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Showing content with the highest reputation on 01/07/2024 in all areas

  1. 5.0.0.11 now available to download: https://drive.google.com/file/d/1FnlNXRSy7fUZK0qkOrL2IsHG550WOi44/view?usp=drive_link Fixes Re-worked cryopod reads for ASA to prevent memory leaks. Added some additional code to re-generate new UUID for cryopod dinos and their status components if the UUID they have assigned is already in use. Re-worked how players are assigned to tribes to prevent a player being incorrectly assigned to multiple tribes. @pleinx Now deletes any previous export json before writing a new one. Previously it did not overwrite in some cases when the same file names were used. @pleinx Re-worked some loops and tried to improve performance of larger reads. @StevenB
    3 points
  2. 5.0.0.12 now available for download: https://drive.google.com/file/d/1oHezKK0_tEttIMEAvkCflTxWoF9rX-o3/view?usp=drive_link https://github.com/miragedmuk/ASV/releases Features Player structure export now includes include/exclude lists for feeding troughs. @pleinx Tames export now includes "mutation" point allocations (suffix -m) Fixes Pelayori's Cryo mod (possibly standard too) now reads in all "CustomItemDatas" instead of blindly assuming cryo data is stored in the first set of custom bytes. @MroczneZakamarki Svartalfheim for ASA map re-aligned (horribly) but it'll have to do til Nekatus resumes work on it after Scorched Earth. @MroczneZakamarki
    2 points
  3. Since the game was on steam and console, a many abuse happen and many people talk about this on every server. 1-) explorer notes who is blocked by foundation by a tribe. 2-) artefact cave blocked by dino gate or turret by the same tribe most of the time. 3-) Obelisk red, green or blue blocked by turret. On every server, its like this and no one are able to explore, search or ascend cause of this. Most of the time the server is almost empty cause of this. Some of you will say, of course this is pvp but blocking notes explorer, obelisk or artefact cave, that become abuse and violation.
    1 point
  4. I have been trying for the better part of a week and I cannot submit a support ticket on the website. Everytime I try (either on chrome or firefox) I get redirected back to the home page. Is this happening to anyone else?
    1 point
  5. I'm super excited for rock drakes again and really just abb in general.
    1 point
  6. i've sended a ticket to Wildcard asking them if there is a risk to get banned with that mod but no response. lets wait and see.
    1 point
  7. All good My purpose was to see if i can a little bit save the load on the server running the export. Currently i'm using the cpu affinity and assigned one-core to the ASVExport.exe. Works good so far. But it makes no really difference. ASV has to parse anyway the savegame first and export the things thats requested. So i will go for "all". Thanks.
    1 point
  8. I like a challenge sometimes and it's a balance between getting time to play and trying to improve the app - as it helps us play I know you guys all seem to use it for admin purposes but for me it's always just been a tool to help me find the best wilds to add to our breeding lines. Glad it's helping so many of you all out though, however you use it.
    1 point
  9. My idea for a new map is an oceanic map, where there are small icebergs at the north pole and a glacial island with some animals, excluding large carnivores such as the yutiranno, so as to give space to a new land creature, the cryolophosaurus . Around the center of the ocean there will be floating islands and a giant floating island with an obelisk on it, the floating islands are tropical islands with small land predators, the largest is the carnotaur, on the contrary the ocean should have a new animal , the steller retina, extinct due to hunting in the 18th century. It behaves like manatees ( it would be the most docile and cuddly creature in the world), but with some extra abilities (for example pack boost and releases a smelly liquid that protects you from the smallest predators in the ocean, the megalodon is relatively small), a high transportable weight and a lot of meat, even prime meat, together with manatee fat, an excellent fuel. Plesiosaurs can be found on the surface on these islands, along with sarcosuchus and megalodons. Before talking about the terrifying depths of this map, another island would be composed of giant eucalyptus-type trees and swampy land located in an area to the south of the map with a large atoll and surrounded by an archipelago of small islands, the average depth in this the area is low, in the atoll there are only turtles including the archelone and ichthyosaurs, obviously also fish. The archelone would be the opposite of the Carbonemys, moderately aggressive with the ability to retreat into its shell, very fast in the water, hates rafts and boats, loves jellyfish and its bite breaks bones. In the jungle you can find the spinosaurus, bloodstalkers and also rarely beavers can be found. The Spinosaurus will be the largest land carnivore on this map. Trees yield sap and roots yield fungi, sulfates (convertible to sulfur in a chemical bank) and rare flowers. In the archipelago you can find siliceous pearls, sharks, kelp forests, an edible and healing algae that can be harvested by hand, corals in the atoll and sporadically outside and sarcosuchus. You have to be careful of the archelone wandering around the biome. On the map there will also be the rarer red algae, which are toxic and cause a lot of numbness, finally there are highly nutritious brown algae. It would make sense to be able to grow them in normal plots or a new type to be placed in water submerged for a couple of meters. To the south there is another island surrounded by a constant fog and with a fallen obelisk above, the island is an inactive volcanic mountain, with various skeletons of creatures and ruins, it is the home of the hydras, snake-like creatures with three heads, with very potent venom, large, slow and spit acid, can also take smaller creatures as long as at least one head is free. They have extremely rapid cell regeneration, but it begins after some time, despite this they do not bleed, the allosaurs, another inhabitant of the island, attack her but without success, since she does not bleed. The hydra generally camouflages itself by ducking and digging a pit beneath itself that leaves only its eyes exposed. It is a terrible swimmer, but can crawl along the bottom. Hydras nest in the hot springs beneath the island. There are various caves on the island. They are shot down using catapult cannons or rocket launchers. They are vulnerable to sunlight so if they are not in a cave or leave the island during the day they will be weakened in regenerating life and stamina, the same applies to charge light. Instead, they are attracted to heat such as fire. Around the island is infested with leedsichtys and megalodons, there may also be mosasaurs. Around the island under water there is a lush coral reef at a medium depth. In the abyss of the seabed at a great depth where there is very little light, there are fumaroles and small areas inhabited by bioluminescent corals, here you can find particular corals that launch sharp thorns that inflict bleeding or that give a strong electric shock that stuns and torpor to nearby creatures by dismounting those who ride them, they can be eliminated and collected to obtain some of their seeds (it will be a mini version of the coral, since it is not a real plant). Corals have multiple variations, some cause bleeding, others electrify and stun animals and players. There will be bioluminescent plankton of various colors that will allow you to see in the dark. The fumaroles can be used to produce power for batteries or underwater bases on the seabed (teak bases or metal bases, the latter type will have a limited and non-modular space, a huge circular platform, which will allow even a small group to create bases on the seabed less advanced level in the game but at a high cost, with a limit of 2/3 in a certain area. Mosasaurs, dunklelosteus, electrophores and anglerfish are found. Trilobites and eurypterids populate the seabed. There may be cave systems with rare resources. There will be an abyss that has a huge rift in the ocean floor, populated by tusoteuthis and xipactinus, which will grab small creatures in the area, including the player, they are also found on the surface, along with anglerfish and electrophores. From here you descend in total darkness until you arrive at a huge chamber below with habitable cave systems, which have air and space to build, may also have fumaroles for electricity, bioluminescent algae of various colors and rare resources The temperature is high compared to the entrance and the sea. Here there are tusoteuthis but they will be small compared to a gigantic almost blind creature similar to the Greenland shark, it has 4 small eyes, a mouth full of rows of sharp teeth, which it can use to grab prey and a constant echolocation that allows it It shows moving animals and is attracted to light sources. It will be an aquatic equivalent of the giganotosaurus and the carcharodontosaur. It can make very quick dashes to grab prey, with a very heavy bleeding effect, so it prefers to avoid them. Ammonites and xipactinus are also found, together with carcini in the depths. There will be a smaller, completely dark area populated by very dangerous creatures with a terminal in the area, the boss would be the mythological kraken. I forgot to mention that there is another obelisk in the northern sea of this map on a big iceberg. Here I conclude explaining my idea, I hope they take it into consideration for the future, now add yours in this forum, I accept suggestions.
    1 point
  10. I'd be fine with all other changes (still not a fan overall, but I can deal) if they still let you put cryofridges on rafts and quetz bases. For me, thats the straw that broke the camels back.
    1 point
  11. Well I ended up testing and battle eye straight up detects it and stops it from running unlike all the cheating software that other people use lol Without battle eye it works letting me use fg on my 3050 but it doesn't make too big of a difference unlike what I saw with Witcher 3 and cyberpunk still would be nice if they officially implement it which won't happen but yeah would be a little fps boost for those that actually need it
    1 point
  12. you can type command in game i do "FOV 120"
    1 point
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