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Sarin

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  1. Auto-walk. Especially flyers would appreciate that.
  2. Tusoteuthis going rampage through the ocean is your best bet, assuming you do not need prime fish meat.
  3. In my game, and based on google searches, it isn't just my issue, global illumination is responsible for many strange and jarring effects. I'd be happy to play on low, the game looks great even that way....if I could see the beacons. So I suggest adding a simple effect, perhaps just one lifted from ASE, to beacons when global illumination is set to low. It'll make the game instantly more accessible to people with lower specs, which is important, as the polishing and debugging the graphics will obviously be a long haul.
  4. I've bought ASA a few days ago, and I spent more time tinkering with graphic settings than playing. And I still can't clear some issues. For example, global illumination. Low-no beacons. Medium-jittering of plants and structures in shadows. High or Epic-weird pulsating light, ground and rock textures blurry unless textures set to Epic. I can't find any way to tune my graphics to eliminate all jittering, jarring transitions, pixel dancing and other such effects. Okay, my laptop isn't greatest, but it IS capable of running the game on okay settings. Specs: i5-11400H 2.7GHz, 16GB RAM, RTX 3060 Laptop 8GB, Win11. Current settings: Resolution: 1920x1080, windowed fullscreen, 100 scale (been,for some reason, locked today) Advanced graphics: low AA: low View distance: epic (won't get rid of that, ever) Textures: medium Post processing: low Shadows: high (gets rid of some weird shadows in buildings) Global illumination: medium (need to see the beacons) Effects quality: low Foliage quality: low Blur: off Bloom: on Shafts: on Low light enhancement: on Foliage and fluid interaction: on, distance multiplier 0.5, distance limit and quantity limit 1 (gets rid of floating rocks, need to set distance multiplier to decent level to make the visible horizon not so jarring) Footsteps: particles off, decals on Disable HLOD: off GUI widget 3d quality: 0.5 console commands: r.nanite.maxpixelsperedge 4 , r.volumetricrendertargetmode 3, r.VolumetricCloud.SampleMinCount 10. Can someone help optimizing this?
  5. https://en.wikipedia.org/wiki/Cryodrakon Introduction: Oceans are, sadly, the least fleshed out biome of the ASE, and in desperate need of some creatures. The Center is, with its large ocean, one of better maps for such suggestion. I wanted to do something that would be useful in the water, but not only there, as there are some players who, for various reasons, avoid oceans. There are many amphibian suggestions out already, so I wanted something different, something useful in the deep or in the air, but not that much on the surface. Name: Cryodrakon Scientific name: Cryodrakon centralis Era: Cretaceous Diet: carnivore/piscivore Temperament: aggressive Wild: Cryodrakon is a rare but unmistakable sight over the cliffs of this Ark. But one should not admire it for too long, because unlike its more gracile cousin Quetzalcoatlus, Cryodrakon hunts everything that could be swallowed whole and many things that can be torn into bite-sized shreds, and that includes humans. It doesn't seem picky though, and has been observed employing variety of hunting strategies, from pursuit to diving for fish, a behaviour unique among azhdarchids. They're also known to play with their prey, and some tribes managed to win trust of these creatures by playing along. Tamed: Stronger and faster than Quetzalcoatlus but possessing less stamina, Cryodrakon can be employed as excellent cargo carrier even without saddle. But that seems to be a waste of these beasts, whose capacity for underwater diving can be amplified by specially designed saddle. With two small hydrojet engines, oxygen tank, fully enclosed cabin with two seats and torpedo launcher for defense, Cryodrakon can be utilized to dive into significant depths. Description: Cryodrakon is an azhdarchid pterosaur similar in size to Quetzalcoatlus, but more robust, stronger and with body covered with thick coat of short pycnofibers (hair-like filaments). In wild, it's capable of landing on water surface or diving straight in, although it cannot remain submerged for long. Abilities: Cryodrakon is faster (can keep up with snow owl, although it's nowhere as maneuverable) and stronger (base weight 1000) than Quetzal, but suffers from higher stamina drain, giving it shorter range than Quetzal or Argentavis, and its melee damage is also lower than either. It's capable of landing on the water surface or diving for prey on command even without saddle, although the oxygen won't allow it to last long underwater, and swimming speed is slow. The full potential is realized with a saddle. If powered by gasoline in its inventory, the saddle's engines will vastly increase underwater speed, allowing it to outrun wild Mosasaurus and other large marine threats. The oxygen tank included in the saddle will slow down its oxygen consumption down to 1-2% and will replenish oxygen of both riders in enclosed cabin. In addition to that, the saddle is equipped with rocket/torpedo launcher. Utilizing Rocket Propelled Grenade as ammunition, it can switch between proximity and contact fuze. Proximity will detonate when close to target, inflicting only explosive damage, and contact will detonate on impact, inflicting both explosive and impact damage. It can fire both underwater or in the air, but will detonate on the contact with water surface. Explosive damage is also amplified underwater. If there is only one rider, the launcher will only fire straight ahead, but the passenger, if present, can take control of it and aim it anywhere above and forward of the cabin. Taming: if you want to tame Cryodrakon, you must first play the most dangerous game with it and become a prey. Gain its attention while on foot, and after you manage to avoid or absorb a few attacks, it'll let out a screech and from that moment, you'll have its full attention. It won't attack anything else unless attacked first (and as a large carnivore, few things will dare) and will be able to track you even over considerable distance. Survive long enough to exhaust it, and it will land and allow you to feed it. Don't go too far away, as once it regains its stamina, the game will continue. But don't dare to net or trap it, or mount any other dino, or the game is off. Using trees or other natural obstacles to give yourself some respite is allowed. You might also attempt this while swimming. Although it'll tire faster while diving after you, you risk getting entangled with some nasty sea critters. And I apologize for the lack of original artwork. My skills in that area are, sadly, nonexistent.
  6. A big mistake IMO. FPP is better for survival game.. TPP is very limiting in tight spaces and not as immersive, and good melee combat can be done even in FPP, for example Mount and Blade series. Souls like is not a good option for ARK.
  7. Turtle if you want it only for eggs, Anky or Sarco if you want some utility too.
  8. SP, Lost Island. Tamed a level 150 (224 after taming) Quetz. Lime green.
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