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LowLevelFatalError


Kennyry83
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Anyone else getting intermittent crashes with this error?  Calls on a non-existent path.  Happened with my RTX2060, upgraded yesterday to a RTX4070, clean install of drivers and same issue.  Can't figure out if there is something on my end I need to fix or if there's just a game bug and other people are having this issue also?

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Fix 1: Aktualisieren Sie Ihre Grafikkarte

 
 

Fix 2: Überprüfen Sie die Integrität der Spieldateien

 
  1. Gehen Sie zu Ihrer Steam-Bibliothek und klicken Sie mit der rechten Maustaste auf "ARK Survival Ascended".
  2. Wählen Sie "Eigenschaften" und wählen Sie "Installierte Dateien".
  3. Wählen Sie "Integrität der Spieldateien überprüfen".
 
 

Fix 3: Stellen Sie Nvidia PhysX auf Ihre Grafikkarte ein

 
  1. Suchen Sie mit der Windows-Suche nach "Nvidia Control Panel".
  2. Wählen Sie "Surround konfigurieren, PhysX".
  3. Wählen Sie unter "Prozessor" Ihre Grafikkarte aus.
 
 

Fix 4: Startparameter hinzufügen

 
  1. Gehen Sie zu Ihrer Steam-Bibliothek und klicken Sie mit der rechten Maustaste auf "ARK Survival Ascended".
  2. Wählen Sie "Eigenschaften" und wählen Sie "Allgemein".
  3. Fügen Sie dies in die "Startoptionen" ein: -dx11
 

Andere Startoptionen: "-force-d3d11" ODER "-USEALLAVAILABLECORES -sm4 -d3d10 -nomansky -lowmemory -novsync -high" ODER "-windowed -d3d11" (ohne Zitate).

 

Fix 5: Nvidia DLSS und Frame Generation ausschalten

 
  1. Starten Sie ARK Survival Ascended.
  2. Einstellungen > Allgemein > RTX.
  3. Deaktivieren Sie "Nvidia DLSS".
  4. Deaktivieren Sie "Frame Generation".
 

 

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6 hours ago, Kennyry83 said:

Anyone else getting intermittent crashes with this error?  Calls on a non-existent path.  Happened with my RTX2060, upgraded yesterday to a RTX4070, clean install of drivers and same issue.  Can't figure out if there is something on my end I need to fix or if there's just a game bug and other people are having this issue also?

asa.png

Currently having the exact same crash after about anywhere from 10 minutes to more of playtime with seemingly no correlation. I remember a similar bug for ASE but I don't remember when they fixed it because I wasn't playing ARK at the time. Also did a clean-install of my drivers to narrow down the issue, didn't fix. Seems to be a random bug rather than on your end.

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Just started having similar fatal crash error today, ONLY ON SINGLE PLAYER. I can join online servers and play the game just fine, but if I tried to jump into a saved Single Player game that was working fine last night, I get the same fatal error as you all. I have done all the troubleshooting (update Windows, run -dx11, etc etc), nothing works! 

Crazy because it was working just fine yesterday and nothing changed on my end, now I can't get into the single player experience? I am used to Ark server issues, but if we can't even get into our saved, single player games, that's not a good thing.

207296639_Capture(Small).PNG.69b38c643f60ec70fb0993f6bc4809e7.PNG

Capture2.PNG.37c81966cf51e0014e62090c32094cb3.PNG

Please fix for anyone at WC^^^^

Edited by DaSerialChiller
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  • 2 weeks later...
On 10/29/2023 at 7:24 PM, Kennyry83 said:

Anyone else getting intermittent crashes with this error?  Calls on a non-existent path.  Happened with my RTX2060, upgraded yesterday to a RTX4070, clean install of drivers and same issue.  Can't figure out if there is something on my end I need to fix or if there's just a game bug and other people are having this issue also?

asa.png

I have the same error: ReportGPUCrash. And also I get "out of video memory" when I launch the game. RTX 4080 but situation was the same with RTX 2080. Do you have Windows 11 as well?

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Still not fixed after today's update.

 

Fatal error!

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000b00000077

CL: 451632 
0x00007ff760d9494a ArkAscended.exe!FD3D12DescriptorCache::SetRootConstantBuffers() [E:\ASAContinuous\Engine\Source\Runtime\D3D12RHI\Private\D3D12DescriptorCache.cpp:598]
0x00007ff760dd121f ArkAscended.exe!FD3D12StateCache::ApplyState() [E:\ASAContinuous\Engine\Source\Runtime\D3D12RHI\Private\D3D12StateCache.cpp:565]
0x00007ff760d8e06d ArkAscended.exe!FD3D12CommandContext::RHIDispatchComputeShader() [E:\ASAContinuous\Engine\Source\Runtime\D3D12RHI\Private\D3D12Commands.cpp:152]
0x00007ff760f45cb5 ArkAscended.exe!FRHICommandListBase::Execute() [E:\ASAContinuous\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:587]
0x00007ff760f4741f ArkAscended.exe!<lambda_c3c45769530a4e2f62785b74e714d2da>::operator()() [E:\ASAContinuous\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:899]
0x00007ff75ddb4a7a ArkAscended.exe!TGraphTask<TFunctionGraphTaskImpl<void __cdecl(void),0> >::ExecuteTask() [E:\ASAContinuous\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:1311]
0x00007ff76065648e ArkAscended.exe!FNamedTaskThread::ProcessTasksUntilQuit() [E:\ASAContinuous\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:648]
0x00007ff760fa92e1 ArkAscended.exe!FRHIThread::Run() [E:\ASAContinuous\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:334]
0x00007ff7607e2f06 ArkAscended.exe!FRunnableThreadWin::Run() [E:\ASAContinuous\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]
0x00007ff7607e2d5c ArkAscended.exe!FRunnableThreadWin::GuardedRun() [E:\ASAContinuous\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:79]
0x00007ffe0a69257d KERNEL32.DLL!UnknownFunction []
0x00007ffe0b48aa58 ntdll.dll!UnknownFunction []

Crash in runnable thread RHIThread

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