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Everything posted by Darkholis
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Couldn't help myself and decided to give a shot on Gen 2. Did most missions and all of the gamma ones. Went on today and defeated the final boss (gamma). Apparently, you can cheese gigas in, which in turn made the fight interesting, yet trivial.
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Genesis Part 2: Art, Music and June 2 Delay
Darkholis replied to StudioWildcard's topic in Announcements
I absolutely love the theme for gen 2 and it gives me the chill! Looking forward to it. -
Still working on Glacius in the ADK. Now that my new version is fully released, I started to work on some new & cool stuff. On top of my list is to create a first new unique creature along with a new structure tier, as per popular demand. They'll be made of pykrete, which is basically an ice allow made of, you guessed it, ice with sawdust/woodchips. The real thing essentially has concrete-like mechanical properties, but I won't spoil everything yet with my own version as they'll offer something different to shake up the PvP meta. Oh, here's a promo image of my new update. Cheers!
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From the Discord : v324.16 - 03/05/2021 - minor version update - Reworked TEK Helm to function like the shoulder cannon so that tapping 'E' no longer cycles visors instead holding 'E' will bring up a pinwheel which players can use to toggle or cycle the visor. - Corrupted Dinos no longer damage player structures on PvE - Made some tweaks to the Artifact system in single-player to resolve some scenarios where some artifacts (such as Skylord) would spawn/respawn unreliably. - Fixed invisible bees. - Fixed a bug that allowed players to escape through the ceiling barrier on some maps - Fixed a client crash related to movement - Fixed a client crash related to attacking with creatures - Fixed a bug where the Colour ID was displaying incorrectly on Cryopods - Fixed an exploit that allowed players to avoid turret damage - Fixed a bug where enemy creature floating HUD names would still cost client performance even when not rendered - Fixed a bug where the Shoulder Cannon was targeting allied creatures on PVE - Fixed a server crash
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Still working on it, I'm just very focused and don't play the game much these days. Here's a few shots of the first cave (not 100% finished)
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Im here, what's up?
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PC and their mods is what kept it afloat.
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That's for the TV show, not the actual game.
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* deleted *
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Fix your trailer
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Oh look, another kid who fail to realize the game is still alive mainly because of its modding community.
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Still not a SINGLE word in regards to modding.
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@DodoRaptor Problem is one of the Mei-Yin notes specifically states her father trained her as he didn't had a son.
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Yeah, absolute beast and hawkeye worthy of a shooter.
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His death was heavily implied and there was a grave, but it was never confirmed in the notes if he did actually die. There was also no mentions of a body, to my knowledge.
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Community Crunch 248: The Game Awards, Classic PvP, and More!
Darkholis replied to StudioWildcard's topic in Announcements
I did some research and the best UE version they can technically have is UE 4.26, which in theory would support existing assets. UE5 is due late-2021 and Fortnite will be the first game to feature it. -
Community Crunch 248: The Game Awards, Classic PvP, and More!
Darkholis replied to StudioWildcard's topic in Announcements
@Cedric Serious questions here : - Will the new game support modding? - Will you guys keep on doing the Mod Sponsorship for the current game? - Assuming the new game does support mods and uses a newer version of UE4, will we modders be able to port our work to the new game? Being curious because I'd hate to see my last few months of work, creating a unique map going into the trash can... -
Some friends also suggested nameless due to the spikes on their bodies.
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Looks like the room in the final part of the trailer might be part of the genesis ship, but greatly aged.
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Orcs are prolly rockwell minions and we can clearly see Santiago & Genesis simulation in the trailer. I suspect the trailer takes place at the final destination.
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