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  1. We present to you our new and innovative dinosaur for the game, we present the Saggitasaurus. We all know how abandoned and deserted the sea and oceans of Ark are, and that's why we wanted to add a new aquatic dinosaur, but it's not just aquatic. Who hasn't dreamed of having a dino capable of soaring through the skies? and dive into the water? Well, Sagittasaurus, in addition to being incredibly fast, It can glide when it comes out of the water, thanks to its thin body and its large fins similar to the wings of dragons, that is, it has two modes: the aquatic mode and glider mode. How does it work? Well, the Sagittasaurus can rise out of the water by keeping its paddle-shaped tail in the water while flapping, allowing it to gain speed or then jump and begin gliding through the skies, It can glide thanks to its fins/wings similares yo dragones ones, and it is thanks to its bag of water that it can hold its breath for long periods of time out of the water. But his skills do not end here, to dive back quickly he has a plummet like the snow owl or the griffin. *If the sagittasaurus lands on the land, It will wound to the Water, while the sagittasaurus is wounding It will have a progressive decrease of its life. Now that we have finished with the movement skills, let's continue with the others, the sagittasaurus has the ability to gnaw oil ores thanks to its hard snout and teeth, which also allow it to plummet, it is also capable of using its heat vision underwater which allows it to be a great aquatic hunter, however its size is not very large, but it is a medium-sized dinosaur, which is why it has the herd buff, it means that when there are more than three It will raise its combat statistics, and finally its main attack, which is a fast and very precise bite with which it can do a lot of damage in a short time. ABILITIES LIST -Glide -Plummeting -Heat vision -oil Mining -Group Buff I Can't put the disigne because It is to heavy IMG20230604171204.convertidas-comprimido_compressed (1) (1) (1).pdf
  2. I found a interestin old Creature submission from NeoVanilluxe and would post it here! Enhydriodon dikikae, the specific species I chose, lived in modern-day Ethiopia ~3-5MYA, in the Pliocene. It is an extremely large otter, estimated to be around the size of a lion or bear. Common Name: GIANT BEAR-OTTER Species: Enhydriodon morsus Time: Pliocene Diet: Carnivore Temperament: Aggressive Wild Enhydriodon look extremely similar to the common river otter, but with one major difference- they're huge! Their large, interlocking front teeth aren't only ideal for dealing a killing blow, but dragging corpses to their feeding grounds, along with stealing small creatures from the surface and drowning them. I've often seen Enhydriodon that live in the swamp actively seek out Sarcosuchus as well as Kaprosuchus just to fight them. They stalk them for hours on end and seem so much angrier when fighting a croc compared to anything else threatening its territory and dinner. Ichthyornis and Megapiranha seem to be terrified of Enhydriodon. Maybe this could prove useful at times. Domesticated Enhydriodon make excellent travel mounts. Their webbed hands barely impede its ability to walk on solid ground. Its whiskers allow it to detect predators- and prey in even the darkest depths of the ocean. With the right materials, some survivors have managed to turn this beast into a hulking submarine! Their saddles have a built-in shield to protect the rider. Now i can get up close and personal with those nasty Cnidaria. Abilities Enhydriodon would obviously have a simple primary bite/swipe and possibly a secondary tail slap. It would have a number of abilities, including a gnash similar to Allosaurus. It would keep the insulation buff that the regular otter provides. While within a certain range of a Sarcosuchus or Kaprosuchus, Enhydriodon will gain a "rage" buff, either similar to Megatherium's, or Carcharodontosaurus' bloodrage where their attack and defense are boosted. This applies to both wild and tamed Enhydriodon, as well as wild and tamed Kapro/Sarco. Their saddle is similar to the Roll Rat saddle, where the dome-shield is furled up until the player mounts Enhydriodon. Then, it unfolds and completely encases the player, protecting it from firearms, creatures that dismount the player (Cnidaria, Microraptor, Kaprosuchus, etc.) Underwater, the dome makes it so that the player will not lose oxygen while mounted, but will not replenish oxygen should the player dismount underwater, similar to the Andrewsarchus minigun saddle. While mounted on Enhydriodon, it has a toggle-able ability that outlines wild and tamed creatures, similar to the Bloodstalker. While active, the Otter's whiskers will have an ocassional twitching animation. At all times, Piranha and Ichthyornis (or potentially, also Cnidaria) are scared of Enhydriodon, as if they have the Yutyrannus fear debuff applied while it's nearby. Enhydriodon would have a pack bonus, that caps at +4. Leaving Enhydriodon on wander in the water would allow it to passively farm silica and black pearls at a high rate. Alternatively, it could have harvesting levels, including bio toxin (because of the dismount immunity), ammonite bile, oil, and pearls. If you two or more Enhydriodon near each other in the water, they should have a radial menu option that allows them to hold hands, a behavior found in otters today! Lastly, Enhydriodon will be able to drag corpses, and small living creatures around in its mouth. Taming Enhydriodon's taming method would be a mix of Carcharodontosaurus and the regular Otter. You would need to drag corpses of either Megalodon, Salmon, Kaprosuchus, or Sarcosuchus towards it and the otter will start eating it. This would only increase the taming % and there would be no period to ride Enhydriodon, UNLIKE Carcharodontosaurus. Sarcosuchus and Kaprosuchus are better to tame it with. Sarcosuchus is equivalent to the Otter's "Kibble."
  3. Name: Melanorosaurus Time: Triassic Diet: Herbivore Temperament: Docile The melanorosaurus is an early Triassic sauropodomorph that can hold and create its own water. The creature would naturally graze on cacti in the center of the Scorched desert. When tamed, this creature would store water in its large hump as it consumes cactus, used later for consumption. it could be tamed by feeding it a unique item crafted from cactus and sap, two materials any player can get on Scorched. The usefulness of this dinosaur would be comparable to a morellatops, with the gathering of water and berries. This dinosaur would be a wonderful way to travel around as it would allow near-infinite water and wouldn't need to stop at water veins or the river like the morellatops. Wild: This creature would utilize Ark SA's new foliage mechanics to automatically consume and harvest cactus. The more cactus it eats, the more taming effectiveness the player would gain. Once enough cactus is consumed, the player can feed it a "Sticky Salsa" made from cactus and sap from Joshua trees. Ability: As this creature eats cactus sap, it will generate water. The conversion would be around 10 sap per 1 water. This would allow for survivors to travel away from the center of the map and not be limited by the water veins scattered about. You could gather a large amount of sap and travel to areas such as the dunes or mountains and not need to worry about gathering water in canteens.
  4. Volgadraco was a genus of Azhdarchid Pterosaur from late cretaceous Russia. It was a close relative to the already implemented Quetzalcoatolus. Despite Volgadraco being smaller than Quetzalcoatolus, it is actually taller than a Quetz. Here's a dossier I drew and compiled. BEHAVIOUR AND ECOLOGY: Volgadraco fly long distances in search of watering holes and small creatures to eat. Volgadraco can use its massive beak to pick up and carry small dinosaurs and players. Volgadraco can drink directly from water veins and lakes, similar to the Cryolophosaurus from Ark Additions, and once they consume water they will convert it into oil, which can be used identically to normal oil. Alternatively, the oil it extracts can be shot as a projectile from its mouth, the expelled oil will not only slow down its victims, but it will also be highly flammable, and can be ignited with a flaming arrow. weapons can be shot off the back of the mount because of this. The creatures saddle has 2 oil tanks on the sides of it, used for extra oil storage. The oil it produces CAN spoil, similar to Basilosaurus oil, however when it is kept within the saddle it spoils at a much slower rate. TAMING METHOD: the Volgadraco is a passive tame, similar to the Desmondus. keep oil in your inventory and let it grab you in its beak, it will then drink the oil off of your character and begin taming. The amount of oil required depends on your servers rates. The real life version of Volgadraco TLDR - Can drill for oil in water veins and lakes - Can spit out flammable oil puddles - Can slow down enemies with its oil spit, covering them in a flammable black tar - Can pick up small creatures and players
  5. Opabinia: The Portable Hydration Station Basic info: Group: Arthropod Species: Opabinia regalis Diet: Carnivorous Temperament: Reactive Description: Opabinia is a strange and rare arthropod that lives in the various oases that scatter the map. Although they can 'swim' through the desert sand, they prefer an aquatic lifestyle and are only found underwater in the wild. It's slightly larger than its prehistoric counterpart, retaining most of its ancestor's odd features: five stalked eyes scattered atop its head, segmented flaps that propel Opabinia forward at surprising speeds and a long 'trunk-like' proboscis with a deadly claw at its end. It uses this to latch onto its prey, and to absorb large quantities of water within its body to help survive against droughts. Opabinia will attack as soon as it notices you enter the water, doing bleeding damage over time. Utility: Hydration/Living Waterskin: Using its trunk to drink its body weight in water, it can latch on to anyone that tames it like a backpack. Providing hydration to the wearer at the cost of speed. Water still appears to evaporate over time, although it may do so at a slower rate. If the Opabinia runs out of water, it will seek a more desperate means of survival and become parasitic. Parasitic: It uses its clawed proboscis to latch deeper into its host's body, doing a small amount of bleeding damage over time as it feeds. It is near impossible to remove Opabinia once it has taken blood from its host. If Opabinia's host dies whilst it is in this mode, it rejects its owner and is no longer tamed, swimming rapidly through the sand and back to the nearest oasis. Drops: Raw Meat Chitin Taming: Opabinia can be passive tamed by approaching it while wearing ghilie armor. It will no longer attack underwater unless provoked, and instead will latch onto the player, taming over time while decreasing the players' water bar at a much faster rate than usual. Once bred, the Opabinia stays attached to the host and provides its body weight in water. Keeping it hydrated will ensure it doesn't become untamed upon the player's death. Breeding: Opabinia cannot be bred. Sources: https://en.m.wikipedia.org/wiki/Opabinia
  6. Aardonyx is a small sauropod that walked on its hind legs and dropped down on all four legs to eat. Saddle. The saddle will have a water barrel on each side of the saddle,and a hide cover to protect the player from small flyers, arrows, and thorny dragon spines! To fill the saddle with water the creature will be rode into a body of water, the creature will have to lay down in the water to fill. You will also be able to water cropplots with it, just move it next to them and choose what to water,or set it on wander and water and it will water your crops on its own. It will also passive heal creatures and players,but only when it's saddle is full of water It will run like a parasaur just faster Gathers. 1.Berries 2. Silk 3.Fiber 4.cactus, sap carrying weight cut in half. 5.wood, reduced carrying weight. 6.hide, can gather hide but not meat. 7.seeds 8. Rare flowers 9.rare mushrooms 10.thatch Drops 1. hide 2.raw meat 3.keratin 4. 10%chance of dropping a Aardonyx helmet skin. 5.can drop silk. 6.prime meat. Attack's 1.Will have tail swing attack 2.Will have a jump attack where it will kick enemies. Taming Passive tame Will be given water skin's, cactus sap,or mejoberries to tame This creature will be somewhat rare to find, and only found near ruins Killing this creature will be about as difficult as killing a therizino This creature will be good for transporting water to your base in scorched earth. This is a Wikipedia link to this creature https://en.m.wikipedia.org/wiki/Aardonyx
  7. Stegotetrabelodon is a large pachyderm ancestor of the modern elephant, this animal is very large and tall (even bigger than mammoths and paracers) and therefore shouldn't be disturbed too much or it could tear you apart in seconds. It is indeed an extremely short-tempered creature, but it helps that its eyesight is bad, so it will only attack you if you get too close. As you can see in the image above, it's a creature that loves two things: 1- Water, so you can find it near oases or in any case near lakes, rivers and ponds. 2- The group; the stegotetrabelodon in fact lives in groups of 5 specimens and each group is led by a leader who will be the one with the highest level of the group Wild: I can't believe my eyes... while filling my water bottle at the oasis my eyes lifted up and my attention was caught by a creature I had never seen before... It was tall and very large and had four long tusks, he was not alone but accompanied by a group. He was slowly walking up to me and I thought he was friendly but then he looked closely and started running after me. So I realized they are short-tempered animals and it would be best to keep your distance. Taming: Taming this beast is not easy because you will risk your life. There is only one way to tame it And you have to follow it down to the smallest detail... First step you have to kill the leader of the group by doing so when the other specimens of the group have forgotten and will no longer chase you the group will split and each stegotetrabelodon will go on its way without helping the others in case of attack... at this point you have to choose your target among the remaining stegotetrabelodon and let yourself be chased, you have to take it as far as possible from the stream where you found it and when it is far enough it will fall on the ground and he will pass out and at this point you just have to put some bottles of water or jars or something else of water and you have to wait for him to drink it and after a while he tames it. Tamed: Once tamed it will be possible to ride it using a saddle (This is how the saddle should be) When you ride this animal the covered saddle will give you the same effects as when you are in a tent so you will have thermal insulation and protection from sandstorms. In addition to this the stegotetrabelodon has various abilities: The first is a simple attack that if the enemy is in front of the stegotetrabelodon, he will attack with his fangs so he will do more damage and if the enemy is behind the stegotetrabelodon he will stomp with his hind legs The second is an attack that we will call fire hydrant attack because it will be necessary to get close to the water and by pressing the stegotetrabelodon it will capture it with its proboscis and then it will be able to spit on other creatures 3 times before reloading, as soon as they are hit by the water they will be pushed, the smaller the creature, the farther the distance will be when they are pushed by the water The third ability is the coolest in my opinion, it consists of a fang attack and when it does the stegotetrabelodon will start running towards the target and pierce it with its 4 fangs the hit creature will be captured by the stegotetrabelodon exactly like Kaprosuchus and Megalosaurus do this and this will be very painful for the enemy which will have an effect called *Skewered*.. Only small and medium creatures will be caught by stegotetrabelodon, large creatures will be stuck for a few seconds like a bear trap does and very large creatures they will only have the Skewered effect. Fourth ability (POSSIBLE but I'm not very sure) It consists of the watering mode so when the stegotetrabelodon takes water with its proboscis it will start activating the watering mode AND it will start watering the plants in quite a large area which will be shown the player when he places the plants and when the water runs out you have to take him to a stream to fill it or you will put some water in his inventory like bottles, skins and jars… OTHER IDEAS RECOMMENDED BY SUPPORTERS The Leader of the group of stegotetrabelodons has a "musth rage" that Is activate when the other group member are attacked, This fury makes him much stronger but slower when attacking and when moving The stegotetrabelodon is very strong but its Achilles heel is the stamina in fact it gets tired immediately as we have seen in the taming The saddle of the stegotetrabelodon is very expensive because, as seen in the concept photo, it is very particular and therefore will certainly require a lot of metal and silk in addition to leather If you have any other ideas or anything write a comment and I will add it and you like stegotetrabelodon be sure to vote for my idea
  8. Since the new creature submission is for Scorched Earth, I thought it'd be nice to have a creature that fits a niche no other creature is even touching at the moment. The Theosodon spituli would be found in the mountains of the map, not in the heart of the desert, but would have its use pretty much anywhere there is little to no access to water. [larger version of the dossier here] (art not mine) Its proposed abilities : - a decent source of pelt, the nights in the desert can be cold. - solid early game pack mule (around the same level as a Parasaur for the saddle) - performant berry + seeds gatherer... when there aren't a lot of plants, get the best out of a harvest ! - if it spits on a flyer, this throws the rider off the saddle and stuns the flyer for 10 seconds (except for the Pelagornis, which as we all know doesn't dismount with water). On the other hand, the spit attack does little to no damage. This ability is geared towards PvP, where it sort of replaces using a bola on Pteras and such. But I'm no PvP player, so feel free to chime in ! - when set to turret mode, it will spit autonomously, which will water crops in range at the expense of its food levels. Make sure the Theosodon has a full trough nearby ! This makes the Theosodon a very useful creature for nomadic gameplay, since it replaces the installation of an actual irrigation system. Additionally, ride it to a river, lake or even water vein to gather large quantities of water in its inventory. As someone who wishes Ark had more tames fit for a nomadic lifestyle, especially early on, the Theosodon increases gameplay options, without being too game-breaking.
  9. The Réunion ibis was an extinct species of bird native to the volcanic island of Réunion far east of Madagascar. The bird went extinct in the early 1800's. Tired of getting flamed to death by a skill-less weapon, or at least being forced to retreat? Whether or not you are, you will be when the game launches with no Tek canteens. The Ibis would serve as a creature who's job is to primarily extinguish fires that have been set upon the survivor that it's being carried by, though when not on a shoulder it would automatically fly towards a burning friendly survivor or tame and extinguish them. While it could extinguish a fire, it couldn't do it forever, the Ibis would only be able to carry 100 points of water, using 10 points for every fire it puts out. Players or tames that have been doused would be under a status effect called "soaked", where they would be immune to being set ablaze again for 6 seconds. Successfully dousing a fire would initiate a 18 second cooldown for the ibis' ability to extinguish fires. Refilling it's water could be done through canteens, or any water holding container. It could also drink from natural bodies of water, including water wells. Or by drinking from a water tap. You could toggle settings to have it do none of these if you wish. You would be able to change settings for the Ibis' behavior when uncarried, telling it to only extinguish players (default), only extinguish tames, extinguish both, or neither. The Ibis can also be manually told through the radial wheel to use water to cool you down for 300 seconds at a time, this abilities use would use 10 water, cool you down greatly, but won't extinguish fire. To tame the Ibis you would have to passively give it water, taming would require 10 points of water per its level, ie. A level 150 would take 1500 water to tame. It would be found near or in bodies of water on scorched earth. Oh and you could drink water from it, but that'd be gross. But, if you reeeeealllyyy want to...
  10. Enhydriodon dikikae, the specific species I chose, lived in modern-day Ethiopia ~3-5MYA, in the Pliocene. It is an extremely large otter, estimated to be around the size of a lion or bear. Common Name: GIANT BEAR-OTTER Species: Enhydriodon morsus Time: Pliocene Diet: Carnivore Temperament: Aggressive Wild Enhydriodon look extremely similar to the common river otter, but with one major difference- they're huge! Their large, interlocking front teeth aren't only ideal for dealing a killing blow, but dragging corpses to their feeding grounds, along with stealing small creatures from the surface and drowning them. I've often seen Enhydriodon that live in the swamp actively seek out Sarcosuchus as well as Kaprosuchus just to fight them. They stalk them for hours on end and seem so much angrier when fighting a croc compared to anything else threatening its territory and dinner. Ichthyornis and Megapiranha seem to be terrified of Enhydriodon. Maybe this could prove useful at times. Domesticated Enhydriodon make excellent travel mounts. Their webbed hands barely impede its ability to walk on solid ground. Its whiskers allow it to detect predators- and prey in even the darkest depths of the ocean. With the right materials, some survivors have managed to turn this beast into a hulking submarine! Their saddles have a built-in shield to protect the rider. Now i can get up close and personal with those nasty Cnidaria. Abilities Enhydriodon would obviously have a simple primary bite/swipe and possibly a secondary tail slap. It would have a number of abilities, including a gnash similar to Allosaurus. It would keep the insulation buff that the regular otter provides. While within a certain range of a Sarcosuchus or Kaprosuchus, Enhydriodon will gain a "rage" buff, either similar to Megatherium's, or Carcharodontosaurus' bloodrage where their attack and defense are boosted. This applies to both wild and tamed Enhydriodon, as well as wild and tamed Kapro/Sarco. Their saddle is similar to the Roll Rat saddle, where the dome-shield is furled up until the player mounts Enhydriodon. Then, it unfolds and completely encases the player, protecting it from firearms, creatures that dismount the player (Cnidaria, Microraptor, Kaprosuchus, etc.) Underwater, the dome makes it so that the player will not lose oxygen while mounted, but will not replenish oxygen should the player dismount underwater, similar to the Andrewsarchus minigun saddle. While mounted on Enhydriodon, it has a toggle-able ability that outlines wild and tamed creatures, similar to the Bloodstalker. While active, the Otter's whiskers will have an ocassional twitching animation. At all times, Piranha and Ichthyornis (or potentially, also Cnidaria) are scared of Enhydriodon, as if they have the Yutyrannus fear debuff applied while it's nearby. Enhydriodon would have a pack bonus, that caps at +4. Leaving Enhydriodon on wander in the water would allow it to passively farm silica and black pearls at a high rate. Alternatively, it could have harvesting levels, including bio toxin (because of the dismount immunity), ammonite bile, oil, and pearls. If you two or more Enhydriodon near each other in the water, they should have a radial menu option that allows them to hold hands, a behavior found in otters today! Lastly, Enhydriodon will be able to drag corpses, and small living creatures around in its mouth. Taming Enhydriodon's taming method would be a mix of Carcharodontosaurus and the regular Otter. You would need to drag corpses of either Megalodon, Salmon, Kaprosuchus, or Sarcosuchus towards it and the otter will start eating it. This would only increase the taming % and there would be no period to ride Enhydriodon, UNLIKE Carcharodontosaurus. Sarcosuchus and Kaprosuchus are better to tame it with. Sarcosuchus is equivalent to the Otter's "Kibble." Artwork, Dossier This dossier was created by me, with help of the FTU template. Otters would have 6 Regions. 1: Main body, 2: Underbelly, 3: Top pattern, 4: Bottom pattern, 5: Hands, 6: Claws. If i see any other suggestions i like ill be sure to add them ❤️
  11. Ladon is closely related to the wyverns, that has been seen on the arks. But Ladon is found in the vast oceans. They lay their eggs in seaweed nest in the deeps of the caverns of the ocean floors. Not tamable, breedable, Rideable
  12. (This image is not mine and simply using it as an illustration as to what I am going for the actual model would be altered) The Malacostracous is a crustacean like creature, it resembles that of a giant lobster. With this creature in the game its going to provide not only both in water and on land uses, but also PvP/PvE uses. In-game Name: Malacostracous Species: Vericrustacea Time: Ordovician Period Diet: Carnivore Temperament: Aggressive Where do you find them? Yes, you will be able to take them on land however to find one to claim as your own you'll have to go to the deep depths of the ocean to find them on ocean floor. They have decent aggro range in which it will try and pursue you and attack with its giant claws. It has 2 different kind of claws as illustrated below: They'll be dubbed as the Crusher and Ripper claw. Both will have their own unique role for the creatures utilities/abilities. The Malacostracous has the ability to grab small to medium size creatures including players themselves. Once in the clutches of its crusher then it will begin pinching which will do burst DPS per pinch. As a player you will be prompted with a net/bloodstalker like mechanic where you'll have to fight your way out to escape its grips. With its ripper it will simply perform a simple jab like animation which does mediocre damage. Now if fighting back against one of these and it becomes too weak it will then make an attempt to escape in which it will shoot backwards in a burst. Refer to the link to this video for an example: https://www.youtube.com/watch?v=7gG5TWpdYxU&ab_channel=SpearFin Taming: Now that you've found one I bet you're wondering how you want to claim one for yourself. As these guys are aggressive yes they will follow you however like other deep sea dwellers it will retreat once it hits a certain depth. It will need to be tamed on the ocean floor or relatively close to it. It will be a passive tame very similar to a squid in which you'll need to hand feed it organic polymer. As we already know if you get too close it will try to attack you so you're going to want to try and get it to grab something to keep it preoccupied such as a Carbonemy. Once tamed you'll able to unlock this creatures true potential and add it to your arsenal and everyday farming task. Abilities: Once it has been tamed it will require a saddle to be ridden. When riding you'll have a similar mechanic to the Karkinos where you'll be able to operate both claws separately. As previously discussed both the Ripper and Crusher claws have their roles to play. The crusher will be on the left side where the ripper will be on the right. When wanting to use one or the other simply click left or right on your mouse or triggers if you use controller. Hard Armor: On top of wearing the saddle it also gets a armor bonus with his hard chitin shell, making for an offensive tame to even push the front lines in heavy PvP. Ripper: This claw will mainly be used for harvesting and attacking will a generic melee however if you click/press and hold with your target in range it will perform a short lunge in which if it makes contact will cause the target to bleed for 8% of its HP. Crusher: This claw will be your main means of DPS with this creature. With nothing in the claw and you press/click will perform a simple claw slam causing mediocre damage. You do not want to get caught in the grips of this oversized death trap. When you click/press and hold with your target in range it will perform a side swipe and if contact is made then will grab and hold and not let go. Once you have your target in this claw continue to press/click to keep crushing in which with each press causes immense burst DPS. **All claw mechanics and damage are affected by melee stat** Water Reservoir: While the creature is on land and not in contact with water it will have a water gauge that will drain overtime and once drained the creature will begin to lose HP at a slow rate. This creature will be the first to have a unique water stat that can be affected by mutations and even leveled to increase its water reservoir allowing it to be out of water for longer periods of time. Once drained you will need to fully submerge the creature in the water to start refilling the gauge however not all situations are perfect so I have provided a temporary solution should you not be able to make it back to water in a timely manner. While the creature is on land should it start raining then not only will this refill its reservoir, but it will stayed filled until it stops raining. Another alternative similar to the Spino is when water seems to be getting low you can refill the water gauge by putting a water container in its inventory and press RT it will refill depending on the type of container you are trying to use(EX: Water Skin, Water Jar, Canteen, or Tek Canteen). More or less the better the container the more it will refill, and more than one can be used at a time. Watershot: This ability is the main reason why the water reservoir is apart of this creature and will play a big part in how this creature fits its way into PvP. While the water gauge has water in it you'll be able to shoot a linear water stream that can reach up to 30-50 meters. DPS works similar to the mana, the closer you are the more it does(also affected by the melee stat). When using this ability it will cause the water gauge to drain relatively quicker than if you was just stand stationary. Once drained you will no longer be able to use the shot and same rules apply, when the gauge is empty then you'll start losing HP unless you replenish with a water source. Watershot can be activated by pressing in on the right stick and be held to continue the duration of the shot. Please refer to the video link as an example(This ability was inspired by the lobsters in Elden Ring). https://youtu.be/dI_USkZSGfU?t=61 Swimming: While in the water it can swim forward at a moderate to quick speed all while having access to their claw abilities however while in the water you cannot use the watershot. However they do have the same directional swimming as a maewing. When you find yourself in a tight situation you can press LT to initiate a backwards burst like when they are trying to escape from you when reaching low HP. This burst will travel up to 25 meters and will eat a decent amount of stam however can be used repeatedly until stam is drained. Stop moving to regain stam while stationary in the water. Organic Poly: This monstrous crustacean is going to be the ultimate organic polymer harvester. When harvesting with this creature its org poly gains will be higher than normal with any other creature. To gather immense amounts of poly per body you will need to utilize the ripper claw. Once the target has been killed then you will press and old RT for the special ability of the ripper claw to take effect and will gather loads of poly. Organic polymer weight is reduced by 50% while in this creatures inventory. Mule: This creature will have moderate to high weight depending on what it comes out as and of course levels can be added so it can carry you as well as a decent load. Breeding: Yes, these guys can be bred however I wanted this creature to be as unique as possible so when breeding these guys they will need to be in water as they lay fish-type eggs. As you know lobsters can lay a lot of eggs at a time however I wanted this mechanic fair and balanced. Once they are finished breeding the female has a chance to lay up to 6 eggs at a time. Each egg having the same potential as the next carrying the male/female stats and any possible mutations. I really like the idea of having another crustacean like creature in the game that has more offensive capabilities and I hope you do to. Tell me what you think in the comments below!!!!
  13. Name: Onchopristis Species: Onchopristis Numida Time: Cretaceous Diet: Carnivore Temperament: Passive Aggressive Wild Onchopristis is a typically docile species of fish in the waterways it calls home, only attacking other fish for food. However most experienced survivors avoid them as they may not be aggressive or dangerous themselves, but they will bump and harass swimmers and boats which can stun mounts or disable boats, making them something of a pest. They make for good eating however and get hunted by many river tribes for their rostrum and meat. Domesticated A tamed Onchopristis is a truly amazing mount for those who need a fast escape option that can buy them time. With a swipe this fish can disable boats or swimming tames, or survivors, to give an edge in terms of saving your hide. It also is able to float on the water surface to allow a rider to fish or relax. In combat and hunting it devastates fish or soft bodied creatures, though it fairs poorly against armored creatures. Most smaller or similar sizes predators avoid them due to their dangerous rostrum, however larger predators might. It also is able to swim in extremely shallow water which makes it perfect for river travels. A decent mount that while there are better or equal options, Onchopristis still has a place in any water fairing tribe as a backup or escape plan.
  14. Draconis Aquarius, otherwise known as the Sea Strider is a large draconic creature that makes its home deep underwater. Growing in sizes comparible to the Megachelon and Mosasaur, Sea Striders are very intelligent carnivores that prefer to prey on Cnidaria, Electrophorus, and Ichthyornis or Pelagornis in the wild. Despite being large and powerful enough to take out a survivor or Ichthyosaurus with ease, Sea Striders actually enjoy the company of docile creatures and friendly survivors, often going out of their way to protect them. When wild, Sea Striders slowly float around near the ocean floor, keeping their massive fin-like wings outstretched while they search for their favorite electrified snacks. While usually docile, they become vicious opponents when attacked, capable of surprising bursts of speed when flapping their fin wings, and delivering powerful bites with their large mouths. Befriending one of these behemoths is easy, but taming one is a different story. If you spend enough time around one and give it some biotoxin, it may allow you to test your worth by mounting it, at which point... You'd better hold on tight. Once mounted, the Sea Strider will rocket towards the surface of the water and break into open flight, causing you to have to steer it away from colliding with things while following prompts to keep it from throwing you off, while it fights against your directional controls. Higher level Sea striders require a higher survivor level to tame, with the minimum level being 60. When tamed, they are powerful water mounts and flyers, capable of a wood and silica pearl harvesting bite, the unique ability to fly and go underwater indefinitely, propel themselves underwater and in the air with wing flaps, glide while flying, and heavy wing attacks that can knock other flyers out of the air or stun creatures underwater. On land, this wing flap functions like a Wyvern wing flap. In the air, they can barrel roll to strike everything around them (but not increase speed), and in the water they can slash with the sharp edges of their wings to bleed attackers or escape from a tuso's grip. Sea Striders are immune to electrocution by Electrophorus, Cnidaria, Voidwyrms, and Electric Prods, while also gaining a damage reduction against the lightning Wyvern. Despite their size, they can't support a platform saddle, and can be ridden unsaddled but do have a special saddle that forms an oxygen bubble around the player, allowing them to breath underwater while mounted. For PvE, this would be an excellent travel and combat mount, as well as a great harvester dino underwater. For PvP, the Sea Striders would also be a great travel and combat mount in the air and water, and could even be used as a soaker underwater thanks to their wings. Along with being their main weapons, the wings recieve 30% less damage from projectiles when underwater, including turrets. Despite being such useful and diverse mounts in the air and water, they don't have any typical limbs or many special abilities they can use on land, which means they're quite slow and clumsy trying to walk or run on their wings and can only use a bite and slow charging wing flap while landed. And that sums it up for the Sea Strider! Hope you like it!
  15. Jatheish

    Liopleurodon

    From the album: Dossiers

    Common Name: Liopleurodon Species: Liopleurodon Magicus Time: Mid-Late Jurassic Diet: Carnivore Temperament: Patient Wild: Liopleurodon Magicus is a mid-sized ocean predator. Typically between 20 and 25 feet long, it mostly hides within the reefs, waiting to ambush prey that swims by. Due to its low acceleration and medium speed, Liopleurodon tends not to chase prey that escape its initial devastating chomp attack. The species on the island almost seems, to be magical. The reptiles skin secretes an oil that, when absorbed through skin contact, makes the rider process oxygen more efficiently for extreme diving. When traveling the ocean for resources Liopleurodon will show you the way. Domesticated: Neither the fastest swimmer, nor the most powerful ocean predator, Liopleurodon still has its uses for those wanting to stay underwater for extended periods of time. Many tribes use Liopleurodon for long duration oil-and-oyster harvesting trips. Often, those who don't believe in the Liopleurodons qualities are shunned.
  16. Jatheish

    Electrophorus

    From the album: Dossiers

    Common Name: Electrophorus Species: Electrophorus Beluadomito Time: Holocene Diet: Carnivore Temperament: Reactive Wild: Occupying a space in the low-to-middle end of the food chain, Electrophorus beluadomito is a carnivorous swimmer that feeds mostly off of shellfish and small fish. Despite its common name, it is actually a very long knifefish, and not an eel. It does not provide much meat, so many predators simply leave it be. Unlike most predators, it does not use brute strength to bring down its prey, but instead releases an electrical charge around itself to knock its prey unconscious. Alone, this can take out a small creature. When attacking together, Electrophorus can even bring down the larger ocean lifeforms, then feed as a group. Domesticated: By far, the most common use of Electrophorus is to subdue large ocean creatures. Knocking out a Plesiosaur or other giant deep-sea leviathan can be incredibly difficult, thus many tribes employ small schools of Electrophorusto shock targets into submission!
  17. Jatheish

    Kaprosuchus

    From the album: Dossiers

    Common Name: Kaprosuchus Species: Kaprosuchus Paludentium Time: Late Cretaceous Diet: Carnivore Temperament: Aggressive Wild: A smaller relative of the Sarcosuchus, Kaprosuchus Paludentium is water-based carnivore primarily found lurking among The Island's swamps. A naturally fast runner that is even faster in the water, it is a solitary hunter that picks off small-to-medium creatures especially those isolated from their pack. When attacking Kaprosuchus uses two main tactics. First, it patiently waits below the water surface and when the target is sufficiently close by, will perform a lateral jump that it uses to quickly close the distance with its prey and drag it underwater. Secondly, its attacks target the prey's vital areas specifically to drain its stamina. These two techniques effectively prevent most creatures from escaping Kaprosuchus once an assault has begun. Domesticated: Survivors are generally split about the usefulness of Kaprosuchus. Some love its speed both in and out of the water, essentially making it among the fastest small-sized all-terrain mounts when travelling through the wetlands. Others do not like how relatively frail Kaprosuchus is, and do not think its high speed and damaging attacks make up for this shortcoming.
  18. Jatheish

    Dossier: Ammonite

    From the album: Dossiers

    Common Name: Ammonite Species: Ammonitina Multiamicus Time: Late Jurassic - Mid Cretaceous Diet: Bottom Feeder Temperament: Passive Wild: Usually found in the deepest parts of the waters around the island, Ammonitina Multiamicus has a strange relationship with the other creatures of the deep. It must do something beneficial for them, since every nearby sea creature defends Ammonitina when it is attacked. What this distinct symbiosis is based on, alas, I have not yet discovered. Ammonitina has also made its way into the deeper parts of underwater caves. Even within these caves, the creature will draw attention if assaulted, making harvesting its resource-rich shell a tricky proposition depending on what other dangers may be lurking nearby. Domesticated: Like many of the untamable ocean dwellers, Ammonitina still has enough utility to be a valuable hunting target. If a tribe is willing to risk the wrath of nearby would-be protectors, Ammonitina bile can be harvested from it’s corpse’s innards. This bile can be worked over with other chemicals to make many powerful concoctions, usually antidotes against the most powerful poisons and illnesses. Its shell meanwhile, is rich in rare materials, presumably due to the creature’s unique place along the Island’s food chain.
  19. Jatheish

    Diplocaulus

    From the album: Dossiers

    Common Name: Diplocaulus Species: Diplocaulus Natatorinutrix Time: Permian Diet: Piscivore Temperament: Skittish Wild: Presiding almost solely within island's swamps, Diplocaulus Natatorinutrix is a small amphibian that primarily eats minor fish. It rounds out what I consider the middle-bottom of the ecosystem, feeding on the tinier non-insect creatures of the island while itself being a common snack for the larger carnivores. Because so many creatures prey on it, Diplocaulus has become very skittish and often flees at the first sign of trouble. It uses its amphibious nature to escape into whichever environment its predator isn't native to. Diplocaulus unique capability to retain vast quantities of oxygen allows to effectively remain submerged for hours at a time, usually outlasting even other amphibious creatures that might otherwise prey upon it. Domesticated: There are only a few uses for tamed Diplocaulus. It is primarily used for the (rather disgusting) practice of employing Diplocaulus as an oxygen bag. Diplocaulus stores air in the bladders of its head, and divers can suck from these bladders to take deep breaths while submerged, supporting long-term underwater exploration without the use of external gear.
  20. Jatheish

    Dunkleosteus

    From the album: Dossiers

    Common Name: Dunkleosteus Species: Dunkleosteus Loricaruptor Time: Late Devonian Diet: Carnivore Temperament: Aggressive Wild: Dunkleosteus Loricaruptor is a very strange creature. It is a fairly large fish, covered head to tail in armored plates, with incredibly powerful jaws. It tends to eat the islands' water-dwelling crustaceans, as it not fast enough to catch most of the smaller fish. Dunkleosteus is a surprisingly combat-oriented for a fish. Its well-armored body protects it from many creatures, while its bite is strong enough to easily crush through chitinous shells. Domesticated: Dunkleosteus is an incredibly useful fish for coastal communities. Its powerful jaws make short work of the stone and oil formations found throughout the oceanic depths. While harvesting, Dunkleosteus can handily defend its rider from all but the largest threats in the waters. And once past its prime, the Dunkleosteus can be harvested for a fair amount of Chitin.
  21. Jatheish

    Eurypterid

    From the album: Dossiers

    Common Name: Eurypterid Species: Jaekelopterus Euryperus Time: Silurian Diet: Carnivore Temperament: Aggressive if approached Wild: Found only in the deepest depths of the waters around the island, Eurypterids are dangerous and adaptable Arthropods. As likely to hunt as they are to scavenge, a Eurypterid rarely has difficulty finding food to keep itself nourished, even at the bottom of the ocean. A Eurypterid’s threat does comes not directly from its raw strength. Instead, it combines a hard defensive exoskeleton with debilitating poison to powerful effect. The sting of a Eurypterid increases torpor while reducing stamina, quickly rendering its opponent unable to defend itself. Domesticated: While Eurypterid are not intelligent enough to be tamed, this doesn't mean they are without utility for tribes. They are a wonderful source of Chitin, and their digestive tract often contain Silica Pearls. They sometimes even have incredibly rare Black Pearls used for manufacturing mysterious technologies, making them among the most valuable creatures on the island.
  22. Jatheish

    Ichthyosaurus

    From the album: Dossiers

    Common Name: Ichthy Species: Ichthyosaurus curiosa Time: Late Triassic - Early Jurassic Diet: Carnivore Temperament: Curious Wild: Ichthyosaurus curiosa is a comparatively small carnivore found in the waters around the island. It is slightly larger than a human, but that’s still small compared to the leviathans roaming these waters. It seems to be very interested in any creature around its size, often approaching and following humans swimming through its waters. Despite its appearance, the Ichthyosaurus is neither a fish nor an ocean mammal. Like many creatures in the waters around the island, it is actually an aquatic reptile. Domesticated: I can’t think of a better mount for someone starting to explore the island’s seas and waterways. Ichthyosaurus is comparatively fast swimmer, and even in the wild will cozy right up to you and try to figure out what you’re doing. Taming these is actually pretty easy, as they seem to love humans and will be fed and tamed without the use of violence.
  23. Jatheish

    Megalodon

    From the album: Dossiers

    Common Name: Megalodon Species: Carcharodon ultramegalodon Time: Miocene-Pliocene Diet: Carnivore Temperament: Aggressive Wild: Were it not restricted to the waters, Carcharodon ultramegalodon might be the most dangerous creature on the island. As powerful and dangerous as the Tyrannosaurus is on land, Megalodon is its equal in the water. In addition, it has a speed advantage over any non-aquatic creature. Megalodons need large quantities of food to sustain themselves, so they attack most creatures immediately on sight. Smaller fish are the sole exception I've seen; I believe this is because they cost more energy for Megalodons to catch than they would gain. Domesticated: If someone is able to tame this beast, that person would be the undisputed ruler of the oceans around the island and would have access to resources no one can safely find!
  24. Jatheish

    Plesiosaur

    From the album: Dossiers

    Common Name: Plesiosaur Species: Elasmosaurus remuspissa Time: Late Cretaceous Diet: Carnivore Temperament: Docile Wild: Elasmosaurus remuspissa has a strange role in the oceanic food chain. It almost exclusively hunts the smaller creatures in the waters, leaving most even moderately large creatures (such as humans) alone. The sheer size of theElasmosaurus means that the quantity of creatures it must eat to sustain itself is nothing short of enormous. Despite its imposing size, Elasmosaurus still has natural predators. Well, a natural predator: the Megalodon. Apart from that monstrous creature, I myself have only ever seen two creatures bring down an Elasmosaurus: a Spinosaurus that found its way into the deeps (not common), and humans. Though I will admit, I have yet to fully explore the staggering deep underwater caverns surrounding the island. Domesticated: Much like the Brontosaurus on land, Elasmosaurus is an excellent way to transport large quantities of goods over water. These powerful creatures are in fact so large that they can be used as mobile water bases. Ambitious tribes sometimes build bunkers right onto the backs of Elasmosaurus instead of building cargo ships.
  25. Jatheish

    Tusoteuthis

    From the album: Dossiers

    Common name: Tusoteuthis Vampyrus Time: Cretaceous Diet: Carnivore Temperament: Aggressive Wild: Tusoteuthis Vampyrus is a very aggressive predator. Approximately 30 feet long Tusoteuthis is a terror of the deep. Once it grabs its prey, it slowly crushes it into submission while using the talons on its tentacles to siphon and drain the victim of blood. Tusoteuthis is a terrifying opponent for several reasons. Firstly, its grab slowly renders its victim unconscious, so death isn't the first concern. Secondly, its vampyric blood drain instantly revitalizes it even during combat. And finally, if Tusoteuthis is losing a fight, it sprays a cloud of ink into the water around it, blinding its attacker to cover a sneaky escape. Domesticated: One of the major benefits of taming Tusoteuthis is harvesting its ink. Unlike normal ink, Tusoteuthis' ink is very oily, and can even be refined into fuels such as gasoline. Between that and the Tusoteuthis' distinctive combat abilities, it makes for an excellent aquatic tame despite slow swimming speed.
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