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Tamed dinos vs wild dinos Discussion


EchoingTime

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On one hand, I love steamrolling all the things I found annoying when I was just starting out. Being able to mass-kill countrysides of Sabers, Direwolves and feeling the great satisfaction of sending Allo corpses sprawling across the ground is SO GOOD.

On another hand, the anxiety of having low HP and being afraid of the pack of dinos ahead was also nice.

 

I think its just meta-gamers complaining that they made the game too easy for themselves after erecting a stone base with Level 200+ tames. That's your own damn fault.

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2 hours ago, ZyraSeedling said:

Unless they rework the whole game mechanics and make bosses much weaker, it just doesn't work. But it sounds like that's what you would like.

 

You could always limit your high level dinos to boss killers only. A boss killer is never going to have much issue with wild dinos, otherwise they wouldn't stand a chance against the bosses;) then around the map otherwise you are restricted to lower level.

Or you can decide on other rules for yourself to create a challenge. Plenty of people do a "No flyer" challenge, or "mammal only" etc. Make your own rules to challenge yourself if necessary.

Yeah I could limit that but it may be a pain.. I tend to use the easy way some times and if I had a high level dino then I may change my rules. If this could be a option then it would be good to weaken the bosses to fit this. I don't really want to touch any settings but have a option where it will make wild dinos stronger, cap tamed dinos at a lower level, and make it a little more challenging. No flyer challenge is nice too but some times you will need a flyer haha, mammal only is interesting but you'll need kibble in the future. With this, my idea.. Well it will lower the time it takes to tame? So that may be good and pvp players don't have to worry about a level 150 since everyone else won't be able to get it.. Less time to tame dinos should be better for anyone that would happen to complain.

1 hour ago, wildbill said:

You haven't been playing this game for two years like some of the PC players, or you would know that around a year ago, tamed dinos were even more OP. I think that change that brought them to there current only slightly OP compared to wild dino statis is called the "Big Dino Nerf". Not many happy memories from that nerf for us PC players.

So, when the nerf hit, sometime shortly after, some ini settings were posted that would restore the previous settings for tamed dinos. Almost all unofficial servers adopted these settings immediately. Unofficial servers have been running on those settings or even more OP settings ever since.

Now I think you are technically wrong saying you can't do this. You can host an unofficial server for PS4, XBox, or PC (I'm pretty sure all of those are available) and then play with whatever settings you want. Although I think not many players will want their tamed dinos even more weak than they already are.

Hmm, true. I played first thing when it released on the console after watching videos on how ark will be. Couldn't play ark on steam due to my computer being bad haha. If I do lower tamed dino's stats then I won't be able to kill the boss. Still want tamed dinos to be able to do that. Tamed dinos being more op probably didn't help the PVE feel of players vs dinos and maybe why tamed dinos got the nerf. PVE players may want this and PVP too? As I wrote above. PVE is players vs dinos but there really isn't a challenge. PVP will not have to take so long to tame dinos.

1 hour ago, Lockjaw said:

Yeah it would be one thing if bosses, Gigas, Titanosaurs, and alphas were nerfed along with tamed dinos, but barring that you just need to pick a mount that fits your play style. If you want to be vulnerable and scared all the time then choose something like a Raptor or a Parasaur as your mount. Or go on foot.

Tamed dinos wouldn't get nerf nor buffed. Just caped at 80 and wild dinos would be buffed *many not*, but players wouldn't be able to tame dinos above 80. I could use a raptor or parasaur but they aren't great in some stats.. Weight, speed, or stamina. Going on foot would be a pain.., and I wouldn't be able to bring resources around. What I am talking about is if I had a sabor.. It shouldn't take out all dinos.. I should have 5 sabors to do it and maybe 1 or 2 will die if I am in a huge battle. If a sabor were to vs a wild sabor.. That tamed sabor will always win. What if your tamed sabor vs'ed 3 sabors? Well those 3 sabor should kill or damage your tame by a lot. 2 of your own vs the 3.. Well you will win but with some health gone.

1 hour ago, CriD said:

Anyone remember when pteras could get like 1500% melee and one shot tamed rexes?!? Lol

On topic, it sounds like you just need an unofficial. Like that one commercial where the phrase, "there's an app for that", there is an unofficial out there for everyone, just gotta shop. Maybe try one where max wild level is 30 or 60. But, you won't find one where you struggle against wilds AND can beat bosses. Even in a nerf to bosses. If a dino can beat a boss, it will absolutely wreck all wilds.

I see your point in that.. However a player will need to take more dinos out to be able to have less chance of dying if they were to vs wild dinos. During a boss fight you have more dinos to help out too. I don't know if console can find a unofficial like that + it's a pain to go on those servers as you must join the server through a gamer tag.

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11 hours ago, LilNastyGurl said:

There's a solution to the thing you're suggesting. Player Dino Damage and Dino Count.

When I wanted my Level 150+ Rex line to be more scared in the wild, I upped the Dino Damage and the Dino Count. So now those packs of Raptors I thought were pointless pests would carve out around 20% of my 15,000 HP if I decided to play stupid and W+M1 into everything. They would kill things that weren't optimized like my flyers and farm dinos, so keeping those Level 255 Rexes around was VERY IMPORTANT. Made me nervous again.

The oceans were of course made really god damn stupid by that change too, as Level 40 Mantas were hitting for 550 damage in large mate-boosted clusters. I had to choose my fights carefully again.

Alpha predators with upper Dino count are surrounded by even more carnivores, making it so I had to fight 10-12 carnos/sabers in addition to the Alpha Carno that was near my base.

Changing this on Official probably won't happen, or even be necessary.

The most dangerous mob in the game is on there....other humans.

I don't think consoles can at the moment up dino count for predators? Would be nice but sadly isn't a setting. True humans are the most dangerous but for pve official.. It may be necessary since they vs the wild.

9 hours ago, PuffyPony said:

I'd rather things be more difficult because of mechanical changes rather than just statistical changes. Contending with mechanics is fun; mashing the RT/LMB while you watch your Health drop twice as much as normal is not.

Mechanical changes to make the game difficult can be nice but annoying. I like how dinos can knock you off your dino and that makes me fear those dinos. When fighting other wild dinos and you see your health drop twice as much.. You may get nervous but if you bring more dinos with you on the trip then you can easily win.. Maybe one will die.

1 hour ago, Apc7th said:

i think being out in the wild should be dangerous even for tames.    tamed dinos should drop in stats greatly vs wild version. 

 

the game stops becoming a survival game onncw your on a tame.

That's kind of what this idea is about.. Since it's a survival game a player shouldn't dominate the world with one level 100+ sabor.

59 minutes ago, LilNastyGurl said:

On one hand, I love steamrolling all the things I found annoying when I was just starting out. Being able to mass-kill countrysides of Sabers, Direwolves and feeling the great satisfaction of sending Allo corpses sprawling across the ground is SO GOOD.

On another hand, the anxiety of having low HP and being afraid of the pack of dinos ahead was also nice.

 

I think its just meta-gamers complaining that they made the game too easy for themselves after erecting a stone base with Level 200+ tames. That's your own damn fault.

If you think about it.. Seeing a level 130, 140, or 150 will get you excited because you found a rare dino.. and well you'll have to tame it. Stone bases are for protecting your armor, weapons, the resource your grind, etc. For builders stone looks the best. PVP you have to tame 200+ tames but caping dinos at 80 will change that. Then if you build a base in a bad area and someone wishes to raid you.. You may actually count on those wild dinos to help damage your enemy. On pve it's more about who has the best dino and imprint has to be 100%

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3 hours ago, PuffyPony said:

Yeah, and I think that's a good mechanic to use in moderation, though WC definitely made more liberal use of the mechanic than is probably necessary. At this point, I expect about 50% of the forum community to immediately start moaning about some change in any given update, so people complaining really isn't that big of a deal to me. I think WC needs to explore more into grappling opponents, as well as opponents that can make intelligent (I use that word loosely) use of buffs and debuffs kind of like the Yut right now

I'm sure the percentage of complainers in the community isn't really quite that high of a percentage. The disgruntled ones are just the loudest:D

 

Or people are just spoiled whiners... maybe the ladder

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It's not so much as the level or the stats, it's more about the current dino AI. Wild dino will 1-2-chomp-1-2-chomp meanwhile we can spam left mouse button or 'X' chomp-chomp-chomp. They've tried some stuff like the wild dino will try to circle around behind you, but in a pure dps race it just doesn't stand a chance. The dinos that stand out as terrifying to take on do so because they have a huge HP pool to draw from. At that point you need only exploit world and AI mechanics to get it stuck so you can go to town without risk, or breed until you narrow the stat gap.

I think when they make saddle durability a thing, then it will get a bit more interesting. I mean what if your saddle breaks during an encounter? It will make people more selective with what they are doing in the game world for sure.

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Yeah, levels are the main culprits of the disparity between tamed and wild animals. Levels and the lack of any real depth to combat or engagement. Right now, it's simple to dump points into melee and health and you'll be steamrolling mooks in short order. Especially after getting something like a Carno. I'd say get rid of levels, but we're too far in for that and people love their big numbers, so the next best option is to introduce difficulty through mechanics like someone previously said. 

But ARK doesn't have much in the way of combat mechanics and that's the crux of the issue. And what little there is, people dislike it for one reason or another. That or it's just ineffective against the brute force that's commonly employed. For example; I was watching TagBackTV on youtube trying to tame a Yutyrannus. Things got interesting, though, when the Yuty came across a pack of Allosaurus. Both the Yuty and the Allos turned their attention on him and they locked him into this cycle of Slowing and Fear, where the Yuty would scare his Thyla, but it couldn't get anywhere because the Pack Leader Allosaurus had used its bleed attack to reduce the poor marsupial to a crawl. Was a thing of beauty. 

(Un)Fortunately, Tag's Thyla was bred and Imprinted so none of the offending LARGE, PREHISTORIC MONSTROSITIES made so much as a dent in the Thyla. 

Point is, that organic strategy was made more or less pointless because of some arbitrary numbers. And, had his Thyla not been terrified, a few munches would've solved the problem. See, everything's an annoyance now, rather than a threat, because we've stacked numbers and everything is just a hindrance on our way to go Polymer farming or whatever. It's sad.

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