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  1. It’s unfortunate the animation in this game wasn’t updated along with the UE5 world. But I guess that would involve actual major changes and they’d probably charge us $50 again. Oh wait… To stay on topic with pathfinding, I tried taming a 150 Yuti last night. Instead of climbing on top of the iceberg he stayed below it underwater. Until he drowned. I wasn’t even in the area around him. I’d say the path finding is still broken.
  2. The games still worked on ASE releases. I bet ASA wasn’t running well enough to pass certification. unfortunate about Xbox launching. Just wait to see how it runs… the PC game is still unplayable. You’re rushing to get an unfinished game.
  3. Why do you want ASA to come out on PS5 right now? It was forced to release on PC well before it was ready (read about the legal deal between Nitrado (Mobius) and Snail Games), and as a result it’s unplayable. Extremely buggy and crashes constantly. luckly, Microsoft and Sony are denying them certification, otherwise you would get a mess of a game on console. Which explains the delays.
  4. Still not fixed after today's update. Fatal error! Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000b00000077 CL: 451632 0x00007ff760d9494a ArkAscended.exe!FD3D12DescriptorCache::SetRootConstantBuffers() [E:\ASAContinuous\Engine\Source\Runtime\D3D12RHI\Private\D3D12DescriptorCache.cpp:598] 0x00007ff760dd121f ArkAscended.exe!FD3D12StateCache::ApplyState() [E:\ASAContinuous\Engine\Source\Runtime\D3D12RHI\Private\D3D12StateCache.cpp:565] 0x00007ff760d8e06d ArkAscended.exe!FD3D12CommandContext::RHIDispatchComputeShader() [E:\ASAContinuous\Engine\Source\Runtime\D3D12RHI\Private\D3D12Commands.cpp:152] 0x00007ff760f45cb5 ArkAscended.exe!FRHICommandListBase::Execute() [E:\ASAContinuous\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:587] 0x00007ff760f4741f ArkAscended.exe!<lambda_c3c45769530a4e2f62785b74e714d2da>::operator()() [E:\ASAContinuous\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:899] 0x00007ff75ddb4a7a ArkAscended.exe!TGraphTask<TFunctionGraphTaskImpl<void __cdecl(void),0> >::ExecuteTask() [E:\ASAContinuous\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:1311] 0x00007ff76065648e ArkAscended.exe!FNamedTaskThread::ProcessTasksUntilQuit() [E:\ASAContinuous\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:648] 0x00007ff760fa92e1 ArkAscended.exe!FRHIThread::Run() [E:\ASAContinuous\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:334] 0x00007ff7607e2f06 ArkAscended.exe!FRunnableThreadWin::Run() [E:\ASAContinuous\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149] 0x00007ff7607e2d5c ArkAscended.exe!FRunnableThreadWin::GuardedRun() [E:\ASAContinuous\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:79] 0x00007ffe0a69257d KERNEL32.DLL!UnknownFunction [] 0x00007ffe0b48aa58 ntdll.dll!UnknownFunction [] Crash in runnable thread RHIThread
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