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Found 38 results

  1. A program for builders tired of typing commands into the console. ARK Commander holds an up to date list of entities, dinos and mods that you can spawn with a simple 'double-click' plus many other useful functions. Commander Usage Double Left-Click to give 1 item Double Right-Click to give a stack limited by the Amount slider First time users, please go into Config first and setup your preferences. * The default key for displaying and hiding Overlay mode is "ALT" Running as Administrator may be required. CustomCommands.xlsx and MapBookmarks.xlsx are the only tables you can edit. The other xlsx tables in your "My Documents" are overwritten by the updater service. DOWNLOAD http://sparcmx.com/ Version 1.0.8.1
  2. ARK4u.com Cyber Monday Sale!! 50% off!! ARK4u.com Cyber Monday Sale! Starting at only $6.25 for 100 slots with discount. 50% off any ARK, Conan Exiles or Rust server. Use code: WANNACYBER *Valid until 12:01am EST 12/04/19 Are you tired of paying too much for sub-par ARK hosting? Discover why our high performance yet affordable servers are the best value on the market. Features include: Instant Setup One-Click Mod Install/Update ARK API & Plugin Support Genesis (upon release), Valguero, Extinction, Aberration, Ragnarok, Scorched Earth DLC Support Clustered Multiple Server Support Procedurally Generated Map Support Free SSD Storage Mod/Custom Map Support FTP / File Manager Access Configurable Options Advanced DDoS protection Scheduled Automated Tasks Live Chat/Email/Ticket Support Detailed Knowledgebase Enterprise High-Performance Hardware No Branding No Max Memory Limits or Throttling 10 Gbps Network Uplink Money Back Guarantee Locations: USA - Dallas, TX USA - Kansas City, MO USA - Los Angeles, CA EU - Nuremberg, Germany ARK4u.com
  3. What level unlock engram is the AA Generator? This AA stuff is all over my engrams. Tons of this stuff. But no generator. So I ask my server admin what is the deal with this and she says, "It opens when you get to level 100." You mean to tell me that the one device that runs all this stuff, stuff you can unlock before level 100, cannot be engram purchased until you are level 100? When you most likely are not going to have any engrams left? Why would you not make the AA Generator unlock at level 1? WHY WOULD YOU CHARGE ENGRAM POINTS IN THE FIRST PLACE FOR A MOD BASED ON MAKING THE GAME EASIER???
  4. Recover Mods Failure I sometimes accidentally start the game (single player) without giving time for mods to install or update, result in items all missing. After I restarted through normal way, all the missing now becomes permanent and not recoverable. I then have to use ACM or console command to recover my losses. Then, I find out a trick to recover any missing before it becomes permanent. First, pause the game immediately using pause command, or use Esc key to pause for single player mode. If the game is saved before it is paused, then the items are all gone. Then, open Windows Tast Manager (Ctrl+Alt+Delete, Task Manager), kill/end the ShooterGame.exe task, which is the ARK. This prevent the game to overwrite the backup data, hence prevents item missing becoming permanent. Last but not the least, launch the game and wait for mods to install properly. Make sure they are all installed/updated. Then the game can be safely restarted. By doing these, the game will load the last backup file which is not updated when you noticed the missing item. As the data of mods was saved in that file, all missing item based on mods will be recovered. Tested just now, for HazeStacks. I wish my suggestion would help anybody.
  5. Support this suggestion so that they see that we want equality with pc players. The console game is broken, boring, abandoned, we do not have mods and the officers are already outdated.
  6. Do These Work on Valguero? So I'm playing singleplayer. I'm running a bunch of mods, haven't seen a few of them all actually working so I'm hoping someone knows if I'm doing something wrong or if they don't work on valguero. These are in order from top to bottom: Ultra stacks (working) Egg n poop collector/incubator (working) Automated ark 2.781 (working) Dino tracker (working) Valguero Dino and map extension (working) Additional dinos valguero (not sure) The chasm additional creatures (not sure) Super spyglass (working) Additional creatures Barbary lion (not sure) Royasaurus mysterious mysteries (not sure) Iguana mysterious mysteries (not sure) Crawler mysterious mysteries (not sure) Death inventory keeper (working) Carnotaurus tlc (not sure) Ark additions arcocanthosaurus (not sure) Ark variants void wyvern (not sure) Quality tek saddles (working) Dodospondylus (not sure) Small dragons 2.0 (not sure) Dino nests continued (not sure) Wyvern world (not sure) Pebble drakes (not sure) Kraken's better dinos (working) Classic flyers (working) Structures plus (working) Auto engrams (working) Animals of atlas (not sure) Mini Manti cores (not sure) So all of the not sures mean that I haven't seen them yet. Hopefully someone knows what I'm doing wrong or if their spawn rates are just very low. Thank you.
  7. how big are you people's ark folders Finally got around to start playing modded unofficial. I started downloading the mods and other stuff which i was wonder why it took so long. So i went and check the folder and good lord my 300gb empty folder just for ark has been filled completely. I guess i am getting a new hard drive then... But how big of a hard drive do i need for all the mods, 500gb? 1tb?
  8. You guys have done a very decent job on allowing Server Owners to modify the .ini files within Ark, but there are still many options which can be added in to allow major changes within the game and how things are played. Since console doesn't have Mods, modifying the .ini files is our only way to make Servers different and more fun! Also, there's many "hidden" ini modifications, which aren't shown on https://ark.gamepedia.com/Server_Configuration please add everything to this list so Server Hosts know everything they can currently modify, ie: AlwaysAllowStructurePickup Allow Reverting the Flyer Nerf Allow Custom Stacking / Item Weight Allow Reaper Queens to spawn on other maps than Ab Allow Cryosickness Timer Change Allow limiting what a Dino wants to be imprinted with ie only cuddles Allow a Specific Resource to Give off another ie Harvesting Stone returns Electronics Allow Craft-ability changes ie Crafting Cryopods in your Inventory, not Replicator Allow ORP Modifications ie Turret DMG Increase after a specific time (Current ORP is very bad and broken in many ways) These are just a few of what I'd like to be able to customize more in-depth on my server to make it different than others, please take some of these into consideration! Thanks and have a great day!
  9. Mods and maps Hey I’m currently an Ark mobile player but am waiting for the next sale for PC to get it there, and I was wondering about mods, specifically, is there any way I can put Primal Fear only on one map eg Olympus? If so, how?
  10. What 5 mods does everyone want to see added into Ark? What 5 mods would you like to see added into the base game? Tell me in the comments below. Sidenote: I've decided to make a separate poll page for the moon survival idea since theres SO MUCH they can do with it. These are in order and there reasons for why. Personally my list is: 1.Ark Moon Survival Remake 2.Steampunk (I love the idea of flying around with a massive airship on a map like valguero or finally getting a submarine, and the general aesthetics look fantastic, I imagine it would be a total conversion of ark like Prim+.) 3.Castles Keeps and Forts (you could get so creative and build so many things with this mod and similarly to steampunk it might be a total conversion.) 4.Human NPCs (atlas has it so why not ark? Plus it would be fantastic for single player gameplay and immersion.) 5.ExoGenesis (how 2 of the 3 maps in the mod contest beat this is beyond me. It has a feel of halo and ark which is raptoring sexy and I absolutely love the aesthetic and design.)
  11. Xbox with mods? Don't yall think its about time xbox god mods for ark? Like i understand new dlcs but mods give us things the makers of ark don't plus it would revive the game for many people.
  12. Mods on xbox one? So i'm looking everywhere if i could find info about mods in ark so my question is now do mods work in ark if so which one works?? Specially pick up relic??? Ty in advance
  13. Any HUD mods for PvP Official? I've recently purchased the PC version and all maps for Ark over the summer. And if there is only one thing I absolutely hate about this game is the HUD and how useless it is in hairy situations. I write now to ask if anyone has a way to Mod the HUD to have bigger symbols and be more centered in the screen. It would be nice to have something like how the X-Pearl mod works for WoW. I'm not asking for an edge, or a cheat code, or anything more than just a more visible "Heads Up Display" (HUD) for Health, Stamina, Oxygen...etc etc. I play on PvP Official so I know straight out of the gate this is probably a no. But honestly the HUD is really that useless, even on its largest setting in the options I am still squinting and trying to read those colors that seemingly blend in with everything in the game. If I could just get some contrast I'd be happy, but hoping for more. Thank you for reading my rant, and if anyone knows how to tag the devs, please be a bro or bro-ette and do that for me thanks. o7
  14. Server List UI This game has been out for a few years now so I'm sure I'm not the first to say this, but the server list UI needs a serious overhaul. The fact that you support mods but don't give anyway of looking at the list of mods on a server after so long is baffling to me. It forces people to try and fit the name of all mods in the server name which is already a limited space which then causes another issue of not being able to see the bull server name because its too long. These are things that absolutely need to be fixed: when you select an unofficial server, there needs to be a pop up window that shows the list of mods and other info on the server. from there you can continue on to the server or return to the server list the list needs some sort of indication of whether you have the mods installed already or not (maybe red text if its something you dont have) and the size of the mods if you need to download it server names should scroll when hovered over or clicked on If there is some technical reason as to why the server list cant be changed then there should be some communication about that otherwise this is a change that is LONG OVERDUE.
  15. Mod Mismatch despite empty mod folders Having a very strange issue with my friend joining an unofficial server. I've been using this server for a week or so and have had no issues.When he tries to join, he gets a mod mismatch.So I had him "unsubscribe all", then delete all his mod files from "ShooterGame/Content/Mods" and also from "workshop/content/346110". These locations were found by right clicking on Ark and doing "Local Files, Browse Local Files" in the steam client.Then had him reboot his PC to be sure.He tried to log on and got the same error "Mod Mismatch". He checked both those two folders and they were both still empty. Steam had not attempted to download any mods at all as far as we could see, yet he was still getting the error.I had him run a verify as well, and this found no errors, and both those mod folders were still empty. Another attempt at connection failed again.Has anyone ever seen anything like this before? Any suggestions would be much appreciated.
  16. Does anyone know how to add the S+ mod on Xbox Nitrado? I've been trying and have only had luck with picking up items after placement. Nothing else and I would love to be able to use the structures and tools S+ offers. Unless it's not available on Xbox Nitrado? Also, Does "ActiveMods" work? If so, How?
  17. GUI item finder Hello, i am looking for a mod that has some kind of item with a gui that lets you see all the inventories of all the storage chests and stuff put together in one gui. I saw this in a youtubers modded series and i want to try to find it.
  18. Hello there Guys!! First off, i'm sorry for my englisch. I just have a Question. Is there a way to get the Indominus Rex and the Indoraptor on a private Nitrado Server? (PS4) Thank you!
  19. Max Wild Dino stat experiment series Hey guys So i started a series this week were i am going to try and get the highest wild stat possible in a dino and breed them to basically see how high a level dino i can get. Max dino level is 150 so in theory 1 stat could get 149 levels but that is exceedingly unlikely... Here is the link to the first episode of me explaining it all and how i am going to work on it with what mods on the server etc. Let me know your thoughts guys
  20. PrimalGameData_BP wont load My game keeps freezing at this load screen and wont even let me play singleplayer or official
  21. Expanding Server Settings: Engrams Hello Everyone, I have posted this suggestion in the past as a link to others that it may work well with, and attempted to post it as one point as its own suggestion, but it was somehow linked under another. It was similar to the first, but goes into different details and has a few steps added that the one it was added to did not. The idea behind it, is to somehow be able to incorporate different mod engram sets without breaking the official-core gameplay. Essentially, opening up customization for unofficial, dedicated, and single player games/servers while allowing those who play on official servers the ability to continue doing so. First Part; Adding/Expanding the Engram Menu to all server setup varieties. Second Part: Adding Engram Selection Check Boxes. The idea is to make it so that when you open the engram menu or tab, you are give a few options as to which engrams you are going to allow access to your server/game. Those which are not selected would remain hidden. Examples: On a new Tab or Menu: (1) Select the starting engram set(s): The first set would be to choose which engram set you wish to build on, either official or primitive engrams. Both could be selected if the host wished, but the minimum would be one or the other. I arranged it this way so that those that wished to play as either one or the other could do so. This way both parties can remain pure to their style of gameplay if they wish. Official Gameplay Engrams Primitive Plus Gameplay Engrams (2) Select the add on engram set(s): Of those below, we have parts of one, but the rest is currently only available through PC mods. In the case of this suggestion, they are simply being used as an example as to how it would read. If used, those in this portion of the page would be optional. They could select all, a few, or none at all. Also, the engram sets listed could be added to or removed from as new mods approved for console use are added to the game. If this list were to grow, a limiter may be applied as to how many engrams can be used in game or how many sets could be selected. S+ Mod Engrams Automated Ark Mod Engrams Advanced Architecture Mod Engrams Armored Storage Stands Castle, Keeps, and Forts Medieval Architecture (3) Remove the following engram set(s): This is yet another example set. None are in game as of yet. It would simply add an additional function to help clean up the engrams previously listed. For example, for those that have their games set up where creatures cannot be ridden, hiding all the saddle engrams would clean up their engram screens. Hide all Saddle Engrams Hide all Tek Engrams Hide all Metal Structure Engrams (4) Removed Selected Engrams: Each individual engram from the sets selected for (1) and (2) above would show and could be checked on or off as preferred by the host.This would allow the host to remove engrams individually from the engram sets selected. For example, if they wanted S+ engrams, but didn't want the nanny to be able to be used in game, they could then hide it at this point so it would not show as an engram one could learn Reworking the menu to resemble this setup would be easy to navigate, easy to add new mod engrams sets - without breaking official gameplay as they are all optional - and give the unofficial, dedicated, and single players a way to experience the mods without a full course mod menu. Now one of the issues that could be seen is the additional resources that many mods add to the game. This could be addressed a few ways; Items used in the mods would have the recipes adjusted to use standard or primitive plus resources. Items used in the mods would be added to the game only if the mod is selected and the engrams therefore activated. As a console player who codes, admins, and plays on an unofficial server, I believe that adding something like this would give those in my situation more opportunity to customize our servers, include additional mods in the future- should ark wish to do so, and allow those who prefer to stay true to either the standard or primitive plus elements of the game to do so. It would also, by including the elements from both game modes, be a way to allow them to update together, but played separately so that if anything breaks the game, it does for both and as such will be fixed for both. It is my hope is that working it as described, all parties will be able to continue to play as they wish and those that wish for more, could have it without breaking the game for someone else. *An additional note to the inclusion of the primitive plus gameplay to the standard code set - I read somewhere that a primitive plus server that had been running for some time at one point had been accidental switched to standard gameplay. In doing so, the only things that were lost to the server were the primitive plus items. So creatures and items that were standard to both types remained. It was switched back, and rolled back and everything returned. Now my purpose of this retelling however, is to point out that it may be possible to change primitive plus servers to standard servers, allowing players to keep their mounts and anything created using standard items. It is not the best scenario where everything is kept, but it does allow players who have been strict primitive plus players to keep a portion of what they have created over the years and would require only the rebuilding or crafting of anything lost. Again - not the best scenario, but perhaps better than loosing everything? The last thing I want to do is have those who have worked for years on what they have to lose everything. And if this helps as all, it may be worth it. Now I am a firm believer that no idea is perfect and can please everyone. And that belief is strong with Ark. We all play different and therefore, see each suggestion and idea differently as well. So if you have an questions, concerns, suggestions, or perspective on this suggestion - please let me know. And for those of you who have taken the time to read over this - it is rather long. Thank you.
  22. Good Play As Dino server? I did find a PaD server, but the link to the steam page was broken. Does anyone know of any active PaD ark servers?
  23. Primitive+ Mod Enabler So I am no tech guru but have dabbled in mod creation with other games. It looks like the "mod enabler" on steam is currently not functioning with Primitive+ and causes servers to crash when loaded. I guess my question is, would it be a very difficult venture to re-create the "mod enabler" that seems to have been abandoned?
  24. Easy Mod Loading Order Change It would be really helpful to be able to rearrange the active mods list for a Single Player game without having to remove everything and re-add in the right order. Click and drag (my preferred method) or even just options to select a mod and move it up or down in the order would be awesome. It's really a pain to add a new mod that needs to be loaded first or troubleshoot mod-order issues with the current system.
  25. One thing that has not changed for a long time is how ark mods need to load in every single time you join a modded ark server. For players without a ssd this takes awhile, even if you have a ssd this can still take some time. My suggestion is a multiplayer preload menu, a area where people can select what mods to load in before they ever join a server. If a player plays on the same server every single day then these mods would never need to be loaded when they join a server ever again as they will always be active when the game starts. When a player joins a server that does not have these mods active then a unloading mod popup can appear asking to unload the unneeded mods and do them all at once without the wait. This suggestion can definitely be further improved but its a starting point to think about, everything about the way mods work could use a fix (auto subbing, downloading timeouts, sometimes multiple client restarts needed for servers with many mods players don't have)
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