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About Logan96

  • Birthday 03/08/1996

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  • ARK Platforms Owned

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  1. I know that this is an older topic, but these kinds are the most interesting to me. So i share some sentiment in that the game isnt in its golden days anymore, but i think that it has less to due with what's been added and more to due with player mentality. Just looking at the two videos you've posted, you can feel the vibes and see just how much the players have changed. In the first video skism gets inside the base without a clue of what to do and is just running around while being chased by the enemy team, having a laugh and overall enjoying the moment. In the second video they are much more serious, getting frustrated when they fail to eliminate a target and calling out certain mechanics (which does support your criticisms to be fair.) I do think that you have a fair argument here @ForzaProiettile, but I am more convinced that the game is less enjoyable, due to an optimization mentality that has been taken on by the player base. I made a topic about this awhile back, speculating that players are ruining the experience for themselves through guides, youtube and other means of trying to become the best rather than simply enjoying the game and thinking for themselves. I think that if you took todays players and stuck them in 2015 ark you would find a much different experience to the one that we have had. There is no more enjoyment, no more exploration...only efficiency and competition in todays gaming culture. It extends beyond ark and i don't believe it will end with ark 2's primitive system or any other new mechanics. We will simply wait until the next guide is out and follow it step by step until we are all pro gamers hating each other for being try hards, living as the monsters that we set out to destroy in the first place.
  2. To be honest I rarely check these forums now. The majority of them seem to be random questions seeking help in the game with the answers being always the same-check YouTube, wiki it, etc...so I totally understand where you are coming from with this. Then I tend to drink and feel a need to post on a forum that I use to love so I also get that too!!! Let’s raise our glasses to the game and forum that we both dearly enjoy!!!
  3. This is a good point. My main concerns now are how whenever a new dlc comes out there seems to be guides released showing the how to beat the boss along with the best new dinos and gear pretty much within a couple days after release and it seems like more and more players are looking to be guided through the game to maximize efficiency. I believe efficiency in a game has been a growing trend in the last few years, but I think it is accelerated in ark where the entire game is about growth.
  4. Honestly I think you are spot on with the idea that the game doesn’t provide enough information on its own. Players are forced to videos to learn which in turn may create a dependency on external sources
  5. So first of all let me apologize for the time it took to respond and also the organization of my response. Each number is basically related to each of your own points in the same order, I am replying to your post on a mobile device that has no touch screen. Now let’s break this down. In the same order of your post. 1. Culture has absolutely changed since release. Do you really believe that gamers are playing the same way that they have been playing 6 years ago. Do you think that trends are a thing In real life? If so then why is it so far fetched to believe that trends can come in go within the gaming community in similar fashion. Especially in a day and age where the community is so easily swayed by what is broadcasted in front of them. 2. My point about players having no clue about the game was that they didn’t care about being efficient and the likes. I disagree that our inefficiency and newbness was born of of pure inexperience. There was more of an interest in just enjoying the games. My backing for this stands in the number of views that you will find on older guide videos and cross that with the ratio of game purchases with that time. You will see that as the years go on the game purchases will fall off but the views of guides continue to rise, which suggests that players are becoming more and more focused on efficiency any competitive gameplay. 3. I guess I should have clarified why I brought up the fact that the game is not chess. In chess you read about moves and tactics. You do not read what exact Dino’s and locations to visit to get the best result. In chess these guides are great because it’s like adding a new move to your skill set. In ark it’s like having someone tell you how to play the game. I can’t count how many times I’ve been questioned by tribe mates why I’m taking the Mega over the Rex in a meatrun. Know why? Because their little guide said the Rex was better and as such they have only played that one way. 4. Here we go again...what if I said “in my opinion they are ruining it for themselves” you assume that I believe I am speaking for these people...in a way yes I suppose I am. But I’m trying to provide some insight into what I believe is happening and you are interpreting it as an attack. 5. This is a common ground we can agree on. This is that gamer trend I am trying to point out and it is absolutely growing. I provided my evidence earlier. 6. Gamers are not the same as gamers in the 70s, 80s and 90s. Take a look at the returning popularity of older games such as dungeons and dragons and other table tops. These games can’t exactly have guides written for them In the same way, yet they are spreading like wildfire. My theory is that gamers are migrating because they are sick of the grinding, studying and practicing it takes to master newer games and they just want to get back to having good old fun. But wait we have elite counter strike players focused on fast reflexes and others who are interested in the lore of a universe...so on and so forth. Gamers are growing more and more diverse which is a good thing. I’m focused on only the efficiency portion of it, but you will be hard pressed to provide evidence that we have not changed. 7. (starting at “it doesn’t seem like it so far”) Here is the deal, you told me that how people play is none of my business, after I had just tried to discuss how I felt about it. How else should I interpret that? You just told me that my main argument is none of my business on a forum section called general discussion. If you want to disagree with me then do so and I will be glad to discuss. I meant I was prepared for backlash in the sense of disagreement, but I won’t be told what is and isn’t my business to discuss in the general discussion tab. Unless of course the discussion is grossly off topic of ark which is what this is getting to, so I will drop point number 7 if you would prefer to ignore it.
  6. I will be honest and say that yes I have done my share of looking up guides and what not in the past, but it was not at release. At release I didn’t have a clue about the game and neither did the majority of the players with me. That’s not a rose colored lens, that’s how it was. This isn’t chess, people didn’t play chess to explore and adventure, but the same people who want that adventure are ruining it for themselves by accessing materials and guides before they even get into the game. I said this would get backlash and I am prepared for it, but I think it’s a little arrogant to say that it’s none of my business. Can players play their own way? Yes absolutely, I’m not demanding that guides, wikis or gameplay be taken down or adjusted. I’m suggesting that players should try to think for themselves once in a while to have a better experience. You are free to disagree with me, but you are in a way trying to discredit my own opinion by deciding what I should and shouldn’t discuss. And THAT sir, is none of YOUR business... Good Day
  7. This is a subject that will receive some backlash, but it needs to be said. Once upon a time we use to be clueless cavemen trudging through the jungle, spear in hand facing dilos, bugs, raptors and who knows what else, but we were determined to find a homestead and start taming! After that we faced off against threats that seamed larger and larger each day until we eventually secured our ground...that’s how it was for me anyways...until the first dlc... After scorched earth things never really felt the same. Sure there was a threat here and there, but the optimal strategy’s had already been posted and conquered. The appeal behind mmos is the social aspect, so eventually the optimal strategy is spread out to everyone and if you haven’t learned the best tactics your just a newb. I can’t be the only one feeling this way. It’s as though every opportunity for discovery has been squandered, because as time grows more and more gamers are looking to external sources to remain competitive. Each dlc has a shorter learning curve than the next. It’s a growing trend that I’ve noticed and it’s not just a problem with ark but with every mmo. Gamers need to quit focusing so much on efficiency and get back to enjoying the game around them. I’ve enjoyed playing ark 1 competitively on PvP officials, but I think that when the second game comes out I will be retiring to single player, for the sake of discovery.
  8. One of my primary concerns for ark 2 will be the allocation of resources and supplies. On the island, scorched earth and abberation maps players had to grind out certain materials. In the genesis maps we have this in game shop that allows you to buy all sorts of materials/gear, which honestly just feels broken. Go watch HOD and see his guide to get from level 1-100. It is a very un-natural progression and involves frequently server hopping and buying gear from the gensis shop. Part of the fun in a game like this is establishing a base that takes resources, water/food and defensibility all into account. I'm afraid that if this ingame shop continues to expand it could damper the entire survival experience. Just my two cents on the matter...
  9. Ark will be primitive according to the developers tweets. However we do see some tek in the trailer as well. I would not be surprised if we see some sort of lazer/melee focus in the sequel. Think of wakonda from the avengers...this is what I imagine the next game will be like...unfortunetly.
  10. It’s all a balancing act. I absolutely disagree with you about the “hours” of soaking. In my experience most soaking is about drawing Aggro from the turrets so that someone else can rush them, taking at most an hour to bypass. Turrets are not an effective defense. Ironically turrets seem to be more of an offensive tool to protect raid bases from counter attacks. I’d like better Ai for sure but how do you stop ai from being kited!
  11. I would personally welcome tek game from the beginning rather than end game, which is what I believe the next step will be. In fact one theory I have is that the devs have merely made a poor choice of words in regards to Ark 2. This theory is based on the fact that we can see tek teleporters at the end of ark 2’s trailer. I think that the proper choice of words should have been tribal themed, rather than primitive themed . Sort of how like Wakonda is imagined within the avengers storyline/ marvel universe. Spears, shields and lasers, but no guns along with dinosaurs. This is how I predict the next Ark will be.
  12. It would definitely be nice to not have to spend as much time grinding for turrets, however I don’t really think that forcing raiders to soak defenses is a bad thing. It ensures that some random bob can’t just craft up c4 and bum rush a well defended base. Either way the next game is primitive so we may not need to worry about turrets at all. Rathole meta sucks and is borderline meshing in my opinion. Buildings and defenses should be significantly buffed up and raiders should have more ways to enter a base than by just blowing in to it. No stupid do it all Dinos that can fly, swim, shoot lasers and out melee a Rex...that’s just ridiculous lol
  13. Watched the entire video. I don't know about you guys, but I plan on paying my 60 bucks for the game and ignoring anything else, with the exception of dlc. I don't really understand what this guy is on on about and I really really doubt that they are an experienced ark player. As someone who has played exclusively on official pvp i can only laugh at the idea of someone buying a dino through micro transactions. That is not how the game works and it will not keep you safe from us. PvE players are a different breed and i doubt that they would make these types of purchases, but even if they did, so what? it's not like its affecting anyone. The video seems to be mostly a war on crypto currency and not about ark itself. I dont care what type of dino you choose to buy, if it bleeds it will die. Your concerns about crypto currency aren't completely wrong, but this crypto has no bearing in ark.
  14. That would definitely be something. Especially when looking into the trailer for Ark 2. They really emphasized the combat between humanoids, so I would not be surprised if your wish was granted in the next game. It would be a welcomed addition that can even fit the lore (corrupted humans). It may even give those "toxic" players something to deal with to help prevent all of the grieving, even in PvP lol.
  15. I do agree some major changes need to be made. Destroying bases should be costly and time consuming. Turrets should be cheaper to maintain and fill with ammo. Meshing, exploits and third party software definitely need to be cracked down on. PvE should be separate from PvP. Lastly we need a way to report tribes/players/bugs In game. Submitting a ticket on a forum is a little outdated.
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