geneticbits Posted August 20, 2017 Share Posted August 20, 2017 I'm really hoping that it's a bug that will be addressed. Or maybe its a WIP. But the allo roar was awesome before and now it's not. I loved hopping on my alpha allo and getting my pack to call after me. I just tried it (first time in a while, so i don't know when this started exactly) but and they still return the call of the leader. But it's SO QUIET! And not the same roar as before. I know the allo is one of those dinos that gets overlooked in favor of the bigger, badder ones, but hopefully you'll consider bringing back their roar to something respectable of the hunters that they are. Edit to add: The new roar doesn't even fit their sound profile. Forgetting the volume problem (since that's probably just a tweak fix), their old roar had the same "voice" as their attack sound. It had the same "voice" as their level up sound... in fact, I think it used to be the same as the level up sound. If you wanted to make them different, change the level up roar, not the pack roar, please! And even then, please make it sound like the same dino is making both noises... Link to comment Share on other sites More sharing options...
Sly808 Posted August 20, 2017 Share Posted August 20, 2017 I agree it sounds too weak now. The sounds were changed after the big sound patch. You are correct the old Allo roar is the new level up sound. I think they should change it back to the old roar and use the current roar for the level up sound. Link to comment Share on other sites More sharing options...
Gwenryth Posted August 20, 2017 Share Posted August 20, 2017 Noticed this yesterday, I'd love to get the old roar back, it was much better. Link to comment Share on other sites More sharing options...
Lewiatan Posted August 20, 2017 Share Posted August 20, 2017 I do have a feeling the sound overhaul was stopped in the middle. There are a lot of sound effects that have to be changed yet, but since June(?) nothing happened. What's the sound overhaul status? @SBaker Link to comment Share on other sites More sharing options...
Jacira Posted August 20, 2017 Share Posted August 20, 2017 I can't say I have heard the 'new' allo roar but if it's like what they did to the T-Rex's roar that would suck. The Rex's roar used to be Jurassic Park epic. I hope the Allo hasn't suffered the same fate Link to comment Share on other sites More sharing options...
geneticbits Posted August 21, 2017 Author Share Posted August 21, 2017 I was talking with a friend about it and he mentioned it sounds like a metal gate closing. And it does. It's so disappointing Link to comment Share on other sites More sharing options...
Wildcard Staff SBaker Posted September 6, 2017 Wildcard Staff Share Posted September 6, 2017 Hey sorry, I haven't checked the forums in a while. It has been a crazy few months having to produce content for End Game, Ragnarok, and Aberration. Yes many of the creature sounds were changed a while ago, including the Allosaurus. I hear what you're saying about the roar. It does sound a bit out of place compared to the rest of the allo vocalizations... I'll put it on the todo list. For the volume, please note that most of the old sounds were stereo. So while it may have sounded louder, there was no spatialization. Now all creature sounds are mono (except a few key sounds). It won't sound as full, but you can determine which direction the sound is coming from. The sound overhaul for creatures did not stop. In fact it has finished! I have at least two dozen new creature sound sets in the bag. But with all that has been going on, no one had time to review my work before it was too late. I'm expecting the remaining creature sounds to go into the game sometime in September. Link to comment Share on other sites More sharing options...
Vrallox Posted September 6, 2017 Share Posted September 6, 2017 On 8/19/2017 at 9:56 PM, geneticbits said: I'm really hoping that it's a bug that will be addressed. Or maybe its a WIP. But the allo roar was awesome before and now it's not. I loved hopping on my alpha allo and getting my pack to call after me. I just tried it (first time in a while, so i don't know when this started exactly) but and they still return the call of the leader. But it's SO QUIET! And not the same roar as before. I know the allo is one of those dinos that gets overlooked in favor of the bigger, badder ones, but hopefully you'll consider bringing back their roar to something respectable of the hunters that they are. Edit to add: The new roar doesn't even fit their sound profile. Forgetting the volume problem (since that's probably just a tweak fix), their old roar had the same "voice" as their attack sound. It had the same "voice" as their level up sound... in fact, I think it used to be the same as the level up sound. If you wanted to make them different, change the level up roar, not the pack roar, please! And even then, please make it sound like the same dino is making both noises... If you think that's bad you should hear the sounds the war drums make. They've never actually sounded like drums. Skipped the credits after blowing through the new tek cave but in the beginning it was pretty obvious they know what drums are actually supposed to sound like. I guess the backlog SBaker mentioned is incredibly long so it could be a while. edit: Oh yeah. Fun activity for the day: If you're a fellow player then go and use the war drums or play a video of their current sounds and then go to this thread and listen to some of the videos of actual war drums. War horn videos are also included because the thread ended up in the game suggestion thread without any actual game suggestions so we helped whatever mod turn the mistake into...not a mistake? Link to comment Share on other sites More sharing options...
Lewiatan Posted September 7, 2017 Share Posted September 7, 2017 11 hours ago, SBaker said: Hey sorry, I haven't checked the forums in a while. It has been a crazy few months having to produce content for End Game, Ragnarok, and Aberration. Yes many of the creature sounds were changed a while ago, including the Allosaurus. I hear what you're saying about the roar. It does sound a bit out of place compared to the rest of the allo vocalizations... I'll put it on the todo list. For the volume, please note that most of the old sounds were stereo. So while it may have sounded louder, there was no spatialization. Now all creature sounds are mono (except a few key sounds). It won't sound as full, but you can determine which direction the sound is coming from. The sound overhaul for creatures did not stop. In fact it has finished! I have at least two dozen new creature sound sets in the bag. But with all that has been going on, no one had time to review my work before it was too late. I'm expecting the remaining creature sounds to go into the game sometime in September. I wondered what happened to you and your creature sound overhaul, because there was radio silence. Many of creatures still have unsatisfaying or out of place sounds, as well as their mechanical piston walking sound effects that must be changed. If you want to have your work to be reviewed, create a thread about it on this forum. People will be more than happy to give you some feedback. Why did you change sounds to mono? I think stereo sounds are much better in general. Link to comment Share on other sites More sharing options...
Fealthion Posted September 7, 2017 Share Posted September 7, 2017 While you are at it restore the good wolf howl back to what it used to be before the whine they now have.... Link to comment Share on other sites More sharing options...
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