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Ouranosaurus, the Fearless Battering Ram
Bulborb87 posted a suggestion in Creature submission archive
Hadrosaurs can be cool, but they've always been seen as prey, well this fearless one is ready to stand it's ground and fight to the bitter end while improving the combat of smaller creature's with it's dauntless warrior spirit and mighty battle cry While not as large as some of the largest predator's, Ouranosaurus does not know the meaning of the word "fear" as attempts to intimidate it only makes it stronger, usually coming out on top against mighty foes like Ceratosaurus, Spinosaurus and T-Rex Species: Ouranosaurus intrepidus Time: Early Cretaceous Diet: Herbivore Temperament: Brave Wild: Fearless doesn't even begin to describe Ouranosaurus intrepidus, this large hadrosaur is oddly a lot more brave, especially when near other hadrosaur's like Parasaurolophus. If one is harmed near it's vicinity, it will quickly slam into the attacker to put itself between the attacker and it's intended target, on top of that it's impossible to intimidate it as it only seems to make it more determined to dispatch the assailant or die trying. Why this beast is so hardheaded is beyond me, but I've learned to stop questioning these creatures after all the hell I endured. Domesticated: Taming Ouranosaurus is a very difficult prospect with tranq's barely affecting it, but I have heard that challenging it to a duel while using a lance can make the beast yield to be fed. A tamed Ouranosaurus makes a good beast of burden, but it also can let out a call that inspires smaller creatures to fight much harder which could have some strong applications if brought in with a hunting party or warring tribe with it's strong body blows and punches. I have heard that some people have attempted to modify it's saddle to turn it into a sort of "Battering Ram" to bust open gates with ease or smash through a wall, even causing creatures it slam's into to stumble, even rumors of it being able to break even the toughest of armor on creatures like the Rock Elemental or Doedicurus- 2 replies
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Real creatur: Barapasurus is one of the earliest sauropod dinosaurs discoverd, and it lived during the early jurassic Wiki: https://en.wikipedia.org/wiki/Barapasaurus Consept: Speices: Barapasurus tagorei Time: early jurassic Diet: Herbivore Temperament: Neutal Dossier: Wild: Barapasurus is a marvel to behlold. While not the largest sauropod, barapasurus has more than earned the respect off multiple tribes. While it's stil a mystery how, barapasuarus have the ability to summon storms and powerfull weather at will as a defence mechanism. Thru this barapasurus has despite it's size managed to travel across the water surface without sinking. Barapasurus protect itself bye creating a vortex around it to keep predetors at bay. It's belived that barapasurus was one off the few survivers from the island in the ocean simulation and it was abel to adopt quickly to avoid a watery grave. The spines along it's spine is composed off a mix between keratin and some form off metal. This alowes barapasurus to absorb lightning stickes and strike back at it's predetors. Domesticated: Barapasurus is often used as a beast of burden thanks to it's size as well as it's abillity to cross large bodies off water with ease. But pherhas it's most unice uses lies in it's spikes. With a specialy saddle tribes have found a way to collect barapasurus's electric charge allowing a portable storage off power. Consept art Abillites: *Passive: Vortex. Barapasurus creates a vortex around itself that pushes away smaller creatures and slows down larger creatures. It also allowes barapasurus to walk on water. Primary: Tail/neck whip. swings it's head if looking forward, swinging it's tail if looking backward. *Secondary: Storm call. Barapasurus summons a smal lightning storm around itself. The storm generates electrisity that barapasurus absorbs. while charged any enemies close buy get struck buy lightning. Barapasurus don't have a oxygen stat and insted it has a electric charge stat. *Rageing vortex: for a short period the vortex gets more powerfull and deals smal amouts off damge to those within the area of the vortex. While raging vortex any flyer thats within rage gets grounded for the duration or until the get out off range. *Lightning stricke: Barapasaurus shoot a quick lightning bolt that damage and slows it's target. High accuracy, hitscan attack with a short cooldown, uses charge. Barapasurus is immune to electric based attacks and insted gets charged when hit bye those attacks. eks: stun battons, lightining wyvern's breath attack, cnidaria (jellyfish) and electrophorus (eel). Saddle: The saddle comes with a portable battery that can provide powers to nearby structures. Charge mode: Barasuarus atomaticly summons new storms to charge up the battery in ti's saddle when it gets low. Taming: Passive Thanks for looking at my suggestion Have a nice day.
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herbivore Lisowicia Bojani-The Brute Brawler
GUN233 posted a suggestion in Creature submission archive
(Art by the talented Arkraktor) Common name: LISOWICIA Species: Lisowicia bojani Time: Late Triassic Diet: Herbivore Temperament: Defensive WILD Lisowicia bojani might look unassuming at a first glance, compared to other large creatures in the simulation. However, this dicynodont is nothing to scoff at: first of all, its thick hide protects it well from predators and weapons and its somewhat amphibious nature aids it a great deal in marshy environments. Moreover, its own secretions and the inorganic materials it can crunch and swallow thanks to its tough beak grant it helpful abilities through unclear means, giving it an edge in various situations. With so many tricks up its sleeve, Lisowicia can easily adapt to the different biomes of this digital world, more so than most of its other denizens. DOMESTICATED Lisowicia seems to have a special relationship with Lystrosaurus: the mere presence of those cuddly critters will make their bigger cousins way more docile around humans, allowing survivors to feed them and earn their trust until they’re tamed. Not only do Lisowicia make for excellent war mounts, but they’re also versatile enough to be a good companion in each biome despite their large, sluggish nature. Tapping into this creature’s potential makes surviving the simulation a walk in the park – if you’re not the one pissing it off, that is. Absorbant Substrate Bite gains properties that draw the moisture out of a target, providing increased damage towards aquatic and amphibious animals, granting use against Ocean biome brutes and mission critters. Bio-Toxin Bite gains electrical, stunning properties. Such electrical currents prove lethal to the many TEK creatures of the Lunar biome, granting use against Lunar Biome brutes and mission critters. Ambergris The waxy, flammable substance allows Lisowicia the ability to absorb the fire damage of volcanic creatures and turn it against them while shielding itself from said fire, granting use against Volcano biome brutes and mission critters. Sulfur Sulfur allows burning bites that prove especially useful against colder denizens of the Tundra biome, granting utility against Tundra brutes and mission critters. Crystal Frigid crystals of the Tundra biome grant a freezing property that proves useful against the humid, tropical denizens of the bog biome, granting increased damage against Bog mission critters. Other Features. Hippo-like in nature due to its environment. Means its a good amphibious swimmer and as such doesn't struggle in the Ocean biome. When standing in water, It has the ability to do a mud bath animation, caking itself in mud for factors such as slight armor, immunity to certain debuffs (like bleeding), and a minor healing factor. Completely submerging in water would remove said buff. Big Brother: saddle has a compartment for carrying a Lystro. Lystro when carried is protected from damage, and its experience buff AoE is now always active and in a larger radius granting a large area around the Liso increasing experience gain of nearby allies and tames. For the Liso itself gets a "Big Brother" buff that increases its damage, resistance and speed with the Lystro on its back. Base stats: HP-900-1000 Stamina-450 Oxygen-none Food-4000 Weight-650 Base Damage-65 Saddle lvl requirement is lvl 65 Credits: Arkraktor (Art), Madly Mesozoic(concept idea and balance), Roberto Turati (Dossier Writing), GUN (Poster)- 4 replies
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Lambeosaurus lambei - Hadrosaurus from the Bog
FluffyFurry6663 posted a suggestion in Creature submission archive
Common Name: Lambeosaurus Species: Lambeosaurus lambei Time: Late Cretaceous Diet: Herbivore Temperament: Neutral, Aggressive towards crocodilians Spawns: Bog Biome, Uncommon Preferred Taming Food: Superior Kibble, Archelon Algae, Crops, Mejoberries, Other Berries Lambeosaurus Egg - Superior Kibble Taming Method [Concept]: Passive - drop a Sarcosuchus Skin near it, the Lambeosaurus will come over to it and sniff it. After this, it will become aggressive towards the player that dropped the tribute, seeing it as a challenge; it will attack the player until it gets tired and temporarily rests [based on its stamina stat, once it’s at 20% stamina, it will get back up and you cannot feed it], you will feed it. After you feed it, you repeat the process of challenging it until it is at 100%, where you have to pet it to complete the taming process. Base Abilities/Passives: -Stomp Attack [main, it gets on its hind legs and slams itself down] - basic attack with minimal knockback. Gathers more thatch and berries. -Tail Slam [secondary, it slams its tail into enemies behind it] - more knockback that scales with drag weight (the lower the drag weight, the more knockback it does). Deals more damage than the stomp attack. Gathers more wood. -Gular Sac - can be used as both a cosmetic “roar” and as a taunt to scare off Kaprosuchus (must be under the Lambeosaur’s level; using the taunt deflates the gular sac). Size increases with oxygen points, along with each point in oxygen granting +0.15 armour (like the Fatty trait, but with Oxygen instead). When full, the Lambeosaur can float and swim faster; though, to go under water you can deflate it (lowers Oxygen to 50%); though, deflating it lowers the damage reduction until at maximum oxygen again. -Rest/Lay Down (radial menu) - gives the Lambeosaurus +15% health and stamina regeneration. Can be pet in this stance. -Increased damage and damage resistance against all nearby crocodilians [Sarcos, Kapros, Deinosuchus] by 25%. Only 15% against the Brute Sarco. -Can charge up a run (similar to the Wooly Rhino, Dire Bear, and Bison) and it will destroy trees that it runs into when charging (to prevent stopping over a twig). -Can harvest corpses. -Rider can equip and fire weapons. -Bonus: Sexual Dimorphism. Females have smaller crests. Saddle Attachments (only one can be equipped at a time): -Battle Attachment - applies an extra 25% armour (stacks with the saddle), does not take headshot damage, provides protection for the rider (like the Andrewsarchus saddle, just without the turret), increased damage, reduced movement speed and cannot charge up a run. -‘Pack Attachment - reduces the weight of resources in its inventory by 50%, increases spoil time on all perishables in its inventory (equivalent to a Preserving Bin), and you get additional little backpacks/pouches for how much you’re carrying. -Fur Attachment - provides 100 hypothermic insulation to the rider, reduced damage from Cold attacks by 5% (stacks with Warm trait). -Desert Attachment - provides 100 hyperthermic insulation to the rider, reduced damage from hot attacks by 5% (stacks with Cold trait), decreased aggro range from wild creatures by 10% when in a volcanic environment. Have you been wanting another Hadrosaur in the game? Have you been wanting another, at least, mid game herbivore that could possibly even help in the late game of Genesis Part I? Are you sick of Kapros harassing you every time you go and try and live in the Bog biome? Well, do I have the dinosaur for you, my friend. The Lambeosaurus is a relatively versatile creature, having use in pretty much all biomes on Genesis Part I. It can harvest decently well (equivalent to a Mammoth), it can scare off those annoying Kapros, it can help insulate you with the right attachments equipped; it can do a decent amount for a large-ish herbivore. I personally believe we need not only another decent herbivore in the game, but another hadrosaur in the game, because we only have ONE [and lets be honest, as much as I love it, the Parasaur is not great]. I think this chunky fella will be quite beneficial, and a nice addition to the Genesis Part I map, that can even provide use on other maps. It may not swing around like the Bloodstalker, but I think the use it provides in almost all biomes (especially the Bog, Snow, and Volcanic biomes), its use in both PvE and PvP, and its all-map versatility helps me believe that the Lambeosaurus would make a great addition to Gen I. Have any questions? Feel free to ask! I'll answer them when I can ^^ I also have WAY more art for the Lambeo, more specifically for the attachments, that you guys can view on Tumblr: https://www.tumblr.com/fluffyfurry6663/797845016572772352?source=share- 1 reply
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Chasmosaurus...... The EMP & Support mount
Mercylover93 posted a suggestion in Creature submission archive
ABILITIES: Chasmosaurus can use it's frill like shields of medieval times as A way to protect it's rider from any form of incoming frontal assaults Chasmosaurus when fed Biotoxin, Will secrete A Toxic slippery protective film over both their body and Riders which will cause torpor to any physical attackers and protect Chasmosaurus and it's Rider from being able to be Grabbed by Bloodstalkers ATTACKS: LMB : A Simple Headbutt RMB : A much stronger Headbutt, Chasmosaurus throws all it's weight behind it and slams into it's target causing them to have a % chance of getting a broken bone, this attack has a decent cooldown and strong damage. SPACE : Back Kick, Chasmosaurus uses it's back legs to kick backwards to help knockback any medium sized threats away from riding it's behind LFT CTRL : Chasmosaurus can be force fed BioToxin to fill A Meter, once this Meter is full Chasmosaurus can let out an EMP charge which will temporarily Disable TEK Suits, Weapons, Saddles from functioning. Chasmosaurus will then enter "Depleted Mode" during this recovery state Chasmosaurus takes increased damage and does not have the energy to use it's Calls C : Ceratopsian Call, Chasmosaurus lets out A war cry which empowers allied Herbivores increasing their outgoing damage and damage resistance X : Rivals Call, Chasmosaurus shakes it's head violently and makes it's frill glow vibrant full of colour causing Carnivores to be intimidated and do less damage to it and it's allies UTILITY: Chasmosaurs can use their massive frills like a shovel able to dig up Rare resources such as Element Shards, Gems and Black Pearls in large quantities and reduce the weight of these by up to 40%- 3 replies
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hadrosaurs Maiasaura peeblesorum - The Trait Teacher
ExperienceLD posted a suggestion in Creature submission archive
Idea/Concept: Getting the right traits on a creature is extremely grind heavy and also frustrating considering you will loose all your work when the creature dies and despawns/gets harvested, so this creature should make this less frustrating and less grind-heavy. In Pokemon, you can breed any Pokemon with a Ditto. If you have a Ditto with 6 perfect IVs, you can breed it's IV's to every other Pokemon, meaning you only need to grind for a 6 IV Ditto to have an easier time breeding every other Pokemon. I want Maiasaura to do something similar: -------------------------------------------------------------------------------------------------------------------------------------------------------- -> Maiasaura ("good mother lizard") take good care of babies, even when they aren't the same species, and train them for the harsh world. Maiasaura are able to train babies their own traits, allowing you to get the traits you want on every creature you want, assuming you have a Maiasaura with these traits. This can be done by pressing C while riding a Maiasaura, which starts a mini game similar to the Gigantoraptor taming progress. The more traits you want to teach, the harder and longer the progress. There could also be different versions of this mini game depending on the drag weight of the (adult) creature, to ensure that. Alternative method: the mini game should be something unique (like the taming method of the Premium Modded creature Gigantophis), but if it doesn't turn out to be that good, this method might be better: During the hard training, the babies will need even more food. Not only is their food drain increased, to get the imprinting bonus, you now also need twice as much of their preferred food. Since they are already exhausted from the training, they don't want to go on a walk with you anymore. Petting them is still an option, but they want an extra long one for their hard training! Abilities: Left click: Normal attack. Deals moderate damage. Attacks with front legs when looking in front and with it's tail when looking behind. Maiasaura ate fibrous plants, wood and tree bark, meaning they are able to harvest Fiber alongside Berries (like Dire Bear/Moschops) and are also one of the best creatures at gathering Thatch! Right click: Strong attack. Maiasaura stand on its hind legs and stomps on the ground with its full weight, dealing high damage and increased knockback. This attack is also effective at felling trees, allowing you to gather wood more effectively, however not as effectively as a Beaver or Mammoth and more like a Stego. C : an iconic Hadrosaur roar. Starts the mini game mentioned above to train babies, if it is added. Taming method: Maiasaura peeblesorum will spawn with nests in the wild and protect them. When the player goes near them, the Maiasaura will become aggressive and attack the player. Carnivores will use that distraction a bit later and attack the nest. The Maiasaura sees the carnivors as a bigger thread and will now leave the player alone to protect the nest. When the player helps to protect the nest, the Maiasaura will be thankful, allowing you to take one of its eggs. The hatching will have the same trait as the parent. Maiasaura will be: ~Stego sized - relatively fast (~ Raptor speed, in between the two Iguanodon stances) - babies are bipedal This would still require a lot of grinding, if you want to have all stereotypes covered. - at least 3 different Maiasaura for bearing traits (Mineral, Plant, Wastes) - at least one swimmer (Athletic, Aquatic, High Endurance or maybe Warm) - at least one tank (Fatty, Numb, Tenacious, Distracting) - a Daeodon trainer (Fatty, Slow Metabolism) - flyer/scouter (High Endurance, Cowardly, Aggresive) - several fighters (Vampiric, Aggresive, Angry, Carefree, Excitable, Giantslaying, Kingslaying, Heavy-Hitting, Quick-Hitting, Tenacious) - several for mutations (4 Robust traits, 2 Frail traits, 4 Mutable Health/Stamina/...[Positive], 4 Mutable [Negative]) Bipedal baby: -
Aardonyx colossus - The Seismic Siege Engine ⚙️☄️
MC2024 posted a suggestion in Creature submission archive
Presenting Aardonyx!!, a massive, territorial herbivore designed to be the ultimate mobile fortress and siege engine. It fills the niche of a premier transport, resource-gathering, and combat mount for the late-game, offering a unique blend of raw power, strategic utility, and team-based warfare that no other herbivore currently provides. Dossier Wild: Moving through the open plains of the ARK, the Aardonyx Colossus is less an animal and more a force of nature. This gargantuan herbivore is a paradox: a gentle giant that possesses the power to shatter the very ground. While it spends most of its days in a placid state, methodically stripping entire groves of foliage, its territorial instinct is unparalleled. Should a predator—or an incautious survivor—venture too close, the Aardonyx will respond with earth-shattering force. Its primary weapon is a massive, muscular tail that it slams down with the force of a meteorite, creating a seismic shockwave that can stun and disorient entire groups of foes, leaving them vulnerable to being crushed under its immense weight or eviscerated by its powerful foreclaws Domesticated: For a tribe that can successfully tame this behemoth, the Aardonyx Colossus becomes the ultimate cornerstone of logistics and siege warfare. It is a walking fortress, capable of carrying immense quantities of resources across the ARK, its sheer presence deterring all but the most determined threats. Its true potential, however, is unlocked with a specialized platform saddle, featuring a built-in catapult. This is not merely a siege weapon; it's a versatile artillery platform. Survivors have crafted specialized ammunition for it, such as volatile Magma Rock from the volcanic biomes and strange, gravity-affecting Lunar Rock, making the Aardonyx a key asset for assaulting even the most fortified bases. In direct combat, its seismic tail smash provides unparalleled crowd control, making it the perfect vanguard for any army or the impregnable guardian of a caravan Wild Behavior and Ecology In the wild, the Aardonyx colossus is a peaceful but immensely territorial guardian of the open plains and forests. It travels in small family units, completely unbothered by smaller predators. However, any creature that poses a threat will be met with overwhelming force. Its primary defense is its Seismic Tail, a devastating blow that stuns foes and shakes the very ground, making it the de facto ruler of its domain. Carnivores like the Tyrannosaurus will think twice before challenging a fully grown adult. Domesticated Utility and Abilities Once tamed, the Aardonyx becomes the cornerstone of a tribe's industrial and military might. 1. Seismic Tail Slam (Primary Attack - Right Click) · Delivers a powerful area-of-effect slam that damages and stuns smaller creatures and slows larger ones. · Gathers vast quantities of Wood, Thatch, Stone, and Flint from trees and rocks in the impact zone. 2. Crushing Claw (Secondary Attack - Left Click) · A heavy, single-target swipe with its massive foreclaws. · Deals high damage and has increased effectiveness against armored targets and for harvesting Raw Meat and Hide from carcasses. 3. Deep-Rooted Defensive Stance (Special Ability - 'C' Key) · The Aardonyx plants itself, becoming immobile but gaining a massive 50% damage reduction and extreme knockback resistance. · While in this stance, the range and damage of the Seismic Tail is significantly increased, making it a perfect defensive anchor for holding a choke point or protecting a base. 4. Unstoppable March (Passive / Toggle - Sprint Key) · When toggled, the Aardonyx enters a slow, purposeful march. . It tramples smaller trees and rocks automatically, gathers resources passively, and builds up "Momentum", dealing increasing collision damage to smaller creatures the longer it moves in a straight line. · Trade-off: Its turn radius becomes almost non-existent, making it vulnerable to flanking attacks. 5. Integrated Catapult Platform (Platform Saddle) · Its unique platform saddle comes with a built-in, player-operated catapult. · This catapult can fire standard Stones, as well as two specialized, craftable ammunition types: · Magma Rock: Crafted from Obsidian and Sulfur in a Fabricator. Deals damage-over-time and softens armor, making enemy structures take more damage. · Lunar Rock: Crafted from Congealed Gas Balls and Element Dust. Deals Torpor damage to creatures and players and applies a "Low-Gravity" debuff, causing erratic, floaty movement to enemies in the blast radius. Taming Strategy Taming an Aardonyx Colossus is a monumental task. It requires luring it into a heavily fortified trap made of Metal or Tek, as its Seismic Tail will easily destroy any lesser structures. Once trapped, it must be tranquilized, a process that will likely attract other territorial creatures or even its own pack mates, requiring a well-prepared tribe to defend the trap site. -
The real animal: Megalochelys Atlas is the largest know Tortoise, with a shell of 2m (6ft 7in) and a estimated weight of 4 000kg ( 8,800 lb) It's from Sivalik Hills, India and lived during the Late Miocene-Middle Pleistocene. Wiki: https://en.wikipedia.org/wiki/Megalochelys Consept: Megalochelys the overgrown sentinel: Species: Megalochelys Atlas Time: Late Miocene-Middle Pleistcene. Diet: Herbivore Temperament: Docile Spawn in the swamp simulation Dossier: Wild: The megalochelys is a large tortoise with a strong conection to nature. It's shell is overgrown by vegetation based on it's enviorment and diet. This is not a one sided relationship ether, the plants that grow on it's back give megalochelys camouflage, protection and even food. Megalochelys is gental and caring creature, even alowing others to eat the fruits growing on it. But when threaten it will ram into it's attacker without hesitasion. It also has evolved a special saliva that can develop special effekts depending on the vegetation growing on it's back. Domesticated: As a domestic animal megalochelys can serve as a walking crop plot giving bouth humans and herbivores a relaible food source. It can also cure any illness bye applying it's salive as a lotion. This effecktive ness off this seem to vary slighty depending on the vegetation. While megalochelys is more off a gentel creature it's abillities can also used for war or a beast of burden. With it thick shell it can withstand alot while bending nature to do it's bidding. Abillities: *Crop plot :Megalochelys passive abillity is to grow plants on it's back, bye hand feeding it specific seeds or saps it will cause diffrent plants to grow each with diffrent effects: *berry seed (exept narco): will grow berry bushes (effect: weak healing) *Narcoberry seed: grows narcoberry bushes, poison ivy and pitcher plants ( effect: deal torpor as well as give ally's attack incrisead torpor as well as make them more resistant to torpor themself). *Citronal seed: grows small citrus trees ( effect damage boost(ally) and acidic salive/damage over time) *Crop seeds ( exept citronal): grows crops and flowers ( effect: great heal ) *Cactus sap: Grows cacti and succulents ( effeck: weak healing and reflective damage) * Plant species x and y seeds: grows plant species x and y (effect x and y charge, x and y plants work as they usly do but megalochelys can super chare them giving them more power and attack speeed) *Primary attack: Normal stance: bite: megalochelys bites the target. Effects: * narco berrys seed- deals torpor *Citronal seed- deal acid damage ( deal damage over time ca.5 sec) Withdrawn stance: ram: megalochelys rams into it's the target knocking them back. *Secondary: Withdraw megalochelys withdraw it's head redusing incoming damage. Megalochelys can't sprint while withdrawn *aura ability: Megalochelys channels the power off it's crops and uncheas a powerfull aura. This does not uses it's hunger bare like the deadon but rather it's using what it has grown in the crop plot. This only count berries,crops and plants, the ability won't use the seeds. *Berry,cactus sap and crops give megalochelys a healing aura around it. Berry and cactus has a weak aura while crops give more intense healing. *Narco berries give megalochelys a aura that gives ally a additonal torpor effeck for there attacks, while giving a slight resistance to incoming torpor. * Citronal seeds give megalochelys a aura that gives allys a damage boost and increased defence. * Plant species x and y seed allows megalochelys to charge the plant species x and y giving them increased damage, attack speed and range. *Burrow: Megalochelys burrow itself partial into the ground. Allowing others herbivores to eat from it's back. A burrowed megalochelys works as a feeding trough for herbivores and a dino leash. Taming: To tameing the megalochelys is a passive tame with seed: Least to most ppreferd food: Berry seed, mejio berry seed, crop seeds, plant speices x and y seed, Elderclaw seed. Thank you for looking at my idea. Have a nice day
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Here is the creature Submission for the Diabloceratops. The Devil horned seige weapon of Genesis. A variant based ceratopsian, equipped to raid, defend and kill. Ready for your bloodthirsty PVP needs and fun, laidback PVE adventure Unfortunately you cannot copy and paste words from a document into these suggestions (it just becomes a file. and that i know of), and it would take me forever to type it out, so the rest of the suggestion is here. i hope you like this Devil horned ceratopsian as much as i do! Creature Sumbission.docx IF you do know of a way to copy and paste things into these suggestions, please let me know. Have an Amazing Day/night everyone.
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Species: Revueltosaurus callenderi Time period: Late trassic Diet: herbivore Temperament: neutral Wild-Revueltosaurus is an odd creature it seems to be found on all biomes in the ark genesis. from the bog to the tundra these small pseudosuchian seems to come up to around the survivors waist lank but they hard hardy enough to to survive thanks to their dense armor and club tail that make most would be attackers think twice before trying. lucky for use it seems these guys do seem survivors as threats but will still do threat displays if approached. Domesticated-Revueltosaurus are too wary to be feed by hand however some survivors say that if you have a ghillie suit on they just think your another bush to eat and will follow you to looking to feed. this only for so long as they can see you once they lose sight or you go too far away they will choose another bush to forage on. Once tamed Revueltosaurus becomes a boon to early game survivor acting as a sort of smaller faster ankylosaurs while ankylosaurs can carry more and harvest better Revueltosaurus thick tail club can break rocks to gather flint and metal while also being a relatively tranky animal that can help defend from threats. Artwork goes to their original creators: https://x.com/LiterallyMiguel/status/1873760491098825156
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Palaeoloxodon intellecus- The Brainiac Behemoth
Qwertymine posted a suggestion in Creature submission archive
This art isn't by me, it's by PrehistoryByLiam on DeviantArt. Message Qwertymine on Discord for prompt removal if this is your art and wish for it to be removed. Dossier: Common Name: Palaeoloxodon Species: Palaeoloxodon intellecus Time: Late Pleistocene Diet: Herbivore Temperament: Mindful Wild Despite their immense size, Palaeoloxodon intellecus aren’t the most combat inclined herbivores on the Arks. While still not to be taken lightly, these beasts are often more concerned with the small things in life, and practice a kind of “peace with nature” as it were. This peace is so prevalent that it pacifies everything else nearby, turning the most bloodthirsty of carnivores into mere pedestrians. Domesticated Most riders I’ve met seem to agree that a little environmental activism is the best way to win the heart of a Palaeoloxodon, as are treats and a good bath. The peaceful nature of Palaeoloxodon persists even into domestication, with them preferring to use their impressive intelligence to fulfill more intellectual roles than being a simple brute. When push comes to shove however, the Palaeo will shove. The Short- Basic information on Palaeoloxodon as a species and at its role in the game. Palaeoloxodon intellecus- The Brainiac Behemoth Size- Between the shoulder height of Brontosaurus and Ark Additions Brachiosaurus Diet- Herbivore Typical Biomes- Anywhere that isn’t volcanic, oceanic, or otherwise unlivable. Potential Variants- X-Arctic, R-Eden Potential Maps: The Island, Scorched Earth, Extinction, Genesis 1, Genesis 2, The Center, Ragnarok, Valguero, Crystal Isles, Lost Island, Fjordur, Astraeos Palaeoloxodon are peaceful elephants that can rarely be found in almost any environment across the Arks, with their calming presence influencing almost every creature in the area. This creates pockets of calm that survivors can exploit for space to recuperate, but it should be noted that creatures will still fight back if attacked while in the area, and too much fighting may cause the Palaeo to become aggressive to whatever is causing the disturbance. After taming them, Palaeoloxodon are naturally drawn to creative and helpful roles as opposed to combat. They are inherently skilled in things such as farming, crafting, or medicine, and higher level Palaeo will gain access to more potent abilities, with the highest level unlocking borderline superpowers in their area of expertise. When breeding there’s an extremely random chance to receive a Palaeo that shirks its passive nature and is much more inclined towards combat, but these are few and far between, and with the randomness of each baby’s inclination, unreliable to attain readily. Palaeo possesses a healing rest mode, making for swift recovery and a helpful buff if allowed to rest long enough. Tamed Palaeoloxodon can still be enraged if nearby allies take too much damage though, pushing them to use their immense strength to defend their friends. Such a rage greatly reduces their mental abilities, so the Palaeo’s effectiveness will be greatly hindered for quite some time afterwards. Overall, Palaeoloxodon will serve as strong general use tames, and when upgraded to their full potential, may even be some of the strongest choices for the task they focus on. A total level based power system and the chance for a combat driven Palaeoloxodon will serve as incentives for those who don’t yet breed much and rewards for those who do. The Long- More detailed information on Palaeoloxodon and its abilities. This part is quite the read Base Stats: HP: 2500 Stam: 250 Oxygen: 200 Food: 10000 Weight: 2000 Base Damage: 70(100 in Rage) Speed: Similar to Megatherium Size: Shoulder height sits between that of the Bronto and Ark Additions Brachiosaurus, with a similar length to a Brontosaurus main body but slightly thinner. Wild: How wild Palaeoloxodon behave Wild Palaeoloxodon are found across almost any environment, though some more volatile areas like volcanoes are devoid of these peaceful herbivores. But wherever they may be found, be it scorching dunes or freezing tundra, the calming effect they have on the environment is palpable. Palaeoloxodon radiate a calming aura that dissuades combat inside, meaning even Rexes and Brontos will play nice in the presence of these behemoths. Creatures will still attack back if provoked, and creatures agroed to something before it entered the aura will remain agroed, meaning you can’t use the aura to cheese tames/kills or escape previous threats. Too much sustained fighting in the Palaeo’s aura will result in it Enraging and attacking anything disturbing the peace, meaning it’s best to give them some room if combat is on your mind. Taming: How to tame a Palaeoloxodon Palaeoloxodon are fairly straightforward tames, but first you need to find one suited to your needs. They all naturally have an inclination towards certain tasks which can be seen up close or through a Spyglass just like gender and level. This classification, known as a Profession, will determine what your Palaeo chooses to apply itself at. Once you’ve found one you desire, you’ll need Re-Fertilizer, Soap, and high end treats such as Veggie Cakes or Extraordinary Kibble to befriend it. Palaeo will ask for these items at random, and each will cause something unique. When asking for food it will simply consume it and move on as other passive tames do. When asking for Soap, a minigame will trigger where you need to wash various spots of dirt that will show up on its legs, needing Soap in your last slot to do so and granting progress upon completion. Finally with Re-Fertilizer, the Palaeo will take the bag from you and begin to dump it out. Palaeo receive a flat taming progression from being given the Re-Fertilizer, but will also gain extra progress for every resource that is grown as a result, meaning this is a great opportunity to get heavy progress increases. The AoE on this Re-Fertilizer is MUCH larger than when the player uses it, so don’t worry about it being as finicky as it is with player characters. Tamed: Information on domesticated Palaeoloxodon All Palaeo naturally possess an Inclination, the drive to explore a specific skill set. This will be discussed further shortly, but first it’s important to explore the baseline traits/abilities all Palaeo possess first. The Palaeoloxodon saddle is unlocked at level 82 and is crafted in the Smithy. This saddle generally only has one rider slot, but certain Inclinations can change this. While not the fastest creatures in the world, Palaeo have good stamina management, fairly tight turning, and can turn in place when not moving. Their size also makes them immune to knockback. The Palaeo’s primary attack can be either a forward tusk attack and backward kick depending on which way you’re facing, and either can be used to collect Berries, Thatch, and Wood. They can also be commanded to Kneel in the Radial Wheel, which can bring them lower to help survivors to disboard if needed and will activate a 25% increased healing rate. Kneeling for five minutes will trigger the Meditated buff, which will last for ten minutes and increase stamina regeneration, health regeneration, and movement speed by 25%. This makes Kneeling ideal for starting a journey or helping a Palaeo recover both at home and in the field. When nearby allies take damage in the Palaeo’s presence, their Rage meter will slowly build, and once it’s filled they will Enrage, increasing their damage resistance and base damage by 50% for thirty seconds, as well as allowing them to damage stone structures. Once this rage wears off however, the Palaeo will be fatigued and unable to use its more intellectually oriented abilities for three minutes, further compounded if it Enrages again within that time frame. Consecutive Enrages will also take more and more damage to trigger however, so it will eventually become inefficient or borderline detrimental to attempt. Professions: What Professions there are and how they work Professions are inherent to each Palaeoloxodon, dictating what abilities they will have. This can’t be changed, but breeding results in Palaeo of random profession, so simply having a breeding pair can grant you access to the rest. The possible Professions a Palaeo can have are: Chemist, Cultivator, Harvester, Medic, Tinkerer, and the incredibly rare Warrior. Their details and abilities can be viewed farther below. Each will have its abilities upgraded every 50 levels, meaning each profession gets 9 total upgrades from 50 to 450. Upgrades start out small and become far more exaggerated, with level 450 upgrades being almost entirely game changing. -
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Common Name: Titanomyrma Species: Titanomyrma parvagigan Time: Paleogene Diet: Herbivore Temperament: Territorial Wild: Titanomyrma is one of the smaller creatures on the island; A frightening thought, when you realize it is the size of a dog. A hive-minded herbivore, Titanomyrma usually goes about it's business unless provoked. When attacked or threatened, it releases a chemical which alerts all Titanomyrma in a large range to help fight the aggressor. I've seen two varieties of Titanomyrma: Drones and soldiers. Drones are smaller, faster and land-bound, and they harvest for the hive. Soldiers are larger, slower and have wings; They defend the hive. If Titanomyrma is akin to other hive-insects, there must be Queens too, but I've yet to encounter such a variant. Domesticated: Because of its hive mentality, I've not seen any successfully tamed Titanomyrma on the island yet. Fortunately for lone survivors, separated Titanomyrma can be easily picked off for a small supply of Chitin among other valuable natural resources.- 1 comment
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Common Name: Procoptodon Species: Procoptodon vivencurrus Time: Plestiocene Diet: Herbivore Temperament: Reactive Wild: The first marsupial I've encountered on the island is the Procoptodon vivencurrus. Standing nearly three meters tall, it is also the largest jumping creature I've ever heard of. It is a fairly peaceful herbivore that only fiercely attacks if aggressed upon. One of Procoptodon's most unique features is its pouch. Unlike many pouched marsupials, Procoptodon's pouch is relatively dry, and has little in the way of sticky or oily fluids. I assume this is good for the joey, but I have not figured out exactly why yet... Domesticated: Procoptodon's dry pouch makes it an excellent beast of burden that can carry far more than other creatures of its size. But more importantly, many tribes use it as a two-seater transport by having a secondary rider nest in the pouch. Since this passenger doesn't have to worry about controlling the Procoptodon, the pouch-warrior can focus on firing his or her weapons.- 5 comments
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Common Name: Therizinosaur Species: Therizinosaur Multiensis Time: Late Cretaceous Diet: Herbivore Temperament: Aggressive Wild: I’m not entirely sure how Therizinosaur Multiensis stays populated on the island. It is surprising slow for it’s size, and is a solitary creative (so no pack to back it up). I suppose the fact that it’s sheer power rivals Tyrannosaurus us the only thing that allows this very aggressive medium-sized herbivore to thrive on the island. The claws of Therizinosaur are some of the most versatile biological tools I’ve encountered, as adept at removing trees and foliage from Therizinosaur path as they are at piercing the thick shells and hide of the island’s most defensive creatures if backed into a fight. Domesticated: A tamed Therizinosaur is one of the most versatile mounts a survivor can have. It can be trained to use it’s claws brutally or delicately, allowing the rider to primarily harvest the specific kinds of resources that he or she needs, with abnormally extreme of resource that he or she needs, with abnormally extreme efficiency. And in combat, these same claws can piece straight through. The toughest armor. This flexibility more than makes up for it’s inability to carry the large loads of the islands many herbivorous pack beasts.- 2 comments
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Common Name: Dodo Species: Raphus replicare Time: Late Holocene Diet: Herbivore Temperament: Oblivious Wild: Raphus replicare (more commonly known as the Dodo Bird) is quite possibly the dumbest creature I've ever seen in my life. It wanders around the beaches of the island, eating berries off bushes and being eaten by all manner of carnivore. Without the Dodo the whole Island's food chain would disintegrate. This subspecies of the Dodo has developed an unbelievably clever way to sustain itself: they mate constantly. I'm fairly convinced that they reach full maturity within a week of being born. This is the only trait keeping them populous on the island. Domesticated: There is almost no reason to domesticate a Raphus replicare. It cannot carry enough to be a beast of burden, it does not provide much food, and it's too stupid to show companionship. I suppose it could work as a last-ditch food source, though. -
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Common Name: Pegomastax Species: Pegomastax Fructarator Time: Early Jurassic Diet: Herbivore Temperament: Defensive Wild: Among the bottom of the island’s dinosaur food chain is a small herbivore called Pegomastax Fructarator. It is content to spend all day alone, gorging itself on far more food that you might reasonably expect for a creature of its tiny stature. It’s beak appears perfectly evolved for collecting food from plants while avoiding the indigestible fibrous strands. Pegomastax is likely to ignore any nearby creature and continue foraging, unless it is attacked. At which point, it turns into a very aggressive (though rather nonthreatening) opponent, shrieking and wooping far above it’s actual threat level. You would expect a creature this small and weak to live in flocks, but Pegomastax seems to be fairly solitary in nature. Domesticated: While not pretty, and far too small to ride, tribes often keep Pegomastax around as a kind of farming aid. It’s skill at scavenging means that it collects an extraordinary quantity of seeds and berries, while also handily gathering the rare flowers, mushrooms, and other ingredients necessary to cool up unusual conceptions.- 1 comment
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Common Name: Iguanodon Species: Iguanodon vicissitudinis Time: Late Jurassic Diet: Herbivore Temperament: Reactive Wild: Of the many creatures I've yet encountered the island, the Iguanodon vicissitudinis has the distinctly versatile ability to change its primary method of locomotion according to its momentary needs. While bipedal, it can employ rapid stabbing attacks with its distinctive thumb spikes. In quadrupedal stance, conversely, it seems to have an endless supply of stamina, even while sprinting! Primarily a rather lethargic quadrupedal herbivore native to the island's many grasslands and forests, in situations where increased speed or maneuverability is called for, it will quickly shift its posture into bipedal stance and behave like a very different creature! Domesticated: Interestingly, the Iguanodon's thumb spikes also provide it with the capability to pick seeds out of fruits, allowing a farmer to handily convert stacks of fruits into stacks of seed for planting. Combined with its highly effective fruit harvesting and substantial carry weight, the Iguanodon's excellent mobility in bipedal stance makes it an ideal field-hand that can also pull off a quick get-away, or an agile defense, when needed. -
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Common Name: Achatina Species: Achatina Limusegnis Time: Holocene Diet: Herbivore Temperament: Passive Wild: Found mostly in marshes and jungles, Achatina Lumusegnis is a very slow, very non-threatening land mollusk. It might be the safest creature on the island to hunt, and while it only provides a small amount of meat and Chitin, An easy meal is always good on the island. Unlike nearly every other creature on the island, Achatina does not defecate normally. Instead, it secretes a thick, sticky substance. Achatina leaves trails of this slime, but the trails are so thin that they crumble to dust quickly. Domesticated: There is a very diguesting, but useful, fact about achatina that causes tribes to seek to tame them: its secretions are chemically similar to the 'cementing paste' used by many tribes for building materials. Tamed Achatina naturally build up this slime over time, which can then be collected at the tribe’s convenience.- 2 comments
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Common Name: Lystrosaurus Species: Lystrosaurus amicifidelis Time: Late Permian - Early Triassic Diet: Herbivore Temperament: Loyal Wild: Lystrosaurus aicifidelis is a small herbivore, common to much of the island. Only about two feet long, it is not high on the food chain, and eats small plant life. The poisonous insects of the island seem to have little effect on Lystrosaurus. Despite being among the Island's tinier herbivores, Lystrosaurus is an incredibly resilient survivor. It recovers its torpor and health much faster than most creatures, which makes rendering a Lystrosaurus unconscious a rather difficult affair. Domesticated: Not surprisingly, Lystrosaurus is an extremely loyal pet once tamed. It's a very fast learner, so it gains experience much more quickly than most other creatures. Additionally, its presence nearby appears to inspire allies, making them learn and gain experience more rapidly as well. Thusly, Lystrosaurus is an excellent addition to any tribe's hunting party.- 1 comment
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Common Name: Woolly Rhino Species: Coelodonta Utiliserro Time: Late Pliocene - Late Pleistocene Diet: Herbivore Temperament: Friendly Wild: Coelodonta Utiliserro is a friendly herbivore, common to the tundra and grassland regions of the island. It is a large and dangerous creature, though it seems fairly trusting of the fauna around it. Once attacked, Coelodonta charges towards its foe. It builds up momentum as it charges, and depending on its ultimate impact speed, the results can be terrifying. With enough room to charge, it can even skewer the largest creatures in just one single gore! Despite how powerful Coelodonta are, many tribes still hunt them extensively due to their unique resources. Its horns can be ground into a highly arousing powder, and its thick fur can support many insulating outfits, making the Coelodonta much in demand. Even less advanced tribes use packs to hunt them down, though at significant peril. Domesticated: When not being hunted for its horns, Coelodonta makes an excellent beast of burden. Its ability to take on far larger opponents provided sufficient sizeable load capacity, make it a solid addition to any trader party or gathering expedition.-
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Common Name: Ankylosaurus Species: Ankylosaurus crassacutis Time: Late Cretaceous Diet: Herbivore Temperament: Docile Wild: Unlike many of the herd animals on the island, Ankylosaurus crassacutis tends to live in small family units. I believe they can afford to stick with smaller groups because of their incredibly thick skin for which they're named. Despite not being among the largest of the islands herbivores, the Ankylosaurus is one of the more difficult Creatures to take down. Its thick, armored skin seems to make it more than a match for several of the mid-sized predators that would otherwise hunt it. Reckless carnivores are just as likely to hurt themselves on Ankylosaurus' spikes as they are to get hit by its tail. Domesticated: Without a doubt, the best trait of a trained Ankylosaurus is its enormously dense tail. This tail is powerful enough to shatter the resource-laden rocks of the island. One of the wealthier human tribes on the island utilizes a squad of Ankylosaurus in its mines and quarries.-
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Common Name: Carbonemys Species: Carbonemys obibimus Time: Danian Diet: Herbivore Temperament: Defensive Wild: Carbonemys obibimus is one of the least aggressive creatures on the island. Were it not for the plethora of predators on the island, I'm certain it would spend its days basking in the sun, eating, or sleeping. Carbonemys leads a simple, solitary life. It seems to be one of the most peaceful animals I have yet encountered. With its slow walking speed, the only things that keep it safe are its surprisingly fast swim speed, and its incredibly thick shell. I would not be surprised to see a Carbonemys withdraw entirely into its shell and be completely safe from most predators. Domesticated: Carbonemys ' swift swim rate, fairly high strength, and lack of real threat makes it an ideal aquatic mount for many coastal survivors who shy away from violence. It can carry its rider to the ocean's resources at a fairly high speed, and are not particularly dangerous to tame.-
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Common Name: Brontosaurus Species: Brontosaurus lazarus Time: Late Cretaceous Diet: Herbivore Temperament: Docile Wild: Among the largest creatures I've seen on the island, Brontosaurus lazarus is larger than any sauropod I've read about. In fact, the dinosaur is so massive that it ignores most other creatures. I've seen a pack of Raptors tear apart smaller Dinosaurs while Brontosaurus continues eating, seemingly oblivious to the hunting pack. The Brontosaurus is extremely protective of its eggs and will attack if provoked. However, some may think this is an Apatosaurus, Dreadnoughtus, Argentinosaurus, or other sauropod - but this is a strange island and I'm the one doing the research. I'm convinced that this genus is Brontosaurus and no one can tell me otherwise. My study, my rules. Domesticated: Because of how docile it is, Brontosaurus makes the ideal pack-animal. Peaceful tribes use it to carry incredible quantities of resources, while warring tribes use it to mobilize their army. Unfortunately, its enormity means that most attempts to tame Brontosaurs can take longer than almost any other creature on the island. -
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Common Name: Diplodocus Species: Diplodocus Insulaprincep Time: Late Jurassic Diet: Herbivore Temperament: Naive Wild: Despite being one of the Island's larger creatures, Diplodocus Insulaprincep is among the Island's smaller sauropods. Instead of the size and intelligence, Diplodocus developed faster maximum speed and greater endurance. When fully matured, it generally only reaches about two-thirds the size of the rather enormous Brontosaurus. Diplodocus is another creature whose continued survival on the Island confuses me. It's a very thick-headed and trusting animal, often to its fatal detriment. It usually doesn't flee from predators until after they've attacked it repeatedly, preferring instead to make numerous fruitless attempts at friendship. For some strange reason, Diplodocus trusts humans so much that it doesn't seem to fight back against them... ever! Domesticated: Due to Diplodocus' smaller frame, it cannot support the type of 'platform' saddle that other large creatures can. To make up for this, many tribes instead use a three-seater passenger saddle that allows Diplodocus to carry two additional riders. These passengers often use ranged weapons to protect the creature, or to attack nearby enemies while on the move!-
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Common Name: Doedicurus Species: Doedicurus custosaxum Time: Plestiocene – Holocene Diet: Herbivore Temperament: Docile Wild: Doedicurus custosaxum is one of the island’s non-aggressive herbivores, generally found on mountains and grasslands. Large and well-armored, it has a supply of fat under its plates to keep it warm and fed in the cold. Doedicurus has adapted well to the dangers of the island, perhaps even better than the Ankylosaurus. Doedicurus has two very different reactions to predators. Against smaller foes, it generally uses its spiked tail to inflict as much damage as possible. Against larger predators, however, it pulls its tail underneath itself to form a solid armored ball that is nearly impossible for creatures to pierce. Domesticated: Doedicurus is a highly prized work animal on the island. Its spiked Tail is ideal for quickly shattering the large rocks, so Doedicurus is a very efficient quarry worker. And in case their quarry gets raided, Doedicurus-Riders have a very difficult-to-kill mount!-
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