trbaron Posted May 19, 2016 Share Posted May 19, 2016 The game isn't designed very well, you have to remember that buildings and terrain to some degree is kind of existential, if no one is there to see it then it doesn't exist and so animals can pass freely through it, this is why things fall through the floor regularly. The only reason this isn't even more of a problem is that if no one is around then dinos are often in stasis mode and thus don't move on their own. Link to comment Share on other sites More sharing options...
Sleiva Posted July 30, 2017 Share Posted July 30, 2017 When will be fixed that more than 1 year this bug and still not fixed dung beetle escape bug. Link to comment Share on other sites More sharing options...
Bambulaaa Posted July 30, 2017 Share Posted July 30, 2017 its the same with achatina. they go under my foundation i have to destroy it to dont let them starve Link to comment Share on other sites More sharing options...
irishstorm Posted July 30, 2017 Share Posted July 30, 2017 yeah +1 for cages Link to comment Share on other sites More sharing options...
Sleiva Posted July 30, 2017 Share Posted July 30, 2017 This helps but devs should fix this that they not escape Link to comment Share on other sites More sharing options...
Dinopolis Posted July 30, 2017 Share Posted July 30, 2017 A buddy of mine uses cages as well but we ran into the rare issue every once in a while when they stop producing fertilizer. So I built this structure with fence foundations, one door and pillar/ceilings for added protection against fliers. It looks ugly as sin but I haven't had a beetle escape yet. I used to use foundations and ceilings for flooring but I found out that they somehow clip through them. Link to comment Share on other sites More sharing options...
Housatonic Posted July 30, 2017 Share Posted July 30, 2017 I build a 3x3, leave out the middle foundation. Put the beetle in there, and fence/wall it up with a door, then pull up another wall and door on the outer edge. It's less likely to escape from the naked soil, and even if it does, there's a second wall to contain it until you put it back in its place. Link to comment Share on other sites More sharing options...
CCRogerWilco Posted July 30, 2017 Share Posted July 30, 2017 On 16-1-2016 at 8:55 PM, Icwhy said: lol..you are quite the optimist. Heres the fix that should be implemented long ago : make structures load before dinos and items. fixed. If only it was that simple. I agree with you in general this is the cause of all the glitching bugs. But two things complicate matters: - 1) thing dynamically load as they get in range. This seems to be a core feature of the unreal engine version they're using. Probably takes a lot of under the hood tinkering to change. 2) Things and dinos have different sizes. You might need to load something further away than other stuff because it is a lot bigger. Unity keeps hitboxes loaded but has other limitations. I think wildcard needs a much newer version of unreal or a lot of changes to their current engine to fix this. They seem to have just accepted that they can't fix it. Link to comment Share on other sites More sharing options...
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