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SapphireSam7

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SapphireSam7 last won the day on May 11 2020

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  1. Honestly, as someone who spent a few years on Xbox running a server before moving to the PC/Steam to do so - even with all the mods out there, there isn't a single one that does everything that Prim+ does. You can create a similar feel for it, but they just aren't the same. Some have tried, but a lot of what makes Prim+ great just doesn't come through all the way. Honestly I was surprised when I moved to steam that someone hadn't already started creating a Prim+ 2.0 where all original items were included and new items were added. Instead it almost seems as though most authors are choose not to out of care for the original, even though it isn't available as a mod anymore. My group LOVED Prim+ on Xbox. Even with all its faults we often ran a map with it. For all the reasons you list and more. We always felt that the tek aspect was fun, but it took a lot away from the survival experience. I know not all feel the same, but that is how it was for us. And if paying for it to get added was an option we would all do so in a heart beat. Ever since this post and another with the new suggestion voting method came out way back when, I crossed my fingers and hoped something would be said or done. I would have even voted for a fund drive if that is what was holding them back. A weekend drive to earn some funds to bring Prime+ back up to par? I would be 100% all over that. But instead nothing. If I recall correctly they have basically stated on Twitter that is is a loss cause due to lack of interest. Not that it seemed they considered the fact that the lack of interest may have had less to do with the mode and more to do with it being broken for so long. It isn't really fair to judge a semi-working mode that still has its own glitches against another mode that hasn't received any true updates or fixes in years. But that could be just my own opinion. At this point, they should, at the very least, get it up to fully functional as a mode before transitioning all attention to Ark 2 and/or open up the mod again so that those that wish to take it on could. And perhaps if those that took it on as a mod again do well enough, it could be added back as a Prim+ 2.0 for all to play. Since a mode and mod are two different things, there is no reason why they couldn't do both.
  2. While I can't speak on the first portion of your statement, I didn't start playing until after Scorched Earth's release so I am not 100% how the release went, I do agree 100% with the second part of your statement. (though I do play with some who were and have gained some insight over the years) Now I do not want it misunderstood that I would prefer that PvE take precedence over PvP. I would merely hope that both be given consideration with the items released. There are many aspects that have been argued for and against even just here in the suggestion page about the balance being a bit tilted in one direction or another over time and it would be nice if that were a bit straightened out. I understand the need for give and take to a degree, but there should always be a limit as to how much give can be given without taking too much. As for the last portion, I too hope there is a better progressional outline with Ark 2. It is one of the areas of Ark I have often found lacking. Primitive+ added a good flow to what could be considered the early engrams, but the time between where they maxed out and Tek seemed stunted at best. Items and resources to bridge that gap would be most appreciated.
  3. Not saying that this is 100% how it would be done, but how I see it happening. For example; If you started up a game using official engram settings, then all items from both Primitive Plus and Official Game would be learnable by default. There may be some restructuring or reorganizing of some in the engram list to make them all fit progressionally together, but they would all exist for the player to learn. The few that would not be would be those that are maps specific. However, not all players may be interested in using all the items from both modes. After all, some of those that play Primitive Plus as it is do so because it doesn't have some advanced Industrial or Tek items because they prefer to play without those engrams. So for the sake of customizing for those players it has been suggested that there be a checkbox for Tek Engrams and Industrial Engrams that could be turned off and on. The other suggestion would be to simply have a checkbox for each engram that you could manually turn on and off as you wish. Which is something you can already do through the game.ini file for hosted and PC maps. However grouping them together as Tek Engrams and Industrial Engrams could simplify that process for those that simply wanted the original Primitive Plus feel to the game. The group I play with would probably go for a mix. We would select for the Industrial Items to be checked on, but tek to be checked off. We feel that the industrial/electrical items fit progressionally and that the Tek Items change the feel of the game and prefer to play without them. Essentially you would be able to choose between Tek and/or Lumber while eating pizza if you chose to set it up as such. In the end, adding the Primitive Plus items to the main game would assist with a few things. Since they would be part of the main game, several of the items that are "broken" in Primitive Plus would be fixed by default as they are working in the main game. (kibble, events, creature TLC, etc...) It would allow the main game the use of the Primitive Plus gardening items to be incorporated into the taming method officially which could give herbivores more options for taming. As it is the carnivores have several and the herbivores have few. It would expand and blow up the Farming/Gardening and Cooking aspect of the game, which could be a hefty win for those that would love to use it. It would add new decorative tiers which have been asked for since players began to realize that they haven't added anything since Scorched Earth and we are now several maps overdue. Structure Tiers specific to Primitive Plus could get an updated which could include the Large Walls, Triangle Pieces, and the Stairs/Ramp items. Which were skipped when those items were initially added. If Dino's or Drops went missing, the would do so for all so Wild Card may be in a bit more of a rush to actually get them up and running again. Adding the engrams would add several progressional steps to the items you can build if arranged properly (I created an excel spreadsheet to organize them all and it really does fit well with a few name changes and such here and there) It would give player's more options for customizable gameplay. Such as choosing between the hammer and the longneck for taming. Or to upgrade to higher level bows vs guns and ammo. Allows those who have been playing Primitive Plus the chance to expand to other maps and actually use them and explore them fully without losing out with each. To which I am referring the use of the items dedicated to the new maps as well as the saddles for the creatures on the. This note could also earn them some funds and not all Primitive Plus players have purchased the newer maps as they would be able to utilize the items above listed. And those are just a few of the reason I can think of on short time.
  4. Not really. Making it part of the main game would actually be to incorporate it as standard items to the series. So really it would be accessible by everyone because the game wouldn't exist without the items unless you specifically set it up as such. And as a single player, you too could have the setting to add and/or remove Tek and/or Industrial items through check box or individual engram removal selections. Everyone, regardless of game mode or play style would have access to both Primitive and Standard game engrams if it were incorporated. Honestly I am not sure how you came to the conclusion that single player would be left out. The Single Player version of the game is based off the Official/Standard version of the game and that is where we are suggesting they go.
  5. Personally I don't see why we would need to invest at all in Primitive Plus financially. Wildcard made the decision to add it and therefore by default, should maintain it. However, that said, as they are not doing anything for it at that point. Cutting out events, new creatures, new maps, and items such as the TLC and letting it run as is.... Something needs to be done. I am personally am still of the mind that they should add it to the main game and have a few official server's thrown up that remove the Industrial and Tek Engrams so it would act as though it were a primitive map. The checkbox that remove those Industrial and Tek Engrams could then also be added to unofficial so they could set it up the same way. I have spoken with quiet a few who would love to play a Primitive Game that includes the Primitive Plus items and Industrial even - removing only Tek from the equation since between the standard early game and the Primitive early game you would could really get creative with the items. At the end, the idea is that the mode isn't completely removed, but set up so it is easier to maintain and utilize the best aspects that come with it without all the problems it currently has. Technically, though not cleanly stated through this site, they did mention in the discord at one point that due to the low numbers that the servers have that it is not a priority at this point. And that while they realize that it is not functioning and that could be a reason why the numbers are so low, they don't feel the manpower and funds needed to get it back up to speed are a priority. It is a messed up cycle. Personally I had hoped that when they released the so-called "mode" questionnaire, that being a "mode" itself - and the only alternative mode for console - it would have been mentioned and that they may have been able to better gauge the interest in the mode through it. However they refused to acknowledge it instead and focused mainly on modes for PC players and didn't even mention it. At this point it seems they simply don't care. So while I agree 100% that they do something. Or even get a clear statement as to the future of the mode - whether that be that they work on it or not, they seem to prefer to leave things open ended just in case they want to do something with them at some point...
  6. Hello, There are two posts on this subject you may want to look into; One was suggestion made when the forum was reformatted and the other a weigh-in discussion regarding some options. Unfortunately while the interest has been there for both, nothing has been really addressed with either. If you would like to add your voice to the idea however, these are the two you may want to look at. *Personally I am of the frame of mind that the items should be added with some minor stipulations as to some menu set up options. More info on that is listed on the two posts.
  7. Love the Art. Beautiful Images. Wish we had more to the crunch though. Not necessarily dates or even sneak peaks but perhaps a look into discussions and suggestions? Pick one or two that have risen in popularity and talk about them? It doesn't have to be definite work towards any issues - but a discussion piece based on the player comments on the posts. There were for a few weeks and it was fun reading about them. Sort of like a "Spotlight on this Suggestion" or something.
  8. I upvoted this month's ago, but only recently realized how odd it seems that it doesn't already autoharvest. There are creatures that auto harvest other resources. Below are a few that I have started playing around with. Some I just set on their target for the occasional harvest - others are set to wander within a leashed parameter. Moschops - Fiber, Thatch, Wood, Berries Therizi & Beaver - Wood, Thatch, Doed - Stone Gatcha - Flint, Stone, Thatch, Wood I know there are probably others out there - but one thing I have noticed is that there is no creature for metal. All those that harvest it that I have tried do not do so automatically. Now I know one of the worries is that they could make the process too easy or convenient. To combat that I would suggest that they simply do not harvest the item without a character in render. It requires the use of the location to be thought through a bit more. Sticking the creature in a random field wouldn't do one any good if they were not in render long enough to make it worth it. So you would need to live or work near a few nodes to make it really worth it. Given, this may be a bit more difficult on some maps, the official storyline maps specifically. As the other maps seems to be a bit friendlier with a spackling of nodes across the maps in larger groupings. So that would be one aspect of consideration. It would be a nice addition, if even only as a game ini setting.
  9. Goodness, I just re-read this thread for the fun of it, it is a thought and idea that I get can get behind 100%. And good heavens, I am all over it in here. ? That doesn't change much though. I still think it is a game mode that should be included. For all the reasons previously mentioned and all those that may come. Here are a few listed previously and some that may be new; Easier Updates; one less mode to worry about updating when doing so = less breaking of forgotten game mode. Improvements to Early Game; more options and items to work with Item progression; Primitive Industrial to Modern Industrial; Other Mortar and Pestle forms before the Chem bench; More building items to the main game including actual building tiers Better lighting options. Early game items specific storage prior to tek dedicated storage More Recipes, gardening, and cooking Mutton comparative for herbivores (plants) Additional tool/weapon options for harvest and character personalization Item use alternatives. Map access. (currently Primitive Plus has not been updated to all the later maps so not all of the items are available for use nor are all creatures feasibly tameable without access to the saddles) Those who choose to play Primitive and select checkbox to build such a server could still do so if the checkbox scenario early described on this post was implemented. Those who choose to play Primitive could start participating in events again if the mode was built into the main game. More decorative and realistic looking items to work with. And I am sure there are more, and I would love to hear them if it will keep this post active. ?
  10. Thank you very much for this Event. As an Unofficial Cluster Owner/Admin whose rates are a bit raised over standard, the last event, while great for some didn't really give us a lot to work with. We had fun with the cakes, but that was pretty much it. This event however, has the whole group excited. Even more so with the Sunglasses. Just one more part of the character outfit we can skin to cover the rest of the body so we don't have to wear the swimsuits mixed with everyday outfits. Now we are just missing something for the hands and feet... For the feet...sandals maybe? Flip-flops? For the hands... A wristband? Just something to put over your normal clothes to make it look like you are truly and fully dressed for the beach. If not this time around perhaps next time? And the colors, Awesome! Can't wait to go out and catch them.
  11. So.... to summarize.... 1. PC gets Crystal Isles today - No estimation for Console release 2. The "Anniversary Event" gives us a new dino, dodos with hats, a cake item (that may vanish when the event is over like other event items), slightly adjusted rates, and 5 new chibis. 3. The ability to smelt chibis in a forge into a new chibis (is it just me or does that sound a little disturbing?) 4. New "Time Capsule" like servers - which are just really old versions of the game. Pretty much primitive plus without primitive plus items. 5. A new method of purchasing the game It is a lot, but still I have to say I am somewhat disappointed in the event. All those previous to this were far superior. We recieved new skins, color, and seasonal items. Whereas with this event.... one seasonal item. I thought this was supposed to be a party to celebrate the last five years? At the very least I had imagine some party decorative like presents, balloons, or perhaps a weapon skin that shoots streamers. Not to mention some fun colors in the wild. And don't take this the wrong way, I am happy for you, glad you made it this far, I just had been imagining items that would put it in line with previous events. So Congratulations on making it this far. I will look forward to the next event to actually go out and tame some colors.
  12. Agreed. I have said it in on many different occasions. Many of which are throughout this thread. I hope we hear something someday.
  13. Agreed. This weigh in post has been around for a while now and it would be nice for it to get some recognition of some sort. The description of the post has a handful of options listed and at this point- I would just like to know which they were leaning towards. I LOVE the primitive plus items and would love to see them added to the game and possibly expanded upon for the upper level tiered items at some point. It seems to be but a dream , but I still cross my fingers it will some day come to be. ?
  14. Those are again though, just a few items for building tiers that already existed. And like you said, we only got some of the S+ items, a watered down version of the mod essentially. What I am referring too are not individual items or a few additional pieces for existing building tiers, but entire tiers. Such as the lumber, cement, or brick from Primitive plus. A set of structures crafted by using new materials to give us a new look.
  15. I love the idea of the Crystal Isle map. I do not watch a lot of map videos, but I have watched some for this one and it looks pretty amazing. Plus, I wasn't a fan of the Genesis map with the separated biomes, the unbuildable zones, and the harshness of the biomes. The biomes are fun, but I kinda miss transition zones between them. And I like the idea of some new creatures (even if this is for only one). My interests in breeding has died down since the creatures I normally breed weren't included in the X-creature list. Which would have given me an incentive to re-breed my lines. Some of the new ones are cool, but they don't excite me as much as I had hoped. And while it is fun to look through the mods, as a console player I know the chances of being able to use them is minimal. Everytime a modder posts a mod with new items to build with, as a builder it is both exciting and saddening. I love the idea of using them, but know we probably won't be able to. I mean really, we have gotten some random building items with Aberration (cliff platforms), Extinction (tek bridge), and Genesis (water platforms) - but we haven't received a true building tier of items since Scorched Earth (adobe). So I am going to try and keep the exciting for Crystal Isle alive until it arrives - but for the rest.... Not as exciting for how I play - though I know that may be just for me. I am sure there are others out there that are ecstatic for the other items posted.
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