-
Posts
877 -
Joined
-
Last visited
-
Days Won
9
Content Type
Profiles
Forums
Calendar
Gallery
ARK News
Sponsored Mods
ARK Mobile News
Everything posted by DeHammer
-
I played ASE for over four years. I think I have 5000+ hrs into it. Absolutely loved it. While waiting for ASA to come out, I got hooked on another game, and really just didn't have time for ASA when it first came out. Now I'm looking at ASA I'm thinking I may have dodged a bullet. From what I'm seeing, Ark 2 was basically abandoned and ASA became a thing instead; which as I understand it is basically a re-mastered version of ASE. But reviews seem pretty terrible. I'm sure many of you have tried ASA. So I want to ask....Can you give me any reason why I should play ASA? Are there any redeeming aspects to ASA at all?
-
Hey, I didn't start it. Quote chump and tell him.
-
I won't pretend to know. I just know what is seems like to some folks.
-
You miss the point. Everyone was expecting a delay. The issue isn't really that there is a delay.... for some it's that it seems "what's going on in the world" was used as an excuse for the delay. For others, "what's going on in the world" isn't a valid reason for the delay. Everyone is entitled to an opinion. Your 'entitlement' to chastise others for having a different opinion than you is what should be checked at the door.
-
Do you realize that racial profiling is racism, regardless of a person's skin color? Not to mention there's no data to support that claim. I get that you may be trying to be anti-racist, but you're actually being racist.
-
I'm curious if anyone was planning any 'in game' virtual protests or memorial events to coincide with the release event. Maybe Wild Card's more afraid of that potential?
-
You know, I can kind of see why not celebrate today, sure. But kind of ridiculous that a celebration has to be on the day of the release. Even if there weren't 'other considerations', I think Wild Card should avoid celebrating until after the initial launch anyways. Release today, celebrate next week after the initial bugs and major release issues are past.
-
Let's be real. We were all expecting a delay and problems at the last minute, as per usual. If it was legitimately because of the protests and out of respect, I feel like it would have been announced as a delay days ago. Being that it's so last minute, it feels more like a serious technical issue arose and they just happen to have a convenient excuse; which seems more disrespectful. I suspect Wild Card didn't stop to think how pinning a delay on the protests would look in the grand scheme of things. As for launching the updates today, how would that show disrespect? I went to work today. I ate breakfast & lunch. I'm playing other games tonight. Is any of that disrespectful? Nope.
-
ARK: Genesis - The Adventure Continues on February 25th
DeHammer replied to StudioWildcard's topic in Announcements
Ha! Shows what happens when you trust a Wiki page. Their wiki used to say they were an Aussie company, at least when I checked it last. But Washington State makes sense. -
ARK: Genesis - The Adventure Continues on February 25th
DeHammer replied to StudioWildcard's topic in Announcements
I'm sure a few of them gather meat pretty good. -
ARK: Genesis - The Adventure Continues on February 25th
DeHammer replied to StudioWildcard's topic in Announcements
Even better. I know its not past midnight in my PST time zone. Being based in Australia, I'm surprised they use PST. Seems like everyone always uses EST. Refreshing. -
ARK: Genesis - The Adventure Continues on February 25th
DeHammer replied to StudioWildcard's topic in Announcements
Welcome to the 'bleeding edge'. -
ARK: Genesis - The Adventure Continues on February 25th
DeHammer replied to StudioWildcard's topic in Announcements
I'm pretty sure the announced release times are in EST, and I'm also pretty sure its not past midnight on the East Coast of NA yet. -
ARK: Genesis - The Adventure Continues on February 25th
DeHammer replied to StudioWildcard's topic in Announcements
Ah.... I just saw this... -
ARK: Genesis - The Adventure Continues on February 25th
DeHammer replied to StudioWildcard's topic in Announcements
Is this announcement new (as in the last hour or so)? There's a date but no time.... so difficult to know if this is another delay or the last one we already knew about. -
Community Crunch 213: Patch Notes Round-Up, and Evo Event
DeHammer replied to Cedric's topic in Announcements
Thanks for finding and posting that. Even if they really wanted to prevent people from reloading the game to insta-spawn resources, killing the respawn entirely if the player leaves the server is not the answer. It would make more sense to put a timer on a respawn that stays statically linked to the server's up-time. Kind of like the cryo-pod sleep sickness timer. You can't just reload your game to kill the cryo-pod sleep sickness timer; it has to run its course. They could do the same with resource spawns, except it wouldn't be linked to the player's presence on the server like cryo-pods are; just to the server's up-time. It's definitely impacting the quality of play, as people are forced to modify their server settings to make resources spawn as soon as they move out of range. I would prefer to have a slightly longer time between resource re-spawns on my non-dedicated server, but this bug doesn't leave us that option. -
Community Crunch 213: Patch Notes Round-Up, and Evo Event
DeHammer replied to Cedric's topic in Announcements
So resources meant to re-spawn, that NEVER re-spawn, are an intended mechanic? LOL. It's clearly a bug. Perhaps you don't understand what I'm referring to. Normally when you gather resources, and spend enough time at far enough distance away, they will re-spawn. However, with this bug, if you leave the area entirely before they spawn back, the resources NEVER re-spawn regardless of how long you wait, even if you go back and wait at a distance for hours and hours. After days of trying to find an answer, I did find that there's an unreliable 'work around', that involves setting your server settings for resource re-spawns to 0.0. Just doing that alone won't bring them back. However, if you go back to where the resources were after setting to 0.0. then spend some time there (they still won't re-spawn), then move just out of render distance - but not too far away, they will SOMETIMES re-spawn. I had to do this a number of times before it finally worked. Incidentally, my server was already set to fairly fast re-spawns before the issue occurred (0.25). So it was never an issue of not waiting long enough. They were gone for many real time days. -
Community Crunch 213: Patch Notes Round-Up, and Evo Event
DeHammer replied to Cedric's topic in Announcements
Great to hear that. Now could you please show a bit of love to all the people who play single player or non-dedicated servers and have to endure the 'resources never spawn back' bug that's been in the game since it released? Nearly half a decade later and this major bug still plagues us. -
Community Crunch 184: Mysterious Mysteries Introducing: ??????
DeHammer replied to Cedric's topic in Announcements
No it doesn't. Check the massive feather plummage. It's a Zhenyuanlong suni. -
Community Crunch 184: Mysterious Mysteries Introducing: ??????
DeHammer replied to Cedric's topic in Announcements
The new creature is a Zhenyuanlong suni. Feathered variant of the raptor. Discovered not long ago. https://www.vice.com/en_us/article/vvbae9/this-new-raptor-fossil-confirms-that-scaly-naked-movie-raptors-are-dumb