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Showing results for tags 'mods'.
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Please allow players in ASA to add mods to a "favorites list" especially on consoles. I don't know if anyone else has had this problem, but whenever ASA has a major update all of my mods completely uninstall. They dissapear completely from my mods list and if I want them back, I am forced to track each one down individually amongst the thousands of mods in the official mods list. It's deeply aggravating to keep tracking them down when uninstall like this, and I would love to have a feature that would let me and other players favorite a mod but not install it. So if we loose mods for whatever reason we can easily find them again. It would also be handy for players to keep track of any mods they want to try out but don't want to immediately install them.
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Hi everyone, I'm looking for suggestions on how to create a server that feels more like Rust and less like ARK. Specifically, I'm aiming for fast-paced PvP action without the extensive grind associated with leveling up dinosaurs. Here's what I'm envisioning for the server: Player Progression: Players can still level up, but instead of receiving stat points, they only earn strategy points. This will keep the focus on skill and tactics rather than grinding for better stats. Dinosaur and Creature Levels: All dinos and creatures will have preset stats and levels based on the on creature. For example, a Dodo might be level 1-5, while a T-Rex could be level 90-100, with only slight variations in their stats for that species. This approach is similar to how Creatures are handled in many MMOs, with consistent and predictable levels and stats. The goal is to create a balanced environment where the challenge comes from strategic gameplay and player skill, rather than from the time invested in leveling up. I believe this setup will make for a more engaging and action-packed PvP experience. I'd love to hear any ideas or info only on how to best implement these changes be with it settings or mods. I remember there used to be overhall mods that did this by they all seem to be dead. Thanks in advance for your help!
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I'd like to suggest that Wildcard add in more varied and better light fixtures to the game. We've only had Omni-directional and Lampposts for so long and they suck at lighting large areas. It would be nice if we could at least attach the omni's to the ceiling. Or at least release Tek lights sooner than Ragnarok. But honestly it would just be nice to get different types of lights altogether.
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With the release of Premium mods to Xbox consoles and soon to PS5, could you please update the mod list to include which free and or premium mods are supported by the official servers. Currently there is no way of identifying this unless through the community crunch, which means there would be a loss of profit for wildcard considering most players won’t by the mod unless they know it’s officially supported, I would like to purchase mods but I’m not going to unless I know it’s supported. Could an additional category be included under the “sort by” filter in the mods list to suggest “supported on official” and or a visible tag on the mod its self (like the premium crown) to suggest that mod is support through the official servers. Including this option would increase revenue for wild card and also the mod creators and most keep us players happy and in the game! cheers
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Hi, well i want to tell my opinnion about using courseforge instead of the Steam Workshop and why it is bad in my opinion. there is no Auto Update At least i havent found an option to allow installed mods getting automatically updated like it was the case with the Steam Workshop You always have to manually check if a mod was updated. i havent found the Comment Section for mods where you can give feedback or read others feedback Most Mod-Authors provide a link to their Discord, but i honestly dont want to Join 10, 20 and more different Discordserver. No Changenotes There are no Changenotes for an updated mod, not even a tab where Authors can add changenotes, just a file history.
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Looking for more ppl to join our community on “x10 Lost Paradise” cluster We currently have 5 servers. more will follow when DLC’s will come out. All servers are Cross Play. No Premium mods and will stay free to play. Our Servers: x10 Lost Paradise (The Island) x10 Lost Paradise Scorched Earth (Scorched Earth) x10 Lost Paradise - SE [Primal Chaos](Scorched Earth) x10 Lost Paradise - Insaluna [PC] (Insaluna) x10 Lost Paradise Amissa (Amissa) Our Settings: Max lvl 150, Shiny’s spawn higher 10x on breeding, taming. Increased per lvl stats for players & creatures x3 & x6 harvest rates. Customized Drops. White drops without ring give all boss tributes needed to start bossfights (Scorched Earth excluded) Our mods: Automated Ark (All servers) Shiny! (All servers) Discovery World (2 servers) S Dino’s (All servers) Talented Dino’s (All servers) Primal Chaos (2 servers) Arkitect Structures Remastered (4 servers) Awesome Teleporters (4 servers) Awesome Spyglass (All servers) Net Projectile (All servers) Utilities+ (All servers) Additions Ascended Dino Mindwipe (All Servers) PC Cryo (All servers) Mouse Saver (All servers) Meraxes (All servers) Diamantinasaurus (All servers) for more info join our discord: https://discord.gg/YqTE7FR3tG
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Hey guys, just a quick question: So I'm still relatively new to using the mods for Ark Ascended, and I've been playing around mostly with the creature mods. Specifically, the Ark Additions set available on console. While most of the creatures available tend to appear (some rarer than others), I'm having trouble finding others. The Deinosuchus seems to only show up in caves, which has made attempting to tame them... challenging... since attempting to catch them lounging in the water seems to aggro them, and I've only seen a couple on the surface in one specific spot near the green obelisk. Deinotherium's used to occasionally show up, but now are seemingly non-existent. I've repeatedly checked with both a Dino-Finder mod, and just exploring with the Tek Helmet activated. I've attempted multiple rampages in the areas they're supposed to spawn to clear up room, and even several wild dino wipes, but it seems to be a persistent issue. If I'm doing something wrong or there is another solution, I'd appreciate it. P.S. I'm also not sure if simply having so many creature mods is interfering with the spawn rates in general, but I thought I'd ask about that as well.
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Altough i see that this could lead to some performance issues it would be nice to be able to install some more mods since im running out of Mod storage space by playing on one Modded Server, so basicly i wont be able to play on a second server with different mods because i simply can't install them It would be nice to at least have an Option to install more mods, probably behind a warning that it could cause performance issues when enabeling it
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Hey. So I an not sure if it's a game bug, or a server bug, but I have been looking for solutions. I am playing ASA on Xbox on the unofficial Crossplay server. The server uses some mods. Mostly cosmetic. While most people playing on PCs have no problem, the Xbox users can't place structures from Dwarven builders mod and from Dino +. I can craft the structures, and as I am placing them down - the just go back into my Inventory First I thought that it might be some mod collision causing it on Xbox. But then I replicated the same thing on Single player, and I can place everything. What could be the cause of this? Could it be some API problems? Some server issues? Or just Ark being Ark?
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Hello everyone I just recently opened a new permanent unofficial pvp server I would love for you guys to come check it out and if you like join our community we are a 10x 4man just wiped 2 days ago and this server is a no wipe with 50 slots we have a consistent player base but we are looking to grow this community so please come take a look for more info join our discord https://discord.gg/6uB4MYth thank you for your time😊 🙌
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We have a computer we run a private ASA server off of using CMD. We run a few other mods (crafting potion, pelayoris cryopod, tg stacking mod 10000/90, death inventory keeper, super spyglass/binoculars, utilities plus) We ran turkey trials with no issue. Tried to switch over to winter wonderland and none of the content seems to ve activated. No colors, no special creatures, no folders for holiday crafting. We did a dino wipe. When it was still an issue, we took the holiday mod off. Update, server restart. Shut down, add holiday mod again. Restart, new dino wipe. Same issue. Ideas?
- 2 replies
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- server
- troubleshooting
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I have my own server with friends, so I put a mod in it, but now I can't craft anything and all the engrems are gone, it's completely empty.. Mod: Castles, Keeps, and Forts Remastered How to solve this? https://imgur.com/sHUAxbP https://imgur.com/1U9sWx8
- 1 reply
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- ark
- survival evolved
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Studio Wild Card, I know for a fact I am not the only one annoyed by this. Clicking a mod from the mods list in the game, only to be greeted with "This mod is for the community/cluster". Can you please ban the use and or mods for "X Community Mod" - This is a mod for use with <Insert Name of Community> These mods overpopulate the "Mods" section of ASA. There are hundreds of these mods that add very little or "Adds a watermark to viewport". These type of mods are easily 40% of ALL mods available and its annoying to sometimes have multiple pages before you can get to the next 'Real' mod. To me, this is nothing more than a slimy way for people to advertise their servers. A better solution is, for these mod creators is to give them their own specific category that is hidden on the mods list and only downloaded if a user logs into their server (as all mods are when a server has them). This way they will not clutter up the entire mods section for people who just want to see mods, REAL MODS. Make it so they have their very own category where they can sit and if they must be listed, have them by default hidden via a check box in the mods list. That way if people actually WANT to see these mods they can and those who don't (which is likely a lot of us) don't have to see them. Thus they don't clutter up the mods section and we can look at actual real mods that do things. And if these people do not post their "X Community" mods in the community section (And NOT be able to add the mods to other categories if in the "community mods" section) and they can stay there and not (again) clutter up the entire mods section. Its simple: 1. Make a "Community Mods" section 2. If a mod is in the "Community Mods" section it CANNOT have any other tags or be added to any other category. 3. Any Mod that does not follow the above gets removed. 4. Any Mod that IS a community Mod and is NOT placed in the community section is moved there and or removed completely. 5. If the same server has repeat violations, that user is then banned from "posting mods" I know I will likely get hate for this ask, I am prepared for that and do not care. The "<insert name> Community Mod" IMHO is just a really slimy way to advertise servers. Sincerely, an ARK player since 2016 on PC/PS/XBox with more than 12000 hrs played across all platforms.
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As a server owner, I'm in the awkward position of trying to include XBox players to our servers for the first time. It's proving to be exceedingly difficult as there is no list or database of which mods are available for console users, and if I activate XBox on my PC server, any non-compatible mods are automatically deleted. This could cause MASSIVE loss of all sorts of resources and tames for players. Can we PLEASE get a list somewhere (or a search parameter in Curse Forge) for XBOX mods?
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[ASA] Disable DLC dinos / creatures transfers between maps ?
xLipFix posted a suggestion in Game Suggestions
Hi, I would suggest disabling dino / creature transfers from DLC maps to non-DLC maps and in between them. Reason for suggestion is to make maps unique in fightining style, immersion and make game less "newest map = new meta" The Island is balanced around dinos found on that map, so allowing transfers of wyverns, manas, mewings map seems so small to travel from one side to another. Abberation was so unique cause map is no flyer relient, and imagine adding flyers there map would lost its meaning, immersion and unbalanced. Lack of content or QoL that new dinos offer could be replaced with another existing dinos on another maps, like Procoptodon can have Meawing abilitys ect or dino that already serve no bigger purpose then being unit for meat runs. -
Can someone plz help me. Iv been banned on the ark offical discord like almost a year ago. All I did was tell a joke that a mod I guess found unfunny and without a warning I was banned even though I apologized if I offended anyone after the fact. Iv tried submitting a ban appeal once or twice within the last year or so to no avail. If anyone has any other suggestions on how to get unbanned plz let me know. A very sory ark player Mr.Rogers
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- discord app
- discord linked
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Does anyone knows how to save mod settings when playing Ascended on modded single player? Whenever I start or load a saved game, Ark rewrites the gameusersettings.ini and game.ini files so any settings that you change that are not included on the game menus and mod settings are erased or reverted to defaults. Is there a fix for this? Thanks.
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- asa
- single player
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From the album: Community Contests