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39 Gathering Thatch

About Caerbannog

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  1. Caerbannog

    Cannot Connect to Any Server

    Servers are connectable again. Thank you. It would be awesome if we could get training on all baby dinos, so when something like this happens beyond our control, we aren't too screwed. It is awful to miss a giga imprint by a few minutes and then not be able to get it to 100% because you literally had no ability to get to it.
  2. Right now I can't connect to any official server without Host Pending Connection Timeout. I was just playing on a server, went to switch to a different server for imprints, and the client won't let me back in on ANY server now without timing out. Restarted steam and this did not help. Imprints are due. This really sucks.
  3. Caerbannog

    Giga raising plan

    Oh I agree. It's terrible. And the practically nonexistent buffer for imprints is also terrible. The brand new changes to cryopods help, but it still sucks getting 97% imprinting because you were ever sightly off. The honest truth is it is irresponsible game design to create game mechanics that encourage you to spend unhealthy amounts of time at your computer with broken up sleep patterns. Babies need to eat slower, and less. Baby phases for big dinos should not be 28.5 hours long. These mechanics attempt to slow/throttle power creep, but only acts to brutally punish adults with jobs. And before people say that these dinos are luxuries--they aren't. Especially not gigas. Imprinted gigas are 200% better than wild tames. You cannot solo a red OSD with a wild giga, but you CAN with an Imprinted one. And you need a small team of imprinted gigas to take on purple OSD's. And again--the new changes help, but there is still a lot of room for improvement.
  4. Caerbannog

    Rumors of vaults being raided on PVE

    Have you ever gotten suck inside somebody's base because you are on a fast mount, minding your own business, and a base loaded around you trapping you in because of poor server fps? It sucks. These guys don't have to hack to get in a locked base-the game practically opens the door. I'm hoping the big s+ walls help with this (fewer components = faster loading).
  5. Caerbannog

    Giga raising plan

    You can get them to 100% on 1x, but you have almost no leeway. you pretty much have to be there right when the timer is ready each and every imprint to get to 100. It sucks.
  6. Caerbannog

    Mana in rag boss fight

    It wouldn't be allowed on aberration if it were classed as a flier.
  7. Caerbannog

    QoL Changes

    Add training to all babies for better, less upsetting imprinting!
  8. I'd still really really like it if they could add the training option to ALL babies. That would be awesome and make imprinting less terrible.
  9. Mana range is fine. Adjust to the new meta. If you nerf mana range, you make their jump-hover pointless, and neuter the dino to be a super fast hoppy carno, which means everyone will go back to lightening wyverns, at which point you will scream about lightening wyverns being op. If you feel that strongly about it, why not just ask for buffed turret range?
  10. As a PVE'er I love manas just the way they are and dread the nerfs they're going to get because you PVP'ers can't adjust to new metas. Why stop at making then ruin gachas and velans because of PVP whining when we can also make managarmyrs back into hopping carnos? Let's just all go back to lightening wyvs, rexes, and gigas for everything!
  11. Oh I completely misunderstood. I'm sorry! I'm on officials with the 30s timer. Yeah, I can totally see how that could be really dangerous and equally rage inducing. A separate keybinding sounds like a great solution.
  12. I respectfully disagree. I build a lot and it still enrage me if I have to hold E to pick up a misplaced item. If I place a bunch of test structures to see if I like them, being forced to hold E will drastically reduce the amount of structures I can pick up before the timer ends. If you're having trouble accidentally demoing stuff by picking up structures, build more slowly and pay attention. I'm not trying to be mean--trust me, I've accidentally demolished MANY cliff platforms when building with fence foundations by not paying attention, so I know how much it sucks. But forcing a hold timer on picking up structures partially defeats the usefulness of the option.
  13. Caerbannog

    Add Training for All Baby Dinos

    So basically every 2 hours baby managarmrs get an option to be trained. When trained, 25 minutes gets shaved off the next imprint timer. This stacks up, so if you accidentally slept through an imprint timer you have a chance to slowly make up for it. Even if you don't miss any timers, you can finish your imprints with a large buffer--but that's not really necessary and you don't HAVE to do it at all. Unlike with imprints, the training timer seems to keep ticking down in the cryopods. It's an amazing forgiveness tool added as a joke because managarmyr babies like to go shooting everywhere and are very unruly.
  14. Caerbannog

    Gacha Nerf Too Excessive

    This was another case of PVP alpha tribe whining ruining things for PVE--and for guerilla style PVP tactics, too. I think the gachas were brilliant ways of leveling the playing field for small PVP tribes. It was also a fantastic alternative to having a dedicated crafter alt (without destroying other perks for having that alt). But alas, alpha pvp is the reason we can't have nice things.
  15. Caerbannog

    Add Training for All Baby Dinos

    I would LOVE tribe imprinting. That would also be a huge QOL improvement. We raise enmasse (if I'm going to be here for 28 hours anyway, I'm going to raise ALL OF THE THINGS) and because of that our whole tribe spends equal amounts of time caring for everyone's babies anyhow.