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Found 10 results

  1. Authors Amanit and MUSH1 Hello survivors, I present to you the Rajasaurus. It seems to me that the game currently lacks dinosaurs that could give buffs to allies. Rajasaurus would become a faithful assistant for any player, as he is able to increase the maximum weight of allies in a certain radius from him as a percentage. Also, the Rajasaurus itself has a high maximum carry weight. In addition to passive abilities, he is distinguished by a debilitating bite and a special roar, but first things first. Basic information: Common Name: Rajasaurus Species: Rajasaurus narmadensis Time: Late Cretaceous Diet: Сarnivor Temperament: Aggressive Wild This large theropod can be easily identified by its powerful hind limbs and a single horn on its forehead. Rajasaurs tend to migrate frequently, covering great distances. For representatives of their kind, they are very calm, but if you lose your vigilance, you can easily say goodbye to life. His bites quickly exhaust the victim to such an extent that by the end of the fight she cannot even stand up. If the Rajasaurus is severely wounded, it lets out a loud scream and quickly runs away. Domesticated Rajasaurus is highly valued among nomadic tribes. His resilience in travel lends strength to surrounding allies, and they can carry heavy loads more easily. If the caravan is attacked by predators or bandits, the Rajasaurus emits its trademark roar, which helps allies to flee or defend themselves. Saddle: The Rajasaurus saddle has no special properties. Drops: Hide Raw meat Raw prime meat Passive Abilities: • Rajasaurus has a high maximum carry weight, and this indicator improves better than others. • Rajasaurus has an aura that increases the maximum carry weight of allies. The percentage by which the maximum carry weight increases and the radius of the ability can be improved in the characteristics of the dinosaur (they are improved separately from each other). The higher the level of a wild Rajasaurus, the higher these characteristics. However, it will be quite difficult to improve these characteristics, so do not flatter yourself. The weight increase effect will continue to work after exiting the Rajasaurus aura, but only for 15 seconds. Active abilities: •- Bite strike that reduces the target's maximum carry weight . Each bite on the target reduces the maximum carry weight by 5% for 10 seconds. The effect is such that the maximum carry weight cannot be reduced by more than 80%. If the target is a wild creature, then its speed is correspondingly reduced by 5% per bite for 10 seconds, up to 80%. Bite damage base 45 HP. With a bite, the Rajasaurus dismantles corpses, receiving such resources as: Hide Raw meat Raw prime meat Keratin Chitin Raw fish Raw prime fish Organic polymer Pelt • - the roar that increases the speed and reduces the consumption of endurance of allies who are close to the rajasaurus, and the rajasaurus itself . The effectiveness of the buff depends on the state of health of the rajasaurus: 100% - 80% HP - +5% speed and +5% reduction in stamina consumption; 80% - 60% HP - +15% speed and +15% reduction in stamina consumption; 60% - 40% HP - 20% speed and 20% reduction in stamina consumption; 40% - 20% HP - 25% speed and 25% reduction in stamina consumption; 20% - 1% HP - 30% speed and 30% reduction in stamina consumption. The roar effect lasts 45 seconds, and the roar itself has a 30 second cooldown. [C] - menacing roar. It has no function other than aesthetic. •[Left-Ctrl] - Rajasaurus uses its strong legs to extract resources in small quantities, namely: Fiber Thatch Wood Taming: The taming of the Rajasaurus is standard, forced (Your suggestions are welcome). However, once the stun hits 70%, it will let out its signature roar and its speed will increase by 30%, so to stun it, you have to be on a fast creature or trap it beforehand. Rajasaurus stun decays faster than others. Favorite food: Extraordinary kibble Raw lamb Breeding: Breeding in Rajasaurus is standard, but the maturation of a young individual differs from other creatures. Young Rajasaurs are very moody and require attention more often than other creatures (once every 4 hours). For one fulfilled desire, affection is filled by 20%. However, every time the time for a new desire comes, the little Rajasaurus will start screaming loudly, and it will continue to do so even after the attachment reaches 100%. If you ignore the desires of the Rajasaurus, then after a while his affection will begin to sink, so do not make his majesty wait long. Approximate base specs: Health: 700 Stamina: 450 Oxygen: 150 Food: 2600 Weight: 800 Additional Information: Rajasaurus can carry: Wyvern Quetzalcoatl Tusoteuthis Affected: Large Bear Trap Can damage: Thatch Wooden Possible uses for Rajasaurus: Buffer, which will become a faithful assistant in the extraction of any resources, as you can carry much more at a time. • Improvement for the base. Putting the Rajasaurus in the center of the base will make it easier for the tribe members and their creatures to move around. • Fighting pet. Its unique abilities will help its masters in combat, as the Rajasaurus will force opponents to stand like pillars, and its accelerating roar will help allies escape in case of danger or catch up with a fast target. • Resource collector. Rajasaurus has a large weight and is able to extract straw, wood and fiber, therefore it can act as a resource collector. • Good vehicle. While on the Rajasaurus, you can escape most creatures by slowing them with a debilitating bite and using a roar. However, the Rajasaurus itself is a fairly fast creature. It seems to me that the use of most creatures in the ARK is limited only by the fantasy of the survivors, so you can always experiment). Thank you all for your attention! You can learn about the real Rajasaurus here: https://ru.wikipedia.org/wiki/Rajasaurus
  2. (I promise that now is the last time you will see this boy from me.) "let's do this one last time" Guanlong Wucaii is a species of dinosaur that lived at the end of the Jurassic period, approximately 156 million years ago, in Asia. Its name means "Crown Dragon" due to the crest on its head, This was one of the first species of Tyrannosaurus, unlike this one, it had three fingers on its front legs instead of the two already known from the rex. From its hind legs you can see that it was a fairly fast and agile predator. Before we talk about its abilities, I'd like to highlight a couple of basic things I'd like this creature to have: -Its base Health is similar to that of a Thyla -Low weight: it is a light and fast animal, it cannot carry so much weight. -His skills use a lot of energy -It has a moderate base attack, but makes up for it with a 5 second duration bleed, which doesn't stack, but does reset after each attack. -is one of the fastest creatures on the Ark WILD: The creature will appear in the wild in groups of 3, which, like Raptor or Deinonychus, will have an alpha which will be the highest level Guanlong. When Guanlong detects a player, two things can happen, first: If guanlong is not in the player's field of vision, it will imitate a random roar of the strongest creatures on the island such as Rex, Carcha or Giga, in the case of being in the player's field of vision, Guanlong will begin to attack the player directly. Domestication: To tame a Guanlong, you must avoid being detected by it, be it with a camouflage suit or a hot soup, then you must separate it from its group, either killing them or distracting them, having him far enough away from his group, you must feed him rotten meat, which will raise his unconsciousness until he sleeps, after that just feed it meat until it is tamed. Tamed: He has a pack roar, when using it he receives 15% speed and 25% attack, it lasts about 100 seconds, but has a 30 second cooldown. Guanlong can emit high and low frequency sounds, it can even imitate animal sounds, the latter can be used to intimidate or annoy survivors with terrifying roars, or to specifically attract large creatures, such as Carcharodontosaurus or Yutyrannus, which will target Guanlong and start chasing him, which is perfect for putting creatures into traps or making it possible for another player to shoot at it from another side. High and low frequency sounds can make a big difference in PVP or PVE, as they will stun large and small creatures for a short amount of time, depending on the animal that you want to stun, you must raise or lower the sound frequency, the bigger the animal, the less stun time it will have, for example, a Giga would be stunned for 2.5 to 3 seconds, a Titanosaur might be stunned for 2 seconds, a Raptor for 9 seconds and a Dodo for 15 seconds (although I don't know why you would attack a Dodo), obviously this ability will have a cooldown of 20-30 seconds. Guanlong can also buff his allies using his ability, giving them 30% more stamina for 12 seconds. but then you may wonder: What happens if we put many guanlongs in a row? During the cooling time a player could get off one, and get on another... but the solution I came up with is the following: if there are more than 3 Guanlongs in an area (I didn't think of a specific radius), and one uses its sound ability, the rest of the Guanlongs will be stunned for twice as long as the stunned enemy creature, if there are only 3 guanlongs in the area, and one is on cooldown, when you get on another and use its ability, it will stun the enemy for 25% less time, in addition to depleting three times the stamina of the Guanlong used. Here a dossier that I had done a long time ago sorry for my bad english...again (and again)
  3. TIRED OFMBEING STUCK IN PVP (AKA REAL ARK) WITH ONLY CARHCAR TO FULFILL YOUR NEEDS OF A MASSIVE CARNIVORE? NOW WE HAVE THE OP MONSTER WE NEED! Siamotyrannus Species: Siamotyrannus rex Time: Early Cretaceous Diet: Carnivore Temperament: Blood-thirsty Wild: At first, I thought that Charcharodontosaurus was the biggest meat-eater on the ARKs. That was before I came across the Siamotyrannus. Nearly twice the size of a Titanosaur, the Siamotyrannus is probably the largest animal on Extinction, other than some of the Titans. The Siamotyrannus uses its great power to feed on Carchars and Titanosaurs smaller Titans regularly. Domesticated: The Siamotyrannus can only be tamed by striking or shooting at its skull with a Mega MEK. The Siamotyrannus makes an excellent war beast. It uses a blast of sonic energy when roaring, causing small creatures to die and even TEK structures to shatter. Taming. The Siamotyrannus actually spawns in the Red Zone and the Forburg on Extinction. It can only be knocked out by shooting at and slashing its skull with a Mega Mek. Abilities. 1. The Siamotyrannus makes a bite attack with 90,000 base damage. 2. The Siamotyrannus makes a tail sweep attack with 60,000 base damage. 3. The Siamotyrannus makes a stomp attack with 70,000 base damage and stuns the target. 4. The Siamotyrannus makes a sonic blast with its roar, automatically stunning all Giga sized or larger creatures and dealing 100,000 damage. Creatures smaller than a Giga die immediately. This attack also damages TEK structures. 5. This attack creates a map wide explosion with a roar and a stomp. Everything that isn't an ally dies on the map. This attack of moderate power can be a little useful.
  4. Dossier Concept made by me Info: Species: Saurophaganax coronatus Time: Late Jurassic Diet: Carnivore Temperament: Cruel Tameable: Yes Rideable: Yes Breedable: Unknown Taming Method: Knockout Prefered Food: Corrupted Heart Size Comparison Wild: Saurophaganax has a 30% chance to spawn instead of a Rex in the wasteland of Extinction. This species is very dangerous as it hunts down almost anything it sees. But Saurophaganax doesn't just hunt you down. Once it catches you, it will torment you by throwing you around like a chew toy and pinning you on the ground scratching at you. Eventually, the Saurophaganax will kill you or your mount after it’s done tormenting it. Saurophaganax also has poisonous quills on its tail and while they can’t be shot out like a Thorny Dragons, they will swing their tail causing its target to be poisoned. Saurophaganax also targets Corrupted creatures more often than normal creatures. Taming: Saurophaganax has a unique taming method. In order to render it unconscious you must first allow it to pin you to the ground with its feet or pick you up in its mouth. From there you have to set C4 on it and make it explode. Each explosion deals a bit of torpor. Continue until the predator is unconscious. The preferred taming food of Saurophaganax are Corrupted Hearts (Corrupted Nodules and Organic Polymer also work but it destroys the taming effectiveness). Once Tamed: Saurophaganax can be saddled at level 85. While it isn’t as big or as strong as a Giga, it’s much faster. Saurophaganax deals increased damage to corrupted creatures, defense units, MEKs, and enforcers. It can also use its claws to harvest massive amounts of element from the nodes in the wastelands. Controls: Left Click- Bite Right Click- Claw Attack (gathers element) C- Jaw Grasp (carries small to medium creatures) X- Foot Pin (holds down small creatures) Z- Tail Attack (deals poison) Ctrl- Roar for aesthetics aesthetics VOTE FOR SAUROPHAGANAX!!!!
  5. Greetings, survivor. You see before you the Mei long, a dinosaur designed for our return to Earth in Extinction. This creature is fused with the power of element, allowing it to absorb the destruction many attempt to cause with this dangerous material. Who knew that this small, sleeping dragon could bring so much balance to the world scrouged by Titans? Presenting the Mei long aka Sleeping Dragon… Friends, I believe this is what we need to finally get a useful shoulder pet into the game. We’ve already gotten our share of big carnivores and OP dinosaurs (not that they aren’t cool, mind you). The use of shoulder pets has been overlooked in these creature votes, so lets finally get one into the finals. Thank you for your support. Artwork. Common name: MEI Species: Mei long Time: Early Cretaceous Diet: Carnivore Temperament: Aggressive (tired) In the Wild. The Mei is small dinosaur. Although aggressive toward survivors and other small creatures, they are also at risk themselves of attack from large carnivores like Tyrannosaurus rex. Mei spawn in around the Snow Biodome, the Wastelands, and also the Sunken Forest, but more rarely in the latter. The power of balance the Mei has prevents it from being corrupted by Element, so Corrupted Mei cannot be found. Wild Behavior. In the wild, Mei usually spawns in groups of 2, increasing the chance of being killed by attackers. Although they will attack smaller creatures, they will flee if attacked by a larger creature. The aggro range is small, around the same size as a Theri’s. Occasionally, if a Mei has not taken damage or slept for the last 2 minutes, it can go to sleep. If the “sleeping dragon” goes to sleep, it will curl up and cease to aggro onto anything. While sleeping, it regains health 10 times faster than normal, as well as recharge any lost Endurance (see below). After two minutes, or after being damaged by anything, the Mei will immediately wake, and begin aggroing or fleeing as normal. Taming + Food. To tame a Mei, you must wait until it is sleeping. It is suggested that survivors watch from a distance, and killing off Mei predators will help prevent it from dying easily or being attacked in its sleep. While a Mei is sleeping, you must approach and pet the sleeping Mei by pressing [E] like normal. This will begin the taming tracker. After petting a Mei, you must wait for it to wake up and fall asleep again to pet it again (wait from a safe distance, preferably). Make sure no predators are nearby. Not only can they potentially kill the Mei, but damaged Mei also wait longer to fall asleep, and therefore increase the time it takes to tame. Damage only ruins taming effectiveness if inflicted onto the Mei while it is asleep – damage to an awake Mei does not ruin taming effectiveness. Food. Although food is not required to tame the Mei, it is still a carnivore. It must eat meat just like any other carnivore. It IS pretty efficient at harvesting hide and meat, especially considering it’s a shoulder pet. Breeding. A baby Mei automatically inherits the highest stamina stat from its parents. This is to increase its level of Endurance (see below). Other stats are random as normal. The Mei are born in eggs like any other dinosaur, and they cannot breed while asleep (see below) Appearance. Mei long is on the colorful side of things. They are densely feathered, with colors ranging from, white, grey, greens, black, and purples. The majority of their body is one color region, meaning Mei is mostly one color, with different colors in little stripes or spots on its tail, head, or arms. Egg Color. The color of a Mei’s egg is dark purple with black spots. Attacks/Abilities. Primary Attack: The primary attack of the Mei is a claw slash and bite. Its base damage is 25. Endurance. The Mei long can absorb Elemental attacks directed toward allied Mei in the wild, or allied creatures tamed. While tamed, this effect only works while mounted on a survivor. The Mei automatically absorbs 50% of damage from any Element based attack dealt to an allied creature within range. This includes attacks made by Titans (not titanosaurs), TEK weapons, MEKs, and Corrupted and TEK Creatures. The absorbed damage is instead dealt to the Mei’s Endurance. Via the option wheel you can set the Mei to absorb “only damage on creatures”, “only damage on survivors”, or to not absorb damage at all. The base Endurance for the Mei is 100. For each level into Stamina (wild or while tame), the Endurance stat increases by 100 for the first level, and then 50 more for each level from then on. Example: First Stamina level increases Endurance by 100, next by 150, next by 200, next increases it by 250, and so on. There is no limit to the Endurance a Mei can have. If the Mei does not have enough Endurance to absorb 50% of an attack, it instead absorbs what damage it can with its last Endurance. When Endurance is at 0, the Mei is automatically set to “absorb no damage”. Endurance does not regenerate unless the sleeping dragon sleeps… Sleep. Much like telling a Chalicothere to sit, you can force the sleeping dragon to sleep via the option wheel. While asleep, Endurance regenerates at 10 Endurance per second. A sleeping Mei also regenerates health 1000% times quicker than normal. Wild Mei have Endurance much like a tamed Mei, except they cannot be set to “absorb no damage”, unless they run out of Endurance. Wild Mei regain Endurance while sleeping the same as a tamed Mei. Element Dust. Tamed Mei long can have Element Dust placed into their inventory. If a Mei long is sleeping with Element Dust, it will automatically consume the Dust at a rate of 1 per 10 seconds. Each consumed Element Dust increases the Endurance and Health regained by 5000% for the next 10 seconds. If a Mei long wakes from a sleep in which it consumed at least 1 Element Dust, it will become affected by the Element Fury condition. This condition causes it to glow white and lose 1% of its max Health value every 1 second. Element Fury lasts for 24 hours (real-time). The Mei also has a 50% chance of losing Element Fury if it is force-fed Blue Crystalized Sap while sleeping. This sap pleases the Mei and allows the corrupting powers of Element to flee from the Mei’s nervous system.
  6. Concept Art not made my me but made by Maxolotl on discord! (Huge thanks!) Name: Saurophaganax maximus Diet: carnivore Temperament: aggressive Wild Saurophaganax Maximus may be one of the most terrifying creatures any survivor could come accross in the ARK. These creatures are almost the size of a rex. However, I have yet to see any of the beasts out in the daytime and even in the nighttime are almost impossible to spot due to their almost completely invisible camouflage. Saurophaganax are very fast active hunters and are constantly looking for their next prey. This habit contributes to their constant frothing with blood at their mouths (which i have concluded to be the sign of a healthy Saurophaganax!). Most sightings of this creature have been seen stalking their prey in pairs consisting of a male and female. They seem to live in caves shallow caves near Volcanoes, in forests, and near mountains. Taming Method Getting your hands on a Saurophaganax is not a run-of-the-mill task. First you will have to kill these creatures in order to get enough samples of a special type of blood they give. Next you will have to find a wild baby Saurophaganax. The babies are always found in the nighttime and always alone. But once found the babies could either be aggressive or skittish (more on that below). Next you will have to passively feed it the special Saurophaganax blood, and soon you will have a killing machine in your tribe! Wild Baby Temperament Wild Baby Saurophaganax have two temperaments: Aggressive or Skittish. Aggressive babies will immediately attack you on sight and just like their parents posses a very gashing bleed. Skittish babies however will all the time decide to run away if spotted by a survivor (I recommend wearing a gillie suit for these types!). There are some differences between these two personalities. An aggressive baby will usually mean a higher attack damage, while a Skittish baby will have a higher health or stamina stat in the wild. To feed a aggressive baby you will need to weaken it significantly and then it will become passive, allowing you to feed it. A skittish baby will require you to be sneaky and feed it the blood passively. Raising Once tamed the Saurophaganax adults and babies will stop frothing blood and will be replaced with saliva. However, they don't seem to listen to any whistle commands and are to always hyper aggressive! The only way to keep a Saurophaganax in check is by making a special muzzle made out of metal. This muzzle restricts all biting attacks and will set them to passive or neutral. (Muzzle concept) While raising, the baby will request a many types of foods to feed and imprint them. These foods include: raw meat, prime meat, chitin, argentavis talons, raw fish meat, raw prime fish meat, honey, superior kibble, and Saurophaganax blood. (Will rarely ask for cuddles and walks and food requests cannot be changed via cryopods). Attacks & abilities Saurophaganax has many Attacks and abilities at to give you the upper hand in battle! Bite Abilities Feeding these to your Saurophaganax will give different effects to your Saurophaganax’s standard bite. These effects remain until fed any kind of berry. Saurophaganax blood: Your tamed Saurophaganax will begin to froth blood and deliver a gashing bleed with its bite. Raw Metal: Your tamed Saurophaganax will stop frothing at the mouth with and have metallic teeth. Allowing it to deal even greater damage than before. Drinking lava: You will drink lava and take some burning damage. After the burning subsides, the Saurophaganax will begin frothing lava and be will be able to deal fire damage along with its bite. Narcotics: You will start frothing a sort of Toxin and be able to deal torpor however significantly lower your damage. Bloodthirsty Rage At nighttime a bar will appear above your hotbar and will fill up the more standard damage you do. Once filled, you will be able to activate your rage. Rage mode increases damage, speed, and reduces projectile damage for 3 mins. Once it runs out, your stamina will completely deplete and will take longer to regenerate. Cooldown is 5 mins. Attacks: Bite - bite with the standard or different effects Claw swipes - will deliver two swipes with both claws Stomp - will stop twice dealing high damage Camouflage - an almost completely invisible camouflage Roar - a sick roar for aesthetics B) Hello all! This is my 1st time ever doing something like this so feel free to send any feedback or suggestions for this creature. THANKS FOR READING!
  7. Authors Amanit and MUSH1 Hello survivors, I present to you the Rajasaurus. It seems to me that the game currently lacks dinosaurs that could give buffs to allies. Rajasaurus would become a faithful assistant for any player, as he is able to increase the maximum weight of allies in a certain radius from him as a percentage. Also, the Rajasaurus itself has a high maximum carry weight. In addition to passive abilities, he is distinguished by a debilitating bite and a special roar, but first things first. Basic information: Common Name: Rajasaurus Species: Rajasaurus narmadensis Time: Late Cretaceous Diet: Сarnivor Temperament: Aggressive Wild This large theropod can be easily identified by its powerful hind limbs and a single horn on its forehead. Rajasaurs tend to migrate frequently, covering great distances. For representatives of their kind, they are very calm, but if you lose your vigilance, you can easily say goodbye to life. His bites quickly exhaust the victim to such an extent that by the end of the fight she cannot even stand up. If the Rajasaurus is severely wounded, it lets out a loud scream and quickly runs away. Domesticated Rajasaurus is highly valued among nomadic tribes. His resilience in travel lends strength to surrounding allies, and they can carry heavy loads more easily. If the caravan is attacked by predators or bandits, the Rajasaurus emits its trademark roar, which helps allies to flee or defend themselves. Saddle: The Rajasaurus saddle has no special properties. Drops: Hide Raw meat Raw prime meat Passive Abilities: • Rajasaurus has a high maximum carry weight, and this indicator improves better than others. • Rajasaurus has an aura that increases the maximum carry weight of allies. The percentage by which the maximum carry weight increases and the radius of the ability can be improved in the characteristics of the dinosaur (they are improved separately from each other). The higher the level of a wild Rajasaurus, the higher these characteristics. However, it will be quite difficult to improve these characteristics, so do not flatter yourself. The weight increase effect will continue to work after exiting the Rajasaurus aura, but only for 15 seconds. Active abilities: •- Bite strike that reduces the target's maximum carry weight . Each bite on the target reduces the maximum carry weight by 5% for 10 seconds. The effect is such that the maximum carry weight cannot be reduced by more than 80%. If the target is a wild creature, then its speed is correspondingly reduced by 5% per bite for 10 seconds, up to 80%. Bite damage base 45 HP. With a bite, the Rajasaurus dismantles corpses, receiving such resources as: Hide Raw meat Raw prime meat Keratin Chitin Raw fish Raw prime fish Organic polymer Pelt • - the roar that increases the speed and reduces the consumption of endurance of allies who are close to the rajasaurus, and the rajasaurus itself . The effectiveness of the buff depends on the state of health of the rajasaurus: 100% - 80% HP - +5% speed and +5% reduction in stamina consumption; 80% - 60% HP - +15% speed and +15% reduction in stamina consumption; 60% - 40% HP - 20% speed and 20% reduction in stamina consumption; 40% - 20% HP - 25% speed and 25% reduction in stamina consumption; 20% - 1% HP - 30% speed and 30% reduction in stamina consumption. The roar effect lasts 45 seconds, and the roar itself has a 30 second cooldown. [C] - menacing roar. It has no function other than aesthetic. •[Left-Ctrl] - Rajasaurus uses its strong legs to extract resources in small quantities, namely: Fiber Thatch Wood Taming: The taming of the Rajasaurus is standard, forced (Your suggestions are welcome). However, once the stun hits 70%, it will let out its signature roar and its speed will increase by 30%, so to stun it, you have to be on a fast creature or trap it beforehand. Rajasaurus stun decays faster than others. Favorite food: Extraordinary kibble Raw lamb Breeding: Breeding in Rajasaurus is standard, but the maturation of a young individual differs from other creatures. Young Rajasaurs are very moody and require attention more often than other creatures (once every 4 hours). For one fulfilled desire, affection is filled by 20%. However, every time the time for a new desire comes, the little Rajasaurus will start screaming loudly, and it will continue to do so even after the attachment reaches 100%. If you ignore the desires of the Rajasaurus, then after a while his affection will begin to sink, so do not make his majesty wait long. Approximate base specs: Health: 700 Stamina: 450 Oxygen: 150 Food: 2600 Weight: 800 Additional Information: Rajasaurus can carry: Wyvern Quetzalcoatl Tusoteuthis Affected: Large Bear Trap Can damage: Thatch Wooden Possible uses for Rajasaurus: Buffer, which will become a faithful assistant in the extraction of any resources, as you can carry much more at a time. • Improvement for the base. Putting the Rajasaurus in the center of the base will make it easier for the tribe members and their creatures to move around. • Fighting pet. Its unique abilities will help its masters in combat, as the Rajasaurus will force opponents to stand like pillars, and its accelerating roar will help allies escape in case of danger or catch up with a fast target. • Resource collector. Rajasaurus has a large weight and is able to extract straw, wood and fiber, therefore it can act as a resource collector. • Good vehicle. While on the Rajasaurus, you can escape most creatures by slowing them with a debilitating bite and using a roar. However, the Rajasaurus itself is a fairly fast creature. It seems to me that the use of most creatures in the ARK is limited only by the fantasy of the survivors, so you can always experiment). Thank you all for your attention! You can learn about the real Rajasaurus here: https://ru.wikipedia.org/wiki/Rajasaurus
  8. While Ceratosaurus has been added to Ark Additions, rather than suggesting a concept on Ceratosaurus for its inclusion in Ark Survival Ascended on the Center map, my team and I have suggested the inclusion of a different yet once considered “controversial” species of Ceratosaurid from Argentina, known as Genyodectes. Common Name: Genyodectes Species: Genyodectes anoteros Time: Early Cretaceous Period Diet: Carnivore Temperament: Opportunistic Tameable: Yes Rideable: Yes Breedable: Yes Torpidity Immune: No Taming Method: Passive & Knockout Preferred Kibble: Superior Preferred Food: Raw Mutton Equipment: “Genyodectes Saddle” (Level 54- Crafted at either a Smithy or on an Argentavis saddle) Rider Weaponry: Yes Humans Can Carry: No Genyodectes artistic depiction designed by Deviantart user kingrexy at https://www.deviantart.com/kingrexy/art/Genyodectes-815452228 Wild "Across the plains, marshes, estuaries and transition zones of open woodlands throughout the Center, these habitats are the ideal hunting grounds for Genyodectes anoteros. This solitary hunter of small to medium-sized prey, this Ceratosaurid theropod is an adaptable ecological specialist, able to alter its diet depending on environmental conditions and thrive in semi-aquatic habitats”. "With its niche radiation across the Center, it is no wonder that its endurance and brute force are unmatched. Being able to stalk prey in the shadows without making a sound, combined with its agile nature, a robust skull design that is enforced by specialised jaw muscles and serrated teeth. Any prey that tries to escape from its grasp will experience a terrible fate, teeth designed to dig deeper into the flesh with every struggle. Causing mass haemorrhaging, and acting like a natural bear trap”. Domesticated "A sight to behold with its quick, keen and adept capabilities, in order to catch one or probably sneak up on the ambush expert are difficulties that most survivors consider not worth the challenge. However, rather than depending on a social hierarchy, nocturnal behaviour or sheer force, this flexible, smart, semi-aquatic and opportunistic predator appears more than just a perceived savage forager. Rather, a widespread top-predator at the top of its domain”. - Helena Walker Anatomy https://en.wikipedia.org/wiki/Genyodectes#/media/File:Genyodectes_saurus_jaws.jpg Discovered in 1901 by English Palaeontologist Sir Arthur Smith Woodward from the Cerro Barcino Formation also known as the Gorro Frigio Formation in the Chubut Province of Argentina. The holotype uncovered that belonged to Genyodectes consisted of an incomplete snout with the premaxilla, contents from both maxillas of the skull, the right and left dentary or the lower jawbone, numerous long, curved teeth, a fragment of the left splenial and bones above the dentary (the supradentaries). These were the only skeletal pieces known of this organism which was the second non-avian dinosaur excavated from South America. https://www.deviantart.com/jorobania/art/Genyodectes-skull-reconstruction-934358036 Genyodectes was not originally designated as a Ceratosaurus and rather as a nomen dubium or an “unknown application” of theropod, which over a span of a hundred years of argumentation over fragmented evidence. Genyodectes would be designated its own genus containing one type species known as Genyodectes serus. Genyodectes (which originates from the words "jaw" and "bite" in Greek) became a major significant specimen of dinosauria uncovered from South America, being the most complete known South American theropod species until the 1970s. However, from 2000 to 2010, Genyodectes would be argued towards its ecological placement in the taxonomic order, with some arguing it was a megalosaurid, a tyrannosaurid, a “incertae sedis” and an abelisaurid (a senior synonym of Abelisaurus). In 2004, Oliver W. M. Rauhut concluded its taxonomic placement, primarily with reevaluation of the specimen. Genyodectes serus lacked important abelisaurid and tyrannosaurid synapomorphies that were shared by two or more taxa, primarily those with neoceratosaurian traits. This implied that Genyodectes was closer to and possibly descended from theropods related to the Late Jurassic Ceratosaurus than other derived abelisaurids. Rauhut specified “that the premaxillary teeth are arranged in an overlapping en echelon pattern with the longest maxillary teeth crowns no longer apicobasally than the minimal dorsoventral depth of the mandible. Differing from Ceratosaurus in the presence of four, as opposed to three, premaxillary teeth”, according to https://www.researchgate.net/publication/235907356_Provenance_and_anatomy_of_Genyodectes_serus_a_large-toothed_Ceratosaur_Dinosauria_Theropoda_from_Patagonia. https://ars.els-cdn.com/content/image/1-s2.0-S0895981116301341-gr1.jpg and https://www.sciencedirect.com/science/article/abs/pii/S0895981116301341 The paleoenvironment of Genyodectes from the Early to Late Cretaceous Cerro Barcino Formation within the Cerro Castaño stratigraphic member unit (the member is 113 to 100.5 million years old- Genyodectes is estimated to have existed from 112 million years ago) that contains evidence of humid flood-plain like conditions. This environment allowed for a wide array of fauna to thrive, including the Peirosaurid Barcinosuchus gradilis, the Gigantosaurin Carcharodontosaurid known as Tyrannotitan chubutensis, titanosaurids such as the lognkosaur Patagotitan mayorum (which existed 101.62 million years ago), Chubutisaurus insignis, abelisaurus remains, Lepidosaur reptiles like Kaikaifilusaurus minimus, and Testudinata turtles such as Chubutemys copelloi and Prochelidella cerrobarcinae. Design, Behaviour and AI The first way to make Genyodectes a unique dinosaur when compared to in-game and current therapods would be in both its wild and domesticated behaviour. This would make first encounters with Genyodectes unique and possibly memorable. The below concept art was created by myself (MonstersHunters) as a basic sketch on the suggested behaviours. A Genyodectes outmanoeuvring a Parasaurolophus - Illustrated by MonstersHunters The movement of Genyodectes should be different from other predators currently in Ark. Built for flat habitats such as estuaries, flood-meadows and marshes, a Genyodectes will lock onto prey and begin chasing it. However, it will bend and turn (serpentine) in a random ordeal to outmanoeuvre and confuse its prey, allowing it to ensnare or outpace its prey target given the environment (the Center has a large amount of cliffs, waterfalls and hillsides, which can be used as either ideal or avoidable recommendations for hunting depending on the individual Genyodectes). This behaviour I believe would work better than continuing with the simple biting and mauling its prey in a simple hitbox locked-on fashion like a majority of the creatures currently in Ark, while also making Genyodectes unique from other theropods in a single process. A Genyodectes grabbing and crushing a Pachycephalosaurus - Illustrated by MonstersHunters Similar to Kaprosuchus and Sarcosuchus, when Genyodectes grabs a prey item (ranging from a Compsognathus to a Human in size), both its teeth and specialised jaw muscles snap shut and lock the prey item in place. Immediately causing haemorrhaging and internal bleeding. Genyodectes would have fed on small ornithischians, mammals, possibly fish and fast-moving prey sources in its Early Cretaceous environment in the floodplains of South America. Using its robust head and jaw anatomy designed and specialised for biting and stopping prey in their tracks. The proximity based recognition of a Wild Genyodectes - Illustrated by MonstersHunters When wild Genyodectes are hunting or are preparing to ambush a target, its AI will lock onto the smallest, weakest or slowest target in a given range. To be realistic to an extent, Genyodectes like most therapods would probably take advantage of specific (slower, smaller, weaker or injured) prey sources (being opportunistic). In the above image, rather than targeting or locking onto an Iguanodon or a Gallimimus, a smaller prey item that can’t fight back or run away such as a Pegomastax would be a desired prey item. A Genyodectes scaring a pair of Utahraptors off a Stegosaurid Carcass - Illustrated by MonstersHunters The next key behavioural factor present in both wild and domesticated Genyodectes, would be its ability to kick smaller therapods off of caracesses and carrion. Applying to all non-avian theropods in nature, Ceratosaurus and Genyodectes were not full-time scavengers like vultures. Though In a majority of recent pop culture and TV-show depictions of this theropod family, Ceratosaurus itself is portrayed as either a weaker and more “useless” theropod in its paleoenvironment or as scavenger (in reality, pterosaurs would have most likely have filled scavenger-related roles) of the carcasses from larger theropods such as Saurophaganax, Torvosaurus, Lourinhanosaurus or Allosaurus (or Tyrannotitan and abelisaurids in the case of Genyodectes). When given the opportunity, Genyodectes will threaten and force smaller scavengers ranging from compys to ravagers off of non-harvested caresses or injured prey items (applying a temporary debuff somewhat similar to the Yutyrannus Terror/Fear ability). A Genyodectes fishing for a Coelacanth - Illustrated by MonstersHunters The final key behavioural factor is a behavioural ability, applied to Ceratosaurids in general. Proposals in 2004 by Robert Baker and Gary Bir, and challenged in 2019 by Chan-gyn Yun, the body of Ceratosaurus was long, flexible and low to the ground, coupled with tall vertical neural spines and deep chevron bones on the underside of its tail. Ceratosaurus would have had a crocodile-like tail that convergently would have been used towards swimming in times of ecological changes. When desired prey sources such as sauropods or stegosaurids were no longer abundant/absent in a surrounding habitat, Ceratosaurus could switch its niche or diet plan towards hunting aquatic prey items like lungfish (Ceratosaurus teeth are abundant in excavation points where prehistoric lungfish specimens have been recovered in the Morrison Formation) depending on the surrounding changes in available prey sources, or the environment the Ceratosaurus adapted to. While this is present in Ceratosaurus, Genyodectes has been uncovered from the Cerro Barcino Formation in the Chubut Province of Argentina. This formation contains member layers from different geographical positions that provide time estimates from the Early Cretaceous, specifically in this case, the Cerro Castaño that contains evidence of humid flood-plain like conditions that could have seen Genyodectes perform niche partitioning by having a wide-ecological collection of prey items. This means that Genyodectes could have possibly been semi-aquatic. Also in the scenario that future evidence proves these theories wrong, it is a unique speculative concept that could be incorporated into a fictional species of Genyodectes for Ark. ---------------------------------------------------------------------------------------------------------------------------------------------------------- For the design, Genyodectes should have the above behavioural traits adapted into its final design, but should also appear slightly larger in size (about 2 to 3 feet taller), mainly due its niche diversity in the Center ecosystem that resulted in a larger size, as well as having to compete with other fictional species of predators: https://everythingdinosaurs.weebly.com/genyodectes.html Genyodectes could also features present in other Ceratosaurids like the Italian ceratosaurid Saltriovenator and Ceratosaurus in its design: A Great Artistic Recreation of Saltriovenator by Brennan Stokkermans at https://brennanstokkermans.artstation.com/projects/w82zxL. and A detailed 3d sculpt model of Ceratosaurus by 3D Artist Jonathan Harris at https://www.artstation.com/artwork/nQDPB4 Note that one key detail present in both illustrations or depictions of Ceratosaurid theropods is the inclusion of a layer of skin that covered the teeth, essentially a false “lip”. Another way to distinguish Genyodectes anoteros is through these small details. A large majority of Ark Survival Evolved’s current theropod dinosaurs either lack reptilian-like “lips” (not true lips like those in mammals) such as the Rex, Spinosaurus, Utahraptor, Giganotosaurus and Allosaurus, or are semi-lipped like the Megalosaurus, Carcharodontosaurus and Carnotaurus. To oversimplify, skin coverings would have been present on most theropods, birds (skin coverings are present in some birds like eagles, emus, rheas, secretary birds, crested caracara and puffins which do lack teeth, but have these forms of extra oral tissue) and reptiles (such as monitor lizards, tuatara, agamids, geckos and iguanas - excluding crocodilians) to protect the outer enamel and parts of the tooth from outside elements that could cause wear and tear or destroy the tooth. To constantly replace damaged teeth would be taxing on these dinosaurs, so after much debate in the paleontological community, skin coverings over the teeth have been speculated and specified to have existed in theropods ranging from Spinosaurids to Dromaeosaurids and Abelisaurids (including Ceratosaurids). Genyodectes anoteros males should have a unique or vibrant crest display as a form of sexual display. The tails in both males and females should also be muscular and large in relation to their adaptive radiation from a terrestrial to semi-aquatic swift/agility based lifestyle. Its legs and body plan should be designed or intended towards outrunning or outmanoeuvring prey, similar to its behavioural factors. This means a lower to the ground body posture with a long and flexible torso region coupled with proportionally yet muscular sized legs to carry its estimated 905 kilograms (1995.18 pounds) in weight (in 2016, Genyodectes serus was estimated to be 6.25 metres in length and 790 kilograms (1741.65 pounds/lb) in weight. Ceratosaurus’s weight was calculated at 980 kgs or 2160.53 lbs in maximum weight. The fictional species should be somewhere in between both estimates). A final detail would be that Genyodectes should have a randomly scattered osteoderm covered skin pattern/texture, similar to Abelisaurids like Carnotaurus. ---------------------------------------------------------------------------------------------------------------------------------------------------------- Abilities and Advantages - Genyodectes anoteros is designed and built for agility and brute force. Unlike other theropods, Genyodectes has a 50% stamina reduction characteristic. - When running and sprinting, Genyodectes receives an ability known as “Serration”. When in combat with larger opponents, the amount of energy built up as momentum collides with the target and can deal an increased percentage of damage depending on the amount of time sprinting or the amount of energy behind the attack (such as running downhill - ranging on a scale from 5 to 10 times more damage output). This ability still applies in shallow, knee-deep water for the Genyo, but can be disabled if in a lake or deeper water body. - With enough energy and correct timing, both tamed and wild Genyodectes anoteros can apply an attack known as “Dissection” when confronting smaller targets. Ranging from a compsognathus or noglin in size to a human, this ability is an alternative to Serration. The Genyo can grip a target based on its jaw and skeletal adaptations that are intended towards snapping its jaws shut and tearing away flesh. This means that the longer a small prey item is held in its jaws, the teeth dig deeper into the muscle tissue and cause a bleeding debuff similar to the “gnashed” condition. This will continue until either enough damage is applied on the Genyo, a torpor effect is applied or the prey item dies. - With its behaviours, wild Genyodectes movements are based on calculating or measuring the movement of its prey target, which allows it to quickly out-manoeuvre its prey. When riding a tamed Genyodectes, twisting and turning allows it to maintain a majority of its momentum and can allow it to maintain its stamina in a controlled fashion. If you run into a tree, rock or charge your target by applying "Serration” on a larger target, its momentum will be slowed or be stopped completely. - The Genyodectes has the ability to dismount players off of tames, including Phiomias, Parasaurolophus, Iguanodons, Equus, Dire Wolves, Terror Birds, Megaloceros, Kaprosuchus, Sabertooth, Mantas, Pteranodon, Pelagornis, Gallimimus and Pachycephalosaurus (Lymantria, Ravagers, Thorny Dragons, Mantis, Andrewsarchus, Shadowmanes and Velonasaurus for creatures outside of the Center Map). - The Genyo can switch its attacks from mauling and biting a target to clawing or slashing instead, both applying different melee-based damage amounts. Biting deals more damage to a single target, while slashing can deal around the same total approximation of damage, instead distributed in total (adding up to said total) across multiple targets in a swing cycle. - The Genyo has a weight/carrying reduction of 25% towards specific harvested items such as hide, keratin, fur, oil and chitin. - The Genyodectes prefers to hunt solitary and can receive a negative debuff when hunting alongside other pack members that are male or are outside of its specific mate (mateboosted) and/or its offspring. Ceratosaurids are speculated to have hunted less in packs, but rather in family units between mates and sub-adult offspring. This means that offspring can receive a boost in imprinting with hunting experience alongside their parents and a survivor. - Tamed and raised Genyodectes can be imprinted and taught to ambush targets if outside of a flat or plateau-based area, being able to walk in a crawl-like fashion that can be altered or is accessible via the behaviour panel. This gives off limited sound cues when hunting, primarily for enemy players. - The Genyo can escape net projectiles from a harpoon launcher and will after an encounter, a wild Genyodectes anoteros will try to outmanoeuvre a net. Weaknesses - The most major weakness to Genyodectes is long-ranged weaponry, primarily chain bolas and catapult turrets. While the net gun’s net can be torn apart by the Genyodectes, chain bolas can easily ensnare and stop a Genyodectes in its tracks, if a player recognises the direction it's running in. Another alternative is a chalicotherium, which can easily obstruct and kill a weak Genyo if it is not in flat terrain. - The Genyo can not dismount players off of tames including Triceratops, Stegosaurus, Argentavis, Procoptodon, Thylacoleo, large theropods taller than an Allosaurus and certain Aquatic mounts including Ichthyosaurus, megalodon, Basilosaurus, and Sarcosuchus (creatures on other maps include Griffins, Magmasaurus, Bloodstalkers and Astrocetus). - The last debuff to the Genyo is that at night when in combat with a Megalosaurus, the Genyo receives a 15% health regeneration debuff and a 10% movement speed decrease when in combat with both domesticated/tamed and wild Megalosaurus (making it a perfect counter in certain scenarios). - While the Genyo can swim and has a tail designed towards agility both on land and in the water, the Genyo can drown (has an oxygen metre) after an extended period of time. Taming Method: While a Genyo can be tamed with narcotics, kibble and raw mutton, the easiest method is to use a passive tame. Using Ghillie armour, a player can instead cooperate with a Genyodectes in a handful to a series of ambushes of a selected prey target. After participating in an ambush, a player can feed the Genyodectes its preferred food item (mutton or superior kibble which reduces the number of ambushes that have to be performed). Passive grants higher taming progression when compared to knockout taming. One key detail with Wid Genyodectes that can be critical in the taming process, comes down to trapping the animal. In open environments such as floodplains and the undergrowths of marshland, Genyodectes can easily out manoeuvre and overrun prey sources, though if someone was to trap it with a large bear trap or in a foundation-based cage with gates. The Genyo will have nowhere to run. A player can also use an Equus’s kicks to apply an increased amount of torpor on a Genyo. Spawning Locations: https://ark.wiki.gg/wiki/Resource_Map/The_Center With Genyodectes being specialised for various environments on the Center map. Genyodectes anoteros spawns in both the temperate regions in the Snowy Grasslands (Uncommon) and the Western Cliffs (Rare) on the Western Landmass of the Center, as well as the open woodlands and estuaries of the Southern Jungle (Rare), the Southern Tropical Island (Common), the Northern Tropical Island (Common), and the flat regions of the Bridge (Very Rare) Any suggestions and comments please reply below. These are my team's suggestions, so all credit and reference goes to them for the idea (s). Thanks. - MonstersHunters For those interested in Genyodectes outside of this suggestion, I would recommend checking out the Prehistoric Beasts mod for Ark on the Steam Workshop at https://steamcommunity.com/sharedfiles/filedetails/?id=2003934830 created by mod authour Crysta. References: https://en.wikipedia.org/wiki/Cerro_Barcino_Formation https://en.wikipedia.org/wiki/Genyodectes https://en.wikipedia.org/wiki/Ceratosaurus https://www.smithsonianmag.com/science-nature/what-is-genyodectes-144686459/ https://dinopedia.fandom.com/wiki/Genyodectes https://www.researchgate.net/publication/235907356_Provenance_and_anatomy_of_Genyodectes_serus_a_large-toothed_Ceratosaur_Dinosauria_Theropoda_from_Patagonia https://www.sciencedirect.com/science/article/abs/pii/S1342937X19302886 https://www.nhm.ac.uk/discover/news/2023/march/dinosaurs-may-have-had-scaly-lips-protect-teeth-from-damage.html https://www.science.org/content/article/t-rex-lips-new-study-suggests https://www.deseret.com/2023/4/4/23664529/t-rex-dinos-had-lips-not-exposed-teeth
  9. Dossier Info: Common Name: Siats Species Name: Siats Meekerorum Time Period: Late Cretaceous Temperament: Aggressive Wild The Siats Meekerorum is one of the most unique creatures within the ARKs. Due to its uniquely shaped teeth and glands within its maw it is able to store various chemicals within it’s mouth that it harvests from various creatures blood, these chemicals could be used to make various concoctions. The Siats is also quite large being only slightly smaller than that of the Tyrannosaurs. The Siats spends most of its day hunting and spending the nights sleeping. Domesticated Once a Siats has been domesticated it is one of most useful and unique companions. They are strong enough to hold their own against some of the other larger predators and are naturally intimidating to smaller pests. Not to mention being able to put their stored chemicals to use. Taming Process: The Siats is tamed by using a new item called Bug Brew (Bug Brew is crafted using: Chitin, Death Worm Horns, Oil, Organic Polymer, Rhyniognatha Pheremone, Silk, and Water). Next, you must wait for the Siats to fall asleep ans sneak up to it and feed it Bug Brew to begin the taming process. Once the Siats wakes up a spot on its body will be marked you must then hit the spot with a harpoon until it roars in pain, once it roars you must feed it biotoxin until its torpor reaches full and it is knocked out, you must then feed it taming food (Meat or Extraordinary Kibble). Abilities: Actions - Primary Attack - A slow low damage basic bite Charged Bite - A attack that can be charged and held doing more damage than the Primary Attack but is much slower *If performed while held by a Rhyniognatha it will cause it to drop the Siats Stomp - The Siats stomps its foot causing nearby creatures to be knocked back Chemically Infused Roar - The Siats roars and gives off spit particles the creature hit will be affected by the concoction selected (Shown in the bottom left similar to Deinopithicus) Roar - A roar for cosmetic and roleplay purposes Passive Abilities - Pest Intimidation - Small aggressive creatures naturally avoid Siats Pest Control - Siats takes reduced damage from all agressive small creatuers Exterminator - Siats is immune to the Rhyniognatha’s englued effect Chemical Extraction - Certain creatures and breakables will give chemicals when harvested by Siats Saddle Ability - Within the Siats’s saddle you can craft various concoctions using various chemicals harvested by Siats. Here are some examples: Speed Concoction - Grants the Siats much faster movement speed for a short duration at the cost of temporarily reduced health, crsfted using water and Gali Chemicals Defence Concoction - Makes the Siats take reduced damage for a short duration at the temporary cost of significant movement speed Rage Concoction - Temporarily increase the Siats’s attack speed at the cost of defence *These are just examples they could be changed and more could be added. *Will make dossier if people are intrested enough.
  10. Jatheish

    Allosaurus

    From the album: Dossiers

    Common name: Allosaurus Species: Allosaurus Therotribus Time: Late Jurassic Diet: Carnivore Temperament: Aggressively Social Wild: Smaller but faster than tyrannosaurus, larger but slower than Carnotaurus, Allosaurus Therotribus is the island's resident pack-hunting theropod. While most aggressive theropods are relatively solitary creatures, Allosaurus lives in groups of 3-4. One Allosaurus is the alpha, while the others are its mates or a beta male. Like humans find value in forming a tribe, the Allosaurus has evolved to hunt in packs. Its saw-shaped teeth leave its prey bleeding and maimed, making escape difficult. Once an Allosaurus slows a creature with its cutting bite, the rest of its pack quickly close in for the kill. Domesticated: Not everyone thinks a tamed Allosaurus is ideal. Those who value speed generally tame Carnotaurus, while those who value raw stopping power tame Tyrannosaurus. However, Riders of Allosaurus tend to value the utility of its Alpha pack status, which along with its bleed-inducing attacks and relative mobility, can effectively turn the tide of a combined arms battle.
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