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Found 20 results

  1. Amphicyon Art commissioned from RiskyBiscuits, Dossier Sketches commissioned from Lapis. Dossier by Me. Name: Amphicyon Species: Amphicyon Companis Time: Late Cretateous Temperament: Territorial Wild Living their lives out in the coldest regions of the ARK, Amphicyon Companis are large bulky beasts capable of taking hits & dishing them back just as hard. Despite this, they rarely attack survivors and will only go after them unless provoked. Even though they don't attack survivors, Adult Amphicyon cannot be tamed by any means but others have told me they were able to raise a cub that they got from the parents once they proved they can be trusted. Domesticated Once fully raised, Amphicyon is without question, the best & most loyal creature a survivor could have. They have great stamina allowing them to travel with ease whether it's running long distances, or using its claws to climb up vertical surfaces. Amphicyon also have an incredibly thick coat of fur that can protect survivors from even the coldest of regions. But what makes Amphicyon so incredible is their super strong nose that can get a good smell on anything & their extreme loyalty. Amphicyon are like modern day dogs, obedient & loving towards their survivor masters. If you're ever in combat with an Amphicyon you raised, you'll discover they can go toe to toe with some of the most dangerous creatures. ATTACKS Left Click: Bite Right Click: Paw Slam Amphicyon will get on its hind legs and slam the ground with its front paws C Key: Sniff Amphicyon will detect all nearby creatures and show their stats/level on a bar on left side of screen (Similar to Tek Strider Scanner & Tek Binoculars) X: Roar (Just for Cosmetics) Spacebar: Climb When near a vertical surface, Amphicyon will start climbing & climb Up or down And like Armadoggo, you can pet him. He is a big dog after all PASSIVES Keeps survivors insulated from Cold environments when riding them, Scares off smaller carnivores like Raptors, Direwolves, Sabers, Microraptors (any creature below a certain drag weight) similar to Sarco scaring off Piranha Unique Passive: Master’s Love Amphicyon gains an extra unique buff where, If the one who imprinted them is the rider, they get this buff. Master’s Love increases the damage resistance & damage output of Amphicyon in addition to the imprint bonuses TAMING, SADDLE LEVEL, SPAWN LOCATIONS Raise a cub given to you by its parents that you earn the trust of through various activities Saddle: Lv 75 Spawns: Snow (Common), Tundra (Rare) PROS & CONS Pros: One of highest dealers of damage when raised right(though not near Carcha/Giga damage), Insulation for coldest environments (including Murder Snow & Jotunheim), Living Breathing Tek Binoculars Cons: Only spawns in cold environments, Not super fast due to its bulk, can only climb up/down on vertical surfaces THANKS FOR READING!!
  2. Size: About the same as Direbears Stats at Level 1: Health: 600 Stamina: 300 Oxygen: 200 Food: 3,000 Weight: 450 Melee Damage: 100% Movement Speed: 120% Torpor: 200 Table Of Contents: 1. Artwork and My Design Idea 2. Abilities/Controls 3. Taming and Spawn Zones 4. Wiki Info, Links, and Artists 2. Abilities/Controls: Left Click (Headbutt) Description: A strong headbutt (male only) that gathers thatch and flint. Damage: 30 Cooldown: 1 second Effect: Gathers thatch and flint upon hit. Right Click (Bite) Description: A bite attack that gathers fiber and berries. Damage: 20 Cooldown: 1 second Effect: Gathers fiber and berries upon hit. C or X (Kick) Description: Kicks behind it, causing damage to enemies and knocking them back. Damage: 40 Cooldown: 5 seconds Effect: Knocks back smaller creatures and stuns them briefly. C or X (Charge) Description: Charges forward, knocking back or stunning anything it rams into; the largest creature it can knock back is a Carno. Damage: 65 Cooldown: 10 seconds Effect: Smaller creatures will be knocked back further and experience more stun. Space (Jump) Description: Jumps high, capable of scaling mountains that are difficult to traverse. Effect: Allows Tautersheep to jump to heights normally only achievable with climbing tools or grappling hooks. Passive Abilities: Wool Production: Produces massive amounts of wool compared to Ovis; can be spun into armor for insulation. Effect: Provides an insulation boost to Flak, Riot, Ghillie, and Chitin armors. Mammal Milk Production (Females only): Can produce milk that can substitute for raising creatures that require it. Effect: Can be used to replace “cravings” for raising various creatures, including wyverns. Insulated Riding Buff: Provides an insulated buff to riders, making cold regions feel warm. Effect: Grants extra insulation while riding, reducing hypothermia. Living Lawn Mower: When a herd of Tautersheep wanders (up to 10), they will shorten foliage in the area. Effect: Clears plants and bushes in their vicinity, making it easier to traverse through dense areas. 3. Taming Info and Spawn Zones To tame Tauter, first, you must have their wool integrated into your armor, once this happens, they are incredibly easy to tame! Just give it a nice haircut, as wool tends to grow over their eyes and limit their eyesight These feisty little Lambs spawn in the Snowy Mountains of Ark 4. Wiki Info, Links, And Artists https://en.wikipedia.org/wiki/Tautersheep Tautersheep is an extinct breed of sheep from the island Tautra in Frosta in Norway. It was a sheep with fine wool resembling the Spanish merino. The origin of the breed is disputed, but could possibly be merino sheep brought to Tautra cloister several hundred years ago and afterwards mixed with old Norse sheep. Others have claimed that the origin is the English Ryeland, which suggests that the Tautersheep was a far younger race. Artists: Pi The Math made the art.
  3. Arctotherium gigantaus Diet: omnivores Temperature: territorial (unless you carry honey or veggie cakes!) Is a very very large relitive of the dire bear. Much like the dire bear they are strong, strudry and can handle themselves in a fight! However the Arctotherium is a different beast. Shorter then a mammoths but with its hump equal in size. And when standing about as tall as a carar but shorter. This large bear is a solitary beast. Living all over this ark. From the harsh snow to the tall red woods. And the lush caves With huge arms, jaws with 2 large fangs, a large hump, long shaggy fur. Huge paws this creature is nothing to scoff at It's body has such a thick layer of its almost different from any other fat I've seen. It's so dense it can be used as a form of polymer and fuel. With claws to rival the therizinosaurus they can cut through 50% of armor all those not as well as the therizinosaurus it can still deal damage to even the most platted tames and when it's in the mood will cut through 100% and fracture the creature they attack. Strong jaws that have a bite on par with a allo but can grab creatures or humans. They are known to rip humans off their mounts even off the most sturdy saddles. This bear Is also nimble for its size and large enough to run through most trees and rocks. The roar alone is enough to put fear in all but the largest of beast of this land How to tame this beast is too get a bee hive to lure it. Place it down and let it eat it. Once he eats the hive he will get groogy and try to sleep. Once asleep you will feed enough beer or hemoglobin cocktail to get it drunk. Once drunk he will stumble around and you must ride it, killing creatures to gain taming effectiveness. And you must keep feeling it beer! Then it's yours Passive ability Good speed Good swimmer Natural fattie trait (takes less damage based on food) Bonus damage to seidge creatures (stegos, golems, krabs, etc) able too feed it beer to get drunk Able to sent weak or dead prey Heavy resistance from effects like bleed, fire and ice but weaker to poison Rest ability to recover health faster. Rivalry ability, when facing a equal or larger target (aside from bosses) it gets more damage. ability's bite: able to gather meat and deal damage claw swipe: a very heavy anti armor attack that does heavy knock back too smaller targets Roar: able to hold this roar. You ether do it on all 4s or stand almost as tall as a carar on 2 legs to let out a bellowing roar. Weakens targets nearby Ground pound: able to go on 2 legs to give a AOE attack. Does more damage if the target Is centered Power attack: like a shadowmane when you attack a target a bar fills up and your able to do a power slap. Dealing 100% armor damage and bleed Grab bite: When holding down its bite attack you can rip riders and small creatures off the ground, deals bonus damage! Saddles: The normal saddle (unlocked the same time as the rex) is a 4 seater and has a cross like style. The main rider and the other 2 on each side. And the last one mains a drum. Gives a melee speed and damage resistance buff War saddle: this saddle is extra armored (armor breaks over time) And is armed with. A cannon on the top that acts like an Artillery cannon or a front facing cannon 2 heavy machine guns mounted on tve sides (Double barrel guns that use sniper rounds) Variants The normal Arctotherium has more melee damage, less hp but gains a reivialy buff due to being targeted more. Polar Arctotherium ones have Much more hp. Are immune to frost attacks. Slightly less damage. But have more of a fatty trait. Abberent Arctotherium has even less hp but makes up for having more damage. Being immune to Radation and drunk ability last twice as long. So survivors can pick what's best for them.
  4. The Submarin Saddle!! It is supposed to be a walk in saddle, a indoor submarine saddle as a little base an armory. the biggest saddle ever in the ARK history!! And he have also a periscope in it!! the ideas from ThatWAFFLEGuy49 My suggestion for the saddle is, as explained above, a metal saddle that encloses the riders (which can hold a similar number of players to a diplo) and provides them with oxygen, allows for missiles to be fired out of the top and into the air to hit targets on land that are targeted via an aiming system that uses the RTS system to click where the missile (which would Rocket Propelled Grenades for normal ammo or Rocket Homing Missiles if the rider just wants to set the target and forget it for continuous firing on that one particular spot). It could also have a second saddle which would be cheaper to create, but wouldn't provide oxygen to riders and would resemble a simple wooden ship on the back of the Livyatan with cannons along the sides for whale defense (just as Davy Jones intended). It would also gain a defensive buff if it is fed a Megacheleon shell fragment, an speed buff if fed a megalodon tooth, or can be enraged into an attack buff if fed a tuso tentacle. My personal suggestion for taming a Livyatan is to use harpoon guns and tranq spear bolts to lower the "rage" meter while it's trying to run away, then feeding by hand once it's been soothed (via similar minigame to the Equus, where the survivor holds onto one of its fins while it's thrashing about until it can be fed to increase the taming percentage), then working together with it to either kill whatever prey it is currently hunting (like an Amargasaurus, but easier, as there will be a prompt revealing what the Livyatan is craving at that moment) or, if you're lucky enough to have the organs it wants specifically (Megacheleon shell fragments, megalodon teeth, or Tuso tentacles) on hand, you can feed it the organs by hand for a little bit of an increased taming speed instead of hunting down the prey and killing it. Knocking it out results in the Livyatan drowning, as it still has to breach the surface at some point to refill its lungs, although it can hold its breath for an incredibly long amount of time. or a other saddle idea: Rainboy from the Fjördur Submission!! so it will be similar to the astrocetus but underwater, and its saddle will be basicly the top of a submarine. and instead of manned turret it has homing or normal torpedo(kinda like the rocker launcher ammo where it has homing and non homing.) and instead of the bombing ability it will have cruise missile. by using this ability to either will use it like the cruise missile we have in the game rn( you have to control it yourself) or it you can set a location for it to hit. and player will not drain oxygen when riding it. to balance it out. to use the cruise missiles. every shot will cost tuso tenticle(s). (similar to how magamasaur need metal ingot and astrocetus needs ambergris. ) and it is weak to mosasaurus and is very slow. and then saddle will have a enclosed prebuild room that is water free. kinda like a mixture between a platform saddle and a underwater vacuum compartment. where it will just be a empty room and you can build in it. The Submarin Saddle!! It is supposed to be a walk in saddle, a indoor submarine saddle as a little base an armory. the biggest saddle ever in the ARK history!! And he have also a periscope in it!! KapitanKibiro02 ideas from the Fjördur Submission!! Wild: This Beast is quite slow and lumbering at first, simply swimming about rather absentmindedly all throughout the sea. Seemingly aware of it's status as "The Biggest and Baddest thing in any body of water", until either a starving Mosa or Gutsy Tuso provokes it. Then it quickly goes on the offensive. Also like it's more modern relative the "Sperm Whale" it has incredibly versatile and effective Sonar Capabilities, however due to Livyatan's massive size and almost frighteningly somehow higher intelligence, it appears to have been able to weaponize it's Sonar Capabilities, giving it a highly stunning projectile, to smaller creatures (like say, a survivor looking to tame it) this may deal severe, lethal damage. But to something as big as a Mosasaur it's much more effective as a stun option, allowing Livyatan all the time in the world to swim up to it's newfound prey and bite a massive chunk out of it.Tamed: Despite it reacting to most land creatures with more curiosity than aggression, Livyatan's ability to kill a Survivor without even needing to touch it means it's safe to say that taming a creature this absolutely massive and powerful is no easy task. However once tamed this becomes an incredibly reliable companion and mobile fortress. It's Saddle being able to be built upon whilst also allowing submersive capabilities. I've seen warring tribes pit Livyatan against each other in an "epic sea battle" for rich underwater resources. Also as a way to easily destroy enemy ocean platforms, Livyatan is able to use a very very short quick burst of speed and use it's massive head as a battering ram. needless to say, if I were a pirate or someone who lived for the open seas, you could do absolutely no better than this Lethal Leviathan.In all seriousness having a creature that's meant to be like an actual massive slow ship that kinda goes at it's own momentum. Instead of just "an underwater rex" like the majority of what's in the ocean feels like. there's no variety in the oceans except for the Tuso because it has unique attacks and abilities and the Megachelon because you can permanently breath and build a base on it's back, but there's not enough space or build limit to make it into a proper "Armored Sub" and not to mention it's attacks are pathetic. having the Livyatan fill the role of a fusion of a Nuclear Sub and a Gangplank Galleon or something, as well as just naturally having good stats would completely revitalize Ocean Combat and make it much more diverse and fun for a lot of players, and would also double as a way to actively (and fairly) attack players on Ocean Platforms as well. IskOsc ideas from the Fjördur Submission!! "Wild: Livyatan Oceanusrex is the largest and most powerful aquatic animal I've ever seen on the ARK, even slightly beating the leedsichthys in sheer size and power! Because of this, they're the absolute top predator in the ocean, hunting everything from plesiosaurs to mosasaurs to even tusotuthis, which happens to be their favorite food! There's a reason they're called the King of The Ocean! Like any whale, these creatures have echolocation abilities, however livyatans use their extremely loud sounds not only as a way to navigate and communicate, but also as a stunning and deafening area attack, which it primarily uses to stop incomming attacks and creatures attempting to flee, so escaping it won't work either! Domesticated: Although tough to do, it is indeed possible to gain the trust of a livyatan. If you do manage to, then you have one of the strongest mounts possible! Not only is it strong, but it can use its echolocation as both a way to scan the area for nearby hostiles and as a supersonic attack, stunning and weakening creatures nearby. Being the natural predator of the tusotuthis, it's evolved to do especially well against them, killing them easier than almost any other creature." General description: As mentioned in the dossier, the livyatan is the new strongest water creature in ark, being strong enough to take down anything in its path in a fair 1v1. It's basically the giga of the ocean, having the same spawn rate and stuff, perhaps having a bit lower stats but making up for it with more stamina and its echolocation, which it uses both like a parasaur does and as a sonic blast that stuns, deals damage to and weakens nearby creatures. Being the king of the ocean, it will attack absolutely anything that's not either smaller than a basilosaurus or an alpha named alpha tusotuthis. Yes, they will fight and stand their ground, even sometimes killing wild alpha tusotuthis. Abilities: lmb: Bite - A basic bite, its main way to kill. rmb: Sonic Blast - The livyatan lets out a huge sound blast, stunning any enemy creatures as well as dealing damage and increasing the amount of damage they take for a short while. c; Sonar - Like the parasaurs. Turret Mode: The same as the parasaur. You can change it to other tribes/attacking creatures only, and in doing so will also change the manual sonar to do the same. Passive: Squid hunter - Livyatan deals more damage to tusotuthis and their alpha variant, as well as taking reduced damage from them and being unable to be blinded by their ink. (Credits to the image from a Steam community post https://steamcommunity.com/sharedfiles/filedetails/?id=570562747, this dossier was made by the_british_kiwi)
  5. Bemoth (Dentibus magnammal) Bemoths are gigantic mammals that inhabit forested and snowy areas, they have a robust and hairy body of gigantic size, slightly larger than a rex and you can easily identify their gender due to the large antlers that the males have on their back. These giants despite being carnivores, generally will not be aggressive towards other creatures, but you must be careful as the leader of the herd is extremely protective and can take any action as a power challenge. These creatures are not easy to find so if you have seen a small group of them consider yourself lucky and try to get the leader of the herd. The bemoth is a beast designed for war thanks to its excellent abilities, so raising them will be very useful, being able to be key for a promotion to an enemy base or an excellent choice to take it to the boss arena in ark; also thanks to its 6 limbs the bemoth can slowly climb all kinds of surfaces without any problem so transporting you with it through dangerous terrain and full of obstacles will not be such a complicated task. “Can be tamed” “Can be bred” “Can be ridden” Skills: Ability 1: The bemoth has the ability to pick up a round stone from the ground with its fangs and start running by rolling the stone, it is as it moves it increases in size and also works as a frontal shield greatly reducing the damage the bemoth receives from the front. When colliding with a Dinos or structure, the stone will explode causing a great amount of damage depending on its size, also damaging straw, wood, stone and metal structures. Also when the stone is at its maximum size the bemoth will have the option to stop and push the stone so that it follows the trajectory for a certain distance before exploding and destroying itself without the need for him to accompany it to its final target. Ability 2: The bemoth is able to make a roar that provokes all nearby dinos to attack only him, this ability also buffs him with a large damage reduction for the seconds the effect lasts and consumes energy. Within the bemoth's menu you can activate this passive or turret ability so that the dino without the need of a rider can constantly launch this ability ensuring that bosses and wild dinos attack him as top priority, which will be useful even when taming other creatures. Ability 3: When the bemoth loses two thirds of its health, it unlocks a secret ability which by having meat in its inventory it can consume it and heal a small percentage of its health. This ability only works when his maximum health is reduced to one third and the effect is canceled and cannot be activated again when the health exceeds that limit. Basic hit: Strikes with its fangs and horns being able to farm wood and rocks. Secondary hit: Delivers a powerful bite that can farm skin, fur and flesh. Meat preservation and transportation: Bemoth are creatures that have adapted to survive the most difficult situations in the environment, being able to go without the need to hunt and eat for several days. When you have a tamed bemoth you can add all kinds of meat to its inventory and it will reduce its weight by 50% and will also work as a preserve for it, increasing its duration notably before it spoils. Insulation against extreme weather: The bemoth's mount is made up of a small tent made of piles, fur and bone fragments as a structure, this small tent gives the creature the ability to insulate the survivor who is mounted on it from the consequences of the weather, functioning as a mobile tent. Tame: The bemoth will always appear in groups of 3; in order to tame it you must first identify the leader of the pack which will be the one with the highest level of the three (which can be female or male). After this you must stand right in front of him and show that you are challenging him (remain standing in front of him until he considers that you are challenging him by making an animation). Once this happens the other members of the pack will stand slightly apart and with roars will support their leader for the challenge. You will have to face the bemoth only with melee weapons until you leave him at a third of life and he begins to heal, being key to have a very good armor and melee weapons, concoctions or consumables that help you heal or physically bluff you and if possible the help of members of your tribe using different dinos that can heal or debuff the bemoth without the need to attack him. (if you get to use firearms or any other type of weapon including creatures that attack it directly, the herd will not consider it fair and will start attacking you relentlessly until they kill you losing the opportunity to sift it) At the moment it starts its healing the bemoth will stop attacking you as it has lost the challenge and its herd will abandon it considering it weak to protect them. The lone bemoth will start wandering around in search of a new group that will accept it into the herd, leaving a trail of footprints in its wake. You will have to follow it without losing it and once it is far away from its previous pack and the tracks disappear (it will no longer leave traces when walking or running) it will be the ideal moment for you to put it to sleep using narcotics before it finds a new group and you will have to repeat the previous process with the leader of the pack (you cannot put to sleep and tame a bemoth that has not been abandoned by its pack). Once asleep you will have to feed it and follow the normal taming procedure. *Notes: Few creatures have evolved as much as the bemoth, years of survival in the harsh wastelands of the ark's icy climates have endowed them with unique characteristics, these monsters have become an effective but benevolent predator that only feeds when necessary. Their physiognomy allows them to enter all types of ecosystems and travel great distances without obstacles to stop them; their large fangs are powerful enough to break and lift large stone structures and their physical strength is so enormous that they are capable of moving gigantic boulders if necessary. Bemoth Dosier PDF-comprimido.pdf
  6. Abilities Living Grinder Speed up run like dire bear both land and water Harvest stone nodes Swims No oxygen stat Giga chomp Mud armor acts as both bonus armor and knock back resistance can be destroyed and costs clay Rivalry with gator dinos (kapro, sarco, deinosuchus) Attacks Bite Giga bite Head Bash Weight reduction to stone equal to deodicurus
  7. Jatheish

    Procoptodon

    From the album: Dossiers

    Common Name: Procoptodon Species: Procoptodon vivencurrus Time: Plestiocene Diet: Herbivore Temperament: Reactive Wild: The first marsupial I've encountered on the island is the Procoptodon vivencurrus. Standing nearly three meters tall, it is also the largest jumping creature I've ever heard of. It is a fairly peaceful herbivore that only fiercely attacks if aggressed upon. One of Procoptodon's most unique features is its pouch. Unlike many pouched marsupials, Procoptodon's pouch is relatively dry, and has little in the way of sticky or oily fluids. I assume this is good for the joey, but I have not figured out exactly why yet... Domesticated: Procoptodon's dry pouch makes it an excellent beast of burden that can carry far more than other creatures of its size. But more importantly, many tribes use it as a two-seater transport by having a secondary rider nest in the pouch. Since this passenger doesn't have to worry about controlling the Procoptodon, the pouch-warrior can focus on firing his or her weapons.
  8. Jatheish

    Direwolf

    From the album: Dossiers

    Common Name: Direwolf Species: Canis Maxdirus Time: Pleistocene Diet: Carnivore Temperament: Aggressive Wild: The best adjective to describe Canis Maxdirus is "scary". This pack-hunter is a cunning and brutal predator, capable of taking down prey of nearly any size. In addition to being a vicious hunter, it is the size of a small horse, meaning even the largest predators aren't necessarily safe from the packs. The species has an incredible affinity for teamwork. Unlike most creatures on the island, Canis is a dedicated pack hunter, and rarely hunts alone. In fact, Canis is naturally as effective with its packmates as most creatures are when their mate is in danger—when in a pack, they are naturally spurred to fight for their lives. Furthermore, when in a pack, the most experienced Canis will be designated "Alpha" and gain an even stronger enhancement. Domesticated: Obviously, Canis is an amazing battle mount. It is fairly fast, very strong, and agile. It can jump almost as well as the Island's battle cats. Riding a supercharged "Alpha" Canis into battle at the head of a bloodthirsty pack is a thrill for which most warriors would gladly proclaim: "Today is a good day to die!"
  9. Jatheish

    Castoroides

    From the album: Dossiers

    Common Name: Giant Beaver Species: Castoroides feliconcisor Time: Late Pliocene & Late Plestocene Diet: Herbivore Temperament: Friendly Wild: Castoroides is a large, mammalian herbivore that tends to live near water. Unlike other larger beaver species this one retains the chisel-shaped teeth of modern beavers. As is typical for beavers, they build dams as habitats, but the larger creatures on the island have a tendency to trample them. As a result, finding unsullied dams in the wild is quite rare. Castoroides itself doesn't seem to realize how dangerous the island is. I don't know if it's simply too dumb to notice the dangers, or if it just doesn't care...but Castoroides happily goes about its day playing in the water and gnawing on wood. Domesticated: The value of a tamed Castoroides is obvious from its physiology. The creature naturally gathers wood extremely efficiently, far more than most species on the island. It's not the strongest creature, so it can only carry limited amounts, but it is a natural lumberjack!
  10. Jatheish

    Direbear

    From the album: Dossiers

    Common Name: Direbear Species: Arctodus Dirus Time: Mid Pleistocene / Early Holocene Diet: Omnivore Temperament: Territorial Wild: Found primarily among the Island’s mountain and tundra regions, Arctodus Dirus is an imposing creature. Like most of the creatures, that inhabit this island’s colder areas, it is a mammal, and this particular mammal is either at or near the top of that region’s food chain. Many on the island have started calling it Direbear, a name which appropriate both due to it’s enormity and it’s territorial nature. The Direbear ignores most non-hostile creatures while going about its daily routine of scavenging for meat and edible plantlife... That is, until intruders enter the territory it considers its own, at which point it viciously attacks. Most often, it is smartest to just run from an angry Direbear. Domesticated: Once tamed, the Direbear is a strong and reliable mount. it can carry vast quantities of goods, and can sprint for extremely long, nearly infinite periods. It is not the fastest creature from a hard stop, but after building up momentum, its sustained overland speed builds to among the best on the island. Of course, being able to feed a Direbear both meat and plantlife makes keeping one fairly convenient regardless of the environment.
  11. Jatheish

    Doedicurus

    From the album: Dossiers

    Common Name: Doedicurus Species: Doedicurus custosaxum Time: Plestiocene – Holocene Diet: Herbivore Temperament: Docile Wild: Doedicurus custosaxum is one of the island’s non-aggressive herbivores, generally found on mountains and grasslands. Large and well-armored, it has a supply of fat under its plates to keep it warm and fed in the cold. Doedicurus has adapted well to the dangers of the island, perhaps even better than the Ankylosaurus. Doedicurus has two very different reactions to predators. Against smaller foes, it generally uses its spiked tail to inflict as much damage as possible. Against larger predators, however, it pulls its tail underneath itself to form a solid armored ball that is nearly impossible for creatures to pierce. Domesticated: Doedicurus is a highly prized work animal on the island. Its spiked Tail is ideal for quickly shattering the large rocks, so Doedicurus is a very efficient quarry worker. And in case their quarry gets raided, Doedicurus-Riders have a very difficult-to-kill mount!
  12. Jatheish

    Gigantopithecus

    From the album: Dossiers

    Common Name: Gigantopithecus Species: Gigantopithecus fibrarator Time: Pleistocene Diet: Herbivore Temperament: Territorial Wild: Gigantopithecus fibrarator is a strange creature. It is usually quite passive, but it has a very short temper when it comes to its personal space. Once another creature gets close, this gentle giant quickly becomes a rampaging beast. Best to give them a wide berth. Gigantopithecus seems most happy to lazily lay about, picking berries from plants. Many Gigantopithecus spend much of their day in one small area unless they are provoked. Domesticated: In addition to being at home picking berries a tamed Gigantopithecus can be taught to harvest the fibers found on many island plants as well. It appears to be entirely content to pick at plants all day, eat the berries, and hold the fibers for its tribe. Playful once tamed, Gigantopithecus seems to enjoy throwing its shoulder-mounted rider into the air. It probably feels this is a game, but clever brigands can use this "game" to vault over walls and small cliffs.
  13. Jatheish

    Mesopithecus

    From the album: Dossiers

    Common Name: Mesopithecus Species: Mesopithecus amicufur Time: Late Miocene/Late Pliocene Diet: Omnivore Temperament: Curious Wild: Mesopithecus amicufur is an omnivorous monkey species, primarily inhabiting the island's jungles. It is smaller than a human, but can move at about the same speed. It is not normally aggressive, but small groups of Mesopithecus can be troublesome. Additionally, their curious nature means they will try to steal anything they see fall to the ground. Unlike most creatures on the island, Mesopithecus seems to actively seek out nearby humans to interact with. They are very friendly and curious, but this same playful nature means that they occasionally throw their feces at humans. Some of my tribe mates become angry at this, but I am sure this is a sign of friendly socialization. Domesticated: A common pet, Mesopithecus is very easy to keep fed. It will eat nearly anything, though it prefers fruits to meats. Mesopithecus is most often used as a social companion, as it cannot carry enough to be a beast of burden, is not large enough to be ridden, and is not particularly useful for combat. It is, however, quite effective at vocally warning of incoming intruders with copious amounts of tossed fecal matter.
  14. Jatheish

    Onychonycteris

    From the album: Dossiers

    Common Name: Bat Species: Onychonycteris specuncola Time: Eocene Diet: Omnivore Temperament: Aggressive Wild: Onychonycteris specuncola is one of the few omnivores I've seen on the island. They seem to live primarily off the mushrooms and moss within the caves, but they attack almost any non-insect on sight. They avoid Titanoboa whenever possible which leads me to believe the snake to be a natural predator of Onychonycteris. While flying in the dark caves would be difficult for any creature, Onychonycteris ability to use echolocation has allowed it to adapt perfectly. It can be found idly flying around the caves as often as it can be found hanging from bits of the cave ceilings. Domesticated: Not large enough to be used as mounts, and not strong enough to carry much, Onychonycteris still works well as a guard animal. Whether protecting a vacant home, or members of a tribe, their relatively vicious nature has its uses.
  15. Jatheish

    Mammoth

    From the album: Dossiers

    Common Name: Mammoth Species: Mammuthus steincaput Time: Early Pliocene Diet: Herbivore Temperament: Docile Wild: Seeing the likes of Mammuthus steincaput alongside dinosaurs is still strange. This behemoth towers over most creatures on the island, and does not seem to fear anything but the Tyrannosaurus. Mammoths generally thrive in colder areas and have a herd mentality. I'm honestly not certain how the herds of Mammoths find enough plant life to graze on some of the islands mountains. They must spend much of their time traveling between the mountains' cold summit and more lush base. Or maybe the Mammoth herd are the main reason the summits are so barren. Domesticated: Mammuthus steincaput is a difficult beast to domesticate. Not because they are inherently stubborn, but because knocking one out to begin the taming process takes forever. Once tamed, however, Mammoths are one of the only creatures on the island that can uproot trees without shattering them.
  16. Jatheish

    Megaloceros

    From the album: Dossiers

    Common Name: Megaloceros Species: Megaloceros Latuscoronam Time: Pliocene Diet: Herbivore Temperament: Skittish Wild: Megaloceros Latuscoronam is a very skittish herbivore, found mostly in the forests and mountains of the island. Because of its large size, its fraught demeanor would be strange in any other place. But Megaloceros knows how fierce the predators of the island are, and knows that it is safer to flee from them than to risk its life in a fight. The horns of Megaloceros are very large, and make for an excellent source of Keratin. This, of course, makes it a valuable resource. Unfortunately, hunting Megaloceros is not easy because of their quick speed and ability to bound over most obstacles. Domesticated: Megaloceros is a jack-of-all-trades creature, and many who ride it value its versatility. It is decently powerful, and its resilience, speed, and ability to jump often come in handy. Finally, its charging horn attack tends to cause targets to "bleed", decreasing their health, stamina, and speed until healed!
  17. Jatheish

    Sabertooth

    From the album: Dossiers

    Common Name: Sabertooth Species: Smilodon brutalis Time: Early Pleistocene/Holocene Diet: Carnivore Temperament: Aggressive Wild: Smilodon brutalis is a solitary predator, generally found in cold, lightly wooded areas. The island's mountains are the perfect habitat, as the mammal's fur keeps it safe from the bitter temperature. While its huge fangs are excellent for delivering deathblows, the creature's claws can be just as deadly. Despite normally being a solitary creature, Smilodon brutalis are not opposed to hunting in small packs. In fact, they have to do this to take down larger prey such as Mammoths. Enough Sabertooths can take down a Carnotaurus, perhaps even a Tyrannosaurus. Either way, Smilodon brutalis should not be underestimated. Domesticated: While not as fast as Raptors, there's no denying the Sabertooth's increased resilience and power. In addition, well-trained Sabertooth can be taught to use their claws to flay corpses. This may sound morbid, but it is among the best ways to quickly gather large quantities of hide from the giant beasts of the island.
  18. Jatheish

    Megatherium

    From the album: Dossiers

    Common Name: Megatherium Species: Megatherium Formipavor Time: Late Pleocene-Early Holocene Diet: Omnivore, but primarily Herbivore Temperament: Passive, but aggressive to insects Wild: Megatherium Formipavor is one of the larger mammals on the island. This is most shocking because it is essentially a giant sloth... if you crossbred it with an elephant and a bear! Because of its size and girth, the Megatherium is uncommonly resistant to being knocked unconscious. Despite primarily being an herbivore, a typical Megatherium is very intent on consuming the island's many insects. It is particularly adept at removing their insides without damaging the shell, maximizing extraction of chitin. The otherwise slow and peaceful Megatherium becomes faster and more aggressive in the presence of these creatures. Domesticated: Megatherium is an incredibly useful creature to tame, so long as you don't intend to fight other tribes. Its enormity, high resistance to torpor, and voracious attitude toward insects (and arachnids) makes it ideal for farming large quantities of chitin from the bugs of the island, or simply defending against them!
  19. Jatheish

    Paraceratherium

    From the album: Dossiers

    Common Name: Paracer Species: Paraceratherium gigamicus Time: Oligocene Diet: Herbivore Temperament: Docile Wild: Paraceratherium Gigamicus is a massive, long-necked mammal that inhabits some of the island's grasslands. It resembles a gigantic horse/rhinoceros hybrid, but is over twice the size of either. Paraceratherium is a very peaceful and friendly herbivore, and doesn't even seem to mind other creatures near its nest. Barring some... surprise... yet in store for me, I can safely say that the Paracerathrium is the largest mammal on the island. While its size means that the Paraceratherium can provide an incredible amount of food, it also makes it dangerous when hunted. Domesticated: A beast of burden second to the Brontosaurus, Paraceratherium is an excellent worker. It is a naturally friendly animal, and is not afraid of humans. However despite its normally calm demeanor, when it or its owner is provoked by aggression, the Paraceratherium can quickly become a real threat to the attacker and will use its girth to its advantage in combat.
  20. Jatheish

    Phiomia

    From the album: Dossiers

    Common Name: Phiomia Species: Phiomia ignavus Time: Late Eocene/Early Oligocene Diet: Herbivore Temperament: Skittish Wild: Phiomia ignavus is another herd animal on the island. They are small enough that almost any predator can bring them down, but large enough to provide plenty of meat. Were it not for the protection of the herd, and their instinct to run from any predator, these would almost certainly be hunted to extinction. A Phiomia's tusks and trunk make it especially suited to scavenging plant life from the ground. It uses its tusks to dig up loose plant life, then uses its stubby trunk to scoop the foliage into its mouth. Adult Phiomia often dig up food for their young, and watching a baby Phiomia attempt to use its trunk can be quite amusing. Domesticated: While it is completely possible to ride a Phiomia around, they are a meager choice. They work very well, however, as pack-mules. And I've seen some communities keeping a herd of these around as livestock. The Phiomiarequire protection though, as they are terrible fighters.
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