ioanniy Posted June 10, 2020 Share Posted June 10, 2020 How do I find the list of DinoID[int64]? How do I find the list of DinoID[int64]? This is not "Dodo_Character_BP_C" and so on, I need digital IDs Link to comment Share on other sites More sharing options...
gamatron332 Posted June 10, 2020 Share Posted June 10, 2020 Lol I guess I didn’t help much Link to comment Share on other sites More sharing options...
ioanniy Posted June 10, 2020 Author Share Posted June 10, 2020 4 minutes ago, gamatron332 said: Lol I guess I didn’t help much Yes. This is a command similar to SpawnSetupDino , only with more subtle settings Link to comment Share on other sites More sharing options...
gamatron332 Posted June 10, 2020 Share Posted June 10, 2020 Ahh Link to comment Share on other sites More sharing options...
DirkInSA Posted June 11, 2020 Share Posted June 11, 2020 If I use a hex editor on the actual BluePrint file (this is for a base Raptor I find: 000016F0 00 42 6C 75 65 70 72 69 6E 74 47 75 69 64 00 17 .BlueprintGuid.. 00001700 00 00 00 42 6C 75 65 70 72 69 6E 74 53 79 73 74 ...BlueprintSyst and 00004840 00 47 75 69 64 00 08 00 00 00 48 61 73 42 75 66 .Guid.....HasBuf Italic numbers are relevant. So I would Guess that the 64Int for a raptor is either 0x8 or 0x80000 if Guid is the answer, or 0x17 or 0x170000 if BluPrintGuid is the answer. The OR bit comes from not knowning how they are writing numbers - it could be reverse binary notation where the first bit is the least significat or a normal representation which yields the bigger number. From a (brief) comparison of bluprints - I think that Guid is the answer - so my best guess is a Raptor is ID 0x8 = 8 in decimal A Baryonyx is written as 00 0E 00 00 - which I would guess to be ID 0xE = 14 in decimal. Dunno if your command wants hex or actual decimal integer - but give it a go with a raptor & baryonyx and if it works - get a hex editor and get busy :) Link to comment Share on other sites More sharing options...
CyberAngel67 Posted June 11, 2020 Share Posted June 11, 2020 1 hour ago, DirkInSA said: If I use a hex editor on the actual BluePrint file (this is for a base Raptor I find: 000016F0 00 42 6C 75 65 70 72 69 6E 74 47 75 69 64 00 17 .BlueprintGuid.. 00001700 00 00 00 42 6C 75 65 70 72 69 6E 74 53 79 73 74 ...BlueprintSyst and 00004840 00 47 75 69 64 00 08 00 00 00 48 61 73 42 75 66 .Guid.....HasBuf Italic numbers are relevant. So I would Guess that the 64Int for a raptor is either 0x8 or 0x80000 if Guid is the answer, or 0x17 or 0x170000 if BluPrintGuid is the answer. The OR bit comes from not knowning how they are writing numbers - it could be reverse binary notation where the first bit is the least significat or a normal representation which yields the bigger number. From a (brief) comparison of bluprints - I think that Guid is the answer - so my best guess is a Raptor is ID 0x8 = 8 in decimal A Baryonyx is written as 00 0E 00 00 - which I would guess to be ID 0xE = 14 in decimal. Dunno if your command wants hex or actual decimal integer - but give it a go with a raptor & baryonyx and if it works - get a hex editor and get busy I am pretty sure those numbers have nothing to do with what you think they do, the 08 probably has something to do with the next string. But out of curiosity, why do you want these ID's? From memory, not everything has an ID any more. Link to comment Share on other sites More sharing options...
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