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  1. Giant msquito Amongst the high skies Of extinction you might find the trampeacause, It Grab you off your Mount Lifting you high into the sky before sucking you dry of every ounce of blood your body once stored, Affruits feeding it'll drop youe Is lifeless corpes and fly off Find its next victim. Thr males are usually docile Only drinking nectar however the females are different,they will make sure that when you cross into the wasteland Better be looking up Females they're also very aggressive Is attacking any living order than the comes up,under or above it! Is quantitant by passively feeding blood (like a desmodus) These guys can harvest blood,oil and Other liquids Very well. The first attack of three times damage That's their sharp Probuscus enters the skin of there prey Why also inflicting bleed when enough blood stored in their abdomen It's bright colors allow for intimidation As well as A sort of healent For you and your other tames The more similer to a tapejara The flying pest can latch on the wall and ceilings And being able to climb on Most vertical surfaces
  2. introducing.... Lambeosaurus Lambei Simple Description: Lambeosaurus would be one very few of the apexes of the herbivores, with strength that matches its size. Lambeosaurus' defining ability would be a drawn-out loud roar that stretches on for as long as you're holding the specific button down. It drains stamina and eventually oxygen (when stam runs out, don't use it for too long!) The ability would be like a turret with no bullets. It would also have a stomp attack, which would be its most powerful. It would have a bite/chomp attack too. Lambeosaurus heals faster when near its own species (wild + tamed) but heal slightly slower when near enemy carnivores. In the wild it attacks all carnivores on sight (maybe even gigas?!) and naturally herds towards other plant eaters. It would be slower than a rex when running, but a little faster than one when swimming. Common Name: Lambeosaurus Species: Lambeosaurus Lambei Time: Late Cretaceous Diet: Herbivore Temperament: Defensive Wild: Discovering Lambeosaurus Lambei was a truly beautiful and breath-taking sight; and one you can survive as long as you don't hurt it or get too close! This gigantic hadrosaur is even able to rival Tyrannosaurus with its devastating strength and abilities. One of Lambeosaurus' many defenses against carnivores is using its booming voice, letting out a lengthy and deadly battle-cry that is able to make even the steeliest of minds tremble. It can reach high frequencies that can permanently damage and even deafen the creatures around it, and it is heavily suggested that you wear ear protection near any sort of Lambeosaurus or simply stay far enough away from it. Lambeosaurus also is unique in regards to its behavior. The creature naturally gravitates towards other herbivores, either its fellow Lambeosaurus' or other plant eating species, and even heals faster when it is resting near its own kind. Observing Lambeosaurus behavior and interactions with carnivores is another story entirely. Lambeosaurus is quite the opposite with meat eating creatures, and attacks them on sight out of what I can only assume is to be pure unnecessary hatred. Domesticated Taming a Lambeosaurus is more a test of your patience if anything. After watching many failed attempts and a few from myself, I have concluded that you should never bring a carnivorous mount to the creature. It is best to relocate or erase carnivores nearby entirely. I have also discovered that tranquilizers and narcotics are ineffective on this beast during the taming process, perhaps from the adrenaline boost it gets when in battle. The use of Lambeosaurus has been entirely for battles to the death, able to stand against Tyrannosaurus and other large apex predators with mighty ease, and due to this Lambeosaurus is an incredibly worthy and fearless addition to have in your tribe. Attacks: Stomp: Right Click (PC), Right Toggle (Xbox) Booming Roar: C (PC), Right Button (Xbox) Bite: Left Click (PC), Left Toggle (Xbox) Abilities Analysis: Shattering Stomp: An attack that deals the largest amount of damage, it sends raptor-sized creatures flying, and gives rex-sized creatures slight knockback. It shatters the ground and creatures a large dust cloud, blinding creatures caught in it. Booming Roar: An attack that damages all creatures (excluding tamed creatures or humans wearing ear protection like ear muffs) in a large radius, acting as a turret. If exposed to this ability for too long, players will start experiencing muffled noises and a blurry screen. This ability uses up stamina, and afterwards drains oxygen once stamina is gone. The roar will noticeably shift and become more hoarse if oxygen is starting to be used. The booming roar ability also encourages its allies nearby, though not as well as a Yutyrannus. Draining Bite: An attack that deals the least amount of damage, being a simple chomp attack. It also inflicts a small amount of torpor. Stronger Together: A passive healing ability that initates when near other Lambeosaurus', both wild and tamed. Weary: A passive decrease in how fast the Lambeosaurus will heal. This happens when its near 3 or more enemy carnivores. Although this can be countered by the Stronger Together ability with another Lambeosaurus present. How To Tame: To tame a Lambeosaurus is a unique feat. You must encounter the Lambeosaurus on a herbivore only, as if will attack your carnivore mount if you try to tame it. The Lambeosaurus will let out a loud bellow, and it will initiate a brawl. You must last for as long as possible and get the Lambeosaurus down to 30% health. Once it reaches that point, the Lambeosaurus will bow, and get closer to its herd (if there are any other Lambeosaurus') and rest. Once asleep, you must defend the Lambeosaurus until it wakes. During this time, predators will be attracted to the Lambeosaurus and try to attack it. Defend it until it wakes, and you will have successfully tamed a Lambeosaurus! Stats Analysis: A Lambeosaurus would be incrediblg beefy in health and have decent stamina, although that is what you would want to upgrade the most. It has a poor amount of Oxygen. It does decent/pretty good damage. Utilities: PvP: For PvP, it would be a pure battle mount and or possible boss dino. Due to its booming roar ability, it would act as a sort of turret with a large radius. It would be a truly devastating force of nature to encounter on the battle field; enemies beware! PvE: For PvE, it would be more a defensive creature/possible travel mount. It can scale many rocks and cliffs with ease, and can get you to point A and point B in a guaranteed safe manner. It could also be used as a gatherer Gathering: It would be a decent berry gatherer, and can gather thatch in large quantities. With its shattering stomp, it could crush rocks and gather flint. Saddle: For the design, it was mostly inspired off of the Parasaurs saddle. It would also have a customizable flag for your tribe! Colors: Regions up until 2 would consist of darker, duller coloes, such as browns, grays, whites, blacks, etc. 3+ regions would be mucher brighter colors!
  3. EL SEÑOR DE LAS LANZAS (UBIRAJARA) pictures: wikipedia + Dall-E DESCRIPTION The lord of the spears or Ubirajara would be a small flying dinosaur. This dinosaur has four spears in the shape of 2 "V", a "V" on each shoulder that when opening the wings can shoot them anywhere you order. In addition, this dinosaur is able to reproduce formations to facilitate its organization and improve its attack power both on the ground and in the air. DOSSIER Wild The ubirajara jubatus is a dinosaur that can be found in the coldest climates of extinción, they move in packs of approximately 8 individuals, when they feel in danger they shoot their spears from their shoulders. When they are ready to fire, they are placed in formations that improve their attack power thanks to their precision and organization. If you get too close, you can end up with large, deep wounds that can easily be fatal. Domesticated The Ubirajara Jubatus is a very useful creature both as a taming assistant and to fight against dinosaurs or survivors thanks to the various types of spears that they can shoot, also I saw some tribes teaching them to follow formations like they do in the wild, as well as being able to save the most clueless survivors that fall from their flying mount thanks to their ability to glide. ABILITIES "You can't ride this dinosaur" (see below) so in order to use its abilities you have to interact with it. Once you have interacted with the pack leader, it will follow you. FORMATIONS To activate the formations you will have to press the ability key (for example, C). If you are riding a Dino you will need to hold it down, this will bring up an interaction menu from which you can bring your Ubirajara into formation. ON GROUND : They will form a C like formation then you will be able to select the structure/dinosaur/player that you want them to attack with the left click, then they will start shooting projectiles at it. IN AIR : They will form a formation in the form of ">" while flying behind you, a circle will appear in the middle of the screen that will follow the enemies, and after two seconds they will fire projectiles all at once at the target. You can change the target priorities in the pack leader behavior menu (highest level). PROJECTILES It depends on what your lords of the spears have in their inventory, they will fire one type of projectile or another, they have four spears that come out of their shoulders, therefore, they will throw 1 every two seconds and when they are all spent it will take 6 seconds to draw them again all, the remaining ammo will appear on the left of the inventory bar (it will show the sum total of the pack). NORMAL You don't need to put anything in their inventory. Level 1 = 5 dmg | Level 150 = 75 dmg approx. NARCOTICS Raises the target's unconsciousness. You need 5 Biotoxin per projectile. Level 1 = 3 dmg | Level 150 = 15 dmg approx. EXPLOSIVES They stick to surfaces and after 2 seconds they explode. You need 30 gunpowder per projectile. Level 1 = 10 dmg | Level 150 = 95 dmg approx. INCENDIARY They set fire to what they hit. You need 15 oil per projectile. Level 1 = 5 dmg + fire damage | Level 150 = 50 dmg approx. FLIGHT This mechanic consists in that when you dismount from a flying dinosaur or jump off a cliff you will be able to hit the interact key (eg E) and the leader of the pack (the highest level) will be under your feet, being able to glide more or less like with the maewing, being able to fire their spears manually with the left click. Also your pack will follow you, it will use the ">" formation if ordered. TAMING You will find these dinosaurs in herds of 10 to 15 all individuals with a maximum difference of 15 levels between the highest and lowest level, they are aggressive, but they won't hurt you as long as you are crouching or lying down , once you get a little closer with meat / berries / chitin in the last slot of the inventory the leader of the pack will approach you, he will sniff you and then you can feed him, you will have to repeat this process until you tame him, when you do, you will tame all the pack. ORIGINAL DINOSAUR ILLUSTRATION
  4. Gravitholus is a creature that has been unrecognizably altered by the Corruption on this world. However, it's not a grotesque monster like the Velonasaur, or some mythical Drake like the Managarmr. It harnesses Element to do the extraordinary: Manipulate gravity. By increasing the density of the Element striating across the body, it can make itself Heavier, or lighter as it needs. But even more remarkable, a mighty charging headbutt from this can temporarily alter the perceived mass of whatever it knocks into, sending them absolutely flying for a short period of time as they become as light as a feather, until the effect ends and the plummet to the ground. Why bother to fight when you can simply fling your opponents into the sky? By increasing it's density, it can become immune to knockback and bleeds, sink underwater, and plow straight through Boulders and structures while charging. Unfortunately, this will also increase the weight of any materials it happens to be carrying, so make sure it doesn't have a big haul! By decreasing it's density, it can carry a massive load of resources at a fraction of their standard weight, jump further, and be immune to fall damage, at the cost that it also is easily thrown around now too. I wonder if there's any way its power could be harnessed to invert gravity entirely?
  5. abilities: m1 bleed effect, m2 charged bite attack that builds more damage the longer it's held (with a pack of 4 max.) You gain 15% bonus damage reduction, speed, and attack boost. While holding shift, you can leap out of the water to gain a huge amount of distance. To be tamed, you would have to ride on its back for a certain amount of time. It'll eat out of your hot bar but will not gain taming effectiveness; it'll prevent it from eating you (they spawn in packs, so beware if you're solo). To breed, they'd act like your average dino on land; they just lay their eggs in the sand like modern-day sea turtles. That's all. Please vote for Dakosaurus if you find it cool for the center. ❤️😄
  6. Good afternoon, survivors! After being stumped on what to do for this contest, me and a fellow 'Retrosaur' loving friend have imagined the perfect counter to that pesky airborne virus that plagues the safe zones of every map.. May I present the wonderful, splendid looking and immaculately moisturized hadrosaur.. THE ANATOSAURUS! The Hadrosaurs are a family of dinosaurs that I hold close to my heart, and as an enjoyer of older depictions of these animals I thought that ARK could really do with another duckbill in its roster - and especially one with a twist like this.. Dossier Common Name: Anatosaurus Species: Anatosaurus hiruphagus Time: Late Cretaceous Diet: Omnivore Temperament: Neutral (Aggressive towards bug repellant) Wild An oddity amongst its relatives ornithopods. They are native to the steamy swamps of The Center’s ring and possess an amphibious lifestyle, spending their days happily grazing upon aquatic vegetation and occasionally dousing their slimy bodies in mud to protect against the harsh sun. Coincidentally this behavior also acts as a form of medication, covering over open wounds and cleaning them of debris. This however is largely irrelevant, as at full maturity an Anatosaurus is too large to fall prey to predators with the exception of a lucky Sarcosuchus. Herds of Anatosaurus will often slumber peacefully upon riverbanks, their unique odor attracting droves of flies and other nasty insects. It is to be noted however that whilst a predominantly herbivorous creature an Anatosaur will never pass down an opportunity to devour its favourite treat, leeches - a craving that swamp dwelling survivors have learned to use in their favor. Domesticated Due to their apparent disdain of bug-repelling gel, the act of taming an Anatosaurus is one fit for only the most daring of survivors. These strengthened few have been documented allowing leeches to suck onto them and then wading around until one of the hadrosaurs is drawn to the scent. With one of the parasites latched onto their body the survivor will find soon themselves in the clutches of a hungry hadrosaur, eager to lap down their offering. It is a lengthy process, but by no means is it worthless. Once tamed, Anatosaurus can make for robust beasts of burden within the territory of a developing tribe. Their use as a mount both above and below the water allows them to be utilized in a variety of tasks, namely aqueous foraging and exploration. Whilst not impeccably fast nor strong the hadrosaurs are capable of dealing with a variety of threats by either being steered by their jockey to fight, or to simply flee into the nearest lake or river and make an escape. However the most notable service an Anatosaurus can provide is, oddly enough, its viscous saliva, the production of which can be manipulated upon the animal's consumption of silica pearls. This fluid can, in moderation, be used as a stand in for leech blood in the production of the lesser antidote - an item of high demand in populous areas. Due to the potential obscurity of the ingame dossier, I feel it is best to formally chronicle Anatosaurus' taming method and usage here. TAMING Not unlike recent additions to the game the method of taming an Anatosaurus is quite different than your standard "knock-out-and -feed" creature. The way the player goes about obtaining this buffalo-like beast is quite engaging, as it requires a fairly coordinated plan as to not perish in the swamp's murky waters. Anatosaurus is by default a neutral creature, however in the presence of a player wearing bug repellant it will quickly grow to become hostile. This is because in order to gain its trust, you must feed the hadrosaur its favourite treat - the disgusting leeches - and to do so you must let the parasites latch onto you. With a leech (or multiple) on you, any Anatosaurus within a certain vicinity will grow attracted and make their way over. They will then reach forward and pick up the player and pluck the leech(es) off of you, before dropping you to the ground and carrying on. The more leeches on you, the more the taming bar increases, and proportionally as does the cooldown between feedings. Similar to other passive tames if the hadrosaur happens to take any creature or player induced damage then the bar will reset, however their large size does make it so that usual swamp life such as Titanoboa and Kaprosuchus rarely bother going after them. They will be attracted to you, though.. STATISTICS Since it is ultimately the devs' decision in case I hit a stroke of luck and get voted through I will not be going over specifics in stats for the Anatosaurus. I will provide a rough estimation made by my friend for it's base stats and spawn rates however, but take this with a grain of salt. (Stats at Level 1) Health - 500 Stamina - 200 Oxygen - 400 Food - 2500 Weight - 300 (Spawns) Only in swamps with a rate of 1 every 40 minutes. Doesn't get targetted by swamp animals with the exception of Sarcos but will be attacked by other non-swamp life upon getting close to them. USAGE Anato is all around a fairly decent mount that will serve a middle game tribe quite well in the exploration department. Its running speed is slightly slower than fellow ornithopod Iguanodon, however it burns through stamina much quicker. In the water however the Anatosaurus is capable of swimming around as fast as the Baryonyx, and its stamina consumption is decreased immensely. As for combat, it is the epitome of average. If need be an Anato can defend itself from smaller threats and is by no means defenseless, but when it comes to a pack of Allos or other larger theropod it is best to steer clear. It is because of this reason that it is advisable to stick within a brisk sprint to a water source to make an escape if nescessary. Anato would also possess two mouse abilities; a simple arm swipe tied to LMB, and a pick up for RMB. Now, onto Anatosaurus' main three abilities; the serendipitous slobber, carrying and its skin care rituals. MUD BATH Being an amphibious creature it made sense to give this Anato the ability to coat itself in wet sediment to give itself the aptly named 'Mud' buff. Preferably requiring you to be standing on ground close to water, an Anatosaurus can be whistled to give itself a luxurious dousing of mud that will temporarily grant it a 50% resistance to bleed as well as increased healing. The buff will last around 5 minutes at most and have a 10 minute cooldown in order to even it out. This ability will give it just that little bit more protection out in the field, plus you cannot lie that it fits the whole rompin' stompin' aura that this hadrosaur emits. When mounted this ability can be activated with at default the C key, and will grant the player a temporary heat resistance buff - the perfect dino to cool down on a hot summers' day! One thing to be noted however is that this mud coating will wear off as soon as you enter water. This is to encourage land exploration with the buff active. ANTIDOTAL SALIVA Have you ever logged in to a server only to find the spawn zones plagued with beach bobs spreading Swamp Fever to every last person who enters? Ever wished that there was a way to make the tedious process that comes with making the antidote.. A little less so? Well, those days are no more with a tamed Anatosaurus in your tribe! Due to living in one of the most revolting places known to man the Anatosaurus has grown unbothered with the mere concept of infections, and its craving for leeches has made it immune to the nasty pathogens found in the parasites' systems. It is because of this that the hadrosaur is a living cure for the scourge of Swamp Fever. It's bodily fluids are revered by tribes due to their medicinal properties, and its saliva in particular, which can be harvested from a tamed Anato's inventory roughly 10 seconds after feeding it a proportional number of silica pearls, which is placed in the hotbar and fed with "E". The cooldown is short, about 30 seconds. It is to be noted that high level Anatos require more pearls whilst low levels require less, so fairly standard. This saliva can be used as a substitute for leech blood in the recipe of lesser antidote vials, making the Anatosaurus an impeccably useful tame even long after its days of exploration are over in an apex level tribe. CARRYING Tying in to its use as an exploration mount the Anatosaurus possesses the charming ability to pick up smaller creatures and even certain structures in its webbed hands and bring them along on your escapades! Of course there is a limit for both, with the largest creature able to be carried being the player, and for structures it is the small item box. This means that the Anato would be useful as a means to set up temporary camps along your routes, or even assist in the moving of small tames and storage from one base spot to another. Whilst (hopefully) self explanatory, I thought I'd disclose the fact that when holding an object/creature, the Anatosaurus will not be able to use its LMB swipe attack. THANK YOU FOR READING! I hope you like this unique take on a (relatively) obscure dinosaur!
  7. This is Leaellynasaura, the Center’s new all-terrain support Dino with applications for both PvP and PvE purposes. The medium-sized Ornithischian gets a size boost to be completely rideable, and hails from Prehistoric Australia. The Leaellynasaura is designed as an excellent forward scout and army-support, as well as an all-terrain alternative for Flyers. Let’s get into her abilities, shall we? Design Leaellynasaura are originally small, bipedal ornithischian Dinosaurs from Early Cretaceous Australia and Antarctica. Theorized to be covered in feathers of some kind to aid in temperature regulation. ARKs Leaellynasaura is similar. A naturally albino creature with light blue hues, the feather covered Leaellynasaura is hard to spot amongst the icy places it calls home. Unlike its real world counterpart, the ARK Leaellynasaura is larger, just under the size of a Utahraptor, and has significantly larger front limbs, boasting gripping claws. Dossier “Common Name: Leaelly Species: Leaellynasaura Aquambulatio Time: Early Cretaceous Diet: Herbivorous Temperament: Passive” Wild ”Leaellynasaura Aquambulatio are unique little fellas, found in arctic regions. Since they’re lower on the food chain, they can oftentimes be seen by the coasts, where they are the safest. Their fluffy coats offer them protection from the cold, and keeps them relatively dry from chilly waters. They keep to the shores due to the unique method they use to escape predators: walking on Water! Much like Basilisk lizards, they can run on the waves, though unlike them, Leaellynasaura can move at several speeds and even drift! They can even clamber up sheer cliffs if need be. They can often be seen near to the Mammoth herds that wander the Tundra, as they often defend the smaller critters from the ravenous Direwolves and Yutyrannus.” Donesticated “Leaellynasaura Aquambulatio offer unique attributes few tribes out here can master. Particularly, their impressive mobility on both land and water allow their riders to move at significant speed across most terrains, acting as top-of-the-line forward scouts and exploratory mounts. Interestingly, some tribes have been able to coax out a frosty armor from the air trapped within the fuzzy friends feathers, coating their Allies in a frozen armor of some kind, greatly increasing their defenses. If one can master a Leaellynasaura, they can potentially master the entire region.” Ecology Leaellynasaura are found in the north and south arctic regions, particularly around the coast. They are (mostly) herbivores, meaning they are oftentimes on the run from stronger predators such as the Yuty or Direwolves. They have developed a unique taste for Organic Polymer however, and will prey on Kairuku is pressured. They have a unique relation with the Mammoths of the region, oftentimes using their unique abilities to boost up the mammals in defense of their territory. Taming Leaellynasaura are tamed passively, through gaining their trust. Survivors must keep hostile creatures (including tamed ones) away from the Dino long enough for it to develop into a calmed state. Once it is in this state, it must be fed berries, crops, Veggie Cakes, or their favorite, Organic Polymer. If a hostile creature enters a certain radius, Taming Effectiveness and Taming level itself will begin to decrease, and any nearby Mammoths will become hostile. Abilities Leaellynasaura have a wide range of abilities designed to aid survivors in both PvP and PvE environments. Firstly, they are adept at travel, being faster than most other species, similar to the Galimimus. Due to its claws, it also has notable climbing capabilities, identical to those of the Deinonychus. The signature ability of the Leaellynasaura however is it’s ability to run on water, much like the real life basilisk lizard, yet with fewer limitations. Leaellynasaura can move at either speedy or more controllable speeds, allowing it to effectively evade predators or forage for food. While they can’t properly stop on the water, they can quickly drift to get into a new direction. Their traveling capabilities are only supported by their fur insulating riders from both heat and cold. What’s more, is they can provide an icy armor to Allies, increasing defense significantly. This does not heal like that of a Snow Owl, but the Leaellynasaura remains mobile and can reapply the effect when out of harm’s way. Uses ~All-terrain Exploration Mount The Leaellynasaura is a must-have for traveling The Center on foot, and potentially even for caving. Its unique set of skills allow it to be an amazing land mount, where Survivors can quickly escape a bad situation and keep moving to find their next target, and due to its thermal regulation, survivors can worry less about the environments they chose to explore. ~Forward Scout Due to its small stature, natural camouflage, unique skills and impressive speed, Leaellynasaura works amazingly as a forward scout prior to a raid. Few creatures can keep up with it, and it’s capabilities allow its rider to get a complete view of the enemy prior to any assault. ~Bossing/Defense Support With its Icy armor buff applied, Leaellynasaura easily pairs well with Yutyrannus or Mammoth buffs for both Boss fights and Raid defense. It excels especially due to its mobility allowing it to dodge and weave through attacks, making up for it’s relatively small health pool. ~Caving Dino while not as physically powerful as contenders such as the Baryonyx or Thyla, Leaellynasaura makes up for it with its impressive mobility, only matched by Deinonychus and Megalania within most Artifact caves. Notes -I submitted the Leaellynasaura due to the lack of variety in most community votes. While many different species (some good, some bad) have made it into the top ten, the winners are mostly the large carnivores (Charchar, Fasolasuchus, Gigantoraptor) or flyers (Desmodus, Sinomacrops, Rhiniognatha) and I wanted to introduce something new. Specifically a herbivore, as the last herbivore to be introduced was the Amargasaurus on Lost Island (unless the Andrewsarchus eats berries but I don’t recall it doing so). -the Leaellynasaura was designed as both a PvP and a PvE tame to appeal to both crowds. while I’d generally expect more PvE use based on its abilities, It can almost certainly contend among other PvP support Dinos. -I specifically submitted it to The Center due to the map’s wide variety of environments and conditions and the lack of a proper all-terrain creature on the map (that isn’t a flyer). -While it is inferior in several ways to other creatures (Bloodstalkers, Deinonychus) I believe the Leaellynasaura is an excellent mix of several unique abilities that fits into a unique niche on its introduced map.
  8. Name: Laelaps Species: Dryptosaurus Chrysaetos Diet: Carnivore Temperament: Highly Agressive Wild Dryptosaurus Chrysaetos is one of most unique predator I ever seen. Like its name, it uses huge claws on their feet rather then biting. Once it sees its prey, it jumps toward prey, restraint it with its claw, and bite it until death. Also, dryptosaurus is much more agressive than the other predators, which makes it attack everything, including its own kind Domesticated For hunting, transporting, mining, and exploring, dryptosaurus becomes the most valuable choice for tribe. They even said that it has a unique pheromone on its feather, which makes it immunite from radioactive. But to tame it, it requires special part of organism for satisfaction, such as brain, heart, claws, teeth, and so on. Stats Health: 950 Stamina: 1000 Oxygen: 140 Food: 3000 Weight: 450 Melee Damage: 54 Movement speed: 100% Torpor: 1200 Behavior Laelaps spawns in mostly red zone, and extremly rarely at blue zone of Abberation. Simmular to karprosuchus, raptor, and thylacoleo, when laelaps detect survivors (or any other creatures), it will jump to ward to survivor, restaint it with its claws on its feet. When you gets restaint by laelaps, you will get Gashed effect. Also, they gets 1.2 damage compensation when its wild, just like wyverns. Laelaps is much more agressive than other predators, since they attack Almost every single creatures on ark, including its own kind. The only creatures that dosen't attacked by wild laelaps is Giganotosaurus, Charcharodontosaurus, Titanosaurus, Quetzal, Wyvern, Rock elemental, and Karkinos. If you kill wild laelaps, it will drop tribute called 'Dryptosaurus claw'. Taming laelaps can be tamed by special kind of Knock-out taming. First, you need to make laelaps unconcious. if you knock out laelaps, it will read as 'Laelaps is not satisfied to eat'. to satisfy laelaps, you must feed your tributes. Here is list of tributes, and number of them needed to satisfy laelaps. Reaper Pheromone - 1 needed Giganotosaurus heart - 1 needed Titanoboa venom - 2 needed Tusoteuthis tenticle - 3 needed Whyvern claws - 6 needed Deathworm horn - 8 needed Basilosaurus blabber - 10 needed Spinosaurus sail - 15 needed Rockdrake feather - 16 needed Basilisk scale - 16 needed Gasbag bladder - 16 needed Thylacoleo hook-claw - 18 needed Crystal claw - 20 needed Sauropod vertibrate - 24 needed Yutyrannus lung - 30 needed Megalania venom - 35 needed Tyrannosaurus arm - 37 needed Alpha tributes - 40 needed Allosaurus brain - 42 needed Dryptosaurus claw - 42 needed Sarcosuchus skin - 45 needed Megalodon teeth - 85 needed Once it eats certain amount of tributes, it will read 'Satisfied' and will starts eating what's on its inventory. Abilities Bite (Left click): gives 54 damage Jump attack (Right click): gives 10 damage. Aim point will appear first. Click again to jump on target. Only restaintalbe if target's base weight is under 500. Ground shake (C gives): 20 damage. Laelaps will jump high and crash to the ground, stunning small creatures nearby. Mine (Left click, only with mining helmet): gives 60 damage. Can collect stones, flints, metal, crystal, gems, etc from rock. pheromone production: Like Basilosaurus, laelaps will produce consumable called 'Laelaps pheromone'. If you consume this, you will be immunite from radioactive from 2 minutes. Also, laelaps it self is also immunite from radioactive. Saddles Normal saddle: unlocked in level 57 Mining helmet: unlocked in level 57; equiping this to laelaps enable it to harvest rocks and crystals, just like Ankylosaurus. Also gives additional melee damage (54 increases to 60). Bariations Laelaps has Abberant version of it. TMI https://en.wikipedia.org/wiki/Dryptosaurus Dryptosaurus was closely related to Tyrannosaurus The species name of laelaps, Chrysaetos, was came from golden eagle. Hope you guys like this idea 🦖 🦖
  9. Teratophoneus Species:Teratophoneus curreri Time: Late cretaceous Diet:Carnivoros Temperament::aggressive wild It is an intermediate creautre between Carnotaurus and Allosaurus Attack power increases by killing creautres Domesticated A substitute for Tyrannosaurus and have high mobility Ability Bite Chewing attack has continuos damage effect Roar roar heals nearby creautres Kill boost Kiling an enemy increases attack power and restores stamina Tail swipe you can attack enemies behind you and stun them for 5 seconds No stun effect in the wild
  10. GIGANTORAPTOR HAS WON! Thanks to everyone for the whopping support, I can't wait to see my big old bird child in ASA! All I need is for it to stay fluffy! Hopefully a large portion of mechanics can translate over too, if WC can find a way to balance them correctly. Yes, semi-automatic imprinting is strong, but I never liked the idea of turning a video game into a chore. ----- The Battle Nanny is back! Seeing as the concept was so well liked last time the creature contest was around, why not try my hand at bringing it back! Gigantoraptor would be a breeder's best friend, offering an improvement for play no matter the gamemode! With wild dino babies, breeding management QOL and various other features coming to ASA, the addition of this creature could really improve the lives of so many dedicated breeders! Again, not all mechanics are guaranteed, however, WC seems to preserve general vibes of the creatures submitted to these contests, and given how even Rhynio shares mechanics with its fan concept, I don't think it's too outlandish to see G-raptor share some too! I feel I've done my best to balance the creature through rigorous feedback to fit both PvP and PvE play! Lots of the previous contest winners have been all about combat and damage, and while I love me a good, dirty carnivore, it'd be nice to see the focus shift onto a more utility focused omnivore! Table of Contents 1. Artwork 2. Dossier Text 3. Potential Base Stats and Spawning 4. Taming - OSD Styled Nest Defence - Egg Steal 5. Abilities and Controls - Controls - Abilities - Gigantoraptor's Imprinting - Saddle 6. Supplementary Links Artwork MASSIVE THANK YOU to ZCI5250 for creating a fully fledged dossier for Gigantoraptor! ZCI is an incredible artist and an even more incredible friend, and I'm beyond happy to see how much the community is enjoying my submission in this contest! Hopefully this time we'll get to see Gigantoraptor come to ASA! I'll be putting my original concept art in the Supplementary Links. My concept is still near and dear to my heart, so it'll still be on this post, as it's what got me to where I am as an artist today, and sparked my passion for ARK modding and creature design! Gigantoraptor would join the Yutyrannus, being a fully feathered medium-large theropod! It would also have dramatic sexual dimorphism, males sporting huge display feathers on their shoulders and elaborate patterns on their tail fans. This would make it really stand out among the other theropods in the game, bringing something new to a group of dinosaurs usually shown as mostly scaly, combat oriented creatures in ARK. Yes, this creature has combat prowess, but it's far from your usual bruiser/chomper you're used to seeing in ARK, it's a fully fledged battle "bird"! With the graphical and technical upgrades we could expect from ASA in UE5, a large, fully feathered creature like Gigantoraptor would look incredible! I'd love to see how detailed and dynamic feathering would look with improved textures. Could you imagine seeing the weight of its big coat of feathers as this giant stomps around? Interestingly enough, there actually aren't any other dinosaurs (I mean the grouping, not creatures in general) in the game that would share the "omnivore" diet with Gigantoraptor! So I guess it's kinda unique in what it eats too! Its colour palette is based off of the Forest Red Tailed Black Cockatoo! This Australian species of cockatoo is found nowhere else, and while it definitely fits a desert theme, both the cassowary and cockatoo inspirations of the creature would fit perfectly into the redwoods as well! Dossier Common Name : Gigantoraptor Species : Gigantoraptor regalimaia Time : Late Cretaceous Diet : Omnivore Temperament : Loyal Wild Gigantoraptor is quite the peculiar theropod. With formidable claws and strong kicking legs, this Allosaurus sized theropod almost appears like an apex predator. However, in most cases, this doting parent is never seen far from its mate and clutch of eggs. Their bond seems to run far deeper than any other species I’ve observed, as whenever they perceive their brood to be in danger, it manifests into a rush of adrenaline colloquially dubbed “Mother’s Fury”. This allows them to grapple with threats far larger than other animals their size! I guess there’s nothing more powerful than a mother’s love! Domesticated Short of the incredibly dangerous task of stealing an egg from the nest, it seems the best way to gain the trust of these parents is to lend a hand! Nesting individuals tend to get quite hungry, spending so much energy protecting their brood, so will happily accept food from humans. However, predators will take their chance to steal an egg while they eat. One must defend the nest from these pesky foes, but once these are dispelled, your efforts will be rewarded! Both parents will happily follow you home, trusting someone who cares just as much about their young. Gigantoraptor make for the perfect nursery aid, as their naturally protective nature extends to any egg or newborn, even of vastly different species! I’ve even noticed them playing with all manner of babies, imprinting them with the scent of their owners! Some tribes go so far as utilising teams of Procoptodon to carry babies into the battlefield to power up their Gigantoraptors, activating a “Mother’s Fury” to turn the tide of battle! Potential Base Stats and Spawning Health: 750 Stamina: 275 Oxygen: 150 Food: 3000 Weight: 380 Melee Damage: See "Abilities and Controls" section for base damage values Torpidity: 950 Gigantoraptor would always spawn in mate boosted pairs, with both individuals being the same level. One member of the pair would randomly be assigned to sit on top of a nest structure, while the other moves freely about nearby. Ragnarok offers a variety of habitats that Gigantoraptor would fit right into, lush canyons, dense redwoods and the desert oases would all be prime locations for these protective parents to live! Taming Gigantoraptor has two taming methods, each offering its own advantages and disadvantages: - Mostly conventional egg steal (boooring!) - OSD styled nest defence! OSD Style Nest Defence: This unique taming method would require you to offer a meal to the hungry parent sitting on the nest. This part of the taming method would function like a conventional passive tame. The foods that Gigantoraptor would accept, in order of preference, are Superior Kibble, Raw Mutton, Raw Prime Meat, Crops, etc etc., though I could see it requiring Exceptional kibble given its powerful abilities. Being a small survivor, you're able to approach the nest on foot, as the doting parents don't see you as a threat... however don't run right in! Rushing towards the nest might aggravate the parents, so calmly walk up to the nesting individual to avoid spooking them, and feed them to start the taming process. While you are passive taming the parent, pesky predators will start to appear. Small creatures like Oviraptors, Troodons and Dilos will frequently be appearing (spawning in) to try to break into the nest and steal the eggs inside. Similar to Megachelon taming, you'll have to dispatch of these predators before they get a chance to attack the nest! Rarely, comparatively larger predators like Raptors, Titanoboa or even Carnos may appear to try their luck! Thankfully, the mate of the seated Gigantoraptor will assist you in battling these creatures, becoming temporarily allied to you for a time much like Carchar taming! Dispatch of the thieves attacking the nest with new your bird-like friend to complete the taming! However, be careful not to let the seated Gigantoraptor take too much damage! The damage from these predators won't only ruin your taming effectiveness, but can cause the mother and father will turn on you. The distraction of food took their attention away from its nest for too long, and they don't take kindly to anything threatening their babies! The advantage of such a difficult taming method is that, after all is said and done, you'll be getting two tamed Gigantoraptor! Both individuals will become tamed to you after you successfully protect the seated Gigantoraptor, giving you instant access to a (hopefully) well statted breeding pair! The nest will be destroyed after successful taming in this way though, so you won't get the egg.* With the AI improvements coming to wild dinos in ASA, I feel like this style of taming will be both more enjoyable and more rewarding. It'll really feel like you're fighting alongside a wild beast to earn its trust! Egg Steal: Unlike most other egg steal tames, Gigantoraptor eggs are not found in the overworld. Instead, they must be directly looted from the nest structure, like looting a beaver dam. This will force the player to have to remain stationary and make stealing the egg much more risky! In addition, these angry parents will stop at nothing to see you dead, staying aggressive even after they've killed you! This unique egg mechanic is to prevent the egg from simply being taken after taming the parents OSD style. *For handwavy lore reasons, this nest is a bit of a shrodinger's nest. Why would such devoted parents leave behind their baby to follow this human? Obviously it's because there wasn't actually an egg in the nest yet, this couple only just got their roots down. At least that's how I'd explain this balancing in non-game-mechanic terms. As another option, it could make more sense if the mate pair awarded you with a single egg for your efforts, again this is up to WC's discretion. Abilities and Controls I've considered applications for both PvP and PvE play with the Gigantoraptor. While I have done my best to balance them for official play, please note these are only potential ideas, and the Gigantoraptor’s mechanics could always be balanced according to what WC sees fit. Firstly, it would join the Maewing and Procoptodon as a valuable nursery aid, functioning like a blend of an Air Conditioner and the S+ Nanny*, incubating eggs dropped near it, feeding babies too young to eat from troughs and helping to imprint on growing dinosaurs by completing cuddle interval requests. Of course, it would require the relevant food and imprinting comfort foods for these respective actions. For example, if a baby asked for Prime Meat Jerky as comfort food, it would require Prime Meat Jerky to successfully raise imprinting percent. In addition, both wild and tamed Gigantoraptor will receive a buff when near fertile eggs and babies (any growth stage from baby - adolescent) of all species, Mother’s Fury. This buff will increase their damage resistance and damage output by 20%, and increase their speed by 10% and decrease their stamina usage by 10%. Not only will this help in the defence of nurseries from enemy factions trying to kill or steal babies, but it could also synergise with Procoptodons! By bringing baby creatures into the battlefield, the Gigantoraptor could gain an increase to their combat abilities as long as there are living babies nearby! The reason for this outlandish concept/synergy is to reward interesting strategy/play and to give some use for all those breedjects... alongside continuing the running gag of how baby creatures are treated in ARK. We stomp on them for XP, sacrifice them to things like Troodons and Carchars to tame them, and mass murder them when they don't get that stat mutation we wanted. Bringing them onto the battlefield as "ammunition" for a giant cassowary nanny's signature ability is the least of the horrors! And with wild babies spawning in ASA, if you're lucky you may not even need to bring your own powerups, you'll find them wandering around nearby! *An important thing to note here is, S+ and other similar mods could take time to update to ASA. This would mean people potentially wouldn't have access to the structures for a bit of time. Having a creature that, if the abilities were to come in the final concept, fills those roles would be highly useful and may even suit some people's playstyles more! Everyone benefits from not having to sit there and fulfill cuddle timers, it's not a skill based thing, just a massive time sink. The balance just comes in the fact that you'd still need to provide it with potentially every cuddle food option for your creatures, alongside more balance options touched on in the "Gigantoraptor's Imprinting" section. In terms of controls: Left Click : A double claw swipe. Hits twice for 30 base damage each swing. While slow-ish, its big AOE makes it great for dealing with larger targets or small groups! This can harvest meat. Right Click : A powerful kick that deals heavy knockback. The lower the drag weight of the target is compared to the Gigantoraptor, the further it gets knocked back! 25 base damage. This attack can also be performed while jumping. For how the jumping kick could look, looking at how cassowaries kick things would be a good, but terrifying, reference! C : A simple peck attack, that hits much faster than the claw swipe and is better suited to dealing with singular targets. 35 base damage. Harvests berries Spacebar : Basic Jump X : Roar/Taunt, the Gigantoraptor will flare its tail feathers and give a shrill cry. Purely cosmetic. In terms of abilities: Tamed Gigantoraptor can be told to sit via the radial menu. When sitting down, a short animation of digging a nest plays, and once seated it functions like an air conditioner and incubates eggs. (with the existence of the egg incubator and creatures like Dimetrodon, I feel like this mechanic will be a little bit less needed, and isn't as important if it doesn't make the cut were Gigantoraptor to win) With its big fluffy coat of feathers, eggs aren't the only thing it can incubate... While riding a Gigantoraptor, you'll receive a moderate boost to your insulative stats! This will make it a useful transport mount that can defend you from the wildlife and the weather! Something like +200 Hyperthermal and Hypothermal seems reasonable to me (for reference the Basilosaurus gives a whopping +562 to both stats) Seated Gigantoraptor are also able to imprint nearby dinos! See "Gigantoraptor's Imprinting" below for a more in depth look at the mechanics behind this game changing feature Gigantoraptor are the only creature attentive enough to notice when a Maewing is swooping in to steal babies! Babies nearby a Gigantoraptor will be completely immune to being stolen by Maewings, offering some counterplay to the kidnapping marsupial/monotreme/hybrid thing! This will function as an anti-theft AOE around the creature. I've been told that people don't generally use the Maewing's theft ability, but it always felt odd that something so powerful as stealing someone's breedline had no real counterplay other than "build a wall" (that could be broken down). Gigantoraptor's Imprinting: Balancing the imprinting is quite a tough one! As I mentioned above, imprinting isn't skill based, just time consuming. The point of the mechanic on Gigantoraptor is to just make it so that people don't have to be wasting time watching their pixel dinosaurs when they could do other things. Breeding is one of those necessary, but highly laborious and monotonous activities people will have to do in game. I don't think it's fun or fair that you have to be waking up every few hours to log on just to hit "E" on your growing baby because you want those extra stats. A vanilla balanced version of the S+ Nanny would save people so much time, especially for people on official who won't have access to crossplatform mods! However, automatic imprinting all the way to 100% would be very powerful, especially if you could fit a bunch of babies into the imprinting range. But, on the other hand, having the automatic imprint cap out at a certain percentage, even with lots of stat investment, nullifies the whole point of leaving one out there to do its job of imprinting if a player still needs to interact in some way (other than comfort food refuels). There's two options I can think of: Something that could apply to both of these options is a limit on what Gigantoraptor can imprint, decided by level. Simply put, it can't imprint something that's higher level than it, meaning you're gonna have to mutate your feathered friend up alongside whatever mega beast you want to breed! Option 1: Imprinting would remain the same as the original concept. Gigantoraptor simply needs to be loaded up with comfort foods and the like, and will imprint all babies in its range to complete 100% imprint. Only limit is how many babies you can fit into its range of effect, and the amount of comfort food stored in its inventory (wants to cuddle/wants to walk would just be automatic). Option 2: Imprint quality could be capped by a "Imprinting Quality" stat, functioning either like Gacha's mutatable crafting skill, or Maewing's "tamed level up only" nursing range ability. This would mean that a growing baby would still require additional input from a player to achieve the 100% imprint, unless the Gigantoraptor in question had been sufficiently levelled up. I think the best course of action would be to have this be a tamed stat to level up, but to make it possible to reach 100% imprint by levelling up this stat. Maybe it requires 50 points pumped in, maybe all tamed levels, who knows. But having it have no way to fully imprint a creature makes it a lot less useful. In terms of a cap to the amount of babies that Gigantoraptor could imprint at the same time, perhaps this could scale with the Imprint Quality stat, or even the level of the animal? One Gigantoraptor would have a certain number of babies that could be assigned to it to be imprinted. This could be something like 5-10 at base, but higher level/higher pumped Gigantoraptor are able to imprint more babies at once, incentivising the taming and levelling up of strong "imprinter" Gigantoraptor. I have received feedback before that, at the end of the day, imprinting on unofficial just isn't an issue. However, as a potential idea for WC to expand on Gigantoraptor's imprinting abilities, what if it could provide bonuses to a creature after it grows up? The way I see imprinting, it's creatures feeling empowered fighting alongside the ones that raised them, which gives a boost to their will to fight. It could be interesting if grown dinos near the Gigantoraptor that raised them got an additional buff that boosted damage and damage resistance by 20% or so. Again this is just a potential idea, stacking another way to resist and deal damage on top of imprint and the Yuty roar could get a bit much, but could offer you more incentive to tame up a new feathered friend! Hopefully these options provide enough of a framework for WC to make the decision on what would fit best in game, if the concept were to win in round 2! In terms of saddle: I wanted to avoid giving Gigantoraptor a baby carrying saddle like the Maewing to avoid overlapping niches too much, and encouraging synergistic play when using it in a combat setting. However, after some thought and feedback (editing a concept based on useful information? Preposterous!), I feel it would benefit the concept. Maewing won't be coming to ASA, according to the roadmap, until 2024, so one of the more useful breeding creatures would not be present for a very long time, so giving some baby carrying capacity to Gigantoraptor seems appropriate. The saddle would also make using the "Mother's Fury" buff a little easier, as well as making it harder to steal a baby from under its watch (regardless of the maewing anti-theft aoe). To make it not completely invalidate the Maewing though, it would only be able to hold one baby, and won't be stealing any children any time soon! This is, again, one of the many things in the submission that is up to WC's discretion. Supplementary Links Size reference for real-world Gigantoraptor (the thing is huge!). Art by Gabriel N. U./@SerpenIllus Originally planned Dave Melvin Gigantoraptor. Please note this only serves as a reference to previous concepts, and does not reflect what the final design would be: My own concept art for the creature: Forest Red Tailed Cockatoo reference:
  11. Ark Maip Dossier and Render done by KasparHen Disclaimer: Hello everyone! I'm back again with the Maip macrothorax, Ark's Endgame Megaraptor! Common Name: Megaraptor/Maip Species: Maip macrothorax Time: Late Cretaceous Diet: Carnivore Temperament: Aggressive Wild: Maip macrothorax is a unique dinosaur from the mysterious megaraptoran clade of theropods. Known for their large, scythe like claws, these predators use them with deadly efficiency - capable of shredding through any target they set their gaze on. Due to this attribute, the Maip lives up to the name ‘shadow of death’. After spending some time studying this dinosaur, I have discovered that Maip see wyverns as their natural competitor. As such, I have often witnessed many skirmishes between the two species. Due to this rivalry, Maip has evolved to be able to leap astonishing distances without sustaining massive injury. This allows them to be able to raid the nests of wyverns and help wipe out the competition. Domesticated: Once tamed, Maip can serve as a unique debuffer. It’s able to cripple creatures using a special slash. This attack can be used on any creature but where it truly excels is when it’s used on aerial creatures. When the attack connects, it’ll instantly drain all of the target’s stamina and force it to land. At this point, the creature will be unable to regenerate any stamina for a short period of time and will take increased damage from attacks. I have witnessed tribes using Maip to more effectively combat wyverns. They do this by using the Maip’s superior agility to evade the wyvern’s breath attacks before proceeding to leap into the air and perform a slash so powerful it cripples the wyvern, forcing it to land. Legends have been told of one survivor that owns a Maip that is able to embue its claw attacks with the effect of a wyvern. They say this was done by giving the Maip a wyvern talon. Abilities: Primary Attack: A simple bite attack that deals a decent amount of damage upon pressing left click. Secondary Attack: Pressing or holding down right click will have the Maip rapidly swipe its claws. Looking in a certain direction will cause the Maip to swipe its claws while turning to face that direction. This would work like the Sarco’s bite where it can turn while attacking. X Key (Press or Hold): Crippling Slash – Upon pressing the X key, Maip will leap forward and perform a powerful slash attack with both of its hands. This attack will inflict a new, unique debuff called “Crippling Wound.” This ability will cost stamina and go on a cooldown for 5-10 seconds after successfully being used. This is Maip’s most powerful attack. By holding down the X key, you’ll be able to charge up this ability and aim it. This would allow for much greater leaping distance, whether it be horizontally or vertically. This would specifically be used for helping Maip to reach flyers. Crippling Wound – If used on a land or water creature, this debuff will decrease their movement speed, slowly drain their stamina, and cause them to take more damage from incoming attacks. If used on an aerial creature, this debuff will instantly drain the flyer’s stamina and force them to land. At this point, the flyer will be unable to regenerate any stamina for a short period of time and will take more damage from incoming attacks. The flyer would also have decreased movement speed. Spacebar: Maip has the ability to jump upon pressing spacebar. If you hold down spacebar, Maip is able to do a super jump akin to the Reaper or Shadowmane. Passive - Reduced Fall Damage - Maip takes little to no fall damage. It’s able to fall from great heights without sustaining much injury. Left-Ctrl: An aesthetic roar that looks and sounds cool. Artwork done by DILONG Taming Method: To tame a Maip, you must first head into the wyvern trench and collect wyvern talons. You will get wyvern talons by killing wyverns. Once you have wyvern talons and find a Maip you want to tame, you must equip the wyvern talon into your 0 slot. The Maip will sense that you have a wyvern talon equipped and immediately proceed to hit you with a crippling slash. You must be able to tank the hit and survive. Upon hitting you, the Maip takes your wyvern talon and plays an animation where it becomes super angry. You want to hop on the Maip while this animation is playing. At this point, you get taming progress on Maip by killing wyverns in the trench with it. The Maip will get the wyvern-related buffs while you’re riding on it. If you survive with it and kill enough wyverns, it will be tamed. Once tamed, and not equipped with a saddle, it'll have a timer before it knocks you off. This timer should give you enough time to get out of the wyvern trench. Credit goes to the user TanukiiTricks for this idea. I liked it so much that I decided to implement here into the main post. Wyvern Theme: After being around wyverns for some time, Maip has grown to hate them. In fact, it considers the wyverns as its natural enemy. Due to this, Maip has evolved to easily be able to raid the nest of wyverns and counter them. Utilizing its super jump, Maip is able to leap into the wyvern trenches and steal wyvern eggs. When in the presence of wild/enemy/allied wyverns, Maip gains a 15-20% damage output and resistance buff. Maip could also have the ability to use wyvern effects on its claw attacks. Let me explain how this would work. When you kill a wyvern, it drops a talon. Maip could have a special slot in its inventory that allows it to equip the wyvern talon. This would allow Maip to gain the effects of that wyvern. The effects of the wyvern talon would be applied to the Maip’s basic claw attack and its crippling slash ability. Fire Wyvern Talon: Maip’s claws are imbued with fire. Imbued with fire, the Maip would give targets the Enflamed debuff or a lesser version of the debuff that doesn’t burn away as much health. Its claws and horns would be red to visually indicate to players it has a fire talon equipped. Lightning Wyvern Talon: Maip’s claws are imbued with electricity. Imbued with electricity, the Maip gains increased attack speed and the ability to stun its target. The stun would be akin to the Baryonyx. After the stun wears off, the target would have stun immunity for x amount of time before being able to be stunned again. Its claws and horns would be blue to visually indicate to players that it has a lightning talon equipped. Poison Wyvern Talon: Maip’s claws are imbued with a corrosive acid. Imbued with this corrosive acid, the Maip’s attacks would cause the target’s torpidity to increase along with degrading armor. Its claws and horns would be green to visually indicate to players it has a poison talon equipped. Ice Wyvern Talon: Maip's claws are imbued with ice. Imbued with ice, the Maip's attacks would cause the target to start to slow down. After a certain amount of hits, the target would be frozen solid for x amount of time. If this idea was implemented, it could be expanded upon to include the other wyverns. Unique talon drops would have to be made for those wyverns. Additional Information on the Real-life animal: https://en.wikipedia.org/wiki/Maip
  12. Creature Name: Thalassoleon (Prehistoric Sea Lion) Real-life Information: Thalassoleon is inspired by the prehistoric sea lions, which existed during the late Miocene to early Pliocene epochs, approximately 10 to 5 million years ago. These ancient sea lions were characterized by their robust bodies, elongated flippers, and adaptations for both land and water. They likely inhabited coastal areas and were skilled swimmers. Dossier: Wild: Thalassoleon magnus, known as the Thalassoleon, is a fearsome predator that dominates the coastal regions of Valguero. Resembling its prehistoric ancestors, Thalassoleon possesses a powerful and streamlined body, adapted for swift movement both in water and on land. Its elongated snout houses sharp teeth, designed to catch and tear through its prey. The Thalassoleon's agility in the water is unmatched, allowing it to effortlessly navigate the depths and pursue its aquatic prey. It is a versatile hunter, skilled in catching fish and other marine creatures. On land, it can move with surprising speed, allowing it to quickly ambush unsuspecting creatures that stray too close to the shoreline. Tamed: Once tamed, Thalassoleon becomes an invaluable companion for survivors. Its exceptional swimming abilities and adaptability make it an excellent mount for underwater exploration. Its powerful build enables it to carry heavy loads, making it ideal for transporting resources across water bodies. Thalassoleon's presence can intimidate other sea creatures, providing a protective aura for survivors during underwater expeditions. Additionally, its remarkable strength and ferocity make it a formidable combatant, capable of defending its owner against hostile forces both underwater and on land. Known Information: Thalassoleon has developed a specialized ability to emit a captivating aura that enhances the collection of pearls and other valuable resources. While nearby, survivors and their tames have an increased chance of finding pearls in the surrounding area. Thalassoleon possesses remarkable endurance and can withstand extended periods of time underwater. It can hold its breath for an impressive duration, allowing it to explore deeper and more dangerous underwater territories. Its sharp teeth and powerful bite make it a formidable predator, capable of taking down larger aquatic creatures. Survivors can utilize Thalassoleon's hunting prowess to secure food and defend against underwater threats. Thalassoleon is highly intelligent and trainable. With patience and care, survivors can develop a strong bond with their Thalassoleon, unlocking its full potential and loyalty. Thalassoleon's unique appearance, with its elongated snout and muscular physique, sets it apart from other marine creatures. Its prehistoric lineage adds an element of fascination and intrigue to those who encounter it. Abilities: Pearl Aura: Thalassoleon emits a captivating aura that enhances the collection of pearls and other valuable underwater resources. While nearby, survivors and their tames have an increased chance of finding pearls in the surrounding area. Aquatic Adaptation: Thalassoleon is perfectly adapted to the aquatic environment. It possesses remarkable swimming speed and agility, allowing it to navigate through treacherous underwater caves and explore the depths with ease. Formidable Combatant: Thalassoleon's powerful bite and sharp teeth make it a formidable predator. It can engage in fierce battles with other underwater creatures, overpowering them with its size, strength, and agility. Endurance: Thalassoleon has exceptional stamina and can hold its breath for extended periods, allowing it to undertake long underwater expeditions without the need for frequent resurfacing. Domestication: To tame a Thalassoleon, survivors must demonstrate patience, skill, and a deep understanding of the creature's behavior. Offering it food and establishing trust over time will gradually win its loyalty. Once tamed, Thalassoleon becomes a faithful companion and a formidable asset in underwater adventures and territorial defense. While it requires careful attention and maintenance, the rewards of having a Thalassoleon by your side are immense. Survivors who invest time and effort into nurturing a Thalassoleon will gain a powerful ally capable of thriving in both the land and sea environments of Valguero. Danger Assessment: Encountering a wild Thalassoleon poses significant risks. Its size, strength, and predatory nature make it a formidable opponent in both water and on land. Survivors should exercise caution when approaching or engaging with a wild Thalassoleon, ensuring they are adequately prepared with suitable weaponry and defenses. However, the rewards of taming and harnessing the power of a Thalassoleon outweigh the risks. With proper training and management, survivors can unleash the creature's full potential and establish an unbreakable bond with this ancient and powerful prehistoric sea lion. Note: The above information is based on speculative details for gameplay purposes within ARK: Survival Evolved. While inspired by real-life creatures, certain aspects and abilities of the Thalassoleon have been modified or imagined to suit the context of the game.
  13. Megaraptor (technically Aerosteon but same difference, all Megaraptorans from Austroraptor to Miap look alike) model by JWE modding team Jagged Fangs Designs Common name: Megaraptor Species: Megaraptor pugnator Time period: Late Cretaceous Temperament: Aggressive Diet: Carnivore General gameplay concept: A medium to large sized predator, Megaraptor are particularly smart by dinosaur standards and are capable of being trained to specialize in killing specific creatures. Much like the Desmodus, the Megaraptor's saddle allows survivors to create unique charms/coatings using various resources that can be feed to a Megaraptor to give it increased combat potential against certain "tiers" of dino, decided by, let's say, dragweight. For example, a charm created from extra small eggs with some stone and flint will grant the Megaraptor a buff against tiny animals like dodos and lystrosaurus; whereas one made with any alpha drop, metal, and polymer can grant buffs against apex-tier animals like rex and wyverns. One can even sacrifice artifacts to give an advantage against the Dragon and Manticore (as well as other bosses if transferred off of Ragnarok). As for how this buff works, a Megaraptor several passive bonuses whenever it is in range of its specialized targets (think how Triceratops get stronger in the presence of large predators). Both its primary slash and secondary leap attacks turn into more powerful variations (detailed later), and the Megaraptor receives a moderate movement speed increase and stamina usage decrease. These latter functions can have utility outside of strict combat; clever survivors may purposefully equip their tame with a charm intended for use against very weak but very common animals (or even a shoulder pet!) in order to quickly traverse the ARK. However, to give a potential reason to go without a charm equipped, the modified attacks a Megaraptor receives when under the effects of the charm buff do less damage than their normal counterparts when used against non-targeted species. As to further function as a combat focused mount, Megaraptor can use its dexterous arms and large talons to pierce through certain defenses, such as prying open the Doedicurus' rolled up state. Additionally, using its long arms Megaraptor can swat away bolas, Archaeopteryx, and various flyers to prevent them from dismounting its rider. A Megaraptor's secondary attack is to leap upwards while reaching out with their claws, with them slamming anything they manage to hit into the ground for a momentary stun that slows movement to a crawl and prevents jumping/climbing/flying. Megaraptor are even capable of using their talons to dig into the ground while running to come to a quick momentary stop and rapidly change direction, effectively drifting like the Andrewsarchus. Very useful if you find yourself suddenly approaching any cliff or other vast drop. While not adept climbers like Thylacoleo and Megalania, Megaraptor can clamber up ledges after jumping by pressing and holding the jump key a second time. If you have played any FPS in the past 5 years, you get the drill. Taming Ideas and Wild behavior: Wild Megaraptors are rare loners, most frequently found around the Volcano in the North and Southwestern Islands. Even wild Megaraptor are particularly adept at ripping flyers out of the air, so take care if you are exploring the area on something not prepared to duke it out on the ground. In a similar fashion to the Voidwyrm and Reaper Queen, a Megaraptor must be fought to be tamed (only when a survivor reaches an arbitrary but high level, ala some other passive tames). Upon reaching a certain damage threshold (percentage based on its max health), the Megaraptor will enter a dazed state for a limited period of time. When this happens, a survivor can approach the creature and feed it a tribute item from another creature, with taming effectiveness based on the rarity of said tribute item (ie, titanoboa venom isn't going to do a lot, but alpha drops from things like rex and mosas will be extremely effective). Feeding the Megaraptor will heal it fully, allowing you to repeat the process. Taking damage in the dazed state will instantly snap it out of its daze and tank the taming effectiveness. Stats, Attacks, and Misc. Size: Medium-large, maybe somewhere in the range between the Carnotaurus and Allosaurus Speed: Moderately fast, very fast when under the effect of the charm buff Health: Moderate, maybe 600 or so. Primary, LMB attack: Megaraptor both bites and slash at its prey at once for moderate damage, nothing special by itself. When charm buffed, this attack becomes faster and will strike a second time to increase its dps. Secondary, RMB attack: A two part attack, consisting of an aimed leap and a follow up downwards slash. Grounds anything that wasn't touching the ground (examples include flying animals, climbing Megalania, and survivors utilizing grappling hooks or parachites) and stunning them for a few seconds. This stun slows movement by 75% and prevents jumping/flying/climbing. When charm buffed, successfully landing both hits on any target will for 10 seconds grant the primary attack further attack speed and lifesteal based on damage dealt. Unridden Megaraptor will intermittently use this combo when applicable, though not with the same efficiency as a ridden one. Tertiary, C attack: A slow but powerful strike that can force certain animals out of defensive states. For example, Doeds will be forced to uncurl, and buried Purlovia will be unearthed. When sprinting, hitting this key will instead initiate the drift mechanic. This attack gains no changes from the charm buff Jump: Can clear roughly its own height, with a somewhat vertical posture allowing it to reach higher ledges to clamber. Other passives: Prevents dismount, cannot be grabbed by anything but a Tusoteuthis. Wikipedia article: https://en.wikipedia.org/wiki/Megaraptor TLDR: Carnivorous dinosaur similar in stats to Allo that can equip charms made from various resources to gain combat buffs from whatever species that dermis is from. Can clamber up ledges and drift while sprinting. Can't be dismounted and grounds flyers with a special attack. "Passive" tamed by feeding it tribute drops.
  14. Ark Maip Dossier and Render done by KasparHen Disclaimer Hello everyone! I'm back again with the Maip macrothorax, Ark's Endgame Megaraptor. After looking at some suggestions and comments, I tried to give it some things that would make it stand out more from the rest of Ark's carnivorous dinosaurs. I have changed its abilities, updated its dossier, gave it a unique taming method, and gave it new mechanics that help it fit in line with Scorched Earth. I now present to you all the revised version of Maip! Basic Info Common Name: Megaraptor/Maip Species: Maip macrothorax Time: Late Cretaceous Diet: Carnivore Temperament: Aggressive Wild: Maip macrothorax is a unique dinosaur from the mysterious megaraptoran clade of theropods. Known for their large, scythe like claws, these predators use them with deadly efficiency - capable of shredding through any target they set their gaze on. Due to this attribute, the Maip lives up to the name ‘shadow of death’. After spending some time studying this dinosaur, I have discovered that Maip see wyverns as their natural competitor. As such, I have often witnessed many skirmishes between the two species. Due to this rivalry, Maip has evolved to be able to leap astonishing distances without sustaining massive injury. This allows them to be able to raid the nests of wyverns and help wipe out the competition. Domesticated: Once tamed, Maip can serve as a unique debuffer. It’s able to cripple creatures using a special slash. This attack can be used on any creature but where it truly excels is when it’s used on aerial creatures. When the attack connects, it’ll instantly drain all of the target’s stamina and force it to land. At this point, the creature will be unable to regenerate any stamina for a short period of time and will take increased damage from attacks. I have witnessed tribes using Maip to more effectively combat wyverns. They do this by using the Maip’s superior agility to evade the wyvern’s breath attacks before proceeding to leap into the air and perform a slash so powerful it cripples the wyvern, forcing it to land. Legends have been told of one survivor that owns a Maip that is able to embue its claw attacks with the effect of a wyvern. They say this was done by giving the Maip a wyvern talon. Utility Abilities: Primary Attack: - A simple bite attack that deals a decent amount of damage. Secondary Attack: - Pressing or holding down the corresponding button will have the Maip rapidly swipe its claws. Looking in a certain direction will cause the Maip to swipe its claws while turning to face that direction. This would work like the Sarco’s bite where it can turn while attacking. Crippling Slash: [C] – Upon pressing the corresponding button, Maip will leap forward and perform a powerful slash attack with both of its hands. This attack will inflict a new, unique debuff called “Crippling Wound.” This ability will cost stamina and go on a cooldown for 5-10 seconds after successfully being used. This is Maip’s most powerful attack. By holding down the corresponding button, you’ll be able to charge up this ability and aim it. This would allow for much greater leaping distance, whether it be horizontally or vertically. This would specifically be used for helping Maip to reach flyers. Crippling Wound – If used on a land or water creature, this debuff will decrease their movement speed, slowly drain their stamina, and cause them to take more damage from incoming attacks. If used on an aerial creature, this debuff will instantly drain the flyer’s stamina and force them to land. At this point, the flyer will be unable to regenerate any stamina for a short period of time and will take more damage from incoming attacks. The flyer would also have decreased movement speed. Jump: [Spacebar] - Maip has the ability to jump upon pressing the corresponding button. If you hold the button down, Maip is able to do a super jump akin to the Reaper or Shadowmane. Passive - Reduced Fall Damage - Maip takes little to no fall damage. It’s able to fall from great heights without sustaining much injury. Aesthetic Roar: [Left-Ctrl] - An aesthetic roar that looks and sounds cool. Scorched Earth Theme After being on Scorched Earth for some time, Maip has grown to hate the presence of wyverns. In fact, it considers the wyverns as its natural enemy. Due to this, Maip has evolved to easily be able to raid the nest of wyverns and counter them. Utilizing its super jump, Maip is able to leap into the wyvern trenches and steal wyvern eggs. When in the presence of wild/enemy/allied wyverns, Maip gains a 15-20% damage output and resistance buff. Maip could also have the ability to use wyvern effects on its claw attacks. Let me explain how this would work. When you kill a wyvern, it drops a talon. Maip could have a special slot in its inventory that allows it to equip the wyvern talon. This would allow Maip to gain the effects of that wyvern. The effects of the wyvern talon would be applied to the Maip’s basic claw attack and its crippling slash ability. Fire Wyvern Talon: Maip’s claws are imbued with fire. Imbued with fire, the Maip would give targets the Enflamed debuff or a lesser version of the debuff that doesn’t burn away as much health. Its claws and horns would be red to visually indicate to players it has a fire talon equipped. Lightning Wyvern Talon: Maip’s claws are imbued with electricity. Imbued with electricity, the Maip gains increased attack speed and the ability to stun its target. The stun would be akin to the Baryonyx. After the stun wears off, the target would have stun immunity for x amount of time before being able to be stunned again. Its claws and horns would be blue to visually indicate to players that it has a lightning talon equipped. Poison Wyvern Talon: Maip’s claws are imbued with a corrosive acid. Imbued with this corrosive acid, the Maip’s attacks would cause the target’s torpidity to increase along with degrading armor. Its claws and horns would be green to visually indicate to players it has a poison talon equipped. If this idea was implemented, it could be expanded upon to include the other wyverns. Unique talon drops would have to be made for those wyverns. Roles Debuffer: With the ability to gain special properties when equipping wyvern talons, Maip has the potential to inflict multiple debuffs on opponents. It's also able to inflict a unique debuff, Crippling Wound. These debuffs can be used to a survivor's advantage by helping to weaken the enemy. Nest Raider: Due to its high maneuverability, reduced fall damage, and astonishing jump height, Maip is perfect for helping survivors to raid the nests of wyverns. It can assist them in more easily being able to obtain wyvern eggs. Anti-Flyer: Maip is able to forcefully land any flyer by using its Crippling Slash ability. This allows Maip to swiftly dispatch any pesky flyers. Wyvern Fighter: Able to effectively fend off and fight wyverns. Due to getting a 15-20% damage output and resistance buff when in the presence of wyverns, Maip is perfect for taking them down. Manticore Fighter: Since wyverns can be brought into the Manticore boss fight, Maip can be paired up with them to allow the dinosaur to gain its 15-20% damage output and resistance buff. This can help survivors defeat the Manticore as Maip will be dishing out more damage to the boss while also taking less damage from it. Guardian: Can be used to guard bases or slow moving transport tames. Its variety of attacks allow Maip to hold its own against most creatures. Travel: A relatively quick and agile dinosaur, Maip is able to help survivors explore the vast wastelands of Scorched Earth. The dinosaur is able to protect their rider against the many threats that can be found out in the desert. Artwork done by DILONG Taming To tame a Maip, you must first head into the wyvern trench and collect wyvern talons. You will get wyvern talons by killing wyverns. Once you have wyvern talons and find a Maip you want to tame, you must equip the wyvern talon into your 0 slot. The Maip will sense that you have a wyvern talon equipped and immediately proceed to hit you with a crippling slash. You must be able to tank the hit and survive. Upon hitting you, the Maip takes your wyvern talon and plays an animation where it becomes super angry. You want to hop on the Maip while this animation is playing. At this point, you get taming progress on Maip by killing wyverns in the trench with it. The Maip will get the wyvern-related buffs while you’re riding on it. If you survive with it and kill enough wyverns, it will be tamed. Once tamed, and not equipped with a saddle, it'll have a timer before it knocks you off. This timer should give you enough time to get out of the wyvern trench. Credit goes to TanukiiTricks in the comments for this idea. I liked it so much that I decided to implement it here into the main post. Ark Fear Evolved Now you’re all probably wondering why there is a section involving Ark’s Halloween event here. Simple answer, the Dodowyvern. Since the Dodowyvern is something that spawns only on Scorched Earth and only comes around once a year, I thought it would be a fun little idea to add on a way Maip can benefit from it. What better way to fight the Dodowyvern than with a dinosaur that is built for countering wyverns. The crippling slash ability probably wouldn't be as effective on the Dodowyvern though, since it's a boss creature. I would probably make it to where hitting the Dodowyvern with the crippling slash ability would just grant the same effects as hitting a land creature with it. So, you wouldn't be able to instantly drain all of its stamina and force it to land. Upon defeating the Dodowyvern, it will drop the Dodowyvern Mask Skin. It would be preferable if the Dodowyvern just dropped its own special trophy or something but it currently doesn’t have one. Anyways, you can offer Maip the Dodowyvern Mask Skin (or trophy if that gets made) to have it become the ultimate frenzy machine for a couple of minutes. Maip will play a special “powering up” animation of sorts when you give it the trophy of the Dodowyvern. Fury of the Dodowyvern: Upon offering Maip the trophy of the Dodowyvern, it will gain this buff. This buff allows the Maip’s claws to randomly swap between the effects of the fire wyvern, lightning wyvern, and poison wyvern after every use of a claw attack (this includes crippling slash). Along with this, the Maip will gain the 15-20% damage output and resistance buff regardless of if there’s any wyverns around or not. Maip and its rider will also be immune to the effects of wyvern breath attacks during the duration of the buff. The Maip's claws and horns would rapidly change between the colors of red, blue, and green to visually indicate to players it has this buff. The caveat to this is that it only lasts a few minutes. Feel free to run wild and make everyone flee in terror before this buff runs out! Additional Information on the Real-life animal: https://en.wikipedia.org/wiki/Maip
  15. Hi there Ark Community, I'm a newer user here but have been playing Ark since it's beta. Figured I'd finally join now that I have been recently crafting a project which converts the base game of Ark: Survival Evolved into an RNG, prehistoric big game hunting experience! I've dubbed it ARK TB96. Would love to hear the dedicated fanbase's thoughts on my ever evolving game mode and gauge interest from the community on how you'd like to see it change. Check out my YouTube for my initial playthrough and overall details on what I'm doing!
  16. General Details: Rajasaurus is a ferocious predator, rivalling Allosaurus in size, but of a more stocky and armoured disposition. Rajasaurus thrive in the mountainous regions of the Scorched Earth. They do not generally mess with other creatures in its area, and as a result is also left alone, even by the apex Tyrannosaurus! Rajasaurus specialises in tanking, and fighting a certain species of the desert. Wyvern breath does not affect Rajasaurus, in fact their volcanic origins allows them to absorb the flames and use it as an extra layer of protection around their body. Rajasaurus’ massive spikes also deter any damage to it’s top and sides, and a ridged belly does not give much scope for an underside attack. Can proficiently harvest oil, sulfur and flint How to tame? Rajasaurus is not suspectible to normal tranquilizer darts, and as such the only known way to knock it out is by the use of large blunt weaponry, such as cannons or boulders. Rajasaurus are also not very aggressive, just territorial, and some intrepid survivors have been known to befriend baby Rajasaurus in the absence of their parents. (Since this will be in ASA, Wild Babies) Suggested Abilities: Left Click: Standard bite, recieves a slight damage buff if “fire” mode is active (~20%). Ignores Rock Golem damage reduction (no other native Scorched creature does this) Right Click: Tail Slam or Head Slam, depending which direction the camera is pointing at. Tail Slam generates a mini sandstorm that works like squid ink, blinding dinos and draining their stamina. Head Slam causes a 3 second stun, very minor, but gets rid of those pesky threats! Bith moves ground fliers on impact. C : Activates “fire” mode, anything attacking Rajasaurus recieves the enflamed debuff (Can only be used if there are jars of pitch or sulfur in its inventory). The fire loses 20% of health over 10 seconds X: Cosmetic Roar (maybe boosts gathering proficieny?) — ”Fire” mode can also be activated when attacked by Wyvern breaths, Phoenix, other sources of fire (including Magmasaurs) — Rajasaurus also recieves a 50% damage reduction to its underbelly and a 60% reduction to its tail (does not get bypassed by lightning wyvern breath etc.) — Immune to weather event debuffs My rendition of “fire” mode (very exaggerated take with a grain of salt) Reimagining of Rajasaurus from The Dinosaur Database Rajasaurus imagining by Nix Illustration
  17. Archaeoceratops Falliciter This skittish little herbivore spends its days foraging for silk to make its nest. It posesses a variety of astonishing abilities, and able to deal with creatures much larger than itself. It is often mistaken for a baby ceratopsian, and at its call triceratops, morellatops and pachrhinosaurus rush to defend it. This call can buff tamed pachyrhinos, morellatops and trikes and make wild ceratopsians defend you. It is more efficient than any tool at harvesting silk, making this vital desert resource easier to obtain before heat kills new survivors. It also scares off attacking herbivores with a scream and flash of its frill. Additionally it is a cute shoulder pet. It has other abilities not in the dossier. It can force ichthyornis and pegomastax to disgorge stolen food and weapons using its scream. The scream also causes microraptors and compys to flee. Its silken nests (craftable in its inventory) are great at insulating eggs! Perfect for raising wyverns. So how do you tame one? Well, it prefers crops, then mejoberries, then berries like any herbivore, but appreciates silk most of all. It is a passive tame, but will call for help if you get too close. What makes this good for scorched earth? SE is fraught with dangerous creatures, so having something that can call for backup is the difference between life and death. Early game, silk is somewhat hard to get, despite how important it is for staying cool. Also, placing a crap ton of torches or AC units looks unappealing, so a compact nest does the trick instead and has better aesthetic taste. Real life comparison: Archaeoceratops in real life was known as Archaeoceratops Oshimai, but Falliciter (trickster) better represented what it would do in game. It was discovered on the silk road expedition and thus its silk-related abilities. See the relevant wikipedia page for info concerning the real life creature: https://en.m.wikipedia.org/wiki/Archaeoceratops Regarding the buff, triceratops, morellatops, and pachyrhinosaurus will have their damage doubled, their speed and damage resistance increased by 50%, and a 10% increase in oxygen. The damage resistance does stack on top of the triceratops carnvivore buff.
  18. (I don't speak English I use a translator) Name Edmontonia Species Name Edmontonia Rugosidens time: cretaceus Diet: hervivore Temperament: Neutral Wild Edmontonia is a creature comparable in size to Estegosaurus that lives in groups of 3 for group, almost never found alone. it is a herbivorous dinosaur that should not be underestimated, it commands respect even in predators lie the Rex, which prefers not to pick on of these unless it provoked, this is due to their thick armored armor that greatly reduces the damage received and their spikes that if you get a blow you'll bleed and break your bones. The only predators this creature has are the terrifyng Giganotosaurus, Charcharadontosaurus ,and Wyverns(more for their breath),which can withstand the throats and their bones will not break but the bleeding will slow them down which they take advantage to flee because their bites can penetrate a little their natural armor. the edmontonia wander quietly un the largest of the ark except for the death worm dunes looking for honey in honeycombs, which is their favorite food, allowing them to taste the honey in peace and quiet. Domesticated This dinosaur is a fantastic creature to transport resources, has a considerable weight reduction and despite being slow can travel for miles almost without getting tired. in addition its mount is perfectly suited to attack from distance, with a circular shape with an open horizontal line that allows you to use weapons from distance ,Be careful!! to be metal during the day so be to wear a deser suit and bring water. Being mounted on this tank your wild enemies will ignore you unless you clear you which will not be good for them,because if a creature attack you he will pound the small creatures with his tail, the big ones will bleed them, a perfect creature for attack and defence. Domestication Although this creature is fantastic its domestication will test your passion, if you want one of these, even if you feed iy your favorite food it will take a long time and it must be away from other members of its species to gain your trust proposal of domestication 1 The first method I propose is to use the feeders, gil them with food for herbivores and that ypu should approach the edmontonia and wait for it to eat up its domestication bar proposal of domestication 2 This is the somplest: throw honey near him and wait for him to eat proposal of domestication 3 this is the most interesting yo use the method of unconsciousness bit using narcotic granades, because of his skin the darts and arrows do not inflict unconsciouness but by inhaling the gas his unconsciousness will rise and you just have to wait for him to fall. Habilities primary ability A chop that causes bleeding similar to thilacoleo, broken bones and small creatures are impale similar to entro in addition to collenting berries,cactus seeds,straw, wood and honey Secundary ability hit the ground with the tail: this ability causes a small 5 second bemusement on the fist attack but the bemusement will have to wait to be used again on same creature but is also cuases recoil and collect resources from rocks like obsidian,metal,stone,etc Tertiary Ability Cosmetic roar: if the alpha roars the other two as well: just like the alosaurus Passive ability 1 armadura natural: reduce un 50% el daño recibido pero si este proviene del giga carcha y aliento de wyvern es un 25% passive ability 2 buff of alpha: the alpha gets 25% more damage and 25% more natural armor bufo de alfa: el alfa recibe 25% mas de daño y 25% de armadura natural Passive ability 3 passive resource collection: passively collects stone, metal,crystal, obsidian, silex, sand, salt, and surfur. having wigth reducion of 75% in metal and obsidian 50% in stone and crystal 25% in sand Passive ability 4 immunity to sandstorms Passive ability 5 immunity to bee stings Remember it's the creatures that matter,not their abilities. If the edmontonia does not win it will still return for the votes on extinction expansion of Ark Survival Ascended Thank you gor reading carefully: DinoCris13Multiverse
  19. Hypselosaurus would be sauropod that would act as a transition between the diplodocus and the brontosaurus. It would have an enormous weight stat and a weight reduction for clay. It would also be able to stick its head into the ground and begin sucking up clay into its belly, which can later be used by its master for crafting. https://en.wikipedia.org/wiki/Hypselosaurus This a repost from the previous creature vote as I felt like it deserved a better chance at winning as a scorched earth exclusive creature.
  20. Nigersaurus is a genus of sauropod dinosaur that originated from Early Cretaceous Africa. A decent bit larger compared to an African elephant, Nigersaurus was a quadruped dinosaur with a small head, relatively short neck, very thick hind legs, and a prominent tail. With large fenestrae and thin bones, its skull was specialized for feeding. Nigersaurus had a wide muzzle filled with over 500 teeth, which were rapidly replaced about every 14 days. CREATURE DOSSIER: WILD: NIGERSAURUS CAN BE COMPARED TO THE INNOCENT DIPLODOCUS, USUALLY A FRIENDLY SPECIES WHO ARE VERY INTELIGENT. HOWEVER INSTEAD OF BEING HARMLESS IN SIMILARITY, THEY CAN BE QUITE FEARSOME WHEN ATTACKED. HAVING A REPUTATION OF KILLING AND SLAUGHTERING SARCOSUCHUS, CRUSHING THEM WITH PURE FORCE. DOMESTICATED: THEY ARE EASILY FRIENDLY TO HUMANS, BEING EASILY FED A SERIES OF RARE FLOWERS, THEY'LL QUICKLY BEFRIEND SURVIVORS. THESE LARGE THESE ANIMALS ARE JUST CAPABLE OF CARRYING A PLATFORM SADDLE. THEY ARE AMAZING SWIMMERS AND QUITE FEARSOME FIGHTERS AS WELL. Common NAME: NIGERSAURUS SPECIES: NIGERSAURUS HIPPIUS TIME: CRETACEOUS DIET: HERBIVORE, TEMPERAMENT: DEFENSIVE DOMESTICATED 2: NIGERSAURUS IS INCREDIBLY RESOURCEFUL IN USING IT'S BODY'S NUTRIENTS. WHEN INJURED IT'S BODY HEALS INCREDIBLY FAST, AND THEY USE LESS STAMINA THAN MOST CREATURES WHEN TROTTING, ATTACKING, AND GATHERING. ONE MUST BE WARNED, THESE ANIMALS ARE MONSTERS WHEN GIVEN ENOUGH DAMAGE. INGORING THEIR MASTER'S ORDERS AND CHARGING AND CRUSHING ANYTHING IN THEIR PATH, SLAMMING AND CRUSHING WOOD AND THATCH IT ALLY, OR ENEMY...
  21. Wild: Rhinorex Gatherus is one of the weirdest animals I have seen on Scorched Earth, besides all of the deathworms, wyverns, and living rocks . . . but that is not the point, Rhinorex has been seen by multiple different survivors with the Rhinorex possessing different skills such as a more axed shaped tail for cutting wood easier, larger claws for gathering thatch, a club / pickaxe tail for gathering tougher materials, and a sharper beak for shredding fiber off of plants. Rhinorexes are also surprisingly very playful with survivors, running up to them when they spot them and may even trade resources with them that they have gathered. Domesticated Rhinorex, when domesticated are very docile and will make other animals around it feel more comfortable. Rhinorex are very useful for gathering, being able to gather almost anny material very quickly and very well . . . if you get the right variant that is. Rhinorex can gather specific materials very well as long as if it is the specific type to gather those resources so for example a sharp beaked Rhinorex would be very useful gathering fiber, but thatch would be gathered not very well and if it bit into wood, it would hurt the Rhinorex's beak. Taming: Rhinorexes are very picky when it comes to taming them, they require very specific things in order to be befriended. Once given this item they will follow you around curiously and will occasionally want to be played with which requires the survivor to chase them until they can either tag them or the Rhinorex gets bored. Soon if all the steps followedthe Rhinorex will want to stay with the survivor and will be tamed. Taming Foods / Resources: Cactus, Wood, Fiber, Thatch, Stone, Flint, Metal, Wyvern Milk, Trophys Drops, etc. Abilities: Bite: A small damageing bite that can gather berries. Hoof Kick: A front kick that can stun small animals for a short period of time. Back Kick: A back kick that can stun larger animals for a short period. Stuns smaller animals for a longer period of time. Passive Comfort Ability: A small boost in stamina, weight, slower food and water drain, oxygen, and crafting skill that boosts all animals and survivors near it. Spin Attack (Requires Axe / Club tail): A quick tail attack which with the axe tail can cause bleed and with the club tail causes bone break. Clawed: Boosts Hoof Kick damage as well as adding bleeding with the removal of stunning creatures. Fanged: Boosts Bite Damage while adding a small amount of bleed. Axe Tail: Can gather materials such as wood, fungal wood, cactus, etc. Club Tail: Can gather materials such as stone, flintmetal, gems, etc. Clawed: Can gather materials such as , hide, blood, bile, toxin, salt, sand, etc. Fanged: Can gather materials such as fiber, charcoal, silk, wool, chitin keratin, etc.
  22. Origin: Originating from the Greek term "ὀκτώπους", Octopi are 8-legged sea creatures who have a rich history of unique abilities which allowed them to survive for millions of years. Species: Cephalopod Time Period: Late Cambrian Diet: Carnivores Wild: Octopus are known as elite hunters. Able to completely disguise themselves, and master escape artists, being able to fit through anything that their beak can fit in. They tend to wander the sea floor in full disguise, waiting for their prey to come close enough for an opportunity. Even species of this creature in small size, have been known to fight off the likes of creatures like whales and sharks. Domesticated: With its body being 90% muscle, this creature is able to manage multiple different situations without distraction. Octopi are known to be able to recognizes faces outside of its own species. Being able to build a companionship with humans. Being one of the smartest creatures in the ocean, the Octopus is capable of protecting others, while being able to hold its own. Abilities: Primary Attack - A ranged tentacle lash that's capable of knocking back enemies. Secondary Attack - Grabs the enemy with one of its main "two" tentacles. The largest sized creature it can grab is a megalodon. C Key / Third Ability - Camouflages the rider and itself, becoming invisible in the ocean. While grabbed, Primary Attack - Constricts the enemy, taking damage constantly. Secondary Attack - Releases the grabbed enemy. This dino has a 360 maneuverability, allowing it to spin in a 360-degree direction rather than needing a turning mechanic, allowing it to use its tentacles more proficiently. This dino would also have the ability to move up and down with the Space Key and X Key. Giant Pacific octopus - Wikipedia
  23. Guanlong Wucaii is a species of dinosaur that lived at the end of the Jurassic period, approximately 156 million years ago, in Asia. Its name means "Crown Dragon" due to the crest on its head, This was one of the first species of Tyrannosaurus, unlike this one, it had three fingers on its front legs instead of the two already known from the rex. From its hind legs you can see that it was a fairly fast and agile predator. Before we talk about its abilities, I'd like to highlight a couple of basic things I'd like this creature to have: -Its base Health is similar to that of a Thyla -Low weight: it is a light and fast animal, it cannot carry so much weight. -His skills use a lot of energy -It has a moderate base attack, but makes up for it with a 5 second duration bleed, which doesn't stack, but does reset after each attack. -is one of the fastest creatures on the Ark WILD: The creature will appear in the wild in groups of 3, which, like Raptor or Deinonychus, will have an alpha which will be the highest level Guanlong. When Guanlong detects a player, two things can happen, first: If guanlong is not in the player's field of vision, it will imitate a random roar of the strongest creatures on the island such as Rex, Carcha or Giga, in the case of being in the player's field of vision, Guanlong will begin to attack the player directly. Domestication: To tame a Guanlong, you must avoid being detected by it, be it with a camouflage suit or a hot soup, then you must separate it from its group, either killing them or distracting them, having him far enough away from his group, you must feed him rotten meat, which will raise his unconsciousness until he sleeps, after that just feed it meat until it is tamed. Tamed: He has a pack roar, when using it he receives 15% speed and 25% attack, it lasts about 100 seconds, but has a 30 second cooldown. Guanlong can emit high and low frequency sounds, it can even imitate animal sounds, the latter can be used to intimidate or annoy survivors with terrifying roars, or to specifically attract large creatures, such as Carcharodontosaurus or Yutyrannus, which will target Guanlong and start chasing him, which is perfect for putting creatures into traps or making it possible for another player to shoot at it from another side. High and low frequency sounds can make a big difference in PVP or PVE, as they will stun large and small creatures for a short amount of time, depending on the animal that you want to stun, you must raise or lower the sound frequency, the bigger the animal, the less stun time it will have, for example, a Giga would be stunned for 2.5 to 3 seconds, a Titanosaur might be stunned for 2 seconds, a Raptor for 9 seconds and a Dodo for 15 seconds (although I don't know why you would attack a Dodo), obviously this ability will have a cooldown of 20-30 seconds. Guanlong can also buff his allies using his ability, giving them 30% more stamina for 12 seconds. but then you may wonder: What happens if we put many guanlongs in a row? During the cooling time a player could get off one, and get on another... but the solution I came up with is the following: if there are more than 3 Guanlongs in an area (I didn't think of a specific radius), and one uses its sound ability, the rest of the Guanlongs will be stunned for twice as long as the stunned enemy creature, if there are only 3 guanlongs in the area, and one is on cooldown, when you get on another and use its ability, it will stun the enemy for 25% less time, in addition to depleting three times the stamina of the Guanlong used. Here a dossier that I had done a while ago sorry for my bad english
  24. Jatheish

    Therizinosaur

    From the album: Dossiers

    Common Name: Therizinosaur Species: Therizinosaur Multiensis Time: Late Cretaceous Diet: Herbivore Temperament: Aggressive Wild: I’m not entirely sure how Therizinosaur Multiensis stays populated on the island. It is surprising slow for it’s size, and is a solitary creative (so no pack to back it up). I suppose the fact that it’s sheer power rivals Tyrannosaurus us the only thing that allows this very aggressive medium-sized herbivore to thrive on the island. The claws of Therizinosaur are some of the most versatile biological tools I’ve encountered, as adept at removing trees and foliage from Therizinosaur path as they are at piercing the thick shells and hide of the island’s most defensive creatures if backed into a fight. Domesticated: A tamed Therizinosaur is one of the most versatile mounts a survivor can have. It can be trained to use it’s claws brutally or delicately, allowing the rider to primarily harvest the specific kinds of resources that he or she needs, with abnormally extreme of resource that he or she needs, with abnormally extreme efficiency. And in combat, these same claws can piece straight through. The toughest armor. This flexibility more than makes up for it’s inability to carry the large loads of the islands many herbivorous pack beasts.
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