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Cricricri

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  1. Exactly!!! I hope next week they’ll release the trailer/game-play
  2. Thanks! I followed your advice and added more things, especially in the attacks/skills, and as you can read I put the animal in the blue zone
  3. I’m grateful to hear that you like the idea. I added a few more skills/attacks.
  4. Australian frog declared extinct in 1995 carnivorous Length 2.50m | height 2m THE REAL ANIMAL HOW LOOKS LIKE IN THE GAME Presentation: This frog survived thanks to the aberration ark, where it adapted to face the new challenges of this strange environment, increasing its mass, strength and defenses now it is able to face many of the creatures of the ark and protect his offspring. Once trained and equipped with the saddle, the survivors will be able to make the most of its attack and defense capabilities to make it a useful offensive and defensive creature. Wild: Normally it is found motionless in the marshes with its wide mouth open moving its tongue making it look like a small animal and waits for some prey to get close enough to eat it. The survivors will not be in danger as long as they do not get too close, even if they get too close it will be enough to move away to no longer be chased. Like its real-life counterpart it can keep its tadpoles or baby frogs safely in its stomach only to release them when grown enough, during these times the frog will keep its mouth shut and will try to avoid any confrontation with other creatures, becoming violent only if his life is in danger. Domestication: To train this creature the survivors will be able to implement 2 methods: 1) they have to look for an adult with its mouth open, then kill an animal and transport it up to the adult frog which with a flick of its tongue will snatch the killed prey from the survivor's hands, the heavier the prey it will be more efficient in taming, the frog after consuming the prey it will also try to attack the survivor who will have to move away. The process has to be repeated several times. 2) the survivors will be able to kill a pregnant female specimen and extract her cub from the frog's body which will be raised by the survivors. Trained: Despite its size it manages to move with agility and make small but rapid leaps, in water it is not the fastest but with excellent control of underwater movements The survivors will be able to exploit this animal to plunder the nests of wild creatures to get their eggs, the amphibian with a flick of the tongue will bring the eggs and the younger creatures into its mouth where it will keep them without damaging them, the frog will no longer be able to feed while puppies or eggs will be in his mouth. This frog can also collect and incubate the eggs of other amphibians The frog can grow a couple of puppies in their first stages of life in its stomach by feeding them with food from its inventory, however the frog in the meantime will not be able to feed itself, once the puppies have passed the first stages of life they will automatically come out of the mouth of the frog. Normal Attack: A simple bite (35 power) Jump attack: the frog will be able to leap forward by ramming the opponent with its body, knocking him back and if the target is lighter than the frog it will stun him for a few seconds Tongue Strike: The frog uses its tongue as a sticky whip with which it can catch and swallow objects held by survivors by disarming them or retrieve young animals and eggs Defensive stance: the frog will crush its body to the ground and sacrifice its agility and jumping ability to gain a defensive baff on all damage by 60/70% Saddle: The design of the saddle increases the defenses through metal plates (base armor approximately 40) also provides protection with metal bulkheads to the knight from damage, except those coming from above, after all the survivor will be able to use his firearms or throw grenades
  5. Primitive tetrapod that lived in the Upper Devonian Carnivorous Length 8-9m | height 1.5m real animal design inspiration: fire salamander how it looks like in the game Presentation: this salamander has adapted to living in the bodies of water of Aberetion, learning to exploit all the toxins present in the waters, in the vegetation and in its prey, accumulating them in its body to be able to use them both as a weapon and as a defense. Acanthostega is immune to all poisons and narcotics indeed finds them very tasty. Survivors will be able to use this creature that uses chemistry as its weapon to overwhelm all their enemies. Wild: It is usually found in water spots of the bioluminescent biome, waiting near the banks for prey. It is aggressive and territorial towards creatures and survivors. One of its signature strikes is the "poison curtein" capable of easily stunning who breathe it, it is used both to surprise prey, but also to escape from stronger creatures. Domestication: To train this creature, the survivors must throw a poison grenade (or other poisonous gas such as the basilisk's breath) on the salamander to sweeten the character for a few minutes, so the survivor can offer bio-toxin or the venom of titanoboa ,megalania and nameless to train it. In fact, the salamander is immune to poisons and to all blows based on poison such as the basilisk breath and the poison wyvern Trained: Once trained, this large salamander proves to be a powerful biological weapon, capable of assisting its tribe in stunning creatures to be trained or the creatures or survivors of enemy tribes. Attacks: Simple Attack: Simple frontal bite (30 power) Tail Slap: A tail slap that slams targets behind the animal and knocks back creatures similar in size to or smaller than a raptor (30 power) Poison Curtain: Poisonous breath that covers a large area in front of the pet inflicting large amounts of torpor, the attack consumes a lot of stamina poison shoot: the animal splits a jet of venom at high pressure and range, inflicts torpor Abilities: Toxic defense: her body is covered in toxic mucus that poisons any creature that damages her with bites and the like inflicting torpor, the skill is only active when the salamander has more than 75% hunger. Toxic revenge: if the salamander is killed and its body devoured, the animal that ate it will be instantly narcotized. Venom Boost: gains 20-25% bonus stamina and health regeneration if hit by a poisonous attack or it eat poison item in its inventory (like poison vegetable, poison mushroom or venom of other animal), the normal bite become a poison bite Saddle: The saddle allows you to collect a part of the toxic mucus produced by the salamander's skin thus obtaining a poison that can be used to produce poisonous arrows (30 units per day), salamanders produce poison only if they have more than 75% hunger. In the salamander saddle crafting menu, it will be possible to produce a special poison (using 30 units of salamander poison or titanoboa, megalania and nameless poison) that is capable of completely filling the torpor of an already narcotized creature.
  6. Middle Triassic diapsid Carnivorous Length 10m | height 2m + feathers Carnotaurus-like speed Original creature Reference images for creature design in ark (drawn with A.I.) This small creature, originally only 30 cm long, in the particular environment of Ark aberetion to survive all the hostilities had to increase its size and learn to exploit both darkness and light to its advantage, it normally sports dull colors such as dark green and brown me like other creatures has developed a strong bioluminescence able to dazzle even the most dangerous predators so they can escape. Its strong claws allow it to climb the walls of the caves and the large feathers on its back ensure a safe and controlled fall so as to catch only its small brilliant prey which it is greedy. Once trained it becomes an excellent companion to explore the dangerous caves always having an escape route. this animal like the shinehorn has the charge parameter. Wild: Normally preys on small bioluminescent creatures such as the glow-horn and prefers the pike-insect, normally it does not consider the survivors food but if they carry bioluminescent creatures on their backs it becomes aggressive, or if provoked it will dazzle the survivor and then attack them, it can also be found hanging you have walls. They are usually solitary. Training: passive To train this creature, the survivors will have to offer it dead bioluminescent creatures as a meal (like shinehorn and similar), being careful not to provoke the animal using a camouflage suit. Saddle: It is unlocked between level 40 and 50 as well as giving armor to the animal and equipped with headlights that allow you to illuminate in front of the animal. Trained: Main attack: front bite 30 strength. Secondary attack: a tail whiplash that deals electrical damage and torpor (uses charge) 50 strength. Special enable: feathers charge with electrical energy to produce a light attack that stuns opponents by blinding them (takes away Riper buffs), attack is charged to increase area of effect and stun time from 3 to 5 seconds, can't repeat enable quickly (15 seconds shooting) , this attack uses charge. It’s able to climb walls like the megalania by consuming stamina and make a short glide (shorter than the rock dragon) and takes no fall damage.
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