geneticbits

Early Birds
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3 Gathering Thatch

About geneticbits

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  1. Pegomastax maybe? I have the same problem with my helmet - doesn't matter what type of armor, either. I've lost fur, flak, hide. Always the head piece tho. I've just blamed it on pegomastax that I might not have noticed or something.
  2. You can have "Personally Owned, Tribe Ridden" so your brother can still ride your dinos. Or, if you got close to personal cap, then he can have ownership of the dinos. It's easy - you unclaim, he claims, everyone can still ride, it's just owned by someone else. That's exactly my point with the no sense to 3 doed or castors per player. My tribe has 3 players, 3 doeds, but each player "owns" their own, but they are all in the same tribe. So rather than counting 3/400, having it be a personal limit would be 1/400. (The reason we own our individual dinos is because of imprint boost! Another feature of the game that encourages a higher dino population - i.e. 1 of each dino per player...)
  3. I think there should be a cap, but doing it per tribe should not be the way to go. It should be per player. Right now, tribes are splitting (or planning to split) just to save their dinos. This has lots of ramifications as outlined in a few posts above. Ultimately, it's causing more work for players in order to get around this limit - something most of us are probably willing to do. So instead of a tribe of 5 with 1000 dinos killing off 600, you'll see them split into smaller tribes to keep them all. So it's not going to reduce the dinos on the server as much as intended. Making the limit per player allows these tribes to stick together and cooperate as intended by the game without making us jump through loopholes. I mean, already you can have personal dinos in a tribe, right? So the functionality is there. If your tribe doesn't do personally owned dinos, then it would default to a tribe limit. I would be ok with this compromise... I'd even be ok with a lower per-person limit.
  4. It's still a bug with the troodons for sure. A tribie bred some just this morning and it wouldn't eat. A band-aid fix for until the bug is gone is to just remote use the food before it gets too low. Eventually they will eat. Also had this problem with meso monkeys...
  5. (I'm posting this on steam and here to get the most help ) I haven't attempted the Broodmother, yet, but my tribe is working up to it. I play on PVE official and have a small tribe. We also work closely with a couple other small tribes on the server. My question is - when we summon or tribute or whatever for the Broodmother, and we have our tribe members and dinos we're taking on the obelisk with us, if there are other people from other tribes, will they teleport too? So it would be a multi-tribe effort to defeat it? Or will the portal only teleport players and dinos belonging to the tribe that did the tribute? I already have read about the player and dino cap (10 ea), but I haven't found anything that says those all need to be from the same tribe. Does anyone have any experience with this and can help shed some light?
  6. I've done plenty of breeding and imprinting The imprint timer is random, even for twins. For all the twins I've ever hatched or birthed, they've always had the same coloration and stats, sex is sometimes different, but imprint is always random. Depending on what the species is, you might be able to still achieve 100% if you just set your alarm for the later imprint time, but some species you need to be very punctual. For a Quetz, you have some leeway on the amount of time after the imprint becomes available (because their maturation takes so long), so as long as it doesn't happen too much, you should be able to go by the later time and still reach 100%. I don't know how much extra time is built in, but there is some...