Jump to content


Popular Content

Showing content with the highest reputation on 10/22/17 in all areas

  1. 5 points
    Dear Wildcard, As a member of your community with a little other three thousand hours in your game. I ask for just five minutes of your time to read what I and the community have to say. Ark is a great game. Thank you for the dedication you've put into it thus far. However, I and others feel that you are slamming the door closed on us. As a developer by trade myself, I understand the need to bring in revenue to support current and future development. However, it's equally essential to optimise your code and assets as well as R&D new ways to suit your servers to the way people play. Two months into your new release coming out of an early alpha stage, we are now sitting at over 25 servers tame capped. That's 25 servers full of people that cannot enjoy and play the game for what it was intended to be. You can't ignore these facts, as you yourselves have built these physics and gameplay features that people tame and raise for. Is this really acceptable to charge AAA prices for a game that clearly has fundamental structural bugs and negligences that takes away the ability for anyone to play anything but unofficial and Singleplayer? I witnessed a moderator on these forums explain that this is a survival game and you must make tough choices. Sure. It's survival. But when you're setting times of hours, days and weeks to raise and tame certain creatures; only for you to need to slaughter them to carry on playing the game. Is this acceptable? That's not playing. That's inconveniencing a player base that has been dedicated and loyal to you through an early alpha. I'm sure your server bills are expensive each month. Players complain about their reliability and stability. However, the game is clearly not built to handle so many people. So why aren't we putting load balancing in place to deal with this? Or even better, re-doing buggy and messy code that causes lag on mass scales which is forcing you to place a 6000 tame cap on a server. If server costs and revenue are your concern. Bring in paid subscription servers that allow you to fund development time, upkeep servers. You are a business at the end of the day and you can't function without money. I really respect you don't want microtransactions. But this isn't anything pay to win. From the community to the development team. Please give us answers, plans and transparency on clear issues and listen to our feedback. Thank you. @Jen @WildcardJaeger @Jatheish @Jeremy Stieglitz @Zane
  2. 3 points
    4000$ a month is split among all modders people. Jesus Mother Christ get your facts straight. And stop jumping on every new wagon hype train they feed you. We have zero raptoring idea what S+ things are making a transition to officials. It's clear its not all of them. Everyone knew it was going to happen, but because Aberration was delayed they had to feed you a candy and like a kid, you instantly forgot you got tricked.
  3. 2 points
    I gave up on the new cluster because I can't tame or breed the dino's I need to survive, The constant rubber banding on the server was pissing me of as well. If I can't tame a raptor for a cave run for fun I am not sure why the Dev's think I can do a boss fight under these playing conditions. I have lost interest in the game atm due to the dc's, rubber banding and decay times on some of the structures. I have lost many hard earned dino's and expensive item's due to technical issues instead of by making mistakes in the game. it would be nice if this game had some sort of insurance broker in game where you could pay 100 ingots for your MC sword or 10,000 ingots for your whole base/tribe to cover your items or dino's in case of loss. I would pay for a subscription fee but there would have to be some changes to the decay rates, dino and player population limits for it to be worth it. That means there would have to be 2 versions of the game, Would the Dev's be able to cope with that? Something needs to be done about all of the issues because some players are not enjoying this game atm. My biggest disappointment with my Ark experience is the communication between the Dev's and player's. I see the players screaming out for it but getting a reply from a Dev is like finding the Unicorn
  4. 2 points
    I agree that more prehistoric creatures are needed. There are few that have mentioned several times on this topic that need to be in eventually (ex. Maiasaura, Inostrancevia, Brachiosaurus, etc.)
  5. 2 points
    Totaly Agree with JOnopeo! Something must be done. We bought the game, we should be able to play without rubberbanding and dc's of servers. Aswell as tame or breed what we want... I am sure there are recodes possible to make this work, aswell as better server solutions. The current servers are pathetic if you compare it with Legacy/prelaunch. It is after the server swaps all servers were crap. And they weren't even the best before.... So show some responsability Wildcard.... It is time to stop filling pockets and to do something for your costumers. Good servers, server cap solutions, ... I DON'T MIND ABERATION COMING MUCH LATER THEN
  6. 2 points
    Many parts of a surprising number of games are farmed out to other entities for development, SE is a good example of this within ARK. However they have chosen to implement a program that funnels that opportunity (and associated funds) towards it's own modding community. This presents those folks with an amazing opportunity, and allows the player base to interact with developing features to a degree unmatched by other gaming companies, helping to ensure that the game is fine tuned over time in a direction that is proving popular and useful... freeing the development team to work on sorting out a multitude of other issues. You are perfectly within your rights to call it lazy development, but I think a strong case can be made to call it an example of working smarter by sharing the development load with people who are delighted to take it on.
  7. 2 points
    stay on topic and stop with the personal remarks....or else
  8. 2 points
    Consolidating all my posts in this thread, with a couple new ones: Rattus caniniformus "Wolf Rats" Wild: The ever adaptable common rat has always faired well in harsh environments, and this truly shines through in Aberration. Lacking larger competition, they evolved into cunning, ferocious, and alarmingly agile predators, utilizing their powerful jaws to swiftly bring down their prey. Tamed: When tamed, these slinking monsters are excellent companions. Their powerful incisors bypass most armors, and while it rapidly tires them to do so they are capable of climbing most walls. Agile, fast, and ferocious fighters, few animals to strike with the shocking swiftness of the wolf rats. However, their comparatively frail build leaves them considerably more delicate than their surface world analogues. The wolf rats would be a new, small rideable predator in the caverns. They would be acquired at roughly the same point as a raptor, however their climbing ability allows them to prove somewhat more useful in the more vertically oriented world. However, unlike other climbers, it rapidly exhausts their stamina. Their bites ignore most armor, and their attack speed is extremely fast. They have poor carry weight, and fairly low health. They're fast, they're scrappy, and they can breed like, well, rats. ------------------------------------------ Gigantophis garstini "Mega Pythons" Wild: Far more conventional serpents than the unusual Titanoboa of other regions, Gigantophis is very similar to modern pythons albeit on a massive scale. Gigantophis is fairly slow, yet relentless and incredibly physically powerful, easily crushing most available prey. Tamed: Lacking the poison immunity of Titanoboa, Gigantophis can be tamed more conventionally. When tamed, it can restrain many animals within it's incredibly powerful coils. While physically far stronger than it's cousin, it's sluggishness limits it's utility. The Gigantophis can function as a sort of living chain bola on larger animals while functioning more similarly to the Tuso on smaller ones. It is immensely physically powerful, but is unrideable and extremely slow. ---------------------------------------- Inostrancevia alexandri "Gorgons" Wild: One of the apex predators of the underground, their resiliency during the end of the Permian has well adapted them to this new hardship. Nearly identical to their fossil counterparts, Gorgons are short tempered, fast, and incredibly powerful. Solitary animals, they subdue their prey by brutally charging into them. Tamed: Gorgons gain a buff when in solitude, unlike most other animals. While they are somewhat cumbersome animals, a lone gorgon in full charge is an extremely formidable animal. As stated, Gorgons solitary nature gives them a buff only when alone (not counting their rider), and they are the only gendered animals to lack a mate boost. Instead, they get the "Loner" status when sufficiently seperated from other tames. "Loner" provides an incredible buff nearly entirely across the board at the expense of requiring you to go into combat without support. The Gorgon is capable of tackling into prey and pinning it once it has a full charge meter, similarly to the Thyla yet including larger animals like Stegos. ---------------------------------------------- Blattella gigax "Giant Roaches" Wild: Cockroaches the size of a cow, these animals are actually remarkably docile and flee from predators when given the chance. Immune to radiation, poison, fire, electricity, etc, these insects are totally immune to any debilitating status effects and are capable of climbing most walls, eating anything remotely edible, and even flight. Extremely slow, poorly coordinated flight, but just enough for these giants to escape more earthbound dangers. Tamed: Their resiliency, comparative agility, and respectable weight capacity makes them extremely useful in any early to mid game caravan or small exploration party. However, their incredibly weak attacks necessitates an escort to ensure truly safe passage. The game definitely needs roaches in some capacity, and this map is perfect for such a notoriously radiation resistant animal. When I say that it is capable of flight, I do want to emphasize that compared to the roaches, the Lymantria is a fighter jet. ----------------------------------- Chlamydosaurus velodromeus "Frillies" Wild: These extremely skittish massive lizards are one of the fastest ways to travel through these regions. Swift, powerful runners and jumpers easily capable of carrying a rider and three passengers, they are physically resilient but combatively nearly useless. However, utilizing their frill in combination with an ear splitting shriek, they can frighten off most threats. Tamed: An excellent means for a crew of people to traverse this environment in relative safety and speed, or for a single rider to take advantage of it's respectable carrying capacity. It possesses the same intimidation ability as the Yuti, however it lacks the complimentary buff roar and is also drastically less capable in a physical conflict, relying far more on bark than bite. I thought it would be really interesting to give another animal the intimidation ability, but to be far more reliant on it. Frillies can be used in PvP but in a far more support oriented role. Their multi person saddle with a well equipped crew can make them quite dangerous, but the animal itself has very low damage despite being roughly the size of a Carno. -------------------------------- Dsungaripterus necrovorax Moderately fast on the ground and in the air, Dsungaripterus is a surly scavenger common to the grasslands and rocky regions. Capable of either galloping away into the underbrush or flying onto higher terrain, Dsungas are able to avoid most larger predators to gain access to fresh kills. Though they are able to fly, they do not excel at it and primarily utilize flight only in a dire emergency as it rapidly drains their stamina. When confronted by smaller rivals a Dsunga is capable of defending itself with alarmingly strong jaws and is also capable of vomiting its rancid stomach contents to blind attackers. The idea here is to introduce a lower tier flier at the Pteranodon's current level, and bump the Ptera up to level 40 or 45. The Dsunga is more capable of defending itself on the ground, serves as an introduction to flight, while also being one of the very small number of ranged creatures. In terms of health, melee, and weight it would be roughly comparable to a Raptor, with much lower ground speed and more diverse utility. ---------------------------------------------------- Ornithocheirus venatorus An extremely fast, extremely aggressive flying carnivore that, while significantly smaller that the gentle Quetzalcoatlus, frequently preys upon them. Ornithocheirus's razor sharp teeth and shocking speed make it a devastating aerial hunter, though its lower health compared to bulkier, terrestrial carnivores tends to limit its interactions with them to a mutual avoidance. The Ornithocheirus's slender hindlimbs and delicate feet prevent it from carrying other animals, and its specialization for speed comes at the cost of its carry capacity. This would come alongside an alteration to the Quetz, emphasizing its utility as a support creature. Nerfing the Quetzal's melee and health would limit its usage as a war bird, while keeping or upping the weight, allowing players to pump movement speed, and carrying larger animals would still allow it to remain incredibly *useful*. The Ornithocheirus would take over as a more specialized type of war bird, doing much more damage per attack but also being significantly more delicate. Wild Ornithocheirus would also make the skies far more dangerous, and prevent fliers from being the 100% safe route that they've always been to this point. In addition, this would replace the Quetzal's place at level 60, bumping the basic Quetzal saddle to 65 or 70. --------------------------------- Ceratosaurus pugnax One part honey badger, one part kingsnake Wild: Neither common nor particularly rare, the Ceratosaurus is a savagely specialized inhabitant of the swamps and redwoods. While significantly smaller than many of the other carnivores, the Ceratosaur's comparatively robust build, thick hide, and massive dentition allow it to prey nearly exclusively on its rival predators. The Ceratosaur's nearly saber-length teeth enable it to inflict devastating injuries for its size, while it's own, armored back makes it alarmingly resilient. Similar to the Giganotosaurus, the Ceratosaur will also become enraged if seriously injured, or suitably provoked. However, it shows little reaction to smaller animals or herbivores beyond a moderate sense of territoriality. Domesticated: As a mount, the Ceratosaur's comparatively low stamina, sluggish speed, and mediocre weight capacity make it of little use outside of combat. However, as a combative mount the Ceratosaur's ferocity allows it to slug it out with many tribes more common war beasts, easily capable to fit well above it's weight class. It should be noted however that the Ceratosaur's long teeth are too fragile to damage most structures, and it gains no advantages fighting creatures outside of its distinctive specialty. There are rumors that some tribes have controlled the Ceratosaur's rage into a kamikaze-style berserker frenzy. ------------- The idea here is that, by default, the Ceratosaur would have a slight damage multiplier against other large carnivores (say, Megalosaur and up) which could be improved selectively per level up similarly to the Moschop's harvesting ability. Also, Ceratosaurus is a classic, visually distinctive dinosaur that I can definitely imagine angrily sulking around Ark's maps ;). ------------------------- Dinopithecus saboteurus Wild: Wild Dinopithecus live as fairly ordinary baboons, if larger than their modern relatives. They primarily keep themselves safe from the more dangerous predators of the island by living in large, watchful social groups, either retreating to the trees or mounting a more violent defense depending on the threat. Highly loyal to each other, attacking any one member will bring the entire troop to the individual's aid. Attacking them is strongly not recommended, though fortunately they usually keep to themselves. Domesticated: Not terribly strong, poor gatherers, and a limited carrying capacity all seem like damning traits for the Dinopithecus, if it weren't for their unique ability. With their remarkable climbing skills, they are capable of clinging to the saddles of a rival and tearing it to shreds with their massive canine teeth. They do not attack the rider or the mount directly, and do poorly in direct combat, but a troop of Dinopithecus on your side can very easily turn the tide of a battle by destroying the opponent's saddles right from under them. --------------------------------------- Ophiophagus imperator (Snake Eating Emperor or Imperial Cobra) Wild: An incredibly rare apex predator, the Imperial Cobra is primarily limited range due to its extremely specific wild diet: Titanoboas. A strict ophidiophage, the Imperial Cobra is actually less aggressive to humans than its smaller relative/food source, however when provoked it proves to be a far deadlier opponent. Unlike the Titanoboa's torpor inducing venom, that of the Imperial Cobra is incredibly lethal to even the largest animals, rapidly inflicting crippling tissue damage unless countered with a difficult to produce antivenin. Their distinctive coloration and territorial display intimidates most potential threats, and if that doesn't, their venom does. When approached, they will rear up, display their hood, and hiss, which will inflict a similar fear effect to the Yutyrannus. When actually attacked, they strike. Taming: As the Troodon, however you must sacrifice only Titanoboas. Higher level ones yield higher effectiveness. Due to the potency of the venom, taming them is deliberately tougher. While they can be picked up by a Quetz, they can also *bite* your Quetz. Come prepared. Similar to the Megatherium, Imperial Cobra's get a buff from killing Titanoboas or other cobras called "Snake King", where their melee is dramatically buffed. As a tame, they can be ridden and have pretty good melee damage in addition to their venom, but suffer from poor stats nearly everywhere else. They have much lower health than other end game tames, poor weight, and are pretty slow. They have a sprint, but it consumes stamina very quickly. All that said, their venom makes them *extremely* dangerous when they are able to enter battle, but they must be used strategically. --------------------------------------- Palaeophis narcodontos (Torpor inducing Sea Serpent) Wild: A fairly docile snake species, Palaeophis is roughly the same length as a Plesiosaur, though with obviously a far more slender build. Palaeophis is closely related to the terrestrial Titanoboa and must also be tamed with fertilized eggs, however it can be done as a more standard passive tame. Palaeophis only attacks when directly provoked, but when it does so it's venom inflicts a devastating amount of torpor, though comparatively little damage. Like the Basilosaur, it's a shallow water animal and takes damage in the deeper parts of the ocean. Tamed: When ridden, the Palaeophis is the hands down best animal to use as a taming aid. Inflicting tremendous amounts of torpor, nearly all knock out tames go down fast with this animal's physically weak bite and potent venom. While fast in a sprint, the sea serpent's stamina drains rapidly, and it's far more frail than other oceanic predators. In a direct fight, Palaeophis dies quickly. Hit and run tactics are the modus operandi for utilizing Palaeophis successfully.
  9. 1 point
    Welcome to the SurviveTheArk forums Dino tier list! Before we get into the rankings, here are some ground rules and information on the process of rankings! Rankings go from S tier down to F tier. S tier being the best in that environment and F tier being the worst. PvE rankings do NOT take kibble charts into consideration at all. PvE rankings are determined by: Resource gathering, hunting/boss encounters, farming utility, breeding utility, item/resource production, and protection from the environment. PvP rankings are determined by: Utility in raiding, base protection, warring, and sabotage potential. Posts questioning a creature's ranking or proposing a rise or drop in ranking must have reasoning or they'll be ignored. Creatures with very similar uses and utility will rarely ever be in the same tier. The better one will be ranked higher and the weaker one will be ranked lower. Exceptions are when their strengths and weaknesses are near identical.(Ex: Direwolf + Sabertooth) Creatures will be ranked based on their home map.(Argent, Bronto, Rex, etc... on The Island. Morellatops, Phoenix, Wyverns, etc... on Scorched Earth. Griffin on Ragnarok. Ravager, Reaper, Basilisk, etc... on Aberration.) Goes along with 7, HOWEVER if a creature's viability or utility is NOTICEABLY different on another map it can be found in, there will be a note next to it stating this. Balance changes will not affect a creature's placement until ~1-2 weeks after their release to avoid dropping them too low or raising them too high. Respect the opinions of others and try to see things from their perspective before debating a creature's ranking or viability. Be positive! Without further ado let's get to the rankings!~ PvE Tiering S Tier(Top Tier): (Creatures in this tier are the best of the best in a PvE environment. Many tribes seek to tame these creatures for their amazing utility and near perfect strength) S+ Ankylosaurus (Their unique ability to collect metal and decrease the weight of it makes them a must tame for PvE activities) Doedicurus (Collect stone and obsidian en masse with reduced weight on stone making it your go to stone/obsidian gatherer.) Rex (The best meat collector in the game. Has great power, bulk, carry weight, and speed with no repercussions.) Rock Drake (High mobility, stealth, great damage and the ability to sense nearby Reapers makes it a wonderful tame all around in PvE.) Therizinosaurus (A jack of all trades tame, the Therizino has insane damage and gathering potential paired with great speed and weight.) S Basilisk (The Basilisk has insane power, mobility, weight, and to add onto that it has torpor damage.) Dung Beetle (Dung Beetles provide easy Fertilizer and Oil for a tribe which are two vital materials in the game right now.) Mammoth (While the Beaver has more perks than a Mammoth, the Mammoth collects wood better and reduces the weight even more, making it the best of the two.) Mantis (The Mantis is a must-tame in Scorched Earth PvE due to it being a jack of all trades tame. It can collect any resource better than most creatures and can deal lots of damage.) Oviraptor (Boosts the rate at which your creatures lay eggs which is extremely useful in PvE.) S- Griffin (Very fast with high damage output and great resource collecting around the board, the Griffin can make for a very great hunting tame.) Megatherium (Has the best Chitin gathering in the game along with great gathering rates for other materials making it an amazing tame for farming cementing paste.) Paracer (The Paracer's speed and stamina allows it to perform the roles of a Bronto much more effectively in PvE making it a must tame.) Quetzal (Despite the nerfs, the Quetzal is still an amazing flying mount solely due to it's bulkiness, platform saddle, and carry weight making it a wonderful cargo transporter.) Tusoteuthis (The best sea tame, the Tusoteuthis doesn't lack much and due to it's large range, torpor inducing grab attacks, and passive oil creation, the Tusoteuthis is a must tame for any sea exploration.) Wyverns (All the Wyverns have loads of utility for PvE tribes as they have great damage output paired with high mobility.) A Tier(Strong): (Creatures in this tier have few flaws or are barely outclassed by another creature, they also have great utility to very strong, advanced tribes) A+ Achatina (Despite having a somewhat bothersome upkeep, a few tamed Achatina can mass produce cementing paste for a tribe.) Basilosaurus (Obscene bulk/Natural Healing ability/Immunity to stuns makes it an invaluable tame for collecting Biotoxins among many other resources.) Castoroides (Smithy saddle + reduced weight for wood and other materials makes it a great gatherer and support in crafting.) Direbear (Direbears are jack of all trades tames as they can collect fiber, berries, and meat and they are quite strong and fast.) Dunkleosteus (Collects Oil, Metal, and Stone and can defend itself, but is unbearably slow.) Karkinos (It's ability to pick up many creatures gives it a valuable niche that fliers have in other maps, as well as being a useful water exploring tame.) Ravager (The Ravager's ability to use ziplines paired with it's pack bonus AND reduced weight for many materials makes it an excellent jack of all trades tame in PvE.) Reaper (The Reaper's overall stats are among the strongest in the game and it can effectively be utilized in multiple ways making it a great tame in general.) A Allosaurus (The Allosaurus's pack bonus and bleed damage make it an excellent hunting tame in PvE.) Argentavis (While somewhat slow, Argents are one of the few fliers that can defend themselves and it has great carry weight as well.) Baryonyx (The Baryonyx has insane all terrain mobility with a valuable stun attack in the sea making it an excellent all terrain hunting tame.) Giant Bee (The bee queen can turn into a hive and produce honey over time which is a vital resource for any PvE tribe.) Rock Elemental (Can collect stone, obsidian, crystal, sand, sulfur, and many other valuable resources very efficiently, but is held back due to it's sluggishness.) Yutyrannus (The Yutyrannus is very powerful in hunting trips due to it's roars and has an invaluable spot in boss fights because of them.) A- Chargelight Pets (Each one of these are valuable in Aberration due to their anti-Nameless and Reaper perks + their production of charged light.) Daeodon (Has the very useful niche of healing your tames in boss battles and healing tames while out on hunts/gathering trips.) Equus (Equus are rather fast and have a portable mortar and pestle which is extremely useful for crafting items like Narcotics on the go.) Morellatops (The Morellatops is a vital tame in Scorched Earth due to it being a mobile water tank and it's respectable speed and carry weight making it the ideal long distance transport tame.) Mosasaurus (The ideal meat harvesting mount in the ocean for PvE. Very powerful, fast, and tanky.) Tapejara (The Tapejara's aerial mobility is near unrivaled by the rest of the flying mounts however it's low carry weight and health hold it back from being an amazing PvE mount.) B Tier(Above Average): (Creatures in this tier have great utility for flourishing tribes or have a unique gimmick that comes in handy in many situations, but have noticeable flaws) B+ Angler (It's new ability of gathering Silica Pearls makes it a very useful tame in PvE, but unfortunately lacks self defense and speed.) Beelzebufo (The Beelzebufo provides a very valuable resource in Cementing Paste, pair it with high mobility and torpor damage and it does it's job well.) Brontosaurus (While it is bulky and has good damage and gathering potential, it's sluggishness really brings it's usefulness down.) Giganotosaurus (Despite it's raw power and bulk, the Giga's upkeep is too much for what it can provide, and carnivores in higher tiers perform it's job just as well.) Megaloceros (It's high thatch gather rate makes it very useful for tribes, however, only male Megaloceros have utility as females can't gather or defend themselves.) Ovis (Provides wool for a tribe which is a replacement for Pelt in recipes, and can be slaughtered for loads of Raw Mutton.) Phoenix (Despite having the unique ability to cook meat and smelt metal, the Phoenix's weight doesn't allow it to do it efficiently, but it's raw power keeps it a viable option.) B Diplodocus (Due to their quick speed, bulkiness, and weight they make excellent cargo tames for transferring large quantities of resources.) Direwolf (Very useful in cave trips due to their strength and their ability to collect large amounts of Chitin.) Moschops (Being able to choose what a Moschops gathers the most efficiently is very useful for PvE players in any situation.) Pelagornis (Flying mount that can land on water + collects lots of organic polymer.) Pteranodon (Very fast flying mount that can get you from point A to B faster than many other tames, but it's very frail and lacks carry weight.) Roll Rat (Collects wood extremely efficiently with 80% reduced weight on wood, as well as mushrooms, and berries very well, just held back by it's detrimental saddle.) Sabertooth (Very similar uses to the Direwolf, just without the pack bonus + has a saddle.) Spinosaurus (Has great all-terrain mobility and damage with good carry weight, it can be a useful transport tame or hunting tame.) Stegosaurus (Very good carry weight, self-defense, and material harvesting rates, the Stego is overall a good tame.) Thylacoleo (Designed to be a very effective hunting tame, the Thylacoleo does just that with high mobility and a deadly pounce attack.) B- Gigantopithecus (The Gigantopithecus has a very useful niche in collecting fiber and berries very quickly, and can launch you away from danger.) Hyaenodon (Their meatpacks are very useful for keeping raw meats from spoiling quickly making them useful to bring along in hunting trips.) Kaprosuchus (All-terrain mobility with the ability to pick up small creatures makes it good for taming smaller creatures and it's very effective in cave trips.) Otter (Portable insulator and pearl collector makes the Otter a great tame for PvE, but it's frailty makes taking it out somewhat risky.) Plesiosaur (Strong and fast sea mount with a platform, just outclassed by the Mosasaur.) Triceratops (Collects many resources very well and has good carry weight and decent self-defense.) C Tier(Average): (Creatures in this tier have great uses for early players or have certain gimmicks that can prove useful in certain situations) C+ Arthropleura (With it's ranged attacks and it's ability to damage enemies that attack it with melee, the Arthropleura makes for a good hunting mount.) Carnotaurus (Decent damage and speed, but lack of unique abilities gives no real reason to use over the better carnivorous tames.) Ichthyosaurus (Very fast tames that can safely get you through the deadly seas for ocean drops and other rare materials, but are very weak and frail.) Iguanodon (No Stamina drain while on all fours makes it a great pack mule and it has decent berry collecting and can seed the berries automatically.) Pachyrhino (It's calm essence allows for you to transport and gather valuables without being ambushed by medium-sized or smaller aggressive creatures making it a great transport tame.) Titanoboa (It's very useful torpor damage allows it to knock things out very quickly, making it good at tame assisting.) Thorny Dragon (Reduced weight for many materials along with a smithy saddle keeps the Thorny Dragon from being any lower on the tier list.) C Chalicotherium (Can collect berries en masse and defend itself very well, but little use outside of that in PvE.) Dimetrodon (Is a natural Air Conditioner which is very valuable for hatching eggs. Outside of that it isn't particularly useful.) Diplocaulus (They provide Oxygen for diving trips and collect a lot of Chitin, but are very frail and weak.) Electrophorus (Electrophorus have a great niche in being fast KO tames in the ocean. Groups can easily knockout many sea dwellers quickly.) Megalania (It's ability to climb any surface makes it a great cave diver, but the Megalania has no useful ability in PvE nor does it have use in meat/chitin/hide gathering.) Megalodon (Essentially the Carnotaurus of the ocean, the Megalodon is extremely lackluster but has it's uses early on.) Sarcosuchus (Great all-terrain mobility, but has similar issues that the Carno has.) Woolly Rhino (The Woolly Rhino has a niche in dealing large amounts of damage in one bout for hunting, and it can travel long distances quickly, but outside of that it has nothing much of value to PvE tribes.) C- Ichthyornis (Enables collection of prime meat from easy to kill targets like Coelacanths and Dodos.) Kentrosaurus (Kentros have a small niche in hunting parties due to it's damage output, but rather useless outside of that.) Phiomia (Surprisingly has a gimmick in PvE which is mass producing poop via feeding it Stimberries. Useful for farming.) Purlovia (The Purlovia has a niche in being a portable storage unit that you can hide at any time, but outside of that it's not a very useful tame.) Troodon (The Troodon has a very effective kit for hunting, but lacks the overall damage and health to do it effectively.) Vulture (The Vulture's inventory quadruples the spoil time of meat making it ideal for meat collecting. Outside of that it has little use.) D Tier(Below Average): (Creatures in this tier have certain gimmicks that can prove useful in PvE but nothing much else worth using, or are vastly outclassed by other creatures) D+ Araneo (Their web ability and torpor damage are useful, but their frailty, weight, and lack of escape makes them risky hunting mounts) Carbonemys (Slow and weak, only useful for being a mini storage unit until you get storage boxes/refrigerators.) Lystrosaurus (Lystros provide the small perk of bonus EXP to players and tames in a radius.) Pachy (Useful for knocking out creatures, decent bulk and melee, but overall sluggish and mediocre.) Pulmonoscorpius (Has a niche in taming due to it's torpor attacks.) Raptor (Weaker and frailer than most carnivorous tames with no unique abilities or passives.) D Kairuku (They have the small niche in giving insulation to players and eggs, but doesn't do so as efficiently as other creatures.) Lymantria (It's spores will slow wild creatures down making it slightly easier to knock them out for taming, outside of that it's just a decent flying mount.) Mesopithecus (They have the small niche of gathering berries autonomously, but outside of that it has no use.) Procoptodon (Weak and somewhat frail, the Procoptodon is saved by having decent carry weight and great mobility.) Terror Bird (It has a small niche in cave diving due to it's glide ability, but it's low health and mediocre damage output hold it back severely.) D- Archaeopteryx (Their parachute niche is mediocre at best in PvE, and their tree sap gathering is extremely faulty and can result in losing the tame.) Dilophosaur (They have a small niche for slowing down prey to make them easier to hunt down and kill) Dimorphodon (In groups, Dimos can tear apart wild dinos rather quickly, but are very frail and die easily.) Hesperornis (Despite having very useful golden eggs, it's much simpler to just farm them off of wild Hesperornis than to endure the painful taming method.) Manta (Has similar uses to the Ichthyosaur, but it's unique ability is a major cripple to it's usability.) Parasaur (Small niche in transportation, but has lacking stats and utility outside of that.) Pegomastax (Can turn berries into seeds which is somewhat useful for farming, but other than that it's got no use.) F Tier(Terrible): (Creatures in this tier have very little or next to no utility for players in a PvE environment) F+ Dodo (Produce eggs the fastest which can result in cheap and easy food, but useless outside of that.) Jerboa (Can sense a shift in weather on Scorched Earth which can be useful, but outside of that it's nothing special.) Liopleurodon (Despite having a boon of granting slightly better loot quality, it's a very limited time tame that is sluggish and weak.) Megalosaurus (A creatures useful for only half the time you play is useless compared to everything else that does similar things in PvE.) (Due to the Megalosaurus's hindering ability being ineffective on Aberration, it is considered S tier on that map) F Compy (Minimal damage, but groups can be somewhat useful. But hey they make cute shoulder pets.) Onyc (Too risky to tame, but have respectable damage, otherwise not worth the tame.) Piranha (Very weak and frail even in groups and outclassed by many other sea tames.) Sabertooth Salmon (Despite having bleeding attacks, it's outclassed by many other sea tames.) F- Coelacanth (While they can now be tamed, they have no uses to a tribe whatsoever.) Gallimimus (Weak and frail, they provide next to nothing for PvE tribes.) Titanosaur (Limited tame, slow, and takes too many materials to tame than it's worth for PvE activities.) PvP Tiering S Tier(Top Tier): (Creatures in this tier are the best to use when it comes to PvP, their sheer power or utility make them extremely valuable in many situations) S+ Basilisk (Similar to PvE, the Basilisk is easily the best tame in Aberration for PvP due to mobility, torpor damage, and high damage output.) Daeodon (Due to it's passive healing ability, it is an invaluable asset in raiding and warring in PvP.) Griffin (Very fast and can strafe in midair. Plus, it has really great damage output with little to no drawbacks.) Rex (A very, very strong tame with great bulk, power, and speed with no drawbacks.) Rock Drake (The Rock Drake has the best mobility in Aberration combined with having stealth and very powerful damage, making it a top tier tame in PvP.) Yutyrannus (The Yutyrannus has one of the most powerful PvP abilities in the game, which turns many tames useless for some time while it can also empower your own tames. Pair that with it's very good damage output and speed and you have an invaluable PvP tame.) S Giganotosaurus (Due to it's obscene damage output and stone destroying capabilities, the Giga can prove to be a vital tame in warring and raiding.) Paracer (The Paracer's speed and stamina cause it to outclass the Bronto in PvP utility.) Rock Elemental (Despite being sluggish, the Rock Elemental has very high damage, bulk, can damage stone structures, and has a ranged attack making it a solid siege tame.) Titanosaur (Despite being a limited tame, if tamed the Titanosaur can end a Tribe in minutes. Only reason for being S tier.) S- Phoenix (Very strong flying mount with the ability to burn targets and deal lots of damage.) Stegosaurus (An excellent bullet sponge due to it's plates having large damage resistance to it, the Stego is a must have for raiding for that sole purpose.) Tapejara (The Tapejara's aerial mobility is by far one of the best and it's triple seater saddle makes it great for any PvP encounters.) Tusoteuthis (Despite being a sea tame, the Tusoteuthis is an excellent sabotage tame, it's torpor grab attack allows you to render many sea tames useless, and it can even reach on land and drag players and creatures down to drown them effortlessly.) A Tier(Strong): (Creatures in this tier are very useful in PvP and have more benefits than they do flaws) A+ Allosaurus (They are very dangerous in groups of 3+ and their speed/power and bleeding effect make them great PvP tames.) Doedicurus (A very strong bullet sponge due to it's ability to hide in it's shell and take lots of reduced damage.) Kentrosaurus (The Kentrosaurus is a very valuable base defender due to it's high damage through bleeding effects, damage upon physical contact, armor piercing damage, and picking up smaller creatures and players with it's tail dealing continuous damage.) A Arthropleura (With the ability to be a turret and armor melting attacks, they are invaluable tames in base defenses.) Karkinos (Ability to grab and throw many creatures/jump high and even go underwater without the need for oxygen makes the Karkinos a great sabotage tame.) Microraptor (Despite being squishy, the Microraptor's intense speed and ability to dismount and stun enemy players makes it very valuable in defensive and offensive roles.) Pteranodon (Very fast flying mount that can easily harass and pluck players off of mounts making it a deadly tame for PvP.) Reaper (The Reaper is very bulky, has great damage, and mobility making it an excellent PvP tame.) A- Brontosaurus (Brontos have a useful role in PvP as they are very bulky and can deal great damage in an AoE, but they are very slow.) Mantis (The Mantis's ability to wield melee weapons makes it a jack of all trades in PvP for example; it can be a straight up damage dealer with swords or it can be a base defender with clubs.) Therizinosaurus (Despite seemingly being made solely for PvE, the Therizinosaurus has a damage output akin to the Rex, but less bulk and overall effectiveness.) B Tier(Above Average): (Creatures in this tier can prove useful in many situations but have some notable flaws when it comes to PvP) B+ Basilosaurus (The tankiest sea tame in the game, the Basilosaurus can nearly be unstoppable when near the surface and can deal good damage in return.) Carbonemys (Very bulky tames which are utilized for draining enemy turrets to allow your tribe to raid more safely.) Kaprosuchus (Has all-terrain mobility with good melee damage and the ability to pluck enemy's off their mounts.) Purlovia (The Purlovia has a very useful niche in being a 'hidden vault' to store your valuables in when raided + it can be a great base defender due to it's hidden stun ambushes.) Thylacoleo (The Thylacoleo's ability to scale walls allows it to drop into any enemy base making it an effective ambush tame both offensively and defensively.) Troodon (One of the best base defenders as it has torpor dealing + stamina draining. It's scout ability can help in many PvP activities as well.) B Baryonyx (Despite having a stun attack and crazy mobility, the Baryonyx is quite frail compared to other carnivorous tames and can die quickly in PvP activities.) Diplodocus (Useful in getting tribemates in and out of fights and due to their extreme bulky they are excellent bullet sponges.) Direbear (Powerful and fast, the Direbear only lacks in practicality in PvP.) Megalania (Megalania are very useful in base defense due to their ability hang on ceilings/walls and infect survivors with megarabies.) Megalosaurus (While it is only useful at night, during that time it is a monster during raids and other PvP activities.) (Due to the Megalosaurus's hindering ability being ineffective in Aberration, it is considered S tier on that map) Ravager (The Ravager's ability to use ziplines and it's base damage + pack bonus make it an excellent PvP tame in Aberration.) Woolly Rhino (The Woolly Rhino has large damage potential due to it's gore attack and it has great mobility making it a very useful war mount.) B- Equus (Due to the Equus's KO ability and the lasso, it can be very efficient at ambushing enemy players and trapping them.) Mosasaurus (The Mosasaurus's platform makes it a good coastal base ambusher and it is great for catching enemy players off guard in the deep and shredding them very quickly.) Quetzal (The Quetzal has utility in being the tankiest flying mount, but that's much less effective than being a speedy flying mount. It can still be very disruptive due to it's platform, however.) Spinosaurus (Great all-terrain mobility with great damage, not much else to say about it though.) Wyverns (Wyverns aren't as glorious in PvP as one might think, but their unique attacks can make them very deadly in ambushes and base defense.) C Tier(Average): (Creatures in this tier have their uses and are decent to use in PvP but have very noticeable flaws or are simply outclassed by other things) C+ Araneo (Araneo, despite having below mediocre stats, have a niche in base defense due to their useful web ability.) Beelzebufo (Despite being made solely for PvE purposes, the Beelzebufo has high mobility paired with torpor damage making it a decent base defender.) Chalicotherium (Useful as a low-end base raid tame and as a base defending turret tame.) Direwolf (Somewhat strong in packs and fast, however they aren't very practical to use in PvP.) Onyc (Armor breaking damage combined with a 10% chance of inflicting megarabies per attack makes the Onyc great at base defending.) Pachyrhino (Due to it's ability to instantly drain the stamina of foes, the Pachyrhino can make it very easy to cripple and kill enemies in PvP.) C Ankylosaurus (Ankylos are bulky tames that can be used to deplete turret ammunition, but they are far more valuable alive than they are dead for PvE purposes.) Argentavis (Despite having good melee, their sluggishness and susceptibility to ranged weaponry make them risky to use in PvP compared to other fliers.) Carnotaurus (Decent damage and speed, but no unique abilities that makes it worth using over any other better carnivorous tame in PvP) Castoroides (Similar damage output to the Carno with better mobility.) Mammoth (While it has no particularly useful abilities in PvP, it has respectable damage, bulk, and speed.) Megatherium (Decent damage output and quite bulky and fast. Has a small gimmick in countering insect base defenses.) Sabertooth (Very similar to the Direwolf in usability except it doesn't have a pack bonus but has a saddle instead.) Sarcosuchus (Great all-terrain mobility, but has similar issues that the Carno has.) C- Archaeopteryx (They have a niche in being a natural parachute to save you from falling to your death if your flying mount dies.) Dunkleosteus (Very bulky and strong, the only thing holding the Dunkleosteus back from being any better is it being super slow and seabound.) Hyaenodon (Their pack buff makes their damage output respectable and they're quite agile as well making them decent in base defense.) Plesiosaur (Strong and fast sea tame with a platform, but not particularly useful due to it being seabound.) Procoptodon (Fast with a large jump, the Procoptodon can be a decent raid tool, but it's rather frail with no self-defense.) Thorny Dragon (The Thorny Dragon can be effective in base defense due to it's decent damage output combined with it's ranged torpor attack.) Triceratops (It can make a very effective turret soaker due to it's damage resistance to bullets.) D Tier(Below Average): (Creatures in this tier have certain gimmicks that can prove somewhat useful, but very risky in PvP activities) D+ Dilophosaur (Dilos have a small niche by being a blinding/slowing turret in bases, but aren't too effective.) Gigantopithecus (It has a small niche in throwing players into enemy bases, but that's not very practical and outside of that it's rather useless in PvP.) Iguanodon (Below decent melee, but it's no stamina drain while on all fours makes it a decent scouting tame.) Megalodon (Weaker and slower than many sea tames, which aren't particularly useful in PvP, but has decent enough damage.) Pachy (Can be decent in base defense due to it's torpor attacks and can destroy thatch and greenhouse buildings quickly.) Pulmonoscorpius (Has a niche in base defense due to it's torpor attacks.) Raptor (Weaker and frailer than most carnivorous tames with no unique abilities or passives.) D Electrophorus (Despite having extreme power in groups due to their torpor damage, Electrophorus are very frail and can be taken out very quickly.) Ichthyosaurus (Very fast swimmers that can get you in and out of fights in a pinch, but are very weak and frail.) Lymantria (It's spore attack has a chance to give swamp fever and slows enemies down making a decent base defender, but it's very frail and has no actual damaging attacks.) Manta (It's ability to jump out of water is a double-edged sword. It can swiftly backfire and kill it, or you can ambush rafts with ease and kill enemies swiftly with it's armor piercing damage.) Megaloceros (Has a small niche in scouting, but has below average melee and dies very quickly to many common PvP tames.) Vulture (It can harass flying mounts well, but outside of that it's not useful in PvP.) D- Angler (Anglers can deal some decent damage but due to their sluggishness and bioluminescence, they're easy targets to kill in the sea for other tribes.) Compy (Can be terrifying in groups for unprepared players, but overall very squishy and weak.) Dimorphodon (In groups Dimorphodons can be terrifying, but similar to Compys they are very squishy and quite weak.) Gallimimus (It's speed and triple saddle gives it a niche in scouting, but it's extremely frail and lacks the weight to do it's own job.) Morellatops (It's base damage and speed are respectable enough in PvP encounters, but it was clearly not made for PvP encounters.) Pelagornis (Frail, weak, and somewhat sluggish, the Pelagornis's saving grave is it's unique water mobility compared to other fliers.) Roll Rat (Decent melee and mobility due to roll, but it's saddle is more detrimental than it is beneficial in PvP due to it having durability.) Sabertooth Salmon (Actually has somewhat of a niche in being a sea tame pen defender due to it's bleeding attacks.) Terror Bird (It's low health and mediocre damage output make it almost useless in PvP.) F Tier(Terrible): (Creatures in this tier prove useless to tribes engaging in PvP activities) F+ Dimetrodon (Very slow with a large turn radius makes it too easy to deal with in any scenario, has mediocre damage.) Mesopithecus (Can throw poop from your shoulder as a decent defense, but no usability otherwise.) Parasaur (Very small niche in scouting but largely outclassed by anything that runs faster. Overall, useless.) Pegomastax (Weak and frail, but have a extremely small niche in harassment due to pickpocketing.) Piranha (Very small niche in guarding water pens, but is greatly outclassed by many other sea tames.) F Achatina (Has absolutely no use in PvP activities outside of being a low budget damage sponge.) Giant Bee (These creatures were made solely for PvE purposes, but the drones can prove to be pests to enemies.) Ichthyornis (The Ichthyornis can be somewhat of a pest due to it being a somewhat fast flying tame, but rather useless overall.) Kairuku (They are very fast in water which can make groups somewhat troublesome, but that is a very specific and very mediocre niche.) Phiomia (Weak and slow, but somewhat bulky.) F- Chargelight Pets (All of them are very frail and weak and should not be used in combat.) Coelacanth (They die near instantaneously, don't fight back, and do nothing for any tribe.) Diplocaulus (Extremely frail and weak. Solely made for PvE purposes.) Dodo (Raid a base successfully with JUST Dodos and I'll make them S tier.) Dung Beetle (Slow, deals little damage, and weak.) Hesperornis (Basically Dodos with water mobility.) Jerboa (No utility in PvP) Liopleurodon (Provides absolutely no use in PvP.) Moschops (Like the Dossier suggests, it's cowardly and runs from fights. Not something useful in any case in PvP.) Otter (Like most creatures in this tier, they have no utility for PvP and die super quickly.) Oviraptor (Made purely for PvE purposes.) Ovis (Similar to the Oviraptor.) PROSPECTED CHANGES: (These creatures either have upcoming changes that will impact them, or their viability in a certain area has gone up or down and must be discussed for rank changes.) Gigantopithecus [PvE] B > A [PvP] D > C Direwolf [PvE] B > A [PvP] C > A Procoptodon [PvE] D > B [PvP] C- > C+ Direbear [PvE] A+ > S Argentavis [PvE] A > S+ [PvP] C > B Spinosaurus [PvE] B > A- [PvP] B- > A- Stegosaurus [PvP] S- > A Sarcosuchus [PvE] C > B [PvP] C > B REMEMBER: Be thoughtful when constructing your reasoning behind which tier you think a creature belongs in. No flaming. Kibble is not taken into consideration. With that being said, let's create a community tier list everyone! (: Credit to @PuffyPony for the idea of mininotes for tier variation of certain creatures based on maps.
  10. 1 point
    Given the recent announcement that the TLC pass for legacy dinos is solid, but for a future date, I thought it would be good to start a suggestion thread to collect ideas for the developers to look over. Here's a few of mine: Edit: new first priority. Give the griffin flying mechanism to all rideable flyers. It's just way more fun, plus it's very much what flyers do anyways. That would be a massive upgrade to the fun of flyers and a hit with everyone imo, and a great transition from early-access flying model to full-launch flying model. Walking damage to anything two sizes smaller than the walker. It just comes with the territory of being that much bigger than something. Front-leg stomp attacks for all sizeable 4-leggers, scaled by the size of what they're attacking - the smaller the target compared to the attacker, the more damage. Bite attacks such as carry-chew-drop, Bite-shake-drop etc. for all predators on prey of sufficiently small size - two sizes smaller? one? So yes, a T-Rex can carry you in its mouth and chew you for awhile, then drop you to eat you properly. *Perhaps you have to do enough damage to make it drop you, or be wearing chitin or metal armor to make it spit you out faster? Edit: *I know the Kapro carries medium but seriously it shouldn't, it's too small to carry things it's own weight class. I would suggest it gets a grab and drag into the water and death-roll attack, same as the Sarco should. To me, the main differences between the two is that the Kapro can launch out of the water and chase you at a decent speed to drag you in, making it the more dangerous threat to people on foot, while the Sarco can haul much larger things into the water, making it a threat to mounted players. If the Sarco does get far enough into the attack, the player should be dismounted so the Sarco can haul the mount into deeper water. Stomp/pin foot attacks for all predators on prey of sufficiently small size (two sizes smaller? one?). So a raptor could pin a dodo, while a T-rex can step on you and hold you while it eats your face, and you would have to do sufficient damage to make it step off. *Yes, T-Rexes and other large carnivores should be terrifying for an artificially-clothed monkey to face. Your tribe or your run endurance should be your salvation. Edit: Add "trotting" runs for slow dinos such as the anky. The doed has the pillbug thing, which is frankly rolleyes but gets a pass because it's fun. Ankys just have a gallop run and other slow dinos cant' really run at all. But irl a lot of heavy animals have a trotting run style which is how they get around long distances at a decent speed. They build up speed over time so they can actually travel ok, and this particular mechanic already exists for dire bears. I would retain the slower run animations such as gallop for anky for steep hills as it looks perfect for that, and change to the trotting run for more level terrain. Edit: Client-side global option to toggle all dino level-up and "nuzzle" animations OFF please. I never wanted the level up animations, and the nuzzle thing causes immense problems when trying to park dinos or even move through them. The dino pokes its head object right into you or the dino you're riding, causing an object collision which stops your movement. *If you're next to a wall, the nuzzle can stick you to the wall and prevent you from moving at all. You can't even log off and back on to fix it, you will have to remove structure to be freed. This is very very bad, esp if you don't own that structure. You have to be admin-teleported free.* Your thoughts?
  11. 1 point
    2 seconds of googling returned this... From portforward.com OF ALL PLACES... Ark - Survival Evolved Playstation 4 TCP 1935, 3478-3480 UDP 3074, 3478-3479 Ark - Survival Evolved TCP 25147, 27015-27030, 27036-27037 UDP 4380, 25147, 27000-27031, 27036 Ark - Survival Evolved Xbox One TCP 3074 UDP 88, 500, 3074, 3544, 4500
  12. 1 point
    Does any of it really matter anymore? Once again the team that has been a shining example of what not to do when making a game has dropped the ball... the DLC release has been pushed back. I am mildly ashamed to admit that I laughed when I heard the news, then I started laughing even harder after remembering that a friend bet me $50 that it would release on time. Now, the truly sad part of this latest disappointment is when you stop and think about all of the wasted time and resources that the Devs could have used to fix their game. I know that some people are going to jump up and try to defend the Devs and to those people I would like to ask one simple question.... Why do you constantly defend them? Their feelings towards everyone has been made perfectly clear through their actions. They don't care about any of us.... unless of course, we're holding out money for them to slip into their pockets. Then they pretend to actually care about what we think.
  13. 1 point
    Hardly. The pull system has a limited range. The developers could easily tweak the range on the pull system to their liking. S+ doesn't stop you from needing to go into the forest with a dino to harvest lots of wood, go up the mountain for metal, or down the way for stone, or to use dinos to carry resources back to your base. S+ doesn't stop you from needing to do that. What it does help with is the tedium that is running back and forth to the dino that is parked outside the front door. That is NOT fun. The pull system helps with trying to perfectly select every little item to craft something. If I've taken all the effort of going over to the resource locations with my dinos, harvested everything, and then brought it back to the front of my crafting center, why not be able to pull stuff to my forge or my smithy? If anything, the way that jerboas and the like halve the weight they're carrying is more broken. You could carry double your stated weight capacity just by carrying it on a cute shoulder dino. THAT is far more broken because it doesn't have a range.
  14. 1 point
    I completely agree with this. On the new servers its no longer an issue of skill taming dinos, but instead of how well you manage your dodos.It forces people to tame things late at night or early in the morning. Devs said that every 3 months there will be a culling but quite frankly, 3 months is too long at this point. Keeping the legacy serves but withdrawing all form of support was and continues to be a bad idea. Taking away the 2x Breeding event doesn't help either because on weekends cap is still reached. It has had a negative effect on my own server, Rag71, for the new players because we tell them we are at cap, even if we aren't. That can't be good for business. Not doing anything about the tame cap is becoming game-altering and shifting focus away from how the game was originally supposed to be played.
  15. 1 point
    Love S+... there are definitely things that should be held off, but the pull system is a great QoL feature. I would not consider it overpowered.
  16. 1 point
    I already can see troll-walls completely invisible everywhere on the map. You thought pillars were annoying? Hah!
  17. 1 point
    The problem is servers. We played for six months and never hit tame limit on our legacy server. Granted, it only worked 3-4 days a week because of duping or lag. But it was fine. Wildcard owns this problem. I’m a consumer, and I won’t be making any concessions to the way I consume this product. Some people like you may be happy to settle, and that’s fine that you have lower standards than some in regard to playability. But I’ve purchased the game with a specific goal of raising, breeding, building and trading, which it offers completely on official servers, and advertises. Stop making this about the game mode and look at the bigger picture. My guess is that PVP will become unplayable in the near future as well as large mega tribes dominate servers and run their tame count through the roof. I’m sure you won’t complain then though, as you’ll merely move to single player and continue to enjoy your game play.
  18. 1 point
  19. 1 point
    Ignoramus, they aren't copying anything they have talked to the mod developer and are integrating it into the game with their permission
  20. 1 point
    All the Structures made it to the Game he says in the twicht Stream. But he say things that to op for PVP dont make in,
  21. 1 point
    Also why develop imprinting where only one person in a tribe can imprint. To be honest they need to change imprinting to Tribe instead of one person unless playing solo. This way everyone in the tribe can imprint on the dino and the bonus is to the entire tribe not one person.
  22. 1 point
    - Are automatic defenses going to be updated in order to have more types included with distinct functionality (ie, anti-air, anti-ground, mortar...) more examples in this post: - Is there any plan to make some kind of very low rate of fire, very high Damage TEK sniper rifle, regarding this some kind of "Teak Weapons lineup" would make more appealing to jump from metal to TEK. - Could you give us any examples of distinct functions of TEK saddles apart of saddles shooting beams? Thanks in advance.
  23. 1 point
  24. 1 point
    When I started in ark I had a thatch house on the beach, nothing wrong on my tiny mind. I was getting bored and thinking about uninstalling the game, but then, out of a sudden someone said "hey? Anyone there?" And my story in ark started. Yep, I played with them for 2 months till the day an Alpha tribe came in a big quetzal. Jesus! We all were screaming and running in circles, so I had the idea of getting a gas grenade we took in the drop. So I did it, the quetzal rider fell asleep and his quetzal was in passive. Some of my friends sacrificed themselves to make the turrets run out of bullets and we killed them. We could not believe it, we started to think we were going to make Through it. 20 min later they came in 4 quetzal. Yep, wiped out. But as our base was falling down, my love for this game was starting to grow.
  25. 1 point
    Additional idea: It's always seemed extremely wrong that herbivores with tail attacks try to face their attackers to swing their tails. I understand this is probably just de-facto attack behavior. But I believe dinos like that faced away from their attackers and fled while swinging their tails to deter attacks. Their necks are flexible enough to see their attackers from in front, but really they just have to keep swinging their tails from side to side as a deterrent, not deliberately initiating targeted attacks as they do now. So if you're going to rework legacy dinos, please try out this behavior change? I think it would both look and work much better as a defensive measure. Adding an aggro debuff / fear effect on solid hits, like the kind that send an attacker dino flying, would make things very realistic too, as the attacker would be deterred by the hit.
This leaderboard is set to New York/GMT-04:00