vass Posted August 9, 2019 Share Posted August 9, 2019 ItemStatClamps Hello has anyone got more info on this as the wiki is a bit vague ItemStatClamps NOTE: The command line argument ClampItemStats need to be set to true for the clamping to be enabled on your server. See Command Line Syntax. ItemStatClamps[<attribute>]=<value> Arguments: attributeinteger 0: Generic Quality 1: Armor 2: Max Durability 3: Weapon Damage Percent 4: Weapon Clip Ammo 5: Hypothermal Insulation 6: Weight 7: Hyperthermal Insulation valueintegerThe algorithm used appears to be the following: <Initial Value Constant> + ((<ItemStatClamps[<attribute>]> * <State Modifier Scale>) * (<Randomizer Range Multiplier> * <Initial Value Constant>)) Each items have their own specific data which can be found in the Dev Kit. For example, here are the values needed to have the same clamping as official servers for Armor and Weapon Damage Percent: ItemStatClamps[1]=19800 ItemStatClamps[3]=19800 This would clamp Saddles to 124.0 armor (74.5 for the 'tank' creatures such as Doedicurus, Rock Elemental, etc.), Flak Armor pieces to 496.0 armor, Longneck Rifle to 298.0% damage, etc. Now how this clamp will affect bps and actual items ? for example iit says saddles will clamp at 124 armor is that for bp or an item ? and also if anyone could explain the formula used where do you get them figures for all the atriibutes in there and multipliers ? Thanks Link to comment Share on other sites More sharing options...
Volunteer Moderator invincibleqc Posted August 9, 2019 Volunteer Moderator Share Posted August 9, 2019 11 minutes ago, vass said: Hello has anyone got more info on this as the wiki is a bit vague I'm actually the one that added that information to the wiki after digging the information into the server binaries and test calculations until I found the algorithm. ? 12 minutes ago, vass said: Now how this clamp will affect bps and actual items ? for example iit says saddles will clamp at 124 armor is that for bp or an item ? Both crafted items and blueprints gets clamped. The clamp happens when the items are loaded whether from the world save when the server starts or from being downloaded from the cluster files via an obelisk/transmitter. For example, it is possible that your players find or craft items with higher stat that they can use until the next reboot. 14 minutes ago, vass said: and also if anyone could explain the formula used where do you get them figures for all the atriibutes in there and multipliers ? In the devkit. Search for "ItemStatInfo" in a blueprint. For example, here are the values of a Longneck damage: So with a clamp of 19800 damage we would get the following result: 100 + ((19800 * 0.001)) * (0.1 * 100) = 298.0 A 0.0 initial value constant is the equivalence of 100%. Link to comment Share on other sites More sharing options...
vass Posted August 13, 2019 Author Share Posted August 13, 2019 ok thanks for taking the time to answer but let’s say you get a weapon bp with let’s say 250 dmg and you craft it with a chat that has all points in crafting skill and maybe will be able to get 350+ dmg item out of it will that cap the item to 298 too ? Link to comment Share on other sites More sharing options...
Volunteer Moderator invincibleqc Posted August 13, 2019 Volunteer Moderator Share Posted August 13, 2019 33 minutes ago, vass said: ok thanks for taking the time to answer but let’s say you get a weapon bp with let’s say 250 dmg and you craft it with a chat that has all points in crafting skill and maybe will be able to get 350+ dmg item out of it will that cap the item to 298 too ? Yes. Link to comment Share on other sites More sharing options...
vass Posted August 13, 2019 Author Share Posted August 13, 2019 thank you , could you post the numbers for saddles for example im not that familliar with the dev kit Link to comment Share on other sites More sharing options...
vass Posted August 13, 2019 Author Share Posted August 13, 2019 but one thing that confuses me do all weapons have the same numbers ? if not its really no point looking up individual numbers as you are limited to restricting weapons as a whole but with differentt outcomes for different weapons Link to comment Share on other sites More sharing options...
Ratrios Posted September 23, 2019 Share Posted September 23, 2019 On 8/9/2019 at 11:49 AM, invincibleqc said: I'm actually the one that added that information to the wiki after digging the information into the server binaries and test calculations until I found the algorithm. ? Both crafted items and blueprints gets clamped. The clamp happens when the items are loaded whether from the world save when the server starts or from being downloaded from the cluster files via an obelisk/transmitter. For example, it is possible that your players find or craft items with higher stat that they can use until the next reboot. In the devkit. Search for "ItemStatInfo" in a blueprint. For example, here are the values of a Longneck damage: So with a clamp of 19800 damage we would get the following result: 100 + ((19800 * 0.001)) * (0.1 * 100) = 298.0 A 0.0 initial value constant is the equivalence of 100%. I tried using this on my server: ClampItemStats=True ItemStatClamps[1]=19800 ItemStatClamps[3]=19800 In game.ini file. Does not seem to work for me. Any ideas What could work? Also is the formula same for durability, etc.? Literally can't find more to read about this other then the article from you on ark wiki and this this one. Link to comment Share on other sites More sharing options...
Volunteer Moderator invincibleqc Posted September 24, 2019 Volunteer Moderator Share Posted September 24, 2019 8 hours ago, Ratrios said: I tried using this on my server: ClampItemStats=True ItemStatClamps[1]=19800 ItemStatClamps[3]=19800 In game.ini file. Does not seem to work for me. Any ideas What could work? GameUserSettings.ini [ServerSettings] ClampItemStats=True Game.ini [/Script/ShooterGame.ShooterGameMode] ItemStatClamps[1]=19800 ItemStatClamps[3]=19800 8 hours ago, Ratrios said: Also is the formula same for durability, etc.? Yes, it is the same calculation for the 8 categories enumerated on the wiki. Link to comment Share on other sites More sharing options...
MillionDollarMinx Posted December 29, 2019 Share Posted December 29, 2019 Hi, I have tried everything you have said above. I cannot get it to clamp the items stats. Any other reason it might not be working? I have the line in game user settings under server settings I have added the other two lines in the game.ini Tried them at the start of game.ini middle and end. Same with the user settings part. Link to comment Share on other sites More sharing options...
INKD187 Posted January 3, 2020 Share Posted January 3, 2020 On 12/30/2019 at 7:42 AM, MillionDollarMinx said: Hi, I have tried everything you have said above. I cannot get it to clamp the items stats. Any other reason it might not be working? I have the line in game user settings under server settings I have added the other two lines in the game.ini Tried them at the start of game.ini middle and end. Same with the user settings part. Did u get it to work I did Link to comment Share on other sites More sharing options...
RougeHero Posted January 25, 2020 Share Posted January 25, 2020 On 1/3/2020 at 3:51 PM, INKD187 said: Did u get it to work I did i cant get it to work im using gportal Link to comment Share on other sites More sharing options...
Volunteer Moderator invincibleqc Posted January 25, 2020 Volunteer Moderator Share Posted January 25, 2020 1 hour ago, RougeHero said: i cant get it to work im using gportal If you shutdown your server, manually edit these files and then reboot you should be good to go: On 9/23/2019 at 10:25 PM, invincibleqc said: GameUserSettings.ini [ServerSettings] ClampItemStats=True Game.ini [/Script/ShooterGame.ShooterGameMode] ItemStatClamps[1]=19800 ItemStatClamps[3]=19800 Link to comment Share on other sites More sharing options...
RougeHero Posted January 27, 2020 Share Posted January 27, 2020 Will I need new BPs? Link to comment Share on other sites More sharing options...
Volunteer Moderator invincibleqc Posted January 27, 2020 Volunteer Moderator Share Posted January 27, 2020 1 hour ago, RougeHero said: Will I need new BPs? No, your blueprints will remains but their stats will be clamped to what you set. Link to comment Share on other sites More sharing options...
Vyvin Posted January 30, 2020 Share Posted January 30, 2020 I set itemclamping to false, rebooted my server and the crafted items still get clamped...do I just need to set it to true and just make a rediculous number for the itemstatclamps[]? Link to comment Share on other sites More sharing options...
Vyvin Posted January 31, 2020 Share Posted January 31, 2020 On 1/29/2020 at 8:42 PM, Vyvin said: I set itemclamping to false, rebooted my server and the crafted items still get clamped...do I just need to set it to true and just make a rediculous number for the itemstatclamps[]? So, I don't think this is actually working. Setting [ServerSettings] ClampItemStats=False things still get clamped (asc pickaxe dmg capped to 755.3% and durability capped to 695) Setting [ServerSettings] ClampItemStats=True and [/Script/ShooterGame.ShooterGameMode] ItemStatClamps[0]=999999999 ItemStatClamps[1]=999999999 ItemStatClamps[2]=999999999 ItemStatClamps[3]=999999999 ItemStatClamps[4]=999999999 ItemStatClamps[5]=999999999 ItemStatClamps[6]=999999999 ItemStatClamps[7]=999999999 same results with the pickaxe capped at 755.3 and 695 Link to comment Share on other sites More sharing options...
Pumpszera Posted August 11, 2020 Share Posted August 11, 2020 Hi i have tried everything listed above my problem is that i only have 2 clamp options on my GUS file. the "clampitemstats=true" is not there File Location : C:\ArkServers\TheIsland\ShooterGame\Saved\Config\WindowsServer Spoiler ShowMapPlayerLocation=False AllowThirdPersonPlayer=True ServerCrosshair=True RCONPort=32330 TheMaxStructuresInRange=10500.000000 StructurePreventResourceRadiusMultiplier=1.000000 TribeNameChangeCooldown=15 PlatformSaddleBuildAreaBoundsMultiplier=1.000000 StructurePickupTimeAfterPlacement=30.000000 StructurePickupHoldDuration=0.500000 AllowIntegratedSPlusStructures=True AllowHideDamageSourceFromLogs=False AutoSavePeriodMinutes=15.000000 ListenServerTetherDistanceMultiplier=1.000000 MaxTamedDinos=4000 RCONServerGameLogBuffer=600 AllowHitMarkers=True AllowCrateSpawnsOnTopOfStructures=True ServerPassword= ServerAdminPassword=Admin9372! SpectatorPassword= RCONEnabled=False AdminLogging=False ActiveMods=924619115,731604991,849372965 TribeLogDestroyedEnemyStructures=True ServerHardcore=False ServerPVE=False AllowCaveBuildingPvE=False EnableExtraStructurePreventionVolumes=False NoTributeDownloads=False PreventUploadSurvivors=False PreventUploadItems=False PreventUploadDinos=False CrossARKAllowForeignDinoDownloads=False PreventOfflinePvP=False PreventTribeAlliances=False PreventDiseases=False NonPermanentDiseases=False PreventSpawnAnimations=False AllowTekSuitPowersInGenesis=False EnableCryoSicknessPVE=False globalVoiceChat=False proximityChat=False alwaysNotifyPlayerLeft=False alwaysNotifyPlayerJoined=False ServerForceNoHud=False EnablePVPGamma=False DisablePvEGamma=False ShowFloatingDamageText=False AllowFlyerCarryPVE=False AllowRaidDinoFeeding=False DisableDinoDecayPvE=False PvPDinoDecay=False AutoDestroyDecayedDinos=False MaxPersonalTamedDinos=40.000000 PersonalTamedDinosSaddleStructureCost=19 DisableImprintDinoBuff=False AllowAnyoneBabyImprintCuddle=True UseOptimizedHarvestingHealth=False ClampResourceHarvestDamage=False ClampItemSpoilingTimes=False PvPStructureDecay=False DisableStructureDecayPVE=True ForceAllStructureLocking=False OnlyAutoDestroyCoreStructures=False OnlyDecayUnsnappedCoreStructures=False FastDecayUnsnappedCoreStructures=False DestroyUnconnectedWaterPipes=False AlwaysAllowStructurePickup=False PreventDownloadSurvivors=False PreventDownloadItems=False PreventDownloadDinos=False KickIdlePlayersPeriod=3600 ANY IDEAS? Link to comment Share on other sites More sharing options...
Volunteer Moderator invincibleqc Posted August 11, 2020 Volunteer Moderator Share Posted August 11, 2020 12 minutes ago, Pumpszera said: ANY IDEAS? Add it, or add it to your launch command. Link to comment Share on other sites More sharing options...
Pumpszera Posted August 11, 2020 Share Posted August 11, 2020 If i just add it, ASM does not crash, but the user (person trying to login on the server) crashes. Where can i find launch command ? Link to comment Share on other sites More sharing options...
arkark Posted August 11, 2020 Share Posted August 11, 2020 11 minutes ago, Pumpszera said: Where can i find launch command ? Launch command is the command itself you usually put into a script (.bat file in windows) to boot the server. One example I had from when I used Windows for my test servers: start ShooterGameServer.exe TheIsland?QueryPort=27015?SessionName=Island?MaxPlayers=2?listen?RCONEnabled=True ?RCONPort=32330?ServerPassword=aaa?ServerAdminPassword=TEST?AllowThirdPersonPlayer=True?ShowFloatingDamageText=true ?EnablePvPGamma=true?MapPlayerLocation?ServerPVE?OverrideOfficialDifficulty=5.0 -nosteamclient -game -server -log -automanagedmods -allowansel -allcores -culture=en -servergamelog -UseBattlEye You can add any option you could also add in the config files as ?[option] Link to comment Share on other sites More sharing options...
Volunteer Moderator invincibleqc Posted August 11, 2020 Volunteer Moderator Share Posted August 11, 2020 26 minutes ago, arkark said: You can add any option you could also add in the config files as ?[option] Not all tho, only the ones that goes under ServerSettings. Link to comment Share on other sites More sharing options...
Pumpszera Posted August 11, 2020 Share Posted August 11, 2020 NoTransferFromFiltering -UseBattlEye -servergamelog -servergamelogincludetribelogs -ServerRCONOutputTribeLogs -NotifyAdminCommandsInChat -useallavailablecores -usecache -crossplay -PublicIPForEpic=62.232.73.245 -nosteamclient -game -server -log -ClampItemStats=True correct? Link to comment Share on other sites More sharing options...
Volunteer Moderator invincibleqc Posted August 11, 2020 Volunteer Moderator Share Posted August 11, 2020 1 hour ago, Pumpszera said: NoTransferFromFiltering -UseBattlEye -servergamelog -servergamelogincludetribelogs -ServerRCONOutputTribeLogs -NotifyAdminCommandsInChat -useallavailablecores -usecache -crossplay -PublicIPForEpic=62.232.73.245 -nosteamclient -game -server -log -ClampItemStats=True correct? No, it would need to be: ?ClampItemStats=True More info about the launch command: https://ark.gamepedia.com/Server_Configuration#Command_Line_Syntax Link to comment Share on other sites More sharing options...
Pumpszera Posted August 12, 2020 Share Posted August 12, 2020 working now. thank u. was error on my end so ?ClampItemStats=true (does work) thank u for the help Link to comment Share on other sites More sharing options...
KyleGringo Posted January 15, 2021 Share Posted January 15, 2021 Hey everyone! Im new to all of this, so, i followed those steps to set clamp to my server for damage and armor. I did that: GameUserSettings.ini [ServerSettings] ClampItemStats=True Game.ini [/Script/ShooterGame.ShooterGameMode] ItemStatClamps[1]=19800 ItemStatClamps[3]=19800 So now, how can i see if its working right? Because i log into the game as a ADM and spawned the item to test the clamp, but i dont know if its gonna work. I need to play as a player and drop from the game and se if it working or what? Thank you! Link to comment Share on other sites More sharing options...
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