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DinoBear

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  1. Definitely a fan of more ankylosaurs, a nodosaur especially. They are so cool! If it wins, hopefully Wildcard won't make it so slow that cryopoding the thing and walking to your destination will be faster haha
  2. Well, got the dossier done, but gotta post it as a reply since the image file size limit on this forum is so restrictive. Sorry!
  3. Common name: Anteosaurus Species: Anteosaurus Magnitoxis Time period: Permian Temperament: Aggressive Diet: Carnivore DOSSIER HERE: Couldn't get the file small enough while still legible, sorry! Wild Already the largest predators of the Permian period, these massive synapsids appear to have further grown to match the mighty Tyrannosaurus in size. Anteosaurus at first seemed uniquely immune to the corrupting influence of Element, and they indiscriminately go after both normal and corrupted prey. Upon further observation, though, I have found that they have developed a unique albeit disgusting way of avoiding the worst of the corruption: they regurgitate the nastiest parts of their meals as a form of both defense and offense. The ejected viscera emits a (thankfully odorless) purple mist that weakens most creatures caught in it. Inversely the Anteosaurus themselves become invigorated when in contact with the clouds of gas. Domesticated Figuring out how to tame these beasts has proven to be quite a challenge. I would wager that the most successful way for a tribe to earn one’s trust would be to exploit their ravenous nature by purposefully feeding it their own healthy creatures after they have been exposed to the Anteosaurus’ corrupting clouds. I imagine that in this case, the bigger, the better. A tamed Anteosaurus is a slow but powerful beast of war, designed to stack the deck in their own favor as much as possible. Opposition designed to siege and outlast may find themselves on the back foot once weakened by toxic fumes and facing a massive predator that is itself built to win drawn-out brawls. Already naturally bulky, Anteosaurus can momentarily brace themselves to survive almost any single hit, though repeated blows will break through their defenses and cause them to take more damage than normal. One interesting property of Anteosaurus’ unique diet is that, rarely, they can generate a unique substance I’ll term “Anteogris”. This resource can be used to, for a lack of a better term, “mutate” poor quality tools into higher grade items, though even the most skilled of smiths frequently fail to do so successfully. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Wild Behaviour and Taming: Wild Wild Anteosaurus are found all across the Wasteland, though never in large numbers. As apex predators they attack almost everything they come across, with a preference for large and corrupted creatures. They’ll make short work of the latter, as both wild and tamed Anteosaurus hit the corrupted twice as hard. Normally, they will have an extra low aggro rage in regards to unmounted survivors as they prefer more filling meals. Wild Anteosaurus will only make use of the short ranged spit attack, and will not refill the resultant meat piles. They will activate their brace ability, but only below 50% health and after taking a significant amount of damage in a single hit. Taming Taming an Anteosaurus requires sacrificing tames to it, similar to the Troodon (though this time linked to something far better able to kill its “kibble”). In order for a tame to be counted towards taming progress, it must be badly poisoned from exposure to the toxic fumes emanating from Anteosaurus spit piles. Tames with high drag weights give more taming progress, following a similar formula as Rhyniognatha stat inheritance. Abilities: Spit and its effects Anteosaurus can spit two different types of projectile, depending on whether right click is tapped or held: The first, activated by tapping right click, is a long ranged spit that travels far and deteriorates quickly once it has landed. The meatpile generated is counted as a Thatch structure, and has 3,600 health. This pile degrades at a rate of 120 health per second (30 seconds total), and can not be refilled in any way. The poison mist cloud generated by this spit covers a maximum area roughly equivalent to 2x2 foundations. The second, activated by holding right click, is a short ranged spray that generates a much larger and sturdier pile of corrupted meat. This pile is considered a Wooden structure with 10,000 health, draining at 55 health per second (just over 3 minutes from 100% to destruction). This pile can be regenerated by re-holding right click when in the general vicinity of the pile. The cloud generated is much larger, covering a circular ground area with a diameter in excess of a Giga’s length. Each spit costs a certain value of food to use, the short ranged version being significantly more “expensive”. A tame with 50 wild points into food may only be able to use the short ranged spit twice before starting to starve with a third. These mist clouds have several deleterious effects on any non-Anteosaurus that enters it. At first, stamina usage is doubled, and additionally health is slowly drained from anything too short to stand above the cloud (Carnos are tall enough for long range, a Rex for short range). Once allowed to build for several seconds, the toxin worsens. Once this happens, even animals tall enough to escape the clouds start to lose health and are now considered “corrupted”. The “Corruption” from being badly poisoned lasts for 3 minutes, has several effects, and persists regardless of whether or not the inflicted are within a cloud. Badly poisoned foes will go through their stamina twice as quickly, and will take double damage from any Anteosaurus they come across (as well as aggroing wild specimens). On top of this, they will take a DoT effect of 15 damage per second. One potentially beneficial effect, though, is that true Corrupted creatures will have a much harder time detecting and aggroing on a badly-poisoned tame. The Anteosaurus itself is immune to the toxins, as are survivors equipped with gas masks, scuba, hazard, tek gear, or protected by sealed saddles such as the Anteosaurus’ own. When standing inside its own poison clouds, an Anteosaurus is invigorated and constantly regenerates its stamina. It also gains life steal, further enabling it to outlast and outfight anything else caught in a cloud. These effects will persist for a few seconds once it is nor longer in contact with the toxic mists, though only for a fraction of the time the similar Hydrated buff lasts for creatures like Spinos and Shadowmanes. Brace Hitting R toggles your Anteosaurus into a Bracing stance. Once toggled, an Anteosaurus will crouch down and become unable to sprint, but gains a massive defensive perk: for any given second, the Anteosaurus can not take any more than 10% of its maximum health in damage from an outside source. This ability is very useful for tanking massive amounts of damage from any single hit, such as a blow from a Titan or a fully mutated Giga. Likewise, when braced an Anteosaurus is immune to all forms of damage over time. While very powerful, this ability does have a downside…. While bracing is active, the Anteosaurus’ health will constantly drain at a base of 1%of its maximum health per second, the drain stopping once the Anteosaurus has reached 100 health. If the Anteosaurus heals back above 100 health, the drain will continue until it is back to that threshold. What is most important, however, are these next two points: This health drain completely ignores the brace stance’s 10% max damage system (this is not an outside source, after all) The percent of health drained per second increases with every hit the Anteosaurus takes, increasing by 2% with each extra hit, capped at a worrying rate of 25% per second after being hit 12 separate times. Good against a single target certainly, but terrible against swarms or when shot at by a gun with a high rate of fire. This ability can be toggled off after a short 5 second cooldown, and can be activated/deactivated remotely for any nearby, unmounted allied Anteosaurus by using the default “Wave” emote. Anteogris Anteogris is a rare substance that Anteosaurus generate slowly in small quantities over time, similar to a snail’s low cementing paste yield. More useful than the snail, however, are the special properties of Anteogris. When combined with raw materials and various qualities of element, Anteogris can be used to upgrade any full durability tool/weapon/saddle to the next tier of quality. In terms of cost, Primitive and Ramshackle-tier items require half of their base crafting materials and element dust to upgrade. Apprentice and Journeyman items need element shards and 75% of the item’s cost. For Mastercraft, a complete piece of element is required instead of shards. Ascendant and Tek-tier items can not be upgraded at all. The upgrade process is also likely to fail, only succeeding a third of the time at base; otherwise, it has a 50/50 chance of either doing nothing at all or significantly damaging the item in question. The chance of success increases by 1% with each level in the crafting skill, requiring 66 levels minimum to guarantee a successful upgrade. The exact quality of the new item is also determined by the crafting skill. With no investment, any upgrade is nearly guaranteed to have the lowest possible stats for an item of its tier. As you level crafting, the relative quality of the new tool becomes higher and higher. Condensed stats and misc Essentially a land Plesio hampered by only slightly better than Giga stamina when outside a meat cloud. Nurgle boy. Size: About equivalent to the rex, squatter but overall longer Health: 2200 with decent gain per level Speed: Normal walk is around rex speed, sprint is faster than a rex but…. Stamina: God awful outside a cloud, nearly Giga-esque. Inside a cloud, it constantly regenerates with no delay after a stamina-consuming action. Primary, LMB attack: Medium attack speed, 75 base damage. 2x damage against corrupted, 2x against badly poisoned foes. That means 4x against badly poisoned corrupted creatures Secondary, RMB attack: Spit, tap for long range hold for short range. Consumes a non-insignificant % of food per spit. Short range piles have large cloud sizes and deteriorate slowly over time. They are considered wooden structures, and can be “repaired” by holding RMB when inside the cloud for a cost in food. Long range piles deteriorate quickly, have smaller cloud size, and are considered thatch structures. Can’t be “repaired”. Tertiary, R key: Toggles brace Extras: Anteosaurus’s saddle acts as a gas mask, shielding its rider from airborne toxins Uniquely gains food by attacking anything, as well as harvesting corpses. This effect is minimal on normal creatures but is boosted against corrupted ones. Also affected by the size of what it attacks/eats. Moves like Ark Additions Deinotherium. Saddle: Level 90
  4. Congrats to Shasta! Real shame about the lack of other news on ASA.
  5. Well, let's see if it gets the win this time.
  6. Polacanthus Common name: Polacanthus Species: Polacanthus pyrocaudus Time period: Early Cretaceous Temperament: Defensive Diet: Herbivore Custom dossier coming soon! Vote started earlier than the previous ones, so for now here's a render of Polacanthus from the hit dinosaur documentary Walking With Dinosaurs General gameplay concept: A medium sized armored herbivore, the Polacanthus is a tame with surprising utility. Its primary attack is a tail swipe that behaves similarly to the Stegosaurus’, hitting behind it and to whatever side the camera is currently facing. This attack does moderate amounts of damage and repeatedly using it ramps up the speed at which it swings its tail. Polacanthus’ secondary attack is a heavier tail swing that drags across the ground and spins the Polacanthus 180 degrees around, dealing heavy damage to whatever it hits. Both attacks are useful for fragmenting flint from rocks, and gather it at a 2:1 ratio with stone. A very useful trait for creating sparkpowder, especially since the Polacanthus’ saddle acts as a mortar and pestle with the same crafting efficiency (though not speed) as a chemistry bench. In a pinch they can also harvest small amounts of wood and thatch, though here Polacanthus pale in comparison to more dedicated gatherers. However, that is not to say you have no reason to chop down trees with your mount... A Polacanthus’ tail spikes are coated in a flammable oil that, while too limited in supply to harvest as a resource in large numbers, can be ignited with a little help from sparkpowder. By hitting ctrl, the Polacanthus can swap between a main “gathering” stance and a secondary “ignition” stance. In this state, Polacanthus will use up sparkpowder in their inventory when attacking (the exact amount depends on the attack used) to ignite their tails and set fire to whatever they hit. When they strike a tree in this stance, they instead gather charcoal straight from the tree, with no need to burn it afterwards. Combined with its crafting saddle and the normal stance’s proficiency in making sparkpowder, the Polacanthus can drastically speed up a tribe’s gunpowder production. Likewise, this ignition state also alters the functionality of its main two attacks. The primary tail swipe now has an additional fire DoT effect. A single hit will only last for a second or so, but repeated hits will increase the duration of the effect, increase its initial damage, and refresh it with each blow. Each attack uses up 1 sparkpowder. The secondary turnaround attack now sends out a highly-damaging short ranged burst of flame, which automatically catches anything it hits on fire and starts off the enflamed DoT effect with a duration equivalent to five primary attacks. This attack uses up 10 sparkpowder. Defensively, Polacanthus takes only 2/3rd’s damage from behind, incentivizing usage of the secondary attack to orient itself away from attacks. Polacanthus’ oil-coated spines and plates act as a sort of reactive armor, splintering the outermost layer to damage anything standing nearby and make them more susceptible to damage for a limited time (this includes bosses and even non-tek structures). This is activated once the Polacanthus has taken a certain number of hits over a short timespan, meaning that this is extra useful when attacked by packs of creatures or being shot at by a high fire rate weapon. Taming Ideas and Wild behavior: Wild Polacanthus are somewhat traditional knockout tames, but with a slight twist. They receive only a quarter of the torpor from tranq arrows and darts, but in turn are especially susceptible to other forms of torpor delivery. Clubs, electric prods, scorpion stings, Equus kicks, and more are the way to go when knocking one out. Stats, Attacks, and Misc. Size: About halfway between the Ankylosaurus and Stegosaurus Speed: About equal with the Morellatops just so moving around isn’t so obnoxious. Health: Moderate to high, maybe 650 or so. Primary, LMB attack: Tail swipe similar to the Stegosaurus Secondary, RMB attack: Heavy tail swing that rotates the Polacanthus 180 degrees Tertiary ability, R key: Toggle between normal and ignition states https://en.wikipedia.org/wiki/Polacanthus
  7. Congrats Yi Qi, RIP koolasuchus. I liked the feather marking idea from the Yi Qi suggestion, but I won't lie I don't like the idea of another glider in Aberration even if it is strictly worse than the Drake. A massive part of the map's progression is getting a Drake to fully master travel. It's very possible that Yi could open the map up too early/without the dangers of getting the first Drake if it also keeps the stamina-recovering wall cling and the upwards dash.
  8. Thylacosmilus Common name: Thylacosmilus Species: Thylacosmilus magnidon Time period: Pliocene Temperament: Lazy Diet: Carnivore General gameplay concept: Thylacosmilus are medium-sized, saber-toothed marsupials*, roughly between the Ravager and Thylacoleo in size. As marsupials* Thylaocsmilus have a pouch on their bellies, and like the Procoptodon both males and females have one. Light pets can be stored in this pouch, and as this will orient the light pet towards the ground, Seekers will have a smaller aggro radius on you while retaining full effectiveness at repelling Nameless. Thylacosmilus has two attacks, a standard bite and an aimed lunge. The lunge pierces most forms of damage reduction but has a slight cooldown between uses. This lunge can be angled upwards to also act as a charged jump, though its range pales in comparison to those of Karkinos and Reapers. Thylacosimilus’ saber-teeth are always growing and are extremely durable and sharp. So much so, that resourceful survivors can actually hone their tools on a Thylacosmilus’ sabers for some temporary benefits. By equipping any melee/close range tool (ex: not guns or bows, but chainsaws and climbing picks work) and then sharpening it VIA the tame’s radial menu, that tool will gain a buff that increases its damage by 25% and will not use any durability for 5 minutes. This sharpening ability is extra effective on climbing picks, as the effect lasts twice as long on them. Be sure to wait for the right moment to sharpen your tools however, as this ability has a base cooldown of 30 minutes. Thylacosmilus saddles also function as a smithy and automatically unlocks three unique engrams that are only craftable in its saddle, ala the Equus’ lasso. These three are additional armor pieces made from metal, various common to uncommon resources like hide and crystal, and one of the varieties of colored gems. These are applied to the saddle in a similar fashion to a costume, and each gives your Thylacosmilus some additional abilities: - Green gem armor suits Thylacosmilus to a gathering role, giving it 30% weight reduction for any and all items placed in its inventory, increases the spoiler timer of applicable resources in its inventory by a x7.5 multiplier in total (halfway between the preservation of a normal dino’s inventory and that of the preserving bin), and halves the cooldown on the tool-sharpening ability (15 minutes down from the base 30). - Blue gem armor is useful for travel, as it makes sprinting take no stamina ala the Iguanodon’s quadrupedal movement, increases base movement speed by 20%, and causes most predators to have a harder time detecting you similar to the effect of a ghillie suit. - Red gem armor is all about combat, granting an additional 15% damage resistance, 20% more damage, dismount immunity, and grants the lunge attack the ability to inflict the Gnashed effect. Red gem armor also allows the Thylacosmilus to benefit from and contribute to the pack bonuses of any applicable tamed creatures nearby, which can stack if they are in a mixed pack (say, Ravagers and Raptors). Not only that, but they can roar to momentarily give all allied, pack oriented tames the same shared boost. In addition to their specialized roles, all three armor skins provide the Thylacosmilus immunity to most negative status effects, such as bleeds, stuns, and slows. However, green and blue armor don’t prevent dismounts and none of them prevent the Thylacosmils from being grabbed by dinos capable of doing so. Taming Ideas and Wild state: Wild Thylacosmilus are found in all three zones of the ARK, being rarest in the Red zone while being equally common in both the Green and Blue zones. They can be found both wandering about and sleeping at regular intervals. Sleeping individuals are easy to sneak up upon and take significantly increased torpor gain from the first hit that they take, but be warned that Thylacosmilus understandably don’t respond well to being woken up this way and will attack you with much greater ferocity than normal. In this state, wild Thylacosmilus gain the blue gem speed buff AND the red gem’s gnash-inducing lunge. Thylacosmilus are somewhat traditional knockout tames, but with a slight twist. They receive only a quarter of the torpor from tranq arrows and darts, but in turn are especially susceptible to other forms of torpor delivery. Clubs, electric prods, scorpion stings, Equus kicks, and more are the way to go when knocking Thylacosmilus out. Stats, Attacks, and Misc. Size: A little smaller than their redwood-loving relatives, the Thylacoleo Health: Moderate to high, maybe around 600 with an average gain per level Speed: Moderately quick, very fast when under the effect of blue gem armor. Maybe balanced so it is a little slower than a Megalosaur without the armor but just faster than one with it. Weight: 450 with a slightly lower per stat gain than a Ravager Primary, LMB attack: Simple claw swipe, OK damage but nothing fancy. Gathers chitin, keratin, and organic polymer at an increased rate. Secondary, RMB attack: Thylacosmilus lunges a few dozen feet in whichever direction you are looking at, dealing heavy damage to anything you hit along the way. This attack pierces through most forms of damage reduction and gains the Gnashed effect with red gem armor equipped. Tertiary C ability: Roar for aesthetics normally, shares pack buff when equipped with red gen armor. Jump: Roughly equivalent height to a Ravager Wikipedia article: https://en.wikipedia.org/wiki/Thylacosmilus *Technically they aren’t really, but this is ARK TLDR: Mammalian predator with a saddle smithy, craftable armor based on the colored gems that give different abilities when equipped. Can sharpen melee tools and weapons to boost damage and halt durability temporarily. Tamed by knockout, but highly resistant to arrows and darts.
  9. Megaraptor (technically Aerosteon but same difference, all Megaraptorans from Austroraptor to Miap look alike) model by JWE modding team Jagged Fangs Designs Common name: Megaraptor Species: Megaraptor pugnator Time period: Late Cretaceous Temperament: Aggressive Diet: Carnivore General gameplay concept: A medium to large sized predator, Megaraptor are particularly smart by dinosaur standards and are capable of being trained to specialize in killing specific creatures. Much like the Desmodus, the Megaraptor's saddle allows survivors to create unique charms/coatings using various resources that can be feed to a Megaraptor to give it increased combat potential against certain "tiers" of dino, decided by, let's say, dragweight. For example, a charm created from extra small eggs with some stone and flint will grant the Megaraptor a buff against tiny animals like dodos and lystrosaurus; whereas one made with any alpha drop, metal, and polymer can grant buffs against apex-tier animals like rex and wyverns. One can even sacrifice artifacts to give an advantage against the Dragon and Manticore (as well as other bosses if transferred off of Ragnarok). As for how this buff works, a Megaraptor several passive bonuses whenever it is in range of its specialized targets (think how Triceratops get stronger in the presence of large predators). Both its primary slash and secondary leap attacks turn into more powerful variations (detailed later), and the Megaraptor receives a moderate movement speed increase and stamina usage decrease. These latter functions can have utility outside of strict combat; clever survivors may purposefully equip their tame with a charm intended for use against very weak but very common animals (or even a shoulder pet!) in order to quickly traverse the ARK. However, to give a potential reason to go without a charm equipped, the modified attacks a Megaraptor receives when under the effects of the charm buff do less damage than their normal counterparts when used against non-targeted species. As to further function as a combat focused mount, Megaraptor can use its dexterous arms and large talons to pierce through certain defenses, such as prying open the Doedicurus' rolled up state. Additionally, using its long arms Megaraptor can swat away bolas, Archaeopteryx, and various flyers to prevent them from dismounting its rider. A Megaraptor's secondary attack is to leap upwards while reaching out with their claws, with them slamming anything they manage to hit into the ground for a momentary stun that slows movement to a crawl and prevents jumping/climbing/flying. Megaraptor are even capable of using their talons to dig into the ground while running to come to a quick momentary stop and rapidly change direction, effectively drifting like the Andrewsarchus. Very useful if you find yourself suddenly approaching any cliff or other vast drop. While not adept climbers like Thylacoleo and Megalania, Megaraptor can clamber up ledges after jumping by pressing and holding the jump key a second time. If you have played any FPS in the past 5 years, you get the drill. Taming Ideas and Wild behavior: Wild Megaraptors are rare loners, most frequently found around the Volcano in the North and Southwestern Islands. Even wild Megaraptor are particularly adept at ripping flyers out of the air, so take care if you are exploring the area on something not prepared to duke it out on the ground. In a similar fashion to the Voidwyrm and Reaper Queen, a Megaraptor must be fought to be tamed (only when a survivor reaches an arbitrary but high level, ala some other passive tames). Upon reaching a certain damage threshold (percentage based on its max health), the Megaraptor will enter a dazed state for a limited period of time. When this happens, a survivor can approach the creature and feed it a tribute item from another creature, with taming effectiveness based on the rarity of said tribute item (ie, titanoboa venom isn't going to do a lot, but alpha drops from things like rex and mosas will be extremely effective). Feeding the Megaraptor will heal it fully, allowing you to repeat the process. Taking damage in the dazed state will instantly snap it out of its daze and tank the taming effectiveness. Stats, Attacks, and Misc. Size: Medium-large, maybe somewhere in the range between the Carnotaurus and Allosaurus Speed: Moderately fast, very fast when under the effect of the charm buff Health: Moderate, maybe 600 or so. Primary, LMB attack: Megaraptor both bites and slash at its prey at once for moderate damage, nothing special by itself. When charm buffed, this attack becomes faster and will strike a second time to increase its dps. Secondary, RMB attack: A two part attack, consisting of an aimed leap and a follow up downwards slash. Grounds anything that wasn't touching the ground (examples include flying animals, climbing Megalania, and survivors utilizing grappling hooks or parachites) and stunning them for a few seconds. This stun slows movement by 75% and prevents jumping/flying/climbing. When charm buffed, successfully landing both hits on any target will for 10 seconds grant the primary attack further attack speed and lifesteal based on damage dealt. Unridden Megaraptor will intermittently use this combo when applicable, though not with the same efficiency as a ridden one. Tertiary, C attack: A slow but powerful strike that can force certain animals out of defensive states. For example, Doeds will be forced to uncurl, and buried Purlovia will be unearthed. When sprinting, hitting this key will instead initiate the drift mechanic. This attack gains no changes from the charm buff Jump: Can clear roughly its own height, with a somewhat vertical posture allowing it to reach higher ledges to clamber. Other passives: Prevents dismount, cannot be grabbed by anything but a Tusoteuthis. Wikipedia article: https://en.wikipedia.org/wiki/Megaraptor TLDR: Carnivorous dinosaur similar in stats to Allo that can equip charms made from various resources to gain combat buffs from whatever species that dermis is from. Can clamber up ledges and drift while sprinting. Can't be dismounted and grounds flyers with a special attack. "Passive" tamed by feeding it tribute drops.
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