Jump to content

SapphireSam7

Members
  • Content Count

    262
  • Joined

  • Last visited

  • Feedback

    N/A

Community Reputation

70 First Tame

3 Followers

About SapphireSam7

  • Rank
    Cloth Armor

Personal Information

  • ARK Platforms Owned
    Xbox
    PS4

Recent Profile Visitors

649 profile views
  1. I was going to just mention a few, but the conversation is fun, so here I go - Water Skin: Able to keep water in it without the leak Personally I think that while it is annoying that the water will leak/evaporate from the skin, it sort of makes sense. It pushes you to upgrade to the water jar. i kinda feel the same but water skins (through out history) have been very handy, i understand if some things leak and evaporate but too me, the water skin is a Effective to hold water as a Wet paper towel well I think that they should maybe half the speed of decay Perhaps a lowering of the speed of decay/evaporation then would be a compromise. Most of the maps I have played usually have water often enough it has not been a massive concern. And when I do travel - I have focused on using jars. Changing that decay time may be the right move. Spear: has Debility and can set on fire for damage: (leave it in a fire for a Minute) then it will be like the fire Spear from Genesis I have no issue with the ability to set a spear on fire depending on a method and conditions. Do you use a separate recipe for it? Do you wave it over another's torch or campfire? How long is it expect to last? this i have been debating. ether A: Leave it in a Fire and it would last like a Minute before "spoiling" or make it like SE were you need proponent but at that tier you don't need spears Durability soooooo YES. I’d like to use my spears more than 5 times when lucky, but i think maybe like for fire spears make it hard to get like sparkpowder and torch and spear or something Using Spark powder would give another legit use for the resources. So I am good with that recipe. Plus it is pretty early game stuff, so it fits in line before a sword. Slingshot: Should be Replaced with a Sling that is thrown kinda like a Bola but you Fling Rocks or Flint (Rock for Torpor and Flint for Damage) I can't say I have ever use the one available in game. I have always skipped over it - so I cannot really comment on this one. thats one of the main reasons. to me is would be easier to make a sling then a Sligshot, and plus gives Very early one players a ok weapon for range I don’t know what the difference is but I like the slingshot, I think flint for damage is a great idea. Maybe there can be a sling and a slingshot. I would imagine that having both would be better than one of the other. I don't use the Slingshot, but for those that do, removing something they are used to could do more harm than good. Having options though to try new things is not a bad option though. It allows players to build that preference and choose what works best for them. Club: Able to add stone to make it do more damage like a Tier one sword I am trying to imagine how this would be constructed. Are you suggesting your player pick up a large rock and carry it around or are you thinking they are tying rocks to the already existing club to give it some added damage markers? And if so, how does this effect the durability of the item? tbh i don't know. but i was thinking, maybe as a Tier for a early one player would be a Warclub, just like a Rock in a Thick piece of wood as a "sword" for early players but then the club would have no uses. I say make a metal club that does double the damage as reg but triple the torpor, the recipe would be wood metal and fiber. Maybe a ten club too. Thatch Structures: A slight visual upgrade. Walls, Foundations and Doors look like Very Crapy Bamboo Tied together. but the roofs look the same. Personally I am all for leaving thatch as it is and adding a separate tier for bamboo. We have a lot of bushes in game that look like it and it would be nice to have another building tier to play with. We haven't gotten one in ages. As for it's durability... it could fall between thatch and wood or be the same as one or the other. this is just kinda a nit pick cuz "realistically" that would be hard to stand one without you falling through it like a Carton! New bamboo sounds good and most thatch looks terabal but i think it’s supposed too. Well, thatch is a pretty basic product. Not meant for long term survival. At least not in my mind. So if it looks horrid, all the more reason to move by. That is not to say if they decided a a Structure TLC that it couldn't use one. Smoke bomb: Able to change Color of smoke and can make dinos "loose you" Dying the smoke could be a fun way to do events or games. Giving the smoke bombs unique abilities based on unique recipes could be a way to generate more usage from them. thank you! and plus you could scare people with green gas lol YES SO COOL THROW 50 AND YOU WILL TRIGGER HALLOWEEN, or at least It’ll look like it. Simple bed: a slight new look This is another item where I kinda prefer the simple bed where it is at, however, I would like to have an upgraded version of it. It seems odd to me that we go from a simple bed, to a bunk bed, to a tek pod. It seems as though we missed some steps in between. another nit pick cuz LOOK AT IT! that would suck to sleep on! the sleeping bag looks Conferrable, the simple bed looks like wood! Maybe a mattress would be nice. But blue, there is not much more too add in between them, res pawn destroy bed, 5 respawn 2.5 respawn And tek. Maybe an insta respawn but not much else. I was thinking from more a decorative and progression standpoint than what each bed will do for you. There could be a double bed, or a feather down bed (another use for feathers in Primitive Plus), etc... Additional benefits could be healing while sleeping, healing while laying down on the bed (not sleeping but a way to gain health while inactive), or frankly, just for some personality. Training Dummy: Able to count range damage , Special damage (torpor , Fire , Gas etc) A way to measure skills. I am good with that. No opinion Not that I use them but I like this idea, also maybe a way too track history of attacks. Flags: Able to unlock all of them by one Engram On Atlas you could word it as having one flag in which you can flip through different designs, but on Ark where they have separated everything out, I do not see them doing so without a complete overhaul. That said, I can see what you are getting at. Engram Points are limited and having to purchase flags individually is not exactly cost effective. this is true. i love building in altas, to me its better sense "hey i have a wall! i can turn it into a Window and it makes sense. but maybe it could be a way to unlock a tone of flag types like wall flags , Flag poles etc Aren’t flags just decor, no purpose? Anyway, maybe unlock flag the have a painting station where you put in stuff and it uses half the paint and can paint everything. That could be a method you could use to keep all the engrams linked under one. A flag station where you choose the looks, colors, and can paint the flag. If the goal is to limit a "flag" for decorative/tribal marking purposes to a single engram to learn rather than to require you to spend your hard earned engram points on a variety of items. Standing torch: Able to place underwater with Angler gel I had been hoping with Genesis and their Ocean Biome we would be getting more for the underwater building options, but low and behold... building once again takes a back seat. Had they done so we may have some lighting options for the underwater territories... but that was not meant to be. As such, I would have to agree that your torch method is a decent idea. Plus it gives another use for Angler gel. Another was one I spoke on another post where adding it to colors before applying them could change them to a fluorescent variety to match to colors of aberration. yes. Ark needs some more things for those that wan't to live at sea! like a Food chain to balance out the animals so its just not ENDLESS SHARKS!, or something No more Excessive sharks! Also more lighting, maybe anglers rarely drop angler bulbs to make an aqua lamp that’s blue/white A little off the initial topic on this one, but I agree, no more sharks! There are more than that in the ocean today and I am pretty sure the same remained true once upon a time. Even it you don't go for realism, there are always fantasy creatures. There needs to be a bit more variety. And the angler bulb is a unique idea. Can't say I have seen that one here in the forums. Could be interesting to use or create a light with it. Compost bin: Adds a Buff for Plants (can't stack) and can place any Organic Item like Eggs, rotten meat , Chitin, thatch , fibber etc to make fertilizer I have used it before, and honestly, would be happy to simply have the thing hold more line items. Adding the items you listed however, would make sense as those are items you may normally placed in a compost bin to a degree so it makes sense. i had this idea sense iv been using a Composer in real life. and also maybe "rarely" rare mushrooms would grow on it. I never really use it I find it easier just to get a dung Bette or just use a phiomia but rare mushroom good idea Cooking pot: Able to Set it to "cook mode" or "Recipe Mode" cooking mod allows you to cook meat and with a bottle and Berries (50) you can fill it up half way Personally I think the entire "cooking" and "farming' of Ark needs to be revisited. It is all very basic and rather sad. We can teleport and transmit... but can't cook anything beyond a basic cooked meat... Yes I know you can build your own recipe's, but they too have limitations and honestly it seems as though Ark had taken the easy way out after seeing what Primitive Plus and Atlas have. yes agree 100% and maybe you could get wellness buffs for cooking and eating better food. like extra Stamina Yes advanced farming and advanced cooking would be cool. And more custom food variation ad tools, maybe you could enter the perks you want and it tells you possible combinations to make it. Wood: Slightly Stronger and maybe a new look. Too look slightly better This is another where I would say leave Wood as it is, but add new types. Such as: Lumber (primitive plus), Log (as in a log cabin), or Paneling. They would take extra steps to create and have their own durability. It would give us more to work and play around with. i agree with you on this and i had a Idea about it called the "BMK" Building, Maintenance , Kit! and you uses it to repair buildings better and upgrade them. so ill list the tiers that could be in the Kit. Lumber: Better HP , more resistance agent the cold , and Reinforced wood that looks kinda like the "reinforced wooden parts" on a Stone build. for the Stone buildings its the same but with the Reinforced wooden walls, are slightly better then stone, due to it protecting you better from the elements and has equal HP to stone. or on AB you can get Fungle wood buildings that very slowly "regrow HP" however they are not as good as Stone but better then wood! BMK upvote! Water Well: able to place anywhere but has a Placing Range like a Tek Bubble shield Like it. this was listed in the Google doc Ark does and i saw it! ...netral Raft: Able to decompose overtime and needs Maintenance or it will break Agreed No I hate the decomposing function and can’t figure out which setting turns it off also FIX THE BUGS FOR THE RAFTS! The reason I I agree isn't because I want to go out and fix the boat every once in a while, but because there are usually so many left behind when people get to where they are going. This would force them to become a bit more aware of their boats. I would say though, for those that intend to keep a boat, perhaps an ungraded version that has a slightly higher cost, but not as high as the metal variety could be an option. It would have a much slower maintenance if any at all. After all, it is sort of weird from a progression standpoint to go from log raft to metal powered raft. Pipes and Wires: able to unlock them all with the the 3 Engrams (Stone Pipes, Iron and Wire) to save points If Ark were a bit more skill based... That would be easy. Unlock "Stone Piping" and it would unlock all. Same for metal pipes, wires, etc. Of course, that would be a major change over of the engram system. So I guess adding Engram Packages, where some items are grouped together could help simplify the menu system as it is currently. i agree. but this is just to make stuff easier Maybe an anvil so you unlock pipe/wire then take it to an anvil And change it, or... have a pipe molder and a wire molder and the engrams are pre unlocked like the ax and maybe sparkpowder. Something Water Tanks: Better Water Storage, stone 500 and Metal 1500 Agreed. If not as better storage from the start, that they need to have additional upgrades available. I am all about to cutting lag, but if you can't build near water the shear number of tanks you need can be exasperating on some maps/areas. agree Never had this problem. Through: shows Range but can Disable the range, There is another post on this and I completely agree. Troughs, like tek generators, should have an option to show the range. I know there is a foundation spread, and that does work for now, but it seems like a simple QOL adjustment to me. i feel the same for anything that has a AOE effect, and nearly everyone has this idea yes please range! trophy wall mount: Able to put any alpha drop , Special Dino drop and implant on the wall I would like to add to this one to include a "Display Case" where you could display things like Chibi's or Tributes. agree Yes also weapon stand, Display case, the armor dummy... ect. maybe a little more customizable so you can adjust head angle, pose, ect. Agreed. Perhaps unnecessary to game play, but it would allow you to decorate and personalize your space. Primitive plus has a few items and if they added to those and perhaps created some updated versions to move primitive plus items into a modern set - it would be a nice way to play around with your space (and a way to store items of certain types rather than relying on storage boxes and vaults all the time for the non-resource set) Behmoth walls: With the behemoth gates you can unlock behemoth walls that has more HP They are AWESOME in Atlas. No more doors for walls or incredible lag from the wall it takes to cover a distance. There is another post on this subject that goes into tall walls, larger ceilings and foundations etc, all of which would assist with the decrease in lag for large bases. YES Noting wrong with less lag, DO IT GAME. Stone: Slighy Better (can take at least 2 or 3 C4 for a wall) As with wood and thatch, I think we just need more options. Cobblestone, Cement, Cinder block, Granite, Marble... etc.. All things that have been used as building materials and skipped over as building tier items. Some could be stronger than others and require harder to find or new resources, but the build would be worth the work. same thing with the Building Kit. Brick is stronger and has much better insulation (same for adobe buildings) and Cement that is almost equal to metal but is not as strong but has better insulation and has better blast Yes more options but maybe just two or three more options per tier no need for 10000 different ones Personally, I am all for bring on the options, as opposed to applying limiters. We have had limiters, at least on console and vanilla gameplay, for far to long. Building with the same items year after year, map after map... Now that doesn't mean I want them to add things willy-nilly. I prefer fantasy-realism. Basically, has it been used or is used now and where and when. The eco-mods have some great examples with the empire additions and so do a few other mod authors. Lance: Able to Hold it on the ground but its not as good As I have never used one as my creature does more damage than I... It would give the item another purpose and that I am all for. agree so like lay on the ground with it pointed up? No opinion I prefer sword except this one lance that does 101 damage so I kill dodos and say dodo killing 101 Tree Platform: Able to place it on trees in AB Agreed. agree There is no reason to disagree unless your a lazy developer, AGREE (ark devs are not lazy don’t. Ban me) Cannon: able to "ride it" Like in atlas and can fire it! Agreed agree LOL Sure Dino leash: Able to disable the Range Ring Agreed you get the idea! Yes always able to disable and able range things Chitin armor: Need to craft it on Smithy but Can Repair it on the go! Personally, I am more of the frame of mind that we already do too much in our own inventories. I can see throwing together a thatch build with what you can find, but even wood should require more that what you can carry on you. Yes, I realize that this statement probably isn't agreeable to many as it would require the use of building stations earlier in the game - however it is simply my opinion. It would a bit more fantasy realism to the game if we had a few more steps to make things works. And this goes for craftables. To make it seem a bit more "on the go" for nomadic players. I would suggest that a smithy saddle addition be available for most creatures. It wouldn't mean that creatures would all get a smithy like the Argy or Beaver, but that more saddles could have the smithy addition. Limitations would apply however. It would have a separate inventory from the creatures, the creatures could not be ridden while the smithy is placed on the saddle, and it would have a weight limit tied into the creature. yes agree with this with mods to saddles ( i may do something like this as a Request) but its just to give chitin more of a uses because i rarely see anyone with it. Yes with the original idea Greenhouse Buildings: CHEAPER IN ENGRAM COST If grouped together as with some of your other suggestions, I would say that yes, the cost should be lowered. However through trial and error I have found that only ceiling tiles are needed to get the effect so as is, the cost is not that high for the one piece. I would also suggest adding an upgraded tier, possibly "Obsidian Glass" as the rock is typically glass like and it could provide a shadowing effect in bright areas. my problem with greenhouse buildings is "for what they are worth" they are not worth those points, i would rather uses those points on a Saddle or another building part! and yes with the BMK i would like to see that Keep it it’s fine also obi glass is cool Harpoon Gun: 100% chance to get spear bolts back and can Find Better Quality's can be found Better Quality yes, Spear bolts no. agree Fully agree IED: instead of a trip wire its just like a Mine Simply adding a "mine" you can place under bushes and such so that the bush will grow over them and hide them would work. A new item as opposed to replacing one. Agree and maybe some animals like parausars , troodons and wolfs can track them Cool I’m not pvp though so... Neither am I, just trying to put myself in their head space. Hiding them in bushes makes sense as putting them under the map probably wouldn't work. Unless they wanted to apply a leafy/grassy pattern that changes where you place it. Metal: A slight new look (at least make it look even with the Plates) and somewhat stronger (5 or 7) Again, I would add building tiers... Steel, Silver, etc... (these are more random than the others, but mostly because I prefer the look of the items earlier mentioned. agree but not with the tiers. with the BMK you can get these tiers. Blaststeel that is very stronge agent explosives and has a almost "industrial look" but has the same HP has metal. Reinforced metal, is stronger the normal metal but tek is still better. Steel blast proof and reinforced also agree Honestly, as PvE player I am far more interested in the early game materials that I am the metal and/or tek tiers for building items. So the suggestions on this step are far more random than the others. The early game tiers are just far more entertaining to work and decorate with than the later two. Lights: able to unlock each one by one engram Another example of a possible skill to learn "lighting" and/or "advanced lighting". Or as a possible group of engrams as mentioned previously. agree and maybe able to unlock stuff like wall lights! I think it should be cheep for such an decorative things Items without an official use could be termed as straight "decorative" and have a far cheaper cost. If they aren't willing to group things together by type, that would be a method that would allow you use use more of them without straining your engram too badly. Grappling Hook: can hold it and throw it (like in atlas) or Crossbow for more range Agreed. I LOVE the grappling hook in Atlas. I use it more than anything else. agree Sure That would be fun Fabricator: Able to Craft any smithy item on it faster. (to save space) Honestly, I am sort of over the whole "one thing crafts all" experience. I would prefer they break it up and have at least a basic and upgraded version for each crafting station. For example, Construction Bench (building items), Chemistry Table (mortar and pestle items), Anvil (swords, knifes, arrows, tools, etc), Sewing Station (Armor), etc... A simplified version of what Primitive Plus has with a few more options. i agree but if you can build anything with the rep then you should at least be able to craft smithy items on Fabs like this You first able to craft, then smithy , then fab and you can craft some of the smithy items like metal walls , armor , weapons etc. and the rep would I think more diverse, armor, weapons, structures, Powders, food, but the Better versions can make the previous stuff. electrical outlets: Able to Hide wires Agreed. As long is it is required that they are powered and become visible when not or you might forget they are there. agree Hide wires and pipes Chainsaw: reduced wight on wood and other items, A super good gather rate and can Use Underwater (same with Drill) As chainsaw put items into your own inventory, I do not think that this will work. it would work just like a Drill, but for wood. Nah just use a beaver Any Harvesting item: Like the Oil Pump. some times you can get aton of oil or sometimes it will take longer Adding variable to the collection may be more code that is needed. Personally I just go out hunt rocks or creatures that drop the oil that i need. this is so that sometimes your oil from your oil pump may not get as much, same with water and gasballs and sometimes you get even more! Never use much of these so no opinion, would this apply to windmills, just curious It's all fun and games, until it doesn't collect what you need... j/k. I would imagine that if the formula was changed for the other collectors, the windmill could be done in the same manner. AR: Does slight more damage per shot on the same target I am okay with that. sounds cool but what’s ar auto riffle? yep AC: Able to shut off, can Pin code, Can Place on a window Frame Agreed. I would also like to put in for an upgraded version, perhaps a tek AC that covers more area? yes maybe a Tek Humidifier that is better and you don't need 500 ACs , Able to change the Temp of the area around you! too but cost element and has sizes Agree with all Grinder: Able to Turn Rock into sand on SE or rag, and Able to auto grind everything! Not sure about the rock into sand... but the auto grind PLEASE! they put this on PC (i think it said it in the patch notes) about the Auto grind everything agree with rock and auto, sand would be an Engram though so you can’t get SE stuff on the other maps Tracker: Able to place it on a Dino but it will stay on it FOREVER, like a imprint I would prefer an upgrade to the current transponder. Perhaps a collar of sorts? or something you can add to a saddle? agree but that what the transponder should be. place it on your dino , you can name it and if you lose the dino, find him! Agree Tranq Spear bolt: Does 4xs more Tranq Damage to Sea dinos I would hope the do something for it some day. Honestly the reload is faster on my crossbow... so I have never really used the spear bolt. agree 100% 2x I say Fab Sniper: able to have Iron sights and can put a Holo scope If you can upgrade it as such irl, then I would say you should be able to do so in game. yes and it makes no sense cuz you need cristal to make a Scope but for a Fab sniper you don't need it.... Iron sights automatically and add scope or holo Gas mask and Night Vision goggles: Cheeper Agreed yes Yes Rocket launcher: MUCH BETTER DAMAGE and can have Specal "rockets" that can be used as a Tranq N/A for my gameplay i was reading the Jurassic park book and this idea came to mind (worth a read BTW) but one of the characters (Robert Muldoon) had a Special Rocket launcher like item but instead of rockets . it shot Rocket Tranqs, and he used it one the rex. so it would need a Shock dart and a Rocket with a LOT MORE DRUGS and maybe Ammonit bile to make a Super Tranq! Yes electrical Prod: Two modes. Attack mode: does more damage then Pike and you can keep attacking without breaking insistently and Stun mode: One shot use and does A TON of Tranq damage Could be interesting. yes cuz why is it just one hit? i want to have a Stun rod to beat dinos to death with! Yes Riot Armor: 2 times better so its worth using. in terms of Armor (at least 175) If they do not fix the riot baseline, they should at least add something between Riot and Tek. yes Riot gear is underpowered -------------------------------------------------------------------------------------------------------------------------------------------- Tek Tek Armor: MUCH better armor (like 250 each) Tek Saddles: MUCH better armor like 90 Tek Rifle: 2 modes: Assault Mode, super Fast fire rate (small projectiles) and can't damage buildings (uses less Ammo) and DMR mode: The base Gun Tek Railgun: able to activate a Normal scope, and A slighy Faster charge rate Tek Mek Rockets: homing Tek Claws: Much better damage and Does 50% AP damage Tek Rocket Launcher : Able to Craft ammo but Not cheap and Can Have a Gauss Cannon mode (uses Element Do I have tek? Yes. Do I use tek? No. Personally I find it cumbersome. If I go to jump, I fly. If I want to throw my little guy, the helmet resets. If I want to keep it powered, I have to carry element. Plus, it isn't as "end game" as it should be.Nor am I interested in being one of the many who all go around wearing the same suite of armor because skins don't work on it and to me, it doesn't scream "survival game" but "scifi game" so I am going to go and leave this one as is. Not saying your suggestions are good, nor that they are agree tek is hard to use especially on console where your controls are limited agree with this and i think their could be ways to make it better. what idk yet. Also here are some other TLC ideas for you! Fishing rod: more kinds of Bait, Ammonit bile (the best), meat (worst) and maybe a Better system of fishing. and more worth it to fish with better baits! yes I never find the stuff to use fishing rods God I hate fishing... In life and in game. But I have done both, and the latter needs some work. They should also upgrade the rod in my opinion. It is another tool that never received care. You can teleport to the fishing pond... but you are stuck using and old stick with string to fish... Re-fertilizer: SUPER FERTILLZER! and it Boost them! Sure Using more than feces and thatch or a dung beetle could be the key to creating upgraded versions. As with your idea for consumables in the box. Use better items, create better fertilizer that can then create better re-fertilizer. Shotgun: able to hold Trigger to fire both shots! and able to put Simple Rifle rounds (like a Elephant rifle) and is Stronge damage but not good range like the Longneck rifle great ideas I generally only use the long neck... Mostly because I tranq creatures with it. small and large rafts: for small places and for building more! It would be nice to be able to get as creative with the boats as you can on Atlas. Perhaps not all the super large boats as there isn't enough water to go around, but for some of the smaller boats or at the very least, a better platform to build a boat on. diagonal supports: for building bridges and stuff and I looks good Horizontal supports for bridges... Literally just talked about this in game yesterday. PLEASE. support: make the range structures can go without pillar bigger Honestly it makes sense, you can't build out in irl without the support to do so. What they could change however, in my opinion, is how far each type of material can reach out, and if the horizontal supports as listed above were added, that they could be used to further the reach. something so things can fit perfectly to spaces or just clip a lot This is something that both Ark and Altas miss out on. Auto-snapping. Basically any storage unit, box, or decorative, could be set to have an autosnap function to walls so that the could be neat and straight. The option to turn them off would also exist, but this way the frustration of crooked vault could be minimized. storage: gargantuan storage chest, I would prefer a more split storage as opposed to larger storage. A different storage box for each type of storage item unique to the item. Such as "Weapons Rack". Basic holds 100 items, upgraded versions could hold more. etc. It would be a way to quickly sort your inventory as with the dedicated storage while giving the space some decorative and customization options. maybe specified storage so it’s holds more and costs less but it can only hold one type of thing ex: wood thatch meat buildings stone(flint metal) fiber berries Are you referring to a downgraded version of the dedicated storage or item type storage as somewhat outlined above?
  2. I noticed your post a few days ago and liked it. I read over it from my phone and for the most part, I like the idea and thought put behind the different items. Now that I am at a computer, I wanted to further comment on it. I have copied your lines down and put them to bullets in once color while my comments are in another. Water Skin: Able to keep water in it without the leak Personally I think that while it is annoying that the water will leak/evaporate from the skin, it sort of makes sense. It pushes you to upgrade to the water jar. Spear: has Debility and can set on fire for damage: (leave it in a fire for a Minute) then it will be like the fire Spear from Genesis I have no issue with the ability to set a spear on fire depending on a method and conditions. Do you use a separate recipe for it? Do you wave it over another's torch or campfire? How long is it expect to last? Slingshot: Should be Replaced with a Sling that is thrown kinda like a Bola but you Fling Rocks or Flint (Rock for Torpor and Flint for Damage) I can't say I have ever use the one available in game. I have always skipped over it - so I cannot really comment on this one. Club: Able to add stone to make it do more damage like a Tier one sword I am trying to imagine how this would be constructed. Are you suggesting your player pick up a large rock and carry it around or are you thinking they are tying rocks to the already existing club to give it some added damage markers? And if so, how does this effect the durability of the item? Thatch Structures: A slight visual upgrade. Walls, Foundations and Doors look like Very Crapy Bamboo Tied together. but the roofs look the same. Personally I am all for leaving thatch as it is and adding a separate tier for bamboo. We have a lot of bushes in game that look like it and it would be nice to have another building tier to play with. We haven't gotten one in ages. As for it's durability... it could fall between thatch and wood or be the same as one or the other. Smoke bomb: Able to change Color of smoke and can make dinos "loose you" Dying the smoke could be a fun way to do events or games. Giving the smoke bombs unique abilities based on unique recipes could be a way to generate more usage from them. Simple bed: a slight new look This is another item where I kinda prefer the simple bed where it is at, however, I would like to have an upgraded version of it. It seems odd to me that we go from a simple bed, to a bunk bed, to a tek pod. It seems as though we missed some steps in between. Training Dummy: Able to count range damage , Special damage (torpor , Fire , Gas etc) A way to measure skills. I am good with that. Flags: Able to unlock all of them by one Engram On Atlas you could word it as having one flag in which you can flip through different designs, but on Ark where they have separated everything out, I do not see them doing so without a complete overhaul. That said, I can see what you are getting at. Engram Points are limited and having to purchase flags individually is not exactly cost effective. Standing torch: Able to place underwater with Angler gel I had been hoping with Genesis and their Ocean Biome we would be getting more for the underwater building options, but low and behold... building once again takes a back seat. Had they done so we may have some lighting options for the underwater territories... but that was not meant to be. As such, I would have to agree that your torch method is a decent idea. Plus it gives another use for Angler gel. Another was one I spoke on another post where adding it to colors before applying them could change them to a fluorescent variety to match to colors of aberration. Compost bin: Adds a Buff for Plants (can't stack) and can place any Organic Item like Eggs, rotten meat , Chitin, thatch , fibber etc to make fertilizer I have used it before, and honestly, would be happy to simply have the thing hold more line items. Adding the items you listed however, would make sense as those are items you may normally placed in a compost bin to a degree so it makes sense. Cooking pot: Able to Set it to "cook mode" or "Recipe Mode" cooking mod allows you to cook meat and with a bottle and Berries (50) you can fill it up half way Personally I think the entire "cooking" and "farming' of Ark needs to be revisited. It is all very basic and rather sad. We can teleport and transmit... but can't cook anything beyond a basic cooked meat... Yes I know you can build your own recipe's, but they too have limitations and honestly it seems as though Ark had taken the easy way out after seeing what Primitive Plus and Atlas have. Wood: Slightly Stronger and maybe a new look. Too look slightly better This is another where I would say leave Wood as it is, but add new types. Such as: Lumber (primitive plus), Log (as in a log cabin), or Paneling. They would take extra steps to create and have their own durability. It would give us more to work and play around with. Water Well: able to place anywhere but has a Placing Range like a Tek Bubble shield Like it. Raft: Able to decompose overtime and needs Maintenance or it will break Agreed Pipes and Wires: able to unlock them all with the the 3 Engrams (Stone Pipes, Iron and Wire) to save points If Ark were a bit more skill based... That would be easy. Unlock "Stone Piping" and it would unlock all. Same for metal pipes, wires, etc. Of course, that would be a major change over of the engram system. So I guess adding Engram Packages, where some items are grouped together could help simplify the menu system as it is currently. Water Tanks: Better Water Storage, stone 500 and Metal 1500 Agreed. If not as better storage from the start, that they need to have additional upgrades available. I am all about to cutting lag, but if you can't build near water the shear number of tanks you need can be exasperating on some maps/areas. Through: shows Range but can Disable the range, There is another post on this and I completely agree. Troughs, like tek generators, should have an option to show the range. I know there is a foundation spread, and that does work for now, but it seems like a simple QOL adjustment to me. trophy wall mount: Able to put any alpha drop , Special Dino drop and implant on the wall I would like to add to this one to include a "Display Case" where you could display things like Chibi's or Tributes. Behmoth walls: With the behemoth gates you can unlock behemoth walls that has more HP They are AWESOME in Atlas. No more doors for walls or incredible lag from the wall it takes to cover a distance. There is another post on this subject that goes into tall walls, larger ceilings and foundations etc, all of which would assist with the decrease in lag for large bases. Stone: Slighy Better (can take at least 2 or 3 C4 for a wall) As with wood and thatch, I think we just need more options. Cobblestone, Cement, Cinderblock, Granite, Marble... etc.. All things that have been used as building materials and skipped over as building tier items. Some could be stronger than others and require harder to find or new resources, but the build would be worth the work. Lance: Able to Hold it on the ground but its not as good As I have never used one as my creature does more damage than I... It would give the item another purpose and that I am all for. Tree Platform: Able to place it on trees in AB Agreed. Cannon: able to "ride it" Like in atlas and can fire it! Agreed Dino leash: Able to disable the Range Ring Agreed Chitin armor: Need to craft it on Smithy but Can Repair it on the go! Personally, I am more of the frame of mind that we already do too much in our own inventories. I can see throwing together a thatch build with what you can find, but even wood should require more that what you can carry on you. Yes, I realize that this statement probably isn't agreeable to many as it would require the use of building stations earlier in the game - however it is simply my opinion. It would a bit more fantasy realism to the game if we had a few more steps to make things works. And this goes for craftables. To make it seem a bit more "on the go" for nomadic players. I would suggest that a smithy saddle addition be available for most creatures. It wouldn't mean that creatures would all get a smithy like the Argy or Beaver, but that more saddles could have the smithy addition. Limitations would apply however. It would have a separate inventory from the creatures, the creatures could not be ridden while the smithy is placed on the saddle, and it would have a weight limit tied into the creature. Greenhouse Buildings: CHEAPER IN ENGRAM COST If grouped together as with some of your other suggestions, I would say that yes, the cost should be lowered. However through trial and error I have found that only ceiling tiles are needed to get the effect so as is, the cost is not that high for the one piece. I would also suggest adding an upgraded tier, possibly "Obsidian Glass" as the rock is typically glass like and it could provide a shadowing effect in bright areas. Harpoon Gun: 100% chance to get spear bolts back and can Find Better Quality's can be found Better Quality yes, Spear bolts no. IED: instead of a trip wire its just like a Mine Simply adding a "mine" you can place under bushes and such so that the bush will grow over them and hide them would work. A new item as opposed to replacing one. Metal: A slight new look (at least make it look even with the Plates) and somewhat stronger (5 or 7) Again, I would add building tiers... Steel, Silver, etc... (these are more random than the others, but mostly because I prefer the look of the items earlier mentioned. Lights: able to unlock each one by one engram Another example of a possible skill to learn "lighting" and/or "advanced lighting". Or as a possible group of engrams as mentioned previously. Grappling Hook: can hold it and throw it (like in atlas) or Crossbow for more range Agreed. I LOVE the grappling hook in Atlas. I use it more than anything else. Fabricator: Able to Craft any smithy item on it faster. (to save space) Honestly, I am sort of over the whole "one thing crafts all" experience. I would prefer they break it up and have at least a basic and upgraded version for each crafting station. For example, Construction Bench (building items), Chemistry Table (mortar and pestle items), Anvil (swords, knifes, arrows, tools, etc), Sewing Station (Armor), etc... A simplified version of what Primitive Plus has with a few more options. electrical outlets: Able to Hide wires Agreed. As long is it is required that they are powered and become visible when not or you might forget they are there. Chainsaw: reduced wight on wood and other items, A super good gather rate and can Use Underwater (same with Drill) As chainsaw put items into your own inventory, I do not think that this will work. Any Harvesting item: Like the Oil Pump. some times you can get aton of oil or sometimes it will take longer Adding variable to the collection may be more code that is needed. Personally I just go out hunt rocks or creatures that drop the oil that i need. AR: Does slight more damage per shot on the same target I am okay with that. AC: Able to shut off, can Pin code, Can Place on a window Frame Agreed. I would also like to put in for an upgraded version, perhaps a tek AC that covers more area? Grinder: Able to Turn Rock into sand on SE or rag, and Able to auto grind everything! Not sure about the rock into sand... but the auto grind PLEASE! Tracker: Able to place it on a Dino but it will stay on it FOREVER, like a imprint I would prefer an upgrade to the current transponder. Perhaps a collar of sorts? or something you can add to a saddle? Tranq Spear bolt: Does 4xs more Tranq Damage to Sea dinos I would hope the do something for it some day. Honestly the reload is faster on my crossbow... so I have never really used the spear bolt. Fab Sniper: able to have Iron sights and can put a Holo scope If you can upgrade it as such irl, then I would say you should be able to do so in game. Gas mask and Night Vision goggles: Cheeper Agreed Rocket launcher: MUCH BETTER DAMAGE and can have Specal "rockets" that can be used as a Tranq N/A for my gameplay electrical Prod: Two modes. Attack mode: does more damage then Pike and you can keep attacking without breaking insistently and Stun mode: One shot use and does A TON of Tranq damage Could be interesting. Riot Armor: 2 times better so its worth using. in terms of Armor (at least 175) If they do not fix the riot baseline, they should at least add something between Riot and Tek. -------------------------------------------------------------------------------------------------------------------------------------------- Tek Tek Armor: MUCH better armor (like 250 each) Tek Saddles: MUCH better armor like 90 Tek Rifle: 2 modes: Assault Mode, super Fast fire rate (small projectiles) and can't damage buildings (uses less Ammo) and DMR mode: The base Gun Tek Railgun: able to activate a Normal scope, and A slighy Faster charge rate Tek Mek Rockets: homing Tek Claws: Much better damage and Does 50% AP damage Tek Rocket Launcher : Able to Craft ammo but Not cheap and Can Have a Gauss Cannon mode (uses Element Do I have tek? Yes. Do I use tek? No. Personally I find it cumbersome. If I go to jump, I fly. If I want to throw my little guy, the helmet resets. If I want to keep it powered, I have to carry element. Plus, it isn't as "end game" as it should be.Nor am I interested in being one of the many who all go around wearing the same suite of armor because skins don't work on it and to me, it doesn't scream "survival game" but "scifi game" so I am going to go and leave this one as is. Not saying your suggestions are good, nor that they are bad. All in all there were a lot of things I liked and a few that I would change. Either way I love discussion on the possibilities out there and what others think and how they play the game as opposed to how I and those on my cluster play. I hope some of them make it into the game someday.
  3. Honestly, adding loot to the bosses is one of the first moves I made when opening a cluster of maps. It just made sense. As you pointed out, element doesn't have to come from boss fights anymore. Between doing element veins, harvesting tek creatures, and having a few well bred element dust gacha's... you honestly can avoid ever having to do a boss fight and still use all the tek you may want. We coded them to act like OSD's. The lower the level the less you get, but if you do the higher levels you get more on top of the element they would normally give you. I mean it is end game, and earning the tek engrams are nice - the first time around. But what is to push you to do so again and again? There isn't even an achievement for that. So yeah, totally agree. Even to the extra levels of difficulty to shake things up a bit. As console player, we don't get much of that and a new boss level could shake things up a bit.
  4. No thank you. I run a cluster and between Win 10 and Xbox and we have none of the issues you are listing. In fact, doing as you suggest would lose a portion of our loyal player base. So unless you are willing to concede that this should be limited to official or a a select group of official servers - No thank you.
  5. As a console player myself, I would have to agree. The most excitement we get on my cluster is when I add a primitive plus map for a few months to changing things up. I did create a post at one point, that was somewhat similar at one point for decorative and skin packages, listing the ecomods and such as an example, but it did not go anywhere. Apparently the answer is either A) they don't, so they won't, so deal with it. B) they systems can't handle it so get over it. C) I am happy with what they have. D) I do not want to pay extra money for someone's hard work and dedicated efforts. (even if the cost is small) Personally, if I could spend $1-$5 on mod packs - be them skins, decoratives, or new building structures to use.. I would. In a heartbeat. For a few reasons. We haven't been given much since Scorched Earth as far as new building tiers. (not individual items - actual tiers) The holiday outfits are fun-ish, but incomplete and hardly ever making up and entire suit of clothing. The holiday skins are hardly ever game oriented for the game it is and are instead cute and fun Decoratives are few and far between, and those few we are given either A) fit only the early stages of the game or B) disappear when the event is over. Very few creatures have skins to play with. It would be nice for a few new ones. Perhaps a lion or tiger skin for a Thyla or Saber? Change it up a bit. An eagle for an Argy? Farming is sad and rather pathetic if not done on primitive plus where it has hope. We make it to tek and can teleport but can't cook anything other than cooked meat...? And those are just a few. Don't take this the wrong way. The game does function as is now and can be considered completed. However if I could pay a small fee to fill in some of the blanks listed above... Hallelujah! And if the argument is that it will not work as such on this system.. Guess what.. There is a new one coming out. Perhaps it may be a better chance? And there is also the other argument that other games can, so why can't ark? Either way, I will cross my fingers for someday.
  6. Honestly when I read the headline, I thought you were talking about having more maps to play on, not more maps to be used within an existing maps. Regardless, I agree. Caves should have separate maps, as should underground and underwater areas as they have with those in Valguero. You may have to unlock it by exploring the area, with a dot to unlock the map area, but it should be possible. Otherwise it seems as though we have reached a tek stage without being able to create a map... its just like the hamburger incident all over again. (we can teleport and transmit ourselves and our creatures... but we can't cook a decent meal... seems like some knowledge was skipped in the leveling process)
  7. I know and understand why mods are not being added to the console versions of the game. They simply aren't set up to do so, nor are the systems capable of doing so. The program is already so large... who knows, maybe with the next iteration? However, that does not mean I do not agree. I do. We have gotten maps, both free and paid. We have gotten a select few QOL adjustments. We have gotten a few new creatures - no all breedable so the interest is sometimes short lived (depending on the individual). And we received a horribly watered down version of S+ over a year ago. Below is a rough estimation what what each map has brought us as far as building and decorative items; Paid DLC's Island: Standard Building Tiers & some Tek items with Boss Scorched Earth: Adobe Building Tiers & some items designed for the map Aberration: No new building tiers, cliff platforms, items designed for the map, a tek bed Extinction: No new building tiers & a tek bridge Genesis: No new building tiers & the Ocean Platforms Free Map's The Center: Island standard building items Ragnarok: Island and Ragnarok building items Valguero: Island and Aberration building items Now I can understand why free maps do not offer much as far as new items. They are free after all and the map seems like enough for all that they give us. (personally would be okay to pay a few dollars for the free maps - but that is a completely different discussion) The paid maps though? Personally I believe that every paid map should come with one, if not two, building tiers for us to use to create with, and the last time we received that was Scorched Earth. And since that hasn't happened, I do believe, WC approved, mod packs should be available. And again, I am good with them being purchasable for a small fee (nothing crazy, just $1-$5 depending on the items added with the mod. It would be something small to support both the modder for creating the product and Wildcard for adding it.) As a player, admin, and coder for a xbox-crossplay cluster, I would love to have more to use to build and play with as far as items. We play the standard version, and used to open a temporary primitive plus map just to change things up a bit since they still have yet to add anything new to the building tiers (and homestead doesn't really count as they were new shapes of existing tiers, not new tiers), yet here is a new map... with no new tiers to build with. Back to basics yet again, in a new map. Those are just my thoughts though.
  8. There are quite a few items I wouldn't mind mixing between the two games and this is one of them. I would take the visibility and character of the underwater Ark area and the waves from Atlas. Is it needed? Nope. But it could be a fun way to get a good mix of visuals.
  9. I love the first suggestion. Bringing in a sleep cycle for creatures would bring in an interesting way to see the nights. If there was a way to do so for players that did not result in the player having to sit there and wait for your player to sleep - I would consider that as well. The second I am not so sure on. Still considering it.
  10. SapphireSam7

    Suggestion

    What platform do you play on? I am pretty sure they have already added it for Xbox. That is how my friend plays.
  11. Those are again though, just a few items for building tiers that already existed. And like you said, we only got some of the S+ items, a watered down version of the mod essentially. What I am referring too are not individual items or a few additional pieces for existing building tiers, but entire tiers. Such as the lumber, cement, or brick from Primitive plus. A set of structures crafted by using new materials to give us a new look.
  12. I love the idea of the Crystal Isle map. I do not watch a lot of map videos, but I have watched some for this one and it looks pretty amazing. Plus, I wasn't a fan of the Genesis map with the separated biomes, the unbuildable zones, and the harshness of the biomes. The biomes are fun, but I kinda miss transition zones between them. And I like the idea of some new creatures (even if this is for only one). My interests in breeding has died down since the creatures I normally breed weren't included in the X-creature list. Which would have given me an incentive to re-breed my lines. Some of the new ones are cool, but they don't excite me as much as I had hoped. And while it is fun to look through the mods, as a console player I know the chances of being able to use them is minimal. Everytime a modder posts a mod with new items to build with, as a builder it is both exciting and saddening. I love the idea of using them, but know we probably won't be able to. I mean really, we have gotten some random building items with Aberration (cliff platforms), Extinction (tek bridge), and Genesis (water platforms) - but we haven't received a true building tier of items since Scorched Earth (adobe). So I am going to try and keep the exciting for Crystal Isle alive until it arrives - but for the rest.... Not as exciting for how I play - though I know that may be just for me. I am sure there are others out there that are ecstatic for the other items posted.
  13. You would think, but from previous posts that touched on the subject it seems like it has something to do with the way the game is coded, the size of the game, the issues that currently existed in the game, and the capabilities of the machines we use to play them. I will still hope for the day. Either as new building materials added in or as mod packs we can download for free, purchase, or as a reward for meeting specific goals or achievements.
  14. I used the Beacon App to create new lootables with the lines listed and the app formatted the actual code lines. So I am not sure what the game had by default. The app is pretty easy to use and made the process simple. I had redone the drops for the other maps so when it came to recreating these I simple created the lootcrate and then used some copy and past to place what we would get on the other maps into the new map. I did have to group them though. White and Green Drop items went into the first. Blue and Purple into the second. Yellow and Red into the third. If you didn't have those drops previous set, you would simply have to sort through and add the items you want to each loot crate or use one of the defaulted presets available to build on or adjust.
  15. Love it! As a builder and PvE player, I have felt that those of us who do not have access to mods have been left out since Scorched Earth as every addition since has had at most, a few building items as opposed to building tiers. I had hoped for one with Extinction - then Genesis, but my hopes were unfortunately crushed. And to add to your list: Items added to all tiers: Roof Corner, Roof Valley, and Triangle Roof as was done with Atlas Items added to all tiers: Larger building segments to cut down on lag. Aberration Tier Added: Gemstone Cobblestone: Using stone, cementing paste, and gems - the resulting build would resemble a cobblestone wall with shiney gems in place of some of the cobbles. Extinction Tier Added: Steel: Using an infusion of element dust or new resource during the smelting process it would be an upgrade to a metal tier without reaching the tek tier. Due the nature of the beast on extinction and the creature hunger for tek - having an option strong than metal but weaker than tek would give you something new to build with that the creatures on the map wouldn't go after. This tier could also add the inclusion of a new tool tier, weapon tier, and a armor tier with the addition of a new -hard to craft resource. And I love you note to include items from Primitive Plus into the game! Lumber, Cement, and Brick options would be awesome. A few others that could be fun to play around with; Bamboo Log (wood) Ice (as with igloos) And to add to everything above, I would also love to have some decoratives (tables, chairs, lights, fireplaces, and such that fit the current and other tiers listed better than the originals we still have today and have worked with since day one). And if they cannot come up with or take the time to create it on their own, their are some amazing modders, such as the EcoMods that could provide an awesome foundation for them to start on. That may just me though.
×
×
  • Create New...