sparcmx Posted July 1, 2016 Author Share Posted July 1, 2016 On 6/30/2016 at 9:06 AM, EliteGamer11388 said: I'm finally back in business it seems PC issues suck!! So I should be able to start helping anytime I find something that seems off again. So how does the TTS work? Would I just say, "summon level 200 rex" or....? lol Also, be on the lookout, Annunaki is making a new mod, (isn't ready yet), to fix a lot of issues and start off clean without having to wipe their old one out. So that will be a big one to add once ready lol Good to have ya' back It's actually a speech engine that says the command your making. I hadn't thought about voice control but it's doable hehe. I won't do that actually, the tts was a case of me, scotch, half a dozen mates and a "Can ya make it do this?" question, so it wasn't planned at all, but really simple to implement. Works best with Win10 Annunaki was a pain in the butt to collate, It would be handy if everyone jumped on board with using google sheets, makes life easier for all, including those who still do it manually (poor souls).. Link to comment Share on other sites More sharing options...
DTS Posted July 2, 2016 Share Posted July 2, 2016 I have a suggestion - for items we can spawn starting from quality level 1, can you also add quality level 0 to spawn with default quality? Link to comment Share on other sites More sharing options...
sparcmx Posted July 2, 2016 Author Share Posted July 2, 2016 5 hours ago, DTS said: I have a suggestion - for items we can spawn starting from quality level 1, can you also add quality level 0 to spawn with default quality? Technically 0 is the same as 1 in the Quality Generation formula, "Always Primitive". Link to comment Share on other sites More sharing options...
Glass Posted July 2, 2016 Share Posted July 2, 2016 34 minutes ago, sparcmx said: Technically 0 is the same as 1 in the Quality Generation formula, "Always Primitive". Actually, there is a difference! A quality of zero is the only quality setting that has a completely static outcome. Every quality level above that produces a random variant of the item with a weighted range of values based on the quality used. I can demonstrate this one! I'll use spawning 200 stone hatchets as a reference point: admincheat GiveItem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponStoneHatchet.PrimalItem_WeaponStoneHatchet'" 200 1 0 admincheat GiveItem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponStoneHatchet.PrimalItem_WeaponStoneHatchet'" 200 0 0 You would expect both commands to produce 200 primitive stone hatchets with 40 durability and 100% weapon damage right? Instead you get a mixed bag of primitive and ramshackle with quality at 1 and 200 purely primitive hatchets with quality at zero. Screenshot included because screenshots are fun. Above the yellow line is the screenshot where I ran the command at quality 1. Below is quality zero. Link to comment Share on other sites More sharing options...
Lewimaron Posted July 2, 2016 Share Posted July 2, 2016 On 20/05/2016 at 1:27 AM, Jen said: Link to comment Share on other sites More sharing options...
Lewimaron Posted July 2, 2016 Share Posted July 2, 2016 And that's what happens when trying to write a post on a mobile device... Anyway, I saw on your new website that you were thinking of making a taming calculator for ark commander. I still have some notes lying around from my failed attempt if you would like them. Link to comment Share on other sites More sharing options...
sparcmx Posted July 3, 2016 Author Share Posted July 3, 2016 4 hours ago, Lewimaron said: And that's what happens when trying to write a post on a mobile device... Anyway, I saw on your new website that you were thinking of making a taming calculator for ark commander. I still have some notes lying around from my failed attempt if you would like them. If your talking formulas that would be helpful. I'm pretty sure I'll need to collate the stats of each dino for it to function accurately, might start with just countdown timers for now, then flesh out the features over time. @Glass Your probably right, the upcoming version uses the Item quality generation formula and I haven't comprehensively tested it. I will check it out and start the the quality at 0 if need be. Link to comment Share on other sites More sharing options...
sparcmx Posted July 3, 2016 Author Share Posted July 3, 2016 Everyone loves a screenshot apparently Here's a sneak peek at what's coming! Suggestions and thoughts are welcome. Link to comment Share on other sites More sharing options...
Lewimaron Posted July 3, 2016 Share Posted July 3, 2016 51 minutes ago, sparcmx said: Everyone loves a screenshot apparently Here's a sneak peek at what's coming! Suggestions and thoughts are welcome. How about the option to click on a type of food and have it spawn the required amount to tame the selected dino? EG: Double click raw meat and have it spawn 519. Link to comment Share on other sites More sharing options...
sparcmx Posted July 3, 2016 Author Share Posted July 3, 2016 3 minutes ago, Lewimaron said: How about the option to click on a type of food and have it spawn the required amount to tame the selected dino? EG: Double click raw meat and have it spawn 519. Hmmmz, done! Link to comment Share on other sites More sharing options...
Glass Posted July 3, 2016 Share Posted July 3, 2016 2 hours ago, sparcmx said: Hmmmz, done! Uhhh holy poop! That looks sweet! Edit: I love the profanity filter here. Link to comment Share on other sites More sharing options...
Lewimaron Posted July 3, 2016 Share Posted July 3, 2016 Maybe a button on that page also to spawn the selected creature at the level selected? And maybe a similar thing with narcotics and arrows and such like with the food spawning? Link to comment Share on other sites More sharing options...
sparcmx Posted July 4, 2016 Author Share Posted July 4, 2016 The following items have been added to Ark Commander: Vanilla ItemsFireworks Launcher Skin, Sparkler Skin Link to comment Share on other sites More sharing options...
Theocrates Posted July 11, 2016 Share Posted July 11, 2016 On 12/12/2015 at 11:30 PM, sparcmx said: A program for builders tired of typing commands into the console. ARK Commander holds an up to date list of entities and dinos that you can spawn with a simple 'double-click' plus many other useful functions. Usage Double Left-Click to give 1 item Double Right-Click to give a stack limited by the Amount slider** First time users, please go into Config first and setup your preferences. MODS Supported: (2947 Items!) Just Added! Extra ARK 2.0 Compiled by Lewimaron Ark Fog Remover Compiled by Lewimaron Homing Pigeon Compiled by Lewimaron Industrial Grinder Compiled by Lewimaron Offline Raid Protection Compiled by Lewimaron Big Raft Compiled by Lewimaron RAWR Beacons Compiled by Lewimaron Reusable Grappling Hook Compiled by Lewimaron Small Dragons The Middle Ages Extra ARK: Doors Sevens Tranq Kit Supported Mods ARK Steampunk Mod Updated 22-May Corrected Structures 0.8 ARK Advance 9.1.1 Updated 22-May Simple Fences / Guard Rails Annunaki Genesis 3.9.5 Updated 22-May Gate Mod Advanced Architecture Updated 22-May Extra ARK Build Time Updated 22-May Pub Decor Mod Stairs Mod with Rounded Walls 4.2 Updated 22-May Building Xtras Aku Shima Updated 22-May Garden Xtras Bush Peoples v4 Updated 3-May Minecraft Xtras Primitive Plus Updated 2-May Temple Xtras Monkey Maze Updated 22-Apr Valentines Xtras STARK WARS Updated 22-Apr LPS Small Power Metal with Glass Set Updated 9-Apr Planting Stargate Atlantis Updated 6-Apr Pirate World MRRadTools.INC Content Pack Roofing Plus ecoTrees Better Lights Shopping Mod v1.87 Jurassic Ark Many New Items Joan's Bulk Crafters The Ark Game of Thrones Joan's Egg n Poop Collector & Incubator Ark Futurism Joan's Dragon God Mod Bridge Joan's Pet Companions Pimp my Dino Joan's Photon Sentry n Tranq Rifle Utility Saddles Aku Shima RWT Standalone Version Information1.0.3.01- Fixed a critical bug that threw an exception - Fixed stability issues with Custom Hotkeys - Added support for the DevKit window (set in config) - Improved import functionality - RCON code re-inserted, testing (hidden) - Fun credits window (in config)1.0.2.55- Fixed skin support on Overlay mode- New default theme- Dinosaurs and Mod Dinos can be dragged to F-Keys- Added rudimentary dino painting system (to be enhanced) - Added "The Center" map to teleport dialog (more in the pipeline) - Added CTRL key bindings to the custom command list (beta) - Fixed Mod Filter bug in windowed mode - Custom commands save function re-coded (no more lost commands)1.0.2.10 - New overlay feature for Windowed-Fullscreen mode - Added support for Dinosaur (Actor) Mods - Default custom command list and 'The Island' teleport list (Thank you Debby Saurus)- Filters to hide Mods not in use from view- 10 Quickshot containers that place items directly into the corresponding slots - Spectator mode added to Admin menu - Teleport map refinements (more maps coming REAL soon) - Keybind settings for opening Commander(overlay) - Fixed bug in the 'Find' code where you could potentially lose your custom commands - A few other bits and pieces here and there..1.0.1.43 - Fixed the Stack Overflow error some people were experiencing - Added a ? help icon to the tray that show basic instructions - Added a dialog confirmation before killing all dinosaurs on the map! - Temporarily removed RCON code1.0.1.30 - Added Database Updater service to keep the entity lists up to date - Additional admin commands - New SpawnActorSpread command interface - Map Teleport enhanced with bookmarking. (The Island, Valhalla & Shigo Islands) - New Mod entity listRunning as Administrator may be required.CustomCommands.xlsx and MapBookmarks.xlsx are the only tables you can edit. The other xlsx tables in your "My Documents" are overwritten by the updater service.Windowed Mode Game Overlay Mode* The default key for displaying and hiding Overlay mode is "ALT" Downloadhttps://goo.gl/SH2TNd @sparcmx First thanks very much for this tool and for the support you've given it, it's a large project and must be rather time consuming. I was wondering if you have had the time to look at the mods of Orionsun who did the Platforms Plus mod. The mods he does add some great functionality. Link to comment Share on other sites More sharing options...
tednik Posted July 12, 2016 Share Posted July 12, 2016 i have already made the files for those mods and sent them to sparc hopefully he can get them added in with his next update. i sent in files for the platform plus, triangles, and pillars plus Link to comment Share on other sites More sharing options...
Theocrates Posted July 13, 2016 Share Posted July 13, 2016 20 hours ago, tednik said: i have already made the files for those mods and sent them to sparc hopefully he can get them added in with his next update. i sent in files for the platform plus, triangles, and pillars plus Thanks! Link to comment Share on other sites More sharing options...
sparcmx Posted July 16, 2016 Author Share Posted July 16, 2016 The following items have been added to Ark Commander: MOD EntitiesecoInWonderland, The Middles Ages, Triangles, Platforms Plus, Pillars Plus, Versatile Raft, Redwoods Anywhere, Snappy Saddles, Extendable Ladders, Fast Ladders, Wireless Fusion Core Generator & Ferrats Panels 2.0.2c MOD ActorsDino Colors Plus UpdatedResource Crops Link to comment Share on other sites More sharing options...
Hirnsausen Posted July 16, 2016 Share Posted July 16, 2016 Hi, just asking, if there is also somewhere a user-made surface for the game start. That window, where the player can see all available unloaded mods and in a second list view the installed (loaded) mods? My problem with the original window is, that the area for the mods is way too small, and the names of the mods are too big. Means, we cannot see many mods at all, and scrolling them is a pain. Also, the original window does not allow multi-select or select-all, and even if a mod has been loaded for the game, it still shows in the list of unloaded mods. Each loaded mod should be only visible in the right mod list view and not anymore in the left mod list view of available mods. Also, the upward arrow at the left beside each mod (IF it is an upward arrow) are not functioning, I tried to make one of the loaded mods being loaded at first (putting its name to the top of that list view). If anyone has created a better window that can replace this one, it would be wonderful. Maybe it is even possible, to have these mod views and mod operations in an own stand-alone program, similar to the Ark Commander here. Possible? I am suggesting such a program. Link to comment Share on other sites More sharing options...
sparcmx Posted July 18, 2016 Author Share Posted July 18, 2016 The following items have been added to Ark Commander: MOD EntitiesMore Crafting Ark II, Carts and Wagons UpdatedInfinite Flare Gun, Pimp My Dino Link to comment Share on other sites More sharing options...
sparcmx Posted July 18, 2016 Author Share Posted July 18, 2016 @Hirnsausen there are improvements with Mod management coming in a future release of Commander. Some of my goals are; Mod Detection from game folder, Installation of Mods outside of Steam, Items displayed can be based on Mods installed etc. I'll also be adding interface customization with collapsible sections and DPI scaling support. That's only a small portion, I have big plans for Commander edit: You can reduce the amount of mods shown using the filter Link to comment Share on other sites More sharing options...
Hirnsausen Posted July 18, 2016 Share Posted July 18, 2016 Sounds good, and promising. If your Commander can be used for single offline games, too, I am totally fine with it. I play ARK, but only offline, as single-player. No game server involved. But I am a programmer, too, and actually have started to create my own AMM (ARK Mod Manager). The program, started yesterday, functions already in a basic way, but has many features still to come. No competition to your commander, I just try to develop a solution for my own problem, and will offer it later free of cost. It is a software only usable for those playing offline as single player. I encounter problems with the mods. Maybe you can assist me: Each mod comes with a "mod.info" file that is a binary file (despite that with Notepad you can still read the name of the mod in SOME of those files). But it seems, not each "mod.info" carries the correct name of the mod, in some i see the correct mod name, in others I see no name at all, and in some others I am seeing another name, like "test mod" and all sort of things. Do you know, if there is any file inside each mod folder that carries the correct name of that mod? I also would need to know the name of that variable, and the type of that variable. And the file header structure. At the moment, I am reading the contents of each "mod.info" file as string into my AMM, and the results are unsatisfying. If you like, assist me, and I also could then later assist you when you're ready to develop similar features for your Commander. I could simply provide you with the programming code (Delphi = Pascal) of my AMM, that would then give you clues how I do manage the mods then, and you might use that knowledge for your Commander. Link to comment Share on other sites More sharing options...
mrrollie Posted July 21, 2016 Share Posted July 21, 2016 ARK's MOD UI system in a mess; I delete a mod "completely" In the INI in the mods folder and damn it's back in the list of installed mods.! I even go into the Steam Web page and delete it, un favor it, Un list it. Even some of the mods I've deleted are reacquiring from way back. I can't seem to get rid of them. I guess I could delete all mod numbers in the INI file, delete all mods in the Mod folder , run ark new start then paste back all the mods I want to use and possibly ark will reset/??? Like ARK a lot and Ark Commander << ROCKS! MAYBE someday the Teleport altitude can be added ALSO a Minimize button added so as not to have to drop the mouse to press a key. THE amount sliders / quality don't work a lot of the time, seems you only get "10" no matter what.. 10,10,0 I really don't know where to bitch but I'm here. Sorry... Link to comment Share on other sites More sharing options...
Hirnsausen Posted July 22, 2016 Share Posted July 22, 2016 Did you also unsubscribe from them? Otherwise, Steam might just download and install them again. Link to comment Share on other sites More sharing options...
sparcmx Posted July 25, 2016 Author Share Posted July 25, 2016 Just a quick update, development is progressing well, acTAME coding is 90% completed (this is delaying the next release). I'll answer the above posts once I'm parked in front of a PC Link to comment Share on other sites More sharing options...
iSpeZz Posted July 28, 2016 Share Posted July 28, 2016 hey just a FYI u might need to update Ark Advance and Ark Steampunk mod list =) ) Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.