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arkark

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arkark last won the day on April 9

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About arkark

  • Birthday December 6

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  1. If you setup it in butler mode to take ingots from steam forge to a dedicated that is less than 1 foundation away, which is a situation where it wont even need to move to work, it will eventually fail and will stop doing its task. Sadly, for the moment its pretty useless. Maybe it works better in SP or something.
  2. Nice! That last image shows how a complete NAT loopback would looks like. The previous mode you had enabled was cheaper (in router CPU usage as it does less packet header rewriting) but modern applications tend to detect that as a security problem (due to a mismatch in the packet srcaddr header) and will not work.
  3. Theorically, NAT loopback should rewrite the headers of the packets so in a wireshark taken from the client you should see connections to and from the public IP. You shouldnt be seeing the lan server address. Isnt there other NAT reflection modes in your router? (apart from Pure NAT)
  4. You may need to enable NAT Loopback (also known as hairpinning) in your router, so clients on your network can reach server by using the public ip address.
  5. It can be good at early game if you dont have teleporter, but imo it has a bad design when used for farming, given that you cannot drop items fast with O key like in other containers, which make the process of unloading the linked storage a tedious task.
  6. He probably obtained that 350 Milion exp in one of that dinamite skin parties. Level 155 is atm a red flag for ppl that use all 'things' of questionable legality that they see on internet. It is basically impossible to reach that level at this point if u didn't use the extra-exp skin 'bug'.
  7. My bet is that they do their tests under very specific configurations. Like half the technical staff has a 4080 and the other half a 7900xtx and they also do have the same Windows patch level, same drivers version, etc. There is no other explanation of what has happened with Aberration (lights flickering like hell and only working in epic configuration, frame interpolation working like crap in at least my 4070 Super, people in new AMD drivers crashing and being unable to play...). And its not just a guessing. Launch day Jat was desperate in official ark discord main channel pm'ing people with AMD graphics cards to try to find out the cause of the problems. They need to add more entropy to their tests prior to the software being widely available.
  8. "We will deprecate support for NVIDIA Framegen once FSR 3.1 releases, as FSR 3.1 works on consoles and, thus, is a better technical focus for our team. " Wow, just wow. From AMD's: "FSR 3 Frame Generation runs best when interpolating from a minimum of 60 fps pre-interpolation (e.g. after upscale). Whilst FSR 3 can roughly double any input frame rate, going below 60 is not recommended. This is due to interpolation visual artifacts being more prominent at lower frame rates. Sub 30fps frame rate pre-interpolation should be absolutely avoided." You perfectly know its not gonna work. In the best case ppl with older cards will have to play with a lot of artifacts and very poor latency.
  9. I think it would be good for the PVE servers to add this to the game: 1. Along with the "enable mating" option add a "enable mating (tribe only)" option too. So griefers can't come with their dinos to steal your eggs. You will say, Enclose your dinos! And yeah, enclosing dinos will probably prevent this in some cases (not all) but what about all the mega boxes we do just to prevent this kind of griefing. They will become unnecessary, aliviating loading in server and client so this will also help in general performance. 2. Make eggs pickable only for the tribe that produced it or that dropped it to ground. In the event of trading an egg just put it in a storage or just drop it in a bag. With just this two easy changes you will deincentivate those griefers to keep investing time in developing ways to steal eggs.
  10. Factual information is what nVidia says in their compatible games list. Yeah, RTX is a brand, but one of their features is Ray Tracing. If the game does not use DX12 Ray Tracing features it is not a Ray Tracing game. My RT cores are sleeping even in all setting in Epic. Explain why I can play ARK and see my GPU power consumption is ~113 watts, and however I play CyberPunk 2077 with RT Ultra and Path Tracing enabled and I see the card topping power limit. ARK has some cool ilumination effects cause of lumen, but even on ultra you can see shadows generating only in a portion of terrain, iluminations behind a wall that tresspass it and are visible when they shouldnt as there is an opaque structure that theorically should be blocking it. On top of that apply logic. Any card lower than series 3000 isnt really able to sustain good fps's when RT is enabled. Even some of the cards that are in the minumun specs (GTX1080) would be running at 2-3 FPS if they had to do any kind of true Ray Tracing by means not HW accelerated.
  11. If you have played games with ray tracing or path tracing u will easily recognize that ARK is not using it, there are a lot of weird things with the shadows in the horizon, in the water reflections, in the windows... But also if you go to nVidia website, they have all RTX compatible games listed and ARK Survival Ascended is listed there and guess what, they have the game listed as DLSS 3 and DLSS 2 but not Ray Tracing. (https://www.nvidia.com/en-us/geforce/news/nvidia-rtx-games-engines-apps/) Also, if you open console and do r.RayTracing or r.PathTracing you will see that value is 0 and read-only, so this cannot be activated even in some experimental way. The system that ARK ASA uses as a replacement of Ray Tracing is Lumen, a component of Unreal Engine. Supposedly it can be enabled to work with the RT cores of the graphics cards, but I really doubt it is enabled. It would have some settings in the config menus. Also that some UE 5 games that do have Ray Tracing are also listed in the page I provided before (ie. Fornite)
  12. I really hope I'm wrong but if you search for UE 5.4 crashes you will see devs from other projects claiming that they are having the same random DXGI_ERROR_DEVICE_HUNG crashes as in previous engine versions. I have very low expectations on v5.4 to give any stability improvement.
  13. You omited that it can transform into a shoulder pet, so it can bypass the cryopod restriction to do caves without having to breed and maintain a dino inside the cave. Point is that for most of us, Official-PVE players who paid for the creature like 2 days ago, we havent had the opportunity to enter a server to tame it because they are 70/70 all the time. So we arent getting what is advertised.
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