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Il y a 19 heures, ZeroSouls23 a déclaré :

J'aurais ceci sur un autre insecte ou une créature mammifère.

We already have the dinopithecus, the desmodus as mammals, and the rhynio as insect, the gigantoraptor was the first Dino who won the vote, why so much hate for Dinos ? For me, it’s perfect for a ceratopsian, especially for the chasmosaur who have little horns

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I love the idea, I think he's one of my favorites, and I have a few suggestions, like why not let him use his flash to give a debuff to the reaper, which would inflict more damage and make chasmo/megalosaur teams to kill reapers more easily. For taming, I suggest, even if I think we can do better, like with a Gacha, throwing Z fruits on the ground, and why not, defend him against hunters, for example, a carno runs at him, naturally the chasmo will defend himself with a flash and so we'll have to kill the carno while he's stunned to prove to the chasmo our kind attentions.

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I have an old taming method idea I think you may want to consider for Ceratopsids. This was originally intended for use of more brute force based dinos and if you think it doesn't fit the Chasmosaurus you can ignore it. But what about a wrangling and KO tame mixed together?

Since it utilizes the plant Z fruit flashbang mechanic one option would be to trick it into slamming itself into a Rock to knock itself out. The way to do this would be by riding it like the Andrewsarchus or Equus. You drop a Z fruit on the ground to distract it and while it's eating you get on its back. The dino obviously wants to get you off so it tries to run into rocks and trees. This way you can steer it slightly while on it, to knock it out you must get it to ram its head into obstacles. Trees are the best because they do torpor but low damage, rocks do more torpor but more damage to it, the Chasmo being a simple KO is a little underwhelming and unless it uses a passive tame I cannot see another method being interesting enough.

So overall. Throw Plant Z Fruit on the ground in order to lure it and distract it with food. This will start the taming bar and give around 2-5% average, (meaning some seriously dedicated and masochistic or highly boosted rate players could just tame it the way you do an Equus with only feeding it carrots or Kibble and never riding it. It would be expensive though in fruit.) While it's eating the survivor can sneak up on the Chasmosaurus and get onto it. From here you could tame it a few different ways. Either you could steer it into obstacles in order to knock it out and try to not damage it as much as possible to KO the Chasmo, you could also just copy the Equus tame by feeding it after getting it to stun itself by running into objects or after a bit while it's running.

Other methods include just taming it like a Roll Rat but with Plant Z Fruits, by throwing it at them from a distance by dropping them from your inventory so they can eat it off the ground. This might end up being the best option. Perhaps once about 50% along you can then get close enough to hand feed it and make it easier.

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4 hours ago, Luux said:

I have an old taming method idea I think you may want to consider for Ceratopsids. This was originally intended for use of more brute force based dinos and if you think it doesn't fit the Chasmosaurus you can ignore it. But what about a wrangling and KO tame mixed together?

Since it utilizes the plant Z fruit flashbang mechanic one option would be to trick it into slamming itself into a Rock to knock itself out. The way to do this would be by riding it like the Andrewsarchus or Equus. You drop a Z fruit on the ground to distract it and while it's eating you get on its back. The dino obviously wants to get you off so it tries to run into rocks and trees. This way you can steer it slightly while on it, to knock it out you must get it to ram its head into obstacles. Trees are the best because they do torpor but low damage, rocks do more torpor but more damage to it, the Chasmo being a simple KO is a little underwhelming and unless it uses a passive tame I cannot see another method being interesting enough.

So overall. Throw Plant Z Fruit on the ground in order to lure it and distract it with food. This will start the taming bar and give around 2-5% average, (meaning some seriously dedicated and masochistic or highly boosted rate players could just tame it the way you do an Equus with only feeding it carrots or Kibble and never riding it. It would be expensive though in fruit.) While it's eating the survivor can sneak up on the Chasmosaurus and get onto it. From here you could tame it a few different ways. Either you could steer it into obstacles in order to knock it out and try to not damage it as much as possible to KO the Chasmo, you could also just copy the Equus tame by feeding it after getting it to stun itself by running into objects or after a bit while it's running.

Other methods include just taming it like a Roll Rat but with Plant Z Fruits, by throwing it at them from a distance by dropping them from your inventory so they can eat it off the ground. This might end up being the best option. Perhaps once about 50% along you can then get close enough to hand feed it and make it easier.

I really like this idea, but I feel it may be a bit too similar to what we were told about Fassolasuchus. I'll see if I can brainstorm something similar to this, without being too much like Fassolasuchus.

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1 hour ago, Zipperslipper457 said:

I had an Idea for taming in the dossier I threw together back in May, Basically you passive tame it by using a metal shield to stun it when it uses it's flashbang (Similar to when perseus killed medusa) and then feed it while it's stunned

Oooooh, I actually really like this! You cool if i use this? I'll be sure to credit you.

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  • DangerFloof changed the title to (NEW TAMING) Introducing Chasmosaurus luxoscutum, The Walking Charge Lantern!

Since the Pachyrhinosaurus has a multi seater saddle and a ln actually very similarly executed ability as well as being a smaller Ceratopsid species...wait. this actually sounds too much like it.

I like the new taming method, it's good and unique and plays well with the creatures concept. Unfortunately, i think it's too bare. Another worry is can it even survive in the zones where it's abilities like Charge Light and radiation immunity are useful? Nameless might leave you alone but you'd already be bringing a charge pet with you anyway, what's the Chasmo supposed to do against Megalosaurus, Spinos, Karkinos, Sarcos that get it stuck on top of them, Ravager packs, Rock Drakes (Yeah no I don't see a flashbang stopping them man those things are not only tanky and can climb walls when they don't get stuck.) Among all the hostile creatures. How is this flashbang going to work exactly? Cause even if you do flashbang it how is this creature supposed to get away or not just run into more threats? Unfortunately the only part of its whole kit that seems to have any actual strength to it is the flash, but it really doesn't do much besides stun for a bit. So...what would even make it enough of a good creature to tame over just using a Ravager and a lightpet or any other ground mount that honestly is far better at fleeing or defending themselves while not needing flashbangs to do it.

The main value I can see in it is regards to Megalosaurus and Karkinos grips. But this isn't really mentioned or highlighted. I think you need to develop the idea a bit more and show how it works and how this creature is worth taming for use when it's appearing to be an even weaker ceratopsid potentially or just as squishy as the Pachyrhinosaurus, maybe with a bit more damage and health, but suffering likely from the same speed and mobility issues that leave it vulnerable unless with other creatures supporting it.

I really want smaller ceratopsid creatures in Ark but this... is not really worth voting for in terms of just that concept. There's a lot of creatures that could use charge light as an ability but this one is the most vague and difficult to imagine being useful I've seen. 

This is why I have a few suggestions on how to flesh out the creature and give its charge light frill ability more use than just a flashbang that might not even be enough to actually help it survive and end up needing it to be helped by other tames or survivors anyway.

The first part is defining just how this flash affects targets and for how long. Just stunning often won't do you any good, while this smaller Ceratopsid could likely be just a bit lighter and more agile to the point it could probably run better than a waddle. Faster but not fast enough to keep up with things like Parasaurs or much other than a Moschops perhaps. This way it's still fitting the physiology but capitalizing on its more slender and lighter mass in order to help it evade some encounters and not have to burn through 5 bars of Stamina to get from one place to another. If anything, it'd be great if the flashbang could also scare creatures as well as stun them, mostly smaller ones. So things like small pack hunters would be discouraged like how wolves irl can be spooked and fended off sometimes. If you've ever played the Long Dark you know what I mean.

Another option is one that sort of goes past the initial ability of flashbangs but utilizes the glowing ability of its frill and body for another purpose. Bluffing.

One interesting use of many bioluminescent lights on a creature, especially one where it's highlighted like you did in the concept is that perhaps it could use this to its advantage and scare or taunt creatures with its lights by flashing them not quite in the intensity of a flashbang but bright and colorful enough like the display of a creature trying to intimidate things. I can imagine the image of an angry disco ball Chasmo flashing its bioluminescence at a big spino and the thing just being confused as all heck. Doing this would cost charge just like the flashbang but not as much, more like a minor chunk similar to the corkscrew of pteras or jumping. It could even Roar as well to make it even scarier. As well as burning the eyeballs of Reapers everywhere it could also be a tactical kaleidoscope.

This opens up the possibility of many different ways to use the lights on the Chasmo. Perhaps you could even find them in different natural colors like how the Rock Drake feathers region can still have event colors affect them and they come in strange variations like yellow and pink etc.

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23 hours ago, SharkFace said:

does anyone think would it be too much if it had some sort of utility saddle?? like an armored or fabricator saddle so you could make mobile outposts down below.

I don't think that's too much at all personally. Infact it'd be a great and interesting idea to consider to give it the ability to create or store charge in batteries of some kind on its saddle. To maybe use for something else if not for its own abilities. Although I'd be lying if I said a Frankenstein tesla style industrial or tek saddle that let it use its flashbang ability to instead also use the charge lanterns gun ability to zap things wouldn't be fun either. But that's just a thing I thought was funny.

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  • DangerFloof changed the title to (NEW ABILITIES) Introducing Chasmosaurus luxoscutum, The Walking Charge Lantern!
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