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  1. This is another Bastion Beetle submission. I get people want it to die, but to me I genuinely love bugs and wanted bastion beetle to win. I have been giving Bastion Beetle some thought and I am still working out a solid idea! I do not expect Bastion Beetle to even come close to the top this time because of how late it is, but I wanted to try anyways and get some opinions and thoughts of the new bastion beetle idea. Even if there is hate here that will not deter me from reposting it when it is completely ready. Without further ado, Here is my new idea for bastion beetle! Antarctotrechus Balli Aka The Bastion Beetle Antarctotrechus Balli is a large and very rare creature found in the underground jungle (redwood biomes or bog biomes on maps without underground jungles) to which it seems well adapted. This unusually large beetle resembles a Rhinoceros beetle but on a much more massive scale. Aside from their unusual size, these creatures seem to have a strange implant made of purified element. Males have this implant on the horns and the females on their bellies. The males of this species are extremely territorial and will become aggressive and will attack anything that they think is challenging them. They will use their large frontal horn to try and flip their opponents over or knock them off of what they are standing on. It is suggested to never to and approach a male near a cliff because of this. Females of this species are usually quite docile and will not attack unless necessary. They are so docile that a survivor can walk up to them and pet them without any issues. I have seen one tribe that was able to tame an Antractotrechus Balli. They claim to have an area covered in red extinction sap which lured multiple Antarctotrechus Balli to the area to feed. Eating the sap seemed to cause the Antarctotrechus Balli to release certain pheromones' that started a mating ritual to begin. The males and females of the species began fighting each other until only one female and male was left. This pair then mated and laid an egg in the ground nearby. The pair was seen dead a few days after mating but death was not caused by the injuries, it seems this is simply how the Antarctotrechus Balli life cycle progresses. After the egg was laid and the parents had left, the tribe walked over to it and found that the egg was getting cold very quickly. They brought a creature that produced the right amount of heat and began incubating it right away (If you use a creature that is not warm enough the level will not be as high.) The young of the Antarctotrechus Ballis favorite foods are in order, Red Sap, Blue Sap, Element, Sap, Crops, Berries. Once the larva has hacthed it can be carried on the shoulder. Male Bastion Beetles duking it out for a mate. (I am aware these are Rhino Beetles.) Art done by TheActualAngel There is more art to come! With the abilities, I wanted the bastion beetle to feel completely different between the female and the male. Sorta almost like shadowmanes, but to a more noticeable degree. This is more pushed with a tek saddle, though I have gotten feedback that maybe the tek saddle just isn't right for this creature. I am messing around with it still. It is just a idea atm, and hey maybe wildcard will see this post in future votes and think the tek saddle was a good idea but the execution needs to be different. I am a firm believer of showing more potential abilities is better because it gives more of a idea of what a creature can do, even if the abilities are not 1 to 1 in the final product. ABILITIES: Male Abilities: Males have a large horn that is used to knock enemies back. They can carry creatures in their horn that is Carno size or smaller and can use this ability to either transport aggressive creatures safely or thrash them around to deal damage. Their horn is sharp so they can cause impaling when they grab a creature and thrash around or headbutt them. Males also have the ability to fly long distances if necessary thought somewhat slow. The longer the male the runs the more damage it does (it does not increase in speed as it runs). Although not capable in the wild, tamed males can get the fuzz around their horn covered in sap. If covered in blue sap, they can hold creatures slightly larger than a carno, but no bigger than a Allo. If they have red sap, it causes the impale to bleed out faster due to the red sap opening their wounds more. Purple sap can be made in their inventory. If they have purple sap on their fuzz, then they gain a good attack stat bonus for a short time. The purple sap will also allow it to use both red and blue sap properties. Tek saddles allow them to imbue their horn implant with increased damage and has an energy field around it as the element resonates with the power from the saddle. The energy field changes properties when exposed to different types of sap. Blue sap increases armor and gives them better healing (around armor.0. Red sap gives the horn armor piercing and and increased attack (like a tek sword but around the horn). Female Abilities: Females can run and can fly slightly faster than the males. Females have the ability to gently push things out of their way as they move. This includes pushing away creatures without angering them. Females also have a headbutt attack that does decent damage. They can body slam things under themselves. Females have higher natural resistance, but lower damage overall than males given the fact they do not have as many abilities. The females tek saddle prevents them from flying due to it's placement. The saddle does not slow the beetle down however and in fact increases their speed. The beetle has a large tek cannon on it's saddle that can fire normal cannon balls as well as blue, red, and purple artillary shells made in it's inventory with sap. Blue shells are crafted with blue sap, element, and gunpowder and cause a plasma explosion which stuns creatures (especially tek creatures) and disables electronic devices for a short time like an EMP. Red shells are made with red sap, gunpowder, and element and create gravity fluxtations that drag creatures closer and afflict burning for 2 seconds. Purple shells is a 5 second energy wave that freezes enemies in place and burns them. To make purple sap you must have red and blue sap and element. Difference between male and females. If you do not like the suggestion then you dont have to vote for it! Please let us be civil and not argue over it. I would love suggestions to make it a even better idea! Thank you for reading what I have.
  2. Aethiocarenus In real life in real life aethiocarenus was a small insect from the late cretaceous, That likely used toxins to deter predators. In ark in ark they will live in groups and the area where they live is usually one big cloud of smoke. They will be a little bit bigger than a dire wolf and be able to climb walls. They will be aggressive in numbers and you will sometimes see an aethiocarenus dragging a dead animal towards their nest Abilities Smoke From the holes on its back it can make large trails of smoke that when in groups can occupy an entire field. This smoke obstructs vision to anyone who is not riding an aethiocarenus or desmodus. Gas the gas clouds work similar to the smoke clouds except they are smaller and do damage to anything caught inside of them. A perfect tool to smoke people out of a base. Infrared it can see in infrared making it easy to spot its targets in the smoke. Taming to tame one you will have to run into a colony find a larvae in the smoke and run for your live as these animals are not to keen on visitors
  3. Eophrynus The Eophrynus is a predatory early arachnid that lived in carboniferous Europe. It was around 2.5 centimeters but my interpretation of the animal for ark would be around the size of a jerboa. In the ark world it would spawn in all the forested areas except for the Redwood, Where it will crawl on the ground among the bushes. It is a passive tame. It is tamed with a new item. The jar of ants. The jar of ants can be obtained by crafting a water jar. If the water jar is empty, it can be used on a Titanomyrma (drone or soldier) as long as its under 20 percent of its health. This will result in the Titanomyrma dissapearing and the empty jar turning into a jar of ants. With every jar of ants fed, the taming bar ofcourse goes up, until it is tamed. (When feeding a jar of ants, the jar will also disappear along with the ant. This is ofcourse not realistic but it makes the taming a little bit harder by not being able to reuse the jar and needing to craft multiple.) It is not aggressive and will run away when it notices a player. However it will attack Titanomyrma and meganeura by jumping and latching onto them and draining health. Once tamed, it can feed on spoiled meat or chitin. It can sit on the shoulder of the player. The Eophrynus can be set on a latching mode. If this mode is on (wich can be done in the settings) once it is removed from the shoulder it will be thrown by the player and any enemy player or wild/enemy tame that it hits it will latch onto. This will result in a bleeding effect that also deals torpor damage. It will un attach and return to the shoulder of its Master if it goes below half health. If it is thrown on a player it will attach to the players face. this impairs the players vision. But it can be removed similar to a leech. There is also a patrolling mode. If this is on it will wonder around and attack only wild bug animals. Since it does increased damage on bugs. Including but not limited to: the arthropleura, pulminoscorpius and araneo. This is very useful as it will keep annoying bugs away from the desired area. In this mode it can also follow and attack any nearby bugs. Now onto its main ability. In the settings there are four modes. One is the normal mode, where it will just sit on the shoulder. Two is the previously described latching and patrolling mode. The third one is the caving mode. (Not necessarily caving but it would be very useful in caves.) Once this mode is on it will act normally, until it is fed a jar of ants. After that the Eophrynus will inflict the bug reppellent effect on the player on wich it is mounted. There is a stat that can be leveled. The higher this stat is the longer the bug reppellent effect will last. this would make it very useful for caving. However there is a long cooldown for this ability that i will let the ark devs decide the length of, as i do not know what the optimal cooldown time would be. but it can also just be set on follow and aggressive, since it ofcourse does increased damage on bug creatures. (I do not own any of the pictures)
  4. I am not an artist at all and created the concept art on my phone so don't mind how crappy it looks. After the fall of humanity on earth leaving the planet in ruins, one creature stands above all as the everlasting specimen. The Megaloblatta Evolved over time and grew to fit its corrupted wasteland home, their large outer shell protects the weak body of this creature and hardens when it feels threatened. Due to the harsh environment, the weaker portion of the Megaloblatta have corrupted like its fellow surviving creatures to form an apex scavenger in the wasteland. Abilities: - Passively makes the food/water of nearby survivors decrease slower when inside the wasteland. - At 50% health hardens it's shell and gets a defence upgrade. - Acid Spit which slows enemies hit with it and deals minor overtime damage. - Can shed its shell to reveal wings which allow for the Megaloblatta to temporarily fly. - When it sheds its shell defence is decreased but movement speed / stamina is increased. - Bury itself underground to escape predators. - Does not need a saddle to ride but the saddle should be used. Saddle: The saddle of this creature allows for the shell to be shedded on command to allow the Megaloblatta to fly permanently, once flying the saddle can be activated to stretch and spread out the wings for a steady glide similar to a Rock Drake. Although once the creature lands its saddle automatically closes up and will not open back up for a limited amount of time. The saddle itself allows for the Megaloblatta to store up acid to unleash a larger scale spray attack. Taming: - Find the Megaloblatta within the wasteland. - Stand a tamed predator nearby the creature so it's wings will open up ready to flee. - Sneak up to the creature before it flees and passive feed it Corrupted Nodules. - Repeat process until it is tamed. Mating: The mating process of these creatures needs both parents to have saddles equipped. The shell restricts mating within the species so they need to shed the shell in order to mate, you need to use the saddle to open up the shell and allow for the creature to breed. Concept Art: The purple on the second image is the corrupted section, I know it's hard to understand hahaha.
  5. Name: Mosquito Species Name: Burmaculex Antiquus Time Period: Late Cretaceous to Modern Day Diet: Omnivorous Temperament: Territorial Introduction Mosquitoes have been around for millions of years. According to fossil records, one of the oldest known mosquitoes, Burmaculex Antiquus, dates back to the late Cretaceous. While there isn’t much information on the prehistoric ancestors of mosquitos, we can assume they were no different from their modern-day descendants. Since these creature votes require a prehistoric animal to be submitted, I have chosen Burmaculex Antiquus for the species since there is more information on the wiki about it than others. The question is; what would it be like in Ark? Since this submission is geared toward creating an exclusive creature for Extinction, there is an opportunity to play with the creature’s abilities. Perhaps due to the element that has infected the world, the mosquito has had to evolve into something different in order to survive like the gasbag. So, here’s my take on the mosquito if it came to the map. Note: If you're wondering about the omnivorous thing, apparently mosquitoes drink plant juices as well as animal blood. I don’t know if only some species do this, or all can. Just wanted to add it in. Wiki page on Mosquito: https://en.wikipedia.org/wiki/Mosquito Wiki page on Burmaculex Antiquus: https://en.wikipedia.org/wiki/Burmaculex_antiquus Wild Found in the wastelands of extinction, Mosquitoes could be found flying around water sources. About the size of Meganeura or Titanomymra, the creatures in the area don’t seem to notice when the bugs attach themselves to their bodies and feed off them. Not even the more violent corrupted variations seem to mind. What is odder is that the mosquitoes would rather go for the nearest corrupted creature than the regular ones. Once the mosquitoes have had their fill, they would return to a nest and deposit what they have collected. Unlike bees, several mosquitos would occupy the nest without a queen. When survivors approach the mosquitoes, they may or may not bother to attach themselves depending on what players have on them. Element or Tek-based equipment would attract them and if they latch on to the survivor, they would not only lose health slowly but durability or energy from their equipment. Like with leeches, the way players would remove them would be to use a campfire or heat source to burn the suckers off. Or use Bug Repellant. Attacking them would provoke them to attack and the survivors may find themselves being swarmed. Harvesting them when killed would yield chitin and raw meat with a rare chance of corrupted nodules which also drop from corrupted creatures. Taming When it comes to taming a mosquito, the idea would be to tame them with offerings. This offer would be corrupted nodules or other element-based resources such as dust, shards, ore, or just element itself. The mosquito would attract itself to the survivor and consume the element resource. Depending on which element is used in the taming process would be more effective. Dust being the least and element the most. Very similar to Bloodshalkers and Desmodus. Note: Considering how dangerous the wastelands are with corrupted creatures spawning rapidly, I didn’t want to make the taming too complex. Once Tamed Once tamed, the mosquito could be carried around like a shoulder pet. In its inventory, the survivor would be able to craft a mosquito nest that the creature can inhabit. Placing it down like a beehive, the survivor could assign a maximum of 5 to 10 mosquitoes to it. Unlike the bees, the bugs would be able to leave the nest if the survivor wishes and the nest could also be destroyed without destroying them. After being assigned to a nest, mosquitoes would fly off to feed on creatures. Bringing back corrupted nodules. Inside the nest, corrupted nodules would start appearing as the mosquitoes go to work. Not only would it be a way of generating the polymer substitute but over time, the nest would turn it into a new resource called Liquefied Element. This resource would be used in serval different ways such as powering Tek-based structures, fuel for generators and equipment, and creating element. Purification The main reason why I chose the mosquito was to find a way of taming corrupted creatures other than through mods. I doubt that the devs would allow us to tame corrupted creatures in the usual ways (depending on the species), so I came up with an idea to make it possible. As previously stated, Mosquitoes would go out into the world and find the nearest corrupted creature to feed from. What if the mosquitoes would not only harvest the corrupted nodules from the creature but also cure it, slowly turning the creature into a regular version? Thus, allowing survivors to tame it. How could we see that the purification process is happening? Visually speaking, we would see the purple corruption of the creature slowly disappear. Using a spyglass or magnifying glass to see what percent the creature has been purified. Alternatively, instead of changing into a regular creature, the mosquitoes would turn the creature into a purified version. Changing the corrupted purple color into a purified blue. It would not be tamed afterward though. The survivor would have to tame it the usual way. Either way, if the creature was left alone for too long, the corruption would return. Conclusion It's more than likely players would rather have a bigger and rideable version of the mosquito. Capable of attaching itself to a corrupted creature like the Deinonychus and drinking its fluids. However, I felt like it would be too similar to the Rhyniognatha in appearance since it would be another giant rideable bug. So, I opted for something smaller, giving it a supporting role. The purpose overall was to find a way of making a creature that allowed us to tame corrupted creatures which would not only allow players to tame high levels but possibly a new variant. But this is just my take on the Mosquito. What do you think? Note: It came down between the Mosquito or Chickenosaurus for this submission and truth be told, the latter was silly.
  6. I present to you the Blattotermes species, something never seen before in Ark. At first I thought of some kind of ants, but I wanted to do something innovative and that has never existed in Ark: GIANT TERMITES, which I think is something that would bring a lot of exciting content to the game! HISTORICAL CONTEXT Blattotermes was a genus of prehistoric termites that inhabited North America, France, and northern Australia during the Paleocene. Today they only retain a relationship with the Mastotermes species, which is found only in Northern Australia. LOCATION AND DESCRIPTION These termites live in underground colonies, which can be spotted by a big termite mound on top of them. There will also be workers, soldiers, and spies Blattotermes near and you will hear a characteristic sound when you approach it. They can be found at the Luminous Marshlands and rarely at the Mushroom Forest. There are different types of termites that serve different functions in the nest. TAMING To tame these creatures, you must first find one of their mound. Hitting it with a metal axe, metal pickaxe, metal sword, or metal spear will create an ever-widening hole. Hitting it will deal damage to the player similar to collecting honey. Once the hole has been completely opened, some type of explosive must be inserted into the hole, for example throwing a grenade. When doing this, the different types of termites will begin to attack the player, in a wave system. All these creatures will be of the same level as the queen and king. 1st wave. Soldier termites and worker termites. 2nd wave. Soldier termites, worker termites, and spies termites. 3rd wave. All of the above and guards termites. Once all the termites have been eliminated, the queen termite and the king termite will appear, which are the only ones that can be tamed. In order to tame the queen termite, you will need to approach it after you have consumed an insect repellant, and feed it red gems. On the other hand, the king termite is rather friendly, so it will not be necessary to use insect repellent to tame it. However, it will come out attached to the queen, and if the queen feels threatened, it will eat the king termite. It is recommended to tame the queen first, then passively tame the king with blue gems. BREEDING The king and queen Blattotermes are the only ones that can be tamed, the rest are only obtained through breeding. You can't breed kings or queens. Fertilization: the queen is rather exquisite, so to get pregnant, she must be in a dark room alone with the King, with a warm temperature. Again, they want privacy, so if you walk into the room to interrupt while they're in the act, they'll stop. The queen will lay an egg, similar to those of pulmonoscorpius. You will need to incubate it, and a baby nymph will emerge. To claim the nymph when it hatches, it must be fed a specific food that will determine what type of termite it will be. • To make it a worker termite, you must feed it with wood. • To be a soldier, the baby will have to be fed with phosphorus. • To be a spy, the baby will have to be fed with vegetables. • To be a guard, the baby will have to be fed Sarcosuchus Skin. During their growth, the type of termite will be determined, so they all can eat wood. Except for the king and queen, termites have no gender. If a mutation occurs, it will be stored in the Queen, so the next nymph that comes out will also have that mutation unless it was previously discarded. DIFFERENT TYPES AND ROLES - Blattotermes Queen: • Temperament: run away • Diet: wood • When killing a specimen, it will drop chitin and meat. It is about the size of a Maewing and is the most disgusting termite. Its only function is to breed new termites. It cannot be mounted, and it creeps very slowly when following you. If it is near to another creature breeding, the chances of this creature's baby getting a mutation will increase on a 5%. - Blattotermes King: • Temperament: friendly • Diet: wood It is the smallest termite of all. It has the function of fertilizing the queen termite. • When killing a specimen, it will give chitin and meat. As a special ability, you can set routes for the other termites. That is, you can create a path which the termites you select will follow, in addition to establishing areas where the termites can stop for a period of time and do some type of activity that you choose on their own. For example, imagine creating a path that you want your worker termites to follow, stop at an area where there are resources, collect them for 60 seconds, drop everything they've collected in a vault, and continue on the path. Or another example, you want your termite guards to take the vault full of resources collected by the workers, bring it back to your base, empty it into other vaults in your base, and bring the vault back to where it was. This is a method to automate farming and base tasks. • The king termite is obviously not mountable, but it can be carried on the shoulder and it will be able to generate markers that will mark the path that you want to establish and the areas where the termites will stop to do activities. Each king can only create one termite path, and the higher the king's level, the longer the path he creates can be. (King and Queen) - Worker Blattotermes: • Temperament: aggressive • Diet: wood They are about the size of a thyla and can be equipped with a Blattotermes saddle to ride them. • When killing a specimen, its body will drop meat and chitin. • 30% weight reduction on wood, stone, metal, crystal and obsidian. • Left click: bite. It only damages straw and wooden structures. You can collect wood, fungal wood and thatch. It can be configured to just get one type of resource. • Right click: headbutt. If held down, he will lunge along with the headbutt, dealing more damage and granting more resource pickup. Damages thatch, wood and stone structures. You can collect stone, flint, metal, crystal, rare mushrooms, obsidian, and oil. It can be configured to just get one type of resource. • If there is a group of 3 to 5 worker termites, the one with the highest level will be the leader of the group, so the rest will follow what the leader does if they are on a route established by the king termite (so as not to having to configure all the termites to follow the route). All party members will receive a 10% buff upon increased resource collection and an additional 20% weight reduction on wood, stone, metal, and crystal. • X: the leader can activate an extra buff that will cause stasis in all the termites in the group, causing the weight of what they carry in their inventory to be reduced by 90% for 30 seconds. It has a cooldown of 90 seconds. • C: If you press C in front of a wall, you will be able to climb walls and ceilings without consuming energy. If the leader of the group switches to climbing mode, the rest will also climb. • 30% armor to attacks. • If they are on one of the routes created by a king termite, they will be able to stop at a point to collect resources that are in the area for a certain time. In addition, before returning to the road, they can be configured to leave the collected in a vault. • However, one of the points on the route must be a rest area, since 8 hours (of ARK) a day, they must rest. This is ONLY if they are on a route. If the leader goes to rest, the other members will copy it. They can also be put to rest manually. • The idea is that these termites collect less material than other farming animals (less metal than an ankylo or less wood than a teryzino), but having the possibility of combining with farming routes means having a passive farming that will give better results and comfort. • If they are part of a group, and another of the termites in the group dies, they will receive a sadness buff for 90 seconds, which will give a 40% speed reduction, a 30% increase in vulnerability to damage and a 25% damage reduction. - Soldier Blattotermes: • Temperament: aggressive • Diet: wood Its size is roughly twice that of its worker counterpart. It has larger and stronger venomous claws than any other type of termite. They can be equipped with a Blattotermes saddle to ride them. • Upon killing an individual, its body will drop Meat, Chitin and Blattotermes Venom. • Weight reduction of 15% in wood, and 50% in meat, rotten meat, prime meat, fish, prime fish, chitin, keratin and organic polymer. • Left click: bite more powerful than any other type of termite. Damages thatch, wood and stone structures. It gathers Chitin, Keratin, Meat, Prime Meat, Fish, Prime Fish, Rotten Meat, and Organic Polymer. It can be configured to just get one type of resource. If held down, it will lunge to bite its prey, the attack will be more powerful and grant bleeding. • Right click. poisonous injection. It will nail its tweezers with which it will inject venom from its labial palp. If held down, a poisonous spit can be released that will damage all sorts of structures, but it won't be as effective as the Arthroplurera's. • If there are groups of 2 to 3 soldier termites, the one with the highest level will be the leader of the group, so the rest will follow what the leader does if they are on a route established by the king termite (so as not to having to configure all the termites to follow the route). All party members will receive a 15% buff at increased damage and an additional 20% damage resistance. • Cntrl: you can grab survivors, small and medium animals with your pincers. When this happens, left-clicking will deal normal damage and right-clicking will cause torpor. • C: If you press it in front of a wall, you can climb walls and ceilings without consuming energy if you are not sprinting. If the leader of the group switches to climbing mode, the rest will also climb. • Space. Jump. If held down and aimed at a wall, he will be able to charge up a jump that will leave you glued to where he has aimed on the wall. • If they are on one of the routes created by a king termite, they can follow and protect the worker, spy and guard termites, as well as stop at a point and attack nearby dinos for a set period of time. It will be possible to establish that of the dinos that they eliminate, they only collect one type of resource, among chitin, keratin, meat, prime meat, rotten meat, fish, prime fish or organic polymer, and that they deposit what they have collected in a vault. • However, one of the points on the route must be a rest area, since 8 hours (of ARK) a day, they must rest. This is ONLY if they are on a route. If the leader goes to rest, the other party members will copy her. They can also be put to rest manually. • Meat, Prime Meat, Rotten Meat, Fish, Prime Fish, and Organic Polymer rot 50% slower in your inventory. • 50% armor to attacks. • They will be able to enter turret mode, in which they will spit out enemies similar to a plant X, but they will fire slower, and the effect will not affect your vision as much and will last less. • A quantity of Blattotermes Venom can be extracted once every 4 hours (from ARK) from their jaws, though this will grant damage and torpor to whoever does so, unless they are wearing a beekeeper, radiation, or tek suit. . This poison will serve as a narcotic. • If they are part of a group, and another of the termites in the group dies, they will receive a sadness buff for 90 seconds, which will grant a 40% speed reduction, a 30% increase in vulnerability to damage and a 25% damage reduction. - Spy or winged Blattotermes: • Temperament: flee, unless they are defending the nest, in which case they will be aggressive. • Diet: wood Its size is similar to the worker termite, but with wings that are twice as long as the termite. They can be equipped with a Blattotermes saddle to ride them. • When killing a specimen, its body will drop meat and chitin. • Weight reduction of 10% in wood, and 50% in berries, rare flowers, fiber, seeds, mushrooms and vegetables. • Left click: bite. Damage thatch and wood structures, and collect berries, mushrooms, fiber, rare flowers, seeds, and vegetables. It can be configured to just get one type of resource. • Right click: scream. It can be set in your inventory to make a scream that scares wild animals, or attracts them. • Space: jump. If held down, it will charge up a huge jump. When its in the air it will be able to glide. If the space is held aiming at a wall or ceiling, it will stick to it, allowing the rider to use weapons and tools. You can also use them if you are on the ground. • C: the termite will go underground and can move underground. (Similar to basilisk) Time underground will consume oxygen, so it will be limited. Turrets won't detect it, but you won't be able to get through doors or structures below. The parasaurs would detect it. • Cntrl: can grab small dinos and feces. Grabbing a tamed dung beetle and left-clicking will transfer all the fertilizer to the termite's inventory. • If they are on one of the routes created by a king termite, they will be able to stop at a point to collect resources in the area (only the resources that it is capable of collecting) for a certain time and deposit the collected items in a vault, as well as being able to collect fertilizer from nearby dung beetles and distribute it to the orchards that are in the area, before continuing on the path. • However, one of the points on the route must be a rest area, since 8 hours (of ARK) a day, they must rest. This is ONLY if they are on a route. They can also be put to rest manually. • Berries, mushrooms, rare mushrooms, rare flowers and vegetables rot 50% slower in your inventory. • 10% armor to attacks. - Blattotermes guard: • Temperament: aggressive • Diet: wood Its size is 1.5 times larger than that of soldier termites, being the largest termite. Their only function in the wild nest is to protect the queen. They have hard plates attached to their bodies that serve as a shield and covers them entirely except their head and legs. They are very slow but resistant and strong. They can be equipped with a Blattotermes saddle to ride them. • When killing a specimen, its body will drop meat and chitin. • Weight reduction of 50% in wood, and very good statistics in weight. • Left click: bite. Destroy thatch and wooden structures. It is unable to gather any resources other than wood. • Right click: headbutt. If held down, it will charge up a lunge that ends with a headbutt, and will expend quite a bit of energy. • C: defensive mode. The termite will crouch, and with its plates it will cover its whole body and the rider. It will cost energy. In this mode you can very slowly move forward, backward, left or right. • Cntrl: You will be able to pick up structures, place them in other places, and even empty their contents in other storages. If the storages into which the content is being dumped are full, it cannot be transferred. • If they are on one of the routes created by a king termite, they will be able to pick up all types of storages, take them to another point, empty their contents in other storages, and return them back where they were. They are a method of transporting resources. • However, one of the points on the route must be a rest area, since 8 hours (of ARK) a day, they must rest. This is ONLY if they are on a route. They can also be put to rest manually. • His plates have 85% armor to attacks. In the rest of the body, (head and legs) they have 15% armor to attacks. ALL TERMITES ARE VULNERABLE TO FIRE IN-GAME EVOLUTIONS IN ADULTHOOD By carrying out certain activities, they will be able to unlock skills that can be activated in the inventory. You can only have one ability for each key, so if one of the abilities is activated, it will be irreversible and the other will not be able to be activated. When they unlock the skills, they will do a different unique animation than when they level up. Worker Blattotermes: To get the choice of ability on the Cntrl key (cleaning or mud rolling). · To unlock cleaning: take your fishing Blattotermes! After a number of fish caught that will depend on the level of the Blattotermes, you will unlock the ability. When unlocked, the termites can be cleaned, granting a +30% speed buff and x2 energy gain buff to the dino and the player for 60 seconds. 180 second cooldown. · To unlock mud romp: kill Nameless or Seekers with your Blattotermes. After a number of these creatures are eliminated that will depend on the level of the Blattotermes, you will unlock the ability, which consists of the termites getting dirty with mud and dirt, granting a buff of +20% damage and +20% extra armor hits, except bear and sabertooth for 60 seconds. 180 second cooldown. Soldier Blattotermes: To get the skill choice on the X key (ambush or poisonous thorns) · To unlock ambush: kill large dinos with your group of Blattotermes. After a number of dinos have been killed depending on the level of the Blattotermes, you will unlock the ability, which is that, only if they are in a group, the leader can quickly climb up the legs of large dinos. The other termites in the group will also climb after the leader. They will begin to tear at the victim with the powerful bite of their jaws, causing unstackable bleeding, but no cooldown. · To unlock poisonous spines: put a number of dinos to sleep, depending on the level of the Blattotermes, using the ability to grab small and medium dinos with the Cntrl and inject torpor with the right click to unlock this ability that will launch poisonous spines that will grant a great torpor to whoever receives them. Spy Blattotermes: To get the skill choice on the X key (Invisibility or Night Vision) • To unlock invisibility: scare a number of wild animals, depending on the level of the Blattotermes, with the right click scream. Invisibility costs stamina. It will not be detected by the parasaur, but by turrets. • To unlock night vision: attract a number of wild animals, depending on the level of the Blattotermes, with the right click scream (I remind you the right click scream can be set to scare dinos or to attract them). The night vision is similar to the Snow Owl's one and it costs stamina. Blattotermes Guard: To get the choice of ability on the X key (earthquake or wall plate) • To unlock Earthquake: Eliminate a number of creatures, which depends on the Blattotermes level, having hit them at the beginning with the right-click headbutt. Earthquake is that with its front legs, it hits the ground very powerfully, causing a movement that damages all kinds of structures, friendly or enemy, and stuns nearby dinos and survivors for 5 seconds. 20 second cooldown, and cannot be used in defensive mode • To unlock Wall Plate: Take a total number of damage, which depends on the level of the Blattotermes, while it's in defensive mode. With Wall Plate, the Blattotermes turns the plates covering her body into a wall and places it in front of her. The health of the wall depends on how much health the termite has. The turrets will detect the wall as an enemy dino, so they will shoot at it. The plates will take 40 seconds to regenerate, during which time the termite will be much more vulnerable. Cannot be used in defensive mode. BIOMIZATION During adolescence, termites are able to get used to life in different environments. • If they go on a walk through the water when they are teenagers, when they reach adulthood they will swim much faster, and they will have the ability, regardless of the type of termite it is, by pressing X in the water to walk on the seabed. In addition, your oxygen will also be increased very considerably. • If, on the other hand, teenagers go on a walk through the Bio-Luminiscent Region, when they are adults they will grant a buff of resistance to cold and heat, and decreased consumption of food and water to their rider, which will last up to 20 seconds after the player gets off of the mount • If they walk through the Molten Element Region, they will gain immunity to radiation and will automatically raise 5 extra levels of health. • If they walk on the Surface Region, they will gain the ability to see the bags of dead dinos or survivors, and if there is a dino with low health, like the wolf does. In addition, an extra 10 points of damage will be automatically raised to the Adolescent Termite. These adaptations are stackable. PERSONALIZATION AT BIRTH Lastly, the Blattotermes will have some unique traits depending on what biome its egg hatched in. • Fertile Region: the abdomen will be filled with scales and two small balls will grow at the end of its antennae, which will light up when a Reaper Queen or a maximum level dino is nearby. • Bio-Luminescent Region: on the abdomen of the Termite a thick fur will grow along with small keratinous plates protruding like thorns, which can be lighted up and serve to scare away Nameless. • Molten Element Region: it's entire body will turn a radioactive color that will become much more intense when a Survivor or enemy creature is nearby. • Surface Region: its legs will take on a volcanic red color similar to burning lava and small thorns will grow on his head, which can be pulled out from time to time and will serve to repair any broken tool or weapon from its inventory. IDEAS OF HOW IT COULD LOOK LIKE https://the-american-godzilla.fandom.com/wiki/Termite_Queen https://the-american-godzilla.fandom.com/wiki/Giant_Mutant_Termites I think this dino would have a great future in ark, due to the immense amount of content it provides and the innovation that the home automation system with termites would bring. It took me a lot to think about everything and create the dossier, so thank you very much for reading this! ❤️ I am widely open to suggestions, ideas, etc.
  7. (PS4 single player) First off let's talk about the textures....or lack there of. Before it was a sometimes thing, if you turn too quickly dinos and structures would look like playdough. On lost island it's all the time. Also there's an issue with certain dinos and the ground. They jitter in place and sometimes sink into the ground. For the 4th-5th day in a row my game crashed mid air, I think it's the autosave... maybe 🤔? Super frustrating because, like today... just now. I had finished taming a high level rex and on the way back the game crashed. The save it chose was before I even left my base, loosing quite a bit of time. Please look into this.
  8. Is anyone else having this issue where you drag your favorite creatures from 1 to 10 and you click submit, but it gets stuck infinitely submitting your vote?
  9. The Eophrynus prestvicii is a predatory early arachnid that was similar to a tick or a spider. it lived in carboniferous Europe. It was around 2.5 centimeters but my interpretation of the animal for ark would be around the size of a jerboa. In the ark world it would spawn in all the forested areas except for the Redwood, Where it will crawl on the ground among the bushes. It is a passive tame. It is tamed with a new item. The jar of ants. The jar of ants can be obtained by crafting a water jar. If the water jar is empty, it can be used on a Titanomyrma (drone or soldier) as long as its under 20 percent of its health. This will result in the Titanomyrma dissapearing and the empty jar turning into a jar of ants. With every jar of ants fed, the taming bar ofcourse goes up, until it is tamed. (When feeding a jar of ants, the jar will also disappear along with the ant. This is ofcourse not realistic but it makes the taming a little bit harder by not being able to reuse the jar and needing to craft multiple.) It is not aggressive and will run away when it notices a player. However it will attack Titanomyrma and meganeura by jumping and latching onto them and draining health. Once tamed, it can feed on spoiled meat or chitin. It can sit on the shoulder of the player. The Eophrynus can be set on a latching mode. If this mode is on (wich can be done in the settings) once it is removed from the shoulder it will be thrown by the player and any enemy player or wild/enemy tame that it hits it will latch onto. This will result in a bleeding effect that also deals torpor damage. It will un attach and return to the shoulder of its Master if it goes below half health. If it is thrown on a player it will attach to the players face. this impairs the players vision. But it can be removed similar to a leech. There is also a patrolling mode. If this is on it will wonder around and attack only wild bug animals. Since it does increased damage on bugs. Including but not limited to: the arthropleura, pulminoscorpius and araneo. This is very useful as it will keep annoying bugs away from the desired area. In this mode it can also follow and attack any nearby bugs. Now onto its main ability. In the settings there are four modes. One is the normal mode, where it will just sit on the shoulder. Two is the previously described latching and patrolling mode. The third one is the caving mode. (Not necessarily caving but it would be very useful in caves.) Once this mode is on it will act normally, until it is fed a jar of ants. After that the Eophrynus will inflict the bug reppellent effect on the player on wich it is mounted. There is a stat that can be leveled. The higher this stat is the longer the bug reppellent effect will last. this would make it very useful for caving. However there is a long cooldown for this ability that i will let the ark devs decide the length of, as i do not know what the optimal cooldown time would be. but it can also just be set on follow and aggressive, since it ofcourse does increased damage on bug creatures. (I do not own any of the pictures)
  10. I play ark on the ps5 and recently whenever I exit a world, the game crashes and I lose all of my saved data. It's very disheartening because I physically cannot play the game which I paid £40 for due to this bug... In order to reproduce this bug you simply have to exit a world. It happens around 75% of the time. Please fix this but so I can enjoy the game which I love. 🙏
  11. From the album: Ragnarok

    Went for first Wyvern egg search and was looking for Fire egg, after picking up egg it not to be found in the inventory, nice start of Ragnarok
  12. Jatheish

    Dung Beetle

    From the album: Dossiers

    Common Name: Dung Beetle Species: Scarabidae Gigas Time: Holocene Diet: Coprophagic Temperament: Passive Wild: What magic created the Scarabidae Gigas, I cannot say. What I can say is that this creature is a perfect symbiont for advanced human tribes. Coprophagic, it eats mostly useless waste (feces). It metabolizes this waste into a more refined waste product, along with an oily byproduct. The oily byproduct is chemically the same as the oil found in the oceans around the island. Somehow, Scarabidae converts feces into oil. If that wasn't reason enough to worship the Scarabidae, the refined waste product is almost identical to fertilizer from a compost bin. Domesticated: Scarabidae makes me think humans have been on the island for a long time. Why else would a creature evolve to be such a perfect pet? Most tribes jealously protect their scarabidae, whom are handily tamed with the skilled use of some well-handled feces. These wondrous little organic biofactories are truly a sustainable, green, eco-friendly source of resources for living off the land. Oil becomes gas, which is generator fuel. Fertilizer means crops, which is human fuel. The scarabidae can power all aspects of island life!
  13. Jatheish

    Meganeura

    From the album: Dossiers

    Common Name: Dragonfly Group: Invertebrates Species: Meganeura quatpenna Time: Late Carboniferous Diet: Carnivore Temperament: Docile Wild: Meganeura quatpenna is an especially large species of dragonfly. Actually, it is a type of griffinfly, an extinct species of invertebrate that looked similar to dragonflies. Like most griffinflies, Meganeura is carnivorous, but it is typically not aggressive towards humans unless provoked or challenged for food. It lives primarily in the wetter, heavily wooded areas, such as the jungles. Meganeura is a natural predator of most of the smaller insects on the island. Though not often aggressive, Meganeura will not turn down a free meal. They quickly appear in large numbers to scavenge off the victims of Pulmonoscorpius, rendered unconscious and unable to defend themselves. Of course the insects do have to avoid the Pulmonoscorpius itself. I have noticed it is unwise to disturb a flock of feeding Meganeura. The size of the insects on the island confounds me. The way these creatures diffuse oxygen should limit their size but Meganeura (and other bugs) seem to be able to advance beyond this restraint. If there is more oxygen in the air this could explain Meganeura's growth.
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