Lewimaron

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About Lewimaron

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    Cloth Armor

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  1. Since the latest update our Ragnarok server is crashing a few minutes after booting. So far I've seen 2 errors. Fatal error! VERSION: 265.16 ShooterGameServer.exe!FParallelNetConnectionTask::PrepareSpatialization() (0x00007ff7d23d7b96) + 7 bytes [g:\svn_ark\engine\source\runtime\engine\private\networkdriver.cpp:2410] ShooterGameServer.exe!TGraphTask<FParallelNetConnectionTask>::ExecuteTask() (0x00007ff7d23e1c3a) + 5 bytes [g:\svn_ark\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871] ShooterGameServer.exe!FTaskThreadAnyThread::ProcessTasks() (0x00007ff7d1cba3c8) + 0 bytes [g:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:1257] ShooterGameServer.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit() (0x00007ff7d1cba218) + 0 bytes [g:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:1150] ShooterGameServer.exe!FTaskThreadBase::Run() (0x00007ff7d1cb94fc) + 0 bytes [g:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:622] ShooterGameServer.exe!FRunnableThreadWin::Run() (0x00007ff7d1d766df) + 0 bytes [g:\svn_ark\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73] ShooterGameServer.exe!FRunnableThreadWin::GuardedRun() (0x00007ff7d1d765d8) + 8 bytes [g:\svn_ark\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26] KERNEL32.DLL!UnknownFunction (0x00007fffe1b08364) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007fffe2247091) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007fffe2247091) + 0 bytes [UnknownFile:0] Crash in runnable thread TaskGraphThreadNP 1 That error happened twice and then is started giving this one instead: Fatal error! VERSION: 265.16 ShooterGameServer.exe!AActor::Unstasis() (0x00007ff7d2256f9b) + 11 bytes [g:\svn_ark\engine\source\runtime\engine\private\actor.cpp:3957] ShooterGameServer.exe!APrimalCharacter::Unstasis() (0x00007ff7d12b676c) + 5 bytes [g:\svn_ark\projects\shootergame\source\shootergame\private\primalcharacter.cpp:4160] ShooterGameServer.exe!AShooterCharacter::Unstasis() (0x00007ff7d14e591b) + 5 bytes [g:\svn_ark\projects\shootergame\source\shootergame\private\shootercharacter.cpp:7683] ShooterGameServer.exe!ACharacter::PossessedBy() (0x00007ff7d22908e2) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\character.cpp:844] ShooterGameServer.exe!APrimalCharacter::PossessedBy() (0x00007ff7d12cbe33) + 0 bytes [g:\svn_ark\projects\shootergame\source\shootergame\private\primalcharacter.cpp:7471] ShooterGameServer.exe!AShooterCharacter::PossessedBy() (0x00007ff7d14b64ce) + 0 bytes [g:\svn_ark\projects\shootergame\source\shootergame\private\shootercharacter.cpp:671] ShooterGameServer.exe!APlayerController::Possess() (0x00007ff7d2404362) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\playercontroller.cpp:816] ShooterGameServer.exe!AShooterPlayerController::Possess() (0x00007ff7d15b061d) + 0 bytes [g:\svn_ark\projects\shootergame\source\shootergame\private\shooterplayercontroller.cpp:5425] ShooterGameServer.exe!AGameMode::RestartPlayer() (0x00007ff7d2318d96) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\gamemode.cpp:480] ShooterGameServer.exe!AShooterGameMode::StartNewShooterPlayer() (0x00007ff7d1528276) + 0 bytes [g:\svn_ark\projects\shootergame\source\shootergame\private\shootergamemode.cpp:2215] ShooterGameServer.exe!AShooterGameMode::StartNewPlayer() (0x00007ff7d15276b4) + 43 bytes [g:\svn_ark\projects\shootergame\source\shootergame\private\shootergamemode.cpp:2017] ShooterGameServer.exe!AGameMode::PostLogin() (0x00007ff7d2317d6d) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\gamemode.cpp:239] ShooterGameServer.exe!AShooterGameMode::PostLogin() (0x00007ff7d1524d33) + 0 bytes [g:\svn_ark\projects\shootergame\source\shootergame\private\shootergamemode.cpp:1582] ShooterGameServer.exe!UWorld::SpawnPlayActor() (0x00007ff7d23a3cc5) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\levelactor.cpp:620] ShooterGameServer.exe!UWorld::NotifyControlMessage() (0x00007ff7d252c9d1) + 55 bytes [g:\svn_ark\engine\source\runtime\engine\private\world.cpp:4086] ShooterGameServer.exe!UControlChannel::ReceivedBunch() (0x00007ff7d22d3696) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\datachannel.cpp:1057] ShooterGameServer.exe!UChannel::ReceivedNextBunch() (0x00007ff7d22d23e8) + 21 bytes [g:\svn_ark\engine\source\runtime\engine\private\datachannel.cpp:533] ShooterGameServer.exe!UChannel::ReceivedRawBunch() (0x00007ff7d22d1fae) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\datachannel.cpp:330] ShooterGameServer.exe!UNetConnection::ReceivedPacket() (0x00007ff7d23cfbbd) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\netconnection.cpp:1158] ShooterGameServer.exe!UNetConnection::ReceivedRawPacket() (0x00007ff7d23ceaa3) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\netconnection.cpp:620] ShooterGameServer.exe!UIpNetDriver::TickDispatch() (0x00007ff7d2216ea4) + 24 bytes [g:\svn_ark\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:436] ShooterGameServer.exe!TBaseUObjectMethodDelegateInstance_OneParam<APrimalCharacter,void,float>::ExecuteIfSafe() (0x00007ff7d12ce167) + 0 bytes [g:\svn_ark\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:532] ShooterGameServer.exe!TBaseMulticastDelegate_OneParam<void,float>::Broadcast() (0x00007ff7d23b5609) + 14 bytes [g:\svn_ark\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1784] ShooterGameServer.exe!UWorld::Tick() (0x00007ff7d23aab00) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:1092] ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff7d230c6ef) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:1154] ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff7d11e19f1) + 0 bytes [g:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2418] ShooterGameServer.exe!GuardedMain() (0x00007ff7d11dd1cc) + 0 bytes [g:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140] ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff7d11e2a3a) + 5 bytes [g:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGameServer.exe!WinMain() (0x00007ff7d11e2b70) + 8 bytes [g:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff7d329dd91) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007fffe1b08364) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007fffe2247091) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007fffe2247091) + 0 bytes [UnknownFile:0]
  2. Twice now we've had this crash on our Ragnarok server: (Crash Attached) Crash 21.06.17.txt.txt
  3. Welcome to The Jamon Paradigm Cluster - A PVE ARK: Survival Evolved Community. Clustered: We are currently running 4 ARK servers which are all clustered. This means you are free to travel between all 4 official maps whenever you want. Discord: We have an active and friendly community over on our discord server, feel free to join and meet everyone! http://discord.gg/xbsV5Vj Server information - We run our own fully dedicated server. This gives us full control over everything we do. This means no unplanned downtime, and no overcrowding like you experience with some hosts. - Intel 7700k (Overclocked) - 64GB RAM - 2 450GB SSD's - Running Windows Server 2016 Server Settings: - Harvesting: 2.5x - Taming: 5x - XP: 3x - Egg Hatch Speed: 5x - Player Max Level: 150 - Wild Dino Max Level: 150 - Dino Levels After Tame: 200 - Tamed dinos: 150 per tribe Server Rules: - No killing others tames - No damaging other players bases - Don't scatter dinos accross the map - Don't spam structures EG: Pillars - No offensive language - No hacking/abusing exploits - Don't leave items in beaverdams, otherwise they don't respawn - Clean up any taming pens or traps once finished with Mods - We highly recommend you subscribe to all mods before entering the server, this ensures you will join smoothly first time. http://steamcommunity.com/sharedfiles/filedetails/?id=889810710 - Rawr Stacks Mod - Rawr Stacks Mod (Scorched Earth) - Jamon Paradigm Supply Drops 2.0 (designed for the server by the owner) - Structures Plus (S+) - Castles, Keeps, and Forts Medieval Architecture - Platforms Plus - Snappy Saddles - Meat Spoiler - KibbleNator - Eco's Stable Structures and Decor - Eco Trees - Eco's RP Decor - Eco's Shoppe Decor - Eco's Garden Decor - Eco's Scorched Earth Decor You can join our servers from here: The Island: https://ark-servers.net/server/94516/ The Center: https://ark-servers.net/server/94515/ Scorched Earth: https://ark-servers.net/server/94517/ Ragnarok: https://ark-servers.net/server/96061/ We hope to see you on The Jamon Paradigm! Surviving, making friends, and most importantly having fun!
  4. Dedicated Server Config Question

    Since the last patch the last 15 levels of whatever custom setup you have are reserved for ascension. Just set the levels at whatever you want and then add another 15 on the end to account for it.
  5. Just a couple config questions

    Setting the difficulty offset to 1 and then adding "overrideofficialdifficulty=5" to your gameusersettings.ini should make max level 150 with all dinos being a multiple of 5.
  6. ARK Commander 1.0.7 beta4 public

    They're in the database ready to go, I'll poke sparc to upload it