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Everything posted by SapphireSam7

  1. The Structures Plus update that they released as the "Homestead Updated" wasn't really an S+ update in my opinion. Sure they copied a few of the items and abilities, but as they used so little of what S+ truly is, I don't think they can consider it the "S+ Update". They used the tag line to try and sell it as such for hype, and to a degree they succeeded. For Console players it was something. Something new when they had received so little. I know this because at the time, I was one of them. However anyone who has truly read through the S+ Mod capabilities and additions should reali
  2. Personally, I would prefer that Ark 2 go forward with eliminating the use of the Windows10 edition and instead allow crossplay between steam and Xbox as Atlas has done. It would be one less edition to worry about maintaining. And while I once hoped for the same with Ark 1, to many use it and have purchased for that reason so making that change now may not be productive. That all aside, your idea has merit. There are enough that play crossplay that it makes sense to maintain the Window10 edition and keep it up to standard.
  3. It is an amazing map. I absolutely love it! And while I would love for Console players to have a chance to play on it because it is simply amazing... the idea of doing so also worries me. Simply because several Official Map Specific creatures are on Fjordur that would most likely be pulled should the map be adapted as an Official Ark Map. That does not mean I am 100% against the idea, it is a wonderful map and sharing its unique beauty with other players would be awesome... but as stated, some features may loose out as we did with other maps as released. Personally I would
  4. I haven't posted it directly as there are many Building posts out there. Some of which I have probably noted in a similar fashion. Increasing options and fixing the building methods in Ark is by far one of my favorite discussion pieces. And having been an Atlas Grid Admin and Ark Cluster Admin for now both Steam and Xbox crossplay servers - I tend to take note of the similarities and differences between the two. There are some ways the each are the best at what the do, some things they could benefit from taking things on from the other, and others that could be made better for both
  5. Love the ideas and miss seeing these sorts of posts. Just to add a bit of additional options. Some may be a bit excessive, however having used some with Mods- they are awesome. Basically add all the building parts from Atlas, All shapes and Parts and some defenses like Behemoth walls . and add some extra things for ark Small pillars (wood, adobe, stone, metal, tek) To improve/increase pillar options... 1/2 wall Pillar Standard Pillar (1 wall high - current pillar) Short Pillar (2 walls high) Medium Pillar (2 w
  6. It is a simple request that makes sense. You do the work for the boss fight and you earn the rewards from it. As such, you should be allow to take those rewards wherever you wish. I run an unofficial cluster and our work around was to add set it so that when you defeat a boss you earn not only the drop it has by default but a chance to hear the others as well. It is not the perfect exchange as you then don't have to do the specific fight to earn the reward, but for those who have wanted to design a Trophy Room as you describe, it has worked. And because it is based on chance,
  7. Eco, the author, actually has a few mods that deal with the adding decorative items to maps. Such as Trees, Trees Lite, Wonderland, Aberration, Scorched Earth, and other such item packs. That lists also expands with Empire themed sets and such. The wishful hope is that at some point a few of the features are added for consoles to use into Ark 1 or are somehow incorporated for use into Ark 2. If you are playing on PC they are worth checking out if playing with if decorations are items you are interested in. It is true - but extremely rare. In the time that I have been playin
  8. Honestly, I would rather skins not be attached to your inventory. First Reason: They clutter your inventory when you die or transmit between maps if you don't turn them off, but at the same time, if you do - you don't have access to them. So it is an "all or nothing" situation. Second Reason: There are a lot of them them once you unlock them, and if you start including event item... Yikes Third Reason: We can already craft an awful lot in our inventories, most of which I find a bit much and as such, I am not a fan of adding too that collection more than necessary. Inst
  9. We have done the same for my cluster a few times over the last few years. Sometimes to extend an event that we were all out and traveling for, or simply because we had gone a period without one and wanted to shake things up a bit. However sometime around when Genesis 1 was released last year they did an update of some sort that started messing with the events. Since then, the only events I have been able to extend or turn on as needed/wanted have been those that were run since the most recent major optimization update. As the game is optimized it seems the events are becoming
  10. I enjoy the Christmas Event the most - however that said, I truly wish I could keep the items from that and the other events when the events end. It was fun spending the time to hunt the down when I first started playing, but now I find it a bit repetitive and a bit of a waste of time as I cannot keep the items. The time finding them can be better spent elsewhere.
  11. From what I understand, a simple explanation is that the Wildcard does not believe that the game mode is popular enough to warrant the fixes and updates it requires. For the same reason it does not warrant furthering the mode by including it in the main game or having it set aside as a separate one. And I suppose, if the game mode isn't registering a high player count I can see why it may not be viewed as popular enough. Those numbers are a bit skewed however as they are based on a the broken form of the game. Honestly with Ark 2 on the way, I am pretty sure it is an abandoned game
  12. While I can't speak on the first portion of your statement, I didn't start playing until after Scorched Earth's release so I am not 100% how the release went, I do agree 100% with the second part of your statement. (though I do play with some who were and have gained some insight over the years) Now I do not want it misunderstood that I would prefer that PvE take precedence over PvP. I would merely hope that both be given consideration with the items released. There are many aspects that have been argued for and against even just here in the suggestion page about the balance being a bit
  13. I prefer it the way that it is. It forces you to consider where you are living, traveling, and how you choose to resource harvest. The higher the risk = The higher the reward. You have to make the choice for yourself which suites how you play.
  14. Totally cool with this one. They take so long and cost so much to make with the method present. I am good with it.
  15. It would be nice if they adjusted and added to the dyes you can make and how you make them. Such as; Adding a Dye Pot Why? It would manage the dyes and when placed, include the recipes for the different colors so you could make exactly what you need and wouldn't have to look it up whenever you needed something. Adding material items (clothes, signs, rugs, skins, costumes, & saddles) to the pot with dyes could be a way to try and simplify the dying process. It could be set to "dye all" or "dye region #" for all items in the pot. So if you are attempting to d
  16. It sounds as though you are talking about having a resources pulling ability or an item that would do so added to the game. I have seen similar suggestions before. And I have heard of mods that allow the process. For me, I don't care for the ability simply being added, but if there was a item you could craft that would allow the function, I would not be against it. Such as a Sorter that would snap onto dedicated storage that you could put things into and it would auto-sort them into the dedicated storages. Or as a Puller, a device that could pull what you need into craf
  17. Hello, If you haven't figured it out already, you may want to look at your Harvest settings. There are two. One can enable/disable resources harvesting and the other is for item collection (clothing, tools, etc). You can see it through the wheel menu on the creature to see if you accidentally change one of them.
  18. It would be nice to have some decorative pieces that could be used in both scenarios. There are few mods out there for them in PC and the way they can decorate and use the items is pretty sweet. Hopefully they think to do the same at some-point for consoles.
  19. In order to summarize your suggestion, it sounds that what you are looking for is simple more building items and options. More colors, more structures, more structure types, etc... And there are many out there that agree. I have read many suggestions on this very subject and have upvoted many of them. Below is a summary list of a few of them pulled from different posts to give you an idea of the items I have seen suggested. More Colors? Adding Angler gels to dyes to make the fluorescent Adding Red and Blue Saps or Green Fragmented Gems to existing dyes to create
  20. I never really understood why you couldn't cook in the fireplace, people have done so for centuries. A place to both warm your home and cook for it. It is not as though it would loose out on it purpose if you could do so. As such, I think this a good suggestion and will upvote it.
  21. Not saying that this is 100% how it would be done, but how I see it happening. For example; If you started up a game using official engram settings, then all items from both Primitive Plus and Official Game would be learnable by default. There may be some restructuring or reorganizing of some in the engram list to make them all fit progressionally together, but they would all exist for the player to learn. The few that would not be would be those that are maps specific. However, not all players may be interested in using all the items from both modes. After all, some of those that p
  22. Personally it was never about the cost for the part or the maintaining for me. Yes they are expensive, but it is still doable. The issues I have had with them is how unfriendly they are to building. They are odd sized in relation to building items so the simple step of even putting down a stair case is frustrating. Nothing looks right or fits well with the look and the size of the compartments. And while I know of ways to make it work, it just isn't worth the effort in my mind if I cannot fully utilize the building items in the space. Having them resized so building items wil
  23. You started off with a clear stated idea, and your first thoughts seemed in line with it, however you deviated with adding a request for building structures and such. Which makes it hard to get behind 100% and vote up because the thoughts are so varied. Not that I hate the ideas, I actually do agree with most of them, they simply do not fit well together with the titled suggestion. There are a few suggestions that you may want to take a look at based on all the items listed in your suggestion though;
  24. I am a little confused. Which skins are you talking about? Those for Character, Creature, Item, or Decoration? Excluding the last I am pretty sure you can keep the others unless you lose or misplace them. The Decoration's however, disappear at the end of the event so they never stick around. Or are you referring to simply have more access to all the event skins of all forms throughout the year?
  25. Not really. Making it part of the main game would actually be to incorporate it as standard items to the series. So really it would be accessible by everyone because the game wouldn't exist without the items unless you specifically set it up as such. And as a single player, you too could have the setting to add and/or remove Tek and/or Industrial items through check box or individual engram removal selections. Everyone, regardless of game mode or play style would have access to both Primitive and Standard game engrams if it were incorporated. Honestly I am not sure how y
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