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  1. HERE IM PRESENTING THE ARSINOITHERIUM THE MAMMAL OF THE SWAMP Arsinoitherium is a mammal related to elephants that looks like an elephant but lives like a hippopotamus and for all these reasons it seemed like a very good dino for the center but before saying things in more depth I am going to put the dossier for you to see. read more clearly Wild It is a relative of elephants, it looks like a rhino and lives like a hippo, Arsinoitherium zitteli is a mammal that is adapted to live in mangroves and in rivers of the center, its wide but agile physiognomy makes it an extremely dangerous creature in these swamps Although it looks like a docile animal, the arsinoitherium will attack everything it finds in its territory, being the greatest fear of the swamp, a characteristic that makes it unique are its long and curved horns which it uses to uproot the trees looking for its juicy roots, in addition to serving as a shovel, The horns serve as a defense, with them it can charge against threats and do brutal damage to the dinos have bothered it,arsinoitherium is known for having no patience Tamed The arsinoitherium is domesticated by giving it fruits, but even if contradictory, you have to stand in front of it to feed it,because, due to its large horns it cannot see in front of it and that is its only blind spot Once you tame the arsinoitherium, it can be taught to use the logs that it tears off to launch them like a catapult, you would also have a fairly agile mount in water and on land too, making it the best mount for the hostilities that wait you in the center. This is the complete dossier of the dino but now i will Deeping in the abilities of the Arsinoitherium ABILITIES 1) One of his abilities will be that he will tear the trees from the ground and throw them against the enemies and this ability is more well designed to throw them against bases since it would do great damage to the structures 2)It will have a type of charges similar to that of the rhino but what it would do is stick its horns into the ground and run making a ball of mud to finally throw it against the bases 3)His third ability would be a goring that hits hard 4)And his fourth ability would be to be a dino both terrestrial and aquatic. He will have very good swimming and would be a good mount for the map I hope you like the idea I had and if you see any problem in the writing let me know and vote for the unicorn with 2 horns
  2. Polacanthus Common name: Polacanthus Species: Polacanthus pyrocaudus Time period: Early Cretaceous Temperament: Defensive Diet: Herbivore Custom dossier coming soon! Vote started earlier than the previous ones, so for now here's a render of Polacanthus from the hit dinosaur documentary Walking With Dinosaurs General gameplay concept: A medium sized armored herbivore, the Polacanthus is a tame with surprising utility. Its primary attack is a tail swipe that behaves similarly to the Stegosaurus’, hitting behind it and to whatever side the camera is currently facing. This attack does moderate amounts of damage and repeatedly using it ramps up the speed at which it swings its tail. Polacanthus’ secondary attack is a heavier tail swing that drags across the ground and spins the Polacanthus 180 degrees around, dealing heavy damage to whatever it hits. Both attacks are useful for fragmenting flint from rocks, and gather it at a 2:1 ratio with stone. A very useful trait for creating sparkpowder, especially since the Polacanthus’ saddle acts as a mortar and pestle with the same crafting efficiency (though not speed) as a chemistry bench. In a pinch they can also harvest small amounts of wood and thatch, though here Polacanthus pale in comparison to more dedicated gatherers. However, that is not to say you have no reason to chop down trees with your mount... A Polacanthus’ tail spikes are coated in a flammable oil that, while too limited in supply to harvest as a resource in large numbers, can be ignited with a little help from sparkpowder. By hitting ctrl, the Polacanthus can swap between a main “gathering” stance and a secondary “ignition” stance. In this state, Polacanthus will use up sparkpowder in their inventory when attacking (the exact amount depends on the attack used) to ignite their tails and set fire to whatever they hit. When they strike a tree in this stance, they instead gather charcoal straight from the tree, with no need to burn it afterwards. Combined with its crafting saddle and the normal stance’s proficiency in making sparkpowder, the Polacanthus can drastically speed up a tribe’s gunpowder production. Likewise, this ignition state also alters the functionality of its main two attacks. The primary tail swipe now has an additional fire DoT effect. A single hit will only last for a second or so, but repeated hits will increase the duration of the effect, increase its initial damage, and refresh it with each blow. Each attack uses up 1 sparkpowder. The secondary turnaround attack now sends out a highly-damaging short ranged burst of flame, which automatically catches anything it hits on fire and starts off the enflamed DoT effect with a duration equivalent to five primary attacks. This attack uses up 10 sparkpowder. Defensively, Polacanthus takes only 2/3rd’s damage from behind, incentivizing usage of the secondary attack to orient itself away from attacks. Polacanthus’ oil-coated spines and plates act as a sort of reactive armor, splintering the outermost layer to damage anything standing nearby and make them more susceptible to damage for a limited time (this includes bosses and even non-tek structures). This is activated once the Polacanthus has taken a certain number of hits over a short timespan, meaning that this is extra useful when attacked by packs of creatures or being shot at by a high fire rate weapon. Taming Ideas and Wild behavior: Wild Polacanthus are somewhat traditional knockout tames, but with a slight twist. They receive only a quarter of the torpor from tranq arrows and darts, but in turn are especially susceptible to other forms of torpor delivery. Clubs, electric prods, scorpion stings, Equus kicks, and more are the way to go when knocking one out. Stats, Attacks, and Misc. Size: About halfway between the Ankylosaurus and Stegosaurus Speed: About equal with the Morellatops just so moving around isn’t so obnoxious. Health: Moderate to high, maybe 650 or so. Primary, LMB attack: Tail swipe similar to the Stegosaurus Secondary, RMB attack: Heavy tail swing that rotates the Polacanthus 180 degrees Tertiary ability, R key: Toggle between normal and ignition states https://en.wikipedia.org/wiki/Polacanthus
  3. All art made by me! My creature is the Thoracopterus , a giant flying fish. The creature itself in real life wasn't much bigger than a modern flying fish, but this is ark, and the Rhyniognatha is a thing. It is big enough to ride, say Sarco length, and design wise if you have seen avatar 2 with the giant flying fish that they ride, it's lightly (but not entirely) inspired by them. Also, unlike literally every other creature submission, mine is not a 'giga counter but_________' it is unique and has a purpose. Abilities: - It can skim across the top of the water just like real life flying fish, tip of the tail in the water, top half out of water - You can use weaponry on it without having to enter first person mode, as long as you're not underwater - it can launch itself extremely high out of the water into a flight/ glide mix, gliding through the air but also flapping it's 'wings' occasionally to travel up - it can breathe oxygen indefinitely, but requires water every now and then to keep it hydrated, but the hydration does slowly go down, so luckily to now not have to stay near water at all times it has 8 water canteen slots on it's saddle, which fill up it's water meter when it's low, and can be manually refilled by hand, or all automatically refill upon contact with water, as well as it's water meter. - it can 'run' on land at about the speed of a parasaur, if not slower, which is uncanny because it moves on land by sort of shuffling and jumping forward, but to get airborne again it simply just does a leap into the sky and continues gliding - like the griffin, it has a divebomb/ swoop it can do while gliding, and if you dive into deep enough water from a high enough height it can stun nearby creatures - it can shoot water out of it's mouth like some species of fish, to dismount players off birds up to up to the size of an argy, stunning it if it is wild, at the cost of either being in water or using one of it's eight water pouches - it's 'wings' glow, and can produce a glowing dye that is by default white, but when mixed with any other dye becomes a glowing version of that color - immune to jellyfish/ eel shocks - counter shaded. not really an ability, just an adaptation that ocean predators often have for camouflage - like a dolphin, it can echolocate, highlighting all creatures in the area similar to the desmodus, but with further range underwater )because sound travels farther underwater) - weight reduction on raw fish meat by 75%, silica pearls by 25% all dyes by 50% hide and chitin and keratin by 50% angler gel by 25% and metal by 75% - it is not aggro'd by any sea creatures, excluding mosas and plesis So there you go. A midgame mount, good for pve & pvp, that isn't insanely overpowered, relatively fast, actually unique, so it's good for travel and would probably be used regardless of where you are in the game. Also it doesn't fit the description of 'just give _______ a tlc! This is it without any saddles This is the tek saddle (currently updating it to look closer to the new head model) Tek additional abilities: -A charged super bite attack (like shadowmane) -Legs to run mush faster on land, no longer having to lean on it's wings, now at the speed of a deinonychus -A jet to fly significantly faster in the air, and underwater -top and belly armour to take reduced damage on the top and belly, but still taking damage as normal from it's side Dossier- wild Something seems amiss with this creature. It's not just the size or the eerie uncanniness; it's the unsettling feeling that it simply shouldn't be. The anomalies are too pronounced to ignore; one could say the evidence points to genetic manipulation, but by whom and for what purpose, I cannot say. The Thoracopterus, as I've come to call it, defies conventional classification, blurring the lines between land, air, and water with an unsettling ease. This beast possesses an ability akin to that of dolphins, using echolocation to sense and locate anything within its vicinity. A sensory prowess usually reserved for marine life, yet this creature carries it with an unsettling confidence. But the strangeness does not end there. The Thoracopterus is no mere fish, for it can venture onto land and relentlessly pursue its prey. Escaping its pursuit is a futile endeavor; cliffs and parachutes offer no refuge, as it can pursue its quarry in the air with relentless determination. The creature's enigmatic intelligence adds to its eerie nature. It seems to comprehend danger, avoiding projectiles with an unsettling, almost preternatural awareness. Attempting to ward it off may prove only momentarily effective, for once it locks onto a target, it will persist until either the prey or itself meets its end. Moreover, the Thoracopterus possesses an astonishing leaping ability, scaling heights that defy reason, rendering the advantage of higher ground obsolete. Dossier- Domesticated tamed I stand astounded by the audacity of those who dare to tame such an enigmatic beast. The taming process, an underwater rodeo of sorts, is a perilous endeavor where merely holding on is a feat unto itself, given the Thoracopterus' unparalleled speed. Yet, for those intrepid souls who triumph in this endeavor, they will find themselves blessed with the ultimate traveling companion. Tamed, the Thoracopterus showcases its multifaceted nature, becoming an unparalleled asset in both PvE and PvP scenarios. A master of the aquatic realm, it navigates the waters with astonishing speed, becoming a swift and reliable underwater steed for any survivor seeking rapid aquatic exploration. But it doesn't end there. On land, the Thoracopterus runs with an almost inexplicable grace, defying expectations with its ability to move on terra firma. This incredible agility allows it to cover ground like a blur, making it an ideal choice for scouting missions and daring escapes from adversaries. The creature's flight capability elevates its prowess even further. In the face of a daunting confrontation with a formidable player and their powerful dinos, the Thoracopterus offers a unique advantage. With your weapons drawn and securely positioned on its back, you can unleash a torrent of firepower upon your foes, all while maintaining a stable third-person view. Yet, when a swift retreat becomes the need of the hour, the Thoracopterus becomes the ultimate escape artist. Its leaping ability propels it to unimaginable heights, from where it can gracefully glide away, leaving pursuers far below in awe and wonder. Adding to its mystique, this extraordinary creature produces a peculiar glowing dye, which, when mixed with any regular dye, transforms the colours into an eerie luminescence. The resulting spectacle can only be described as otherworldly, adding a touch of the fantastical to any survivor's creations. Proof it's a real extinct creature ^ How it would skim across water ^
  4. (customizable shell) Introducing Palaeopagurus, the Giant Hermit Crab Tags: crustacean, PvP, PvE, crafting, usable babies, health regen, climbing, better blueprints, resource farming, structure repair, taming assistant Common Name: Giant Hermit Crab Species: Palaeopagurus artis Time: Late Cretaceous Diet: Carrion-Feeder Temperament: Opportunistic Wild: “Palaeopagurus artis is a curious crustacean to say the least. Many people call them “Giant Hermit Crabs”, which is true… for the most part. They vary in sizes based on age, ranging from the height of a Dodo to that of a Tyrannosaurus. They never stop growing, a trait which forces them out of their shells when they get too large for them. They display intelligence I have never seen in crustaceans before, crafting shells out of various parts left over from dead animals and other materials in their environment. This is likely in part due to their nature as obligate scavengers, combing coastlines for any carcasses that may have washed up from the sea.” Domesticated: “Palaeopagurus appears to be too stubborn for a conventional tranq-and-feed method, so survivors need to get creative. Considering how much they enjoy crafting their shells, one may be able to gain the trust of a shellless individual by lending them the desired materials they wish to use. Once tamed, the hermit crab becomes the perfect engineer. Its knack for creating things is a characteristic tribes can use to gain improved equipment from blueprints that they collect. Blueprints themselves can also be improved by the crustacean, though there is a chance it may end up being a failure. It should also be noted that their saliva has the consistency of industrial glue, which is used to make their shells. Some survivors are aware of this, using it as an alternative to cementing paste or to repair damaged buildings.” Introduction: Greetings, survivors! I introduce to you the Palaeopagurus, otherwise known as the Giant Hermit Crab! Art by Nix Illustration The foundational ideas and selling points for this crustacean include: Changing roles from shoulder pet to mount based on age (never stops growing) Fully Customizable Saddle for different playstyles The ability to craft better equipment from blueprints The ability to improve the quality of blueprints Glue-like spit that can be used as a substitute for cementing paste or repair buildings Currently, the only crustacean in the game right now is the Karkinos. This is such an interesting group of invertebrate animals that are sorely lacking major representation in ARK. Palaeopagurus here is set to fix that issue with its inclusion on The Center, the closest thing we have to an official ocean map. Its swath of unique abilities also sets it apart from much of the existing roster, and will become a must have tame because of them. Tamed: Growth Mechanic: Unlike any other creature in the game, the Palaeopagurus doesn’t have defined life stages, rather being one life stage as soon as it is born. From here, it will never stop growing. This means it is usable as a shoulder pet while it's little and can be ridden when large enough, their stats increasing as well. However, its rate of growth will slow after a certain period of time, preventing it from reaching ridiculous sizes within unreasonable time. Shoulder Pet Actions: Thrown: When thrown off the shoulder, the crab deals damage and inflicts torpor on a target. Imagine chucking it like a dodgeball. Mount Actions: Primary Attack (, , ): The Giant Hermit Crab snips with its pincers as a basic attack. It harvests resources off of live targets. Secondary Attack (, , ): The Palaeopagurus performs a shoulder bash with high knockback, damage, and even torpor. Grab (C, , ): The Giant Hermit Crab can grab unconscious creatures and drag them, allowing for the taming process to be easier for certain creatures. The larger the crab, the larger the creatures it is able to grab. Climb / Guard (Space, , ): Tap: When near a vertical surface, the Giant Hermit Crab is able to scale them with ease. However, this drains stamina, and the larger the crab, the faster stamina drains. Hold: The Palaeopagurus retreats into its shell, entering a fortified state, which heavily reduces all incoming damage and reduces the duration of status effects. Passive Abilities: (All Phases) Harvesting: Giant Hermit Crabs can mine minerals with their bare claws, also getting 50% weight reduction on stone, metal, obsidian, & crystal. Crafting Effectiveness Stat: Like the Gacha, these hermit crabs have an upgradeable Crafting Effectiveness stat that takes the place of the Movement Speed stat. Rapid Regeneration: This crustacean gets the Argentavis’ Rapid Regeneration buff from eating corpses. Advanced Crafting: The Palaeopagurus’ inventory somewhat functions like a smithy, though instead of having learned engrams available, it requires blueprints. Said blueprints, when crafted in its inventory, cost less to make, are made faster, and are higher quality. All of this is affected by the previously mentioned Crafting Effectiveness stat. Blueprint Enhancement: Blueprints in the Palaeopagurus’ inventory can be converted into a higher quality form in a process akin to the ARK Additions Helicoprion, where the Crafting Effectiveness determines the success of the enhancement. This process requires the resources used to craft the item in its current state, just being redirected to upgrading instead. Failing the upgrade just means not receiving the product since you’ve already invested resources. You can also only upgrade a blueprint a certain amount of times based on the item quality. Primitive: 3 times Ramshackle: 3 times Apprentice: 3 times Journeyman: 2 times Mastercraft: 2 times Ascendant: 1 time Hermit Crab Glue: The crab’s sticky saliva, called Hermit Crab Glue, is passively produced in its inventory. It can be used as a substitute for Cementing Paste or can repair damaged structures, more being required for the level of damage. It is a mandatory ingredient for crafting the shell. Craftable Shell: Palaeopagurus don’t have saddles. Instead, they have a shell that can be crafted in their inventory. The cost of the shell scales with the age & size of the crab, the more resources the larger it gets. The shell’s armor stat scales with both level and Crafting Effectiveness. The best part about all of this is that it is completely customizable! 4 resource types are required for the shell, and which resource types you choose to mix & match are completely up to you. Thatch: 🠝Movement Speed, Fire Weakness Wood: 🠝Insulation, Fire Weakness Keratin: 🠝Physical Resistance, 🠟Insulation Chitin: 🠝Physical Resistance, 🠟Electricity & Element Resistance Flint: 🠝Movement Speed, 🠟Melee Damage Stone: 🠝Melee Damage, 🠟Movement Speed Metal: 🠝Electricity & Element Resistance, 🠟Movement Speed Obsidian: 🠝Insulation, 🠟Melee Damage Crystal: 🠝Electricity & Element Resistance, 🠟Insulation Element: 🠝Melee Damage, 🠟Physical Resistance Should also be noted that the shells have limited durability like a Roll Rat’s saddle, so be careful. Shell Concept inspired by: Utility & Scenarios: PvE: The Giant Hermit Crab is great for getting the best loot crafted from blueprints. With its Crafting Effectiveness stat, it will improve the quality of said blueprints before making the best out of the resources they have for the item. They are also generally good at harvesting and transporting resources, with weight reduction on minerals and the ability to climb. When out taming for creatures, the ability to drag unconscious bodies away from places of danger can be a real lifesaver. PvP: A wide range of attacks grants Palaeopagurus utility on the battlefield. A shoulder bash provides a way to provide distance between the crab’s tribe and the enemy. The ability to hunker down and hide in its shell for damage reduction makes it an excellent soaker to raid bases. If defending a base, the Hermit Crab Glue can be used to repair damaged structures and increase the longevity of the facility. The fully customizable shell also allows for experimentation and unique builds, allowing for the hermit crabs to adapt to any playstyle their masters desire. However, outside of these few things, the crab isn’t the best in terms of actually fighting and defending itself head on, more so acting in the support role to assist its allies. A limited lifetime on a crab’s shell also poses its own problems. Wild: Palaeopagurus spawn in the wild with a wide range of sizes depending on their age. They like to inhabit coastlines and shallow waters, especially in The Center’s central floating island and the underworld. They also spawn with different shells made of different materials, which is completely dependent on the environment. They are strict scavengers that search for carcasses in the surrounding area. Depending on their size, they may either hide away or fight other creatures that approach the carcass they’re eating from, including survivors. Taming Process: The Giant Hermit Crab loves to craft things with its claws since it makes its own shells, so lending it the resources to do so will allow you to tame it. Either find a crab that doesn’t possess a shell or destroy the shell of one that does by attacking it. From there, the crab will desire certain materials that go on rotation akin to a Moschops, and survivors must provide them with such. Once they’ve fully completed their shell, they’ll be tamed! Conclusion: In the end, Palaeopagurus is a creature that would bring a lot to ARK and fits well within the realm of The Center. A relatively balanced out crustacean with abilities leaning into the side of PvE, but still having a clear role with the PvP metagame. Hope you all enjoy it! Have fun, survivors! References (Accurate & Inaccurate):
  5. Hi and welcome to the Estemmenosuchus Ultimadentaris vote page! Here we will persuade you into voting for Estemmenosuchus Ultimadentaris, first off with how Estemmenosuchus would work! Estemmenosuchus would be a mid-late game tame, with it’s saddle being achieved at level 40 or 45, Estemmenosuchus would get a hydration buff when in contact with water, and when deep underwater it will enter an “Manic Frenzy” state, where it will have increased speed, bite force and bite speed, however, Estemmenosuchus will have counters to it such as being unridable if it gains big levels of torpor and/or not being fed. Now, onto the Dossier! Common name: Estemmeno Species name: Estemmenosuchus Ultimadentaris Time: Mid Permian Diet: Carnivore Temperament: Aggressive Wild Few words other than terrifying can describe Estemmenosuchus Ultimadentaris, I've had various nightmares about being torn to shreds by these monsters. I can't stress enough just how dangerous an encounter with Estemmenosuchus Ultimadentaris is, they aren't like any other Estemmenosuchus specimen, they are far different, they're aggressive, strictly carnivorous, and lay eggs, almost as if most of their genetics have been modified heavily. Estemmenosuchus Ultimadentaris seems to hold a grudge against other therapsids, as in will specifically target them if they're in the same vacinity as the creature, now, I don't know if this is a silly rumor, but I've heard that Estemmenosuchus seem to go insane underwater and begin to bite like crazy! Might just be a myth, but better safe than sorry. Domesticated I don't know of anyone who has been brave enough (and/or dumb enough) to try and attempt taming an Estemmenosuchus Ultimadentaris specimen, in fact, I don't think anyone has tamed one as of yet, however, I know of many survivors who show an interest in taming Estemmenosuchus, which checks out, their amazing hunting capabilities as well as their increased speed when under pressure can make a formidable tame. Perhaps the way to tame them is to lure them towards a creature it can kill or hates like Moschops or Dimetrodon, and aiding the Estemmenosuchus to kill it, maybe gaining it's trust? I view killing a creature as versatile as moschops may look like a waste for some survivors, but for a creature like Estemmenosuchus? Seems like a fair trade. Images and more coming soon, stay tuned! Passive Ability - "Fear the unknown" If Estemmenosuchus encounters you at night, rather than attacking you it will stare at you, if you are (dumb enough) to near it after this stare, it will trigger a chase sequence, where Estemmenosuchus will follow you rapidly and will only stop if you're outside it's aggro range, or Estemmeno is killed. Attack 1 - Left Mouse hold. If you click simply with left mouse, then Estemmenosuchus will just bite the foe, however, if you hold it, you'll see a meter charge up, as Estemmenosuchus holds up it's mouth and then clamps down it's jaws on the prey, holding them in place while attatched to it. Here we can see an example of it, an Estemmenosuchus infinetly clamping the force of 1000 suns down on a pegomastax, who f'd around and found out
  6. Hallucigenia Sparsa: You can watch an in-depth video from me, covering this concept in greater detail here: (And yes, this is my Youtube Channel) Contents: 1: Real World Info 2: Dossier 3: Sexual Dimorphism 4: Abilities 5: Taming 6: Post Taming 7: Other Important Things Real World Info The Hallucigenia is an extinct creature that is very unique. Although it is hard to tell the closest relative of it is actually the Velvet Worm. (I won't include a picture incase of people who don’t like gross stuff, but I’d recommend to search it up as it is a very unique creature) It was originally believed to walk on the spikes on its back (first picture) but was later discovered that it actually walked on the things they thought were tentacles, legs now. (second picture) But I will be using both of these renditions for the full concept of my Hallucigenia. The difference between Female and Male Hallucigenia allow for both PvE Players as well as PvP players giving all sides of the game a new creature to use. This should hopefully help everyone get something they like. If there are any suggestions or question you have of my creature concept make sure to leave them down below, and I will try to add as many suggestions as I can to the concept. What Scientists originally thought the Hallucigenia looked like: What Scientists later discovered it actually looked like: Although the Hallucigenia Sparsa did only grow to about 1 inch long it would be much bigger for the sake of fitting into the fauna of the Arks. Females would be slightly larger than a Diplo, and Males would be slightly smaller than a Diplo. Dossier: I unfortunately do not have any Dossier Art or Art in General, but I do have a description of a potential Dossier (If anyone would like to make art showcasing this creature it would be awesome!): Common Name: Hallucigenia Species: Hallucigenia sparsa Time Period: Mid Cambrian Diet: Carnivore Temperament: Docile - Until Provoked Wild: The Hallucigenia sparsa, alongside another recently discovered specimen the Rhyniognatha, reassures my suspicion that the Ark’s have tampered with the genes of their habiting creatures, some more than others. It was incredibly small in reality, smaller than my thumb, but here it is a towering beast capable of handling even the toughest of marine life here. They adore deadly spikes layering across its back, proving to be useful for both display and defence. With some even evolving to walk using these spikes, it is fascinating the rate at which creatures on the Arks can evolve. Domesticated: Although tamed through a blood transfusion with a weak juvenile, once grown up there have been several sexual differences between males and females. The vibrant Males I’ve studied had solely walked with their spikes, but instead using their “legs” as a way to release spores that have harsh effects. While the Females have been quite the opposite, being dull in coloration, walking with their actual legs and using their spikes as defence. I’ve also witnessed the Females have a very abnormal weight tolerance, and is mainly used for transporting large hoards of items. These gentle giants, while not preferring combat, come equipped with a variety of tools. Males utilize their deadly spores and agility while Females can withstand a large amount of damage and use their piercing spikes in combat. With both offence and utility at its disposal, the Hallucigenia is definitely a creature worth having. Sexual Dimorphism: Males: Male Hallucigenia look very different from Females, being the older rendition of the creature. Males also come in a more vibrant colour than females as is mainly the case in the wild, as well as are smaller than Female Hallucigenia. Image of what it could look like: Females: Female Hallucigenia look much more like the modern rendition of the creature. Females are less vibrant in color than Males and are also a bit bigger than the Males as well. They are also much more tanky than Male Hallucigenia’s. Image of what it could look like: Abilities: For Both Genders: Lightweight - Both Male and Female Hallucigenia can press 2 keys to go up or down in the water. This allows for changeable water depth very quickly. This also allows them to be at any water depth in the Center’s ocean. Adaptability - Both Male and Female Hallucigenia have the ability to be on both land and water. For Males Only: Climbing - Male Hallucigenia have the ability to scale up walls and any other surface similar to a Megalania due to their sharp spikes moving them around. This would act just like Megalania but would also be able to move left and right as well. Spore Burst - Male Hallucigenia have the ability to spray a large cloud of all Hallucigenia Spore’s (Hallucigenia Spores disorient, suffocate, slow and tranquillize targets (similar to all the mushrooms on Ab) that affect anyone or creature that goes through it. This ability then goes on cooldown. Spore Beam - Male Hallucigenia have the ability to concentrate a beam of a selected spore type towards an enemy which will both deal the intended effect as well as some damage towards them as well. Spore Types: Tranquillize - Will increase the Torpor of the target rapidly. Damage - Will damage the target rapidly. Suffocation - Will decrease the Oxygen of the target rapidly. Slow - Will decrease the movement speed of the target rapidly. Disorientation - Will disorient the target rapidly. (similar to the death mushrooms on Ab) For Females Only: Carrier - Female Hallucigenia have the ability to carry a large amount of weight and even have a weight decrease for a majority of items. Making the Hallucigenia a great creature for storing and moving items. The Hallucigenia will also still be able to move when it is overburdened but instead can’t have anything else on it. Spiky Back - Whenever a Female Hallucigenia is attacked by another creature it will take a large portion of the damage it dealt back to it. This makes the Hallucigenia a good creature for defending bases. Nudge - Press C to slowly charge on the side you are facing. This will deal significant damage to a creature and give them the impaled status affect for a short duration. This is good for getting creatures off of you that are attacking you from the sides. This attack will also do a good amount of knockback. Last Escape - Hold down a button (X) for 4 seconds to initiate this ability. You will shake rapidly knocking all creatures near you back. The Hallucigenia will then launch all of its spikes out in every direction dealing large chunks of damage to any creature hit by it and gives any hit creature the impaled status affect. If underwater the Hallucigenia will float rapidly towards the surface. Once all this has been completed the Hallucigenia will lose 80% of its health and will gain a temporary speed boost to make a grand escape. It will take a long duration for the spikes to grow back and be used again in abilities that use it. I feel that this ability helps to get your creatures to escape instead of them dying. As I know many people would rather not use a creature for a bit and let them heal rather than losing them forever. Toggleable Ability: Lay Down - Hold for the Toggle Wheel and select Lay. The Female Hallucigenia will then lay down on the ground or on the bed of the sea and act basically as a primitive spiked wall but it is much bigger. This will also heal the creature much more quickly and regain a large amount of Stamina. Taming: In order to tame a Hallucigenia you must first find a wandering baby in the wild. You would then give it a certain amount of Bio-Toxin (20 per level, so if I was trying to tame a lvl 150 Hallucigenia I would have to give it 3000 Bio-Toxin). Once it has calmed down after you have given it the Bio-Toxin it will latch onto your back beginning to drain your health. In order for it to tame it will drain health (or if you have blood packs in your inventory, it will drain those instead) in order to be tamed. Throughout this process the baby Hallucigenia can go out of water, but if it takes any damage it will hop off and ruin the taming. After Taming: Once you have successfully tamed yourself a Juvenile Hallucigenia it is not over yet… Once they are tamed they still need to be nurtured and fed, so once tamed they will have to stay mounted to your back until they reach 25% growth. Once they reach 25% growth they will hop off your back and demand blood to eat, just like wyverns require meat and wyvern milk. (This stage of getting a Hallucigenia also applies when you have bred one, it must mount you and drain your blood until 25% growth) Other Important Things: Basic Hallucigenia saddle unlock at Lvl 72 (will be used for both Male and Female Hallucigenia). Platform Saddle (For Males Only) will unlock at Lvl 83. Baby Hallucigenia take a large portion of time to grow, (roughly the same amount of time to grow as a Rex) After mating Hallucigenia will lay eggs just like many other species in Ark. Hallucigenia must be underwater to begin Mating. And that it is for this concept! I hope you enjoyed and it would be much appreciated if you could upvote this creature as I feel it would make a great addition to Ark’s Oceans!
  7. The comfort of your base everywhere ! Advanced survivors need advanced dinos, get yourself a living hydro power plant : the Aquilarhinus. Main paleoarts : ICRA Art Additional "art" : little old me NEVER RUN OUT OF ENERGY On an archipelago like The Center, water is everywhere. Even on land ! It's an underrated resource in itself, found not just in the ocean but also in its many jungles, large swamps, and glorious waterfalls. Take advantage of the setting of the map, and turn water into a renewable source of energy for your base, your camp, your trap or your FOB ! Look below for a breakdown of its abilities ! The Aquilarhinus is the one of the few large creatures spawning on beaches. It stays where the water is ! It favors warmer climates but can be found occasionally on the beaches of colder areas. With the Aquilarhinus, you don't live where your generator is : the generator lives with you. Access to water is, ideally, natural sources of water (ocean, lake, river, etc.), which will be sustainable as long as the Aquilarhinus is kept safe. But ! It can also be filled water containers in its inventory, though that will require constant monitoring. The engram for its saddle is unlocked late in the game, because otherwise, a wireless gasoline generator would be way too OP ! The Aquilarhinus' main attack depends on whether its saddle is "switched on" : The Aquilarhinus comes with a personality quirk : it behaves differently depending on the night/day cycle ! The taming methods for the Aquilarhinus are not very complicated, but there are two of them and they yield different results. Like the Chalicotherium's, the passive tame of the Aquilarhinus can never be ruined. We have enough problems as it is. Lastly, the Aquilarhinus has a gathering ability that lets it dig the soil on any map, and find mushrooms there ! The foraging ability is slightly less convenient than harvesting, because you can do it anywhere, even if no mushrooms assets are around. But it guarantees access to mushrooms wherever you are, and even some chance of finding chitin. This will be useful in case the remaster doesn't bring DLC resources to The Center. And, well, people transfer maps, anyway. Why you should vote for the Aquilarhinus - Hadrosaurs are cool ! And ASA could use more creatures that are not badass killers, for a change. This is my contribution to that effort - Day/night behavior and TWO taming methods, for more immersive gameplay - Use water access and/or water containers for a brand new purpose - Find mushrooms and small amounts of chitin by foraging anywhere - New electricity-based attack : the electrical pushback ! - The mobile generator expands nomadic gameplay and/or raids PS : having two different ideas for The Center, a map I like very much but in dire need of a TLC, I decided to submit two creatures this time. I thought it'd be fun to be in a competition with myself, see what people respond to. Please also check out the Sinopterus 🥰
  8. Keep your Wyverns, your Griffins and your Owls, we don't need them : with the Sinopterus, we're finally giving The Center the flyer it deserves ! Paleoart : American Museum of Natural History, NY Additional "art" : yours truly HOW WOULD YOU LIKE TO FLY ? The Center is currently the map most in need of a remaster : it's showing its age, it has no unique creature at all... and it has also none of the most advanced flyers in the game. Give The Center some love ! With the Sinopterus, get yourself a creature designed for flight... in various forms. This bird can be used as a fighter jet, a hot air balloon... or, while young, even as a helicopter ! Combine different flight modes, saddles, and attacks, for optimal flexibility in the skies of Ark's oldest free DLC map. Finally. Look below for a breakdown of its abilities ! In its current state, the center of The Center is frustrating : you go through all that trouble to reach the floating island... and there is nothing special to see or do there. Adding the Sinopterus to this area would provide additional appeal to the floating island, and reward exploration. The Sinopterus is high maintenance, and will only go home with rich survivors ! Metal ingots are its favorite, but metal structures, ammunition or flak armor could also work. That said, bringing shiny gifts to this bird is actually the least of your problems... ...Grappling it will NOT work, as the Sinopterus is not grapple-able at all. A lasso, and nothing else ! And yes, this might require an Equus tame first. DON'T leave a tamed Sinopterus unattended while set to neutral : anyone dropping metal nearby could easily lure it away from where you parked it. TWO ADDITIONAL FLIGHT MODES ! By default, the Sinopterus flies at a rather efficient speed. But you might want to look into its two other flight modes, each coming with different advantages. As the Sinopterus is designed to complement existing flyers like the Argentavis or the Quetz, its saddles (plural !) unlock at the equivalent levels : You can still use the hyper speed mode with the basket saddle... but be careful, this is more dangerous for your passengers if you hit obstacles on the way ! With its rather weak health, the Sinopterus might not resist damage very well, but in hyper speed mode, a well-bred specimen might just fly through a turret wall faster than bullets ! All your tribe has to do is to pucker up in the basket, while you fly at the speed of light into your enemies' base... Pteranodon who ? Tip : if you go in and out of upside down mode fast enough, you can do barrels in the sky... which makes it even harder for the pilot of the Sinopterus to be aimed at. ATTACKS & ABILITIES Built for speed and movement, the Sinopterus also displays some light gathering and/or carrying abilities, useful for PvP or PvE. Lastly, the Sinopterus has a hidden ability, available only when it's young. It can't fly yet, but it sure is learning to ! With the wing flap, the Sinopterus can go upwards, and can also be stationary for a short time (it doesn't have the stamina of an adult !). The young Sinopterus' ability is not meant to replace or compete with the Sinomacrops. The idea is only to provide an additional flight mode, that doubles as a breeding incentive. Why you should vote for the Sinopterus - Childhood-exclusive ability : the wing flap - The Sinopterus is a tame that complements having an Argy and/or Quetz : it can't do what they do, and has its own perks - Fly upside down and tranq dinos while in stationary flight - Ride the Sinopterus' basket like a hot air balloon or bring passengers with you, who can shoot while you fly... - Built-in farming ability : gather in one fell swoop small amounts of almost any resources - Pick up dropped packages without getting off its saddle - Travel to your FOB at hyper speed while carrying almost infinite amounts of ammo ! PS : having two different ideas for The Center, a map I like very much but in dire need of a TLC, I decided to submit two creatures this time. I thought it'd be fun to be in a competition with myself, see what people respond to. Please also check out the Aquilarhinus 😊
  9. Looking for Members on small tribes. Same tribe to go over to ASA.
  10. Looking for Members on small tribes. Same tribe to go over to ASA.
  11. !! ZEUS WARKRAFT !! Join this new ark server, 25x Cluster with all maps ! Boosted rates and custom drops so everyone can enjoy ! Join the discord now for more information, wiping soon !!!! https://discord.gg/sm9qE6uzAK See you on the battlefield !
  12. Arkanium : Xbox / Windows 10 Unofficial PC, search “Arkanium” Player base: US/UK/AUS with events. Brand new Cluster Launched: 7/4/23 Join and follow: discord.gg/arkanium or linktr.ee/arkanium PvP maps Aberration | Crystal Isles | Extinction | Fjordur | Genesis 1 | Genesis 2 | Lost Island | Scorched Earth | Ragnarok-CC/Starters Server Stats XP - 1.5 | Breeding - 1.5 | Harvesting - 1.5 | Maturation - 1.5 | Hatching - 1.5 | Dino Limit - 450 | Turret Limit - 350 | Tribe Limit - 7 | Disease On | Cave Damage x6 BB store |Donations | Memberships |Active Admins |Dino paints | Giveaways |calendar Events |Custom Drops |Starters |PvP Events
  13. Hey, I’m starting a new Xbox/windows server on pvp with boosted rates but not crazy ones. Unsure on map just yet but was looking to see if anyone wants to create or let me add it to an existing cluster? And any feedback people may have on settings? Map? Will be hosted by nitrado Thanks in advance
  14. Are you an experienced survivalist seeking more exhilarating gameplay in ARK: Survival Evolved? Or maybe you're a newcomer, eager to leave your mark in the wild? Well, look no further! Our 100x PVP Ark Server is exactly what you've been searching for! Why should you join our community, you ask? Here's why: Speed up the Adventure: The grind is no longer a chore with our 100x Harvest Multipliers. Gather resources at lightning speed and dive straight into building, taming, and fighting! Feel Rewarded: Engage with our Ark Shop and Vote Rewards system. Every vote you cast helps boost our server's visibility and in return, you'll earn rewards to boost your gameplay. More than just survival: Join us for regular Events and tackle our Raid Bases for extra fun and more rewards. Our events offer unique challenges and opportunities to interact with the community! A Flourishing Community: We're proud to have over 500 members who actively participate and contribute to our server. What's more, you'll never feel stranded. We have active admins ready to assist you at any time. Enhanced Gaming Experience: Our server is equipped with a range of Player Utilities designed to improve your gaming experience and make every minute on our server as enjoyable as possible. A Proven Track Record: We are in our 18th season and have been serving ARK players for almost 2 years now. We have learned from every season, implementing improvements to create a fair, exciting, and welcoming environment for all players. Every wipe once a month is a new opportunity to redefine your strategy, adapt to new challenges, and rise to the top. Make allies, take on rivals, and prove that you have what it takes to survive and dominate in a world filled with prehistoric danger. So, what are you waiting for? Our 100x PVP Ark Server is the adrenaline-pumping, heart-racing, dino-taming, base-building adventure you've been searching for! Join us now and let's make your ARK survival experience unforgettable! FEATURES Visit https://arkserv.net/ for steam connect links! 💥 Over 500 Members Vote Rewards (VOTE FOR US: https://topgameservers.net/ark/server/634587f53783653588bc) 100x Harvest Multiplier Instant Tame Instant Imprint Active Community Active Admins (edited) Ark Shop Turret Filler Cave Flyers Enabled Player Utilities Vote Rewards And More! STEAM CONNECT steam://connect/connect.arkserv.net:27015 steam://connect/connect.arkserv.net:27029 steam://connect/connect.arkserv.net:27033 steam://connect/connect.arkserv.net:27038 steam://connect/connect.arkserv.net:27041 steam://connect/connect.arkserv.net:27045 steam://connect/connect.arkserv.net:27047 steam://connect/connect.arkserv.net:27080 steam://connect/connect.arkserv.net:27083 steam://connect/connect.arkserv.net:27092 steam://connect/connect.arkserv.net:27086 steam://connect/connect.arkserv.net:27089
  15. **Server Name: FRESH CLUSTER** **Platform: PS4/PS5** **Maps: Island, Scorched Earth, Aberration, Ragnarok, Extinction, Genesis 1 & 2, Fjodur, Center, Crystal Isle** **Server Type: PVP** __**Rates**__ <:arrow1:621154915267510302> Taming: Instant <:arrow1:621154915267510302> Harvest: 10x <:arrow1:621154915267510302> Breeding: Fast but not instant <:arrow1:621154915267510302> Ragnarok has tek suit drops <:arrow1:621154915267510302> Cave damage down to 2.0 instead of 6.0 <:arrow1:621154915267510302> Flying in caves allowed <:arrow1:621154915267510302> Imprinting: 100% Easy <:arrow1:621154915267510302> Offline Raiding: On __**With server growth and a larger staff team we hope to bring these following additions in the near future:**__ > Discord Shop to buy in game items > Trading System between players >Higher Server slots Join the discord if you want to and please leave feedback before you leave 👹 https://discord.gg/YXBsqFkf6a
  16. 🌟 Unleash Your Survival Instincts on Our ARK: Survival Evolved PvP Server! 🦖 🔥 Tired of endless grinding? Welcome to our dynamic ARK server, where the thrill of challenge meets the joy of balanced gameplay. Join us to experience the ultimate ARK adventure without sacrificing your valuable time! We want to make sure you can get as much fun as possible before Survival Ascended releases while still keeping the game a challenge. 🌐 Server Highlights: Balanced gameplay without the grind Engaging challenges to keep you on your toes Thriving community with room for more tribes Cross-play enabled for a diverse player experience Custom red supply drops to give more consistent end game loot, better tek armor, element, and mutagel for taming Stryders Pickup and structure Difficulty set to 1 (max level 150 for creatures and 180 for tek creatures) 🦖 Added Creatures: Rhyniognatha - Jungle Tek Stryker - Grassland Reaper - Volcano Blood Stalker - Swamp Astrocetus - Lunar Cave 🔥 Enhanced Rates: 10x XP to expedite your progression 10x Taming for swift creature acquisition 10x Harvesting for efficient resource gathering 50x Hatch Speed for rapid egg incubation 400x Mature Speed for faster growth Very fast mating interval for breeding success 💪 Power Up Your Tribe: 3x Player and Dino Weight for strategic inventory management 2x Player Health Regen for staying in the action 3x Dino Health Regen to ensure your companions stay fighting fit 👥 Tribe Dynamics: 5-man tribes to foster teamwork and camaraderie More player slots coming soon as our community grows Offline PvP Protection to keep you safe when you’re away 🎮 Join our ARK server now and experience the perfect blend of challenge and accessibility. Forge alliances, dominate the wild, and prove your survival prowess in a world brimming with danger and opportunity. The ARK adventure you've been waiting for is here! 🔗 Connect with us today: Munch O’Clock 🌍 Don't miss out – start your journey now! 🌴🦕
  17. Brand new fresh cluster just dropped grab your spots before its too late ! Join the discord (Optional) https://discord.gg/ZCQEunqkYB
  18. het is steam, fjordur/gen 2. discord: https://discord.gg/Qtr7VbV3ht
  19. ARK GENOCIDE IS A PVP/ NO WIPE SERVER! Purge style for the busy lifestyle 5x gathering ,150x maturing, 150x hatching,5 mating, 5 man tribe limit, custom recipes CLUSTER HAS 16 maps including admin raid maps , with an extra gen 2 , center and fjordur We also have custom stack mods and auto engrams (excluding tek) discord- https://discord.gg/Q7yaHyuz6G
  20. Royalty Ark NoWipe About us • We are a steam new nowipe cluster opening soon in september. • We have the aim to make the server as balanced as we can with no p2w features or broken changes so you can enjoy the time you play on the server. • If you are an ark player who was looking to start on a fresh nowipe then this is the perfect opportunity for you! Server Rates • Harvest 5x • Xp 10x • Taming 15x • Mating Interval 0.5x • Mating Speed 10x • Egg Hatch Speed 25x • Baby Mature Speed 10x • Crop Growth Speed 10x • Rates are not permanent for now so keep in mind it might change overtime after some test. Server Information • Will never wipe • 100 % Orp • Element/tributes transfer • Tames limit 500 • Snap limit 7500 • 7 Man tribes • Auto learn engrams • Custom caves • Increased stack sizes • Server settings might change overtime. More information on our discord ◈ Discord: https://discord.gg/Qqnc9bgb
  21. (TrademARK) Steam/Epic PvP Cluster **RELAUNCH!** ```NO CAVES / NO MODS / NO SHOP / NO TEK``` _______________________________________ -Solo/Duo/Trio -MAPS: Island/Ragnarok/Extinction (+ ->) -3x Rates - 10x Breeding -**Full PvP** + Free Raid Recovery Kits -Admin Raid Bases W/ Loot _______________________________________ The original Ark PvP experience for solos, duos, and trios. *Remembering the old days of Ark as a dinosaur survival game. Active admin support. Cluster relaunching this week!* If you are looking for a full PvP experience without having to dedicate 8-10 hours for full cave raids and don't have the time to devote to getting and maintaining a full Tek base, we are here to provide a community to players enjoying the classic Ark feel. Join our Discord for server links and Admin support. https://discord.gg/Yjt5A8xvGq
  22. Https://ultimatearkserver.com Feel free to join our discord: Discord Map the island Mod Arkshop enabled Battleye anti-cheat system enabled Crossplay enabled Pvp enabled Upload survivor, dino, items disabled Diseases enabled Crosshair allowed Hud allowed Third person allowed Hit markers allowed XP Rate 5x
  23. Common Name: Glowlix Species: Corytophanidae Time: Mid-Jurassic Diet: Insectivore Temperament: Aggressiv WILD The Glowlix travel alone at the giant roots of the Luminous Marshlands. They will only attack you if you come really near because they cant see really good . You can also find some Glowlix on the ground searching for their prey . Its not hard to find them because they glow really bright . Domesticated When tamed , the Glowlix will be a strong parthner for your trips in Aberration . They can use their light to protect you from nameless and they can climb , so its not hard to get around . ABILITY The Glowlix has the ability to throw his tale on enemys and bola them for 40 sek. you have to wait 1 min untile his tail grew back. they can climb and deal bleeding damage . TEKSADDLE With his Teksaddle hes able to glide around , shot projectiles , and project a small tek shield in front of his head to block damage , if the shield gets destroyed you will have to wait 3 min to open the shield again TAMING If you want to want to tame that giant lizard you will have to get near him and hopp on his back , you have to be really slow and quiet or else he will attack you . if you hopped on his back the last thing you have to do is pressing key combinations , the key combinationts will pop up on your screen . ----------------------------- I inspiratet myself from the animal (helmet basilisk)
  24. Coming to ark, the Thanahita Distos arrives. Spawn locations: red area of aberration, SW surface of aberration, wasteland of extinction, high orbit (lunar biome) of Genesis part 1, and Rockwell’s Profiliteration of Gen 2 Dossier: Common name: Thanahita Species name: Thanahita Distos Diet: Carnivore Temperament: Aggressive Wild: I saw the rare and deadly Thanahita Distos in the depths today, an encounter that caused me to nearly die. I learned of the toxic quills the hard way, which led to it being harder to see, constant bleeding due to an anticoagulant, my heart beating faster than ever, and a red haze around my head. While we had the reapers to help us, Tha Thanahita easily broke through it’s armor. Domesticated: While an act one could definitely call perilous, the Thanahita can be tamed by throwing a specialized grenade at an angry Thanahita. It’s rage can be funneled to destroy enemies, and it naturally can rip through reaper armor, making more aggressive tribes have a source of power. End of dossier Abilities: Left click, it bites the target in front of it, dealing 180 damage. Reight click, It shoots a quill at the creature near it, dealing 20 damage and the venom debuff. Passive: Strong mandibles: it’s bite attack is not affected by the armor of a reaper. Enragement: When at 10% health or less, it deals 2x the damage it normally does and takes 0.5x the damage it normally takes. Base stats: Health: 10,000 Stamina: 1,000 Oxygen, NO OXYGEN STAT, CAN BREATH UNDERWATER Food: 500 Movement speed: base of 5,000 Weight: 10,000 Taming: To knockout you need to throw a radiant grenade at it, dealing 1,000 torpor to the Thanahita. THE THANAHITA MUST BE ENRAGED TO DEAL TORPOR. New items: Venom: Used to craft some new items and when eaten gives the water the venom debuff Venom dart: crafted using 1 tranq dart, 3 metal, and 2 Venom, when shot through a longneck will deal 20 damage and give the target the venom debuff Radiant bomb:Crafted using 50 red gems, 20 congealed gas blobs, 50 metal, and 3 venom. When thrown deals 500 damage from the explosion to all creatures but an enraged Thanahita, also creates a cloud similar in size the the smoke of a smoke grenade but green and inflicts radiation poisoning. When thrown at an enraged Thanahita will deal 1,000 torpor. Thanahita saddle: crafted with 20 fungal wood, 50 red gems, 50 green gems, and 50 blue gems. Can be used to ride a Thanahita and looks like a Arthro saddle but larger and only on the head of the Thanahita. New Debuff: Venom, Temporarily lowers the vision of the target like Dilo venom but black instead of green and drains 50% of current health over 5 seconds, also creates a red haze near the head of those with the debuff, a person with the debuff will also be able to hear a heartbeat noise. All functions of the venom debuff lasts 5 seconds. The Thanahita Distos is as long as a Rex but as tall as a Carno. That is it for the creature submission,
  25. Common Name: Edmontosaurus Species: Edmontosaurus annectens Time: Late Cretaceous Diet: Herbivore Temperament: Territorial Wild: "When I first saw this colossal herbivore, I thought it was a gentle animal. But that's not the case with Edmontosaurus. This creature usually goes in small herds of 4 individuals and at least one member of the group is a baby. For this reason, adults show extremely territorial behavior against any possible threat. Even if you are a newly arrived survivor! The Edmontosaurus on this ark have evolved by developing a complex bioluminescent system. When their body does not generate light, it means that they are calm while walking through the mushroom forests. But as soon as the light on their bodies turns red, it is a warning sign because they feel threatened and could soon respond aggressively." Domesticated: "Some survivors discovered that the Edmontosaurus's diet can affect its bioluminescence. By consuming any type of mushroom, it is capable of releasing certain spores around it and allowing the creature to use abilities that in the wild it would not be able to. Any ally within his radius will be under a healing or lighting effect, depending on what their tamer decides. Allied dinos recover their health faster and the nameless don't even dare to come to the surface with Edmontosaurus present! There is also a third ability that the creature can use once it consumes mushrooms. It consists of concentrating its spores and releasing them in a powerful shock wave that damages everything within the radius. This allows the Edmontosaurus to harvest any material around it and deal heavy damage to any enemies nearby. This set of skills makes the edmontosaurus a worthy rival to apex predators or even bosses and a great explorer of the radioactive zone Introduction: Greetings survivors! I present to you my humble idea of the Edmontosaurus, the massive herbivore of aberration The main functions of this dino consist of: Rol as a Support Instant healer Light creature Area damage Tank turrets Area Harvester Immunity to torpor, toxins and radiation Ability to find max-level creatures Taming helper Wild: Edmontosaurus usually roam the green zone of aberration, although they can rarely be seen in the blue zone. As they are the largest herbivore on this ark (rivaling in size with spinosaurus or even a reaper king), only a maximum of one herd can spawn (between 4 and 5 specimens, one of them being a baby). They are not fast, but they can be very insistent when they enter a territorial state. Taming Process: Since the adults are too dangerous, the only alternative is to tame the baby of the herd. The process is complex: being a bioluminescent creature, the survivor must attract the baby with a light creature. It should be approached little by little, with the light creature turned on and without attracting the attention of adults.(It is recommended to wear a camouflage suit. Only the baby will detect you if you have the light on) Once the baby becomes curious, it will slowly approach until it is within reach of the survivor. When the baby starts to wag its tail, turn off the light and wait for the edmontosaurus start a light sequence. Once finished, the baby will turns his head to the side and that means it is your turn to imitate the pattern. If you repeat the pattern correctly using your light creature, the baby will let itself be fed by you. But if you make a mistake, the baby will start crying and the adults will respond aggressively. As you tame the baby, the confidence of the adults will change depending on the taming bar. From 1% to 25% domestication, adult edmontosaurus will be territorial if they spot you. from 26 to 50% domestication, adults will only watch you in case they detect you. From 51 to 100% domestication, the adults will no longer be territorial, unless you make the baby cry. Once the little edmontosaurus has been domesticated, the wild adults will no longer behave territorially towards the survivor, unless a new baby appears in the herd. Tamed: Congratulations! You have tamed an Edmontosaurus. Like any baby, you will need to spend time and care with it until it becomes an adult and finally uses its abilities. Actions: Primary Attack: A basic bite attack. It doesn't deal much damage, but it does help you harvest berries, fiber, wood, and straw. Secondary Attack: Generates a radius that allows you to use any of the edmontosaurus' spore abilities (requires consuming 100 mushrooms of any type) Spores Abilities (Click C, , ): Allows the Edmontosaurus to activate any of its 3 spore abilities. (healing state, lighting state, shock wave) Bipedal posture (Press Control, , ): allows the dino to stop using its quadrupedal stance and move bipedally, making it faster when walking or running (spore abilities not available in this state) Spores Abilities: Each spore ability requires the edmontosaurus to consume a total of 100 mushrooms of any type. This will recharge a spore fuel that will appear next to the survivor's inventory (just like mek fuel). Depending on which skill you use, the edomontosaurus will consume a certain percentage of this fuel. Heal state: When it activates, it instantly heals allies for 25% of the Edmontosaurus's total health (the more health the dino has, the more it heals) Then, over a 5 min period, all allies within range will be healed for a 5% of Edmontosaurus's total health constantly. Once that period is over, the edmontosaurus will be able to use any of its spores ability again. (Using this skill will consume 25% of the spore fuel) Lighting state: When activated, it creates a lighting effect on all allies within its radius. Prevents the appearance of nameless and reaper kings. It also allows you to identify max level creatures nearby. This state of the Edmontosaurus combined with a good battle mount, will allow you to fight or tame Reapers. The lighting range will be affected by the amount of stamina on the dino (The more stamina it has, the larger the area affected by the light will be) The duration of this state is 10 minutes. Once finished, the dino will be able to use any of its spore abilities again. (Using this skill will consume 50% of the spore fuel) Shock Wave: When activated, it generates a powerful shockwave that destroys any harvestable material around it and the resources will be stored in the Edmontosaurus's inventory. Enemies that are affected by this ability will take triple the total damage of the dino (example: if the edmontosaurus has 200 damage, the shock wave will do 600 damage) In addition, enemies will be affected by a bleeding and a bones fracture that weaken them for a few seconds. The damage and shockwave effects are instant, but cooldown is 3 minutes to use any of his spore abilities. (using this skill will consume 100% of the spore fuel) Conclusion: Edmontosaurus is a mount with primarily support uses. However, the combination of those skills along with proper upbringing make him an indispensable dino. There are few healers available in the game and few herbivores capable of taking on dangerous predators like rexes, reapers, or even gigas. Edmontosaurus opens the door for a hervivorean (not counting titanosaurus) to be able to take on the ark's dangerous apex predators. Thanks you
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