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      Note for players regarding Ascension (please open terminal/tribute before ascending)   02/04/18

      With the latest server update on PC (v276.493), if you're going to attempt ascension, before doing so please make sure you've opened a supply crate/transmitter/obelisk/ basically anything terminal/tribute inventories. It's a temp workaround to characters being lost when ascending whilst we're investigating character issues further.


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35 Gathering Thatch

About RowletAlex

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  1. easter event EASTER EVENT 2018

    OMG, duh! Thanks for that! After a relog the natural bunnydodos finally began laying, so now I can make an egg farm and put eggshell helmets on all my dinos, hehehe. So far the Easter event is really fun, got a nice orange turtle with a blue shell, a parasaur that looks like the Easter bunny decided to poop funfetti cake all over it, and a REALLY nice light blue iguanodon, and I’ve seen loads of others, though nothing’s really caught my eye otherwise (except for a nice blue chalico outside my base, I might start a brewery so I can tame it) Hoping to find a good procoptodon or bear soon, and maybe an argy. I hope that we’ll be getting cooler events from now on (COUGH COUGH HALLOWEEN VAMPIRES AND WEREWOLVES COUGH COUGH) but so far this seems pretty promising. I hope they keep the unique colored dinos, because honestly I find they’re the best part of the events, other than the skins (hopefully the other seasonal skins revert to being seasonal so they’re actually fun to get and don’t crowd your inventory every time you die)
  2. easter event EASTER EVENT 2018

    Anyone know the spawn commmand for bunnydodos/oviraptor? I’m too lazy to follow them around and I was just gonna spawn some in a pen. I tried the command on the wiki but it didn’t work, unless I did it wrong. Also, I’m not seeing any eggs yet, of any type. I put the egg laying interval at 0.2 but not a single egg. Is it bugged out, and if so should I just cheat in the items?
  3. is it me, or new argents are oversized chickens

    I honestly think the new argy changes are very good, and I for one like it’s upright stance, which is WAY more accurate for a vulturine bird like argentavis. Here are some pictures of it’s closest living relatives: This is the black vulture, the second most common of the North American vultures (the most common being the Turkey Vulture) As you can see it has an upright stance similar to the current argy, if not identical. And here’s an Andean condor, an even closer relative to Argentavis, who also has the upright stance. I couldn’t fit any other photos in currently, so look up a condor in flight, and you’ll see that the large wings and small body the current argy has is totally accurate and very normal for vultures. Also look up the Lappet-faced vulture, which is what the in-game argy is likely based on (and coincidentally the genus the SE vulture is placed in) These however are not very closely related to the New World vultures, and thus not very closely related to argentavis, but I think that the large beak is a reasonable creative liberty the modelers took. At least it’s still based off of SOME kind of vulture, right? All in all I think the new argy is great, scientifically accurate, and pretty dang cool looking and SUPER useful. Just need to fix the bugs with carrying certain creatures and the smithy-saddle, and it’s perfect. And to all those who think it looks like a chicken: Have you ever seen a real chicken bro? They have big chests, big bodies, relatively short necks, and very small wings, unlike the argy. Vultures don’t really resemble chickens much aside from the obvious fact that they’re both birds.
  4. "When I was a newbie..."

    For my first few months playing ark I played solo, and when I was still a level 10 beach bob, I was strolling along the beach, gathering resources (like you do) and I saw just beyond the treeline a therizinosaurus. Since they had been added relatively recently I hadn’t read about them or anything, and went closer, because stupid dinosaur nerd me expected it’d be passive or at least neutral, as real life therizinos weren’t aggressive. I was DEAD WRONG. After it aggroed and attacked me (putting me at like half health) I attempted to flee but was killed almost instantly. Later, when I got to early metal age, I decided that my fiber shortage was a big problem and I was gonna have to tame a gigantopithecus. With two stacks of mejoberries in hand, I sailed my trusty raft to the swamp river I knew would lead me to the redwoods. I believed my raptor would be able to protect me once I got there, but I kept getting stuck on trees and eventually my raptor died to a titanoboa I eventually killed, and I decided to continue on foot, as the redwoods were within sight. However almost immediately once I stepped into land I was ambushed clever girl style by a pack of (then unnerfed) troodons, and I died before I could get to my raft. And then I learned the sickle was a thing. That same raft remains in the swamp to this day, and I occasionally stop by to visit it while flying around with tek armor.
  5. Dino TLC: Feedback! Suggestions?

    I hadn’t thought of the overseer transformations, maybe I can figure out a decent solution. Oh, and the bosses would definitely have to have massive balance changes. I’m not sure how exactly, but the current fights are definitely way unbalanced. They should require work but not weeks/months of grinding on official servers. They’d all definitely be weaker, but still challenging. (Btw the “meh” boss in question was medium broodmother with rexes built for easy/medium dragon. And I did have single player settings disabled)
  6. Dino TLC: Feedback! Suggestions?

    Ok, now for regular dinos: Carno: Being an early-game tame, not much should really change for the carno. It should be a lot faster, have quieter footsteps, and when sprinting it should gradually get faster, like the direbear. Give it better slope-climbing abilities, and a really tight turn circle, so it can become a small, powerful cheetahsaurus. Give it a secondary attack where it uses its horns to throw small opponents in front of it into the air, akin to the procoptodon kick, though this does more damage, flings the opponent higher and depending on the creature, farther (but it doesn’t work on anything bigger than itself) and of course, give it a roar (and better sounds) Megalodon: Megalodons need a MASSIVE rehaul. Make them skinnier, remove the stupid stripes (and replace them with more subtle tiger shark like ones) and change their colors so you can’t get a pink one with green stripes. Up their speed, and give them an aquatic version of the dire wolf sniffing ability (detecting creatures and players with 50 percent health or lower) EXCEPT when the shark gets near the creature it may go into a feeding frenzy (with a higher chance the lower the creatures health) similar to giga rage, during which the megalodon’s eyes go wide and solid black, and it is surrounded by a red blood cloud (similar to the alpha dino aura). It ignores all commands and instead swims around wildly focusing on only the creature that triggered the frenzy, until that creature is dead. Then it focuses on the next weakest creature, and so on until it just attacks everything around it. It will attack allies, and attract other sharks, tamed or wild, who also will go into a feeding frenzy. It kicks off its rider, and the frenzy does not wear off until the shark isn’t near any creature with health lower than 50 percent, and then it needs about 15 seconds to calm down (due to this it could theoretically continue its feeding frenzy indefinitely) This could easily be weaponised, giving the shark a new purpose, but making it a risky choice and encouraging the deep dive for a more powerful, more reliable sea mount. Parasaur: This creature is pretty stable as a early game tame, but needs a new model, and a new utility ability that could make it useful for the entire game: an alarm. When attacked, a parasaur will let out a warning call that will make any passive or skittish creatures flee (specifically, away from the parasaur who was attacked) and calling any dinos on neutral or aggressive to its aid. Optionally this warning will come up on the HUD, signifying a raid. This ability can be toggled so those without a reliable pen for flyers do not have them all flee to who-knows-where. This ability works similarly in the wild, but it doesn’t bring dinos to its aid (as that would make taming it unnecessarily difficult) it will just cause creatures within range to flee (making hunting difficult and possibly alerting other players to your location) Of course, it isn’t perfect. If the parasaur is killed before it’s alarm goes off, other creatures won’t flee or come to its aid, so raiders with powerful weapons could get past the defense without too much difficulty (especially with tek railguns) Stego: Stegos are just ugly, and their tank ability makes zero sense. It’s plates were not used as defense IRL so it shouldn’t be able to tank 50 autoturrets. Instead, maybe give it an insulation ability so early game players can get up north for pelts more easily, and possibly a very mild bleed with its tail attack. It should get a buff that when activated, makes its plates flush red (and aberrant stego’s plates to shimmer like a disco ball), intimidating potential predators. Not enough to make them flee mind you, but enough smaller predators will simply ignore the stego for the duration of the buff, unless they are attacked. This gives early game players a good traveling and gathering mount that can get them a little deeper into the island, and allows them to flee danger without a speedy mount. Ptera: Pteras are everyone’s first flyer. They should be adjusted accordingly, not crazy powerful but decent for short journeys from base to base. Fix the stupid wings, and remove the barrel roll completely (don’t worry, they get something else cool) Its already pretty slow as it should be, but it should use less stamina, effectively soaring. It gets a cool, new ability however: a dive-bomb. It works similar to that of the Griffin, except the dive cannot be translated into forward momentum, and once diving it’s hard to stop. It deals damage to a target on impact, increasing with speed. However, this dive bomb allows it to dive underwater, and grab a fish/small aquatic creature directly below it, carrying the carcass into the air. It continues carrying this carcass until told to drop it with the default attack button, allowing one to leave piles of fish in one spot (potentially for taming otters and hesperornis) It doesn’t do THAT much damage but a group of pteranodon can be effectively used to harass quetzals or wyverns. Quetzal: Quetzals are in a pretty stable spot atm, so I think they should get a new appearance (with an accurate stance, and the platform saddle can just flip upwards to accommodate this. To prevent its neck and head clipping into structures on the saddle, just make its neck bend down to varying degrees depending on how many structures there are) and maybe some balance changes (slight nerfs to what creatures it can carry, but small buffs to melee and speed, and a decent stamina buff, so it can fly for much longer, allowing it to remain in the air longer) It wouldn’t be a flying base, but a great transport and mobile smithy carrier. Also give it a big, long, noisy roarhonk that can be used almost constantly because why not. You could annoy your enemies to death! ”HONKHONKHONKHONKHONKHONK” I can already see the “NERF QUETZ HONK” threads.... Bronto: Make the bronto less ugly, harder to tame, but also more of a mobile minibase (paracer is a small-two man base carrier well suited for caravans, bronto is a 5-10 man, small travel base, and titan is massive megabase suited for war) Give it super high stamina, higher than it currently has, better climbing ability (like the rex got) and an attack that deals damage to targets directly in front of it, with a higher attack speed compared to tail whip (which would be weakened, but gets massive, and I mean massive, knockback. Galli: Firstly, COMPLETELY REDO SOUNDS. Secondly, give it an ability to trample enemy players and small creatures when sprinting, stunning then for quite a while (12 seconds to a player when trampled, dealing some torpor, and forcing them to prone) and it stacks, so a massive herd could be used to completely disable large squads of enemy players. “They’re flocking this way!” Also give it more feathers. Feathers are cool. And that’s all I can think of for now. I’ll add more when I think of them. Lemme know what you think!
  7. Dino TLC: Feedback! Suggestions?

    Honestly, I’d really like to see TLC for the first three bosses. They’re ugly and don’t look as powerful or intimidating as the lore makes them out to be and the fights themselves aren’t exactly dynamic, it’s just bring 18 rexes, a yuty, and a daeodon, whistle attack this target, and spam attack button until it dies. Why not get more dynamic fights wherein bosses have unique attacks depending on health (like the Rockwell fight) and each would require a unique battle strategy (though still allowing for customization on battle teams so players can still use their favorites most of the time) For example, why not make the megapithecus be weak to lots of small Dino’s attacking it (and thus having a space allotment of 50 dinos, but only allowing smaller species) and have it primarily attack via throwing rocks from a distance and commanding swarms of mesos and apes to attack you? Like, instead of rexes, why not overwhelm it with dimorphs or vultures, or even compies or troodons? Heck, any Dino you could theoretically swarm it with could work. Plus this gives a reason to breed said dinos, as they would be crucial for megapithecus (they also don’t require big dino barns that lag servers, as rexes do) And the broodmother should be ridiculously armored and tanky with a focus on debilitating attacks (acid sprays and webs) while the araneo swarms whittle you down slowly, and you should bring a team of smaller, armor-busting/bleeding creatures (apes, allos, sloths, and maybe a few arthros) to dodge her attacks, and kill her much more quickly than direct offensive creatures would. The dragon could be much more complicated, wherein it spends almost all of its time in the air, divebombing you with a massive AOE flame attack, and landing to hit hard with melee attacks. When it lands, you must destroy its wings (which would be like rockwell tentacles and have their own health, although the dragon itself could still be damaged when they are present) and render it unable to fly, so it switches to using primarily melee attacks (bite, claw swipe, knockback tail swing) and the fight from then on is a violent and bloody all-out battle for victory (kinda like what we have now, but more exciting and risky) I just think that boss battles would be more fun and rewarding if they actually required skill and strategy, and were much more rewarding as well, instead of the current bosses, where you do them all once and then grind the megapithecus for element. If I do a boss and say, “wow, that was hard! Let’s do it again!” or something similar, that’s a good boss. If I do a boss and I just say “meh” before spawning in the next one for engrams while in single player because I don’t want to move my rexes to the next obelisk is a sign of a bad boss. I want all the ark bosses to be “wow, that was fun! Let’s do it again! and not “meh” I’ll follow this comment with regular dinos I want to get a TLC pass.
  8. What was AB before it got messed up

    My theory: The aberrant ark was a center ark, or possibly a unique ark. Think about it. Diana states in one note that they took shelter from the bomb blast in a massive cave system (which the center has) that SOME aberration creatures already existed in (I’m not sure exactly which but I’d imagine Roll Rats were already there) There was an island-like surface, which the center has. If we do a little bit of nipping and tucking, the center fits the bill rather well. Plus this way they have an excuse to not make it canon if the center’s story is similar to that of the actual game. Obelisks I’m unsure about, but since arks float in space the “top” of the map could be any side (example: If the aberrant ark was once Scorched, the Wyvern trench could be the southern part) And if an ark has the amazing abilities it does, I imagine it can create a gravitational field so it can control where north is.
  9. What Animal Family do you think the Reaper is in?

    Oh yeah, I completely forgot about pteras. Lemme add that in real quick.
  10. Reaper and Nameless Connection?

    I imagine that arks themselves are not controlled by only one AI, there are multiple for different tasks (the overseer being the boss of them all) There are the three obelisks and possibly the three megapillars around the ark, and then MAYBE the Dino spawning rooms. I detailed my theory on the origin of the Nameless and reapers in the thread “what animal family do you think the reaper is from” in general discussion, but now I shall detail the likely hierarchy system of Nameless and reapers: Reaper queens are adult female reapers, and subterranean reaper kings are adult males that act as drones to the queen. I find it highly likely that reapers are eusocial, with queens, drones, workers (Nameless) and possibly some other caste of unknown purpose (surface and alpha reaper kings) Nameless act as the food gatherers, they hunt prey for the Queen. Due to their long sharp teeth they cannot efficiently use a carcass, so they likely drain the blood of their prey (like their basis, chupacabras) and maybe eat the organs before leaving the remains for the reaper king that follows their pack, who eats the carcass, stores as much of it as possible in a crop (an organ birds have where they store food before it goes to their stomach) and burrows down to its queen, where it regurgitates the food for the queen. The subterranean reaper kings and Nameless both attack any and all humans on sight, as any human is a threat to their queen. Charge light is one thing that may make a pack think twice about attacking, but they’re clever enough to stay near a pack of seekers if the human gets to the element zone, so the human will have to extinguish their light-then they attack mercilessly. If a human does make it to a queen, she takes it upon herself to kill it, and if she’s weakened enough she might decide to impregnate the human with her young, as if the human is that powerful it’ll surely be able to keep its young safe until it is ready to emerge. The entire colony is controlled by one queen, though workers from different hives will cooperate, preferring not to fight and instead work together, especially if it means killing humans (which is something they rather enjoy doing when the opportunity arises) Rock drakes do indeed hunt reapers, but probably only kings, though a group of drakes, if one happens to form, may attack a queen. Thus reapers spend most of their time buried underground, only emerging if need be. And now surface reapers. These reapers, since they live so far from a queen are almost certainly not part of any hive, they instead hunt in packs with one alpha, somewhat like Nameless. They are possibly Reapers from before the ark absorbed them and made a few modifications (the odd means of reproduction, the eusociality, and hatred of all light in general, not just Charge) But the most plausible theory is they are being spawned by the ark as a simple means of keeping humans away from the surface and the damaged obelisks, with the eusociality and weakness/hatred for light in general simply removed, so they don’t burrow down to the element chamber to join a queen. I’d imagine arks can absorb new species if/when they come to exist and begin spawning them, as Rockwell invented the charge lantern but you can unlock it as an engram.
  11. What Animal Family do you think the Reaper is in?

    So I made a theory on which aberration creatures existed before the tek bombing, and which came to exist after (reapers and Nameless at the end) Ravager: After. It belongs to the genus Canis and is similar in size and power to Direwolves, so it’s likely a mutated direwolf. Rock Drake: Before. Since the ark Diana spawned on already has massive cave systems (the fertile chamber at least, and maybe bioluminescent) it already existed as the ark’s Wyvern equivalent. Basilisk: Before. Despite it appearing to be a mutant titanoboa, they are actually rather different (titanoboa is a boa and basilisk is a viper) It has bioluminescence reminiscent of an aberrant creature, so I believe the basilisks we find on Aberration are technically aberrant basilisks. Roll Rat: Before. Roll rats aren’t particularly mutant-esque, and Helena specifically notes how most creatures she sees are based off earth creatures when seeing one for the first time. Aberration already being a cave system before the explosion, Roll rats fit in well. Lantern pets: Unknown/after. I haven’t decided on lantern pets yet due to evidence pointing in both directions, but I’m leaning towards after, especially since the chargepets seem to be amalgamations of existing ark creatures, that were hodgepodged together by the ark which didn’t have any preexisting templates for creatures like these (bulbdog is part Angler, part Lystro and possibly part Hyaenodon, featherlight is part Microraptor, part Dodo and part Archaeopteryx, glowtail is part Megalania, part Diplocaulus and part Dimetrodon, and shinehorn is part Megaloceros and part ovis) Karkinos: Before. Karkinos have no possible ancestor on any known ark, and they have no particularly unusual capabilities for a crab (except the jumping) Some aspects of it may have come to be after the explosion, but the karkinos in some shape or form was likely present on the ark BD (before Diana) Lamprey: Before, duh. It’s just a normal (in ark terms) lamprey that is possibly an aberrant form. Glowbug: After. Glowbugs would have little purpose on an ark without Nameless or reapers due to their charge energy being unnecessary to all parties (except predatory dinos) They were likely created by the ark using a combination of jugbug and firefly dna (fireflies probably exist on arks already, and I guess it had access to jugbug dna) Seeker: After. These creatures were not made by the tek-bomb explosion and subsequent mutation, but were created by the ark from Onyc, Tuso and Ptera DNA as a means of hindering humans that use charge to defend themselves. Unfortunately they became pests (by leeching the ark’s energy from charge nodes) but I can’t imagine they’re much of a problem to the ark if they still spawn. Nameless: After. The Nameless are mutated humans that either lived on the surface and we’re mutated, OR (and this is more likely) they were created along with the Element Chamber when an area where ready-to-spawn humans were in tanks was damaged, mutating the survivors within and turning them into the Nameless. Through some sort of miracle (to humans) they had a charge weakness, and since they had a counter that could be used by crafty survivors who figured it out, the ark began spawning them regularly. Note that Nameless were NOT created by Rockwell, as Helena’s dossier on them says their origin is unknown (she would have known if it was Rockwell) and Rockwell never had human test subjects, only some species of charge pet (which was quickly killed) Reaper: After. Reapers were an amalgam created in a Dino embryo storage chamber when the ark blew up, and they somehow also gained a charge weakness (whether this is caused by the ark, I don’t know) They quickly made a symbiotic relationship with the Nameless (which I can explain in detail later) and the ark absorbed them and began spawning them regularly, after possibly making a few changes (I would imagine that this is how the impregnation came to be, it was just the ark making the reapers more dangerous/tameable and adding in a cheeky Alien reference for fun. This also may be where the charge weakness came from, as they were overpowered without it and they needed to be defeatable/tameable by the strongest survivors out there, at least) They are at least part dilo, part theropod (definitely several of them) part dung beetle (larval stage) part mantis (larval stage and intelligence) part human, part pegomastax, part raptor, part mosasaurus, part Arthropluera (poison spit) part thorny dragon, and possibly part Manta. And almost certainly more. So in conclusion, some aberration creatures existed BD, and some after, and some were created by the ark afterwards to fit the new balance that had been created, and to continue testing how humanity would do in harsh environments like this. I’m pretty sure that if a new species somehow comes to being on an ark and is successful, the ark takes advantage of it and starts spawning it normally, so mutant creatures like Reapers didn’t have to be created on purpose as a threat to humans, but once they came to exist and proved that they were perfect at that, the ark decided to modify then and begin spawning them.
  12. Am I going mad in Aberration

    This reminds me of when they added new background noises to the island and everyone (including me) started hearing what sounded like screams when we were on mountain peaks. I think that it was concluded these were coyote howls or something, but this is really weird. I’ll have to try this myself on singleplayer sometime!
  13. Megalosaurus Grab Restrictions

    This reminds me of a time when someone complained on the steam forums about argies not being able to carry Brontos or something like that. And I don’t think karks can carry drakes, but I think they can carry spinos (not sure, but they usually can carry stuff rollrat size or smaller)
  14. Asc Ravager saddle BP broken

    Just out of curiosity, have you tried using a saddled beaver or thorny dragon leveled in weight? If you’re not on an official server, you could transfer one in (depending on the rules of your server) or simply cheat one. It’s not a perfect solution, but I guess it works in some cases. Maybe in a future update the Roll Rat or some other aberration creature could get a smithy-saddle. (This would make the Rollrat actually useful)
  15. What should I breed for mutations?

    So in addition to a breeding farm for boss battle megalosaurus and bulbdogs (the latter will probably just be one breeding chain until I get 2-4 good individuals) I plan on building a vast breeding farm for an aberration creature, purely for color mutations. This is on singleplayer so my breeding rates are massively boosted. Now, for the actual question: Which (breedable) aberration creature should I breed? I’m leaning towards the Roll Rat (they don’t have much use otherwise) Send me pics of your mutations too, I wanna see what looks nicest! (except Christmas creatures)