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DeHammer

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About DeHammer

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  1. DeHammer

    Quetzal Trap

    If you look in this picture, about where my crossbow cross hairs are pointing, is where I first started flying over the Quetzal with my Tapejara. It was flying at its normal height from the ground at that point, a bit higher than my base you see in the background. The altitude of the Quetzal didn't noticeably change from that point to capture. As it climbed the hill, my Tapejara clearly had an impact on its ability to climb with the hill.
  2. DeHammer

    Quetzal Trap

    Here's a better picture of the capture site that shows the hill. My base was right close by so I took my Velos out to act as guards during the tame.
  3. DeHammer

    Quetzal Trap

    We're running a few mods like Classic Fliers, S+, and Giga Chill Pill. The entire rational for my initial post was based on observing the Quetzal behavior and a few comments by others (in other threads) about building 'traps' in the mountains. During my last attempt to down a Quetzal in flight by shooting from a Tapejara, I noticed the Quetzal actually got stuck momentarily on the rocks of a mountain peak. It was trying to gain altitude, but wasn't gaining it fast enough for the steep cliff face it had steered into. That's what gave the idea initially. I was watching it and thinking "darn, wish I had some dino gateways right now". It was only stuck until it changed direction again. But that gave me the idea. I had watched Quetzals climb the same hill I did the capture on before. They definitely gained altitude as the hill climbed. So during the capture, it's running into the ground there was pretty certainly a result of my Tapejara just not letting it move upward like it wanted to. What I would suggest is take a Tapejara on your server, fly over a Quetzal, staying with it carefully and applying some downward pressure as you are able. As the Quetzal tries to change altitude, you'll notice that although you can't push it down, see if you can keep it from climbing. It definitely worked for me.
  4. DeHammer

    Quetzal Trap

    To clarify, it was steering itself, but I just stayed over it as it changed directions, until it changed direction into a hill. Since I was 'on it', it couldn't gain altitude as the hill rose up higher, until it eventually was about to run into ground. At which point I placed the gateway in front of it.
  5. DeHammer

    Quetzal Trap

    No, not that I noticed. But it was flying in a hilly area and keeping my Tapejara 'on' it seemed to keep it from gaining any more altitude when it turned into the hill. As the hill climbed underneath it, I just sat over it until it was about to run into ground and placed a dino gateway down.
  6. DeHammer

    Quetzal Trap

    So I built a 'Quetzal trap' on my first Quetza;s' platform and put it to the test, capturing and taming a Level 145 Quetzal. At first I was puzzled why I could not trap any flying Quetzals... they kept just passing right through the model of my Quetzal + platform based trap. Then I read online that they will pass right through you... until to dismount the reins of your Quetzal, at which point your Quetzal stops completely and stays in place and the 'trapped' Quetzal will truely be trapped inside your trap. That all worked. However, after KOing the new Quetzal, its body fell limp on the floor of my platform, then slid forward toward the head of my flying Quetzal, and right off the platform. My Quetzal was stopped in place, but holding the platform at a bit of a slope. The KO'd Quetzal fell to the ground, but thankfully in an area with only peaceful dino. So I was able to finish the tame. I modified the Quetzal trap to include some wall pieces to keep the next KO'd Quetzal from sliding off the edge of the platform, but do you think it will work or will it still slide off?
  7. So I have a Bronto + Bronto platform, and also now a Quetzal + Quetzal platform. The plan eventually is to use the Quetzal + platform to tame rock elementals, etc that need canon head shots. I also want to build a mobile Quetzal trap now. I thought about using the Bronto as a mobile smelting base. Then it occurred to me that we've been looking for a new way to slay wyverns before going in for eggs. Maybe a Bronto AA platform, full of Velonasaurs? Thoughts? Anyone tried this? Question... I would test this game instead, but can't play at the moment... what happens when you build a base or other structure on a dino platform, then remove the platform from the dino? Does the structure remain as part of the platform? Or would it be destroyed as a wall might be destroyed when removing a foundation? Any other interesting applications for dino platforms in PVE?
  8. DeHammer

    Tamed Giga Stats

    Thanks! That's where we're going eventually... Giga breeding. Actually we already have a line of breeding going with our earlier lvl 90 Gigas we tamed. Anothe tribe member is doing that, and we've learned a fair bit from the experience. But my personal goal is to start a new line with lvl 140-150 wild Gigas, taming out to 215+-ish. We had a lvl 150 female Giga trapped the other day but sadly everyone (except me) wanted to wait to tame her and she despawned. I won't wait again. She would have been a great mate to my male 145.
  9. DeHammer

    Tamed Giga Stats

    And 'gnash debuff' refers to the wild Giga's attack? So within the time period of it attacking you 20 times? Or within 20 seconds of the bleed effect starting? Could you elaborate a bit more on this for me please? Thanks.
  10. DeHammer

    Tamed Giga Stats

    Current stats @ lvl 236
  11. DeHammer

    Tamed Giga Stats

    At one point our tribe tamed a couple of Gigas around level 90. From that experience we learned about the tamed Giga 'nerfing' and got a good idea of which stats are a waste to level. So yesterday I tamed a level 145 Giga. Almost a solo tame, but another tribe member offered to help me KO it after I trapped it. I was fairly impressed at the difference the level made in stats, though of course all tamed Gigas are quite 'nerfed'. This one had 160% melee damage after taming, which seemed pretty good compared to the lower level Gigas we had tamed. It also had 18.2 K health at tame. After a day, the Giga has gained 20 levels, and is now 236. Melee damage is now 320%. That's getting close to around 1500 damage per chomp. I haven't bothered leveling any other stat. It feels like the right thing to just focus on getting melee damage as high as I can. I think that seems like a much better approach than trying to level up health directly as the health stat gains would be terrible. After all, the quicker you slay an enemy, the less damage you take. I also found a Mastercraft saddle blueprint in a loot crate, and made the Giga a 92 armor saddle. A few questions though... #1. Am I doing it right? Should I keep focusing on raising melee damage? #2. Does a tamed Giga with super high melee damage have a chance against a wild Giga? #3. I thought I read somewhere that Giga's ignore saddle armor in their damage calculations. Is that true and if so, does that mean my Giga's 92 armor saddle won't help it in a fight with another Giga? #4. Some time ago I read that tamed Giga's lose 80% of their wild health and 80% of their melee damage at taming, which seems accurate. However, the melee damage is already presented as a percentage. So when they lose 80% does that mean they lose 80% of whatever their percentage used to be, or just knock 80 points off their melee damage percentage? Example... my Giga with 160% melee damage after taming. Was wild melee damage stat at 240% when it was wild, or was it at 640% when wild and then lost 80% of 640%?
  12. DeHammer

    Quetzal Trap

    For anyone who might try this, I should add a couple of things... its not so much that my Tapejara could noticeably force the Quetzal down, but more that the Queztal wasn't able to move upwards. You can see the slope on the hill in the image below. So when it changed direction and moved into a climbing hill location, it was basically running into the ground. Also, after I began to shoot the Quetzal, I noticed that it can pretty much turn 360 degrees on a dime. When you're flying them they can also turn very sharp, but hemmed in by the gates it was basically able to spin around in any direction. So the gates on every side is vital. Also, although the 'hit box' thing while it flying is definitely an issue.. its so much easier when you can hit it in the head with every shot... the fast torpidity drain of the Quetzal was also very obvious, even with every shot being a bullseye. So I think both of these are major factors when trying to shoot them in flight.
  13. DeHammer

    Quetzal Trap

    Thanks!
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