Cheels

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5 Gathering Thatch

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About Cheels

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  1. discussion Main traders/breeders question

    I'm a little on the fence over which circumstances I buy mutated/unmutated dinosaurs. For example my boss rexes, the ones i have currently probably have over 350 mutations on each side, but I only use them for one purpose - to farm boss runs. I don't see them as dinosaurs I breed to optimise, since they perform the task they already do suitably. Farming dinosaurs - quetzals, therizino, mammoths, giga, doedicurus, ankys etc - the better stats I can acquire, the quicker I can perform medial tasks such as farming resources, whether it is meat or stone/wood, the quicker i can return to playing the game. So another circumstance I wouldn't be too bothered about mutations and try to gain when I can. For me personally, un-mutated dinosaurs increase my end product potential. If I can get as high stats as possible without mutations, thus allowing me to offer a better end product - I can then either breed repeatedly to hopefully fill a gap in the market (for example having the highest stat on a dinosaur on the market) or can offer clean lines to customers. From my experiences, little or no mutations definitely makes a sale more encouraging to the buyer. Then there is dinosaurs I class as my "Interests, or hobbies". Every breeder probably has a few breeding lines they take priority with or often hunt for their best stats available for and actively search out improvements. Yes there is some dino stats I wouldn't sell, but this is mainly since I have seen reluctance from other sellers in situations to share their own. I keep these dinosaurs aside as "Leverage" in a way, to offer tricky or difficult traders into making a deal. By keeping my rarer mutations more exclusive, it definitely will help secure a deal on my end. However - i'm not too sure if people are more willing to trade stats etc, if that would be a possible solution for the tame cap. There is a large difference in opinion of the value of certain dinosaurs/stats and I feel bridging it between some traders on the forum might be too difficult an obstacle to overcome for it to be viable. I have always tried to price my dinosaurs on the lower end of the pricing range - encouraging myself to sell "many eggs/dinos at a lower price" than "fewer at a higher price". Which hopefully has given buyers the potential to step into the trading market and create a foothold. However I often see trading posts where players are selling similar or the same dinosaurs for a higher premium.
  2. Rollback on prime time ?

    Wildcard devs right now.
  3. On Live servers only seen the occasional Wyvern suicide into the lava - Never "everyone". Should be able to aggro the Wyverns at the cove entrance and kite out to gain access.
  4. Please devs make x2 permanent

    I feel the rates are in a not bad position right now, can be a grind for certain items - but it doesn't feel like the game is spoon feeding me everything I need.
  5. What's your main land mount?

    Therizino/Unicorn
  6. rag giga spawns wierd

    Furthest north east of the map seems to be a great spawn point for Gigas on Rag.
  7. Are all official servers like this?

    Island PVE from what I have experienced isn't as bad as other servers
  8. Indeed, it can happen on any game mode where the Dinosaurs/eggs render before the building.
  9. Yeah the high multipliers meant farming was very efficient. However I found with 8x it was quite difficult at times to achieve a 100% imprint on certain Dinosaurs. For me, 2x every 2nd weekend or so is completely fine. Although the 8x was a refreshing change and was very fun, I certainly wouldn't want that sort of level on a daily basis
  10. Over the weekend while playing on Rag-PVE-211, some of my tribe mates encountered the issue of people being able to loot Incubating eggs through walls while their game rendered in the building. We had to follow the two culprits who took our eggs and after a long discussion managed to recover some of our eggs back - however it made us completely reconsider what we thought was safe. Other than making multiple wall levels and suspending our incubation room off the ground, what other actions can we take to ensure players can not exploit the system to loot some of our most valued assets?
  11. Similar issues on some Scorched Earth servers.
  12. So far the only way I have reliably been able to get around this - is to incubate my eggs between 2am and 6am GMT. Fortunately I am in the position where I can play during these hours - however I imagine people who are currently employed or attending school would find it incredibly difficult to work with this Tame Limit.
  13. Had a similar issue during the 2x event last weekend. Seemed to be during periods of high activity which caused the server to lag.
  14. I'm also a fellow resident of EU PvE The Island 44. I started roughly a month ago and have been thoroughly enjoying my playtime so far - progressing from a small thatch house to a larger construction to house my tribes dinosaurs. We have just recently reached the stage where we had a diverse enough range of Dinosaurs (for Imprinting Kibble), that were producing regularly and we could progress into breeding/hatching new acquisitions. The introduction of a tame limit before we were anywhere near reaching our tribe limit is a very disappointing development in my journey. I had hoped to continue the in game progression to eventually raid. This tame limit however prevents my tribe from being able to breed the generations of Rexes we will eventually need for taking on the greatest obstacles this game has to offer. It now feels like I am playing a one dimensional game revolved around feeding my dinosaurs and farming materials. Which is certainly not the game that was advertised and drew my interest. It's understandable for any game to have to overcome development opportunities, however this feels like overnight - a part of the game that was once available to me, has been removed and I now feel unsure about what to do next. Majority of players have said that Server Tame limits will not be increased, so unless a large number of tribes transfer away - this will be a continuing problem for the players on this server. The people on this server have been great, to think that shortly many of the people I have shared a laugh with in global chat will be forced to play on less populated "The Centre" maps just so they can continue to play, is very disappointing.