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  1. The Angaturama would be a new mid to late game predator that would make the rivers and Redwoods of The Arks more interesting with its two versions that would make the game a little challenging mid game.Redwood Angaturama River Angaturama WILD Angaturama is an aggressive during the night with a similar Aggro range as a Spino but during the day the have a chalico like range of aggravation. The angaturama is a piscivore that is bigger than a baryonyx but smaller than a allo. Angaturama would be distinguished by two different patterns a water like wave of water or a green vine like pattern this would affect their abilities when tamed. You can find the wave angaturama near beaches almost anywhere besides the freezing cold however the vine angas are found in jungles and redwoods. They would both have the same temperament. (Possible idea female water angaturamas could have a bubbly pattern and males could have the waves and jungle ones could be similar with vines and leaves or something) TAMING This things taming method would be kind of like a way less annoying hesperornis tame. This would start of as a knockout tame where you tranq it basic stuff. But then after you knock it out you will have to bring it fish when it's hungry like sabertooth salmon and piranhas. The jungle /Redwood version which will be next to the edge of the biome will want sabertooth salmon while the beach one will want piranha. Repeat feeding it until tamed TAMED ABILITIES The angaturama would have a plethora of abilities depending on where it's from. First the wave anga. This one would be more transport based with more weight and stam in a trade off for less health and damage. However it will move faster in water the the vine anga. This version will also have the ability to swallow water and then shoot it out at enemies knocking them back and doing exceptional damage to metal bases corroding them. Wave version will also have a weight reduction of 50% on stone and crystal.The vine version however would be more battle ready with less weight and stam with more damage and health. The vine version has adapted with the forest and can cloak that gives a buff the makes it so while cloaked your first attack will deal bleed damage but will take you out of cloak.This version will also have a weight reduction of 50% but on wood and obsidian. These abilities should make the feel like different creature almost. THANKS FOR READING I really appreciate you taking the time to read my dino and its always been a dream of mine to have one of my own creatures in the game hope you like the dino.🥰
  2. Welcome to Arconium! (PC - Steam Only) Our community strives to bring you the most freedom of experience in Ark while keeping the heart of what makes this game great for you! We listen to your feedback and want to bring the challenge to your gameplay while maintaining the new and upcoming events that provide some spice. Our focus here is to let you play how you like while respecting the communities voice, so we hope to see you soon! Scheduled events to bring the community even closer together! ☆ Server Settings ☆ » XP: x2 » Taming: x6 » Harvest: x2 » Mature: x8 » Max wild dino level: 150 » Max extra levels: 226 » Increased drop quality » Tribe member limit: 6 » Tribe dino limit: 200 Mods - Dino Storage v2 Platforms Plus Ark Eternal Stacks Solo Farm Mod Editable Server UI (WBUI) Awesome SpyGlass Shiny Dinos The Collection Domination Rex! DinoTracker Lethals Reusables With alot more! Plugins - ArkShop - and UI Shop! AdvancedShop to get all Ascensions! Colour tokens! Cross chat all maps! Server Events! VoteRewards! ☆ Discord ☆ https://discord.gg/5UJUMBNhN6 Make sure to have subscribed to our mod list before joining: https://steamcommunity.com/sharedfiles/filedetails/?id=2214917398 (edited) YOU SENT AN INVITE TO JOIN A SERVER Arconium 66 Online 447 Members Joined Steam Workshop::Arconium Cluster Servers: ☆ Fjordur PvE - steam://connect/83.87.49.153:27023 ☆ Extinction PvE - steam://connect/83.87.49.153:27016 ☆ Ragnarok PvE - steam://connect/83.87.49.153:27015 ☆ Aberration PvE - steam://connect/83.87.49.153:27018 ☆ Genesis Part 2 PvE - steam://connect/83.87.49.153:27027 ☆ The Island PvE - steam://connect/83.87.49.153:27019
  3. Common name: Aegirocassis Species: Aegirocassis benmoulae Time: Lower Ordovician Diet: Carnicore Temperament: Peacefull unless provoked The Aegirocassis benmoulae was a big athropod underwater. It grew up to 2 meters in lenght, but would be a lot bigger in the game. Wild: This fella would be pretty peacefull, living not necessairely at the bottom, but a bit higher up. It would be as big as a plesio and a bit faster then the megalodon. If provoked, it will attack you, but not only that, but it will also try, to come infront of you, to block your way and would shoot a substance at you, that has the same effect‘s as the ammonite-bile, leading to, that every nearby creature will attack you, even if normally peacefull. If killed, it will unleash a ammonite bile substance, but the recourses you would get, would be: Chitin, raw fish, silicia pearls, black pearls and ammonite/aegirocassis bile. Domesticated: The Aegirocassis would be capable of alot of usefull things. -It would be extremely agile, more agile then any other water creature. -It would have a 25% armor/damage reduction because of it‘s chitin armor and the head would have 50% damage reduction, because it’s the hardest part of it’s body. The armor would add up with the special saddle it has. -Now let‘s disguss one of the most usefull abilities it has, creating silicia pearls, black pearls and ammonite/aegirocassis bile in it‘s inventory. Creating every 2 minutes one silicia pearl, which stacks at a maximum of 300, creating every 20 minutes one black pearl, which stacks at a maximum of 100. It would create every 5 minutes ammonite/aegirocassis bile, which has a maximum capacity at 30, which is important for a ability it posseses. -It could shoot ammonite/aegirocassis bile at it‘s enemys, which attract‘s any other nearby creature to attack it, which uses up one of the bile, per shot. This would be extremly usefull for caves. -It would be immune to any form of stun and the baryonyx and the grab of the tuso. -It would also be immune to ammonite/aegirocassis bile, making it easy to kill ammonites or other aegirocassis. -It would also have a ramming ablity, which charges up, while sprinting/fast swimming. Hitting someone with it paralyzes the enemy for 6 second‘s, it being unable to do anything. -It would be really efficient at collecting biotoxin, angler gel, silicia pearls and black pearls and aswell as killing jellyfish. -It would have a 50% reduction wheigt for: raw fish, raw meat, chitin, stone, oil, biotoxin, angler gel, hide, crystal, obsidian and metal. And a 75% reduction wheigt for: silicia pearls, black pearls and ammonite/aegirocassis bile. -It would have a special saddle on it‘s head, which includes a harpoon capable of shooting bolt‘s and tranq bolt‘s, but no option to move the harpoon, which is not needed, since Aegirocassis is extremly agile. And it comes with a glass capsel on it‘s head, which allows 3 players, to sit in there, while not using up any oxygen and capable of seeing clearly, without a scubar mask. -It cannot be knocked unconscious or gain any torpor. Taming: In order to tame the Aegirocassis , you will have to earn his trust, which means you have to stay with ist all the time, feeding it what it want‘s, that could be biotoxin, angler gel, silicia pearls or black pearls and fending of any enemys untill it‘s tamed. That was Aegirocassis benmoulae. I hope you enjoyed this creature, thanks for giving your time to read it and if you like, you can vote up for this creature, which I would really appreciate and would make me so happy. Have a nice day.
  4. This is Leaellynasaura, the Center’s new all-terrain support Dino with applications for both PvP and PvE purposes. The medium-sized Ornithischian gets a size boost to be completely rideable, and hails from Prehistoric Australia. The Leaellynasaura is designed as an excellent forward scout and army-support, as well as an all-terrain alternative for Flyers. Let’s get into her abilities, shall we? Design Leaellynasaura are originally small, bipedal ornithischian Dinosaurs from Early Cretaceous Australia and Antarctica. Theorized to be covered in feathers of some kind to aid in temperature regulation. ARKs Leaellynasaura is similar. A naturally albino creature with light blue hues, the feather covered Leaellynasaura is hard to spot amongst the icy places it calls home. Unlike its real world counterpart, the ARK Leaellynasaura is larger, just under the size of a Utahraptor, and has significantly larger front limbs, boasting gripping claws. Dossier “Common Name: Leaelly Species: Leaellynasaura Aquambulatio Time: Early Cretaceous Diet: Herbivorous Temperament: Passive” Wild ”Leaellynasaura Aquambulatio are unique little fellas, found in arctic regions. Since they’re lower on the food chain, they can oftentimes be seen by the coasts, where they are the safest. Their fluffy coats offer them protection from the cold, and keeps them relatively dry from chilly waters. They keep to the shores due to the unique method they use to escape predators: walking on Water! Much like Basilisk lizards, they can run on the waves, though unlike them, Leaellynasaura can move at several speeds and even drift! They can even clamber up sheer cliffs if need be. They can often be seen near to the Mammoth herds that wander the Tundra, as they often defend the smaller critters from the ravenous Direwolves and Yutyrannus.” Donesticated “Leaellynasaura Aquambulatio offer unique attributes few tribes out here can master. Particularly, their impressive mobility on both land and water allow their riders to move at significant speed across most terrains, acting as top-of-the-line forward scouts and exploratory mounts. Interestingly, some tribes have been able to coax out a frosty armor from the air trapped within the fuzzy friends feathers, coating their Allies in a frozen armor of some kind, greatly increasing their defenses. If one can master a Leaellynasaura, they can potentially master the entire region.” Ecology Leaellynasaura are found in the north and south arctic regions, particularly around the coast. They are (mostly) herbivores, meaning they are oftentimes on the run from stronger predators such as the Yuty or Direwolves. They have developed a unique taste for Organic Polymer however, and will prey on Kairuku is pressured. They have a unique relation with the Mammoths of the region, oftentimes using their unique abilities to boost up the mammals in defense of their territory. Taming Leaellynasaura are tamed passively, through gaining their trust. Survivors must keep hostile creatures (including tamed ones) away from the Dino long enough for it to develop into a calmed state. Once it is in this state, it must be fed berries, crops, Veggie Cakes, or their favorite, Organic Polymer. If a hostile creature enters a certain radius, Taming Effectiveness and Taming level itself will begin to decrease, and any nearby Mammoths will become hostile. Abilities Leaellynasaura have a wide range of abilities designed to aid survivors in both PvP and PvE environments. Firstly, they are adept at travel, being faster than most other species, similar to the Galimimus. Due to its claws, it also has notable climbing capabilities, identical to those of the Deinonychus. The signature ability of the Leaellynasaura however is it’s ability to run on water, much like the real life basilisk lizard, yet with fewer limitations. Leaellynasaura can move at either speedy or more controllable speeds, allowing it to effectively evade predators or forage for food. While they can’t properly stop on the water, they can quickly drift to get into a new direction. Their traveling capabilities are only supported by their fur insulating riders from both heat and cold. What’s more, is they can provide an icy armor to Allies, increasing defense significantly. This does not heal like that of a Snow Owl, but the Leaellynasaura remains mobile and can reapply the effect when out of harm’s way. Uses ~All-terrain Exploration Mount The Leaellynasaura is a must-have for traveling The Center on foot, and potentially even for caving. Its unique set of skills allow it to be an amazing land mount, where Survivors can quickly escape a bad situation and keep moving to find their next target, and due to its thermal regulation, survivors can worry less about the environments they chose to explore. ~Forward Scout Due to its small stature, natural camouflage, unique skills and impressive speed, Leaellynasaura works amazingly as a forward scout prior to a raid. Few creatures can keep up with it, and it’s capabilities allow its rider to get a complete view of the enemy prior to any assault. ~Bossing/Defense Support With its Icy armor buff applied, Leaellynasaura easily pairs well with Yutyrannus or Mammoth buffs for both Boss fights and Raid defense. It excels especially due to its mobility allowing it to dodge and weave through attacks, making up for it’s relatively small health pool. ~Caving Dino while not as physically powerful as contenders such as the Baryonyx or Thyla, Leaellynasaura makes up for it with its impressive mobility, only matched by Deinonychus and Megalania within most Artifact caves. Notes -I submitted the Leaellynasaura due to the lack of variety in most community votes. While many different species (some good, some bad) have made it into the top ten, the winners are mostly the large carnivores (Charchar, Fasolasuchus, Gigantoraptor) or flyers (Desmodus, Sinomacrops, Rhiniognatha) and I wanted to introduce something new. Specifically a herbivore, as the last herbivore to be introduced was the Amargasaurus on Lost Island (unless the Andrewsarchus eats berries but I don’t recall it doing so). -the Leaellynasaura was designed as both a PvP and a PvE tame to appeal to both crowds. while I’d generally expect more PvE use based on its abilities, It can almost certainly contend among other PvP support Dinos. -I specifically submitted it to The Center due to the map’s wide variety of environments and conditions and the lack of a proper all-terrain creature on the map (that isn’t a flyer). -While it is inferior in several ways to other creatures (Bloodstalkers, Deinonychus) I believe the Leaellynasaura is an excellent mix of several unique abilities that fits into a unique niche on its introduced map.
  5. Hallucigenia Sparsa: You can watch an in-depth video from me, covering this concept in greater detail here: (And yes, this is my Youtube Channel) Contents: 1: Real World Info 2: Dossier 3: Sexual Dimorphism 4: Abilities 5: Taming 6: Post Taming 7: Other Important Things Real World Info The Hallucigenia is an extinct creature that is very unique. Although it is hard to tell the closest relative of it is actually the Velvet Worm. (I won't include a picture incase of people who don’t like gross stuff, but I’d recommend to search it up as it is a very unique creature) It was originally believed to walk on the spikes on its back (first picture) but was later discovered that it actually walked on the things they thought were tentacles, legs now. (second picture) But I will be using both of these renditions for the full concept of my Hallucigenia. The difference between Female and Male Hallucigenia allow for both PvE Players as well as PvP players giving all sides of the game a new creature to use. This should hopefully help everyone get something they like. If there are any suggestions or question you have of my creature concept make sure to leave them down below, and I will try to add as many suggestions as I can to the concept. What Scientists originally thought the Hallucigenia looked like: What Scientists later discovered it actually looked like: Although the Hallucigenia Sparsa did only grow to about 1 inch long it would be much bigger for the sake of fitting into the fauna of the Arks. Females would be slightly larger than a Diplo, and Males would be slightly smaller than a Diplo. Dossier: I unfortunately do not have any Dossier Art or Art in General, but I do have a description of a potential Dossier (If anyone would like to make art showcasing this creature it would be awesome!): Common Name: Hallucigenia Species: Hallucigenia sparsa Time Period: Mid Cambrian Diet: Carnivore Temperament: Docile - Until Provoked Wild: The Hallucigenia sparsa, alongside another recently discovered specimen the Rhyniognatha, reassures my suspicion that the Ark’s have tampered with the genes of their habiting creatures, some more than others. It was incredibly small in reality, smaller than my thumb, but here it is a towering beast capable of handling even the toughest of marine life here. They adore deadly spikes layering across its back, proving to be useful for both display and defence. With some even evolving to walk using these spikes, it is fascinating the rate at which creatures on the Arks can evolve. Domesticated: Although tamed through a blood transfusion with a weak juvenile, once grown up there have been several sexual differences between males and females. The vibrant Males I’ve studied had solely walked with their spikes, but instead using their “legs” as a way to release spores that have harsh effects. While the Females have been quite the opposite, being dull in coloration, walking with their actual legs and using their spikes as defence. I’ve also witnessed the Females have a very abnormal weight tolerance, and is mainly used for transporting large hoards of items. These gentle giants, while not preferring combat, come equipped with a variety of tools. Males utilize their deadly spores and agility while Females can withstand a large amount of damage and use their piercing spikes in combat. With both offence and utility at its disposal, the Hallucigenia is definitely a creature worth having. Sexual Dimorphism: Males: Male Hallucigenia look very different from Females, being the older rendition of the creature. Males also come in a more vibrant colour than females as is mainly the case in the wild, as well as are smaller than Female Hallucigenia. Image of what it could look like: Females: Female Hallucigenia look much more like the modern rendition of the creature. Females are less vibrant in color than Males and are also a bit bigger than the Males as well. They are also much more tanky than Male Hallucigenia’s. Image of what it could look like: Abilities: For Both Genders: Lightweight - Both Male and Female Hallucigenia can press 2 keys to go up or down in the water. This allows for changeable water depth very quickly. This also allows them to be at any water depth in the Center’s ocean. Adaptability - Both Male and Female Hallucigenia have the ability to be on both land and water. For Males Only: Climbing - Male Hallucigenia have the ability to scale up walls and any other surface similar to a Megalania due to their sharp spikes moving them around. This would act just like Megalania but would also be able to move left and right as well. Spore Burst - Male Hallucigenia have the ability to spray a large cloud of all Hallucigenia Spore’s (Hallucigenia Spores disorient, suffocate, slow and tranquillize targets (similar to all the mushrooms on Ab) that affect anyone or creature that goes through it. This ability then goes on cooldown. Spore Beam - Male Hallucigenia have the ability to concentrate a beam of a selected spore type towards an enemy which will both deal the intended effect as well as some damage towards them as well. Spore Types: Tranquillize - Will increase the Torpor of the target rapidly. Damage - Will damage the target rapidly. Suffocation - Will decrease the Oxygen of the target rapidly. Slow - Will decrease the movement speed of the target rapidly. Disorientation - Will disorient the target rapidly. (similar to the death mushrooms on Ab) For Females Only: Carrier - Female Hallucigenia have the ability to carry a large amount of weight and even have a weight decrease for a majority of items. Making the Hallucigenia a great creature for storing and moving items. The Hallucigenia will also still be able to move when it is overburdened but instead can’t have anything else on it. Spiky Back - Whenever a Female Hallucigenia is attacked by another creature it will take a large portion of the damage it dealt back to it. This makes the Hallucigenia a good creature for defending bases. Nudge - Press C to slowly charge on the side you are facing. This will deal significant damage to a creature and give them the impaled status affect for a short duration. This is good for getting creatures off of you that are attacking you from the sides. This attack will also do a good amount of knockback. Last Escape - Hold down a button (X) for 4 seconds to initiate this ability. You will shake rapidly knocking all creatures near you back. The Hallucigenia will then launch all of its spikes out in every direction dealing large chunks of damage to any creature hit by it and gives any hit creature the impaled status affect. If underwater the Hallucigenia will float rapidly towards the surface. Once all this has been completed the Hallucigenia will lose 80% of its health and will gain a temporary speed boost to make a grand escape. It will take a long duration for the spikes to grow back and be used again in abilities that use it. I feel that this ability helps to get your creatures to escape instead of them dying. As I know many people would rather not use a creature for a bit and let them heal rather than losing them forever. Toggleable Ability: Lay Down - Hold for the Toggle Wheel and select Lay. The Female Hallucigenia will then lay down on the ground or on the bed of the sea and act basically as a primitive spiked wall but it is much bigger. This will also heal the creature much more quickly and regain a large amount of Stamina. Taming: In order to tame a Hallucigenia you must first find a wandering baby in the wild. You would then give it a certain amount of Bio-Toxin (20 per level, so if I was trying to tame a lvl 150 Hallucigenia I would have to give it 3000 Bio-Toxin). Once it has calmed down after you have given it the Bio-Toxin it will latch onto your back beginning to drain your health. In order for it to tame it will drain health (or if you have blood packs in your inventory, it will drain those instead) in order to be tamed. Throughout this process the baby Hallucigenia can go out of water, but if it takes any damage it will hop off and ruin the taming. After Taming: Once you have successfully tamed yourself a Juvenile Hallucigenia it is not over yet… Once they are tamed they still need to be nurtured and fed, so once tamed they will have to stay mounted to your back until they reach 25% growth. Once they reach 25% growth they will hop off your back and demand blood to eat, just like wyverns require meat and wyvern milk. (This stage of getting a Hallucigenia also applies when you have bred one, it must mount you and drain your blood until 25% growth) Other Important Things: Basic Hallucigenia saddle unlock at Lvl 72 (will be used for both Male and Female Hallucigenia). Platform Saddle (For Males Only) will unlock at Lvl 83. Baby Hallucigenia take a large portion of time to grow, (roughly the same amount of time to grow as a Rex) After mating Hallucigenia will lay eggs just like many other species in Ark. Hallucigenia must be underwater to begin Mating. And that it is for this concept! I hope you enjoyed and it would be much appreciated if you could upvote this creature as I feel it would make a great addition to Ark’s Oceans!
  6. Genus: Thalassodromeus sethii Common Name: Thalassodromeus Researched Background Thalassodromeus is a genus of pterosaur that lived in what is now Brazil during the Early Cretaceous period, about a hundred million years ago. Thalassodromeus had one of the largest known skulls among pterosaurs, around 1.42 m (4 ft 8 in) long, with one of the proportionally largest cranial crests of any vertebrate. Though only the skull is known, the animal is estimated to have had a wingspan of 4.2 to 4.5 m (14 to 15 ft). The Thalassodromeus was thought to be a Skimmer Bird - skimming over water's surface and catching fish but also small prey on the coast lands, they later developed to fly in-land in search of opportunistic encounters. Wild Behavior Temperament: Aggressive Diet: Carnivore (but tames off Fish) Thalassodromeus can be seen circling around riverland areas, looking for it's next meal and rarely landing for a break. Unlike the skittish Tapajara and the docile Pteranodon, the intelligent Thalassodromeus sees human survivors as ideal prey but only if it can wear them down. Thalassodromeus utilises lightning fast hit and run tactics to chip away at it's prey until it can feed. When endangered or close to death, the Thalassodromeus will fly away similarly to the Tapajara. While not suited for in-air combat or carrying a ton of heavy resources, the Thalassodromeus excels with high stamina, and is a great hunter of the lands and waters below. Domesticated Abilities Gliding & Long Distance Flight Thalassodromeus rarely flaps its wings in the air which is ideal for long distance flights, and will steadily use it's wide wingspan to maintain itself in the air. While it is unable to manuever as smoothly as a Tapajara, the Thalassodromeus is faster and has 2 flight modes to switch between Gliding and Hovering. Loop-the-loop while flying. Because that would be unique and fun! Able to fly and skate across water When the Thalassodromeus flies onto water, it is able to skate across the water at a speed slightly faster than a Bloodstalker and with a Hydrated buff. This can be accelerated if you glide down fast enough. While skating, it may grab creatures on the surface of the water which are smaller than a survivor, including fish to heal itself. The rider won't be dismounted when it interacts with water. Picking up and Chowing down! Can pick up creatures in it's beak up to the size of a survivor and can crunch down on them with it's powerful blade-like, robust jaws. Crunching Bite Attack Head bash attack which inflicts a stun. (15s cooldown) Increased spoiler times for perishables Unique Water-based Passive Taming Method The survivor must submerge themselves in water near a Thalassodromeus which will start the taming process. It will then repeatedly swoop down on onto the water directly above and this will give the survivor a moment to feed them Raw Prime Fish Meat / Superior Kibble. If the survivor isn't completely submerged under water, the Thalassodromeus will attack instead. Be sure to hold your breath well, and keep an eye out for piranhas and other dangers! Open to any suggestions, thanks for reading my submission!
  7. Hi and welcome to the Estemmenosuchus Ultimadentaris vote page! Here we will persuade you into voting for Estemmenosuchus Ultimadentaris, first off with how Estemmenosuchus would work! Estemmenosuchus would be a mid-late game tame, with it’s saddle being achieved at level 40 or 45, Estemmenosuchus would get a hydration buff when in contact with water, and when deep underwater it will enter an “Manic Frenzy” state, where it will have increased speed, bite force and bite speed, however, Estemmenosuchus will have counters to it such as being unridable if it gains big levels of torpor and/or not being fed. Now, onto the Dossier! Common name: Estemmeno Species name: Estemmenosuchus Ultimadentaris Time: Mid Permian Diet: Carnivore Temperament: Aggressive Wild Few words other than terrifying can describe Estemmenosuchus Ultimadentaris, I've had various nightmares about being torn to shreds by these monsters. I can't stress enough just how dangerous an encounter with Estemmenosuchus Ultimadentaris is, they aren't like any other Estemmenosuchus specimen, they are far different, they're aggressive, strictly carnivorous, and lay eggs, almost as if most of their genetics have been modified heavily. Estemmenosuchus Ultimadentaris seems to hold a grudge against other therapsids, as in will specifically target them if they're in the same vacinity as the creature, now, I don't know if this is a silly rumor, but I've heard that Estemmenosuchus seem to go insane underwater and begin to bite like crazy! Might just be a myth, but better safe than sorry. Domesticated I don't know of anyone who has been brave enough (and/or dumb enough) to try and attempt taming an Estemmenosuchus Ultimadentaris specimen, in fact, I don't think anyone has tamed one as of yet, however, I know of many survivors who show an interest in taming Estemmenosuchus, which checks out, their amazing hunting capabilities as well as their increased speed when under pressure can make a formidable tame. Perhaps the way to tame them is to lure them towards a creature it can kill or hates like Moschops or Dimetrodon, and aiding the Estemmenosuchus to kill it, maybe gaining it's trust? I view killing a creature as versatile as moschops may look like a waste for some survivors, but for a creature like Estemmenosuchus? Seems like a fair trade. Images and more coming soon, stay tuned! Passive Ability - "Fear the unknown" If Estemmenosuchus encounters you at night, rather than attacking you it will stare at you, if you are (dumb enough) to near it after this stare, it will trigger a chase sequence, where Estemmenosuchus will follow you rapidly and will only stop if you're outside it's aggro range, or Estemmeno is killed. Attack 1 - Left Mouse hold. If you click simply with left mouse, then Estemmenosuchus will just bite the foe, however, if you hold it, you'll see a meter charge up, as Estemmenosuchus holds up it's mouth and then clamps down it's jaws on the prey, holding them in place while attatched to it. Here we can see an example of it, an Estemmenosuchus infinetly clamping the force of 1000 suns down on a pegomastax, who f'd around and found out
  8. Polacanthus Common name: Polacanthus Species: Polacanthus pyrocaudus Time period: Early Cretaceous Temperament: Defensive Diet: Herbivore Custom dossier coming soon! Vote started earlier than the previous ones, so for now here's a render of Polacanthus from the hit dinosaur documentary Walking With Dinosaurs General gameplay concept: A medium sized armored herbivore, the Polacanthus is a tame with surprising utility. Its primary attack is a tail swipe that behaves similarly to the Stegosaurus’, hitting behind it and to whatever side the camera is currently facing. This attack does moderate amounts of damage and repeatedly using it ramps up the speed at which it swings its tail. Polacanthus’ secondary attack is a heavier tail swing that drags across the ground and spins the Polacanthus 180 degrees around, dealing heavy damage to whatever it hits. Both attacks are useful for fragmenting flint from rocks, and gather it at a 2:1 ratio with stone. A very useful trait for creating sparkpowder, especially since the Polacanthus’ saddle acts as a mortar and pestle with the same crafting efficiency (though not speed) as a chemistry bench. In a pinch they can also harvest small amounts of wood and thatch, though here Polacanthus pale in comparison to more dedicated gatherers. However, that is not to say you have no reason to chop down trees with your mount... A Polacanthus’ tail spikes are coated in a flammable oil that, while too limited in supply to harvest as a resource in large numbers, can be ignited with a little help from sparkpowder. By hitting ctrl, the Polacanthus can swap between a main “gathering” stance and a secondary “ignition” stance. In this state, Polacanthus will use up sparkpowder in their inventory when attacking (the exact amount depends on the attack used) to ignite their tails and set fire to whatever they hit. When they strike a tree in this stance, they instead gather charcoal straight from the tree, with no need to burn it afterwards. Combined with its crafting saddle and the normal stance’s proficiency in making sparkpowder, the Polacanthus can drastically speed up a tribe’s gunpowder production. Likewise, this ignition state also alters the functionality of its main two attacks. The primary tail swipe now has an additional fire DoT effect. A single hit will only last for a second or so, but repeated hits will increase the duration of the effect, increase its initial damage, and refresh it with each blow. Each attack uses up 1 sparkpowder. The secondary turnaround attack now sends out a highly-damaging short ranged burst of flame, which automatically catches anything it hits on fire and starts off the enflamed DoT effect with a duration equivalent to five primary attacks. This attack uses up 10 sparkpowder. Defensively, Polacanthus takes only 2/3rd’s damage from behind, incentivizing usage of the secondary attack to orient itself away from attacks. Polacanthus’ oil-coated spines and plates act as a sort of reactive armor, splintering the outermost layer to damage anything standing nearby and make them more susceptible to damage for a limited time (this includes bosses and even non-tek structures). This is activated once the Polacanthus has taken a certain number of hits over a short timespan, meaning that this is extra useful when attacked by packs of creatures or being shot at by a high fire rate weapon. Taming Ideas and Wild behavior: Wild Polacanthus are somewhat traditional knockout tames, but with a slight twist. They receive only a quarter of the torpor from tranq arrows and darts, but in turn are especially susceptible to other forms of torpor delivery. Clubs, electric prods, scorpion stings, Equus kicks, and more are the way to go when knocking one out. Stats, Attacks, and Misc. Size: About halfway between the Ankylosaurus and Stegosaurus Speed: About equal with the Morellatops just so moving around isn’t so obnoxious. Health: Moderate to high, maybe 650 or so. Primary, LMB attack: Tail swipe similar to the Stegosaurus Secondary, RMB attack: Heavy tail swing that rotates the Polacanthus 180 degrees Tertiary ability, R key: Toggle between normal and ignition states https://en.wikipedia.org/wiki/Polacanthus
  9. (customizable shell) Introducing Palaeopagurus, the Giant Hermit Crab Tags: crustacean, PvP, PvE, crafting, usable babies, health regen, climbing, better blueprints, resource farming, structure repair, taming assistant Common Name: Giant Hermit Crab Species: Palaeopagurus artis Time: Late Cretaceous Diet: Carrion-Feeder Temperament: Opportunistic Wild: “Palaeopagurus artis is a curious crustacean to say the least. Many people call them “Giant Hermit Crabs”, which is true… for the most part. They vary in sizes based on age, ranging from the height of a Dodo to that of a Tyrannosaurus. They never stop growing, a trait which forces them out of their shells when they get too large for them. They display intelligence I have never seen in crustaceans before, crafting shells out of various parts left over from dead animals and other materials in their environment. This is likely in part due to their nature as obligate scavengers, combing coastlines for any carcasses that may have washed up from the sea.” Domesticated: “Palaeopagurus appears to be too stubborn for a conventional tranq-and-feed method, so survivors need to get creative. Considering how much they enjoy crafting their shells, one may be able to gain the trust of a shellless individual by lending them the desired materials they wish to use. Once tamed, the hermit crab becomes the perfect engineer. Its knack for creating things is a characteristic tribes can use to gain improved equipment from blueprints that they collect. Blueprints themselves can also be improved by the crustacean, though there is a chance it may end up being a failure. It should also be noted that their saliva has the consistency of industrial glue, which is used to make their shells. Some survivors are aware of this, using it as an alternative to cementing paste or to repair damaged buildings.” Introduction: Greetings, survivors! I introduce to you the Palaeopagurus, otherwise known as the Giant Hermit Crab! Art by Nix Illustration The foundational ideas and selling points for this crustacean include: Changing roles from shoulder pet to mount based on age (never stops growing) Fully Customizable Saddle for different playstyles The ability to craft better equipment from blueprints The ability to improve the quality of blueprints Glue-like spit that can be used as a substitute for cementing paste or repair buildings Currently, the only crustacean in the game right now is the Karkinos. This is such an interesting group of invertebrate animals that are sorely lacking major representation in ARK. Palaeopagurus here is set to fix that issue with its inclusion on The Center, the closest thing we have to an official ocean map. Its swath of unique abilities also sets it apart from much of the existing roster, and will become a must have tame because of them. Tamed: Growth Mechanic: Unlike any other creature in the game, the Palaeopagurus doesn’t have defined life stages, rather being one life stage as soon as it is born. From here, it will never stop growing. This means it is usable as a shoulder pet while it's little and can be ridden when large enough, their stats increasing as well. However, its rate of growth will slow after a certain period of time, preventing it from reaching ridiculous sizes within unreasonable time. Shoulder Pet Actions: Thrown: When thrown off the shoulder, the crab deals damage and inflicts torpor on a target. Imagine chucking it like a dodgeball. Mount Actions: Primary Attack (, , ): The Giant Hermit Crab snips with its pincers as a basic attack. It harvests resources off of live targets. Secondary Attack (, , ): The Palaeopagurus performs a shoulder bash with high knockback, damage, and even torpor. Grab (C, , ): The Giant Hermit Crab can grab unconscious creatures and drag them, allowing for the taming process to be easier for certain creatures. The larger the crab, the larger the creatures it is able to grab. Climb / Guard (Space, , ): Tap: When near a vertical surface, the Giant Hermit Crab is able to scale them with ease. However, this drains stamina, and the larger the crab, the faster stamina drains. Hold: The Palaeopagurus retreats into its shell, entering a fortified state, which heavily reduces all incoming damage and reduces the duration of status effects. Passive Abilities: (All Phases) Harvesting: Giant Hermit Crabs can mine minerals with their bare claws, also getting 50% weight reduction on stone, metal, obsidian, & crystal. Crafting Effectiveness Stat: Like the Gacha, these hermit crabs have an upgradeable Crafting Effectiveness stat that takes the place of the Movement Speed stat. Rapid Regeneration: This crustacean gets the Argentavis’ Rapid Regeneration buff from eating corpses. Advanced Crafting: The Palaeopagurus’ inventory somewhat functions like a smithy, though instead of having learned engrams available, it requires blueprints. Said blueprints, when crafted in its inventory, cost less to make, are made faster, and are higher quality. All of this is affected by the previously mentioned Crafting Effectiveness stat. Blueprint Enhancement: Blueprints in the Palaeopagurus’ inventory can be converted into a higher quality form in a process akin to the ARK Additions Helicoprion, where the Crafting Effectiveness determines the success of the enhancement. This process requires the resources used to craft the item in its current state, just being redirected to upgrading instead. Failing the upgrade just means not receiving the product since you’ve already invested resources. You can also only upgrade a blueprint a certain amount of times based on the item quality. Primitive: 3 times Ramshackle: 3 times Apprentice: 3 times Journeyman: 2 times Mastercraft: 2 times Ascendant: 1 time Hermit Crab Glue: The crab’s sticky saliva, called Hermit Crab Glue, is passively produced in its inventory. It can be used as a substitute for Cementing Paste or can repair damaged structures, more being required for the level of damage. It is a mandatory ingredient for crafting the shell. Craftable Shell: Palaeopagurus don’t have saddles. Instead, they have a shell that can be crafted in their inventory. The cost of the shell scales with the age & size of the crab, the more resources the larger it gets. The shell’s armor stat scales with both level and Crafting Effectiveness. The best part about all of this is that it is completely customizable! 4 resource types are required for the shell, and which resource types you choose to mix & match are completely up to you. Thatch: 🠝Movement Speed, Fire Weakness Wood: 🠝Insulation, Fire Weakness Keratin: 🠝Physical Resistance, 🠟Insulation Chitin: 🠝Physical Resistance, 🠟Electricity & Element Resistance Flint: 🠝Movement Speed, 🠟Melee Damage Stone: 🠝Melee Damage, 🠟Movement Speed Metal: 🠝Electricity & Element Resistance, 🠟Movement Speed Obsidian: 🠝Insulation, 🠟Melee Damage Crystal: 🠝Electricity & Element Resistance, 🠟Insulation Element: 🠝Melee Damage, 🠟Physical Resistance Should also be noted that the shells have limited durability like a Roll Rat’s saddle, so be careful. Shell Concept inspired by: Utility & Scenarios: PvE: The Giant Hermit Crab is great for getting the best loot crafted from blueprints. With its Crafting Effectiveness stat, it will improve the quality of said blueprints before making the best out of the resources they have for the item. They are also generally good at harvesting and transporting resources, with weight reduction on minerals and the ability to climb. When out taming for creatures, the ability to drag unconscious bodies away from places of danger can be a real lifesaver. PvP: A wide range of attacks grants Palaeopagurus utility on the battlefield. A shoulder bash provides a way to provide distance between the crab’s tribe and the enemy. The ability to hunker down and hide in its shell for damage reduction makes it an excellent soaker to raid bases. If defending a base, the Hermit Crab Glue can be used to repair damaged structures and increase the longevity of the facility. The fully customizable shell also allows for experimentation and unique builds, allowing for the hermit crabs to adapt to any playstyle their masters desire. However, outside of these few things, the crab isn’t the best in terms of actually fighting and defending itself head on, more so acting in the support role to assist its allies. A limited lifetime on a crab’s shell also poses its own problems. Wild: Palaeopagurus spawn in the wild with a wide range of sizes depending on their age. They like to inhabit coastlines and shallow waters, especially in The Center’s central floating island and the underworld. They also spawn with different shells made of different materials, which is completely dependent on the environment. They are strict scavengers that search for carcasses in the surrounding area. Depending on their size, they may either hide away or fight other creatures that approach the carcass they’re eating from, including survivors. Taming Process: The Giant Hermit Crab loves to craft things with its claws since it makes its own shells, so lending it the resources to do so will allow you to tame it. Either find a crab that doesn’t possess a shell or destroy the shell of one that does by attacking it. From there, the crab will desire certain materials that go on rotation akin to a Moschops, and survivors must provide them with such. Once they’ve fully completed their shell, they’ll be tamed! Conclusion: In the end, Palaeopagurus is a creature that would bring a lot to ARK and fits well within the realm of The Center. A relatively balanced out crustacean with abilities leaning into the side of PvE, but still having a clear role with the PvP metagame. Hope you all enjoy it! Have fun, survivors! References (Accurate & Inaccurate):
  10. We have all the original Ark servers and will be adding Ark Ascendant servers at launch. We will always have both. No wipes, and we have player shops, giveaways, and events + tons of other neat stuff! Player Stat Boosts: Health: 2.5x (+25) Stamina: 2x (+20) Oxygen: 10x (+200) Food: 5x (+50) Water: 5x (+50) Weight: 30x (+300) Melee: 2x (+10%) Speed: 5x (+7.5%) Fortitude: 5x (+10) Crafting: 5x (+50%) Server Rates 6x XP, 6x Harvest and 6x Taming  50x Hatch + Maturation 32x Mating Difficulty level 10 *(Level 300 wild dinos) Engrams auto-unlock up to level 90 Low player food & water drain  2.5x slower spoiling 4x Fishing loot & custom recipes 3x Slower fuel consumption 50x Crop growth & decay 5x Platform limit 2x Oxygen swim speed Server Extras Friendly & helpful admins Ticket system for fixes and assistance Community centers & adoption centers Events, prizes & giveaways Bush berry seed admin store Custom drops Starter packs can be found in white drops Starter dinos & packs from our lovely sages or players Transfer element between maps Stack mod/custom stack sizes No cryo sickness No Clip (Build into terrain) Special colour events such as Easter & Summer Bash! Waterless recipes, no need for pipes! Cave flying Flyer carry (pick up wilds) Non-permanent diseases Flying stamina recovery Anyone can imprint! Daily Restart - 9AM UK Join the Hive Gaming Community https://discord.gg/thehivehq Check us out at too https://www.hivehq.co.uk/
  11. Has many events like restaurant Fishing lake Find boxes for cryos Discord gRyvNNXScQ
  12. The Almighty Ark Cluster!! XBOX/WINDOWS We are a PvP & PvE With 4 clusters Kingdom boosted pve Siege boosted pvp Empire semi grind pve Olympus semi grind pvp With over 1.2k on our Discord and over 70maps across the whole cluster❗️❗️ A strong focus on both community and the enjoyment of playing Ark: Survival Evolved! We currently have all maps with an active and knowledgeable Admin Team both in game and on our Discord! Some of the features of our cluster include the following: •Never Wipe •Active Admins •Community Event Map •Weekly Events •Different Holiday Color themes on each map •Modded Stack Sizes •Customized Drops and Beaver Dams •BBS to purchase tames and resources •Discord Bank gambling for extra daily BBS •Starter Kit •Weekly Reward events •Auto Unlock at level PVE & PVP: Semi Grind stats •XP- x6 •Harvest- x6 •Taming- x8 •Mating Speed- x20 Max Dino Level - 300 PVE & PVP: Boosted Stats XP - x20 Harvest - x25 Taming - x75 Mating - x100 Max Dino Level - 750 With these features across all maps -- •Structure Decay - Active (Time varies based on material) •Max Player Lvl. 202 (full ascension 302) •Rock Drake's on Crystal Isles •Wyvern speed enabled Plus Much Much More..... Discord Link https://mee6.xyz/i/VVf4SMD9Wh We look forward to meeting you 😀
  13. Cold Blooded Ark is a new PVE Fjordur server started 7/29/23. The goal of the server is to find that perfect balance between vanilla Ark and boosted. Looking to become a cluster once the player base grows. Whether you are just starting in Ark, or like me retiring from PVP/official with thousands of hours into the game, you all are welcome here. We will never wipe servers so your progression will always be safe. Rates Taming speed - x3 XP rate - x3 Harvest - x3 EggHatchSpeedMultiplier - 12 BabyMatureSpeedMultiplier - 12 Lowered Mating Interval .25 (around 6-12 hr cooldown) Slightly boosted weight 1.5x for tames 2x increases for player. Mod List : S+, Super Spyglass, Dino Storage, Stack Mod, Auto Engrams, and Awesome Teleporters. discord 3yBDrPKBCj or steam://connect/31.214.232.228:9778
  14. HarrowingPvE New Server No Wipes Have you ever gotten tired of being wiped after month of work? Well i have also so i decided to open a server that is PvE with a PvP server that opens and closes every few weeks! Rates: x2.5 Taming, Harvesting, and Experience x12 Egghatch and maturation Increased mating intervals Increased Imprint amounts 5 man tribes Fojn Map More to come QOL Mods discord: d8fgTkUE7H
  15. PvE servers on dedicated hardware in a Los Angeles datacenter. Friendly adult admins. Owner has 20+ years of experience managing servers and communities with heavy roots in the Quake scene. We have a custom discord bot showing live game chat and player activity. We have occasional events to boost your gameplay. Chill environment, have fun! All feedback welcome. Discord: https://discord.gg/CgcvV2BJ3W Cluster Name: Lava Tomb [PvE 2.5x] Hostname: LavaTomb.com steam://connect/lavatomb.com:27015 TheIsland steam://connect/lavatomb.com:27016 Scorched Earth steam://connect/lavatomb.com:27017 Aberration steam://connect/lavatomb.com:27018 Extinction steam://connect/lavatomb.com:27019 Genesis steam://connect/lavatomb.com:27051 Gen2 steam://connect/lavatomb.com:27052 The Center steam://connect/lavatomb.com:27053 Ragnarok steam://connect/lavatomb.com:27054 Valguero steam://connect/lavatomb.com:27055 Crystal Isles steam://connect/lavatomb.com:27056 Lost Island steam://connect/lavatomb.com:27057 Fjordur *Rates* Gathering 2.5x XP 3x Taming Speed 4x Max Wild Dino Level 150 Extra Engrams Extra Flyer Stamina Per Point Improved Supply Drop Quality *Mods* Najs Speedy Flyers No Durability Climbing Pick Spoiling Bin Awesome Spyglass S+ HG stacking mod 5000-90 Beacon Enhancer Dino Storage V2
  16. Every map, VIP maps, Badass admin, a community that cares and all hangs out together. Best stats and game play hands down. I've been playing Ark since it dropped on PC and this by far is the BeSt server I have ever played. I donated $100 ,this week just to show my appreciation. Its not a requirement. Says it all right! Come see for yourself and bring your friends for events. Server has admin and player shops too! https://discord.gg/7YD9WpyFyZ Your invited to come join the best server you'll ever play!
  17. [PC/Steam] NINE REALMS ARK | PVE | MODDED | ECONOMY | NO WIPE Here in Nine Realms ARK, we hope to provide an fun and engaging environment for our members to thrive and progress in the game. Whereas toxicity is commonly found in the survival game genre, those that join for the sole purpose of making others’ experiences miserable will quickly find that we are not tolerant of any and all toxic behavior in our community. We accept all players of varying experiences, whether you’re a seasoned veteran or a new player. If you are searching for a chill and wholesome ARK community, come give us a try! We intend to deliver a mostly Vanilla PVE gameplay experience with slightly boosted rates (x2) and adjustments that allow for quality of life tweaks. Boosted rates will be run on the first weekend of every month, and we also host frequent community events to incite some exciting and fun challenges between members. These events are a great opportunity to win prizes, make friends, and familiarize yourself with our server! Come join in on the fun, we can’t wait to welcome you! OUR FEATURES ➼ Fjordur, Svartalfheim, Rotation (new DLC map every week). ➼ Noob friendly. ➼ PvE server (PvP coming soon!) ➼ RP aspects, such as RP decor and shops. ➼ No wipes. ➼ An economy and marketplace system that includes an auction house, shops, a bank, an adoption center, and more. ➼ Frequent and fun community events with fantastic prizes! ➼ A community center where all is welcome. ➼ Active and responsive admins. ➼ Friendly and rapidly growing community. ➼ Crosschat enabled. ➼ Transferable element. ➼ Shiny! Dinos OUR RATES ➼ XP multiplier x2 ➼ Harvesting x2 ➼ Taming speed x2 ➼ Mating interval multiplier x0.2 ➼ Egg hatch speed x4 ➼ Baby maturation x4 OUR MODLIST ➼ Better Map ➼ Transferable Element ➼ Svartalfheim ➼ Awesome Spyglass! ➼ S-Dino Variants ➼ Structures Plus (S+) ➼ Base Size Examiner ➼ Shiny! Dinos ➼ Dino Storage V2 ➼ Auction House ➼ Capitalism Currency ➼ Capitalism NPC Trader ➼ Capitalism Player Trader ➼ Capitalism Admin Table ➼ eco's ARRRRRP Decor ➼ eco's Empires: Vikings JOIN US IN NINE REALMS ARK https://discord.gg/gsMyAJ6PjZ
  18. ArkEOS is a 3X PVEVP We are just starting out and have 7 maps up at the moment.Rag is the only pvp map we have up at the moment with prebuilt bases to raid until the server gets populated. We have custom drops and will soon have custom boss fights for server exclusive currency to buy items from the ViP shop. We have a discord set up https://discord.gg/YSS3eweB. Come check us out.
  19. Common Name: Gorgonops Species: Gorgonops secutor Time: Late Permian Diet: Carnivore Temperament: Aggressive Wild: “Gorgnops secutor has the most developed sense of smell I’ve witnessed among the local wildlife. It’s a hunter in every sense of the word: once it memorizes the scent of its next prey, it will seek it out anywhere, no matter how far it runs. Gorgonops prefers to take its time to bring down its target, since it’s no fast runner. Its unqiue way of storing charge light allows it fend off the many dangerous creatures that could potentially threaten its life. Furthermore, its sturdy physique allows it to resist venom and toxins that would knock out or even kill any other creature of the same size. That means Gorgonops doesn’t have to worry about snake bites, bug stings, poison gas and such! Good thing it’s not so ravenous to devour anything it smells!” Domesticated: “I’ve met some ingenious survivors who specialized in training their Gorgonops as bloodhounds. This beast’s smelling is so masterly, it can be taught to recognize the scent of just about anything. Wild herbivores, tamed creatures, enemy survivors, you name it! It can even learn to detect hidden traps or treasures! Its unique method of charge light can make traversing the many dangerous caverns and raditaion easier. Moreover, tracking creatures such as Parasaurus are able to detect threats from greater distances, with a tamed Gorgonops’ help. But that’s not all: thanks to its durability, survivors can use Gorgonops to carry knocked out creatures on a special transport sledge.” Introduction: Greetings, survivors! I introduce to you the stalker of scent; the Gorgonops! The foundational ideas and selling points for this therapsid include: Role as a tracker and taming assistant Taming method involving kidnapping Ability to find max-level creatures Immunity to torpor and toxins Enhances the tracking abilities of other creatures Can drag unconscious creatures to safer locations for taming Is a moving Mountable Charge Light Pet due to the Charge Light stored in its fur. The Gorgonops has repeatedly appeared in votes and makes it to the Top 10 consistently, but hasn’t made it through. As one of ARK’s scrapped creatures and one of the few from the mainstream to have not made it into the game, this concept for Aberration will give it time to shine. Wild: Gorgonops most often patrol the Blue and Red zones of Aberration, though they may occasionally appear in the Green Zone as well. Their incredible sense of smell allows them to detect creatures in a wide range around them. Not being very fast, they tend to go after specifically slower prey, which includes survivors. They’re patient, and will track down their targets until an opportunity presents itself. In the Blue and Red Zones, they guard something valuable. Taming Process: G. In these dens, they will store food and raise their pups isolated from the outside world. Survivors can enter these dens and kidnap the pups for themselves. However, parents have increased aggression towards anything within the vicinity of their dens, gaining a parental buff. The owners of the den will need to be dealt with in whatever way a survivor desires, and ensure that they can collect the pups in relative safety. From there, survivors will need to tend to the young beast’s needs until they are satisfied and reach adulthood. Tamed: Congratulations! You’ve successfully tamed a Gorgonops! With such a fierce predator and expert tracker in your hands, its utility will be immeasurable. Actions: Primary Attack (, , ): A basic bite attack. This ignores armor. Secondary Attack (, , ): The Gorgonops raises its nose to the air and takes in a scent. A reticle will appear, allowing for aim. Creatures sniffed out by a Gorgonops will be permanently tracked until they sniff out a different target. The current target will have their level and stats revealed like HLNA. Learning the scent of a specific animal will allow the Gorgonops to passively identify others of that species in the future. They can also identify the smells of objects like traps and explorer notes. Roar (Click C, , ): A strictly cosmetic roar. Jump (Press Space, , ): A basic jump. Cannot jump with the Gorgonops Sled Saddle. Passive Abilities: Autoalert: Like a Parasaur, the Gorgonops can detect specific threats. Because of its sense of smell, it can better pinpoint specific species. However, it needs to have been exposed to the scent before in order to properly warn their masters. Immunities: Gorgonops are immune to the effects of torpor, poisons, and radiation. Gorgonops Den: In their inventory, survivors can craft a den like those found in the wild. This structure can house anything up to the size of an adult Gorgonops and can store food like a trough. Babies will be able to eat from the stored reserves, and will grow at a faster rate while in the den. There is also notable insulation. Treasure Hunting: When idle, Gorgonops have a chance to uncover rare resources, equipment, blueprints that are added to their inventory. The quality of unearthed gear is entirely random. Tracking Buff: Nearby creatures with similar tracking ability such as Parasaurs, Troodons, and Direwolves have their own detection range increased in the presence of a Gorgonops. Sled Saddle: The Gorgonops has a standard Gorgonops Saddle. A more advanced Gorgonops Sled Saddle can be constructed as well. Unconscious creatures can be placed onto the sled and transferred to a different location. Multiple Gorgonops may be required to drag larger creatures. Two for a Rex, three for a Bronto, etc. Having this saddle equipped prevents jumping. Charge Light: Like its smaller bretheren, Gorgonops has charge light that it stores in the fure along its body. This build up of light allows it to fend of creatures like the Nameless and Reapers. This can be drained and recharged like the normal charge pets Parental Buff (Wild Only): In the presence of their own pups, wild Gorgonops receive a buff that increases damage output and damage resistance. Pups raised by survivors don’t develop this behavior. Utility & Scenarios: PvE: Gorgonops provide lots of use when it comes to taming creatures. Their scent being able to identify the levels and stats of creatures makes finding worthy tames far easier. Bringing unconscious creatures to safety as they tame is also incredibly helpful. If you need to return to a particular creature later since you don’t have the resources, you can leave the creature marked and come back once you’re ready. The Gorgonops Den is great for raising babies with the growth buff and food reserves. The den can also act as a temporary base when on the go. Digging up valuable treasure is certainly valuable in itself. Gorgonops may see use in swamps and other areas with lots of venomous insects and beasts. PvP: Gorgonops make for great base defenders. Their autoalert defining specific species is paired well with Parasaurs who identify particular groups of enemies, now at an increased range. In the midst of a fight, their fangs come into good use when ignoring armor of all kinds, allowing them to deal high damage to normally beefy targets. If a target is sent on the run, the Gorgonops can pick up on their scent and hunt them down until they’re caught. Sniffing out traps can ease raiding by helping raid parties avoid disaster. The main thing to note is that the Gorgonops isn’t a great fighter. It operates more as an ambushing assassin that ganks when opportunities present themselves. Directly involving themselves in battle leaves them vulnerable to creatures who fill those bruising roles better. Conclusion: If there is any creature that truly deserves to join the roster of ARK, it is the Gorgonops. Countless entries in previous submissions with a wide variety of ideas show that this creature can work! In the last map of the original ARK storyline, bringing back a scrapped creature, and a popular one at that, would close things off on a great note before the transition into Genesis. Have fun, survivors! Go Gorgon or Go Home! Art credits to Lapis Lazuli & RiskyBiscuits Creator of Fasolosuchus. Writing credits to DynastyOfDragons on Discord. Idea Credits to BPP
  20. Common name: Habrosaurus Species: Habrosaurus dilatus Time: late Maastrichtian Diet: Carnivore Temperament: Aggressive This is Habrosaurus, an amphibian mutated and changed by element and radiation into a monster lurking beneath the irradiated molten element of the red zone. Wild: It spends most of its time in the molten element lakes of the red zone Hunting prey near the shores of the lakes waiting for prey to ambush careful going near the shores of the molten element lakes It will try to hypnotize your tame with it’s glowing external gills in to going in to the Molten element. Domesticated: With this unusual body Mutated by the element It’s able to become fully semi aquatic not needing water or molten element to Survive. this creature is extremely Radioactive just being near the thing will give you a dose of rads. take extra precautions Dealing with this creature Because it’s able to shoot out a long distance stream of purple water that is extremely Radioactive. well it’s radiation may be extremely dangerous It can be helpful as well rumors going around saying its radiation is somehow helping with breeding. ???: this creature is in pain survivor. a cry for help disguised as a lure will you kindly put it out of its misery? Or utilize its hatred? General Behavior: Habrosaurus will be seen swimming in the element lakes when a tamed creature enters it’s line of sight it will flash it’s glowing external gills and hypnotize your tame for 7 Seconds after that your tame will snap out of it and Habrosaurus will turn aggressive. I was thinking it will lay beneath the molten element near shores and if your tame gets in its sight it will then hypnotize it After which it will turn aggressive. i like to think the behavior for this creature is very similar to the zombie sauropod in the show Primal. completely ravenous and will stop at nothing to get to you. (Abilities and Passive effects) Radioactive AOE: Just being around this creature will irradiate Wild creatures And enemy players and tames will not irradiate ally players and tames. Irradiate: nearby breeding pairs will have an increased chance for a mutation, a good percentage increase. Silica/black pearl Harvester: Using its unusual mouth it is able to scoop up clams such as silica and black pearls even giving black pearls a weight reduction. Radioactive healing: habro will heal in radioactive zones if there’s Radiation it will heal from it a 30% health regen. (not from it own radiation) Immunity to Cnidaria: cnidaria roam the molten element rivers of aberration it only makes sense to make it immune to them It also makes a good biotoxin harvester. Aestivate: It’s able to Curl up and form a skin and mucus cocoon Around itself This will slow down its hunger Allowing it to survive without food for a vary long time and be generally easy to keep around the base. Notable idea: I was wrestling with the idea that it will be able to climb up vertical walls/cliffs but it will use a lot of stamina. and not very good at it. It's unable to climb down or move Side to side on the wall/cliffs it can only go up. (This is to help with falling into crevices/pits or generally helping to travel). (Attacks) Radioactive Spray: a boiling continuous jet of radioactive purple water like substance that deals a decent Amount of damage itself. (scales with melee damage) and will Leave behind purple radioactive puddles. you can drench your enemies in The longer you spray them the more you Irradiate them Thus increasing in radiation damage over time accompanying with it a new fluid gauge when using your spray You use fluid If the fluid gauge runs out you can no longer spray The fluid gauge will recharge over time taking heavily from the hunger bar So keep it stocked with food cuz if the food bar runs out your fluid runs out. (Note the radiation from this attack is unique Where only this attack does the following) (Base damage 40) (Side note the radiation from this attack will not affect radiation immune creatures for Balance reasons It will still do damage but will not apply to radiation debuff that goes along with it). bite: As the name implies a simple bite. (Base damage 65) (used for harvesting black pearls and silica). 360 degree tail whip: With the other half of the creature’s body being essentially a long tail might as well use it. With knockback. Sirens lure: a simple cry/roar But for 7 seconds any wild or enemy creatures will be hypnotized and be lured in Will not cause wild creatures to aggro (Has a cooldown). Devour: it is able to swallow and eat whole small creatures such as for an example the dodo and lystrosaurus Doing so will restore 450 food and 50 HP the way this will work is by looking down over a small creature a crosshair will appear it will turn green if it able to eat it red if not. With this attack it is able to pick up players and attempt to swallow them use a plant species Z fruit and throw it down its throat for it to drop you. (With recoil animation) (Breeding) Mating will be relatively normal the eggs themselves are not. When the egg is laid it becomes sticky being able to toss it out and have it stick to any surface also its Radioactive you will need hazmat gear to get near it you can even stick it to your fellow tribe members. be careful hatching eggs in bulk the highest level will turn cannibalistic if not claimed. (Another idea I had is that you set the male onto mating. That will proceed to make a spermatophore in its inventory you then give the spermatophore to a female by putting it into her inventory and sitting her on to mate. The spermatophore will be used. an egg will shortly be made after that). (Taming) To begin taming first you are going to need a good amount of small creatures such as dodos you’re also going to need a good amount of mushroom stew for the taming process to begin you’re going to need to lure it out of the molten element lake then the fun begins you’re going to be poisoning it so feed all your small crittersThe mushroom stew every time it eats one it’s torpor will go up but this creature is extremely ravenous and won’t be an easy task once knocked out it’ll be a standard knockout tame from there (I should also point out I’m not very good at taming Ideas) (Details/about) As you may have already guessed this tame is radiation themed mutated by its environment it’s aggressive it will kill anything it can. I was thinking of a special saddle making it so you can go in the element river and not get hurt or irradiated. essentially a andrewsarchus saddle But without a gun obviously cockpit type saddle like the magmasaur. you will be immune to spores cannot be picked off or even hurt by small flying creatures. You can even go into the molten element. The saddle It will be Animated And when you get in it closes and And when you get out it opens. a good tame to travel the red zone with. Instead of coming up with something that will just overshadow another or make another thing obsolete, I decided to create a creature that will fit its own niche in its environment and be for both playstyles. It will be pretty fast on land But an even faster swimmer. the stat arrangement will be in between spino and megalosaurus. also unlike most creature submissions I have seen This creature is particularly useful on other maps too If not even more so. also as a small detail do not feed it mushroom stew! Feel free to share your ideas in the comments. Wildcard looks at them too. Sources: Habrosaurus - Wikipedia
  21. Common Name: Glowlix Species: Corytophanidae Time: Mid-Jurassic Diet: Insectivore Temperament: Aggressiv WILD The Glowlix travel alone at the giant roots of the Luminous Marshlands. They will only attack you if you come really near because they cant see really good . You can also find some Glowlix on the ground searching for their prey . Its not hard to find them because they glow really bright . Domesticated When tamed , the Glowlix will be a strong parthner for your trips in Aberration . They can use their light to protect you from nameless and they can climb , so its not hard to get around . ABILITY The Glowlix has the ability to throw his tale on enemys and bola them for 40 sek. you have to wait 1 min untile his tail grew back. they can climb and deal bleeding damage . TEKSADDLE With his Teksaddle hes able to glide around , shot projectiles , and project a small tek shield in front of his head to block damage , if the shield gets destroyed you will have to wait 3 min to open the shield again TAMING If you want to want to tame that giant lizard you will have to get near him and hopp on his back , you have to be really slow and quiet or else he will attack you . if you hopped on his back the last thing you have to do is pressing key combinations , the key combinationts will pop up on your screen . ----------------------------- I inspiratet myself from the animal (helmet basilisk)
  22. PRIMORDIA: RESURRECTIONS Awakened in a mysterious land of dinosaurs and dwarves, how will you master your environment? Our server recently opened, with our new chapter beginning June 10! Come explore a dynamic and tuned PVE environment, with a vanilla plus modlist and primitive settings! Step away from traditional guns and turrets, and utilize Immersive Taming to truly get to know your pets! We also take advantage of Kraken's Better Dinos, No Untameables, ARK Additions, Shiny!, Paleo Ark, and Zythara's in order to create a server that is truly Ark, but so much better. Level up your favorite creatures through Combat Trainer, and face bosses by evolving them into powerful Alphas! Utilize Auto Rewards to cut down on the grind, where every hour you put in lets you buy artifacts, apex drops, gear, and more! Utilize our claims system, so that you never have to worry about resources being blocked or being unable to access your favorite caving locations. We run events frequently as well, letting you gain access to above-level creatures and unique rewards! Take progression further, with max wild dino level at 300 and max player level at 200 with all ascension tiers. Additionally, we have many quality of life mods, such as Awesome Spyglass, Auto Engrams, Dino Storage, Lethal's Reusables, S+, Arkitect, CKF, Nucleus, All Arena, and No Wasted Points! We're looking forward to having you in our new community, and please join the Discord for any questions or additional information! Every server setting, listed in their exact form, can also be found there! Discord: https://discord.gg/mFQPvU2A4b Modpack: https://steamcommunity.com/sharedfiles/filedetails/?id=940168563 Website: https://primordia-resurrection.arkers.io/ IP: 208.73.20.83:7440 / steam://connect/208.73.20.83:7440
  23. Arachnophobes beware, for the Mongolarachne is here! Coming from the Middle Jurassic time period, the Mongolarachne has gone through many classifications since its first discovery in 2013 as only two fossils of the animal have been discovered. The general consensus though is that the “Mongo” could be a stem-orbicularian meaning that the webs it would weave are closely resembling the orb webs certain modern spiders can weave. They have been noted on having a cribellum which would have allowed them to weave silk that is, although fine, could be relatively weak when slack but when prey is caught it could harden and stick to any prey caught in the webs as modern spiders with a cribellum operate. One of the more fascinating theories about the Mongo is that it could potentially also be a Deinopidae or a “net casting spider” also meaning that it is the latest Deinopidae ever discovered! Net casting spiders will weave a net out of their silk and after securing the net to their front legs, will launch themselves at prey before chowing down. (I cannot draw, just as a heads up) TLDR: Big spider with inspiration drawn from many spider species, found in both green and blue zones that pounces on prey with a web woven between its front legs. It can climb on surfaces to give it more verticality and can also leave web traps akin to bear traps or plant Y. Tamed by stunning it with a plant z fruit then hitting its underbelly with narcotic weapons. When tamed it can hold things down to make taming easier and scares off creatures that are hostile if smaller than the Mongo. It can have symbiotic relationships with other tames giving more use to the Mongo's diverse skill set. Can pry open locked gates and can spray a quick blast of webbing that slows and reduces stamina to give even more PvP use. The Mongo is resistant to all damage and is immune to fall damage and most debuffs unless stunned with a Z fruit. Dossier: Wild: Today I witnessed a truly horrifying sight. The Mongolarachne. As part of an exploratory party to survey parts of the Bio-Lum area of this Ark, one of the scouts we had flying ahead was brought out of the sky by one of these monsters and he was swiftly incapacitated, with even his suit having difficulty breaking the webbing. Before he was about to become lunch, I was able to stun the creature with one of the fruits of the strange plants dotted throughout the Ark. I noticed that unlike most creatures affected by the stunning effects of the fruit, the Mongolarachne was especially susceptible, being stunned for a considerable amount of time and even exposing its soft underbelly in its dazed state. We were able to deal enough damage to the spider and the webbing to free the scout before it was able to gather itself again. Just enough time for me to get tangled in the trap it had set in the direction we were retreating in. I am used to the obvious genetic and physical changes of the many species I’ve already catalogued, but I must admit this one will take some getting used to. Domesticated: Our group currently has no Mongolarachne in its ranks, but I do believe that taming is possible as it shows heightened levels of intelligence. I suspect that with a combination of the fruits of the plants here as well as the direct puncture of the underbelly with any number of narcotic weaponries, the rapid assault on its nervous system should send it in a shock in which it could then be nursed back to health. When tamed I suspect the Mongolarachne could be extremely useful for the taming of many of the creatures around the ark as well as a safe alternative to help bring down some of the more dangerous ones. Concept: While the real-world Mongo is only a few inches in length, Ark is not afraid to upscale creatures, so I say why not go all out and have the Ark Mongo be a bit bigger than the Spino and Karkinos, making it an apex predator in the Fertile and Bio-Luminescent areas of the map with them being rarer in the Fertile. Its appearance would take from a mix of real-world spiders including Tarantulas, Orb Weavers and others, while also retaining the elongated front legs from their fossils. (Wikipedia) Their main form of attack would be to weave a web net around their two front legs before doing a pounce not unlike that of the Raptor where it would then wrap the prey up before starting to attack. The Mongo would be a very high health, high damage creature with a large stamina pool but slow movement speed. To add a bit more utility and to help its lack of speed, the Mongo would be able to set web traps on the ground, acting like a bear trap or a Plant Y trap. In the wild it could leave a few in the area it is spawned in, and if a creature steps in the web, it is stuck but has the ability to attack out of the web such as players are able to break out of a Bloodstalker string before the web hardens. While tamed the Mongo could also passively generate spider webbing in its inventory which could be used as a replacement for fiber, but at certain thresholds it could craft and place the web traps with a player also being able to take it out of the Mongo’s inventory and place it themselves. For the web net, it could weave different sizes depending on how long the action key for the weaving is held going from small, medium, large, and extra-large, with the small web net being able to capture players and player sized tames. Like the Rhyniognatha, the size of the web woven could affect creatures of different drag weights with the extra-large webs being able to hold down Spinos and Reapers and other similar drag weight creatures. While pounced on a creature the Mongo is immobile and will not attack the webbed creature unless manually done by the rider or set on aggressive. The saddle of the Mongo will hold three players with the driver set on the top of the head and the other two along the sides of the torso so that they are able to attack webbed entities from range. It can also climb walls. Appearance: Male Mongos will be slimmer than female Mongos but the same size. The Mongo will be based mostly off a Tarantula with it being a bigger, thicker build than the other spiders of Ark. It will have a fuzzy coat like a Tarantula. It will have patterning and spikes like many Orb Weavers have and these will have the distinct Aberration bioluminescence that most creatures have. Its eyes will resemble that of a jumping spider but still have the Chelicerae(jaws) of a Tarantula. Its front two(2) legs will be elongated like the fossil and Deinopidae arachnids have but will be slightly slimmer than its other six(6) legs but still retain the fuzzy look. While weaving a web net before a pounce you can see a noticeable change in the Mongos movement where the start of the charge will be a slow movement of the front legs and as the size of the web net increases the faster the legs will move to help players visualize what stage the net is in. While in the web trap laying mode the spines at the back of the abdomen around the Cribellum will flash the color that they are to indicate to players that the Mongo is about to lay traps in the area. The idea: As both a PvP and PvE player and mostly PvE, one of the staple aspects of progressing through the game is the taming of new dinos. In PvP we are able to pick up creatures and drop them into traps in order to make the taming process easier. In PvE however the ability to move a creature into a trap in such a way is disabled, so my main focus was to create a perfect taming companion tame to help offset the inability of PvE players to easily trap dinos to tame, while also adding enough utility as to not have it be outclassed by other tames in PvP and to bring something unique to Ark. Another reason is that Aberration happens to be my favorite map out of the whole bunch, and I recognize that experienced players are able to reliably skip most of the progression a new player would have to experience while going through the Bio-Lum area, making the whole zone almost pointless besides the artifact and nameless spawns for rock drake raising. In bringing in the Mongo, it gives more of a reason for exploration and time within the Bio-Lum area to acquire such a useful utility tame. For PvP, there are so many really good offensive tames where there are little to no counters to them, with the skill set that comes with the Mongo, it is a high skill counter to many of Ark’s more annoying metas while not being an outright steamroller as with its many strengths it also has many weaknesses that can be exploited. Taming: You will be able to flashbang the Mongo with a Z fruit where it will be affected for a longer duration as many Deinopidae spiders are very susceptible to light and the Mongo will rear back exposing its underbelly where tranqs can be shot at into it to start knocking it out. In a lore sense most spiders have a large amount of their nervous system along their underbellies, so by flashbanging it, it overloads the nervous system allowing it to then be affected by narcotics. This will take several Z fruits to pull off as well as lots of tranqs as they will have a high torpor drain when not stunned, akin to a Giga’s torpor drain and it will have a very large torpor pool. Hunting: A wild Mongo will lay down traps surrounding the area as it wanders, waiting for something to trip the web where it will then aggro onto the trapped entity and weave a web to then pounce on it. Wild wandering Mongos will lay up to three(3) web traps on the ground. If flying or gliding in the vicinity of one it will attempt to launch itself into the air, where quick reactions to dodge the incoming giant will determine whether you are caught or not. It will also attempt the pounce on gliding tames but their speed should take you out of range before they are able to pounce on you but be careful not to land near it. It will always try to trap its prey first as being an intelligent being it knows its chances of a meal are higher when the odds are in its favor but if anything happens to escape it will chase and bite at entities until it is ready to weave another net. They can also be found on redwood trees in Fertile, and along the giant tree branches and walls of Bio-Lum, with them having one(1) web trap directly under the surface they are on. Maneuverability: The Mongo would be about the same speed as a Theri and much in the same aspect as a Theri, it will be able to outlast other large tames in a race but can still be run down if caution is not taken. The Mongo is able to climb as well as jump very high like a Karkinos giving it very good maneuverability throughout Aberration. Radiation: The Mongo WILL be hurt by radiation, and it will NOT spawn around the area between Bio-Lum and Molten Ele as I’m sure those who are Rock Drake egg hunting or Reaper Queen trapping will grow very aggravated by the Mongo coming out of nowhere and capturing you or the Queen you are leading away. Food Chain: The Mongo is an apex predator in the Fertile and Bio-Lum areas that prefer to lie in wait for prey to wander into web traps rather than outright pouncing on everything in sight, with the exception of flying and gliding entities. They will attack and pounce on everything caught in web traps even including Spinos, Karkinos, and Basilisks. Interaction with other creatures: The Mongo can utilize its webs differently depending on the drag weight of the creature with a drag weight of 600 being the largest a Mongo can successfully pounce and wrap up. Web Trap: Functioning similar to a small/large bear trap or Y plant trap, any creature that walks over the web trap will be stuck for a time with the ability to break out of the web with enough attack actions. If pounced while stuck in a web trap the Mongo will be able to wrap up a creature faster than it would if it was pounced on without a web trap. For creatures the Mongo cannot tie down in its grasp, creatures that walk on web traps have reduced movement speed for a short time period. As it is a spider web it will not have a decomposition timer like a Y plant trap does but a trap spotted before something is caught in it can be broken easily. Wild Mongos will approach the area of a broken web trap and will eventually re-lay more traps in the area as it wanders. The Pounce: When a wild Mongo senses a web trap has caught something or something in the air catches its eye it will weave a web net around its front elongated legs where it will create the right size net and then launch itself in the direction of the entity. An entity caught by the pounce will slowly be wrapped up by the Mongo where it will then start biting into whatever it caught dealing high damage as well as torpidity. Captured entities can still perform attacks for a time before the net hardens as most webs produced from a spider with a cribellum have the ability to harden and dry out after touching prey for a time. In this brief time a player can throw a Z fruit to instantly break out of any net/web trap they or any creature are stuck in, freeing them, and giving them time to escape while the Mongo pursues until outran. A mounted creature that is wrapped in a net before it hardens can be dismounted but if the creature is not dismounted before the net hardens the rider loses the ability to do any actions or be interacted with by any outside force. A mounted creature will be attacked first without the rider being attacked but if the mount is killed the rider will be freed to flee. A mounted creature that is in a net cannot do actions for a time that starts when the Mongo has fully webbed the tame, when the timer runs out the rider can then attack to try to break the web and rapidly decrease the Mongo’s stamina. When a Mongo’s stamina is depleted, any entity caught in the web net is freed. Mounted creatures will not be targeted by creatures that would aggro to it while caught in a Mongo web so as to not have a successful escape met by a group of Megalosaurus’ to immediately chow down on you and your tame. Players and creatures that escape the Mongo’s web are given the “Terrifying Presence” buff. A Mongo will raise its head slightly if it is pounced which can protect the rider from attacks from the front. Terrifying Presence (“Something horrible is near”): The buff given to any entity that is pounced on by a Mongo, a timer is started when an entity escapes the pounce webbing. Prevents creatures below drag weight 600 and NOT on the aggro list of the Mongo from being aggro’d to the entity. Knockout Taming Helper: A tamed Mongo can be manually made to start weaving a net with a crosshair indicating the direction the spider will pounce, no aim assist will be added like with raptors as the Mongo’s size will give it a large capturing radius. With the two seats on the side of the Mongo two passengers will be able to use ranged weaponry on whatever the Mongo has trapped in the net allowing for easy taming with the ability of the hardened net to prevent wild dino damage to be done to the captured creature as well as having smaller prey animals not be hunted by predators while caught in a Mongo’s net, preventing any reduction in taming effectiveness. As this is a tame and not a building, this living trap can help tame creatures in areas where other tribes’ structures are located. Structures: Cannot be placed in a small area around the front legs if an entity is pounced Frontline Disruptor: In tribe fights, a Mongo with enough silk in its inventory can produce a minefield of web traps that will stop anything that passes over it in its tracks, leaving things an easy target for attack. With its ability to fully capture a tame, it can force enemies to have to focus on freeing their comrade giving more opportunities to attack, with the Mongo able to retreat to the backlines to heal with its large jump. Backline Defender: If not on the frontlines trapping enemy tames, the Mongo could use its bulky defense to defend the flanks and rear of your tribe by setting traps around your friends and with its damage reduction it is able to stall out most high damage dealing dinos giving your friends time to react to the surprise threat. Weight Tame: With its high maneuverability and size the Mongo has excellent weight capacity for gathered resources and with only a few dinos being directly aggro towards it, you can travel in relative safety. Interactions with Reapers and Reaper Queens: Reapers can be fully tied down by Mongos but when damaged the Reaper’s acid blood can damage the web even when hardened, allowing for an easier but not free kill. A “Melting” bar will appear and fill as the trapped Reaper takes damage, when full the Reaper escapes. Reaper Queens cannot be fully tied down and are the one of the biggest creatures a Mongo can web down, they are able to bite, shoot from the tail and impregnate when health is low enough. Reaper Queens cannot move or tail spin while in webs. Reaper Queens can be damaged without risk of breaking the webs, but in return Reaper Queens acid blood will damage the Mongo in order to not give a free impregnation. “Dissolving” debuff will be shown when Reaper Queen is caught and damaged, Mongo will take damage over time not affected by the high armor. Perks: · High health pool · VERY high defense similar to Stego defense boost · Large stamina pool · High weight capacity · Far jumps · Can climb · Takes reduced damage from all sources when not stunned and not hit in the underbelly · No fall damage · Has tough plated chitin to reduce fire/megatherium bug bonus damage to normal · Immune to bleed when not attacking underbelly · Immune to Shadowmane poison, Cnidaria and Electrophorus shock · Immune to Freeze, both Mana AND Snow Owl (its fuzzy) Countermeasures: · Z plant: The fruit stun Mongos for an increased time, with them exposing their underbellies so that extra damage and torpidity can be done. Damage to the underbelly can only be done by projectiles, players with melee weapons, small to medium sized tames, bleed can be applied to underbelly. · Charge Pets/Charge Lanterns: As most Deinopidae spiders are sensitive to light, lit charge pets are a good choice to ward off wild Mongos from attacking, but if provoked they will still attack you even with the light pet lit. If a player or mounted tame with a charge pet active on the rider’s shoulder are caught in a web trap the Mongo will still be aggro to it and attempt to pounce. Set down charge lanterns will dissuade Mongos from approaching the area around it. · Immobile while pounced: While pounced on prey the Mongo cannot move and will not be able to until the net is broken, the Mongo releases the net, or the prey is eaten · Stamina drain while pounced: In order to keep something captured both immobile and defended a constant stream of fresh webbing is required to keep the net in top shape. The Mongo constantly produces a stream of fresh webbing and gets tired over time doing so if the prey is awake. Knocked out creatures will not constantly drain stamina as they are no longer fighting against the webbing. · Web Net cooldown: A Mongo both tame and wild will have a cooldown before it can weave another web net onto its front legs so as to not allow consecutive pounce attempts. · Slow speed: The Mongo is slow moving in both walking and sprinting with its main form of movement being large jumps allowing for quick getaways as long as you watch where the Mongo is launching itself · Very slow swim speed, can be attacked from below for extra damage in water · Affected by Large Bear Traps Breeding: Mongos are able to breed naturally and will produce an egg akin to the Araneo and Mantis eggs. Unlike most spiders the females will NOT eat the male after breeding. After the egg is hatched the baby Mongo will have the option to sit on a mother spider to rest on the abdomen with a maximum of three baby Mongos being able to be sat like a Maewing and fed until Juvenile where they are separated. Baby Mongos while on a mother’s back will have increased imprint done to it. Incubation and Maturation: An infant Mongo’s life cycle will take around over three(3) days on 1x including incubation and maturation Imprint: On 1x, imprints will count for 20% of the bar, with a baby on a mother’s back gaining 40% for an imprint. Baby Mongos on a mother’s back will only ask to be fed raw and cooked prime, raw and cooked mutton, cooked prime meat jerky, Superior kibble, nameless venom, narcotic, or biotoxin. If a baby Mongo is removed from the back of the mother, the extra buff will not be applied upon the feeding of the baby as to not allow rerolls for easier to obtain items. Button input (Console, can be swapped to appropriate key input for PC): · Right Trigger: Bite (High damage) · Hold Right Trigger: Narcotic Bite (Torpor attack, decent damage, good for a last-minute torp, will not be a free knockout on creatures as the torp/damage ratio will result in the creature dying before knocking out if only attacked with the Narcotic Bite) · Left Trigger: Quick pounce where camera is facing with small sized net. Pounce cooldown is shown in the bottom left of screen · Hold Left Trigger: Crosshair appears, and Mongo starts to increase the size of the web net over time with the size of the net displayed in the bottom left of screen with S, M, L, XL indicating the changes, release to pounce. · Hold Left Trigger after creature is Pounced: Cut webbing to set the creature free. Pounce cooldown is shown in bottom left of screen · A Button: Jump · Hold A Button: Charged Jump with crosshair · Click in Left Stick: Sprint, while sprinting can climb surfaces · Tap Left Bumper (Mine Laying Mode Toggle): Shows indication of how many web traps are in Mongo’s inventory, back spikes will start to pulse when active, tap again to toggle off and back spikes will no longer pulse · Right Trigger after Left Bumper (Mine Laying Mode is ACTIVE): will place a web trap directly behind the Mongo, if the Mongo is on a surface the web trap will fall as if a net projectile was shot downward but will become a web trap when it lands on a surface or if it collides with an entity, falling web trap will spawn relative to the rear end of the Mongo Taming Foods: · Favorite: Exceptional Kibble · Nameless Venom · Raw Mutton · Spoiled Meat · Raw Meat Drops when killed: · Spider Silk · Organic Polymer · Chitin · Pelt · Raw Meat Aggro’d creatures: · Basilisk · Karkinos · Spinos · Rock Drakes · Reapers, R-Reapers, Reaper Queens, R-Reaper Queens · Nameless · Rex · Gigas · Charcars · Rhyns · Wyverns (Not Crystal Wyverns) · All hostile water creatures · Deathworms · All bosses · Magmasaurs · Rock Golems, X-Rock Golems · Amargasaurus · Megatherium · Attack and Defense Drones · All Corrupted · Fasolasuchus? · Enraged Ferox · Giant Bees (if hive is broken) · Griffin · Insect Swarm · Lamprey · Leech · Seeker if charge pet is active · Summoner · Therizino · Voidwyrm Thank you for reviewing my creature submission! Sorry for the info dump but me and my friends brainstormed hard to think of mechanics that would make it unique while also finding ways to help balance the creature into a fun, fair, and useful tame, to be viable in both PvP and PvE as well as to help it stand out from the others currently in Ark. Any and all feedback is appreciated, and I will try to respond to comments whenever possible. Links: · https://en.wikipedia.org/wiki/Mongolarachne, Mongolarachne description and history · https://en.wikipedia.org/wiki/Cribellum, Cribellum description · https://en.wikipedia.org/wiki/Deinopidae, Deinopidae spider information · https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3889289/, speculation on Mongo traits UPDATED FOR SUGGESTIONS: Dossier: Domesticated: My thesis on it's intelligence seems to be correct based on its willingness to recruit other creatures of this ark as they can both mutually benefit from the relationship, mostly to make getting a meal easier. Symbiotic Relationships: Beelzebufo: Many tarantulas have been seen using frogs to guard their eggs from bugs that want a quick snack and in return protect the frog from its predators with its size. The Beelzebufo could sit on top of the back like the babies can and could obtain cementing paste at an increased rate. It could be a way for the Beel to get free food while protecting the main course the Mongo is trying to eat without any pesky Meganura getting at it first Araneo: Could help reduce the amount of time the spider silk produces in the Mongo's inventory for each araneo on the back and could possibly reduce the time the Mongo takes to weave bigger webs, but only SLIGHTLY less Bloodstalkers: Could help reduce the stamina drain per bloodstalker on prey a Mongo is holding down as they could help lighten the load, and help fight against the creature trying to escape Buffs would be shown with a percentage increase/decrease for the respective change Other Submissions: Maevia Eureka by Sovira: These cute critters seem to be one of the community favorites at the moment and I feel that a group of them on the Mongo's back could be great taming support with their tranq bolas as they could repeatedly increase torpidity of a trapped creature Phrynus operculatus by Er1c236: While this does seem similar to the Mongo, this is its own creature and unique in the fact that if paired together it could help the Mongo combat Nameless and Reapers with its light producing sprays and could help the Mongo navigate the map quicker using its grapple webs Rosamygale by RyuouShenron: Could be a more combat focused pairing with the charge light it produces as well as the blindness effect the spit of it has Arthrolycosa by oleg10000: Could send its torpor venom through the web, slowly and passively knocking the captured creature out but would be ineffective against tamed creatures to balance with pvp Wolf Spider by Zodie / Chimerarachne Yingi by Kage360 / Megarachne by JoPiMun077: Although too big to ride on the back of the Mongo these giant spiders could be great protectors against anything the Mongo doesn't scare away, helping protect the Mongo while its holding something down to tame. Please go support these fellow spider enthusiasts as well! We need some variety from the basic reptiles! RS (Right Stick, I'm on console) and could be held near doors to activate its ability to pry open enemy gates which would leave them open for a time so that enemies can't immediately close them after but they would gain the ability to close them after a time. Just pressing RS could do a quick spray of webbing that could be used as a last ditch effort to escape, draining stamina highly but slowing and draining stamina on anything hit, incorporating their other idea as well. Possible hold RS: send out a fishing net like web that could help with gathering more fish at once.
  24. Introducing the Skunk! This curious and playful creature can be found running about the depths of Aberration digging up items, teasing the local wildlife, and ferrying its kits amongst the dangers of the unforgiving landscape. Don't worry if you see one running up to you, as it probably wants to play, that is, unless you see its tail straight up in which case, you may want to hightail it out of there yourself! Wild The Orretherium Mortifaeris, or more commonly known as, the Skunk, is a curious addition to this aberrant landscape. While most of the creatures here seem eager to end your existence, this playful creature seems to enjoy a survivors company. They even seem to play games with the survivor. In fact, playing these games with a mother skunk may lead to her letting a survivor care for one of her offspring. Be careful not to get too rowdy though, or these walking stink bombs will give you a surprise that'll have you all choked up. It seems like these skunks really enjoy teasing the local wildlife. I've seen them tinkering with beehives, and even beaver dams, without so much as a scratch from the inhabitants... well... most of the time. Domesticated These skunks seem extraordinarily adept at tinkering with natural structures to harvest their resources, but they also are great at messing about with human made structures! I once saw a survivor use one of these clever creatures to help organize resources around their base. I've also seen these skunks stockpile the things they find in their tinkering. It looks like they can bury objects using a weird slurry of clay and thatch to save little caches for future use. Now, these fluffy weasels seem all cute and innocent, but they really put modern skunks to shame when it comes to their scent. They have an innate ability to control their gas spray ranging from a large local cloud, short projectile-like bursts, or even a combination scatter bomb! Phew, sounds unlucky for any unsuspecting prey! Fortunately, tamed skunks seem to protect their rider from any... friendly fire. Conceptual Ideas: The Orretherium Mortifaeris is meant to serve as both a utility creature and offensive support tame. It can launch a variety of poisonous projectiles that can knock you and your tame out, as well as, help organize your base. This creature should be incredibly useful, if not a necessity, on both PvE and PvP servers. Here are some of the proposed ideas for this stinky boi. General Aesthetics and Utility: The skunks tail goes up in an offensive mode, and goes down for it's passive utility mode (this is meant to free up space with the controls, as well as, serve as a cooldown between the various PvP to PvE utilities) Preferred food is mushrooms since there are several types on Aberration, although it is fully omnivorous once tamed Can be seen following Roll Rats, tinkering with beehives, or messing with Beaver dams (if included on other maps) to give more life to a mostly passive creature Has decent weight, and has greater and more reductions than a Ravager, but can not use ziplines. In the wild, female skunks can be seen running around with one to three babies following close behind PvP Utility: Three different poisonous attacks that utilize torpor inducing items as ammo (Ammo types can include narcoberries, narcotics, bio toxin, and maybe even nameless venom. The quality of the resource can determine how much is needed to perform an attack). A large localized cloud that envelopes the player and immediate surroundings A smaller projectile that can lock on and stick to enemies from a large range A medium sized projectile that creates a cloud wherever it hits at a medium range These attacks can knockout both players and tames They also do damage to armor Players are not completely immune to skunk poison using TEK Helmets, Gas Masks, or Hazard Suit Hats, but are dealt reduced torpor Can unbury enemy creatures (assuming you know where it's at) Potentially chokes enemies out similar to the gas veins on Aberration, but for a shorter duration Can deposit crafted item caches that act similar to a buried Purlovia, but decay at a quicker rate, and have a cost (I originally suggested clay and thatch, but I understand clay is not present on Aberration, so that may just be hide and maybe nameless venom or something) Has a standard swipe/bite attack Riding a skunk protects the player from gas attacks PvE Utility: Can be set to target a friendly structure and deposit items from its inventory to similar structures within a certain radius (I'm thinking of this as more of an expanded ammo box meets S+ transfer tool, with the ability to set the skunk to a structure such as a generator. The player can then fill the skunk with gasoline, and an icon will pop up above nearby generators that show the quantity of fuel, and will also automatically deposit gasoline to the specified fill limit. Should work with TEK structures too.) Some examples of this may look like: Being able to harvest your own beehives and deposit the honey directly into industrial cooker/s or fridge/s Dumping a newly acquired kit directly into a specific loadout mannequin Loading your skunk up with a bunch of different resources and depositing them into their appropriate dedicated storage in one go Transferring your flak helmets from your crafting area to a named vault in your war room Can loot Roll Rat resources, honey from beehives, or even Beaver dams (which I understand are not on Aberration) with a simple mini-game similar to a quick Stryder hacking. Passive taming/claiming method in which you deposit a preferred mushroom into it's wild caches after initiating taming with a pet on a mother skunk. After gaining enough affinity the mother will allow you to adopt one of it's babies (Since ASA is supposed to have wild babies, this may be a neat way to introduce a unique way to get a creature that isn't too grindy or overly complex, whilst highlighting the new wild babies mechanic) Can be used to manually dig up loot that can be found in earthquake rubble without needing an earthquake present The skunk can also gather the unearthed resources from earthquakes when set to wander
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