I was going to just mention a few, but the conversation is fun, so here I go -
Water Skin: Able to keep water in it without the leak
Personally I think that while it is annoying that the water will leak/evaporate from the skin, it sort of makes sense. It pushes you to upgrade to the water jar.
i kinda feel the same but water skins (through out history) have been very handy, i understand if some things leak and evaporate but too me, the water skin is a Effective to hold water as a Wet paper towel
well I think that they should maybe half the speed of decay
Perhaps a lowering of the speed of decay/evaporation then would be a compromise. Most of the maps I have played usually have water often enough it has not been a massive concern. And when I do travel - I have focused on using jars. Changing that decay time may be the right move.
Spear: has Debility and can set on fire for damage: (leave it in a fire for a Minute) then it will be like the fire Spear from Genesis
I have no issue with the ability to set a spear on fire depending on a method and conditions. Do you use a separate recipe for it? Do you wave it over another's torch or campfire? How long is it expect to last?
this i have been debating. ether A: Leave it in a Fire and it would last like a Minute before "spoiling" or make it like SE were you need proponent but at that tier you don't need spears
Durability soooooo YES. I’d like to use my spears more than 5 times when lucky, but i think maybe like for fire spears make it hard to get like sparkpowder and torch and spear or something
Using Spark powder would give another legit use for the resources. So I am good with that recipe. Plus it is pretty early game stuff, so it fits in line before a sword.
Slingshot: Should be Replaced with a Sling that is thrown kinda like a Bola but you Fling Rocks or Flint (Rock for Torpor and Flint for Damage)
I can't say I have ever use the one available in game. I have always skipped over it - so I cannot really comment on this one.
thats one of the main reasons. to me is would be easier to make a sling then a Sligshot, and plus gives Very early one players a ok weapon for range
I don’t know what the difference is but I like the slingshot, I think flint for damage is a great idea. Maybe there can be a sling and a slingshot.
I would imagine that having both would be better than one of the other. I don't use the Slingshot, but for those that do, removing something they are used to could do more harm than good. Having options though to try new things is not a bad option though. It allows players to build that preference and choose what works best for them.
Club: Able to add stone to make it do more damage like a Tier one sword
I am trying to imagine how this would be constructed. Are you suggesting your player pick up a large rock and carry it around or are you thinking they are tying rocks to the already existing club to give it some added damage markers? And if so, how does this effect the durability of the item?
tbh i don't know. but i was thinking, maybe as a Tier for a early one player would be a Warclub, just like a Rock in a Thick piece of wood as a "sword" for early players but then the club would have no uses.
I say make a metal club that does double the damage as reg but triple the torpor, the recipe would be wood metal and fiber. Maybe a ten club too.
Thatch Structures: A slight visual upgrade. Walls, Foundations and Doors look like Very Crapy Bamboo Tied together. but the roofs look the same.
Personally I am all for leaving thatch as it is and adding a separate tier for bamboo. We have a lot of bushes in game that look like it and it would be nice to have another building tier to play with. We haven't gotten one in ages. As for it's durability... it could fall between thatch and wood or be the same as one or the other.
this is just kinda a nit pick cuz "realistically" that would be hard to stand one without you falling through it like a Carton!
New bamboo sounds good and most thatch looks terabal but i think it’s supposed too.
Well, thatch is a pretty basic product. Not meant for long term survival. At least not in my mind. So if it looks horrid, all the more reason to move by. That is not to say if they decided a a Structure TLC that it couldn't use one.
Smoke bomb: Able to change Color of smoke and can make dinos "loose you"
Dying the smoke could be a fun way to do events or games. Giving the smoke bombs unique abilities based on unique recipes could be a way to generate more usage from them.
thank you! and plus you could scare people with green gas lol
YES SO COOL THROW 50 AND YOU WILL TRIGGER HALLOWEEN, or at least It’ll look like it.
Simple bed: a slight new look
This is another item where I kinda prefer the simple bed where it is at, however, I would like to have an upgraded version of it. It seems odd to me that we go from a simple bed, to a bunk bed, to a tek pod. It seems as though we missed some steps in between.
another nit pick cuz LOOK AT IT! that would suck to sleep on! the sleeping bag looks Conferrable, the simple bed looks like wood!
Maybe a mattress would be nice. But blue, there is not much more too add in between them, res pawn destroy bed, 5 respawn 2.5 respawn And tek. Maybe an insta respawn but not much else.
I was thinking from more a decorative and progression standpoint than what each bed will do for you. There could be a double bed, or a feather down bed (another use for feathers in Primitive Plus), etc... Additional benefits could be healing while sleeping, healing while laying down on the bed (not sleeping but a way to gain health while inactive), or frankly, just for some personality.
Training Dummy: Able to count range damage , Special damage (torpor , Fire , Gas etc)
A way to measure skills. I am good with that.
Not that I use them but I like this idea, also maybe a way too track history of attacks.
Flags: Able to unlock all of them by one Engram
On Atlas you could word it as having one flag in which you can flip through different designs, but on Ark where they have separated everything out, I do not see them doing so without a complete overhaul. That said, I can see what you are getting at. Engram Points are limited and having to purchase flags individually is not exactly cost effective.
this is true. i love building in altas, to me its better sense "hey i have a wall! i can turn it into a Window and it makes sense. but maybe it could be a way to unlock a tone of flag types like wall flags , Flag poles etc
Aren’t flags just decor, no purpose? Anyway, maybe unlock flag the have a painting station where you put in stuff and it uses half the paint and can paint everything.
That could be a method you could use to keep all the engrams linked under one. A flag station where you choose the looks, colors, and can paint the flag. If the goal is to limit a "flag" for decorative/tribal marking purposes to a single engram to learn rather than to require you to spend your hard earned engram points on a variety of items.
Standing torch: Able to place underwater with Angler gel
I had been hoping with Genesis and their Ocean Biome we would be getting more for the underwater building options, but low and behold... building once again takes a back seat. Had they done so we may have some lighting options for the underwater territories... but that was not meant to be. As such, I would have to agree that your torch method is a decent idea. Plus it gives another use for Angler gel. Another was one I spoke on another post where adding it to colors before applying them could change them to a fluorescent variety to match to colors of aberration.
yes. Ark needs some more things for those that wan't to live at sea! like a Food chain to balance out the animals so its just not ENDLESS SHARKS!, or something
No more Excessive sharks! Also more lighting, maybe anglers rarely drop angler bulbs to make an aqua lamp that’s blue/white
A little off the initial topic on this one, but I agree, no more sharks! There are more than that in the ocean today and I am pretty sure the same remained true once upon a time. Even it you don't go for realism, there are always fantasy creatures. There needs to be a bit more variety.
And the angler bulb is a unique idea. Can't say I have seen that one here in the forums. Could be interesting to use or create a light with it.
Compost bin: Adds a Buff for Plants (can't stack) and can place any Organic Item like Eggs, rotten meat , Chitin, thatch , fibber etc to make fertilizer
I have used it before, and honestly, would be happy to simply have the thing hold more line items. Adding the items you listed however, would make sense as those are items you may normally placed in a compost bin to a degree so it makes sense.
i had this idea sense iv been using a Composer in real life. and also maybe "rarely" rare mushrooms would grow on it.
I never really use it I find it easier just to get a dung Bette or just use a phiomia but rare mushroom good idea
Cooking pot: Able to Set it to "cook mode" or "Recipe Mode" cooking mod allows you to cook meat and with a bottle and Berries (50) you can fill it up half way
Personally I think the entire "cooking" and "farming' of Ark needs to be revisited. It is all very basic and rather sad. We can teleport and transmit... but can't cook anything beyond a basic cooked meat... Yes I know you can build your own recipe's, but they too have limitations and honestly it seems as though Ark had taken the easy way out after seeing what Primitive Plus and Atlas have.
yes agree 100% and maybe you could get wellness buffs for cooking and eating better food. like extra Stamina
Yes advanced farming and advanced cooking would be cool. And more custom food variation ad tools, maybe you could enter the perks you want and it tells you possible combinations to make it.
Wood: Slightly Stronger and maybe a new look. Too look slightly better
This is another where I would say leave Wood as it is, but add new types. Such as: Lumber (primitive plus), Log (as in a log cabin), or Paneling. They would take extra steps to create and have their own durability. It would give us more to work and play around with.
i agree with you on this and i had a Idea about it called the "BMK" Building, Maintenance , Kit! and you uses it to repair buildings better and upgrade them. so ill list the tiers that could be in the Kit. Lumber: Better HP , more resistance agent the cold , and Reinforced wood that looks kinda like the "reinforced wooden parts" on a Stone build. for the Stone buildings its the same but with the Reinforced wooden walls, are slightly better then stone, due to it protecting you better from the elements and has equal HP to stone. or on AB you can get Fungle wood buildings that very slowly "regrow HP" however they are not as good as Stone but better then wood!
Water Well: able to place anywhere but has a Placing Range like a Tek Bubble shield
this was listed in the Google doc Ark does and i saw it!
Raft: Able to decompose overtime and needs Maintenance or it will break
No I hate the decomposing function and can’t figure out which setting turns it off
also FIX THE BUGS FOR THE RAFTS!
The reason I I agree isn't because I want to go out and fix the boat every once in a while, but because there are usually so many left behind when people get to where they are going. This would force them to become a bit more aware of their boats. I would say though, for those that intend to keep a boat, perhaps an ungraded version that has a slightly higher cost, but not as high as the metal variety could be an option. It would have a much slower maintenance if any at all. After all, it is sort of weird from a progression standpoint to go from log raft to metal powered raft.
Pipes and Wires: able to unlock them all with the the 3 Engrams (Stone Pipes, Iron and Wire) to save points
If Ark were a bit more skill based... That would be easy. Unlock "Stone Piping" and it would unlock all. Same for metal pipes, wires, etc. Of course, that would be a major change over of the engram system. So I guess adding Engram Packages, where some items are grouped together could help simplify the menu system as it is currently.
i agree. but this is just to make stuff easier
Maybe an anvil so you unlock pipe/wire then take it to an anvil And change it, or... have a pipe molder and a wire molder and the engrams are pre unlocked like the ax and maybe sparkpowder. Something
Water Tanks: Better Water Storage, stone 500 and Metal 1500
Agreed. If not as better storage from the start, that they need to have additional upgrades available. I am all about to cutting lag, but if you can't build near water the shear number of tanks you need can be exasperating on some maps/areas.
Never had this problem.
Through: shows Range but can Disable the range,
There is another post on this and I completely agree. Troughs, like tek generators, should have an option to show the range. I know there is a foundation spread, and that does work for now, but it seems like a simple QOL adjustment to me.
i feel the same for anything that has a AOE effect, and nearly everyone has this idea
yes please range!
trophy wall mount: Able to put any alpha drop , Special Dino drop and implant on the wall
I would like to add to this one to include a "Display Case" where you could display things like Chibi's or Tributes.
Yes also weapon stand, Display case, the armor dummy... ect.
maybe a little more customizable so you can adjust head angle, pose, ect.
Agreed. Perhaps unnecessary to game play, but it would allow you to decorate and personalize your space. Primitive plus has a few items and if they added to those and perhaps created some updated versions to move primitive plus items into a modern set - it would be a nice way to play around with your space (and a way to store items of certain types rather than relying on storage boxes and vaults all the time for the non-resource set)
Behmoth walls: With the behemoth gates you can unlock behemoth walls that has more HP
They are AWESOME in Atlas. No more doors for walls or incredible lag from the wall it takes to cover a distance. There is another post on this subject that goes into tall walls, larger ceilings and foundations etc, all of which would assist with the decrease in lag for large bases.
Noting wrong with less lag, DO IT GAME.
Stone: Slighy Better (can take at least 2 or 3 C4 for a wall)
As with wood and thatch, I think we just need more options. Cobblestone, Cement, Cinder block, Granite, Marble... etc.. All things that have been used as building materials and skipped over as building tier items. Some could be stronger than others and require harder to find or new resources, but the build would be worth the work.
same thing with the Building Kit. Brick is stronger and has much better insulation (same for adobe buildings) and Cement that is almost equal to metal but is not as strong but has better insulation and has better blast
Yes more options but maybe just two or three more options per tier no need for 10000 different ones
Personally, I am all for bring on the options, as opposed to applying limiters. We have had limiters, at least on console and vanilla gameplay, for far to long. Building with the same items year after year, map after map... Now that doesn't mean I want them to add things willy-nilly. I prefer fantasy-realism. Basically, has it been used or is used now and where and when. The eco-mods have some great examples with the empire additions and so do a few other mod authors.
Lance: Able to Hold it on the ground but its not as good
As I have never used one as my creature does more damage than I... It would give the item another purpose and that I am all for.
so like lay on the ground with it pointed up? No opinion I prefer sword except this one lance that does 101 damage so I kill dodos and say dodo killing 101
Tree Platform: Able to place it on trees in AB
There is no reason to disagree unless your a lazy developer, AGREE
(ark devs are not lazy don’t. Ban me)
Cannon: able to "ride it" Like in atlas and can fire it!
Dino leash: Able to disable the Range Ring
you get the idea!
Yes always able to disable and able range things
Chitin armor: Need to craft it on Smithy but Can Repair it on the go!
Personally, I am more of the frame of mind that we already do too much in our own inventories. I can see throwing together a thatch build with what you can find, but even wood should require more that what you can carry on you. Yes, I realize that this statement probably isn't agreeable to many as it would require the use of building stations earlier in the game - however it is simply my opinion. It would a bit more fantasy realism to the game if we had a few more steps to make things works. And this goes for craftables.
To make it seem a bit more "on the go" for nomadic players. I would suggest that a smithy saddle addition be available for most creatures. It wouldn't mean that creatures would all get a smithy like the Argy or Beaver, but that more saddles could have the smithy addition. Limitations would apply however. It would have a separate inventory from the creatures, the creatures could not be ridden while the smithy is placed on the saddle, and it would have a weight limit tied into the creature.
yes agree with this with mods to saddles ( i may do something like this as a Request) but its just to give chitin more of a uses because i rarely see anyone with it.
Yes with the original idea
Greenhouse Buildings: CHEAPER IN ENGRAM COST
If grouped together as with some of your other suggestions, I would say that yes, the cost should be lowered. However through trial and error I have found that only ceiling tiles are needed to get the effect so as is, the cost is not that high for the one piece.
I would also suggest adding an upgraded tier, possibly "Obsidian Glass" as the rock is typically glass like and it could provide a shadowing effect in bright areas.
my problem with greenhouse buildings is "for what they are worth" they are not worth those points, i would rather uses those points on a Saddle or another building part! and yes with the BMK i would like to see that
Keep it it’s fine also obi glass is cool
Harpoon Gun: 100% chance to get spear bolts back and can Find Better Quality's can be found
Better Quality yes, Spear bolts no.
IED: instead of a trip wire its just like a Mine
Simply adding a "mine" you can place under bushes and such so that the bush will grow over them and hide them would work. A new item as opposed to replacing one.
Agree and maybe some animals like parausars , troodons and wolfs can track them
Cool I’m not pvp though so...
Neither am I, just trying to put myself in their head space. Hiding them in bushes makes sense as putting them under the map probably wouldn't work. Unless they wanted to apply a leafy/grassy pattern that changes where you place it.
Metal: A slight new look (at least make it look even with the Plates) and somewhat stronger (5 or 7)
Again, I would add building tiers... Steel, Silver, etc... (these are more random than the others, but mostly because I prefer the look of the items earlier mentioned.
agree but not with the tiers. with the BMK you can get these tiers. Blaststeel that is very stronge agent explosives and has a almost "industrial look" but has the same HP has metal. Reinforced metal, is stronger the normal metal but tek is still better.
Steel blast proof and reinforced also agree
Honestly, as PvE player I am far more interested in the early game materials that I am the metal and/or tek tiers for building items. So the suggestions on this step are far more random than the others. The early game tiers are just far more entertaining to work and decorate with than the later two.
Lights: able to unlock each one by one engram
Another example of a possible skill to learn "lighting" and/or "advanced lighting". Or as a possible group of engrams as mentioned previously.
agree and maybe able to unlock stuff like wall lights!
I think it should be cheep for such an decorative things
Items without an official use could be termed as straight "decorative" and have a far cheaper cost. If they aren't willing to group things together by type, that would be a method that would allow you use use more of them without straining your engram too badly.
Grappling Hook: can hold it and throw it (like in atlas) or Crossbow for more range
Agreed. I LOVE the grappling hook in Atlas. I use it more than anything else.
Sure That would be fun
Fabricator: Able to Craft any smithy item on it faster. (to save space)
Honestly, I am sort of over the whole "one thing crafts all" experience. I would prefer they break it up and have at least a basic and upgraded version for each crafting station. For example, Construction Bench (building items), Chemistry Table (mortar and pestle items), Anvil (swords, knifes, arrows, tools, etc), Sewing Station (Armor), etc... A simplified version of what Primitive Plus has with a few more options.
i agree but if you can build anything with the rep then you should at least be able to craft smithy items on Fabs like this You first able to craft, then smithy , then fab and you can craft some of the smithy items like metal walls , armor , weapons etc. and the rep would
I think more diverse, armor, weapons, structures, Powders, food, but the Better versions can make the previous stuff.
electrical outlets: Able to Hide wires
Agreed. As long is it is required that they are powered and become visible when not or you might forget they are there.
Hide wires and pipes
Chainsaw: reduced wight on wood and other items, A super good gather rate and can Use Underwater (same with Drill)
As chainsaw put items into your own inventory, I do not think that this will work.
it would work just like a Drill, but for wood.
Nah just use a beaver
Any Harvesting item: Like the Oil Pump. some times you can get aton of oil or sometimes it will take longer
Adding variable to the collection may be more code that is needed. Personally I just go out hunt rocks or creatures that drop the oil that i need.
this is so that sometimes your oil from your oil pump may not get as much, same with water and gasballs and sometimes you get even more!
Never use much of these so no opinion, would this apply to windmills, just curious
It's all fun and games, until it doesn't collect what you need... j/k. I would imagine that if the formula was changed for the other collectors, the windmill could be done in the same manner.
AR: Does slight more damage per shot on the same target
I am okay with that.
sounds cool but what’s ar auto riffle?
AC: Able to shut off, can Pin code, Can Place on a window Frame
Agreed. I would also like to put in for an upgraded version, perhaps a tek AC that covers more area?
yes maybe a Tek Humidifier that is better and you don't need 500 ACs , Able to change the Temp of the area around you! too but cost element and has sizes
Agree with all
Grinder: Able to Turn Rock into sand on SE or rag, and Able to auto grind everything!
Not sure about the rock into sand... but the auto grind PLEASE!
they put this on PC (i think it said it in the patch notes) about the Auto grind everything
agree with rock and auto, sand would be an Engram though so you can’t get SE stuff on the other maps
Tracker: Able to place it on a Dino but it will stay on it FOREVER, like a imprint
I would prefer an upgrade to the current transponder. Perhaps a collar of sorts? or something you can add to a saddle?
agree but that what the transponder should be. place it on your dino , you can name it and if you lose the dino, find him!
Tranq Spear bolt: Does 4xs more Tranq Damage to Sea dinos
I would hope the do something for it some day. Honestly the reload is faster on my crossbow... so I have never really used the spear bolt.
2x I say
Fab Sniper: able to have Iron sights and can put a Holo scope
If you can upgrade it as such irl, then I would say you should be able to do so in game.
yes and it makes no sense cuz you need cristal to make a Scope but for a Fab sniper you don't need it....
Iron sights automatically and add scope or holo
Gas mask and Night Vision goggles: Cheeper
Rocket launcher: MUCH BETTER DAMAGE and can have Specal "rockets" that can be used as a Tranq
N/A for my gameplay
i was reading the Jurassic park book and this idea came to mind (worth a read BTW) but one of the characters (Robert Muldoon) had a Special Rocket launcher like item but instead of rockets . it shot Rocket Tranqs, and he used it one the rex. so it would need a Shock dart and a Rocket with a LOT MORE DRUGS and maybe Ammonit bile to make a Super Tranq!
electrical Prod: Two modes. Attack mode: does more damage then Pike and you can keep attacking without breaking insistently and Stun mode: One shot use and does A TON of Tranq damage
Could be interesting.
yes cuz why is it just one hit? i want to have a Stun rod to beat dinos to death with!
Riot Armor: 2 times better so its worth using. in terms of Armor (at least 175)
If they do not fix the riot baseline, they should at least add something between Riot and Tek.
Riot gear is underpowered
Tek Armor: MUCH better armor (like 250 each)
Tek Saddles: MUCH better armor like 90
Tek Rifle: 2 modes: Assault Mode, super Fast fire rate (small projectiles) and can't damage buildings (uses less Ammo) and DMR mode: The base Gun
Tek Railgun: able to activate a Normal scope, and A slighy Faster charge rate
Tek Mek Rockets: homing
Tek Claws: Much better damage and Does 50% AP damage
Tek Rocket Launcher : Able to Craft ammo but Not cheap and Can Have a Gauss Cannon mode (uses Element
Do I have tek? Yes. Do I use tek? No. Personally I find it cumbersome. If I go to jump, I fly. If I want to throw my little guy, the helmet resets. If I want to keep it powered, I have to carry element. Plus, it isn't as "end game" as it should be.Nor am I interested in being one of the many who all go around wearing the same suite of armor because skins don't work on it and to me, it doesn't scream "survival game" but "scifi game" so I am going to go and leave this one as is. Not saying your suggestions are good, nor that they are
agree tek is hard to use especially on console where your controls are limited
agree with this and i think their could be ways to make it better. what idk yet.
Also here are some other TLC ideas for you!
Fishing rod: more kinds of Bait, Ammonit bile (the best), meat (worst) and maybe a Better system of fishing. and more worth it to fish with better baits!
yes I never find the stuff to use fishing rods
God I hate fishing... In life and in game. But I have done both, and the latter needs some work. They should also upgrade the rod in my opinion. It is another tool that never received care. You can teleport to the fishing pond... but you are stuck using and old stick with string to fish...
Re-fertilizer: SUPER FERTILLZER! and it Boost them!
Using more than feces and thatch or a dung beetle could be the key to creating upgraded versions. As with your idea for consumables in the box. Use better items, create better fertilizer that can then create better re-fertilizer.
Shotgun: able to hold Trigger to fire both shots! and able to put Simple Rifle rounds (like a Elephant rifle) and is Stronge damage but not good range like the Longneck rifle
I generally only use the long neck... Mostly because I tranq creatures with it.
small and large rafts: for small places and for building more!
It would be nice to be able to get as creative with the boats as you can on Atlas. Perhaps not all the super large boats as there isn't enough water to go around, but for some of the smaller boats or at the very least, a better platform to build a boat on.
diagonal supports: for building bridges and stuff and I looks good
Horizontal supports for bridges... Literally just talked about this in game yesterday. PLEASE.
support: make the range structures can go without pillar bigger
Honestly it makes sense, you can't build out in irl without the support to do so. What they could change however, in my opinion, is how far each type of material can reach out, and if the horizontal supports as listed above were added, that they could be used to further the reach.
something so things can fit perfectly to spaces or just clip a lot
This is something that both Ark and Altas miss out on. Auto-snapping. Basically any storage unit, box, or decorative, could be set to have an autosnap function to walls so that the could be neat and straight. The option to turn them off would also exist, but this way the frustration of crooked vault could be minimized.
storage: gargantuan storage chest,
I would prefer a more split storage as opposed to larger storage. A different storage box for each type of storage item unique to the item. Such as "Weapons Rack". Basic holds 100 items, upgraded versions could hold more. etc. It would be a way to quickly sort your inventory as with the dedicated storage while giving the space some decorative and customization options.
maybe specified storage so it’s holds more and costs less but it can only hold one type of thing ex:
Are you referring to a downgraded version of the dedicated storage or item type storage as somewhat outlined above?