In my game, and based on google searches, it isn't just my issue, global illumination is responsible for many strange and jarring effects. I'd be happy to play on low, the game looks great even that way....if I could see the beacons.
So I suggest adding a simple effect, perhaps just one lifted from ASE, to beacons when global illumination is set to low. It'll make the game instantly more accessible to people with lower specs, which is important, as the polishing and debugging the graphics will obviously be a long haul.
Suggestion
Sarin
In my game, and based on google searches, it isn't just my issue, global illumination is responsible for many strange and jarring effects. I'd be happy to play on low, the game looks great even that way....if I could see the beacons.
So I suggest adding a simple effect, perhaps just one lifted from ASE, to beacons when global illumination is set to low. It'll make the game instantly more accessible to people with lower specs, which is important, as the polishing and debugging the graphics will obviously be a long haul.
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