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SpyroTheArtist

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  1. Ok so. I saw a comment about another user asking for the armor piercing to be elaborated on. So I have this Purposal!. You know how the creatures on Extinction like the Mana, Owl, Velo, and Gacha have those patches of Element on them? Well why not have that for Gorgonops but make the part its teeth thus giving it this unique adaptation! it can play into into the already existing Element Frenzy.
  2. I know im adding fuel to the fire, But everyone that is submitting comments about Maevia Eurkea being Garbage and Useless and how it should be denied from the top ten are the reason why these creature votes end up becoming trash fires majority of the time. While I agree with the reposting (I did the same with Gorgonops so im not really one to talk), I do think that the spider deserves a spot in the top 10. whether it be on this map or the others. Now for some suggestions, I believe a user earlier had stated the idea of giving Maevia the ability to skid across water. I think that would be beneficial for the spider alongside the abilities it already has making it more versatile.
  3. Name: Livyatan Species: Livyatan monstro Diet: Carnivore Temperament: Territorial but passive to humans Time: Miocene Wild Truly a sight to behold, Livytan monstro is the largest aquatic creature I’ve ever seen! It spends most of its days swimming about in the deepest depth of the ocean, rarely ever surfacing. When it does it’s usually to get fresh air and go right back down to continue its hunt. Its massive size does give it an advantage. It particularly uses its size against its favorite prey, Tusoteuthis. Despite its territorial nature, it seems content to have humans around it. As long as they dont attack it, they should be fine. Domesticated Those that have tamed Livyatan have found it to be a reliable mount. Its unique set of abilities at ones disposal makes it stand out among the arks underwater creatures. It appears to gain more strength when faced against its rival the Tuso. Riders are even granted protection from the ink it secretes when escaping. Furthermore, it can use its call to inspire its aquatic brethren, much like a Yuty, granting your aquatic tames vigor that they normally wouldnt be able to acquire. Whether by its sonar or general prescence, Megalodons seems to become afraid of this giant whale, seeming disorganized when in groups. Abilities Bite: a simple bite Tail smack: the whale will swing its tail at the attacker, knocking it back some. Inspiring Song: Livyatan can inspire its fellow aquatic tames! This grants them higher damage outputs and damage resistance. Disarming Sonar: functions similar to that of a Yutys fear roar scaring away many of oceans more annoying creatures. Blowhole: A stream of air relases from the top of its head. While this is purely for asthetic purposes you can use this similar to a Geyeser for parachute travel! Passive abilities Protection: riders and itself are granted protection from the attacks of the Tuso. Rivalry buff: in the presence of Tusos, Livyatan is granted a damage buff and reduction. this can be useful for hunting down squids! Shock Immunity: Livyatan is unaffected by the shocks of Cnidaria and Electrophorus. Meg Pack Disabled: being in their general vacinity, Livyatan is able to completely disable the pack buffs of Megalodons. this goes away when either the megs die or LIvyatan leaves. Taming: Taming Livyatan can be quite the task. If you approach mounted, the whale will think you’re coming to attack and be ready to fight! If you’re unmounted, the whale will curiously approach you. Should you have its favorite food, Tuso tentacles, it will graciously accept them! If you’re worried about it only eating Tuso tentacles after taming don’t worry! It can subside off Raw Meat and Raw Fish Meat! https://en.wikipedia.org/wiki/Livyatan
  4. Common Name: Gorgonops Species: Gorgonops secutor Time: Late Permian Diet: Carnivore Temperament: Aggressive Wild: “Gorgnops secutor has the most developed sense of smell I’ve witnessed among the local wildlife. It’s a hunter in every sense of the word: once it memorizes the scent of its next prey, it will seek it out anywhere, no matter how far it runs. Gorgonops prefers to take its time to bring down its target, since it’s no fast runner. Its unqiue way of storing charge light allows it fend off the many dangerous creatures that could potentially threaten its life. Furthermore, its sturdy physique allows it to resist venom and toxins that would knock out or even kill any other creature of the same size. That means Gorgonops doesn’t have to worry about snake bites, bug stings, poison gas and such! Good thing it’s not so ravenous to devour anything it smells!” Domesticated: “I’ve met some ingenious survivors who specialized in training their Gorgonops as bloodhounds. This beast’s smelling is so masterly, it can be taught to recognize the scent of just about anything. Wild herbivores, tamed creatures, enemy survivors, you name it! It can even learn to detect hidden traps or treasures! Its unique method of charge light can make traversing the many dangerous caverns and raditaion easier. Moreover, tracking creatures such as Parasaurus are able to detect threats from greater distances, with a tamed Gorgonops’ help. But that’s not all: thanks to its durability, survivors can use Gorgonops to carry knocked out creatures on a special transport sledge.” Introduction: Greetings, survivors! I introduce to you the stalker of scent; the Gorgonops! The foundational ideas and selling points for this therapsid include: Role as a tracker and taming assistant Taming method involving kidnapping Ability to find max-level creatures Immunity to torpor and toxins Enhances the tracking abilities of other creatures Can drag unconscious creatures to safer locations for taming Is a moving Mountable Charge Light Pet due to the Charge Light stored in its fur. The Gorgonops has repeatedly appeared in votes and makes it to the Top 10 consistently, but hasn’t made it through. As one of ARK’s scrapped creatures and one of the few from the mainstream to have not made it into the game, this concept for Aberration will give it time to shine. Wild: Gorgonops most often patrol the Blue and Red zones of Aberration, though they may occasionally appear in the Green Zone as well. Their incredible sense of smell allows them to detect creatures in a wide range around them. Not being very fast, they tend to go after specifically slower prey, which includes survivors. They’re patient, and will track down their targets until an opportunity presents itself. In the Blue and Red Zones, they guard something valuable. Taming Process: G. In these dens, they will store food and raise their pups isolated from the outside world. Survivors can enter these dens and kidnap the pups for themselves. However, parents have increased aggression towards anything within the vicinity of their dens, gaining a parental buff. The owners of the den will need to be dealt with in whatever way a survivor desires, and ensure that they can collect the pups in relative safety. From there, survivors will need to tend to the young beast’s needs until they are satisfied and reach adulthood. Tamed: Congratulations! You’ve successfully tamed a Gorgonops! With such a fierce predator and expert tracker in your hands, its utility will be immeasurable. Actions: Primary Attack (, , ): A basic bite attack. This ignores armor. Secondary Attack (, , ): The Gorgonops raises its nose to the air and takes in a scent. A reticle will appear, allowing for aim. Creatures sniffed out by a Gorgonops will be permanently tracked until they sniff out a different target. The current target will have their level and stats revealed like HLNA. Learning the scent of a specific animal will allow the Gorgonops to passively identify others of that species in the future. They can also identify the smells of objects like traps and explorer notes. Roar (Click C, , ): A strictly cosmetic roar. Jump (Press Space, , ): A basic jump. Cannot jump with the Gorgonops Sled Saddle. Passive Abilities: Autoalert: Like a Parasaur, the Gorgonops can detect specific threats. Because of its sense of smell, it can better pinpoint specific species. However, it needs to have been exposed to the scent before in order to properly warn their masters. Immunities: Gorgonops are immune to the effects of torpor, poisons, and radiation. Gorgonops Den: In their inventory, survivors can craft a den like those found in the wild. This structure can house anything up to the size of an adult Gorgonops and can store food like a trough. Babies will be able to eat from the stored reserves, and will grow at a faster rate while in the den. There is also notable insulation. Treasure Hunting: When idle, Gorgonops have a chance to uncover rare resources, equipment, blueprints that are added to their inventory. The quality of unearthed gear is entirely random. Tracking Buff: Nearby creatures with similar tracking ability such as Parasaurs, Troodons, and Direwolves have their own detection range increased in the presence of a Gorgonops. Sled Saddle: The Gorgonops has a standard Gorgonops Saddle. A more advanced Gorgonops Sled Saddle can be constructed as well. Unconscious creatures can be placed onto the sled and transferred to a different location. Multiple Gorgonops may be required to drag larger creatures. Two for a Rex, three for a Bronto, etc. Having this saddle equipped prevents jumping. Charge Light: Like its smaller bretheren, Gorgonops has charge light that it stores in the fure along its body. This build up of light allows it to fend of creatures like the Nameless and Reapers. This can be drained and recharged like the normal charge pets Parental Buff (Wild Only): In the presence of their own pups, wild Gorgonops receive a buff that increases damage output and damage resistance. Pups raised by survivors don’t develop this behavior. Utility & Scenarios: PvE: Gorgonops provide lots of use when it comes to taming creatures. Their scent being able to identify the levels and stats of creatures makes finding worthy tames far easier. Bringing unconscious creatures to safety as they tame is also incredibly helpful. If you need to return to a particular creature later since you don’t have the resources, you can leave the creature marked and come back once you’re ready. The Gorgonops Den is great for raising babies with the growth buff and food reserves. The den can also act as a temporary base when on the go. Digging up valuable treasure is certainly valuable in itself. Gorgonops may see use in swamps and other areas with lots of venomous insects and beasts. PvP: Gorgonops make for great base defenders. Their autoalert defining specific species is paired well with Parasaurs who identify particular groups of enemies, now at an increased range. In the midst of a fight, their fangs come into good use when ignoring armor of all kinds, allowing them to deal high damage to normally beefy targets. If a target is sent on the run, the Gorgonops can pick up on their scent and hunt them down until they’re caught. Sniffing out traps can ease raiding by helping raid parties avoid disaster. The main thing to note is that the Gorgonops isn’t a great fighter. It operates more as an ambushing assassin that ganks when opportunities present themselves. Directly involving themselves in battle leaves them vulnerable to creatures who fill those bruising roles better. Conclusion: If there is any creature that truly deserves to join the roster of ARK, it is the Gorgonops. Countless entries in previous submissions with a wide variety of ideas show that this creature can work! In the last map of the original ARK storyline, bringing back a scrapped creature, and a popular one at that, would close things off on a great note before the transition into Genesis. Have fun, survivors! Go Gorgon or Go Home! Art credits to Lapis Lazuli & RiskyBiscuits Creator of Fasolosuchus. Writing credits to DynastyOfDragons on Discord. Idea Credits to BPP
  5. Introducing Gorgonops, ARK’s Dagger-toothed Bloodhound Common Name: Gorgonops Species: Gorgonops secutor Time: Late Permian Diet: Carnivore Temperament: Aggressive Wild: “Gorgnops secutor has the most developed sense of smell I’ve witnessed among the local wildlife. It’s a hunter in every sense of the word: once it memorizes the scent of its next prey, it will seek it out anywhere, no matter how far it runs. Gorgonops prefers to take its time to bring down its target, since it’s no fast runner. Furthermore, its sturdy physique allows it to resist venom and toxins that would knock out or even kill any other creature of the same size. That means Gorgonops doesn’t have to worry about snake bites, bug stings, poison gas and such! Good thing it’s not so ravenous to devour anything it smells!” Domesticated: “I’ve met some ingenious survivors who specialized in training their Gorgonops as bloodhounds. This beast’s smelling is so masterly, it can be taught to recognize the scent of just about anything. Wild herbivores, tamed creatures, enemy survivors, you name it! It can even learn to detect hidden traps or treasures! Moreover, tracking creatures such as Parasaurus are able to detect threats from greater distances, with a tamed Gorgonops’ help. But that’s not all: thanks to its durability, survivors can use Gorgonops to carry knocked out creatures on a special transport sledge.” Introduction: Greetings, survivors! I introduce to you the stalker of scent; the Gorgonops! The foundational ideas and selling points for this therapsid include: Role as a tracker and taming assistant Taming method involving kidnapping Ability to find max-level creatures Immunity to torpor and toxins Enhances the tracking abilities of other creatures Can drag unconscious creatures to safer locations for taming The Gorgonops has repeatedly appeared in votes and makes it to the Top 10 consistently, but hasn’t made it through. As one of ARK’s scrapped creatures and one of the few from the mainstream to have not made it into the game, this concept for Ragnarok will give it time to shine. Wild: Gorgonops most often patrol the arid zones of Ragnarok. Their incredible sense of smell allows them to detect creatures in a wide range around them. Not being very fast, they tend to go after specifically slower prey, which includes survivors. They’re patient, and will track down their targets until an opportunity presents itself. You’ll usually find Gorgonops in mated pairs, since they guard something valuable. Taming Process: To protect their offspring from the dangers of the ARK, Gorgonops will build their dens in more secure and healthy areas. In these dens, they will store food and raise their pups isolated from the outside world. Survivors can enter these dens and kidnap the pups for themselves. However, parents have increased aggression towards anything within the vicinity of their dens, gaining a parental buff. The owners of the den will need to be dealt with in whatever way a survivor desires, and ensure that they can collect the pups in relative safety. From there, survivors will need to tend to the young beast’s needs until they are satisfied and reach adulthood. Tamed: Congratulations! You’ve successfully tamed a Gorgonops! With such a fierce predator and expert tracker in your hands, its utility will be immeasurable. Actions: Primary Attack (, , ): A basic bite attack. This ignores armor. Secondary Attack (, , ): The Gorgonops raises its nose to the air and takes in a scent. A reticle will appear, allowing for aim. Creatures sniffed out by a Gorgonops will be permanently tracked until they sniff out a different target. The current target will have their level and stats revealed like HLNA. Learning the scent of a specific animal will allow the Gorgonops to passively identify others of that species in the future. They can also identify the smells of objects like traps and explorer notes. Roar (Click C, , ): A strictly cosmetic roar. Jump (Press Space, , ): A basic jump. Cannot jump with the Gorgonops Sled Saddle. Passive Abilities: Autoalert: Like a Parasaur, the Gorgonops can detect specific threats. Because of its sense of smell, it can better pinpoint specific species. However, it needs to have been exposed to the scent before in order to properly warn their masters. Immunities: Gorgonops are immune to the effects of torpor, poisons, and radiation. Gorgonops Den: In their inventory, survivors can craft a den like those found in the wild. This structure can house anything up to the size of an adult Gorgonops and can store food like a trough. Babies will be able to eat from the stored reserves, and will grow at a faster rate while in the den. There is also notable insulation. Treasure Hunting: When idle, Gorgonops have a chance to uncover rare resources, equipment, blueprints that are added to their inventory. The quality of unearthed gear is entirely random. Tracking Buff: Nearby creatures with similar tracking ability such as Parasaurs, Troodons, and Direwolves have their own detection range increased in the presence of a Gorgonops. Sled Saddle: The Gorgonops has a standard Gorgonops Saddle. A more advanced Gorgonops Sled Saddle can be constructed as well. Unconscious creatures can be placed onto the sled and transferred to a different location. Multiple Gorgonops may be required to drag larger creatures. Two for a Rex, three for a Bronto, etc. Having this saddle equipped prevents jumping. The sled saddle can also carry cargo and can have structures placed on it’s surface area, great for sleigh rides in the snow and dessert also able to be used as a carry bus for multiple players if chairs are placed on it, because Gorgo is very quick it’s a faster alternative to platform saddle creatures and diplos. The sled can be used as a battering ram fill the sled up with rocks and switch to battering ram lead the Gorgo up a slope and detach the sled it will proceed to quickly crash down the hill destroying any structures in its path. Parental Buff (Wild Only): In the presence of their own pups, wild Gorgonops receive a buff that increases damage output and damage resistance. Pups raised by survivors don’t develop this behavior. Utility & Scenarios: PvE: Gorgonops provide lots of use when it comes to taming creatures. Their scent being able to identify the levels and stats of creatures makes finding worthy tames far easier. Bringing unconscious creatures to safety as they tame is also incredibly helpful. If you need to return to a particular creature later since you don’t have the resources, you can leave the creature marked and come back once you’re ready. The Gorgonops Den is great for raising babies with the growth buff and food reserves. The den can also act as a temporary base when on the go. Digging up valuable treasure is certainly valuable in itself. Gorgonops may see use in swamps and other areas with lots of venomous insects and beasts. PvP: Gorgonops make for great base defenders. Their autoalert defining specific species is paired well with Parasaurs who identify particular groups of enemies, now at an increased range. In the midst of a fight, their fangs come into good use when ignoring armor of all kinds, allowing them to deal high damage to normally beefy targets. If a target is sent on the run, the Gorgonops can pick up on their scent and hunt them down until they’re caught. Sniffing out traps can ease raiding by helping raid parties avoid disaster. The main thing to note is that the Gorgonops isn’t a great fighter. It operates more as an ambushing assassin that ganks when opportunities present themselves. Directly involving themselves in battle leaves them vulnerable to creatures who fill those bruising roles better. Conclusion: If there is any creature that truly deserves to join the roster of ARK, it is the Gorgonops. Countless entries in previous submissions with a wide variety of ideas show that this creature can work! In the most popular map of ARK history, bringing back a scrapped creature, and a popular one at that, would give players the best gaming experience imaginable. Have fun, survivors! Art Credits to RexxMain and RiskyBiscuits Creator of Fasolosuchus! Writer Credit to Dynasty of Dragons on Discord Idea Credits to BPP and Mihael
  6. My man... My man... This isnt how you go about this. I like this creature I really REALLY do. But what ive been seeing the past few days is you try to pander for votes. All you had to do was just keep it as it was previously. That idea was great but this is not. Don't do this.
  7. Made this the submission. Your submission is honestly AMAZING. Though I did make a few edits to help it fit with the games mechanics. Hope you dont mind ^^;.
  8. (Massive Shoutout to the user TheCornSnake For his AMAZING suggestion of the weather effects, All credit goes to them. I've gona ahead and changed some of info to have it better fit the game mechanics. Happy Voting everyone!) (Added a Dossier! Sorry if it looks rushed, I have very little exeperience with gimp ^^;) Gorgonopsid Species: Gorgonops tempestomodus Time: Permian Diet: Carnivore Temperament: Weather-dependent Wild While traveling the dunes of the desert, I never once thought I would come face to face with a Gorgonops! The one that I had encountered was far larger than any on the fossil records. Though I was a bit perplexed as to why it didnt attack me outright. It wasnt until I kept a close eye that I noticed it seemed to change behavior depending on the weather condition. Extreme heat agitated it and seemed to gain an increase in power though it calmed down when it chased me towards an Oasis, Electrical storms frightened it and seemed to become even more passive, but sandstorms is where this beast really shined. Its coloration allowed it to seemlessly blend in with the storm itself. Absolutely marvelous! My best advice is to not be around the beast during the strange weather patterns. Curiously, this creature has a pention for hunting down the deadliest creature in the dunes, Deathworms Domesticated Taming a Gorgonops can be a rather finicky endevour. From what other survivors have told me, It can only be tamed during the weather events on this Ark. Strewth! But should you consider yourself lucky to tame one, you will find one of best mounts one could ask for. While tamed, the weather conditions seem to amplify certain aspects of the creature. Heatwaves give it more strength, health, and grant the rider protection from the harsh heat. During a thunderstorm, the beasts speed and stamina are greatly increased, allowing for a fast method of travel across the vast desert dunes. While Sandstorms give this creature the ability to camoflauge with the storm itself, giving both it and its rider the element of surprise on would be attackers. I've seen clever survivors using its scent ability to find Deathworms and Oasis' while out on their travels. Taming Gorgonops can only be tamed during a weather event, and the type of weather determines the method. While Deathworms are its favorite food, Dead or Alive, others types of meat will suffice. Ordinary Weather – Gorgonops is solitary and wont attack unless provoked. Make yourself appear as a worthy challenge by attacking it! It will then respond back with a roar, accepting your invitation. Impress this beast with you skills be they swords, guns, or your own two fists! Heatwave – Gorgonops is irritated and needs to cool down!! If you're fast enough, try leading it to an oasis! Drinking the water will calm it down, allowing you passive feed it deathworm horns and other types of meat Electrical storms – Gorgonops doesn’t like the lightning, it needs comforting! Give the creature some loving pats and feed it treats like raw meat and raw prime. Sandstorm – help Gorgonops fulfil its need to hunt. Should one lure it to Deathworms and aid it in battle, You will find this creature growing more fond of you and may ocassionally ask for treats! These treats will heal the creature and increase taming! Tamed Abilities While riding Gorgonops, the player receives increased heat insulation and reduced water drain, and will also receive no penalty from weather events: so no stamina drain during sandstorms, no damage taken during a heatwave, and can still use electrical weapons (while mounted) during an electrical storm. During normal weather conditions, I envisage Gorgonops to be an upper-middle tier carnivore. It’s main benefits would be the aforementioned passive buffs, as well as a sniff ability which detects buried animals (deathworms) and highlights nearby water sources. The scent ability could definitely be expanded based on other's suggestions. Weather changes gameplay… Heatwave – now more aggressive, Gorgonops has greater damage and health regen, and gains a modified bleed which targets stamina on tamed creatures and water/water regen on players. This is the fighting-form of the creature, and should be approximately equivalent to rex/spino in power. Electrical storm – Speed and stamina are now greatly increased. This is a traversal mode, and with the ability to keep using advanced weapons, might make a good scout. Sandstorm – Gorgonops does not lose stamina and gets a passive detection which highlights nearby creatures (thus alleviating the reduced visibility). It also gets a stealth mode, similar to the rock drake, representing its ability to camouflage itself within the storm. This would make the creature great for stalking and picking off stranded players and tames. However this can seen through things like the Parasaurus creature detection and outline through a Tek Helmet. Aditional notes: -You can breed them -Can you use them for boss fights? Of course you can! -Whats the size of this lad? Well I imagine it being somwhere around the size of a Shadowmane. Possibly be somewhat larger. -Wouldnt this guy be useless on other maps? Not necesarily! Even without its unique abilities Gorgonops can still be a powerhouse should it be included on other maps. -Similar to creatures like the Megatherium, Calicotherium, and Shadowmane, I envision this creature to have unique idle animations and and like the megatherium and shadowmane it can be told to lay down. -If other information needs to referenced for the creature he is the Wikipedia page: https://en.wikipedia.org/wiki/Inostrancevia.
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