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Alex123Z

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  1. Welcome Survivors to my submission. This is the first time I've made a submission, so I hope you'll like it. I've taken my time to try and get a result that's both useful and not op, but please don't hesitate to say what you think or suggest, I might make some changes. If you like this submission, don't hesitate to cast a vote. On that note, let me introduce to you the megachirella, the two-sided lizard. Dossier: Wild: After all the encounters I've had in these desolate lands, I can't say that that of the megachirella Armis is the strangest, but it is rather unexpected to find a figure from the past in the future. Is this a case of "devolution"? Have megachirella descendants evolved to take on a form similar to their ancestor? No matter. At first glance, I thought it was a cousin of the colossus petram, the golem, but that was before the accident. In fact, one of our dysfunctional machines exploded on contact with a megachirella that was a little too curious, destroying its stone armor and revealing its true appearance. Without its armor, the megachirella fled directly into the presence of any potential threat, taking the time to rebuild its armor, using biological reaction engines on its hind legs to pick up speed. Domesticated: Helping him rebuild his armor is the best way to befriend him. Note that he seems to prefer rare and resistant minerals. There's no doubt that he'd make an excellent battle mount, especially thanks to the strength of the armor he builds by ingesting condensed gas, which he draws out through orifices to cover his body, allowing him to glue the minerals to his body. He can even release himself by exploding the gas and ejecting all the rocks in all directions, like a grenade, to repel enemies, which can be a good option for escaping after having lightened up so much. I also noticed that megachirella seemed to retain heat on its body in an extraordinary way. Perhaps this heat could be harnessed? first concept art new concept art The new concept art. Nature: When wearing its armor, the megachirella can be likened to a peaceful giant, not attacking the creatures around it. But it will not hesitate to defend itself against an aggressor. However, if it loses its armor, it will flee at the slightest sign of aggression, while it rebuilds its armor. Habitat: The megachirella lives in the extreme lands of the sulfur fields. Being a heat-loving creature, it will be impossible to find them elsewhere, but they will be very common, the main species of the sulfur fields. Movement: one of the most important characteristics of megachirella is its method of movement. As mentioned in the dossier, megachirella has two pairs of biological jet engines. When wearing its armor, it crawls along the ground slowly, but it can use its jet engines to move faster. On the other hand, when he's in "light mode", you can choose between two speeds, a moderate one and a faster one. I'd also thought of adding a visual feature: when the megachirella turns while using its reactors, one of the two pairs will go out, to make it easier to turn the creature around. Stats: -Life: like a rex. - Stamina: Very high, I didn't think of making a creature with endurance problems. - Weight: 1000 at level 1, but little change with level-up. - Damage: like ONE allosaurus. - Speed: -with armor: slow, like a stego. -With armor+turbo or without armor: medium, like a magmasaur. - Without armor: medium, like a rock drake. -Without armor+turbo speed 1: fast, like a spino. -Without armor+turbo speed 2: very fast, like a spino with the "hydrated buff" boost. Attacks/Abilities: -claw attacks, (he can continue to attack as he advances, using crushing attacks with his claws, similar to the crushing attacks of the deinotherium from ark addition) -repulsive attack (attacks that do considerably less damage, but are designed to effectively repel enemies, whether to protect allies or structures such as drops. What's more, this attack will be directional: if you look to one side, megachirella will deliver a blow with its body, like the attack of the acrocanthosaurus when in a defensive position. If you look behind you, it will strike with its tail) -Rock ejection (charged attacks, like the magmasaur's charged attacks, which release an explosion under the rock shell, ejecting all the rocks in all directions, like a grenade. This attack will do moderate damage, but its main purpose is to push all opponents back, allowing possible escape, retreat, or simply for the megachirella to lighten up. Using this ability with sulfur armor will create a fiery explosion and the projectiles will be on fire). -turbo. (See movement. Using this ability will require condensed gas as fuel. Boosting with armor and boosting with speed 2 will consume more condensed gas). -Protective thermal aura (thanks to the heat that megachirella can use as an aura, he will give all allies around him a 20% resistance bonus, but above all immunity to the elements. Waves of heat will form like a shield against flames or ice blasts, and sweep away flames from which allies are already victims or thaw allies) Passive abilities: -armor: To build his armor, we'll need to throw minerals in stacks of 100 in front of him, which he'll pick up. It will be necessary to give him condensed gas in his inventory in advance. He then begins an animation in which he picks up minerals with his jaw and attaches them to various parts of his body. His armor will be divided into 4 distinct parts: back, legs, tail and, finally, head and neck. Each part will require a stack of 100 minerals, completing the armor in the order described above. Each part will present a "health" level for the armor (e.g.: a stone part will give 500hp, so with full stone armor, the armor will benefit from 2000hp). The armor will lose health by taking damage from physical blows, will take more damage from explosives, because they ignore the armor's resistance, putting raw damage, but the armor will take no damage from firearms and turrets. The list of usable ores is as follows: -stone (which will only give a 50% resistance bonus, and will confer 500hp per part) -sulfur (which gives the same stats as stone, but also modifies the "rock ejection" attack) -metal/scrap (which gives a 70% resistance bonus and 1000hp per part) -obsidian (which gives an 85% resistance bonus and 1500hp per part) -silicate (which gives an 85% resistance bonus and 2000hp per part) (old concept, the new will be here soon) -Light mode: when megachirella is not wearing armor, he will suffer a 50% resistance debuff. The aim of this debuff is to make megachirella more vulnerable without his armor, to counterbalance the speed available in light mode. - Heat accumulation: megachirella will be able to accumulate heat in two different ways, just like the morellatops with water or the Stryder with charge: from the sun when in light mode or from the toxic water of fields of breath. This heat can be harnessed in 2 ways, the first already mentioned with the thermal aura and the second, the creation of electricity, which we'll talk about next. With this ability, megachirella could act as a solar panel or living heat pump. Note that megachirella will lose its heat when exposed to a cold environment such as a snow biome, or if frozen by an owl or caught in the managarm's ice blast. -The saddle: megachirella will have a unique saddle that can be unlocked around levels 80-90, costing metal, electronics, crystal, and silicate, and conferring total protection on the driver. But its second role is to convert heat into energy. In the option wheel, megachirella can be linked to one or more structures requiring an electrical generator, like the Stryder, which can be connected to dedicated tek storage. When connecting an element to megachirella, a cable will link the saddle to the machine. In the illustration I've shown the classic link to an electrical socket, but I've also created a more aesthetic cable concept. Note that electricity consumption, and therefore heat consumption, will be proportional to the machine (e.g., a fridge will consume less electricity than an automatic turret) and to the number of machines. - immunity to the elements: thanks to its armor and/or heat, megachirella will be immune to all status effects such as flaming, freezing, bleeding, ... and of course it will be immune to the toxic water of sulfur fields. -Increased regeneration: when its heat reserve exceeds 80%, megachirella will have faster regeneration, something slightly faster than the "hydrated" buff. Taming: To tame it, you'll need to follow a series of steps. -First, you need to destroy its armor. There are several ways of doing this, including grenades and other explosives, but the most effective solution is to use a rocket launcher or C4. -The megachirella will run away as soon as you destroy its armor. You need to let it go and calm down. -Once you've found it, you'll need to bring it the body of an arthropod such as an arthropleura, an araneo, a pulmunoscorpius, etc. Like honey on creatures such as the andrewsarchus, megachirella will be attracted to the body of an arthropod. -Take the opportunity to throw the minerals next to the body, so that when it eats the corpse, it notices what you've thrown at it. -The megachirella will then move away, and you'll have to repeat the process 3 more times before you catch it. (Note: the use of minerals will impact taming efficiency. Stone will greatly reduce efficiency, then we have sulphur, which decreases a little less, then metal and scrap, which becomes slightly more profitable, obsidian, the second-best solution, and finally, the best resource, silicate, which retains 100% efficiency. Congratulations, you've tamed your megachirella. Breeding: To reproduce, megachirella needs to have a full heat reserve, and laying an egg will consume all the female's heat, requiring a "recharge" either by leaving her without armor to accumulate heat with the sun, or by breeding them directly in the sulfur fields. As for the babies, they'll feed on chitin, but for breeding bonuses, you'll have to satisfy their curiosity by offering them the resources they require blue or red crystallized sap, fragmented green gems, corrupted wood, or silicate. Their growth will be slow, like that of a wyvern. Alpha Megachirella: Due to the absence of alpha except for the enraged, I thought it might be a good idea to offer an alpha variant. Given that megachirella is a very common species in sulfur fields, alphas won't be very rare - about three can spawn at a time. Like other megachirellas, they wear armor, so it's advisable to destroy it to simplify combat, since unlike megachirellas, alphas do a lot of damage. In terms of power, they're more formidable than alpha rexes, but unlike alpha rexes, combat can be simplified by destroying their armor, encouraging a strategy for destroying armor. So, you might ask, what's the point of killing these monsters? The loots. You'll be able to pick up: a higher-quality megachirella saddle blueprint and a random megachirella saddle skin. There will be three different skins, each symbolizing one of the three titans: -the red skin, we'll have a red cab with a white painting of the desert titan's face on the roof, in a style similar to the mogul flag. And on the empty side of the saddle, we'll have a white painting of the desert titan in profile. -The blue skin features a blue cab and the same decorative elements as the red skin, but this time with the ice titan. -The green skin features a green cabin, with the same decorative elements as the previous ones, but with the forest titan. Why Megachirella for extinction? Megachirella is intended to complete the extinction dlc. In any good survival game, the notion of resources is very important. It's what encourages us to explore new horizons. But unfortunately, Extinction's unique resources are under-exploited: silicate, condensed gas, crystallized sap, etc. My aim with this creature is to give a real use to these resources, which will encourage us to explore and exploit two large biomes that are not sufficiently exploited: the sulfur field and the forbidden zone. As I said earlier, Extinction is a rather well-completed map, with good exploitation of the biomes: -the velonasaur and desert titan for the desert dome -the owl, managarm and ice titan for the snow dome -the gacha and forest titan for the sunken forest -enforcer and scout for the sanctuary -gasbag, drops and element veins for the wasteland -and many other elements and factors for different corners of the map. But apart from the useless resources, there's no incentive to explore the sulfur fields and the forbidden zone. Naturally, to support this objective, I've decided to use the only role left unexploited by the extinction bestiary. In fact, the extinction creatures are very complete, with offensive support, the velonasaur, a scout/healer, the owl, a combat mount for beginners, the enforcer, a farmer, the gacha, a mule, the gasbag, a displacement, and tactical combat mount, the managarm, a powerful fighter/boss killer, the mek and, finally, the titans. Each creature is useful and unique, and many are community favorites. My second goal is to create an equally useful creature, with a role currently absent from the Extinction bestiary, a living TANK, a defensive support. In terms of overall power, it will be comparable to the rex, with much more resistance but far less damage. But where its true potential is revealed is in teamwork. One of the best combinations will be megachirella/velonasaur, a true tank supported by powerful dps, and vice versa. Of course, in terms of usefulness, roles will change depending on the player, whether in pve or pvp. PVE: Of course, the first use we can think of is in combat, more specifically for drops and elemental veins. It's the perfect addition to a combat team, alongside velonasaurs, managarm, owl and other fighting creatures. And even if he's later replaced by more powerful creatures, he can still be useful as a generator for your base. It can even be used in combat in other ways, as a generator to power automatic turrets. It will also be a good displacement option, although the managarm is better. PVP: As for pvp, megachirella will rival stego for the tank title. WARNING: megachirella is not designed to completely eclipse stego. Each will have its own advantages, such as: Stego: easier to tame, simpler to breed, has natural, unbreakable, and free armor, no weakness to explosives and can heal itself with plant cakes. Megachirella: more resistance, unbreakable armor against turrets, faster, immune to status effects, heals faster thanks to heat, so doesn't need an item or food to regenerate, and can switch to a faster mode to escape. Megachirella can also be used as a counter to elements such as the managarm's blast of ice, the flames, ice, and gases of wyverns, etc., conferring protection on allies. For those who have read this far, thank you very much, the post may be a little long, but I thought it necessary to provide as much detail as possible. If megachirella should win I hope to at least keep the armor concept with the condensed gas and silicate. For those who are interested, I've put the inspirations and references right after. Inspirations/references: Maybe a lot of people noticed, but I had many sources of inspiration, such as : -Monster hunter with the Shara-Ishvalda from the Ice Born dlc, with her body covered in rock. I also drew inspiration from the Kulve Taroth for gait and posture, crawling and standing upright in the early phases when she's wearing her golden dress, and standing on her feet in the later phases. -How to train your dragon with the principle of protection and carapace coming straight from boneknapper, with the difference that boneknapper uses bones whereas megachirella uses minerals, but both are vulnerable and glue elements on their skin to protect themselves. -The drawings of megachirella are available on the Internet to give you an idea of the first concepts. -The ark addition mod, I mentioned them to try to illustrate more easily the ideas I had. I hope no one minds.
  2. I love it, I always wanted a submarine in ark and the center would be the best option. But I wanted to say something, why not upgrade his echolocation and do something like the submarines in subnautica, so we won’t have a useless echolocation like the desmodus but a better vision of the depths and creatures who live in.
  3. Congrats for the yi qi, I hope WC will do a excellent work on it. Honestly, I didn’t want a climber for aberration I knew that will ruin the map, but I hope that yi qi won’t climb and glide but something more like « slow down his fall » and a super jump like the shadowmanes and procoptodons, not too high but enough to take the high ground or being in the air. The perfection will be something like the managarm but with only one jump. What I want is more like a terrestrial creature who can jump in the air and slow down his fall to shoot the ennemies.
  4. I love it, but I have a problem with the taming, I think you forgot that the projectil net is not on aberration and we won’t have gen2 before a lot of time.
  5. His design is great, but I don’t think we need him in aberration, we already have the anky, and the most important, the karkinos for the farming. With the shuno’s saddles and his industrial forge on it, shuno will be a late game farmer because of his forge, but we will have the karkinos before, so the only utility of the shunosaur will be his fighting style, but we already have enough warriors in aberration, with the spino, megalo, karkinos, rock Drake, basilisk, reaper,… I love the design, I hope he will be back for next votes.
  6. I love the idea, I think he's one of my favorites, and I have a few suggestions, like why not let him use his flash to give a debuff to the reaper, which would inflict more damage and make chasmo/megalosaur teams to kill reapers more easily. For taming, I suggest, even if I think we can do better, like with a Gacha, throwing Z fruits on the ground, and why not, defend him against hunters, for example, a carno runs at him, naturally the chasmo will defend himself with a flash and so we'll have to kill the carno while he's stunned to prove to the chasmo our kind attentions.
  7. We already have the dinopithecus, the desmodus as mammals, and the rhynio as insect, the gigantoraptor was the first Dino who won the vote, why so much hate for Dinos ? For me, it’s perfect for a ceratopsian, especially for the chasmosaur who have little horns
  8. I love this concept, but I don’t know if it’s me who don’t understand, but you want that bio dyes give rad immunity ? It won’t be a little too op ? Maybe add a « durability » on armors without break them but the « dura » will be less efficient than hazard suit. Or maybe the immunity will work only on suit hazard, like a second durability. Except that, I love the concept, the design, also the bio luminescent dye. As always, I love the work of riskybiscuit, he did so much. And I don’t know who did what but since the gorgonops of the previous vote, I love the team riskybiscuit/lapis lazuli, I also saw the megaraptor concept, you two do a brillant work, good luck for you, I hope that koola or megaraptor will win, I love your team, perfect concept with perfect arts
  9. For those who can't vote, you have to write comments on forums, submissions,... on community crunch, WC said 6 comments were needed but I see people saying 12, personally I have 9 and I can vote
  10. Since the first vote, I have supported the gorgonops, and I have loved seeing the gorgonops being adapted and modified with new concepts, for me it should have won the third vote instead of the rhynio. In any case, it deserves to win this vote, I loved riskybiscuit's work and his Fasolasuchus, to think that it's the same person who contributed, go gorgo!
  11. You just want to kill aberration, the concept of the dlc is NOT FLYERS. Drake rock is precisely to my taste one of the best creatures in the game by its adaptation aspect, it is the creature that facilitates the adventure the most and it's cool. You add instead a flying war machine capable of going anywhere, it's simple, you kill the Drake rock. Sorry but lazy to capture Drake rock just because it's cool, and tell me that it's useless because of a flying death bug.
  12. Didn't you understand the vote? It is a unique creature to scorched, it is useless to make it an aberration or extinction variant. In addition, how can you ask for such a bug for aberration? A flying war creature? It's the worst idea I've heard, you add that to aberration, I say, you're going to kill the dlc, with Drake rock,
  13. I don't see the interest in adding it. All the people who say that we need giant insects, we will soon have the ryniognatha, what is the point of wanting another insect op two months after the release of the rynio? Do you just want to put it in the closet two months after its release? In addition, I'm not a fan of the op aspect to then say, "wildcard will change them". I feel like you just want to lure children who only think about op stuff. If he wins, he will be modified to death and then you will cry that they have too nerfed the beast.
  14. I love this one, I think that I will vote for him. But I had an idea, Why not make them appear in the oases present in the dunes. It would give them a use. And another idea not coming from me but from "TheCornSnake" in the submissions for the gorgonops, which I found incredible, change their behavior in relation to the weather, during the extreme heat they will be irritable and aggressive and during thunderstorms they will be fearful and will flee if we approach because of the storm. The idea is I think amazing and will make him a unique creature in Scorched Earth. Please take My propositions
  15. Comment ça personne ne s’intéresse au multiplateforme ? Ne prend pas ton cas comme un cas général, moi perso g toujours voulu jouer avec des potes sur pc et Xbox. Je peux comprendre que tu ne veux pas que ça soit une généralité mais évite de condamné cette option, elle est très utile pour plus de monde que tu le penses.
  16. Wow, I didn’t expect it, now I hope they will do a ps5 enhancement.
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