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    • Jatheish

      Note for players regarding Ascension (please open terminal/tribute before ascending)   02/04/18

      With the latest server update on PC (v276.493), if you're going to attempt ascension, before doing so please make sure you've opened a supply crate/transmitter/obelisk/ basically anything terminal/tribute inventories. It's a temp workaround to characters being lost when ascending whilst we're investigating character issues further.

Novarae

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About Novarae

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  1. Any advice on finding lost birds?

    My initial, recent, response was in regards to SmokeyB commenting on my post's situation 2+ years ago, now in the present. That was, to me, a bit inane. 2+ years ago though my comment reflected the status of bugs and issues that were resolved in later update iterations. Almost a year after that, an update also ensued that introduced an anti exploit change to delete any dinos that would attempt to be hidden by respawning rocks or similar. In that later case, the devs intentionally thus deleted such dinos. Therefore all in all bringing back up extremely old threads can have a tendency to reflect out of date or incorrect information(especially from those early days) for resolving issues etc. (For example there are many mods that now similar to the pet finder one that do an even better job(and since Fennec Fox who made the mod will never update that mod due to being banned from the dev it, its also wiser to consider those other options). In general here, there isn't necessarily that much chastisement(if any) for those who post a fresh thread that concerns an issue for them. With so many different variables that can be so commonly relative to the specific nature of players' rigs or circumstances, its just more apt to approach such from the stand point of one making one's own thread to focus responses to address those individual needs.
  2. Any advice on finding lost birds?

    2 year old necro'd thread
  3. While incorrect, this is not my issue.(I have been moving items back and forth between multiple servers and single player prior to this happening. Even within the hour prior to it. I moved S+ tek transmitters from single player to said multiplayer server in the hour prior.) Even from any single player map, other servers(that has up and download enabled which I was using just hours before this issue) etc etc the inventory shows nothing yet I get the error when attempting to place items as specified above. The data section is essentially bugged because there are items there(since I put them there) but they disappeared as specified in the first post. The system is in conflict because its showing nothing yet saying there are items there. Thus I'm looking for solutions to be able to clear that data/the xfer system so that I can resume using the system because as it stands now its broken for me.
  4. Still unable to get the data section to work per the above issue.
  5. Yes, download/upload is enabled for this issue. I crafted in single player (on the aberration map) various items and uploaded them until the point that it said you cannot load more. I also loaded 2 aberrant dimorphs and 2 gigantopithecus. I then attempted to go to a server (ragnarok map) that allows download and experienced before entering the server a "bad module" error and crashed to desktop. Attempted to enter the server again and encountered the error again and crashed to desktop. I then verified files(always really that's a placebo imo) and instead of going directly again to that server/map, I went to an unofficial Theisland map and encountered no problems. I returned then to the Ragnarok map server and was able to successfully enter. However, Item downloads section was comepletely blank. Dinos were there and successfully downloaded. Went back into single player and crafted and attempted to upload the replacement items. Unfortunately the maximum objects error message popped up but with clearly nothing in in the slots. What can I do to fix this issue? Thanks.
  6. After weeks playing with the Karkinos, I've come to discover, as I'm sure others have, that even small terrain or dinos that get under the crab in just the right ways, will cause it to go into its falling animation. When its stuck in the falling animation, it cannot move, jump or attack. This can become game breaking in a sense, when the karkinos encounters 1 or more dinos that attack it, pushing forward, and lodging under the crab and continuously attacking while the crab cannot fight back due to the animation issues. Even piranha in river shallows can cause this but sarco, and ravagers are worse for it. It can happen either while mounted or even after dismounted. C's throw animations can sometimes move it off the collision issue but most of the time it does not. Also when jumping and landing on terrain locations(especially 2 rock formations that meet in a V shape or other similar) the crab can get stuck in the falling animation and not be able to move. Additionally the fact that almost any creature once aggressive to the crab can push it back helps contribute to this issue though not solely responsible for it. 3 ravagers for example pushing from different directions then causing one or more of them to lodge under the crab and initiating the falling animation for example. My suggestions for adjustments to alleviate this issue would be: 1. Allow at the very least for single arm attacks to occur while in the falling animation mode(including the grab) but not the double attack. (this would help with the dino issue but not the terrain getting stuck one). 2. Figure some way in the code to have the crab better check its ground/structure collisions. I wouldn't begin to know how to suggestion further on this technical point though out side of suggesting another animation command, perhaps linked to C or something else that lets it "push off/back" with its pincers and have a wide collision checking box from below sides and above as needed.
  7. Clicking the game to play from the steam library, music starts then I get this crash each time: Fatal error! VERSION: 0.0 ShooterGame.exe!FTextLocalizationManager::UpdateLiveTable() (0x00007ff66fa5c9d5) + 5 bytes [g:\svn_ark\engine\source\runtime\core\private\internationalization\textlocalizationmanager.cpp:399] ShooterGame.exe!FTextLocalizationManager::LoadResources() (0x00007ff66fa5c49a) + 0 bytes [g:\svn_ark\engine\source\runtime\core\private\internationalization\textlocalizationmanager.cpp:367] ShooterGame.exe!EndInitTextLocalization() (0x00007ff66fa59ddb) + 0 bytes [g:\svn_ark\engine\source\runtime\core\private\internationalization\textlocalizationmanager.cpp:134] ShooterGame.exe!FEngineLoop::PreInit() (0x00007ff66edcf1f5) + 0 bytes [g:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:1272] ShooterGame.exe!GuardedMain() (0x00007ff66edcbc79) + 8 bytes [g:\svn_ark\engine\source\runtime\launch\private\launch.cpp:112] ShooterGame.exe!GuardedMainWrapper() (0x00007ff66edd2f6a) + 5 bytes [g:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGame.exe!WinMain() (0x00007ff66edd3098) + 8 bytes [g:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] ShooterGame.exe!__tmainCRTStartup() (0x00007ff6714e0d31) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffb2c8d1fe4) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffb2cd1ef91) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffb2cd1ef91) + 0 bytes [UnknownFile:0] Cache integrity on files checked each and every time with no resolution of the issue. Rig: Win10, i7 7700k, Hero IX mobo, Gtx 1080ti, 64gb ram, 2tb sata ssd
  8. The majority of players of ark would not fit into this assessment. Perhaps you mean this in the context of pvp official servers? Its certainly not representative of the majority of players of ark. Also your assessments for pve related points I would argue is also only framed perhaps from a limited view point. Given that there are just as many pve folks with thousands of hours(yes official server wise) and then a of course the bread and butter of ark: unofficial servers and the wide and robust amount of modded content(which wildcard encourages and supports play there of). Further, the majority of people, especially on pc/steam, play ark via unofficial servers. Your view of the conditions there of isn't very accurate as there are plenty that have been around even longer than some of the official servers that were purged on 8/29. There are over 25 times the number of unofficial servers to that of the less than 700 official ones in this context. With that said, you're viewing what you perceive as an issue(whilst many consider it a non issue) is only from a very narrow view point. Primarily what is being stated by you reflects a disparity between the role and intent of the official servers not matching you, unofficials actually matching you more closely, but your having difficulty reconciling said disparity and wanting official servers to change to suit your needs otherwise; even if doing so means to render rather moot the intent of the features or intended limitations of those features of those servers. In some ways, this is a sunk cost fallacy.
  9. Empty servers?

    Official servers offer a very narrow band of pvp considerations that, given the description of your wants, do not match up. If you are playing on the steam you can consider many pvpve unofficial servers that may better cater to your wants where pvp on those servers may have a more flexible atmosphere that suits your wants. Web search lists for ark servers such as battlemetrics (since the in game search system is extremely inferior and limits the number of servers you can see very restrictively), would be recommended to initially find some servers to try out. Good hunting to you.
  10. Officials- Do they want us to quit?

    I've addressed this -many- times both on here and on the steam forums. Short answer is yes, the do but not framed in the way or thinking that you present. They have stated multiple times(you can see Kayd even say so in the Extra Life Charity event stream on twitch: They encourage players to play on unofficials with mods and customized game play to match their interests or needs. Notice they're not saying "we don't want people to play official servers". At first this may look like the same thing but it isn't. They're saying here is our official basic features showcasing servers. They're intentionally intended so and with out goals and wants in mind. Then enter players who complain about the conditions of those servers for what ever reason. Dev's then post encouragement to seek what they want via unofficial servers. Ark is a game designed with the intent of modded content and customized game play so of course that's what devs are obviously going to say. The pedestalling or veneration of official servers to be something beyond what they were intended to be is not the fault of devs but the fault of players, groomed by expectations and experiences from other games, to impose and project the same thinking upon official servers for ark. They're not intentionally pushing people off. It only feels so because the situations don't match those with cognitive dissonance being unable to reconcile their wants being different from the dev's servers intentions. The majority of players of ark have fundamentally understood this or kept up with being informed of this being the case and for them many of these issues others lament about because they have yet to accept that have not. There is of course another issue at play that feeds gas to your frustrations or thinking but it is something that everyone who plays ark, regardless of official, unofficial, or even single player(though much less so for them) is affected by and that is the core flaw of the design of the game being unable to be sustainable with its current engine/game design in context to server/rig limitations and worse grooming exponentially those issues by the design philosophy encouraging sandbox, free choice, wildwest-style play, and unsustainable player numbers per sever. So, not ironically, both player and dev wants are the same on one hand but also neither can reconcile their wants with the reality of the situation. And worse, there is no meaningful long term solution with the current game that can sustainably change that. The more that sober to that realization, at least then on one level the more it can help to a certain degree the issues.
  11. Turret Nerf - Alternative Discussion

    Your solution isn't treating the issue (especially in faster firing as each bullet and targeting is a number crunch that was part of the problem originally ). Higher damage also doesn't address the overwhelming zerg forces issue rendering the turret limitations either. There is a significant balance issue at play, not just in terms of pvp but also server stability and sustainability. Players wants or perception of necessity per the current design and implementation of the game meeting and not being able to reconcile with the issues that the ecocide brings both from an in game and meta level. That said, its helpful to separate wants/needs from capabilities/incapabilities to start. Doing this, turrets alone are not the issue. The architecture and design of the game on the engine and on the limitations of the server in context to numbers that cause massive, exponential demands on a server and the game's design when players push those beyond the breaking point. Turret limitations whilst increasing marginally the damage still shifts the paradigm (in the minds of players at least) to making bases less defendable. That is very well true, especially in the current manner with how groups can overwhelm bases with numbers. So does that mean a need exists to mitigate how those numbers do that? Higher defense numbers on structures? Limitations on player accounts on a server(both in concurrency and number of accounts that can come to a server new? That would render some other features(like cross ark transferring less viable or break entirely). Even higher turret damage rates(whilst still not necessarily mitigating an overwhelming force. etc. I honestly think there is no viable solution that is going to match either side's wants without a complete and utter overhaul of the fundamentals of the game, not just in terms of pvp either. To achieve server sustainability would involve not just these turrent changes but really dramatically reducing player numbers per server, triple the current caps and restrictions on taming and construction and more. This would be even worse of a result in the eyes of many but it would allow servers to not be precariously on the cusp of lagouts or crashes or other unfavorable game play issues. Reducing other functionalities of the turrets would similarly cause this to be the case in other directions. So looking into turret solutions isn't going to be a meaningful solution to the problem. Overhaul of the entirety of the design and or coding there in would be the only solution and that's something I'm sure they are already aware of but are unable to implement. But at the very least my suggestion is to with the context of what I've said above, look for overarching ways to reduce the server demand so that features the devs and players both want to remain can be best rebalanced under.
  12. To be quite honest, with regards to the thread I started from the yellow journalism article from MassivelyOP on Ark, my take away was how ignorance of the game(afterall the author of the article admits to having never used modded content every in the comments later(and that being a big core of what makes ark ark) and that articles or players intentional disinformation bias about the game or the devs directly is an issue that likes to feed itself and as well feed on itself perpetually. I'm not saying there there isn't a certain level of an epistemic bubble surrounding the team, almost any studio does unfortunately have such to varying degrees, but I didn't find, for example, that Chris' reaction to it and the things going on with the thread to be invalid either.
  13. MassivelyOP 's Article on Ark(not good)

    Just noticed on the Massively article that in the comments I'd cited articles with links refuting some of the claims MJ or others were making. Guess what? Yep. They removed them since it didn't fit the false narrative they want to spread. Yellow journalism at its worst.
  14. MassivelyOP 's Article on Ark(not good)

    Well to be fair Chris, I did think Eli was just simply reiterating what Jesse said in that article a week ago about sequel things: https://www.dualshockers.com/ark-survival-evolved-sequel/ MJ probably didn't even get news of what Eli said and instead got it from Tanek(who posts here) who is her assistant for streams and their server(s). Though they may have gotten it as a news tip(though doubtful). I tried to set the record straight in MJ's article though linking that interview but MJ is just(and I say this in the most generous way) clueless about ark(and most games she streams or articles she writes), even after 1500 hours she's had in it. She doesn't media monitor Ark(nor anyone on their news site team) and just rely on tips or some articles from other sites they read. You think she would with so much time actually supposedly invested in it but no. I used to send them tips for many years but I've just stopped because half the time MOP just bungles it. I keep a running folder myself of articles, tweets of relevance, and other wise to debunk disinformation like MJ's article or typical steam forum posts similar(same really) as best I can but one bad thing that is of merit is that MJ's ignorance is about par for the course of what I see every day on steam sadly.
  15. MassivelyOP 's Article on Ark(not good)

    Massively's gone off the rails in recent years to be sure. I don't fault the issue with it being from their split with AOL (as they were let go and Engadget is the resulting newsoutlet otherwise). More or less the head of Massively just hasn't put much effort into keeping the site up to date and moving with the times, relying more on pieces that are meant to get page scroll of comments versus meaningful articles(I don't call it click bait, I call it comment bait). Worse MJ is their "streaming/media manager" and if you watch their videos, paint peeling is a more entertaining and informative watch(and I'm being generous). Watching her ark ones is her droning on, dying, laughing she died, droning, dying laughing she died on and on and on.