Diablos are very well rounded. They are built sturdy, can carry a lot of weight, and can traverse up and down the caves of their home with ease. Their fur is unique in that it provides itself a natural defense against radiation, and when sheared and made into a saddle, can protect you as well! Just don't try bringing out the scissors near a wild one, as they can become skittish or even aggressive. They gain a great deal of energy to expel upon landing from a great height, so many survivors use them as raiders to ambush from above. Having seen this in action, it's about as gruesome as you would expect, leaving very little of the unfortunate victim to bury.
  17. First and foremost, I have to give a huge thanks for Sail for helping me flesh up the concept and for creating the dossier. You’re an amazing help! (link to him will come later) The cavernous terrain of Aberration is filled with slopes and cliffs, making traversal difficult with most creatures. While some creatures have gimmicks used to handle those obstacles, the Rock Drake is the only creature who traverses the terrain with ease. Gigantohyrax is meant to represent an alternative late game travel mount to the Rock Drake, with its own gimmicks and utilities, but not as a superior alternative. This concept takes inspiration from modern hyraxes, amplifying their characteristics to create its own niche in the game, as a travel mount, but also as a support creature. As a travel mount: Though considerably larger than the real animal, the Gigantohyrax won’t be a huge creature by Ark standards, with a size somewhere between the Sabertooth and the Thylacoleo. Like rock hyraxes will have an exceptional climbing ability, capable of quickly traversing near vertical surfaces, sprint on their side and move on zip lines. It may not be able to climb upside down nor glide in the air like a Rock Drake, but it’s faster and more agile than the larger reptile. To assist in climbing, it will also have a good jump and take little-no fall damage in case of a bad step. To further aid in the travels in Aberration, the creature will have a slot in its saddle for a shoulder mount, such as a light pet. The shoulder critter will be treated like a passenger rider, protected from most outside attacks. If a light pet, the rider will also be able to activate and deactivate the light as if it was on their shoulder. Combat wise, Gigantohyrax is not your choice, with low health but decent damage. Its left click attack will be a quick and weak nibble, whose primary use will be to gather berries. The right click attack is a powerful bite using the tusks, but it’s slow, resulting in modest DPS. A common reaction against threats will be escape, and it has an additional trick up its sleeve for that: Pressing “ctrl”, the hyrax will pose a threat display with its tusks, stopping small creatures from attacking for a handful of seconds and giving a window for escape. In addition, the creature will actually benefit from radiation, getting damage resistance and stamina drain reduction as buffs, helping you survive the many threats in the most dangerous part of the underground. Utility as a support mount: Hyraxes can sing, and surprisingly perhaps, actually have complex songs with patterns. In game, Gigantohyrax will have at least two separate songs, which it can switch between at will. The first song is the “Energy” song. This song give allied creatures improved stamina recovery while reducing stamina drain. A more niche use, fit for Aberration, it that the song will also fill up the charge of light pets, allowing them to continue glowing without a break, while also increasing their range. This also applies to light pets on the saddle slot, reducing the reliance of Plant Species Z to avoid getting attacked by a thousand Nameless. The second song is the “Recovery” song. This song heals allied creatures (though considerably worse than Daeodon and Snow Owls) while giving them some damage resistance. More uniquely though, the song will also help creatures “recover” from mating, by speeding up the drain of the mating interval. For example, the cooldown will drop two or three times as fast as it normally would. There could also be a third song, but we were undecided about what it should be. We considered something related to baby maturation or imprinting, but we first need to see what Gigantoraptor brings to the table. Gigantohyrax will only be able to sing while stationary. When moving around, the song will temporarily stop singing until the hyrax stays in place once again. One great advantage about the hyrax is that it could be set to sing while unridden, allowing it to indefinitely buff creatures in its vicinity - especially useful for breeders using the Recovery song. However, while you could have many hyraxes sing the same song next to one another, a creature that will hear different songs at the same time will have their effects nullified. How to obtain? In the wild, Gigantohyrax will be found in the green and blue zones of Aberration. When noticing danger (ie an aggressive creature, a player or a tame), it will run away, going to steep terrain most creatures will be unable to follow it to. However, if a small-medium actually hits one while other hyraxes are around, the escape will turn to attack. The threat will be ganged up by many pairs of tusks, giving a painful lesson to the attacker. However, a player will be able to pacify the creatures by playing drums. When playing the instrument, a hyrax will approach and play a note. The player must play the drums accordingly. If they succeed, the hyrax will allow for a feed before retreating again. Rinse and repeat until taming. To keep Gigantohyrax as a late game tame, it will only accept Extraordinary Kibble as taming food. This is to require players to get Rock Drake eggs beforehand, preventing the cheesing of the trench using the creature before a player gets a Drake themselves.
  18. The Paraborhyaena would be a middle to late stage creature that specialises in hunting creatures with hard shells like Doedicurus, Ankylosaurus and even Karkinos. It’s razor sharp fangs make short work of their tough outer shells and are adept at harvesting large amounts of chitin and keratin. https://en.wikipedia.org/wiki/Paraborhyaena
  19. Thylacosmilus Common name: Thylacosmilus Species: Thylacosmilus magnidon Time period: Pliocene Temperament: Lazy Diet: Carnivore General gameplay concept: Thylacosmilus are medium-sized, saber-toothed marsupials*, roughly between the Ravager and Thylacoleo in size. As marsupials* Thylaocsmilus have a pouch on their bellies, and like the Procoptodon both males and females have one. Light pets can be stored in this pouch, and as this will orient the light pet towards the ground, Seekers will have a smaller aggro radius on you while retaining full effectiveness at repelling Nameless. Thylacosmilus has two attacks, a standard bite and an aimed lunge. The lunge pierces most forms of damage reduction but has a slight cooldown between uses. This lunge can be angled upwards to also act as a charged jump, though its range pales in comparison to those of Karkinos and Reapers. Thylacosimilus’ saber-teeth are always growing and are extremely durable and sharp. So much so, that resourceful survivors can actually hone their tools on a Thylacosmilus’ sabers for some temporary benefits. By equipping any melee/close range tool (ex: not guns or bows, but chainsaws and climbing picks work) and then sharpening it VIA the tame’s radial menu, that tool will gain a buff that increases its damage by 25% and will not use any durability for 5 minutes. This sharpening ability is extra effective on climbing picks, as the effect lasts twice as long on them. Be sure to wait for the right moment to sharpen your tools however, as this ability has a base cooldown of 30 minutes. Thylacosmilus saddles also function as a smithy and automatically unlocks three unique engrams that are only craftable in its saddle, ala the Equus’ lasso. These three are additional armor pieces made from metal, various common to uncommon resources like hide and crystal, and one of the varieties of colored gems. These are applied to the saddle in a similar fashion to a costume, and each gives your Thylacosmilus some additional abilities: - Green gem armor suits Thylacosmilus to a gathering role, giving it 30% weight reduction for any and all items placed in its inventory, increases the spoiler timer of applicable resources in its inventory by a x7.5 multiplier in total (halfway between the preservation of a normal dino’s inventory and that of the preserving bin), and halves the cooldown on the tool-sharpening ability (15 minutes down from the base 30). - Blue gem armor is useful for travel, as it makes sprinting take no stamina ala the Iguanodon’s quadrupedal movement, increases base movement speed by 20%, and causes most predators to have a harder time detecting you similar to the effect of a ghillie suit. - Red gem armor is all about combat, granting an additional 15% damage resistance, 20% more damage, dismount immunity, and grants the lunge attack the ability to inflict the Gnashed effect. Red gem armor also allows the Thylacosmilus to benefit from and contribute to the pack bonuses of any applicable tamed creatures nearby, which can stack if they are in a mixed pack (say, Ravagers and Raptors). Not only that, but they can roar to momentarily give all allied, pack oriented tames the same shared boost. In addition to their specialized roles, all three armor skins provide the Thylacosmilus immunity to most negative status effects, such as bleeds, stuns, and slows. However, green and blue armor don’t prevent dismounts and none of them prevent the Thylacosmils from being grabbed by dinos capable of doing so. Taming Ideas and Wild state: Wild Thylacosmilus are found in all three zones of the ARK, being rarest in the Red zone while being equally common in both the Green and Blue zones. They can be found both wandering about and sleeping at regular intervals. Sleeping individuals are easy to sneak up upon and take significantly increased torpor gain from the first hit that they take, but be warned that Thylacosmilus understandably don’t respond well to being woken up this way and will attack you with much greater ferocity than normal. In this state, wild Thylacosmilus gain the blue gem speed buff AND the red gem’s gnash-inducing lunge. Thylacosmilus are somewhat traditional knockout tames, but with a slight twist. They receive only a quarter of the torpor from tranq arrows and darts, but in turn are especially susceptible to other forms of torpor delivery. Clubs, electric prods, scorpion stings, Equus kicks, and more are the way to go when knocking Thylacosmilus out. Stats, Attacks, and Misc. Size: A little smaller than their redwood-loving relatives, the Thylacoleo Health: Moderate to high, maybe around 600 with an average gain per level Speed: Moderately quick, very fast when under the effect of blue gem armor. Maybe balanced so it is a little slower than a Megalosaur without the armor but just faster than one with it. Weight: 450 with a slightly lower per stat gain than a Ravager Primary, LMB attack: Simple claw swipe, OK damage but nothing fancy. Gathers chitin, keratin, and organic polymer at an increased rate. Secondary, RMB attack: Thylacosmilus lunges a few dozen feet in whichever direction you are looking at, dealing heavy damage to anything you hit along the way. This attack pierces through most forms of damage reduction and gains the Gnashed effect with red gem armor equipped. Tertiary C ability: Roar for aesthetics normally, shares pack buff when equipped with red gen armor. Jump: Roughly equivalent height to a Ravager Wikipedia article: https://en.wikipedia.org/wiki/Thylacosmilus *Technically they aren’t really, but this is ARK TLDR: Mammalian predator with a saddle smithy, craftable armor based on the colored gems that give different abilities when equipped. Can sharpen melee tools and weapons to boost damage and halt durability temporarily. Tamed by knockout, but highly resistant to arrows and darts.
  20. Common Name: Mastodon Species: Mastodon Robustus Time: Pleistocene Temperament: Protective Wild: Mastodon Robustus is a social, herding animal. They care for their young and are extremely protective, fighting anything that comes too close. Mastodon’s tusks are more straight than the Mammoths on the ark. They use these tusks as a way to brush through grass and bushes. The trunk then picks up the food like if it was a hand. The coat of hair on the Mastodon is thick, so thick that arrows and bullets cannot reach the skin. Arrows and bullets don’t stop this beast from walking! Domesticated: Mastodon can only be tamed while young. Survivors must separate the baby from its herd. Most tribes use Mastodon to collect fungi and fiber, but some tribes have built a special platform saddle that allows the Mastodon thick hair to be an offensive advantage. Taming Process Baby Mastodons are protected by the herd. Getting too close to a baby will cause the herd to target the player. If you are able to lead the baby far enough from the herd you can begin taming. The Baby mastodon will ask for Longrass, Rockarrot, Savoroot and Mejoberries. Actions M1 - Tusk attack M2 - Stomp C - Roar Increases attack Increases speed Decreases Stamina X - Cosmetic Roar Passives Projectile Damage Reduction Immune to Net Gun Insulation Fear Roar Immune Torpor Immune
  21. Jatheish

    Procoptodon

    From the album: Dossiers

    Common Name: Procoptodon Species: Procoptodon vivencurrus Time: Plestiocene Diet: Herbivore Temperament: Reactive Wild: The first marsupial I've encountered on the island is the Procoptodon vivencurrus. Standing nearly three meters tall, it is also the largest jumping creature I've ever heard of. It is a fairly peaceful herbivore that only fiercely attacks if aggressed upon. One of Procoptodon's most unique features is its pouch. Unlike many pouched marsupials, Procoptodon's pouch is relatively dry, and has little in the way of sticky or oily fluids. I assume this is good for the joey, but I have not figured out exactly why yet... Domesticated: Procoptodon's dry pouch makes it an excellent beast of burden that can carry far more than other creatures of its size. But more importantly, many tribes use it as a two-seater transport by having a secondary rider nest in the pouch. Since this passenger doesn't have to worry about controlling the Procoptodon, the pouch-warrior can focus on firing his or her weapons.
  22. Artwork By Riskybiscuits Artwork by TheSilentReaper Species: Megalictis Ferox Time: Miocene Diet: Carnivore Temperament: Aggressive Wild The Megalictis is a prehistoric relative of the modern-day Wolverine however it is much larger than the Megalictis seen in the fossil record while that one was around the size of a Jaguar this one is around the same size as a Dire bear. Megalictus is a truly fearsome predator with a bite that is able to crush bone and claws that deal major damage to prey through it’s powerful swipes using these tools it’s able to face off against many of the deadliest creatures on the island by itself I once saw one take on an entire pack of Dire wolves and come out on top. Megalictis also has some of the most specialised adaptations I have seen on the island the first being it’s fur coat the fur is so thick that it is outright immune to any and all cold and ice allowing it to survive in the coldest areas of the island possible Megalictis also possesses a special scent gland similar to skunk if it ends up in a fight it cannot possibly win It activates the scent glad causing all nearby attacking creatures to be briefly stunned and allowing the Megalictis to make a Quick getaway Domesticated Megalictis is a very tough creature to domesticate as it refuses to bow down to anything it considers inferior to it and it’s thick fur coat makes it outright immune to being tranquilised the only method I have seen that will get it to bow down to a survivor is to assert dominance over it a survivor must somehow defeat it in a fight then once It’s weakened the survivor may hop on it’s back and gain control over it. Once tamed Megalictis is a truly fearsome beast and highly valuable asset to any tribe as it’s thick fur not only allows a survivor to traverse the coldest areas, but it renders them outright immune to ice-based attacks this includes from Managarmrs and Ice wyverns. Megalictus also has a remarkable sense of smell that can work to the survivors’ advantage as by sniffing tracks it can reveal the position of any creature to it’s fellow tribemates. However it’s most dangerous ability is it’s Berserker Rage as the Megalictis takes damage and deals damage it will slowly start to become more and more Bloodlusted over time once it reaches its max level of Bloodlust it enters a berserker state letting out a Loud roar with its eyes turning a blood red and causing it’s speed and power to drastically increase. I have also seen many survivors equip the megalictis with a special saddle with a Sled attachment this enables the Megalictis to carry much heavier loads and get around with relative ease Abilities Left Click Bite attack Right Click Swipe attack Can Jump with spacebar Has a warmth effect similar to the Dire bear and Dire wolf however this also makes the rider immune to things like Murder snow is immune to ice based attacks like the Ice Wyvern, Ice titan and Managarmr breath attacks this immunity also extends to the rider Will not be frozen by the snow owl heal but will still recover health Has a Snow buff feature whenever the Megalictis is in a snowy or icy environment or whenever hit with an ice based attack it gains a buff similar to what the Spino, Shadowmane and Tropical wyvern get with water however rather than a movement speed increase it gains a damage resistance buff but still gains the standard Damage increase Has a Sled Saddle Attachment for it's regular saddle the sled can have up to several Megalictis attached to it and the more attached the faster you'll be and the more weight the sled will be able to carry Can see animal and player tracks when sniffed the player or creature will be highlighted on all tribe members screens and their level, health and stats will be displayed Can activate a scent gland that creates a toxic cloud similar to a what the poison grenade does but it can only be activated once the Megalictis has low HP so this ability isn’t abused and Overpowered has a Berserker Rage state inspired by the Marvel Character Wolverine as the Megalictis takes damage and deals damage a small meter will slowly start to fill up once filled the rider presses C causing the Megalictis to go into it’s berserker rage state during it the creature will let out a loud roar and it’s eyes will turn bright red and all damage it deals is doubled, it’s movement speed and attack speed are doubled and it gains damage resistance however this rage only lasts around 3 mins and once it is over the Megalictis will gain a debuff called Fatigued where it’s attack speed, movement speed, health regen and stamina regen are all halved for a brief period. It also gains a new attack replacing the claw swipe called the frenzy swipe where is slashes rapidly with it's claws this attack deals major damage however it drains stamina rapidly Has the ability Fearless this makes the Megalictis completely immune to things like the fear roars of a Yuti or Rhynio
  23. Vishnuictis Species: Vishnuictis gracilis Time: Pliocene - Pleistocene Diet: Carni/Omnivore Temperament: Territorial Wild: Commonly found on plains of Ragnarok, Vishnuictis is large carnivore/omnivore that is mainly nocturnal. Probably for the purpose of avoiding large theropods. Also lots of animals seem to be repelled by its strong scent. After all my observations, I think it is some kind of large civet. It's all fluffy and cute, but be alert - don't get too close, cause it tends to be aggressive towards survivors. I thought I could scare it with fire, similar to some other mammal predators, but it didn't seem bothered, more like it was interested in my torch. And even let me pet his back! Domesticated: Some northern Tribes of Ragnarok say that Vishnuictis was born for war. They use armored saddles to ride them into battles. Other survivors found its very good, keen smell useful when finding strong animals. I even drank a beverage from (and now don't be disgusted) the berries from its feces. It was not very tasty, but I felt filled with energy afterwards, like I could run for miles and not be tired. Maybe it has something to do with its good endurance on long distance travels, where it really shines, in my opinion. Abilities: Bite/Claw attack (L click/R click) Scent dispersion - Vishnuictis will start to leave a trail of scent behind him. The scent will hover there for some time and will repel wild or other tribes' creatures away from your location. (on C) Sniffing - Vishnuictis sniff the air, and mark high level creatures for you (on X) “Coffee brew” - If you feed Vishnuictis tintoberry, it will produce a unique kind of feces you can then use to craft a special brew (in a crock pot or cooker ) that will give you a small speed boost buff. Taming method: As the dossier description suggests, you need to approach Vishnuictis with a source of fire, during night. It would come closer to you and let you pet it. Then you can feed it specific items because it is a very picky eater (similar to Moschops). Treats suggestions: honey, beer, wyvern milk, citronal or veggie cake After that, you can equip it with an armored or light, more stealthy saddle. Armored saddle would give you and your Vishnuictis better protection, whereas the Light saddle would act like a ghillie.
  24. Dossier: A small Wolf-Fox of the canidae family, better known as Malvinas Wolf from the Malvinas Islands, discovered in the 18th century, 80cm long and 30-40cm high, soft fur but resistant to cold and heat, it is a very cunning, strong, fast and curious making his taming really a challenge, but once tamed he will be of great help in your first days as a survivor in ark both in taming, protection and transfer. Not only will he be another dino on his shoulder, he will be a faithful friend who will give your life as long as you don't leave his side. Skills: - When pointing at a target, it will take a run and do 10% damage on impact, with a slight stun of 15 seconds, bleeding and fear from medium dinos (tamed dinos) in wild dinos it will be the same ability but it will throw them to the ground for 5sec and will keep running away or attacking the dino. - We can carry it as a shoulder dino except that in this case its body will protect our back in case a dino bites from behind, canceling the first two blows, when this happens it will receive normal damage. - You can make a special bag to equip it, which reduces the weight by 50% working as a mortar at the same time. • Depending on your stamina level and weight, if you fall asleep or faint, it will take over your body and run away from danger until you wake up. • With his special sense of smell, he is able to guide you to where you died within a radius of 300m Tame: We must have a shoulder dino in ambulation and release it, the fox will start to follow it out of mere curiosity but we must have the camouflage suit or it will get scared, it will make a hole in the snow and stay there until it feels our presence. In case it does not detect us we must release fish (first, normal, cooked or raw) when it is consuming the food we must caress it to complement the tameo later it will hide in a hole and the process is repeated.
  25. Diet: Herbivore Behavior: Neutral Dossier: Wild: Megalonyx is a gentle ground sloth that lives throughout the forests and tundras of this Ark. But don't be fooled by its gentle nature. If provoked, the Megalonyx will relentlessly defend itself with its long, sharp claws, swinging them in a wide arc in front of itself. The Megalonyx can also has a wide arsenal of abilities such as picking up creatures and slaming them into the ground, throwing volleys of small stones, and a powerful spear tackle. The most formidable ability in the Megalonyx’s arsenal is the ability to enter a defensive stance, standing on its hind legs and raising its front legs defensively like a boxer. If hit, it will retaliate with a powerful counterattack. Domesticated: If you manage to tame a Megalonyx, you will find yourself with a powerful brawler at your disposal. Clever use of the Megalonyx’s block and counter ability will allow you to take down even the strongest of creatures. The Megalonyx can even deflect projectiles with the counterattack, even bullets! Alas, the Megalonyx will stagger if you attempt to block a Guardian or Overseer’s attacks, absorbing the damage but being incapable of counterattacking. The Megalonyx would be slightly larger than a megatherium and would live in forests and snow biomes throughout Ragnarok. Taming method: Attack the Megalonyx and get it to enter its blocking stance. When it is in its blocking stance approach it and feed it, which will give taming and have it exit its blocking stance. Repeat until tamed. Abilities: Requires a saddle to ride. Left click| Claw Swing: The Megalonyx swings its claws in a wide arc in front of it. This attack has powerful knock back and inflicts deinonychus-style bleed. Good at harvesting wood and fiber. Hold Left click| Spear Tackle: While holding down left click, a bar above your hot bar will start to fill. If you release when full (it charges fast) the Megalonyx will do a spear tackle forward, dealing 2x the damage of the claw swing. Right click| Block Stance: The Megalonyx will stand on its hind legs and raise its front arms defensively like a boxer. If it is hit, it will swing its arms down in a counterattack, dealing extra damage based on how powerful the blocked hit was and has powerful knock back. If a melee attack was blocked, it will take 90% reduced damage from the attack blocked. If a ranged attack was blocked, it will deal no damage to the Megalonyx and the projectile will be reflected at the shooter, this includes spines, arrows, and even bullets! You cant walk in this stance, but you can turn to face different directions. If you attempt to block a boss’s or titan’s attack it will stagger the Megalonyx and it will not perform a counterattack or reflect projectiles, but it will still reduce the damage taken by 90%. The Megalonyx can stay in block stance for 10 seconds before being forced to leave it. Hitting the button again will end the ability prematurely and make it return to normal stance. The block stance has a 20 second cooldown. C| Pickup Slam: The Megalonyx will quickly reach out its arm and grab creatures up to a thyla’s size and proceed to slam them into the ground, dealing about half the damage of the claw swing and applying a debuff that reduces their damage and movement speed by 50%. Ctrl| Stone Throw: The Megalonyx will grab a small stone off the ground and throw it with about arrow like velocity and range. The Megalonyx must stop moving to use this attack. Can continue to throw stones repeatedly if Ctrl is held down. I hope you like the idea. I made sure the Megalonyx was not too similar to the only current ground sloth in Ark, the megatherium. Reply with some suggestions to improve it. Wikipedia link: https://en.wikipedia.org/wiki/Megalonyx Photo credits: https://www.fossilera.com/pages/west-virginia-state-fossil-giant-ground-sloth-megalonyx
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