NanoTrev Posted June 30, 2023 Share Posted June 30, 2023 (edited) I'm not going to go on a huge rant- but Rhynio was pretty nice. Not amazing but it sure wasn't terrible. I worked pretty hard to get nice stats on my bug and as of today he's... much less than he was before. Honestly, I'm probably going to wait until ASA drops instead of continuing any more work with ASE. A slight damage buff for melee strikes would sure be nice to balance it out. Nothing wild. Just enough to do more than 300 a pop with 42 points total into melee. Perhaps a base damage of Rex? Slightly below? I don't know- because this most recent nerf was rough for what you have to do to tame them and still get a dice roll on if you'll get the stats from the parent or the surrogate. lol Edit: I guess it's only two more months if ASA releases on time, but here's to the folks that are still going to be playing until the end. I'd also make the suggestion that in the future it would be wiser to under-tune things than over-tune them and then gradually bring them into line with a few buffs here and there. I'm not a game dev, but it would make me happier in the long run to just see a string of small buffs instead of hearing the death rattle of anything that the nerf bat finds. Edited June 30, 2023 by NanoTrev 1 Link to comment Share on other sites More sharing options...
alpe0504 Posted June 30, 2023 Share Posted June 30, 2023 Yes please revert the speed change. Everything else what evs it's not a main fighter etc. It was nice having an additional high end flying creature option that I could pick as a change when going out from the base. Link to comment Share on other sites More sharing options...
NanoTrev Posted June 30, 2023 Author Share Posted June 30, 2023 One could even make the ranged attacks scale with melee- and then bump the base damage if the speed nerfs stays. If Rhynio is going to be slow you might as well give it some means of fighting back. Its speed was the core of its suite if abilities. Now, it's just the world's slowest fight to the death where the Rhynio loses more often than not. Link to comment Share on other sites More sharing options...
Volunteer Moderator Joebl0w13 Posted June 30, 2023 Volunteer Moderator Share Posted June 30, 2023 20 hours ago, NanoTrev said: I'd also make the suggestion that in the future it would be wiser to under-tune things than over-tune them and then gradually bring them into line with a few buffs here and there. I'm not a game dev, but it would make me happier in the long run to just see a string of small buffs instead of hearing the death rattle of anything that the nerf bat finds. The infamous Ghostcrawler from the old WoW days knew this to be true. Players love buffs, they hate nerfs. 1 1 Link to comment Share on other sites More sharing options...
ChalicoMaster69 Posted July 1, 2023 Share Posted July 1, 2023 Rhyniognatha is currently about as fast as a wild Tapejara, so it really is fast, the problem is that with DLC creatures people just like to go fast, but Rhynio is still too fast for what it is. 1 Link to comment Share on other sites More sharing options...
Chuky2k Posted July 1, 2023 Share Posted July 1, 2023 It’s really insane how the good that’s 1 Link to comment Share on other sites More sharing options...
Disrupt Posted July 2, 2023 Share Posted July 2, 2023 Я не понимаю, почему вы нервничали I don't understand why you fixed the rhiniognath in speed, now no one needs it at all, it doesn't have normal damage, it has useless abilities with fixed damage and the only thing it stood out for was grapp and because of this it was considered an imba because no creature can grab super-large creatures, if you want to lose speed, do it's like a skiff-the bigger the creature in its paws, the lower the speed, in fact, after your fix, nothing has changed because at short distances it is still as fast, but the developers are moving around the map on it now full of torment, listen and return the speed of the rhiniognate many players are indignant about this Link to comment Share on other sites More sharing options...
Nerfull Posted July 5, 2023 Share Posted July 5, 2023 time to time, I don't think that with so little time for the launch of ASA they will change it Link to comment Share on other sites More sharing options...
YUFAT8021 Posted July 5, 2023 Share Posted July 5, 2023 este es uno de los mejores dinos Link to comment Share on other sites More sharing options...
Zaxz Posted July 5, 2023 Share Posted July 5, 2023 Es muy buen dino, no creo que necesite un nerf Link to comment Share on other sites More sharing options...
AngelDFer21 Posted July 5, 2023 Share Posted July 5, 2023 i dont thin this dino need a nerf, maybe only cant take dinos like rex or mamuth 1 Link to comment Share on other sites More sharing options...
JDiegoCL Posted July 7, 2023 Share Posted July 7, 2023 Recien vengo a probar el nuevo dino y ya lo nerfearon Link to comment Share on other sites More sharing options...
YUFAT8021 Posted July 7, 2023 Share Posted July 7, 2023 q mal q lo nerfeen Link to comment Share on other sites More sharing options...
Dragonone1998 Posted August 3, 2023 Share Posted August 3, 2023 i thought is was pretty balanced but the speed nerf was needed Link to comment Share on other sites More sharing options...
Voidtoker Posted August 3, 2023 Share Posted August 3, 2023 You want a a mid-tier difficulty tame that can carry Rexes and Diplos to be able to do more than 300dmg a hit? Insanity. Peak pve insanity. Link to comment Share on other sites More sharing options...
Voidtoker Posted August 3, 2023 Share Posted August 3, 2023 On 6/30/2023 at 5:23 PM, Joebl0w13 said: The infamous Ghostcrawler from the old WoW days knew this to be true. Players love buffs, they hate nerfs. This is entirely dependent on the quality of your Quality Assurance team. Never forget, WC released Abberation without even standing the Mek in front of a turret wall. It released with Meks not being detected by turrets at all. The Megalosaurus which was paramount to the egg could not even lay fertilized eggs on release. Expecting WC to foresee the ramifications of their additions is to me, at this point in time, naive. WC still does not understand their own game in the slightest. Link to comment Share on other sites More sharing options...
Ragefury Posted August 4, 2023 Share Posted August 4, 2023 On 8/3/2023 at 11:53 AM, Voidtoker said: You want a a mid-tier difficulty tame that can carry Rexes and Diplos to be able to do more than 300dmg a hit? Insanity. Peak pve insanity. Im sure someone can make mod for that poop, no need to try imbalance the game Gnata is strong enough Link to comment Share on other sites More sharing options...
SnickerdoodleMcFox Posted August 6, 2023 Share Posted August 6, 2023 On 6/30/2023 at 2:50 PM, alpe0504 said: Yes please revert the speed change. Everything else what evs it's not a main fighter etc. It was nice having an additional high end flying creature option that I could pick as a change when going out from the base. yeah the speed nerf was unnecessary. there are other tweaks they did that are enough. Link to comment Share on other sites More sharing options...
GRINDELWALD42800 Posted August 6, 2023 Share Posted August 6, 2023 Creo esta bien así el bicho Link to comment Share on other sites More sharing options...
DerOpaMitEisen Posted August 6, 2023 Share Posted August 6, 2023 maybe a bit overnerfed yeah Link to comment Share on other sites More sharing options...
DerOpaMitEisen Posted August 6, 2023 Share Posted August 6, 2023 Just now, DerOpaMitEisen said: maybe a bit overnerfed yeah i mean it really needed a nerf but maybe not as big Link to comment Share on other sites More sharing options...
DerOpaMitEisen Posted August 6, 2023 Share Posted August 6, 2023 Just now, DerOpaMitEisen said: i mean it really needed a nerf but maybe not as big it is pretty hard to get so yeah should be strong Link to comment Share on other sites More sharing options...
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