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JustQuags

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About JustQuags

  • Birthday June 26

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  1. Yes Troodon isn't a valid species, but things like the Manticore are in the game too. The problem is that in the submission guidelines, one of the rules is that is that it needs to be an actual animal. Also I just gave you the idea of the Icthyovenator because I just wanted to help you out about the problem that you have in your creature suggestion.
  2. Great art; Great Idea; I don't fu##ing know why it doesn't have votes; Getting my vote
  3. I love this goofy guy, it looks so... Prehistoric. Why not give it a tek saddle that shots its venom via Element force? I know that it will be a good anti-flyer even with a normal saddle, but still it as its issues. Imagine that you spot a Pteranodon higth up in the sky, you cannot do anything because you don't have any way to reach up there with your Ozimek. But with that Tek saddle, you could shoot basicly Tek rifle projectiles that deals less damage, but injects that stamina draining venom, with the cost of one Element Shard. Also, I swear a good if Ozimek or Sauroposeidon don't win this contest, I will cry for weeks straight.
  4. I really liked the concept. You choose a less know creature to implement into the game, and you did it well, but you shouldn't introduced too many attacks and abilities to a single creature. Take the Maewing for example who doesn't love this gliding platypus. It as very interesting and useful mechanics and attacks that are easy to understand, but at the same time, they are complicated. Also I saw the inspiration on the Additional Creatures's Brachiosaur taming method.
  5. It is a better Equus, but still it doesn't out classes it (doe to its difficult wet unique tame method). Plus we need a camel in the game. 10/10
  6. The concept of this dinosaur is... to much. It can impale multiple creatures, it can perform a intimidating roar, it can have "super powers", it as armor and a spiky armor, it as a totally different taming method and it is a little bit to over designed. It straight up outclasses my boi Kentro and if its health is a bit bigger than the Stegos, it outclasses it too. So... I think if you split the concepts that you have to two or three different creatures it would be more balanced and less heartbreking to our favourite Giga killer and soaker.
  7. I loved the whole consept about this dinosaur, but it as two problems: 1st- Goijirasaurus/ Godzillasaurus are confirmed to be a non-existent species. Obviously I'm not talking about Goijira itself, I'm talking about the dinosaur. In 2003 it was proven to be an invalid species (I took this information from Wikipedia), and since the guidelines say that it needs to be a real life animal, it is an invalid 2nd- Another Equus like taming? It is already a pain to tame a horse, and now imagine a boss "killer". In my opinion, it would be interesting to instead of using the Goijirasaurus, use the Ichthyovenator laosensis (or just Ichthyovenator). In real life it was basicly a smaller Spino with a different sail, but in game you could implement that fantastic ideas that you came up with (not including the taming process) and aply it to the Spino's cousin, like the blue glowing back. But I want to be clear, if this guy is implemented, I would be hyped to see this dinosaur in game. Also If you want to learn about the Ichthyovenator more, there is a link for its Wikipedia page: https://pt.m.wikipedia.org/wiki/Ichthyovenator
  8. Primeiro tens que criar uma conta neste site, e depois acho que você consegue criar a sua ideia. O tópico desta votação é do Mapa Extintion. Espero ter ajudado.
  9. READ THIS TEXT BEFORE YOU JUDGE MY IDEA I'm currently learning English so if you find any type of grammatical error please let me know. Also, I did my best to draw the concept art, but still, in my opinion, it is very bad. But, you can't judge any type of submission by design, but with their mechanics and Gimmicks (at least in my opinion). Of course it helps to give the viewer a picture of the creature itself so it is very important piece of the submission, that's why I did that "master piece". ------------------------‐---‐-------------- Hi! This is my first time submiting a creature concept, so I hope that you like it! ------------------------‐---‐-------------- Dossier Information Commun name: Edmontosaurus Species: Edmontosaurus incuruptus Time: Late Cretacic Diet: Herbivore Temperament: Aggresive Wild "I covered a very good chunk of the Wastelands, but I didn't see one single time that this massive creatures weren't alongside some type of corrupted creature, and sometimes, various types of them. They weren't attacking or intimidating each other. I think that they have a symbiotic relationship, like Carnotaurus and Yutyranus have." "Even though it is obviously a herbivore, doe to its herbivore like atonomy, I didn't saw a single speciemen feeding of berries or plants or even drinking water. This obviously happens because of the lack of food and water that the Wastelands have to offer." Domesticated "When domesticated, this creatures have two main uses: battling basicly any type of living being and gathering and storing important corrupted resources, and it does those things fantastically. If any survivor as at least one of them, they are prepared to face of basicly every single threat that they come up with, specially Element involved threats, like corrupted animals, doe to its roar that somehow only intimidates the heartless creatures." ------------------------‐---‐-------------- How do they communicate with the Corrupted Creatures? In the first few days of their life as an adult, they don't know how to make any type of contact with the brainless creatures, some weak and/or curious Edmontosaurus even dye trying, but the most patient ones listen to their calls and cries of the corrupted animal, and then they mysteriously associatte their noises to cries and roars to what they mean. When they learned how to communicate, the Edmontosaurus slowly approuch the corrupted creatures's packs. While doing so, they start to move their nostrils, to emit copies of noises of the bloodthirsty monsters. The creatures quickly realise that they want to be part of the group, and normaly they let them enter. How do the Edmontosaurus react with Element? Their skin absorbs Element when this substance touches it, so Tek weaponry doesn't affect this creature at all. When absorbed, it is stored in its sail. When their sail Element reservoir space is almost depleting, the Edmontosaurus start to freneticly rub its sail. While doing that, the Element starts to liquidate. After that, it regurgitates it. This Element like substance can be used as a normal Element. The regurgitation process isn't dangerous because of its special enzyme that it produces alongside of its saliva that makes the Edmontosaurus insides invulnerable to the Element effects. How do the Edmontosaurus find food and water in the Wasteland Zone? They don't. When Edmontosaurus are born, the yolk of their egg is so big, that it has nutrients for mouths before it straves to death. This creature doesn't need to live long though, since the most important actions that they need to do in its life is to grow to adulthood and then breed. But when domesticated, this cycle breaks, doe to having acess to food. ------------------------‐---‐-------------- In- Game Overall Description Size (largest specimen) Height: 3 metres or 9 ft Length: 15 metres/49 ft Weigth: 4 metric tons/4.4 short tons Taming Method: Knock-Out Torpor Drop Rate: Average Most of the creatures defend themselfs from the corrupted creatures, and some sucumb from the Element itself, while Edmontosaurus takes advantage of this alien plague. The heartless, bloodthirsty and territorial nature of this creature makes it one of the brutest creature in the Wasteland Zone, feared from almost every animal that steps on its territory. They are so aggressive that they don't even tolerate other Edmontosaurus, but, surprisingly, it helps corrupted creatures when they are hunting and in exchange they will give it protection, even though that it is more than capable of defending themselfs. When a Edmontosaurus is tamed, it stops being friendly to the corrupted creatures, and vice-versa, but still, it can communicate with them. The survivor can use that in its favour. Intimidating the corrupted bodies for a few seconds and then encourage its own creatures to deal with the mighty infected souls. And even out of the corrupted battleground, it's a force to be wrecken with. ------------------------‐---‐-------------- Abilities and Saddle Headbutt- Headbuts the foes that are in its front. Doesn't have any secondary effect. Barely affects its stamina. 0.5 second cooldown. Tail Slam- Slams it's tail in the foes that are in its back. Stuns the foe for 0.5 seconds. Drains some of its stamina. 1.5 second cooldown. Stomp- Stomps its foes with their higth limbs, dealing great damage and decreasing the attacked creature's movement speed significantly. It can also inflict little damage to Metal Structures. Drains a significant amount of stamina. 2 second cooldown. Roar- This roar not only makes the surrounding corrupted creatures attack and speed decreased, but it also gives their companions and itself a damage and speed buff while attacking a corrupted creature. The roar's effects lasts for 10 seconds. Drains a significant amount of stamina. 1 second cooldown. The roar effects can't be stacked. Double Element Jet (Saddle Exclusive)- If attacked by a Tek/Element 10 times or after giving it 5 Element to feed, it will be able to activate a Double Element Jet, that can be activated whenever the player pleases, but if used, it needs to do be attacked or feed again. 15 seconds cooldown. Harvests Corrupted Nodule, Corrupt Heart, Element, Element Dust, Element Ore, Element Shard, Fungal Wood, Wood Thatch and Fiber pretty well Corrupted Nodule, Corrupt Heart, Element, Element Dust, Element Ore, Element Shard and Fungal Wood suffer a 50% weigth reduction when they are in its inventory. Corrupt Nodule spoils 2x times slower than being in another creature's inventory. When it's corpse is harvested, it gives Meat, Prime Meat, Hide and when killed it drops an exclusive item, Edmontosaurus Crest. If this item is in the players last slot, wild Edmontosaurus agro range is decreased drasticly. Immune to any Tek/Element related damage If attacked by a Tek/Element 10 times or after giving it 5 Element in theire inventory, it starts to rub its sail in the ground, making it vulnerable to attacks, being impossible to mount and attack. After that, it runs another animation of it regurgitating a Element like substance that can be colected, working as a normal Element. If it has a saddle equiped , it doesn't rub itself in the ground. ------------------------‐---‐-------------- Stats Health- Slightly bigger than the T.Rex's Stamina- A half bigger than the T.Rex's Oxygen- Similar to the Rex's Food- Similar to Rex's Weight- Similar to the Paracetherium's Melee Damage- Slightly smaller than the T.Rex's Movement Speed- Slightly smaller than the Hydration boosted Spinosaur ------------------------‐---‐-------------- Thank you for reading my concept. If you have any idea to make this concept better please let me know. ------------------------‐---‐------------- ------------------------------------------ If you want to know more about the fantastic extinct animal that I inspired for the creature that I created ( I just changed its cientific name and added some interesting characteristics), I have a link for a Wikipedia site rigth here: https://pt.m.wikipedia.org/wiki/Edmontosaurus ------------------------‐---‐----------‐---
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