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Everything posted by Logan96

  1. To be honest I rarely check these forums now. The majority of them seem to be random questions seeking help in the game with the answers being always the same-check YouTube, wiki it, etc...so I totally understand where you are coming from with this. Then I tend to drink and feel a need to post on a forum that I use to love so I also get that too!!! Let’s raise our glasses to the game and forum that we both dearly enjoy!!!
  2. This is a good point. My main concerns now are how whenever a new dlc comes out there seems to be guides released showing the how to beat the boss along with the best new dinos and gear pretty much within a couple days after release and it seems like more and more players are looking to be guided through the game to maximize efficiency. I believe efficiency in a game has been a growing trend in the last few years, but I think it is accelerated in ark where the entire game is about growth.
  3. Honestly I think you are spot on with the idea that the game doesn’t provide enough information on its own. Players are forced to videos to learn which in turn may create a dependency on external sources
  4. So first of all let me apologize for the time it took to respond and also the organization of my response. Each number is basically related to each of your own points in the same order, I am replying to your post on a mobile device that has no touch screen. Now let’s break this down. In the same order of your post. 1. Culture has absolutely changed since release. Do you really believe that gamers are playing the same way that they have been playing 6 years ago. Do you think that trends are a thing In real life? If so then why is it so far fetched to believe that trends can come in go with
  5. I will be honest and say that yes I have done my share of looking up guides and what not in the past, but it was not at release. At release I didn’t have a clue about the game and neither did the majority of the players with me. That’s not a rose colored lens, that’s how it was. This isn’t chess, people didn’t play chess to explore and adventure, but the same people who want that adventure are ruining it for themselves by accessing materials and guides before they even get into the game. I said this would get backlash and I am prepared for it, but I think it’s a little arrogant to sa
  6. This is a subject that will receive some backlash, but it needs to be said. Once upon a time we use to be clueless cavemen trudging through the jungle, spear in hand facing dilos, bugs, raptors and who knows what else, but we were determined to find a homestead and start taming! After that we faced off against threats that seamed larger and larger each day until we eventually secured our ground...that’s how it was for me anyways...until the first dlc... After scorched earth things never really felt the same. Sure there was a threat here and there, but the optimal strategy’s had alrea
  7. One of my primary concerns for ark 2 will be the allocation of resources and supplies. On the island, scorched earth and abberation maps players had to grind out certain materials. In the genesis maps we have this in game shop that allows you to buy all sorts of materials/gear, which honestly just feels broken. Go watch HOD and see his guide to get from level 1-100. It is a very un-natural progression and involves frequently server hopping and buying gear from the gensis shop. Part of the fun in a game like this is establishing a base that takes resources, water/food and defensibility al
  8. Ark will be primitive according to the developers tweets. However we do see some tek in the trailer as well. I would not be surprised if we see some sort of lazer/melee focus in the sequel. Think of wakonda from the avengers...this is what I imagine the next game will be like...unfortunetly.
  9. It’s all a balancing act. I absolutely disagree with you about the “hours” of soaking. In my experience most soaking is about drawing Aggro from the turrets so that someone else can rush them, taking at most an hour to bypass. Turrets are not an effective defense. Ironically turrets seem to be more of an offensive tool to protect raid bases from counter attacks. I’d like better Ai for sure but how do you stop ai from being kited!
  10. I would personally welcome tek game from the beginning rather than end game, which is what I believe the next step will be. In fact one theory I have is that the devs have merely made a poor choice of words in regards to Ark 2. This theory is based on the fact that we can see tek teleporters at the end of ark 2’s trailer. I think that the proper choice of words should have been tribal themed, rather than primitive themed . Sort of how like Wakonda is imagined within the avengers storyline/ marvel universe. Spears, shields and lasers, but no guns along with dinosaurs. This is how I predict the
  11. It would definitely be nice to not have to spend as much time grinding for turrets, however I don’t really think that forcing raiders to soak defenses is a bad thing. It ensures that some random bob can’t just craft up c4 and bum rush a well defended base. Either way the next game is primitive so we may not need to worry about turrets at all. Rathole meta sucks and is borderline meshing in my opinion. Buildings and defenses should be significantly buffed up and raiders should have more ways to enter a base than by just blowing in to it. No stupid do it all Dinos that can fly, swim, shoot
  12. Watched the entire video. I don't know about you guys, but I plan on paying my 60 bucks for the game and ignoring anything else, with the exception of dlc. I don't really understand what this guy is on on about and I really really doubt that they are an experienced ark player. As someone who has played exclusively on official pvp i can only laugh at the idea of someone buying a dino through micro transactions. That is not how the game works and it will not keep you safe from us. PvE players are a different breed and i doubt that they would make these types of purchases, but even if they did, s
  13. That would definitely be something. Especially when looking into the trailer for Ark 2. They really emphasized the combat between humanoids, so I would not be surprised if your wish was granted in the next game. It would be a welcomed addition that can even fit the lore (corrupted humans). It may even give those "toxic" players something to deal with to help prevent all of the grieving, even in PvP lol.
  14. I do agree some major changes need to be made. Destroying bases should be costly and time consuming. Turrets should be cheaper to maintain and fill with ammo. Meshing, exploits and third party software definitely need to be cracked down on. PvE should be separate from PvP. Lastly we need a way to report tribes/players/bugs In game. Submitting a ticket on a forum is a little outdated.
  15. Very true, I’ve only ever played official PvP and the majority of my time has definitely been spent on rebuilding or relocating due to being constantly wiped and I believe as time went on the mega tribes were only gaining players and growing stronger. That being said, there was something so satisfying about finding a server without the presence of a mega tribe and building an alliance on it. It has sort of a “winter is coming” feel to it, where all the strong tribes are working together to prepare for the apocalypse. New players would come in and be completely oblivious to the larger
  16. Now that you mention it, a sub folder on each tame containing stats before and after tames would be a great addition to the game! Admittedly I didn’t think about PvE players performing server transfers. That would definitely create issues for balancing invasions. I suppose at the very least I would like the devs to keep server transfers. I’m a little concerned that the devs could end up destroying large scale wars.
  17. Didn’t even realize playing from a different launcher was a thing
  18. Only way to really know for sure is to to watch for dev blogs and maintenance notes. Everything else is really just speculation. My rhetorical question for you is why does it matter? Since it’s a cluster it’s not like you would be able to transfer out anyways and if you are trying to decide whether to stay or start new on some other server, I’d make the argument that all servers will eventually become legacy with ark 2 in the works. Just play where you would like and enjoy the time you have left, rather than trying to count your remaining days.
  19. Allright so I love some of your ideas and hate a few others. This is one of the ones i dislike. I agree that alpha tribe dominance can be a problem with PvP, but for myself and others the struggle of building up and taking down these alphas is the one of the most enjoyable aspects of the game. In addition i think barring certain dinos behind progress or servers would break the flow of progression and hurt my immersion in the game itself...similar to the way that genesis feels with its teleport mechanics. I prefer a seamless world with the possibility of running into anything unexpected.
  20. On that note do you feel like PvE threats should ever challenge a players home base/progress? The reason I bring this up is because I play PvP but I don’t actually enjoy raiding, but I love the tower defense aspect of the game. There is something just so cool to me about defending my base and tames from a true threat. The feeling of safety I have in a PvE server is what drives me away from that play style. We play for different reasons, I totally understand that, but if PvE had more threats I’d probably find myself playing both game modes. In short: How would PvE players feel if ther
  21. Well in PvE it wouldn’t be a PvP area.
  22. As for my own ark 2 suggestions...besides the tutorial island: 1. A better mod system for weapons and armor and a revamped smithing system. If the game is going to be primitive themed then this will help keep things interesting. Barbed spear tips for fishing, spiked knuckles for punching, insulation for armor etc... 2. I would like specialized engrams to be available/unlocked for players who specialized in certain skills. For example a player that puts 25 points or so into movement speed will unlock the ability to craft shoe mods that reduce fall damage. These specialized engrams can
  23. You still don’t understand me. On PvE servers when the player leaves the island the area they are traveling to will still be PvE only. On PvP servers that same island is still only PvE since no other players can come to your island, but when traveling to the mainland you are entering the world inhabited by others, thus exposing yourself to PvP. I am not suggesting that we merge PvP servers with PvE ones.
  24. Interesting take, for me it would feel the opposite and everything on the tutorial island is what would feel fake. Afterall if there is nobody to share your experience with why play multiplayer at all? Returning to the island would be more about using your starter base to gather up some supplies so that you don't have to start from scratch after every wipe. As for the PvP zone you misunderstand me. The tutorial island is the only safe place for PvP servers because its the only place where no other player can reach. PvE rules would still apply to the rest of the map on said servers, so fo
  25. Logan96


    mmmmm no? Edit: just looked it up and saw its a gensis thing. that's unfortunate and now i feel silly. thanks for the pointing that out. I still would have liked to have it for ragnorak and island rivers though.
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