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Rio4201

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Everything posted by Rio4201

  1. Rio4201

    Bot

    I wholeheartedly agree, if this was a gun game server in cs:go that would be one thing, but to do this for Ark seems a bit overboard and as i mentioned ethically it probably isn't a good idea. Easier to just troubleshooting the main issue and getting the server to list properly. lol.
  2. Rio4201

    Bot

    It might be easier just to troubleshoot why your server isn't appearing in the listings. Are you running this privately and not through a server hosting service? If you have a dynamic IP address and it changes your players would need to look for the server name every week or two to find the updated server listing. Especially if you are using no-IP or other redirection services to host the server.
  3. Rio4201

    Bot

    Ahh, well I suppose something like that could be done.. hmmm, you could put phantom players in those slots like what's done in popular fps games, when a real player connects the npc count or in this case phantom player would need to simply be reduced by 1 until the server fills. Not sure how ethical that'd be tho, but then again, when players who do connect realize there really isn't anyone else on, they'll probably not stay long. I can't say I haven't written a bot or two for things like this in my past, but bots like this are generally frowned upon and anti-cheat picks up on them so I haven't actually done one in about 10 years lol. My last bot was for WoW to farm ore haha.
  4. Rio4201

    Bot

    Hehehe I have my own private server project I dabble on, but I play mostly on official these days. In any case, check out the workshop I know there's a mod or two that shows you who is online. You could just use your admin panel as it also lists who's connected and playing.
  5. Rio4201

    Bot

    Now's a good time to learn! While I prefer to hard code everything the blueprint system is exactly the kind of system designed for those who may not know the logic of a programming language, you should give it a shot, you may find it more fun than actually playing the game itself lol. I enjoy the crap outta modding stuff and just dabbling in the code hehe. Wish I had more time to develop tho, i'd love to try my hand in the modding competitions at some point.
  6. Rio4201

    Bot

    If it's a private server you could pretty easily either program a mod for it or probably even find a who's online list mod, Battlemetrics does this already so you would simply need to make an interface menu, pull the current online names and then print them into the interface display. I wouldn't suggest trying this unless you have a firm grasp of the unreal engine editor and you would need to download the Ark Edit package from unreal first. Keep in mind, that thing needs massive overhead to run and crashes more than a demolition derby on a saturday night. There are two ways to make this happen, you could use the blueprint system (which I despise) to code the mod, or you can hard code it if you know C/C++ or C#.
  7. Genesis: Allow non-flyer maps to at least let us sit in the saddles. For convenience, it would be nice to be able to get in the saddles of the flyers to move em around instead of having to have to cryo and rethrow to line them up. Really annoying trying to move around argies, owls, wyverns, etc. Would also be nice if the owl heal could be used while saddled, would love to be able to bring my dinos back from missions and just owl heal them back up instead of using that pig which literally goes through a full inventory meat in minutes.
  8. Grinder useless in Genesis I don't know if anyone else has really noticed or cares, but I actually tend to rely on my grinder on other maps occasionally when I need a quick run of riot gear for poly or what not, and on this map, it seems like 90% of the stuff you can grind normally is unavailable to grind in Genesis. What's up with that? I mean if you went out and fought for the loot I think it goes without saying you should be able to grind it up if it's something that is not beneficial to you when you get it.. Why would they nerf it so hard? Really sucks I have all these worthless saddles and about 12 sets of flak I just had to pitch over the side and let decay.
  9. I seem to have lucked out, my engrams are still intact, I've transferred over to extinction from Genesis, placing a few testing cryos in the ark data folder and gonna send em back to Genesis, i'll let you guys know the results as soon as the timer is done ticking down. I have a friend with 4k hours and all the engram unlocks but he lost em all on logging in today, and that's official PC version of the game. Update: I was able to transfer cryo'ed dinos over using the Ark Data folder back from extinction to genesis, although it did time out a few times on refreshing ark inventory.
  10. Suffice to say and as long as they didn't screw up the backups, we'll be probably rolling back quite substantially.
  11. i just don't get it, how in the hell is it even possible to screw things up so badly on something that should be pretty run of the mill for the Wildcard Devs?? It's like they deleted an entire fricking section of the code completely.. Is this a data corruption? Is this a mistake? How are they planning on getting us our engrams back? What a nightmare. I have to wonder what other disasters we're in for when or if we log in tonight, am I gonna log into a destroyed base? all my dinos gone? So much anxiety, it shouldn't even be called Survietheark, it should be called SurviveTheWildcardDevs ..
  12. Good God did this just turn into a crapshow. SMDH..
  13. I'd insert a witty comment here but to be honest, I've given up on smooth patching and updates lol.
  14. In other words you got several ways to handle the loss of confidence after a patch or transfer enable. 1. Dip a toe in the water and see if anything stirs underneath the surface. 2. Dangle your feet in the water and if there is something you lose your feet. 3. Jump full in, get eaten. Alternatively; 4. Shove your friend/tribemate in and see if they get eaten then transfer if it's safe.
  15. As an idea, you could adjust the spawn rates slightly, the default may be a little overboard for a singleplayer experience. When you think about it, on official servers, the spawn rates aren't too bad but that's because there are 60 players constantly killing dinos all over the biomes. Take away that involvement and you get a significant increase in the number of dinos and lag. Just a thought anyways, but yeah Genesis does use more recent technology/shaders/etc, so if the card you have is older, it may be causing you that lag you spoke of.
  16. I wouldn't expect to see them open up till late tonight or early in the morning, I've yet to see them actually flip that switch when they get into the office, it's usually a scheduled event much later in the day.
  17. I am not sure taking the cloner out is viable.. You remove this it means more dinos out to breed and longer periods if leaving the dinos out to raise. I have 2 cloners, I may use them every few weeks. Granted I don't mass sell dinos in game or online..
  18. There are alot of people complaining about transfers because they don't want this or that to happen.. Fact is transfers are a fact of life in Ark, if you don't want to use the transfer then don't. Wildcard systematically enables transfers every dlc thats just simply the way it is. I would venture to say that many opposed to it have a tribe of 4 or more players working together to do missions or boss runs. Solo or 2 to 3 person tribes shouldnt be made to sit on the sidelines because they don't want a big tribe.
  19. You would be wrong, on some levels and right on others. The technology used to process and render mesh is dated, ask any of the devs, and it does cause an excessive amount of lag depending on the activity on the server and what's out and standing there. Is it the end all be all of why the servers perform that way? nope. But it heavily contributes. I'm not saying we can't through development improve the situation, but the decision to design a mesh renderer that uses variants that are dependent on the individual causes complications on real time rendering.
  20. Sometimes you may have to log on and off a few times in order to get the game to recognize you are the owner and in the tribe, if it doesn't work, go to the home page, click on support, and put in a ticket so that a GM can schedule a time to come into the map you are on and get you back in your tribe. You may have to provide proof that you are the only one in the tribe and are the owner tho.
  21. First off, no matter what advice anyone here gives you, 9 out of 10 times its going to be a situational thing, not a solid tactic to clear the cave and get down to the den for egg/element farming. What you have to understand is, the lava golems are going to be moving around occasionally, and lately I've noticed more than usual in the volcano, so you have to keep that in mind at all times. My general tips would be this: 1. Bring a bloodstalker (if you wanna try swinging by most everything) and/or a basilisk (the poison attack works well in clearing), 2 magmasaurs, and an anky. 2. When you enter the cave, turn your gamma up to 4 and watch for the oddly shaped rocks (lava golems). Your task here is to avoid them and try to make your way down to the small stone rampway leading into the den, in most cases if you can get there without aggroing the golems you can start your clear of the magma pit. 3. Bring 2 friends, you'll find that the respawn rate on the den is fast, you'll end up having little to no time at all to actually clear it out, then get off the magma and onto the anky to farm the element. 4. load your Magmasaur up with plenty of ambergris, force feed it to the magmasaur when they start taking too much damage, it'll save you from having to raise another one that night. 5. Use your location to your advantage, if you sit on the high rocks near the rampway you can avoid being shot in the face with fireballs, you don't want to get hit by em. Strangely enough the wild dino damage will melt your face, but raised ones suck lol. 6. Do not grab eggs unless you are prepared to fend off the onslaught of Magmasaurs that will attack, I never touch them until the clear is done, then and only then do I grab eggs if I have time or need more Basilisk taming eggs. 7. Keep your head on a swivel, Magmasaurs will creep up behind you along with golems, the minute you think your safe it usually ends in being dead. Other than that, it's a coin toss, you could get lucky and clear the den out long enough to get the element, or you could end up losing your dinos, make sure you do everything you can to prepare for the attempt before you set foot inside the volcano.
  22. 1. Common issue that could be different depending on the type of dino you are taming. Horses in particular will despawn if trapped long enough and don't calm. Could be that it clipped through the mesh, or could be any number of other issues. 2. There's plenty of dinos spawning on official in all biomes, so unless this is straight up singleplayer, you may just need to keep checking back. 3. If you are getting that significant of a drop in fps from the Anglerfish something has got to be wrong with either your drivers or your card, I run a gtx 1060 with 16gb ddr memory and don't lag at all while in the ocean near em.
  23. Might be beneficial to post your hardware and direct X information. Without seeing what kind of things you are running it makes it difficult to figure out what the problem could potentially be. The newest dlc may be using things that you have to adjust your launch options to handle before loading Genesis.
  24. Another nice way to fix this issue with so many dinos out would be to offer up breeders a way to breed and raise using a single item like a breeding / raising pod, there are a few ways you could go about this so that you don't have to actually render out dinos. While I like looking at my rexes as they raise, if it means better server performance and stability, I'd be more than willing to sacrifice eye candy for that.
  25. A server wipe would do far more harm than good in my opinion. Take away thousands of hours, years of dino raising from the pve players and you risk losing the entirety of most of them as nobody is going to probably want to go through all that raising/breeding, imprinting, mutating, all over again. There is no disputing that a full on server wipe would benefit each server community as it would dramatically improve performance, however that would be short lived as people start rebuilding, repopulating the server with dinos, and get back into the swing of things. As Momudd said, it would serve as a bandaid rather than a viable solution. In truth, hardware upgrades are one of the bigger factors, when you add more software, more subroutines, more processing to a program as big and involved as Ark, you cause an increased demand for more hardware resources to keep up with the advancements. The other side involves the devs and finding new ways to approach the issues which cause most of the lag, mesh is notoriously hard to handle well on games that have a multitude of potential color variations, a classic example is Second Life. In Second Life, once you've rendered into a sim and are walking around and have let the area load, it's smooth as silk, but until then it's a choppy, laggy and stuttering mess. Also keep in mind that you aren't just rendering it in, you are also having to render in whenever a player moves into the area, which again causes lag. It's an unfortunate struggle the developers constantly have to try and battle through, and it's really not even a matter of magically throwing code in there that handles it better, it's a matter of the technology we currently have available hasn't grown enough to match the demand so we're limited as to what can or cannot be done through code which means servers have to be given appropriate upgrades until significant advancements in APIs come about.
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