PVE is great for players who don't want to join pvp and be on half the day every day due to the risk of being wiped, however, there is one problem. Pillars in pve isn't the best when new players want to build someplace which is why I have two ideas for this:
PVE Flag claim- A flag that can be placed where you wish to build and it gives you a certain amount of land that you'll need. One flag for one tribe/player. Then there can be resource flags around which is where you are gathering resources at but 2 flags per tribe/player with smaller distance. What happens when two claiming flags collide is that the "No mans land" will be set.
PVE PVP Saturday/Sunday- On Saturdays and Sundays for one hour players will be able to attack other players for a challenge or clear up abandoned land/pillars. Due to the short time you'll be able to spot out the other tribe waiting to attack leading for you to set up a attack on their base or guard your own. *Set bounties on trolls*
Normal building objects "no build zone" will be reduced by lets say more than 50%?
PVP is for players who want to fight but mega tribes can also be a issue..
Limit tribes to 8-10 players and alliances to 1-2.
Peace treaties: A treaty that can last for 5-30 days. Craft a peace treaty and have the other player or tribe sign it (Breaking a treaty will set a bounty on the one who broke it leading to a prize for other players. Player's Base hp will be reduced by #% and their dino's damage/health reduced by #% for 24 hours. Keep killing and time will be extended by #of minutes) Players can not team up with tribes with peace treaties as if you harm them it'll lead to a bounty.
Attacking a tribe with no mercy. If you attack a tribe/player offline(depends on if ark can allow offline timer to be safe from a bounty-10-20 hours? wait time of 5 hours) you'll get a bounty as listed above.
Forfeit flags: If a player/tribe is attacking a tribe and are winning then the losing team can pull out a forfeit flag. Forfeit flags will prevent each team from attacking each other but the forfeited tribe must pay a heavy fee to the tribe later that day. (granting a 30 day protection from that tribe) Example: 5k of any resources, kibble, armor, tools, ammo of the tribe's wish. Failing to pay will lower the other tribe's hp for dinos and their base. (granting a removal of protection) Tribe has 1-5 days to pay the fee.
Trading alliances or treaties: Trading alliances/treaties allow each tribe to trade without any risk of being attacked. Doing so will set a heavy bounty of 48 hours.
Insiders: Tribe leader can set a bounty on their own members if need be. That player will no longer be able to join the tribe and the tribe can see where ever the player joins to for a set of days.
There will be a bounty list with cords/server id
Thoughts on this? Do you have any ideas?