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  1. 12 points
    So basically all 3 points (about our new product) that you've made have taken what Jen and Jat said out of context in an effort to get across your frustration with base game ARK. If you have issues with ARK, you're very welcome to post your issues in a thread about base game ARK... our development team certainly does read the forum on a daily basis and take on board all the feedback we receive. Please don't try discredit a product, processes and teams you have no knowledge about based on issues with another matter entirely.
  2. 5 points
    Dear Wildcard, As a member of your community with a little other three thousand hours in your game. I ask for just five minutes of your time to read what I and the community have to say. Ark is a great game. Thank you for the dedication you've put into it thus far. However, I and others feel that you are slamming the door closed on us. As a developer by trade myself, I understand the need to bring in revenue to support current and future development. However, it's equally essential to optimise your code and assets as well as R&D new ways to suit your servers to the way people play. Two months into your new release coming out of an early alpha stage, we are now sitting at over 25 servers tame capped. That's 25 servers full of people that cannot enjoy and play the game for what it was intended to be. You can't ignore these facts, as you yourselves have built these physics and gameplay features that people tame and raise for. Is this really acceptable to charge AAA prices for a game that clearly has fundamental structural bugs and negligences that takes away the ability for anyone to play anything but unofficial and Singleplayer? I witnessed a moderator on these forums explain that this is a survival game and you must make tough choices. Sure. It's survival. But when you're setting times of hours, days and weeks to raise and tame certain creatures; only for you to need to slaughter them to carry on playing the game. Is this acceptable? That's not playing. That's inconveniencing a player base that has been dedicated and loyal to you through an early alpha. I'm sure your server bills are expensive each month. Players complain about their reliability and stability. However, the game is clearly not built to handle so many people. So why aren't we putting load balancing in place to deal with this? Or even better, re-doing buggy and messy code that causes lag on mass scales which is forcing you to place a 6000 tame cap on a server. If server costs and revenue are your concern. Bring in paid subscription servers that allow you to fund development time, upkeep servers. You are a business at the end of the day and you can't function without money. I really respect you don't want microtransactions. But this isn't anything pay to win. From the community to the development team. Please give us answers, plans and transparency on clear issues and listen to our feedback. Thank you. @Jen @WildcardJaeger @Jatheish @Jeremy Stieglitz @Zane
  3. 5 points
    So i watched 5 minutes of the livestream from twitchcon and saw how far behind they are in aberration then went off and played another game. Then i saw the Jat and Jen announcements about how aberration would be delayed "some weeks" like we all saw that coming, that didn't even trigger me. It was when Jen said, and i quote: and then they go on, but the copy of the video i was watching they talk over her because her word isn't worth a grain of salt. So this triggered me on three levels Wild Card had their game in beta/alpha for years and didn't listen to the core of their playing group more often than not, so having only a couple streamers to ignore might be easier on them If they actually listened to feedback and not do their own thing, they would've released more official servers at release, and maybe even servers with a tribe cap instead of having mega tribes ruin their official servers But instead of listening they try to distract us by announcing an expansion (that no one even asked for) to be released in October (which was clearly an unrealistic expectation) Just give us our TLC patches, and then maybe make an expansion called "Ark Survival Evolved: Fixed Version" and charge people for that.
  4. 5 points
    Oh please if the bold part has any truth to it then what are my main issues with the game and when are they actually going to bother fixing it? The only real time they seem to care about fixing things based on feedback is when the negativity gets so bad that it begins affecting sales.
  5. 5 points
    pretty late asking for feedback on the game... I must agree with the OP on that. The devs don't seem to care a lot about bug postings (at least I feel like that, looking at my list of bugs I posted)
  6. 5 points
    Responses to your points: 1- Wildcard actually considered a pretty enormous amount of community feedback. The Basilo, Terror Bird, and Karkinos (Giant Crab in Aberration) all exist because of player feedback. The Phoenix got stat adjustments because of player feedback. Even the Flyer TLC was based, in part, on player feedback about PvP meta (far more complex than that, but it did partially seek to address that). And let's also not pretend that every single bit of "feedback" that players give is necessarily good for the game. It's not. On another thread, I used the example of the Rocket Launcher nerf. ARK overwhelmingly favors offense over defense in PvP. Nerfing the Rocket Launcher (alongside giving turrets some better targeting) significantly helped balance that aspect of the game, but people were unhappy and complained even though it was a healthy change for the game overall. Generally, without trying to brown-nose, the devs have an easier time getting the "big picture" view of the game's health, so sometimes when they don't make a change (assuming they're paying attention, and based on the degree of interaction from Jat, Jen, Jeremy, and more, I have no reason to doubt they do), it's because they understand that change may adversely effect the game at large. 2- Servers cost money. If people paid to access servers, then this might not be an issue, but you get to play on Wildcard's Nitrado-rented servers for free. Unless your intent is either to volunteer to give money to Wildcard to open new Official servers, or to financially drive Wildcard into the ground, then I don't think you can fairly expect more Official servers to open. 3- Expansions are a part of the game that they promised. They do indeed need to work on them if they intend to live up to that promise, and again, the evidence suggests they fully intend to do so. And guess what--crap happens. Sure, it seems like it's happened a lot to Wildcard, but if we're going to be completely fair, it's not like many games have been so openly accessible and traceable as they develop through Early Access to a full release. Much of the issue seems to stem less from Wildcard as their affiliates--Microsoft holding up certifications and Cross-Play, Nitrado having product quality issues with their servers. And yes, sometimes Wildcard does miss a deadline. They've been pretty up front and clear with us for the most part in this regard. I think your accusations are pretty unfair TBH. Just my two cents.
  7. 4 points
    Personally, I think we should just line up a bunch of dead horses and beat them to a bloody pulp. That will probably help.
  8. 4 points
    Well, you are more than welcome to come round my house and see the pile of crap playing on my console, constant 1 second pauses for no reason, when you move stuff around the inventory it pauses, the constant poor FPS, poor graphics constantly loading and unloading (blurry to focused) without even moving, my only build being a raft and that cant even focus when im staring at it for 30 seconds, and like i said the whole none re spawning on resources, restarted my map a few times because of it, spent ages deleting my game and reinstalling to try and fix their problems, and these are problems from over a year ago, infact my game played better over a year ago when it first came out on the console, ive even had to go out and spend my own money on a decent cooling system for my console so it doesn't over heat, its poorly optimized and the building side is very poorly done, i could go on, want proof ? just go and look on you tube and all the videos complaining of it all, do you honestly think i would come here and just talk aload of crap about a game that i really love and want to be able to play and enjoy ? Ive reported these things in the bugs section, a few times and confirmed in other peoples posts, but nothing gets done about it, instead they would rather invest their time into making DLC so they can earn more money......thats the truth of it Ive got nothing against the game, i love it, hundreds in not thousands of games played and this one is at the top, it just frustrates the poop out of me that its so poorly finished and the devs treat you like poop too, because they dont fix the problems reported years ago! Ive no idea why you guys continually defend the devs, have you not played any other game apart from this one ? go and play something like Farcry primal, that game runs so smoothly, never once does it stutter or glitch, and many other games are like that, because they are well made and well optimized, its not like this game is even Voxel based, then they might have an excuse as those games are taxing, i dont know what they are doing, even Exiles thats very similar to this runs so much better, but i want to be able to play this as i love the concept.....and this is why im always here complaining, cause i love it so much im so frustrated at it.
  9. 4 points
    i think he had some decent points jen did say all of them things and i cant see any non context aberration is miles behind and must have been for some time, feedback from some streamers that look like they havent played ark in a while isnta great strategy for feedback ( i know you have internal playtesters and i know its good just to get the dlc out there to recieve feedback from socila media too) but negative feedback is important too just because someone says they think the dlc isnt ready shouldnt mean ignore them? also the frustrations boil from obvious problems with the base game that are continualy ignored but of course happy to get some feedback based on a new PAID dlc that you need to make money off, official servers are a joke with thousands of players quitting across all 3 platforms, dino tlc passes are now been put behind aberration so delay in aberration means much needed parity for older dinos is going to be even longer! this all ties in to developtment of dlc and what the actual priorities are? this guy hasd posted in general discussion so i cant see whats wrong with his critism, his not discrditing people based on no knowledge he is discrediting by history of dev team and actions taken
  10. 4 points
    Hopefully a lot more people feel this way and it hits them where it hurts (the wallet) and they actually do something about this mess
  11. 3 points
    It sounds like we are having a lot of the same issues. While I haven't had the issue with resources not respawning (Never really played single player though, and I believe that is where that problem is mostly), I have had a lot of the other problems you have mentioned. I do find it odd that this game did run 5x better before they started "optimizing" it. Before we had origami dinos, things weren't as bad as they are now. Yes, official servers did have lag (Especially if you were rendering in a huge base" but not as bad as it is now. They have fixed a lot of bugs over the years, but with the amount of bugs that are currently in this game, they should be ashamed to call it a fully released game. I even tell people that play on my server to purchase a separate fan for their xbox, as Ark tends to work the Xbox to it's limits and causes it to overheat. In terms of reporting things in the bugs section, it appears to be a waste of time. Your only chance to truly be heard seems to be if you can get Jat to respond to you on twitter about the issue. As for the DLC, it is kind of a catch 22. I would suspect they didn't have the retail sales of the game at full release that they were expecting and now have to sell the DLC to actually have the money needed to work on the core game bugs. This is somewhat evidenced by the fact that there were nowhere near the amount of official servers for Ark when they made the full release. Although it would have meant going back on their word, they actually should have just got rid of the legacy servers right at launch, and release them as new servers instead of the slow death they currently have going on. The fact that they withdrew support for Legacy shows that they have no intention of keeping it long term. Just rip off the bandaid and get it over with. It may help alleviate some of the issues with lack of servers (I went back to my old legacy server, that traditionally had 50-70 people on at any time of day, to find it a virtual ghost town) Like you, I also like this game and enjoy playing it. I think it could be a great game. The devs themselves seem to be the worst enemies of making this game truly great. Far too often they promise things they either can't deliver or have no intention of delivering. It could be attributed to their over eagerness to share things they have in mind for the game, but even still, they need to learn to temper their exuberance with what they are actually able to do and when they can get it done. One example of this is rental servers for Xbox. Initially they announced that when the game was fully released on August 8th, that xbox would have rental servers available. Then the game launch was delayed but don't worry, servers would be available then. Only to soon change, and say that it was delayed until early September. Then, Aberration was announced and it appeared that things such as rental servers were delayed because a large part of their team was working on that instead, and that those servers would instead be available at the end of September. Initially they had said that all the work was done on their end, they just had to get some things worked out with microsoft. Only to tell us that due to the hurricane they were going to miss some timelines on things (Which is funny, because if they had truly had everything ready, the hurricane should have been a minor delay). Then we finally got an announcement that the servers would be here and ready for October 25th. At this time, Nitrado stated that they had some problems working with Microsoft as rental servers are a new thing to the XboxOne. This is not true in the slightest, as battlefield has had rental servers available ever since it was on xbox. Heck, conan exiles even had the ability to rent servers for xbox when it first came out on xbox in early access (well about a week after it came out in early access). I am still skeptical that the servers will even be released on time for October 25th. It is rare that Wild Card actually makes a target date. Even with this one already being delayed almost 3 months, I don't expect they will make it.
  12. 3 points
    I remember when I first found this forum. I was (and still do) hosting a player dedicated server on xbox. I was having issues with the server and found this website and thought, "Wow! this is great, Wildcard actually has a forum where we can post issues that we are having with the game so they can be fixed." It didn't take too long to realize that although they have a big reports and support section, it didn't appear that they actually read that section, as there was bugs reported over a year ago that are still happening. As for support, good luck. Any time someone was having an issue and needed support they were told to open a ticket. Then we get full release and Wild Card basically says, "Sorry, we aren't supporting the Legacy servers, and are deleting all the tickets that we never bothered to get to anyways." On a side note, player dedicated servers were running decently for awhile, and then when it was announced that there was going to be rental servers through Nitrado, all of a sudden the issues that hadn't happened for awhile began to happen again. Funny how the timing on that was. As far as the flyer nerf, I remember when that came about, Wild Card said they would be taking input and tweaking the flyers until they got them where they wanted them to be. They did one set of changes and then went silent on the topic. The changes seemed to be based off of the Island map only and didn't take into account how much larger the center map is, and now Ragnarok as well. Sure flying a quetz from one side of the island to the other is longer, but not to the point of ridiculousness. Try making the same flight on the center. Fly from blue obi over to the ice castle. Chances are you will want to shoot the quetz in the head by the time you finish the trip? Did this balance the game? Not in the slightest! Back to communication, in that department they are still truly lacking. Aberration has been delayed. We know about this because they said so in a stream. Sad thing is, there isn't actually a thread from wild card saying any of these things here. You can't even find this info in their twitter feeds. If it weren't for people posting about it over here, I wouldn't even know it had been delayed (not that I ever thought it would actually release when they said it would). You would think they could at least post some info on this topic over here for the people that don't have time to watch all the streams. Same with S+. Sure, they said that it will be coming to Ark as an official mod, but they have given us zero details about what that means. Will it be added to official? Will consoles get full S+? Will we get a watered down version of S+? Will it only be available on unofficial servers? So many questions, yet they provide no answers. Another funny thing in regards to communication, a short time ago, Jen posted on her twitter, that it was her personal twitter and not wildcard twitter and people were free to unfollow her. Yet, she still posts tons of info that should actually be on the survivetheark twitter on her personal twitter instead. If you are using your "personal" twitter to conduct business, it is not really a personal twitter anymore.
  13. 3 points
    New features to make Dinos more "natural" : Here are some ideas to make creatures more "natural" and looking less like eating machine that attack every prey all the time. It would be great for the classic game but also for a mode where we could play as a dino instead of a human. Creatures would have nests, hunt/eat, make babies/eggs and sleep. ------------------------------------------------------------- Nests: -Creatures should make nests for their babies/eggs. They could also use it has a storage for food and eating the food of the nest too. -It would be craftable by creatures (wild and tamed). It could be made of wood for herbivorous or bones for carnivorous. -They protect their nests and are aggressive to other creatures too close from their nest. -It's a good but dangerous way for players to find ressources, by stealing from Dinos nests. Oviraptor and other egg's eaters/vermines would search for nests too. Maybe some vermines with a stealing mechanic like the Pegomastax could also steals things from other Dinos nests. Nests work the same way as Beaver's dam. It could be a good way to find baby dinos in the nature. ------------------------------------------------------------- Hunting territory: -Carnivorous have hunting territories and they mark it by letting feces at their territory's border. The bigger the predator, the bigger the hunting territory... -They are aggressive to other predators coming to their territory if they're hunting the same kind of prey (Rex would fight Allosaurus for Para but not the Spino because it eats fishes). Look at the next part for the "Predators and prey dynamic" -Carnivorous could move to new territory when there is not enough prey for them or when a bigger predator (that they fear/respect) comes to take their territory, making some migration. They take as much resources from their nests as they can, destroy the nest and go away, making a new nest at the end of their migration. -Players should be careful when building a base. If you build your base on an hunting territory, the predator will defend it and hunt you and your tames... ----------------------------------------------------------- Predator & prey dynamic: -Every predator has some favourites preys. They don't attack every moving thing. It would make the game more natural because yet it's a bit funny to see a Rex attacking a Compy instead of a Para because "it's closer". -Every predator has some "natural" prey that they hunt. The Giga will look for Bronto, Diplodocus and other big creatures first. The Dilo will attack dodo. Nothing really new here, creatures don't attack "too big" preys in Ark. But it would also be good if they wouldn't hunt "too small" preys. For exemple: Rex will ignore preys that "don't worth it" like Compy and Otter (too small), Carbonemys and Doedicurus (too heavy armored), Gallimimus and Pteranodon (they could too easily flee). Rexes would look for Para, Trike, Iguanodon, Humans when hunting, ignoring other creatures. It would look more "natural", without predators running in all directions to eat every moving creatures. ----------------------------------------------------------- Fear/respect dynamic: -A fear/respect dynamic between species would be great. -Herbivorous and smaller creatures will be afraid of predators. For example: Compy, Dilo, Moschops... will automaticly flee when a Rex is close to them. The "natural preys" from Rex (see previous part) don't flee automaticly but they flee when a Rex attack a creature near them. -The roar of predators make small creatures and preys (in the roar range) flee -Between predators there is a respect value: Raptor and Carno won't approach Rexes and will go away (walking) if a Rex come close to them. Rex will go away (without running) when a Giga is close to it. -They don't attack each other and don't attack the preys of others (if a Rex attacks a Para, Raptors will not come to attack the same Para). -The Roar of predators make other predators that "respect" it go away walking. But Rexes don't care about Raptor's roar for example... -The Fear/respect dynamic determine also if a creature will flee or fight when attacked. Raptors and Carnos will flee from a Rex attack but Spino and Allosaurus will fight back. Para will flee from a Rex attack but Stego and Trike will fight back. ----------------------------------------------------------- Hunger and hunting dynamic: The hunger of creatures determines their behavior. HERBIVOROUS: -They will collect food (berries, wood...) or take it from their nest/inventory when they NEED to eat (less than half the hunger stats satisfied or something like that...) -When the hunger stat is higher than the half they are making a nest (if not already made), making and taking care of babies/eggs, collecting food for their nest, sleeping. -When there is not enough food in the area, they go to an other place with more food, making some migrations for food (not migration through the whole map but smaller migration from one part of the forest to an other... They take as much resources from their nests as they can, destroy the nest and go away, making a new nest at the end of their migration. CARNIVOROUS: -When the hunger stats is less than the half, predators eats from their inventory or nest's storage or go hunting for their "natural" preys -When the hunger is less than a quarter(just an example...) , they are "starving" and will hunt EVERYTHING, creatures not considered as "natural prey" and that wouldn't "worth it" (too small to give enough meat, too "hard" to fight, too big...), some "unsocial" species will be even cannibal... -When they have more than half of their hunger satisfied, they aren't hunting and they will attack only if: 1) They are attacked 2) Somebody is too close to their nest 3) Somebody come too close to them (very close) When they are hunger-satisfied, they make a nest (if not already done), put feces to mark their hunting territory, make and take care of babies, sleep... ----------------------------------------------------------- Sleep: Every creatures need to sleep like the Megalosaurus. Some creatures sleep at night, other at day... some are just taking little nap too. Stamina would depend of sleep: The stamina "max" is going down little by little when awake. If a dino stay awake too long, it has less stamina and is tired faster. When a Dino sleep, his "max" stamina go higher, making a Dino that just wake up more "athletic" ----------------------------------------------------------- Animation and attack system: More animations would be great, like the animation of "level up": -animations for eating (from corpse on the floor, when the player give food...) -animation for death (instead of the flying corpses) -sleeping animations -different animation for moving (normal moveset / "hiding" moveset / "hunting" moveset / "guard" moveset) and you can change it via whistle or a command. They move & attack different with each moveset. Allow predators to be more "furtive" when approaching a prey for example. -More "grabbing" capacity for dinosaurs (Rex, Spino, megalodon, mosa, sarco ...) with always a way of escaping or a delay. They should be able to "attack" when grabbing, like "bite" attack. LOOK AT THEIR JAWS. Give a setting to make this grabbing ability available or not in servers settings because will complain that it's too "hard" to fight predators with this ability. A predator grabbing his prey and eating it is way more logical than standing near a prey and biting it. Of course they can't grab everything but smaller creatures are ok. -An abilty for Raptors, Sabertooth, Troodon and other "small" predator to jump and "attach" themselves to "large enough" prey. It would make their jumps more useful for fight than just standing near a prey and biting it. So much unused claws. -Titanoboas should work like bolas on middle-sized creatures with a way for escaping it or a delay. -Trike, mammuth and Stego should have an ability like the kentrosaurus. Ankylo and Doedicurus should be able to knock down other creatures. -Carbonemys, Ankylo and Spikey Lizard (maybe others ?) should be able to have a "defense form", the Carbo going back in his shell for example. -"Final attack" could be awesome. For example, when a Spino one-shot a fish instead of the classic animation he could have a "catch & blow" animation, same for Rex and Dodo. Most of this "Fatality" attacks would be "catch & blow" from carnivorous with smaller creatures. But you could also make a "Final neck bite" (like the Spino of JP 3 that kill the Rex) for same size creatures. It's a common strategy of predators. This would make fight and hunt just so awesome ! --------------------------------------------- Footprints: Footprints that stay for a moment would be awesome to hunt Dinos and be a visual effect very awesome. Take a look at "The Isle", they have made a very nice job with Dino's animations, footprints and way of moving. Thanks for reading, I hope it's interesting. It would be hard to put everything in the game and would take time to find the good way to set everything right but it would be awesome !
  14. 3 points
    It's pretty damn simple... they don't make "future money" if the game isn't fun. Ya dig? So, maybe YOU and some others will not pay, cuz you don't have the fun I and many others are having. Cool. You can list your reason for not enjoying the game all day... I've read them elsewhere... and seen how the toxic forum people bob their heads and say "See! See!". But I'm telling you I don't really give a flying raptor about those things. The core game is FUN right NOW!. And every patch and every expansion is adding to that fun for me. So, yes... they have my MONEY. And they earned it by giving me and my kids hundreds of hours of gaming fun. Lemme give you all some advice... as an old dog who has seen and done more than most here... Let the game go. You are done. You obviously are not happy. Let it go and move on. It's only a video game. You are supposed to quit them after awhile, dude. Why stay and piss on cornflakes? If you are more mad about 'missed potential" than happy to play the game 'as is'... dude... it's time.
  15. 3 points
    4000$ a month is split among all modders people. Jesus Mother Christ get your facts straight. And stop jumping on every new wagon hype train they feed you. We have zero raptoring idea what S+ things are making a transition to officials. It's clear its not all of them. Everyone knew it was going to happen, but because Aberration was delayed they had to feed you a candy and like a kid, you instantly forgot you got tricked.
  16. 2 points
    my only hopes is that orionsun includes the platforms plus into the mod as well with structures plus
  17. 2 points
    I don't even think they know themselves yet based on the stream and modders own comments on structures+ (ill paste that below), Hopefully the people talking about what they think might happen will influence wildcard into a positive direction, or at least influence them into adding something that would not of happened before based on our thoughts about it. Personally I hope they add stuff in sections, not all at once, gradual feedback for testing (the sooner the better so other modders can fix issues before aberration hits, which probably wont happen )...
  18. 2 points
    Your argument is pathetically weak. Look, I get it, you're angry and pissed off. Go back through my previous posts, I was there too. Especially when it came to the flier nerf. I'm still angry about that. But you know what? I learned in the past few months that, WildCard is gonna do what wildcard wants. They're the ones holding all the *snrk* cards, in this whole thing. We paid for the game, they have our money. The transaction is complete, no take backs, yada yada. At this point, all they can do is entice you into paying them more. They're not forcing you into anything. Also, I don't see it evil that they want to make money. I presume you have a job, you have that job to make money right? Does that make you evil? If so then consider me evil too, cause guess what: I have a job too. I go out to make that sweet green poop, just so I can *gasp* give it to someone else so they can make money. Holy poop, what a concept. This is an industry, not a charity. No one is forcing you to buy poop, and unless they start putting loot boxes and poop into it the way EA and Activision and basically anything else resembling E-Sports and P2W, they're not evil imo. But that's what it boils down to, a matter of opinions. Yea, WildCard's made a lot of mistakes the past few years. Know what else they've done? Created a studio. built not one, but two expansive games, several expansions, debugging, con appearances, dealing with law suits and putting up with a bunch of brats on the forums the entire damn time while some how not hanging themselves.
  19. 2 points
    Of anything that you and O.P are saying. If they didn't care, they wouldn't be working on the game in any capacity. If they didn't care, there wouldn't be a Dino TLC pass. If they didn't care, they wouldn't have a forum here, where they get constantly verbally shat on day in and day out on a daily basis by people who have the patience of a humming bird.
  20. 2 points
    How is it theft when you willingly gave them your money? In what way have the deceived you? Seriously, tell me how they put a gun to your head and took your money. If your story is sad enough, I'll give you the beach front property on the sun that I own. Anything prior to Ark's launch day was subject to drastic change and would not reflect the game post-launch. No matter how little or dramatic that change may be. You got what you paid for, nothing more, nothing less. Like it, love it, hate it, leave it, those are your options, but don't for one damn second start accusing anyone of theft.
  21. 2 points
    maybe were getting too old and we realize they are just trowing bones at us. Sometime i wish i was young and naive again so i would not see the bigger picture. Dont worry there plenty of young one that will jump on shiny luminescent skin like they were the light of a giant angler fish. Someone gotta feed the beast .
  22. 2 points
    I gave up on the new cluster because I can't tame or breed the dino's I need to survive, The constant rubber banding on the server was pissing me of as well. If I can't tame a raptor for a cave run for fun I am not sure why the Dev's think I can do a boss fight under these playing conditions. I have lost interest in the game atm due to the dc's, rubber banding and decay times on some of the structures. I have lost many hard earned dino's and expensive item's due to technical issues instead of by making mistakes in the game. it would be nice if this game had some sort of insurance broker in game where you could pay 100 ingots for your MC sword or 10,000 ingots for your whole base/tribe to cover your items or dino's in case of loss. I would pay for a subscription fee but there would have to be some changes to the decay rates, dino and player population limits for it to be worth it. That means there would have to be 2 versions of the game, Would the Dev's be able to cope with that? Something needs to be done about all of the issues because some players are not enjoying this game atm. My biggest disappointment with my Ark experience is the communication between the Dev's and player's. I see the players screaming out for it but getting a reply from a Dev is like finding the Unicorn
  23. 2 points
    I agree that more prehistoric creatures are needed. There are few that have mentioned several times on this topic that need to be in eventually (ex. Maiasaura, Inostrancevia, Brachiosaurus, etc.)
  24. 2 points
    Does any of it really matter anymore? Once again the team that has been a shining example of what not to do when making a game has dropped the ball... the DLC release has been pushed back. I am mildly ashamed to admit that I laughed when I heard the news, then I started laughing even harder after remembering that a friend bet me $50 that it would release on time. Now, the truly sad part of this latest disappointment is when you stop and think about all of the wasted time and resources that the Devs could have used to fix their game. I know that some people are going to jump up and try to defend the Devs and to those people I would like to ask one simple question.... Why do you constantly defend them? Their feelings towards everyone has been made perfectly clear through their actions. They don't care about any of us.... unless of course, we're holding out money for them to slip into their pockets. Then they pretend to actually care about what we think.
  25. 2 points
    Totaly Agree with JOnopeo! Something must be done. We bought the game, we should be able to play without rubberbanding and dc's of servers. Aswell as tame or breed what we want... I am sure there are recodes possible to make this work, aswell as better server solutions. The current servers are pathetic if you compare it with Legacy/prelaunch. It is after the server swaps all servers were crap. And they weren't even the best before.... So show some responsability Wildcard.... It is time to stop filling pockets and to do something for your costumers. Good servers, server cap solutions, ... I DON'T MIND ABERATION COMING MUCH LATER THEN
  26. 2 points
    Many parts of a surprising number of games are farmed out to other entities for development, SE is a good example of this within ARK. However they have chosen to implement a program that funnels that opportunity (and associated funds) towards it's own modding community. This presents those folks with an amazing opportunity, and allows the player base to interact with developing features to a degree unmatched by other gaming companies, helping to ensure that the game is fine tuned over time in a direction that is proving popular and useful... freeing the development team to work on sorting out a multitude of other issues. You are perfectly within your rights to call it lazy development, but I think a strong case can be made to call it an example of working smarter by sharing the development load with people who are delighted to take it on.
  27. 2 points
    stay on topic and stop with the personal remarks....or else
  28. 2 points
    Consolidating all my posts in this thread, with a couple new ones: Rattus caniniformus "Wolf Rats" Wild: The ever adaptable common rat has always faired well in harsh environments, and this truly shines through in Aberration. Lacking larger competition, they evolved into cunning, ferocious, and alarmingly agile predators, utilizing their powerful jaws to swiftly bring down their prey. Tamed: When tamed, these slinking monsters are excellent companions. Their powerful incisors bypass most armors, and while it rapidly tires them to do so they are capable of climbing most walls. Agile, fast, and ferocious fighters, few animals to strike with the shocking swiftness of the wolf rats. However, their comparatively frail build leaves them considerably more delicate than their surface world analogues. The wolf rats would be a new, small rideable predator in the caverns. They would be acquired at roughly the same point as a raptor, however their climbing ability allows them to prove somewhat more useful in the more vertically oriented world. However, unlike other climbers, it rapidly exhausts their stamina. Their bites ignore most armor, and their attack speed is extremely fast. They have poor carry weight, and fairly low health. They're fast, they're scrappy, and they can breed like, well, rats. ------------------------------------------ Gigantophis garstini "Mega Pythons" Wild: Far more conventional serpents than the unusual Titanoboa of other regions, Gigantophis is very similar to modern pythons albeit on a massive scale. Gigantophis is fairly slow, yet relentless and incredibly physically powerful, easily crushing most available prey. Tamed: Lacking the poison immunity of Titanoboa, Gigantophis can be tamed more conventionally. When tamed, it can restrain many animals within it's incredibly powerful coils. While physically far stronger than it's cousin, it's sluggishness limits it's utility. The Gigantophis can function as a sort of living chain bola on larger animals while functioning more similarly to the Tuso on smaller ones. It is immensely physically powerful, but is unrideable and extremely slow. ---------------------------------------- Inostrancevia alexandri "Gorgons" Wild: One of the apex predators of the underground, their resiliency during the end of the Permian has well adapted them to this new hardship. Nearly identical to their fossil counterparts, Gorgons are short tempered, fast, and incredibly powerful. Solitary animals, they subdue their prey by brutally charging into them. Tamed: Gorgons gain a buff when in solitude, unlike most other animals. While they are somewhat cumbersome animals, a lone gorgon in full charge is an extremely formidable animal. As stated, Gorgons solitary nature gives them a buff only when alone (not counting their rider), and they are the only gendered animals to lack a mate boost. Instead, they get the "Loner" status when sufficiently seperated from other tames. "Loner" provides an incredible buff nearly entirely across the board at the expense of requiring you to go into combat without support. The Gorgon is capable of tackling into prey and pinning it once it has a full charge meter, similarly to the Thyla yet including larger animals like Stegos. ---------------------------------------------- Blattella gigax "Giant Roaches" Wild: Cockroaches the size of a cow, these animals are actually remarkably docile and flee from predators when given the chance. Immune to radiation, poison, fire, electricity, etc, these insects are totally immune to any debilitating status effects and are capable of climbing most walls, eating anything remotely edible, and even flight. Extremely slow, poorly coordinated flight, but just enough for these giants to escape more earthbound dangers. Tamed: Their resiliency, comparative agility, and respectable weight capacity makes them extremely useful in any early to mid game caravan or small exploration party. However, their incredibly weak attacks necessitates an escort to ensure truly safe passage. The game definitely needs roaches in some capacity, and this map is perfect for such a notoriously radiation resistant animal. When I say that it is capable of flight, I do want to emphasize that compared to the roaches, the Lymantria is a fighter jet. ----------------------------------- Chlamydosaurus velodromeus "Frillies" Wild: These extremely skittish massive lizards are one of the fastest ways to travel through these regions. Swift, powerful runners and jumpers easily capable of carrying a rider and three passengers, they are physically resilient but combatively nearly useless. However, utilizing their frill in combination with an ear splitting shriek, they can frighten off most threats. Tamed: An excellent means for a crew of people to traverse this environment in relative safety and speed, or for a single rider to take advantage of it's respectable carrying capacity. It possesses the same intimidation ability as the Yuti, however it lacks the complimentary buff roar and is also drastically less capable in a physical conflict, relying far more on bark than bite. I thought it would be really interesting to give another animal the intimidation ability, but to be far more reliant on it. Frillies can be used in PvP but in a far more support oriented role. Their multi person saddle with a well equipped crew can make them quite dangerous, but the animal itself has very low damage despite being roughly the size of a Carno. -------------------------------- Dsungaripterus necrovorax Moderately fast on the ground and in the air, Dsungaripterus is a surly scavenger common to the grasslands and rocky regions. Capable of either galloping away into the underbrush or flying onto higher terrain, Dsungas are able to avoid most larger predators to gain access to fresh kills. Though they are able to fly, they do not excel at it and primarily utilize flight only in a dire emergency as it rapidly drains their stamina. When confronted by smaller rivals a Dsunga is capable of defending itself with alarmingly strong jaws and is also capable of vomiting its rancid stomach contents to blind attackers. The idea here is to introduce a lower tier flier at the Pteranodon's current level, and bump the Ptera up to level 40 or 45. The Dsunga is more capable of defending itself on the ground, serves as an introduction to flight, while also being one of the very small number of ranged creatures. In terms of health, melee, and weight it would be roughly comparable to a Raptor, with much lower ground speed and more diverse utility. ---------------------------------------------------- Ornithocheirus venatorus An extremely fast, extremely aggressive flying carnivore that, while significantly smaller that the gentle Quetzalcoatlus, frequently preys upon them. Ornithocheirus's razor sharp teeth and shocking speed make it a devastating aerial hunter, though its lower health compared to bulkier, terrestrial carnivores tends to limit its interactions with them to a mutual avoidance. The Ornithocheirus's slender hindlimbs and delicate feet prevent it from carrying other animals, and its specialization for speed comes at the cost of its carry capacity. This would come alongside an alteration to the Quetz, emphasizing its utility as a support creature. Nerfing the Quetzal's melee and health would limit its usage as a war bird, while keeping or upping the weight, allowing players to pump movement speed, and carrying larger animals would still allow it to remain incredibly *useful*. The Ornithocheirus would take over as a more specialized type of war bird, doing much more damage per attack but also being significantly more delicate. Wild Ornithocheirus would also make the skies far more dangerous, and prevent fliers from being the 100% safe route that they've always been to this point. In addition, this would replace the Quetzal's place at level 60, bumping the basic Quetzal saddle to 65 or 70. --------------------------------- Ceratosaurus pugnax One part honey badger, one part kingsnake Wild: Neither common nor particularly rare, the Ceratosaurus is a savagely specialized inhabitant of the swamps and redwoods. While significantly smaller than many of the other carnivores, the Ceratosaur's comparatively robust build, thick hide, and massive dentition allow it to prey nearly exclusively on its rival predators. The Ceratosaur's nearly saber-length teeth enable it to inflict devastating injuries for its size, while it's own, armored back makes it alarmingly resilient. Similar to the Giganotosaurus, the Ceratosaur will also become enraged if seriously injured, or suitably provoked. However, it shows little reaction to smaller animals or herbivores beyond a moderate sense of territoriality. Domesticated: As a mount, the Ceratosaur's comparatively low stamina, sluggish speed, and mediocre weight capacity make it of little use outside of combat. However, as a combative mount the Ceratosaur's ferocity allows it to slug it out with many tribes more common war beasts, easily capable to fit well above it's weight class. It should be noted however that the Ceratosaur's long teeth are too fragile to damage most structures, and it gains no advantages fighting creatures outside of its distinctive specialty. There are rumors that some tribes have controlled the Ceratosaur's rage into a kamikaze-style berserker frenzy. ------------- The idea here is that, by default, the Ceratosaur would have a slight damage multiplier against other large carnivores (say, Megalosaur and up) which could be improved selectively per level up similarly to the Moschop's harvesting ability. Also, Ceratosaurus is a classic, visually distinctive dinosaur that I can definitely imagine angrily sulking around Ark's maps ;). ------------------------- Dinopithecus saboteurus Wild: Wild Dinopithecus live as fairly ordinary baboons, if larger than their modern relatives. They primarily keep themselves safe from the more dangerous predators of the island by living in large, watchful social groups, either retreating to the trees or mounting a more violent defense depending on the threat. Highly loyal to each other, attacking any one member will bring the entire troop to the individual's aid. Attacking them is strongly not recommended, though fortunately they usually keep to themselves. Domesticated: Not terribly strong, poor gatherers, and a limited carrying capacity all seem like damning traits for the Dinopithecus, if it weren't for their unique ability. With their remarkable climbing skills, they are capable of clinging to the saddles of a rival and tearing it to shreds with their massive canine teeth. They do not attack the rider or the mount directly, and do poorly in direct combat, but a troop of Dinopithecus on your side can very easily turn the tide of a battle by destroying the opponent's saddles right from under them. --------------------------------------- Ophiophagus imperator (Snake Eating Emperor or Imperial Cobra) Wild: An incredibly rare apex predator, the Imperial Cobra is primarily limited range due to its extremely specific wild diet: Titanoboas. A strict ophidiophage, the Imperial Cobra is actually less aggressive to humans than its smaller relative/food source, however when provoked it proves to be a far deadlier opponent. Unlike the Titanoboa's torpor inducing venom, that of the Imperial Cobra is incredibly lethal to even the largest animals, rapidly inflicting crippling tissue damage unless countered with a difficult to produce antivenin. Their distinctive coloration and territorial display intimidates most potential threats, and if that doesn't, their venom does. When approached, they will rear up, display their hood, and hiss, which will inflict a similar fear effect to the Yutyrannus. When actually attacked, they strike. Taming: As the Troodon, however you must sacrifice only Titanoboas. Higher level ones yield higher effectiveness. Due to the potency of the venom, taming them is deliberately tougher. While they can be picked up by a Quetz, they can also *bite* your Quetz. Come prepared. Similar to the Megatherium, Imperial Cobra's get a buff from killing Titanoboas or other cobras called "Snake King", where their melee is dramatically buffed. As a tame, they can be ridden and have pretty good melee damage in addition to their venom, but suffer from poor stats nearly everywhere else. They have much lower health than other end game tames, poor weight, and are pretty slow. They have a sprint, but it consumes stamina very quickly. All that said, their venom makes them *extremely* dangerous when they are able to enter battle, but they must be used strategically. --------------------------------------- Palaeophis narcodontos (Torpor inducing Sea Serpent) Wild: A fairly docile snake species, Palaeophis is roughly the same length as a Plesiosaur, though with obviously a far more slender build. Palaeophis is closely related to the terrestrial Titanoboa and must also be tamed with fertilized eggs, however it can be done as a more standard passive tame. Palaeophis only attacks when directly provoked, but when it does so it's venom inflicts a devastating amount of torpor, though comparatively little damage. Like the Basilosaur, it's a shallow water animal and takes damage in the deeper parts of the ocean. Tamed: When ridden, the Palaeophis is the hands down best animal to use as a taming aid. Inflicting tremendous amounts of torpor, nearly all knock out tames go down fast with this animal's physically weak bite and potent venom. While fast in a sprint, the sea serpent's stamina drains rapidly, and it's far more frail than other oceanic predators. In a direct fight, Palaeophis dies quickly. Hit and run tactics are the modus operandi for utilizing Palaeophis successfully.
  29. 2 points
    As... dramatic, as your experience sounds, a therizinosaurus is pretty much the herbivore equivalent to a rex. It's territorial, yes, but has a lower aggro range than a carnivore and thus relatively easier to avoid. Trikes and dilos and even bigger birds like argents and even griffins don't stand a chance against its claws. Anyways this is all part of the 'survival' aspect of the game, especially in the beginning. You die all the time in the most bizarre ways imaginable, and probably will lose your stuff multiple times. Get used to it, and welcome to Ark.
  30. 1 point
    I honestly think they need to make a separate team one to fix bugs and other to do DLC because we will always need new content to keep us playing
  31. 1 point
    DLC to them means more money from people. Fixing game breaking bugs the playerbase have been complaining about for two years or fixing duping will not get them more money. The people complaining about these issues have already purchased the game. Money is already spent. Core fan base is being ignored for fooling new players into buying a DLC with the same flaws as base game.
  32. 1 point
    It is hard to compute that the base game has so many issues and we are going to be getting more DLC especially since the last DLC isn't even finished yet??? I am looking forward to the new content but it doesn't make sense to me that they haven't fixed the main game yet... but they did release DLC while the game was in testing too... At this point I'm thinking they are on a mad run for the money
  33. 1 point
    Hi, I think the game needs public chat on server selection screen, Where players can search for recruiting tribes and tribes can search for players to join them. I think there are many players who wish they could find a friendly tribes, And many tribes who wants more players, but it's really hard going from one server to another and asking if anyone recruiting.
  34. 1 point
    i am also interested... i was planing on going in with 15 theris last night but instead took rexs... are the dreaded tickle chickens bosskillers?
  35. 1 point
    This thread is the old thread i have moved this thread here and will be the new thread since a community member is updating all of the listings for the community. Please just post the server numbers to help the community member keep it easy to read and update. Thanks
  36. 1 point
    And it's in general discussion because it's a general discussion about where ark/wild card is heading. And you're dead right, everything seems to be on hold until aberration. The stupid part about all of this is that i do really like the game, i just think they should priorities differently.
  37. 1 point
    When the Devs make things like the Baryonyx, give them certain attacks, like stun, do they actually even test them AT ALL? Like...Ive made stun attack via coding, so I'll drop one in to game and actually see what it does? It's the most unbelievable thing that I have ever witnessed on any game ever. It is actually impossible that anyone tested it before they got put in the game which is just so insane. The stun lock is exactly the same as the Eels had until it got patched. Scenario: Full JM flak and 2k hp frog locked underwater for 2 mins in an infinite loop of death from a lvl 50 Bary. No escape. 5 second stun countdown and repeat. I don't really care but I just find it incredible that these things aren't tested even once before they get put in game. If they were this would not of happened. /over
  38. 1 point
    It takes a really long time to berry tame a zino, the kibble for a zino is megalo, megalos are in caves, caves need a good mount etc. They are a powerful tame and an earned one. They were already nerfed once. Avoid them, everyone does it, got killed by at least 50 in my first week on new servers. Adapt instead of trying to weaken one of the best tames in the game.
  39. 1 point
    It's never too late to ask for feedback During the very first stream with someone other than Jat and Jen, the streamer asked Jat a question and that was great feedback because it was about the Rock Drake's camo, how the agro should drop if the Drake went invisible after attacking something and it made perfect sense. Because in the demo the creatures went in a straight line for the invisible Drake. Something Wildcard hadn't considered and now got feedback on and they might end up implementing it into the game. "The devs don't seem to care" Evidence, please? Where is your proof that they aren't looking through bug reports and fixing what they can? "Where's your proof they are?" I don't have any but I'm not posting ridiculously stupid opinions on what I think the devs may or may not be doing.
  40. 1 point
    Dont know whether to laugh or cry at this comment, I post well over a year ago about an issue with harvested resources not spawning back, which IS a game breaking bug as the only fix is to start over, yet we still have that bug even after official release, plus many many other bugs that have being around for a long time, So how can you sit there and say they take on board and listen us, stop defending them when clearly you are wrong about what you say about them!
  41. 1 point
    Not giving WC another dime...
  42. 1 point
    Love S+... there are definitely things that should be held off, but the pull system is a great QoL feature. I would not consider it overpowered.
  43. 1 point
    I already can see troll-walls completely invisible everywhere on the map. You thought pillars were annoying? Hah!
  44. 1 point
    Never expect sooner from WildCard.
  45. 1 point
    I'm not really familiar with the S+. So sorry for my lack of knowledge, but what is the pull system?
  46. 1 point
    Jesus this game has a whiney fan base
  47. 1 point
    They did nerf them so I'd rather they not do that again. Taming one on official is quite the process so it makes sense that there is high reward for doing so...
  48. 1 point
    So we get to see pictures of Fear Evolved content and mention of the dev team traveling off somewhere with no clue if there is going to be any of the promised content from last year. Seriously WC just give a release date for the DLC if your going to leave us high and dry this year with the Fear Evolved. And I honestly expected better of WC, but to see the crew flying off the 20th with no word on the event or release date just ticks me off. Feels just like the big F U from last year. Thanks WC your the best! (At lowering our expectations!)
  49. 1 point
    When I started in ark I had a thatch house on the beach, nothing wrong on my tiny mind. I was getting bored and thinking about uninstalling the game, but then, out of a sudden someone said "hey? Anyone there?" And my story in ark started. Yep, I played with them for 2 months till the day an Alpha tribe came in a big quetzal. Jesus! We all were screaming and running in circles, so I had the idea of getting a gas grenade we took in the drop. So I did it, the quetzal rider fell asleep and his quetzal was in passive. Some of my friends sacrificed themselves to make the turrets run out of bullets and we killed them. We could not believe it, we started to think we were going to make Through it. 20 min later they came in 4 quetzal. Yep, wiped out. But as our base was falling down, my love for this game was starting to grow.
  50. 1 point
    So, I really want to see how the community here at ARK would consider how useful Dinos are in each server setting, a PvE and PvP. Now this list will likely never be finalized and is a community created tier list. I'll list some basic rules so that everyone can understand how the tiering will work. Tiering goes from S (Best rank) to F (Worst rank). I will have preliminary rankings that will be discussed and unranked creatures as well. Unranked creatures will be the highest point of discussion! Let's be civil here, no flaming and be very constructive with your thoughts and opinions. Posts such as "I think (insert creature name) would be good in A" aren't very thoughtful and expressive, and likely won't be taken into consideration. If enough people vote on a creature to be bumped up, we will begin testing said creature and it's abilities in that specific area. If it absolutely outclasses everything in that tier, then it will be 'banned' from that tier and will move up to the next tier. For example, if the Rex was in the same tier as say the Carno, and everyone found it was to overpowered compared to everything in that tier we would test it and if it proved to be too overpowered then it'd move up to the above rank. If it didn't outclass everything by a long shot, then it would remain in that tier. Also, if something is too weak or not as useful as other creatures in that tier and is absolutely outclassed by everything in there, it would move down a rank. -PvE Tiering: In this tier list, it will be focused on a creatures abilities against the environment and it's utility in providing resources for players. Kibble charts are not taken into consideration, this is solely for a creatures usefulness in the PvE aspects of the game. (This can be taken into consideration for PvP worlds as well when not engaging in PvP aspects of the game.) What is taken into consideration is mainly utility. For example, if a creature harvests highly demanded resources or very useful resources it will rank high, if a creature doesn't do much and just sits around in a base doing nothing but laying eggs, it won't rank highly. Even if it's eggs are used in kibble that is highly demanded. -PvP Tiering: In this tier list, it will be focused on a creatures abilities against other players in warring and raiding. Weaker creatures rank lowest on the list and stronger creatures rank higher on the list. What we take into consideration here are things such as raw power, bulk, and utility in wars/raids. For example if a creature can effectively destroy base protection and infiltrate a base it will rank high, if a creature dies too easily and doesn't benefit a raiding/warring tribe much at all then it will rank lower. Without further ado let's get to the rankings!~ PvE Tiering S Tier: (Creatures in this tier are the best of the best in a PvE environment. Many tribes seek to tame these creatures for their amazing utility and near perfect strength) Brontosaurus (Great carry weight. Large AoE Thatch/Berry collector. Platform.) Castoroides (Wood/Berries collector. Portable Smithy.) Dung Beetle (Fertilizer/Oil producer.) Giganotosaurus (High damage, weight, and outstanding meat collector) Mantis (Most versatile mount being able to collect nearly anything.) Mosasaur (High damage, tanky, great carry weight, platform saddle, best prime collector) Oviraptor (Makes creatures produce eggs more frequently.) Quetzal (Great carry weight, carries most creatures on island, platform, flyer.) Rock Elemental (High health, tanky, great carry weight, collects stone, obsidian, sand very well) A Tier: (Creatures in this tier have few flaws or are barely outclassed by another creature, they also have great utility to very strong, advanced tribes) Argentavis (Great carry weight, can pick up some creatures on the island, flyer, decent damage output) Basilosaurus (Generates oil, tankiest sea tame, and immune to stun and Tusoteuthis grabs. Perfect Biotoxin harvester.) Beelzebufo (Collects Cementing Paste from dead insects, deals torpor damage, and great land/water mobility) Doedicurus (Just outclassed by Rock Elementals. Good weight and stone/obsidian collector) Dunkleosteus (Collects oil and stone very well, tanky and good carry weight) Flame Wyvern (It's special attack has a very strong DoT, and like the other wyverns can pick up some creatures on the island) Lightning Wyvern (While it does torpor damage, it can't knock anything out due to being too powerful, luckily you can get rid of pests easily with it's breath) Mammoth (Collects wood very well, tanky, and has great carry weight) Paracer (Rivalling the Diplodocus, it collects thatch and berries while also supporting a platform) Plesiosaur (Good damage and carry weight, platform saddle, collects prime very well) Rex (Good carry weight, great damage, and great meat collector) B Tier: (Creatures in this tier have great utility for flourishing tribes or have a unique gimmick that comes in handy in many situations) Allosaurus (Pack bonus makes for a great hunting mount with a DoT bleeding effect) Direbear (Collects Fiber, meat, and berries very well.) Direwolf (Great chitin collector and useful in cave runs, with a pack bonus too) Gigantopithecus (Collects fiber very well while on wander, but only on wander) Megaloceros (While it is the best thatch collector, only the male is useful, and it is kinda frail and has low carry weight) Morellatops (Actually stores water, good health, speed, and carry weight, collects various materials as well) Moschops (Can harvest certain consumables and organic polymer exceedingly well. However, it's weak and flees when attacked) Pelagornis (Collects Organic Polymer very well, and can walk, fly, and swim, only suffering from low carry weight and not being able to carry creatures.) Poison Wyvern (Not as useful as the other wyverns in this setting. It's special attack isn't as reliable as the others) Purlovia (Excellent storage/vault mimic and is much cheaper and safer.) Sabertooth (Does exactly what the Direwolf does without a pack bonus, but has a saddle to give it bonus armor) Spinosaur (Weaker and slower than a Rex, but quick in water and has some good stats) Tapejara (Carries three people, decent carry weight, amazing air maneuverability, but with low health) Thorny Dragon (While not very strong, it has good carry weight, a ranged attack, and can support a Smithy saddle) Woolly Rhino (Collects thatch and berries, good carry weight, great health, and has a very deadly skewering attack) C Tier: (Creatures in this tier have great uses for early players or have certain gimmicks that can prove useful in certain situations) Arthropleura (An AI setting for being a turret makes this creature a nice natural defense against wild creatures) Carbonemys (While it's slow, it has high health with some great carry weight, making a nice portable storage box) Carnotaurus (Weaker Allosaurus without pack bonus and DoT effect) Dimetrodon (It's a living Air Conditioner, which makes hatching eggs less painful) Diplodocus (Decent mobility and carry weight, carries multiple people, gathers thatch and berries well.) Ichthy (Good sea mount, very quick, easy to obtain, and actually has decent stats) Lystrosaurus (Gives bonus EXP to nearby creatures and players) Megalodon (It's an okay sea mount, decent damage output, carry weight, and bulk) Ovis (Easy maintenance and provides wool which can be used to craft items requiring fur.) Procoptodon (Fast, good carry weight, and decent health.) Pteranadon (Very useful flying mount with great speed, but poor carry weight and health, can carry few creatures as well) Pulmonoscorpius (Deals torpor damage, decent health, low carry weight, somewhat fast) Sarco (Good damage output, slow on land, fast in water, decent carry weight and health) Stegosaur (A good berry/thatch collector with great carry weight and health) Triceratops (Basically the exact same as a Stegosaur) D Tier: (Creatures in this tier have certain gimmicks that can prove useful in PvE, but are outclassed by other creatures) Archaeopteryx (Mobile parachute comes in handy, and they also collect sap while hooked to a redwood tree) Angler (It's only useful for it's lighting in the deep sea and decent carry weight) Araneo (Only good for slowing down creatures you plan on taming) Diplocaulus (Provides oxygen for diving, but is very weak and slow) Kairuku (Does what a Dimetrodon does, but not as well) Manta (A pain to tame and if you're not careful it can beach itself. It's very quick though and has good damage output) Mesopithecus (Gathers berries autonomously and throws poop.) Moth (A beginner's flying mount, can't carry creatures, and can't attack) Pachy (Deals torpor through headbutting and has decent health, but suffers from low carry weight and speed) Parasaur (Very useful for beginner players, providing a quick mount with decent health and carry weight) Phiomia (Actually surprisingly useful even to endgame players, it provides a LOT of poop) Raptor (Fast beginner's hunting mount. Deals decent damage but with low carry weight and average health) Terror Bird (Not exactly a terror after tamed. Only useful for certain cave expeditions, but even then, isn't too useful) Vulture (A pain to tame and only useful for spoiling meat quicker) F Tier: (Creatures in this tier have next to no utility for players in a PvE environment) Compy (It's too weak to do anything other than sit on your shoulder, has a pack bonus though) Dilophosaur (Weak, slow, only useful for starting players) Dimorphodon (Similar to the Compy, it's weak and dies easily, it doesn't even have a pack bonus either) Dodo (Does literally nothing but lay eggs) Gallimimus (Very weak, next to no carry weight, and only useful for transport) Jerboa (Despite being super cute, it's just plain useless) Onyc (It really has no use. Even Dimorphodons are better.) Titanosaur (Limited tame, no use for PvE, costs way more materials and time than it's worth) PvP Tiering S Tier: (Creatures in this tier are the best to use when it comes to PvP, their sheer power and utility make them the absolute best choices) Giganotosaurus (By far the best solo mount damage dealing creature in the game. It's got a lot of health, carry weight, and damage output with good speed) Mantis (Low risk with high reward, being able to wield melee weapons, and being the most versatile mount makes it very, very dangerous.) Purlovia (Perfect protection from being raided. Store valuables in them and hide them. They can also guard your base and stun enemies!) Quetzal (Great bulk, it's a flyer, has a platform saddle, and can pick up just about anything on the island. These can tear a base apart in minutes.) Rock Elemental (It may be slow, but it may be the tankiest creature in the game, it has a devastating ranged attack and melee attack, and can tear through stone in seconds) Titanosaur (Only placed here due to how quickly it can devastate bases and tames. If it were a permanent tame it would need it's own tier, it's that good) A Tier: (Creatures in this tier are very useful when warring/raiding and have few flaws when it comes to PvP) Allosaurus (The pack bonus and DoT bleed damage is insanely good) Arthropleura (Being a natural turret and melting armor and melee weapons makes it very deadly) Bronto (A massive tank with a large AoE attack. Supports a platform as well allowing it to carry many tribemates and creatures into battle) Carbonemys (Surprisingly very useful for one thing: eating bullets from Auto turrets, it's very, very tanky) Doedicurus (It basically does what the Carbonemys does) Lightning Wyvern (It's ranged attack is very, very dangerous. Not only does it deal torpor, it can melt through health and tanky creatures, like other wyverns, it can also pluck riders off mounts) Mosasaurus (It actually has some use due to having a platform saddle and dealing a large amount of damage and being tanky, it's relatively quick too) Poison Wyvern (It's poison bombing attack can allow you to bombard bases and players from safe distances) Rex (A near top tier threat with the newly introduced Tek Rex Saddle, this gives it a ranged laser attack that devastates tames. Only downside is the expensive and rare ammo.) Tapejara (Can carry 3 people allowing two players to attack while one pilots, has insane air maneuverability making it hard to hit, can cling onto walls, and can pluck players off of mounts. Only thing holding it back from S tier is it being frail.) Woolly Rhino (It's bulky and can build up speed as it runs, and when at max speed can deliver a fatal blow to most creatures) B Tier: (Creatures in this tier can prove useful in many situations but have some flaws when it comes to PvP) Basilosaurus (Very tanky sea tame and immune to stun/Tusoteuthis grab.) Castoroides (Has great melee and speed in both water and on land, with some good carry weight and health) Direbear (Great melee attack, health, and carry weight, and can get in and out of battle very quickly) Flame Wyvern (While it has a very strong attack with DoT, you need to fly in close to deal damage with it, and you will most definitely take damage yourself) Gigantopithecus (It can surprisingly deal a good amount of damage with large knockback, and is able to throw you over walls) Paracer (It has some good damage output with it's stomp attack with some good bulk, and it can support a platform saddle as well) Procoptodon (It has some bulk, and is a great raiding tool, as it can jump over 4 walls and has great carry weight) Pteranodon (Very useful flying mount, it can pluck riders off of mounts, it is very fast, but the only thing holding it back are bolas and being frail) Sabertooth (Only beats the Direwolf by having the bonus of a saddle for boosted armor) Spinosaur (It is basically a slightly weaker Rex, but it has the bonus of having all terrain versatility) C Tier: (Creatures in this tier have their uses and are decent to use in wars/raids but are a little more risky to use) Ankylosaurus (Ankylos have a lot of bulky and boosting their melee and health make them very hard to kill. Only downside is their very slow movement speed.) Archaeopteryx (While not having any direct combat use, it's use as a parachute can save your life) Argentavis (While it is a bulky bird, it's slow and can be wiped by turrets quickly, it can pluck riders off mounts though) Beelzebufo (Fast, has a large jump that can get into most bases and has a torpor attack, low carry weight is it's biggest downfall) Carno (Good melee and speed, but has nothing else to benefit it) Dimorphodon (A group of these quick and dangerous flyers can melt common flying mounts, but it is very frail) Direwolf (Has some good melee and carry weight, it's pretty quick too, lacks saddle armor bonus) Dunkleosteus (Actually destroys stone structures quickly and has high health to tank lots of hits) Gallimimus (Their three seater saddle and speed make them useful speed raiders, but suffer greatly from low carry weight and health.) Mammoth (It is bulky and can deal a good amount of damage, but has nothing to benefit from) Plesiosaur (It has decent damage output, it's bulky and fast, and also supports a platform saddle.) Sarco (It has good damage output and decent bulk with high speed in water, but it's slow on land.) D Tier: (Creatures in this tier have certain gimmicks that can prove somewhat useful, but very risky in wars/raids) Araneo (It can be dangerous if underestimated due to it's web attack, but it's too frail to use reliably) Compy (Can be annoying pests due to having a pack bonus and being small and hard to notice) Diplodocus (It's quick and can carry a lot of tribemates into battle, and is pretty tanky too, cannot deal damage though.) Ichthy (It's a great and speedy scouting mount in the ocean, but other than that, it has little use) Moth (It can drop butt bombs on your enemies for minimal damage, but that's like literally it.) Manta (Can be useful if there are players on rafts, as it can jump out of water and attack. It also has an attack that ignores armor, but again, can die very easily) Megaloceros (Only the male is useful, and even then it's not the most useful. It has okay attack and good speed to get in out somewhat quickly) Megalodon (Probably has less use than the Manta and Ichthy, it has average damage output, but isn't very fast and not too bulky) Morellatops (It doesn't provide much use other than keeping you hydrated, it is somewhat tanky though) Onyc (The Onyc may look like nothing special at first, but can ruin a raider's day due to it's Armor melting attack. Best used as defense inside bases.) Pachy (They have some good bulk and damage output with the bonus of torpor damage) Pelagornis (It's only use is being a flying mount, it can't pick players or creatures up and isn't very fast either) Pulmonoscorpius (It's too slow and frail in the PvP environment, but has a torpor attack to save it from F tier) Raptor (While it is fast and has good damage output, it is frail and outclassed by several dinos) Stegosaurus (It's only use is being somewhat tanky) Terror Bird (Too frail to do much, but it is fast and has decent melee with a kind of parachute effect when falling) Thorny Dragon (It has decent melee with a ranged torpor attack and has some good bulk) Triceratops (Basically the same as Stegosaurus) F Tier: (Creatures in this tier prove useless to tribes warring or raiding) Angler (No use in PvP) Dilophosaur (While it has a ranged attack, it's too slow and weak to do much) Dimetrodon (Too slow and weak to do anything) Diplocaulus (Weak, slow, and doesn't do anything to benefit you.) Dodo (I dare you to raid a large base with dodos, give me proof and I'll put it in S tier) Dung Beetle (They are way too slow, weak, and frail to do a single thing) Jerboa (Literally does nothing but look cute) Kairuku (No use in PvP) Lystrosaurus (No use in PvP) Mesopithecus (While it can throw poop, most people only use it for that to throw shade) Moschops (The coward of Ark. Runs from fights, so there's really no use for it here.) Oviraptor (No use in PvP) Ovis (Gone the way of the Dodo) Parasaur (Sorry Jen, but it isn't useful in PvP!) Phiomia (Not really useful at doing anything) Vulture (Pretty much no use in PvP) UNRANKED CREATURES: (These creatures are unranked in either PvE, PvP, or both PvE/PvP. They are what we want to discuss before diving into creatures that are currently ranked. Italicized = unreleased.) Baryonyx Megalosaurus Microraptor Troodon Pachyrhinosaurus Iguanadon Kentrosaurus Pegomastax Therizinosaurus Hyaenodon Thylacoleo Chalicotherium Megatherium Kaprosuchus Megalania Liopleurodon Hesperornis Ichthyornis Electrophorus Achatina Tusoteuthis Giant Bee Equus FORM FOR SUGGESTING RANKING CHANGES: Creature Name: Tier List: (PvE or PvP) Ranking Changes: --- > --- Reasoning: (Please be thorough in your reasoning. A couple sentences or words aren't convincing enough!) REMEMBER: Be thoughtful when constructing your reasoning behind which tier you think a creature belongs in. No flaming. Kibble is not taken into consideration. With that being said, let's create a community tier list everyone! (:
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