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PieTheMath

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  1. Pentaceratops imperialis [Impenetrable Bulwark] Heavy Tanking Herbivore A large ceratopsian with an even larger head, Pentaceratops are quite the sight to see in the wild. Often traveling in tightly knit herds, Pentaceratops are docile to everything except the largest carnivores. Should the herd come under threat by a massive predator, they will lash out aggressively, easily being able to best their foes. When tamed, Pentaceratops serve as an excellent war mount as well as base defense, being able to form sturdy walls should a tribe come into ownership of a group of them. In combat they can employ this skill to form an impenetrable shield wall, allowing their war band to march forward free of threat from enemy guns and cannons. Defensively, these massive beasts can from extensive bulwarks to shield bases and anything their tribe so chooses. Abilities [Passive] Safety In Numbers When in a group of 3 or more, Pentaceratops receives a defense boost [Ability 1] Stance Change Pentaceratops changes stances, as the name implies. There are a total of 4 stances, Bulwark, Marching Wall, Battering Ram, and Neutral. -Neutral: Base wild stance, no stat changes. -Bulwark: Pentaceratops lowers its body to the ground, laying down with it's huge frill acting as a wall blocking incoming damage for the rider and any tames or structures behind its massive frill. While in this stance Pentaceratops cannot move and damage to the head in this stance would heal Pentaceratops and charge up its Battering Ram stance. When in this stance other Pentaceratops may "lock up", forming a very durable wall. -Marching Wall: Pentaceratops lock up in a line formation, their frills forward as they march. Damage is greatly reduced and any damage taken or dealt by Pentaceratops charges up its Battering Ram stance. -Battering Ram: Upon charging its gauge sufficiently, all Pentaceratops in the Bulwark/Marching Wall formation charge forward, entering their offensive stance. Their damage is boosted in this stance, making them a very credible threat. Pentaceratops does increased damage to structures in this stance, making it an excellent frontliner or seige beast. [Ability 2] Taunt Pentaceratops lets out a loud roar, stamping its feet on the ground and shaking its massive frill in a threat display. This taunt would function like the magmasaur, drawing aggro to Penta so it or its allies can finish them off. Attacks [Attack 1] Headbutt Slow headbutt that does heavy damage and knockback. Disabled in Bulwark mode. In Battering Ram this attack does enhanced damage to structures and constructs. [Attack 2] Light Stomp Directional light stomp, light damage and knockback. Disabled in Bulwark mode. [Attack 3] Heavy Stomp A heavy AOE stomp, does heavy damage and little knockback. Disabled in Bulwark and Marching Shield mode. In Battering Ram this attack does enhanced damage to structures and constructs. [Attack 4] Charge Only available in Battering Ram and Neutral mode. Does heavy damage and high knockback. When in Battering Ram this attack does heavy damage to structures and constructs. [Attack 5] Head Sweep Only available in Bulwark and Marching Shield mode. Does little damage and exceptional knockback. Saddles Base Saddle A normal saddle, leather and metal. Pentaceratops is ridden on a seat strapped to the side of its body, allowing the rider to see. Heavy Armor Pentaceratops’s entire front half is covered in plate armor, its horns tipped with long blades, providing exceptional protection and offensive ability. A walled platform rises above the frill, where the rider stands along with up to two other people. In addition, it also makes Pentaceratops immune to most knockback as well as completely nullifying melee damage from the front and boosting damage to structures while reducing movement speed. Art and ability concepts by Falcon9/PrimevalArtist on twitter
  2. Pentaceratops imperialis [Impenetrable Bulwark] Heavy Tanking Herbivore A large ceratopsian with an even larger head, Pentaceratops are quite the sight to see in the wild. Often traveling in tightly knit herds, Pentaceratops are docile to everything except the largest carnivores. Should the herd come under threat by a massive predator, they will lash out aggressively, easily being able to best their foes. When tamed, Pentaceratops serve as an excellent war mount as well as base defense, being able to form sturdy walls should a tribe come into ownership of a group of them. In combat they can employ this skill to form an impenetrable shield wall, allowing their war band to march forward free of threat from enemy guns and cannons. Defensively, these massive beasts can from extensive bulwarks to shield bases and anything their tribe so chooses. Abilities [Passive] Safety In Numbers When in a group of 3 or more, Pentaceratops receives a defense boost [Ability 1] Stance Change Pentaceratops changes stances, as the name implies. There are a total of 4 stances, Bulwark, Marching Wall, Battering Ram, and Neutral. -Neutral: Base wild stance, no stat changes. -Bulwark: Pentaceratops lowers its body to the ground, laying down with it's huge frill acting as a wall blocking incoming damage for the rider and any tames or structures behind its massive frill. While in this stance Pentaceratops cannot move and damage to the head in this stance would heal Pentaceratops and charge up its Battering Ram stance. When in this stance other Pentaceratops may "lock up", forming a very durable wall. -Marching Wall: Pentaceratops lock up in a line formation, their frills forward as they march. Damage is greatly reduced and any damage taken or dealt by Pentaceratops charges up its Battering Ram stance. -Battering Ram: Upon charging its gauge sufficiently, all Pentaceratops in the Bulwark/Marching Wall formation charge forward, entering their offensive stance. Their damage is boosted in this stance, making them a very credible threat. Pentaceratops does increased damage to structures in this stance, making it an excellent frontliner or seige beast. [Ability 2] Taunt Pentaceratops lets out a loud roar, stamping its feet on the ground and shaking its massive frill in a threat display. This taunt would function like the magmasaur, drawing aggro to Penta so it or its allies can finish them off. Attacks [Attack 1] Headbutt Slow headbutt that does heavy damage and knockback. Disabled in Bulwark mode. In Battering Ram this attack does enhanced damage to structures and constructs. [Attack 2] Light Stomp Directional light stomp, light damage and knockback. Disabled in Bulwark mode. [Attack 3] Heavy Stomp A heavy AOE stomp, does heavy damage and little knockback. Disabled in Bulwark and Marching Shield mode. In Battering Ram this attack does enhanced damage to structures and constructs. [Attack 4] Charge Only available in Battering Ram and Neutral mode. Does heavy damage and high knockback. When in Battering Ram this attack does heavy damage to structures and constructs. [Attack 5] Head Sweep Only available in Bulwark and Marching Shield mode. Does little damage and exceptional knockback. Saddles Base Saddle A normal saddle, leather and metal. Pentaceratops is ridden on a seat strapped to the side of its body, allowing the rider to see. Heavy Armor Pentaceratops’s entire front half is covered in plate armor, providing exceptional protection. Art and ability concepts by Falcon9/PrimevalArtist on twitter
  3. (Rough doodle by Me) Pentaceratops, a massive ceratopsian with an even larger head. High health and high damage, this beast of a tame would allow its rider and anything behind it to go unscathed from the front, but remember to watch your rear as you would still be exposed to enemy attacks. Its heavily keratinized face allows P. imperialis to take little to no damage from attacks to its head, making it the perfect frontliner for a siege on a base or a boss fight. Along with this Pentaceratops could have a taunt like that of the magmasaur, drawing aggro so allies may finish off targets. Ability 1: Stance change As the name implies, this would be a stance change. Think something like how Amarga can change its spikes. These stances would be shown via a change in color on markings on its frill. Defensive Stance: Pentaceratops lowers its massive head, blocking incoming damage for the rider and any tames behind its massive frill. While in this stance its movement speed is greatly decreased, while its turning circle is reduced greatly, allowing it to keep its head to the enemy. Damage to the head in this stance would heal Pentaceratops for a fraction of what the damage value was, so keep that in mind when fighting these beasts. While in this stance its attacks would deal increased knockback and decreased damage, letting it create space for allies. Offensive Stance: Pentaceratops swings its head forward, its massive beak and horns ready to attack. In this stance Pentaceratops deals increased damage, but also takes increased damage, so use it sparingly. Movement speed in this stance is increased, with its turning circle being increased as well. Neutral Stance: No stat changes, base wild stance. Ability 2: Back Kick/180* swipe Since Pentaceratops woud be fairly vulnerable from behind, it only makes sense that it should have an answer to this. While in Defensive Stance, Pentaceratops would have a back kick. This attack would deal very little damage along with moderate knockback. While in Offensive Stance Pentaceratops gains a 180 degree swipe, this ability would have a significant cooldown as the drawback of offensive stance is the very wide turn radius, but would allow for Penta to get a pesky rex on its rear end if needed. This attack would deal heavy damage and perhaps apply a wound to the target. Ability 3: Taunt Pentaceratops lets out a loud roar, stamping its feet on the ground and shaking its massive frill in a threat display. This taunt would function like the magmasaur, drawing aggro to Penta so it or its allies can finish them off. Other Proposals; AKA Stuff I thought of but am iffy on Stomp: Would function like other stomps in the game, dealing high damage and some knockback. Indimidating roar: Much like Yutyrannus, this roar would scare off animals the same size and smaller than Penta. Platform Saddle: Maybe give it a platform saddle, I can live without this though.
  4. (Rough doodle by Me) Pentaceratops, a massive ceratopsian with an even larger head. High health and high damage, this beast of a tame would allow its rider and anything behind it to go unscathed from the front, but remember to watch your rear as you would still be exposed to enemy attacks. Its heavily keratinized face allows P. imperialis to take little to no damage from attacks to its head, making it the perfect frontliner for a siege on a base or a boss fight. Along with this Pentaceratops could have a taunt like that of the magmasaur, drawing aggro so allies may finish off targets. Ability 1: Stance change As the name implies, this would be a stance change. Think something like how Amarga can change its spikes. These stances would be shown via a change in color on markings on its frill. Defensive Stance: Pentaceratops lowers its massive head, blocking incoming damage for the rider and any tames behind its massive frill. While in this stance its movement speed is greatly decreased, while its turning circle is reduced greatly, allowing it to keep its head to the enemy. Damage to the head in this stance would heal Pentaceratops for a fraction of what the damage value was, so keep that in mind when fighting these beasts. While in this stance its attacks would deal increased knockback and decreased damage, letting it create space for allies. Offensive Stance: Pentaceratops swings its head forward, its massive beak and horns ready to attack. In this stance Pentaceratops deals increased damage, but also takes increased damage, so use it sparingly. Movement speed in this stance is increased, with its turning circle being increased as well. Neutral Stance: No stat changes, base wild stance. Ability 2: Back Kick/180* swipe Since Pentaceratops woud be fairly vulnerable from behind, it only makes sense that it should have an answer to this. While in Defensive Stance, Pentaceratops would have a back kick. This attack would deal very little damage along with moderate knockback. While in Offensive Stance Pentaceratops gains a 180 degree swipe, this ability would have a significant cooldown as the drawback of offensive stance is the very wide turn radius, but would allow for Penta to get a pesky rex on its rear end if needed. This attack would deal heavy damage and perhaps apply a wound to the target. Ability 3: Taunt Pentaceratops lets out a loud roar, stamping its feet on the ground and shaking its massive frill in a threat display. This taunt would function like the magmasaur, drawing aggro to Penta so it or its allies can finish them off. Other Proposals; AKA Stuff I thought of but am iffy on Stomp: Would function like other stomps in the game, dealing high damage and some knockback. Indimidating roar: Much like Yutyrannus, this roar would scare off animals the same size and smaller than Penta. Platform Saddle: Maybe give it a platform saddle, I can live without this though.
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