Lewimaron Posted August 28, 2016 Share Posted August 28, 2016 Just a few little issues with the beta. -Could you make the painter window slightly bigger so we don't have scroll to see the edges? -The Items table hasn't been updated (I assume this is intentional because of the upcoming changes) -Also, could you enable clicking on a dossier in the taming calc to make it pop out bigger? The text is too small. -What happened to showing dossiers of unreleased/untameable stuff? -Every dino currently in the taming cals is listed as rideable even if its not. That's about it though, everything else looks really good Link to comment Share on other sites More sharing options...
sparcmx Posted August 28, 2016 Author Share Posted August 28, 2016 8 hours ago, Lewimaron said: Just a few little issues with the beta. -Could you make the painter window slightly bigger so we don't have scroll to see the edges? Can do, haven't looked at that window in some time. Will clean it up -The Items table hasn't been updated (I assume this is intentional because of the upcoming changes) Working on a new list to replace this one (using Hive Manager) -Also, could you enable clicking on a dossier in the taming calc to make it pop out bigger? The text is too small. Still playing with this one. I may use a mouse-hover/zoom/glide effect for this, space is premium. -What happened to showing dossiers of unreleased/untameable stuff? This will be a toggle setting -Every dino currently in the taming cals is listed as rideable even if its not. Another minor thing to fix That's about it though, everything else looks really good The timers will have a Torpor counter as well as the overall tame time, it will tell you when to give Narco every x seconds/minutes. I'm implementing double-click of food items and narco icons to stock up your inventory with whats needed. Link to comment Share on other sites More sharing options...
Lewimaron Posted August 29, 2016 Share Posted August 29, 2016 Found another one, The Center teleport map is way off, its dropping me far to the north of where I select Link to comment Share on other sites More sharing options...
sparcmx Posted September 1, 2016 Author Share Posted September 1, 2016 Commander 1.0.4.9b Public Betahttp://goo.gl/1MVMnb The end is near Just a few more things to finish. Link to comment Share on other sites More sharing options...
Lewimaron Posted September 1, 2016 Share Posted September 1, 2016 Hate to burst any bubbles, but there's 100 million new scorched earth codes for people to find now Link to comment Share on other sites More sharing options...
sparcmx Posted September 2, 2016 Author Share Posted September 2, 2016 12 hours ago, Lewimaron said: Hate to burst any bubbles, but there's 100 million new scorched earth codes for people to find now I have a lot of bubbles! And all the item/dino codes for Scorched Earth, putting them in now. Link to comment Share on other sites More sharing options...
Lewimaron Posted September 2, 2016 Share Posted September 2, 2016 3 minutes ago, sparcmx said: I have a lot of bubbles! And all the item/dino codes for Scorched Earth, putting them in now. Are they going in with the rest of the vanilla stuff or are they going to have their own categories? Link to comment Share on other sites More sharing options...
sparcmx Posted September 2, 2016 Author Share Posted September 2, 2016 1 minute ago, Lewimaron said: Are they going in with the rest of the vanilla stuff or are they going to have their own categories? Until I alter the code a bit on the Vanilla side, I've prefixed the entities with DLC-SE so people can filter easily. The Dinos have a blank header, this is because I didn't design Commander to have DLCs within the Vanilla database, who would have thought... Link to comment Share on other sites More sharing options...
Lewimaron Posted September 2, 2016 Share Posted September 2, 2016 7 minutes ago, sparcmx said: Until I alter the code a bit on the Vanilla side, I've prefixed the entities with DLC-SE so people can filter easily. The Dinos have a blank header, this is because I didn't design Commander to have DLCs within the Vanilla database, who would have thought... Sounds good *edit* I also now have an active server if you still need one for testing Link to comment Share on other sites More sharing options...
Lewimaron Posted September 5, 2016 Share Posted September 5, 2016 I'm seeing a lot of missing/incorrect items in the vanilla items section. Shall I hold off with them till the betas done? Link to comment Share on other sites More sharing options...
sparcmx Posted September 5, 2016 Author Share Posted September 5, 2016 2 hours ago, Lewimaron said: I'm seeing a lot of missing/incorrect items in the vanilla items section. Shall I hold off with them till the betas done? I thought we had them sorted out, hmm. I've attached the master I keep aside, may I request your keen eye to peruse over this beast Steam forum has been pinned now so I'm guessing a little more attention is coming our way. I have the missing Scorched Earth codes, Jeremy kindly supplied a couple of typos and thought he'd run off with the Wyvern eggs, I'm guessing he's either channeling his inner Khaleesi or getting a new cosplay ready (kinda the same thing isn't it?) @Jen Don't tell Jeremy I said that Entities.xlsx Link to comment Share on other sites More sharing options...
Lewimaron Posted September 5, 2016 Share Posted September 5, 2016 Basically everything from wooden staircase down to Giant Metal Trapdoor. Basically the last 2 patches worth of items. http://ark.gamepedia.com/Entity_IDs I haven't looked at scorched earth stuff yet but I'll let you know if I find anything missing once I get a chance to look through it. Link to comment Share on other sites More sharing options...
Lewimaron Posted September 5, 2016 Share Posted September 5, 2016 It seems the scorched earth codes are not in the sheet you attached. I can however say that looking through it in commander I can tell whats gone wrong... The items have been listed under names based on the codes themselves rather than what they are called in game. eg: Deathworm Horn is listed as Keratin Spike I can get a list together but I'm about to go out for a birthday dinner so that'll have to be later. Link to comment Share on other sites More sharing options...
sparcmx Posted September 6, 2016 Author Share Posted September 6, 2016 18 hours ago, Lewimaron said: It seems the scorched earth codes are not in the sheet you attached. I can however say that looking through it in commander I can tell whats gone wrong... The items have been listed under names based on the codes themselves rather than what they are called in game. eg: Deathworm Horn is listed as Keratin Spike I can get a list together but I'm about to go out for a birthday dinner so that'll have to be later. Hold that thought, I have a solution Link to comment Share on other sites More sharing options...
Lewimaron Posted September 6, 2016 Share Posted September 6, 2016 That was good timing, was reading the new dossier and bloop, you've been quoted in a topic. Link to comment Share on other sites More sharing options...
Cerri Posted September 6, 2016 Share Posted September 6, 2016 So, I install it and then try it on my server. Nothing happend, and there is not a single guide on how to makes this work.... I am sorry, but the first thing u do when u make a program is a "how to install and make it run" guide. Link to comment Share on other sites More sharing options...
Lewimaron Posted September 6, 2016 Share Posted September 6, 2016 1 hour ago, Cerri said: So, I install it and then try it on my server. Nothing happend, and there is not a single guide on how to makes this work.... I am sorry, but the first thing u do when u make a program is a "how to install and make it run" guide. Maybe if you described the problem rather than complaining someone might be able to help? Link to comment Share on other sites More sharing options...
Jpqu Posted September 6, 2016 Share Posted September 6, 2016 Where/how do I download this software? Link to comment Share on other sites More sharing options...
Armitige Posted September 7, 2016 Share Posted September 7, 2016 17 hours ago, Cerri said: So, I install it and then try it on my server. Nothing happend, and there is not a single guide on how to makes this work.... I am sorry, but the first thing u do when u make a program is a "how to install and make it run" guide. Although i don't agree with the tone of this post, I agree with the sentiment. It would be really nice to see some documentation on how to use the various features in this tool, like how to assign hotkeys, and how the hotkey system actually works, etc. Link to comment Share on other sites More sharing options...
sparcmx Posted September 7, 2016 Author Share Posted September 7, 2016 50 minutes ago, Armitige said: Although i don't agree with the tone of this post, I agree with the sentiment. It would be really nice to see some documentation on how to use the various features in this tool, like how to assign hotkeys, and how the hotkey system actually works, etc. It's coming guys, I find coding easy, documentation not so much. I do try to make the software as intuitive as possible but sometimes the positioning of Commander stumps people. To get a better idea of what Commander is doing try to imagine opening the console (in-game) cut / pasting a blueprint code to spawn whatever, Commander basically types this in for you. Here's some food for thought; (until I get the documentation sorted out) - Ark must be running in "Fullscreen-Windowed" mode or "Windowed", currently Fullscreen does not work (DirectX conflict) - Make sure Commanders communication mode is set to "InputSIM" (found in 'Config' window) - Run Commander before Ark - Go into 'Config' and set your Admin Password for your local server or online server, leave blank for Single Player - Before you do anything once your in-game, Click "Enable Cheats", then "Infinite Stats" and finally "God Mode" If Commander is talking to Ark, you will see the console appear when Commander drops down (Overlay Mode) If your using Commander in windowed mode, you need to raise the Ark console first, then select your item from Commander (important!) - Double Left-Click gives 1 item, Double Right-Click gives set Qty (capped by stack size) - Quality generation is random but can be narrowed down by the quality buttons and slider - Dragging entities over a Quickshot F-Key binds that item, quantity and quality to F1, F2 etc.. Hitting those Function keys while Commander is hidden will place the items into a slot of the same number. It will override the current contents of the slot, I use these a lot personally. You can disable the Quickshot F-Keys in 'Config' - Custom commands can also be bound to keyboard shortcuts and fired by holding CTRL + Key. (you don't need to hold CTRL when initially binding the key - The Custom Filter button beneath the Mod items filters out Mods you don't want displayed (don't forget to click Save) - RCON is not fully implemented yet. - The Taming calculator is still in beta, play with it, break it, let me know - Teleport system should be self explanatory - More Coffee If you need specific help, just shout out. Myself and plenty of others here are more than happy to lend a hand. Rather than write copious manuals, I'm considering a youtube video unless someone beats me to it. If it's good and explains everything clearly, there's a Scorched Earth key in it for that person Yep, not a fan of writing manuals.. I once did it for a living for 3 and a half years, no thanks. Link to comment Share on other sites More sharing options...
Armitige Posted September 7, 2016 Share Posted September 7, 2016 6 hours ago, sparcmx said: It's coming guys, I find coding easy, documentation not so much. I'm exactly the same. Thanks for the additional info, this tool is a server admin's dream. Thanks for creating it 8) Link to comment Share on other sites More sharing options...
Lewimaron Posted September 7, 2016 Share Posted September 7, 2016 Been checking the Scorched Earth Dinos list and there's some issues here to. -The Spiney Lizard should be listed as the Thorny Dragon as this is what it is ingame -Currently the fire wyvern is listed as just wyvern instead of Wyvern (Fire) -Maybe rename the Camelsaurus to Morellatops as it is ingame? -There is a code for a base Jugbug here "Blueprint'/Game/ScorchedEarth/Dinos/Jugbug/JugBug_Character_BaseBP.JugBug_Character_BaseBP'" -There is also a code for a base wyvern "Blueprint'/Game/ScorchedEarth/Dinos/Wyvern/Wyvern_Character_BP_Base.Wyvern_Character_BP_Base'" -The Rubble Golem is missing "Blueprint'/Game/ScorchedEarth/Dinos/RockGolem/RubbleGolem_Character_BP.RubbleGolem_Character_BP'" -The Alpha Deathworm is missing "Blueprint'/Game/ScorchedEarth/Dinos/Deathworm/MegaDeathworm_Character_BP.MegaDeathworm_Character_BP'" -And finally the Alpha Fire Wyvern "Blueprint'/Game/ScorchedEarth/Dinos/Wyvern/MegaWyvern_Character_BP_Fire.MegaWyvern_Character_BP_Fire'" Also, I know the plan was to separate Scorched Earth stuff from base game stuff but since you can spawn that stuff without the DLC personally don't think it makes much sense to separate them. Up to you though. Also any ETA on those few Base Game items from the last 2 patches? No rush just would be good to get back up to date before the next one this friday. Link to comment Share on other sites More sharing options...
Lewimaron Posted September 7, 2016 Share Posted September 7, 2016 Also looks like the bat and lystrosaurus are listed as rideable in the taming calculator *edit* And the angler is missing Link to comment Share on other sites More sharing options...
Lothior Posted September 8, 2016 Share Posted September 8, 2016 This used to have a horizontal scrollbar on my laptop (resolution of 1366x768) but it doesn't have one anymore. Is there a way to get that back? Or have it dynamically scale or resize to better fit the PC's resolution? I really like the new features so far btw. Link to comment Share on other sites More sharing options...
sparcmx Posted September 8, 2016 Author Share Posted September 8, 2016 5 hours ago, Lothior said: This used to have a horizontal scrollbar on my laptop (resolution of 1366x768) but it doesn't have one anymore. Is there a way to get that back? Or have it dynamically scale or resize to better fit the PC's resolution? I really like the new features so far btw. The next stable release will allow you to snap Commander to the left, right or top of the screen with an option to pin. Currently the Windowed mode has its own codebase and that doubles my workload, I'm changing things so I only have 1 main gui to worry about. Also playing with font reduction which shrinks the layout controls, squishing more into a small space Link to comment Share on other sites More sharing options...
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