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  1. Got a bit of traction before, but I submitted it waaaay too late in the vote. Who knows, let's try again: Size comparison to a modern cheetah, also another camouflage possiblity: In real life: Acinonyx Rapidensis is based off the real-life Acinonyx Pardinensis, the ice-age giant cheetah. Remember, my proposal is about 20% larger again than the larger cat in that image. No custom art as I have no talent for that sort of thing, but we all know what this could look like. The idea here is for a rapid, high melee, low-health mount, with a couple of unique abilities to make things fun. Note the taming method, a knockout tame would result in lower taming effectiveness than a whip tame. DOSSIER: Acinonyx Rapidensis Wild Acinonyx Rapidensis is another ARK inhabitant that I would date to the early Pleistocene, though it is notably larger than any species of Acinonyx discovered in the fossil record by about 20%. Immediately recognisable by any safari-goer as a cheetah, Acinonyx has a thicker coat of fur than the modern Acinonyx Jubatus, as well as more pronounced leg muscles. It is a hunter unmatched in speed aboard the ARK, able even on occasion to catch Gallimimus when not running in a straight line. They are solitary ambush predators, and will frequently wait, motionless and well camouflaged amongst the ARK's abundance of flora, for potential prey to stray too close. At this point, they rapidly accelerate to full speed and commence chase, though chases do not usually last long. If Acinonyx succeeds in impacting an opponent, its high speed will frequently cause smaller targets to stumble, slowing them for a few seconds and, in the case of humans, causing them to drop whatever they are carrying in their hands. Taming While Acinonyx can be tamed via traditional knockout methods, their high metabolism and great running speed can make this difficult, as they rapidly recover torpor and are near impossible to catch should they flee. It is more practical and effective to tame Acinonyx without the use of tranquilizers. A wild Acinonyx can be stopped in its tracks mid-charge by using a whip, at which point a would-be tamer can slowly approach and feed the creature. While it will back off at first, after a few feeds it will become a loyal companion. Beware though, as using a whip while it is not charging is certain to anger it to the point of attack. Domesticated Many tribes consider Acinonyx to be the next logical step with regard to taming after Gallimimus. Almost as fast, with a far greater ability to defend itself from attack, it is an excellent choice for the solo explorer who does not want to sacrifice power for speed. Some, however, believe its frailness compared to mounts of similar size, such as the Direwolves, is not made up for by its high speed and endurance, as well as only being able to carry one passenger to the Gallimimus' three. Acinonyx's speed is an invaluable asset on its own, but when domesticated they can be trained to run even faster. Assuming the creature's stamina pool is sufficient, they can, for a brief period, achieve a burst of speed up to 50% faster than their typical running speed, though this will drain their stamina extremely quickly. Doing this allows the rider to utilise the ability to stumble and disarm foes that wild Acinonyx can be observed using during hunts. As with modern cheetahs, Acinonyx maintain their ability to turn quickly at high speed by spinning their tail. Doing this with a tamed Acinonyx allows the user to make sharp right angled and even full U-turns near instantly, taking any pursuing parties by surprise and certainly putting off their aim. Lemme know your thoughts I guess, if you have any!
  2. The Pyrenean Ibex (Pyreniaca Medisal) is an intriguing creature, one with powers unlike anything I've seen in my travels around this strange world. It appears that it can detect what is in metal nodes simply by the taste of the stone, with subtle differences amplified by it's permanent quest for salt. And rumour has it, it can revive the dead, for a cost... The creators of this strange land must have really studied the Ibex's natural behaviors while it was alive, as it has a permanent longing for salt. This insatiable craving is a driving force for the Ibex, and is the reason why it can tell what is in stone nodes simply by taste; the taste buds on its tongue are so adept to searching for salt that they can pick up and decipher bare traces of almost anything you could possibly find in a stone node. The ones on Aberration can even find hidden bits of crystal. There is another side to this creature other than an adorable salt-seeking goat mount: They can raise the dead... sort of. I believe, that as a reference to this particular species's de-extinction in 2003, whoever decided to put this creature into the Ark gave it a special ability: If given the fresh corpse or, much harder to do, the dermis of a creature, it can resurrect them with only a few health points left. To do this, however, requires 2x the amount given to the resurrected creature taken away from the Ibex resurrecting the creature's health, along with a fair amount of salt as payment for this incredible act. Example: Say your favorite Lystosaurus just wandered off a cliff. You bring your trusty Ibex down to your unlucky pet's corpse. You have it bring the Lystro back to life with 75 health points left. Not much, but hopefully enough to bring it back up the hill to your base. This action takes away 150 health from your Ibex, 2x the amount it revived your Lystro for. It also requires 75 salt as a reward for sacrificing some of it's own health for your little buddy. Now, say you're walking back up the hill to your house. Suddenly, your Lystro gets attacked by a Raptor, killed, and subsequently eaten by the Raptor. You fight it off, but your Lystro is gone forever. Or is it? Suddenly, you remember you took its dermis before it fell. You rush back on your Ibex's strong back, nearly vertically up the hill to your house. Good thing its used to steep mountains! You grab your dead Lystro's dermis and hastily give it to your Ibex, and resurect it with 50 health left, but in the safety of your base. This takes 250 health (5x) from your Ibex, with a fee of 125 salt. Now, there would be a 10 minute cool down for any resurrection to make it more balanced, but this is a close approximation of a normal resurrection. So, how would you tame this incredible creature? Well, there are 2 ways. 1. Lead the Ibex to some salt nodes and let it lick them. After each one, give it some raw salt. This will progress the taming bar. 2. This is the arguably less moral method, but it may take a lot less time. Ibexes are naturally kind to most of the forest dinos, so if you bring it a dead creature (naturally dead or killed by you, doesn't matter) it will resurrect the creature, and then you must give it some salt. This will only require a few resurrections due to the long ability cool down. Trivia: Wild Ibexes will destroy trees with a vengeance, due to the last Ibex being killed by a falling tree. Tamed ones will reserve their hatred until you put them on Wander. This makes them somewhat useful for clearing forests. Ibexes will sometimes spawn with a baby in tow, and taming the mother tames the baby too. The baby can not have the Imprinting stat boost, nor can it be tamed without a mother Ibex nearby.
  3. Creature: Pontolis magnus Time: Miocene to Pliocene Diet: Piscivore Temperament: Female are docile and curious, males are territorial and aggressive when the survivor gets too close Why I picked this creature? Ark doesn’t have anything like it mainly. We haven’t gotten a new water creature in some time, and in terms of mammals I feel we are lacking in that department in our oceans. Wild Pontolis can be found in colder regions, like the snow area on the Island. It hunts for fish and shellfish which make up the bulk of its diet. Like modern day walrus, they have a thick blubber layer to help keep them warm and protect them from other creatures. Pontolis are social, usually being found in groups of 3-5 individuals with one male as the leader of the group. He protects his territory and females, often becoming aggressive if other creatures get too close. The females, however, tend to be more docile and sometimes even curious. Males are larger with thicker necks and longer tusks. Domesticated/Utility Pontolis makes an excellent diving companion for multiple reasons. First, it’s saddle acts as a scuba tank, providing continuous oxygen to the survivor while mounted. This tank holds more air than a standard diving tank, however, once it runs out the survivor must return to the surface for the tank to recharge. The tank’s maximum oxygen increases as the saddle rank increases, with ascendant saddles holding the most oxygen. Pontolis also benefit from a pack bonus provided there is one male in the pack. Multiple males cannot be mixed in a pack for this bonus to activate, but the number of females doesn’t matter. Your Pontolis will put those sharp tusks to work. When mounted the survivor can charge up a bite attack, once released Pontolis will give a nasty bite dealing high damage to whatever unfortunate creature comes into contact with those tusks. This attack can also be used on carcasses for large amounts of resources. The longer the bite is charged, the more stamina it drains. Taming Taming Pontolis depends on the gender and requires 2 things, a hefty amount of tasty fish and a toy! Males are aggressive and will not hesitate to attack the survivor. Taming them requires you to first remove him from his females, and then apply enough damage to render him passive. Once passive, he will allow you to feed and play with him. At random intervals, he will require you to either play, pet, or feed him. This gradually fills a trust meter, and once filled you now have a new friend! For females, you must do the same in singling one out from the group, however you do not need to fight her. They are naturally curious, and are more eager to get to know you. Just make sure she is far enough away from her fellow females, and the territorial male! After taming, you can continue to play with your Pontolis whenever you’d like, and doing so has a benefit! You can continue to grow trust with your Pontolis through play and treats, and at maximum trust you gain a permanent friendship buff when riding, basically like an imprint! This buff only applies to the Pontolis you are riding, and is not passed on to any other Pontolis in the group. Color Areas Pontolis males have 4 color areas. -The body -The underside -The neck -Spots Females have 3 color areas -The body -The underside -Spots Art done by me Links https://en.m.wikipedia.org/wiki/Pontolis https://prehistoric-fauna.com/Pontolis-magnus
  4. I think we can all agree that the dinosaurs are the most attention-grabbing thing in the game, and I get it, they're cool. However, I believe that the mammals deserve to be loved too, and what better way to do it than by adding a new member to their ranks, and a pretty good one at that! I present to you... That's right! We're getting a hippo in the game, hopefully. Let's not get ahead of ourselves though, first we need to talk more about our chunky friend over here. As you've read, it can't be tamed by the ol' tranq and feed, instead I thought of something to make it stand out from the rest of the mammals. Much like the Wyverns and their many predecessors, it must be raised in orden to tame it, making it the first mammal to have the raise-only taming method. And I know what you're thinking, 'wouldn't it be dangerous to separate a future killing machine from its family of killing machines?' to which I answer 'Yes. A lot.', but don't fret, as in exchange for performing such a treacherous task successfully, you'll be rewarded with one beast of a creature! Be it for traveling across the land, gathering and transporting resources or turn the tides of a battle in your favor, Hippopotamus Gorgops won't dissapoint. Now, let's go into a little more detail about its abilities. 1. Mouse Left Click (Tap): This is your standard bite attack used by 90% of ARK's wildlife, still, you should never underestimate the power of a hippo's jaws. 2. Mouse Left Click (Hold): This is another bite attack, but not an ordinary one, mind you. The longer you hold the button, the more powerful the attack will be, culminating in a massive bite, capable of damaging up to stone structures. 3. Mouse Right Click: This allows it to carry any small to medium-sized creatures in its jaws. 4. Passive Hyperthermic Insulation: Similar to their modern relatives, Hippopotamus Gorgops have a special sweat that gives them resistance to UV rays, which they can share with their rider, protecting them both from high temperatures.
  5. Prehistoric Rhino-cow. Could give a type of Milk that was really nourishing and kept food from going down for a long time. It could also be used to tame some dinos quicker. Info about Toxodon: https://www.britannica.com/animal/Toxodon
  6. Name: Megacapybara Species: Josephoartigasia magna Time: Early Pleistocene Diet: Herbivore Temperament: Docile Wild: Among the creatures that roam the ARKs, one of the friendliest is Josephoartigasia magna, nicknamed the Megacapybara by the tribes that have encountered it. The Megacapybara lives in estuaries present on the ARKs, though they've been found in other bodies of water. When I first met this creature myself, I was surprised to learn the things walked around near predators that could tear them to shreds! I even saw one playing with a Baryonyx present in the estuary with the Megacapybara, as well as one with a young Sarco laying on its back. From what I can tell, the Megacapybara, similar to the Pachyrhinosaurus present on the ARKs, produces a pheromone that calms creatures and deters them from attacking it. With the help of the pheromones, it goes where it pleases, ignored by the vicious beasts that roam the ARKs. They primarily feed off of plant matter, such as grass, reeds, and aquatic plants, but I've also observed them attempting to obtain fruits that are hanging low from tree branches. They're very social animals, and will usually stay in herds, though rarely they'll live amongst and socialize with other species that share their habitat with them. Taming: Recently, I met a tribe with a surplus of Megacapybara and learned a lot about befriending these fantastic rodents. Some tribe members even gave me their secret to domesticated Josephoartigasia magna. When attempting to tame a Megacapybara, one must simply engage in a fun activity with it. Some survivors have told me they played tag with it, while others said they cuddled with it or had it follow them around. Perhaps merely feeding it could work as well, but they didn't mention that. Perhaps climbing atop its back and petting it could also work? Thankfully, they told me that the nearby predators seemed docile, and didn't interrupt the taming process, which is a relief. Perhaps I should get one for myself at some point. Domesticated: The same tribe that taught me how to tame Megacapybara let me stay with them for a while, and in that time, I've learned how they live alongside the great rodents. Within the tribe, the Megacapybara are beloved by their owners and other domesticated creatures alike. The Megacapybara get along well with people of all ages and creatures of all shapes and sizes, commonly seen playing with others when they aren't used for work. Megacapybara are commonly used to pull wagons and carts, and are very efficient at doing so, be able to pull even the heaviest of loads over long distances and all sorts of terrain. I've even seen ones outfitted with weaponry, and almost all wagons pulled by the Megacapybara have a float around the sides to allow the Megacapybara to pull the wagon across bodies of water. They have no problem with predators due to the pheromones produced by the beast, making them predator-free transport! With all these factors in mind, Megacapybara have no problem travelling across extremely long distances in short amounts of time. If more tribes were aware of Josephoartigasia magna, I could see it being very popular for both its uses as a mount and as a pet. Who wouldn't like an All Terrain Capybara? Note: Artist is unknown, I (obviously) don't own this image, credit goes to said unknown artist. In-game uses and functions: Fast-travel - The Megacapybara allows for easy fast travel, without any of the hassle of having to remove your items. This makes it easy to transfer large amounts of resources to different places across the map. To do this, you must place a new item, the travel flag, at a location. This will give you the option to fast travel to that location without any hassle whatsoever. Perhaps animation-wise, it could disappear into a cloud of pheromones and emerge from a cloud at the travel flag. Alternatively, to differentiate it from how people use Fjordhawks to fast travel, one could perhaps simply enter coordinates into a little menu available with the Megacapybara, and it will take you to those coordinates. Perhaps it could show you a top down view like with the Exo Mek. Safe transportation - The Megacapybara is ignored by all aggressive creatures, unless they are attacked by the Megacapybara itself. Allied creatures are also ignored if they're near it. All-terrain transport - The Megacapybara is capable of travelling at a surprisingly quick pace across both land and sea, pulling a wagon behind it, allowing for multiple people and creatures to come along for the ride! Wagon - The Megacapybara is capable of pulling a wagon behind it. This wagon is it's saddle. Much like how Meks have interchangable modules and some creatures have multiple types of saddles, each wagon type is a different saddle. The normal wagon is merely just a chariot, more or less. The storage wagon would have a weight reduction on resources, and would have the option to have a cover on top. It would have a few storage containers or one big one for resource transport. The combat wagon could be similar to the Andrewsarchus saddle, but possibly compatible with a larger variety of ammunition, including ammunition used by longneck rifles. The damage done by bullets would scale with this saddle/wagon. All saddles have a float around them so they can be taken into the water. The platform wagon, is just what you think it would be. A platform saddle dragged by the Megacapybara, it would be a bit bigger than the Quetzal's platform saddle but not too large. The original idea was to have it be an entirely separate entity, but it was pointed out that having wagons be separate and even be capable of being chained together would be difficult to implement, so I have changed it to being a specialized saddle. Resource carrier - The Megacapybara has a very high weight stat, and combined with its quick pace and all-terrain capabilities, makes it a perfect weight creature for those who want to move loads of resources across the map. Mobile spawn point - The cart contains a spawn point. Please vote for the Megacapybara if you want a useful resource carrying and travel creature that also allows for easy and hassle-free fast travel! Or, y'know, if you just want a giant Capybara. Either one.
  7. Name: Gorilla Beringei in-game size: 4 to 5 meters tall, size close to that of a mammoth Kingdom: Animalia The Mountain Gorilla can be found in large mountains and large forests across the map, being an animal that can live in groups of 4 to 8 individuals, having only an alpha male, two or three cubs and some females. Skill 1. Tank: being a mountain of muscles, the king of monkeys will be a natural tank, having 50% damage reduction for ranged weapons, and 40% damage reduction for creatures that fly, in addition to having a defense mode that leaves him 50% slower but reduces melee damage by 45% Skill 2. Climber; Using big jumps, being able to climb trees and structures at great speed, this gorilla will have a speed close to that of the Ark's carnotaurus when running, it can climb mountains and walls as well, this is a great animal for locomotion and to raid bases Skill 3. Sniffer; The mountain gorilla also has a great sense of smell, and when you give an item of yours or another player to the gorilla by placing the item in your inventory, it will sniff and thus identify items from other players through smell, which is slightly different from smell of other animals, in this way he will be able to identify from a long distance the bags of dead animals or players, giving you the location of them through red signals, like those of the parasaurus sonar Skill 4. Destroyer; In PVP this creature will be chaos, because its attacks will be strong enough to destroy iron structures, it will also be able to launch huge stones using both hands, stones that will destroy armor, destroy animal saddles and dismount players, leaving the saddle in the animal's inventory, which will need to be repaired with a little resource so that it can be equipped again, the stone that can be thrown using a scope can go very high in the skies, and will knock down flying creatures leaving them stunned on the ground for 15 seconds, their punches and ground slams also destroy tek armor in a few hits, dealing 30% more damage to players and other apes taming method: To tame this animal you will need to keep a certain distance from it, otherwise it will become aggressive, you will need to make a soup using meat and fish, dodo egg and vegetables, you must drop the soup next to the animal and wait for it to eat, repeat the process until taming, the saddle can be made from level 58, even though it can be used without a saddle, the saddle will give a 30% damage reduction to the animal, in addition to the normal defense, and it will be like an armor that has a metal and leather helmet, bracelets and knee pads, can carry up to two people, the females of this species are smaller than the males, and their milk that can be collected from your inventory can be used to give 30% affinity to puppies and increase the 2x growth speed, plus recovers 10 health over 15 seconds
  8. Simbakubwa kutokaafrika Great lion from Africa I heard tales of these beast on the grassland. they are veracious predators that seems to have no fear of any creature on the island...well except the giga of course. Simbakubwa kutokaafrika is an impressive Hyaenodonta carnivore. despites it name it dose not hunt in packs or prides instead hunting in solitary and only interacting with others of it kind during spring. that being said it hard to imagine this large but still smaller that a dinosaurs predator challenging a rex to a carcass until you see it for yourself. this creature also seems to get excited when large herbivores are in the area ending it into a biting frenzy. it powerful jaws able to crush the toughest hides and armors of the natural world. however do to this "Challenge everything ." attuites taming these powerful beast has proven quite a challenge. adults seem to not eat when knockout unconscious like the other inhabitants of the ark. but some smart warlords have used chain bolas to make the Simbakubwa powerful bite not a problem which to their surprise also make the beast passive and also them merely has to starch a simbakubwa like a giant oversized puppies. once tamed your have yourself a powerful mount to take into battle with epically if there are large enemy herbivores in the fight (bronto,paracer,mammoth or Diplodocus ) as it bites faster due to it's excitement. Passive: Big game hunter: if a large herbivore such as Mammoth,Bronto,Paracer or Diplodocus gains an incase in attack and attack speed Lmb: Bite Rmb: gnashing: Bite dose bleed but is on a 2 minute cooldown .bleed dose not affect bosses 😄 paw swipe: Gathers hide at incased rate X: turning bite: Simbakubwa quickly turns around and bites anything behind it Left crtl: roar that can scare carno and lower weight animals. Right crtl: Yawn that is mainly just to give the creature more life dose not have any affects both images are from Wikipedia
  9. drawings made by me and my sister. Species - Valenictus imperialensis Period - Pliocene Diet - Omnivorous Temperament - Territorial Location - more common on Icy shores, but rarely spawn in warm beach climates. Valenictus is related to the modern-day walrus, but lacked all teeth both in the lower and upper jaw, except for the two tusks. Due to this and their tusks getting in the way, Valenictus along with modern day walrus have a hard time catching and eating fish, thus they resort to eating various sea plants but Most importantly Mollusks!! Valenictus would be able to walk on land at a slow pace, but really be at home in the water. I Intend for Valenictus to be an excellent harvester of silica pearls, but with the caveat of them eating some pearls along the way. Due to mollusk meat nor seaweed not being in the game. Passive - Thick blubber Valenictus takes a 40% damage reduction from all targets due to its thick fatty hide, along with this the rider of Valenictus gets a hypothermic insulation buff. Saddle - Beer/grog keg I've looked at the roster of creatures in ark and see many saddles that are dual used as crafting stations, so I thought I would include my creature to have a BEER KEG saddle. And this is where the first "ability" comes in, GROG - a special high potency beer that is made from tree sap and citronal, this beer gives a 60% defensive buff along with a 20% DMG buff and a 50% hypothermic insulation (normal beer is 40% across the board, grog is more resistance based) the saddle can also make normal beer at a faster rate than a normal keg. I would like grog to be able to be drank by either Valenictus itself or all creatures, getting the buff in the process. Standard attacks - left click should be a tusk swipe that can gather thatch and silica pears with great quality. Right click would be a body slam that flattens anything in its path. Special abilities - Taunt - intimidate Taunt - Valenictus bellows, taunting all hostiles in the area to attack Valenictus and ignore other allies tames for a period of time. Intimidate - rearing up displaying its tusks, Valenictus intermediates attackers, causing them to loos agro on the walrus itself. (this does not fear like yuti just causing enemies to lose agro on the valenictus) Behavior - Wild and tamed Valenictus Males DO NOT like each other, if two males are in close proximity to each other they will square up and the male who loses the boasting match with be forced to wander out of range of the stronger male. Male vs Female - male Valenictus make Grog and beer in there saddle and have longer tusks and are generally bigger than females Female Valenictus being smaller make a spiked shot that works like a powerful narcotic and makes the sleeping target not lose taming efficiency when hit along with a dmg resistance. POTENTIAL ABILITIES - I'll post you guy's ideas here.
  10. (Original dossier artist: unknown) Palaeoloxodon is an elephant species that contains many species. Plenty of which are dwarf as well as enormous in size. But the largest of them all is Palaeoloxodon namadicus, A.K.A., the "Asian straight-tusk elephant." Palaeoloxodon namadicus - Wikipedia I can imagine it being something like the giant elephants from lord of the rings with a special kind of saddle that's like a fortress. Like a prebuilt platform saddle that can hold multiple survivors without any preset-limit.
  11. Amphimachairodus Kabir is a large sabre-toothed cat that lived in Europe, Asia, Africa and North America during the Miocene through Pleistocene living between 11.6 million years ago and 126,000 years ago, existing for approximately 11.5 million years. The canines were long, thin and flattened from side to side but broad from front to back like the blade of a knife. The were males much larger than the females. Their size may have reached size may have weighed 350–490 kg and roughly about 2 meters long, it is believed to be an ambush predator, Legs were too short to hold a chase but were built for jumping great heights. Coloration and marking are indeterminable, but it is believed that Amphimachairodus Kabir would have possessed some form of spots or stripes to help conceal them while hunting prey. There is also a possibility there was distinguishable traits such as a mane or beard may also have been present in the males for Mating or Rivalry. In game name: Djurab Kabir Stats after successful taming: - Health: +150 - Stamina: +50 - Oxygen: +50 - Food: +50 - Weight: +100 - Melee: +100 - Movement speed: +50 Stats per XP point: -Health: +100 - Stamina: +50 -Oxygen: +50 - Food: +80 -Weight: +100 -Melee: +120 - Movement speed: +50 Abilities: - Crouch(C attack), while crouched it moves slowly to ambush prey and a speed multiplier goes up for a boost of speed ready for and attack which gives a damage boost if attack lands. - Roar (Right-Click attack), acts like an intimidation technique, any small tames to herbivores the size of paracer gets dazed but flee once it wears off. - Claw Swipe (Left-Click attack), similar to the sabre-tooth but can pair with next ability for extra damage. - Jump (Space Bar), holding W will allow you to lunge forward hit Left-click attack in time creates powerful hit combo. double press Space-Bar to make Amphimachairodus kabir spin in mid-air to land facing in opposite direction. Spawn Locations: Anywhere with a large grove of trees and water as it may have lived in an area like that of Africa today
  12. Leptictidium adiuvare is a small shrew like mammal of a unique species too the arks, it looks alot like the vast majority of leptictidium species however is much much smaller and is much more social in nature often living in community burrows of families of 5 upwards of which they store food and other materials. They are small omnivorous creatures who love nothing more than fresh vegetables and as such have been known to steal them directly from the crop plots of tribes in some cases even destroying them earning them the title of pests and thieves, with tribes often destroying their burrows wherever they stand leading too them becoming a much rarer sight across the arks as a whole. Leptictidium can also emit high pitch calls to alert for danger and communicate with its group. Domesticated Leptictidium adiuvare shows alot of intelligent qualities for an animal its size, for example once tamed it is fairly easy to teach a leptictidium how too move crops from crop plots into its burrow and then from the burrow into a storage device of your choosing, some tribes can even teach them how too move resources around a base even from the inventory of other tames! Due too their small size they are also the only creature in which 3 can "ride" on the back of their tamer where they work as a mobile radar system alerting of any nearby danger, one person even managed to make a specialised platform for them too sit on which added too their location range! Abilities 1. Leptictidium adiuvare has the ability to have multiple of itself sitting on the shoulders of a player with the maximum of 3 being aloud, one on each shoulder and one on the arm of the survivor, they also grand different abilities based on the number on you, 1 leptictidium will give you a parasaur like detection ability but with a shorter range which detects creatures that are hostile towards you + players, 2 will increase this range to the distance of a parasaur while also giving you the ability to change what your leptictidiums will detect, this can be toggled between, players, players and tames, hostile dinos, max level creatures, explorer notes, dropped items and all creatures, 3 will once again increase the range beyond that of a parasaur while also giving you a slight speed buff, melee damage buff and the ability to shreik, shrieking automatically happens when a small dino (smaller than raptor) aggros on you scaring them away after which the speed buff is temporarily increased 2. Player saddle, the player saddle is a harness you can equip over your chest armour which allows for leptictidium platforms, these platforms enhance the range of the detect ability while also acting as a control system for their "Remote camera system" 3. Remote camera system, the remote camera system is a small armour piece that you can attach too a leptictidium which turns them into a mobile security camera, while active and sitting on a player saddle the leptictidium can be deployed as such that the noglin can allowing for the player too control them, in this mode you have night vision and basic detection abilities but can avoid turrets, allowing for you too place the leptictidium in a strategic spot too obseve someone's base, scout the insides of bases or gain vantage views, each leptictidium can have a camera attached giving you 3 cameras you can swap between at one time moving them around at will and recalling them all too you at a press of a button, however these cameras do have a range, beyond that you will loose signal and the leptictidium will remain where it is until you reconnect it by collecting it manually. 3. Burrows, leptictidium adiuvare live in family burrows which you can create in your base once they are tamed, give them the building materials and then craft it in their inventory, once placed leptictidium will automatically stay inside the burrow and will gain a passive heal buff while residing knside it, you can place food into it which will automatically feed them and any baby leptictidium that you breed automatically while inside, babies will only be born within the burrow, it is also the central hub for the leptictidium to transport resources from and as such has a increased spoil time for items inside it 4. Resource transport systems, leptictidium adiuvare can be told to transport resources between locations, this is done from the burrow or an individual leptictidiums inventory, by selecting the material and location you want them too take from and then selecting the destination once its inside the burrow, up too 4 different resource pathways can be constructed at a time, the leptictidium will then collect the resources from the target and place them into the burrow, and then another will take them from the burrow too the destination, these pathways can be, crops too fridges, fertiliser too crops, metal too forges, meat+berries too troughs, narcotics too vaults, spoil bags too storage. They can collect these items from storage bags on the floor, storage containers, tame inventories and crafting stations. The amount they carry at a time is based on the weight of the individual and can therefore be upgraded. Taming method Too tame leptictidium adiuvare you cannot face them, simply throw crops onto the floor and turn around away from them, they will then proceed too take the crops back too their burrow, once doing that a few times you will have gained the trust of the burrow and will be then able to passive tame any individual from that burrow in a normal fashion Wild When wild leptictidium adiuvare will run away from any player or tame it comes across running into its burrow until you've left, if a crop plot is within a certain radius of their burrow, members of the burrow will approach the crop plots and steal crops from it too feed its family, to prevent this placing a tame near them or a "training dummy" will act as a scarecrow and keep them at bay Wild burrows Wild leptictidium adiuvare will still have home burrows, these burrows are where the leptictidium live and store food, and as such once destroyed you can find loot inside them, everything from berries too building materials, sometimes you can even find blueprints and weapons inside them or other players loot which they've picked up and stored, once a leptictidium burrow is destroyed you cannot tame any of the individuals that were once inside it and they will become feral Feral Leptictidium that are feral have no home burrow and usually result when a player has destroyed their burrow, while feral leptictidium adiuvare will aimlessly wander, stealing crops and gorging themselves on them destroying all the crops they can find, this includes any crops which produce something, not plant species X, they can also catch and spread swamp fever while in a feral state, they can however also find new burrows in which they can move into and then loose the feral title Hope everyone likes this idea, its a bit of a long shot but I've had this idea since the first vote, however my ADHD has always held me back from writing it so im very sorry about any spelling errors, thanks for reading it 😁
  13. I present Arctotherium Angustidens the South American equivalent to the dire bear. These hulking beast migrated to South America form North America when the bridge between them was formed in the Pliocene Epoch Arctotherium unlike the dire bear would be a pvp focused creature as well as niche pve mechanic There main ability would be focused on rare flowers. Arctotherium would normally be docile and mind there own business. Until they come in contact with Rare flowers which they will consume. By them doing this it admits the same pheromone as the survivor does when they eat rare flowers. This provokes wild and enemy tames (king of like a fear roar (so ridden mounts too). Arctotherium while effected by the rare flower buff gets a multiplier buff on all damage output. Leading to devastation to anything that comes in their way. But there is a drawback, all this fighting tuckers out arctotherium making it more susceptible to tranqs and narcotics. This is also the way you tame arctotherium. Arctotherium could have the unlike ability to harvest keratin unlike any other animal on the ark. Any ways I would like to thank you if you read this entry, it really means a lot. I think having a bear with a useful pvp mechanic would be pretty nice since dire bear isn't really used a lot. Things I would like to see added (if this does) (Two standing modes : Like the spino ( higher damage output when standing / higher running speed when on all 4s ) (A protective saddle : maybe like a baby sling with extra protection ) (Sexual dimorphism such as patterns if they wish) (When bipedal close to mammoth size)
  14. The molossian hound is a now extinct breed of dog. Dated back to the times of the romans and Greeks the molossian was used in both war and as guard dogs. They run around In packs of wild dogs and can be aggressive towards players when grouped up like this. Although you can passively tame the hounds if you get them alone, it is maybe easier to steal one of there pups and raise it, as you will end up with a more loyal and stronger animal. Bleed. Being a damage heavy tame anyways this is only boosted with a stackable bleed that they inflicted. Pack bonus. Being man’s best friend the molossian hound is very much part of the tribe. They give the pack bonus not only to other dogs but also the player and other tames as they see all of the tribe as their pack. Petted buff. When petted they become more tanky this buff lasts significantly longer than the hyaenodon pet buff and makes them perfect guard dogs. Imprinted. When imprinted on from a pup the hound becomes even more loyal following their chosen player around with ease, even when they go on the backs of tames and fliers. Making them a following travel companion. They also fiercely protect their player when unconscious or offline, making them great in PVP. Armour. Although not being quite big enough to ride the dogs can be made an armour https://en.m.wikipedia.org/wiki/Molossus_(dog) https://www.dogbreedinfo.com/m/molossus.htm
  15. https://www.artstation.com/artwork/b5GNgk Follow this link as attachments are not working ^ Wild Predicably a docile animal but it is not like their fuzzy relatives (the modern-day Koalas). This beast waits for you to stroll by and pounces at you at any given chance from high trees and spits you with blinding poison! Domesticated This creature loves to cling to your back even though it is at least 13 kgs. It is a great traveller. keeping you well insulated and it can even produce narcotic. Little Heisenberg even fends off enemies with its poison spit. The best way to tame this creature is by passive taming by narcoberries and wearing a lot of ghillie.
  16. Name: Megistotherium Diet: Carnivore Species: Osteothlastes Time: Early Miocene Temperament: Aggressive Wild: Megistotherium is a group Mammal (and similar to a Dinopithecus group they have babys in their groups). Megisthotheriums are Aggressive and have an interesting behavior. They hide Stuff wich they hunted. In their hidden stuff are consumables like egg variants and meat variants (including raw mutton meat and a new bone item wich you get from their hidden stuff) to be found if you find their hidden stuff.The hidden stuff will look like a hidden Purlovia if hidden under a surface.The higher the level of a Megistotherium is the better stuff you get. The hidden stuff will disappear in the wild like a loot drop after some time. Taming: Like a Carcharodontosaurus you need to give him a corpse or more to ride it. Then the taming will be like a Equus. Unlike a equus you must feed it meat. Tamed: If you managed to tame a Megistotherium it will be a strong mammal to ride and to hunt creatures. It will be good for raising Babys, to travel and hiding stuff wich does not disappear when the Megistotherium is tamed(unlike a wild Megistotherium). Abilities: -Has group buff (like dire wolf) -Players get Cold resistance -Can hide stuff -Has bone crusher effect With the bone crusher effect, a process occurs that can go up to 100%. It depends on how strong the prey is but when Megistotherium bites the prey then the bone crusher effect increases a little if it’s a strong prey or a lot if it’s a rather weaker prey. If the bone crusher effect is at 50% then the prey will be slowed to 35%. If the bone crusher effect is at 100% then the prey will be stopped and the prey cant attack for 8 Seconds. -The bone item the bone item you get from the hidden stuff of a wild Megistotherium is good when it comes to raising babys if you give this bone to a baby creature, it will get a buff. This buff will make the baby grow 20% faster, make the baby starve less and will give the baby 15% more imprint if imprinted. Another way to get the bone item is by building the bone with 5 raw prime meats in Megistotheriums inventory when Megistotherium has it’s saddle on(similar to the equus where you can build lassos with the equus having the saddle on). Since the bone is valuable it takes 30 minutes to build this item. PvP: This creature is good for Hiding some Stuff and defending bases. PvE: This creature is a great creature to use for traveling and hunting. It’s also good for raising babys.
  17. I know that in the ark there is a great chance of finding a great variety of extinct phauma but it never crossed my mind thearchaeoindris, larger as is to be expected in ark creatures but now I can study how they lived, their kinship with gorillas and sloths.With the gorillas and sloths of central South America, unlike the lemurs I knew, small, slippery and their funny way of fighting of who smells like the archaeoindris imposes respect with its size and violence if necessary. despite being a hervibore he will occasionally eat insects because like all lemurs indris loves his hygiene more than I do mine and uses some insects as repellent. This causes a symbiotic relationship with megatheriums as when there in the same area the megatheriem would find insects then would find a archaeoindris to make insect repellent for the archaeoindris. In return the archaeoindris would use insects so they can mash it to a substance. When a megatherium consumes this it goes into a more powerful form than just killing bugs without the archaeoindris. It is also not tameable in this state and will kill everything except the archaeoindris and it's group. Apparently this giant lemur is unique because they are not that good of climbers, I guess because of its large size and its evolution to adapt in living on the ground. but i've seen some indris manage to leap from tree to tree without the need to climb, not forgetting that they have very strong legs, like all lemurs, and that they have very strong legs. Commonly they are seen leaping on to thylas and causing them to fall out of trees. You will normally find groups of archaeoindris of 1 male and several females in jungle or forest biomes, if you come across a group of them the male is usually decisive. If he sees you as a threat, nuisance, or you don't offer food or play. he will not hesitate to attack you to protect the females as they are excellent wet nurses for his species. besides these lemurs have a gripping force that can grab you and your tame depanding on there size. Instant death from what i have been told (look on the bright side, only the male is the only one that will attack you) but if you stand still without looking him in the eyes he will allow you to walk through his territory, apparently it is a kind of respect between them. (I don't recommend you try to put him to sleep with narcotic arrows or darts because by ingesting a lot of insects they have developed immunity to any kind of narcotic. Tamed: Apparently only the males are the first to take the step to be tamed because if you try to tame a female she will ignore you as she only obeys her male alpha. Once the archaeoindris has allowed you to be close to his group by destroying stone structures, very carefully approach him and offer him dung beetle carcasses. With also using bug repellent as if you don't it takes that as a insult to it's hygiene and will attack you, if doing whats said he will take them and rub his body with them, enjoying it and thanking you. Once you tame him, the group of females that are with him will attack him as they no longer recognize him as the alpha. To tame the females you have to arrive with another group of archaeoindris and kill their male with your archaeoindris, by doing so you will not just 1 tamed female, but more than 2! (watch out when you have that duel the other male will have a 30% damage reduction buff). Apparently in this ark there was a cell of Gaius Nerva's legion that made a small army of archeoindris, I can tell by the armored mount they made and the flag (fortunately I got the blueprint of it), who would say that giant lemurs were excellent in combat, you know what they say: we are good at things we didn't know. well I don't have words to describe what I saw when another hostile tribe attacked them, but I'm sure it reminds me of a fantasy troll movie.the archaeoindris is unstoppable because it has a brutal gripping force that killed the enemies in an instant when it took the enemies in an instant by grabbing it with his hand. not to mention how brutal he is with the mangual he uses in his other hand. He is capable of destroying metal structures as if they were paper! and the most terrifying thing is his roar that makes the other allied creatures ignore the pain and keep on fighting, simply this lemur is incredible and brutal. *skills: - deadly grapple: the archaeoindris has a grappling force capable of taking out small enemies instantly like the noglin when it leaves a host, including survivors but it will be a very concentrated move that will need a little more time than normal (we know how hard it is to move a corpse so the archaeoindris will never let go of the enemy until you ask it to). - normal grab: it will be able to grab small creatures and survivors with its hand to capture. - throw it: it will be able to throw allies or enemies with its grip causing them to die from the fall. - flail brutality: it will swing the enemie or there tame and also slam them rapidly on the ground till death. he has his mangual, a deadly war weapon with 3 levels of power, when you raise a bar like shadowmane he will move you to the next level with another set of moves. to the next level with another set of brutal moves, at level 3 it does damage to metal structures and tek giving you the feeling of using a small mek. level 1: solid and direct but slow hits level 2: faster blows and intense combinations level 3: the adrenaline of the archaeindris is at its peak, metal structures and tek are bulnerable, every 3rd hit is a stun hit, dismount automatically. - flail grab: use the flail as a bolas and catch medium creatures (including flying ones) (but you can't use the flail while doing that). - forget the pain, keep fighting: possesses a great war cry that cancels all disadvantages caused by enemies to nearby allies and also buffs them (like fear, bleeding, etc). -great jumps: jumps from wall to wall or tree to tree to reach a target. passive: - the more damage he receives from bleeding, the more damage he will do. - attach a banner to your mount and it will offer a 20% xp increase. - when you face another archaeoindris the resistance increases by 15%. - resistance to poison, narcotics, toxins(bio toxin) of 60%. - if you get shot by weapons the stamina will be reduced slowly - when you have l50% health, they will not be able to dismount you. male skills: -bigalow: the male is the only one able to tame other females. -Consumer: this is when a male swallows any firearm ammo and when needed it will shoot the ammo of choice that will inflict torpor you can even double the torpor of a tranq dart if swallowed. female abilities: big mama: offer her food and she will atomatically take care of the offspring (only of her species) by carrying them on her back (it is necessary to remove the mount). super big mama: offer her superior kibble and she will automatically imprint her offspring (but the time will be longer). The armor of the archaeoindris can be made in the blacksmith shop. They are able the full set of flake armor with their saddle. You are also able to shoot off there back. pvp/pve utility: - they may have a reliable amount of health but the damage they have is devastating, take them on quests or even to the boss! Also has a berserker mode when it gets low you can't control them when in this state but you are not dismounted and they will fight till death. - make the role playing game of your dreams! lord of the rings style use the archaeoindris in battle! - use the archaeoindris to tame grypon, tropeo and others by trapping them with his weapon. The weapons they are able to use are: Chain bolas, bear trap and large bear trap, grenades, spear bolts, cannon balls, wood club, sword,and metal and riot shield. - finish off your enemies and take his body to a safe place to take everything he has!
  18. location: on large trees that are not degradable taming: when they jump on you the player can tame them passiv with raw meat propagation: the player must put wood straw and barrels in the inventory so that they can make a nest. When it is ready. The female gives birth to the young in the nest. After that they can claim them and in order not to let them starve the player must give the foot to the mother. behavior: In the wild they hunt insects and jump from the trees where it can sometimes happen that they jump on a player who can simply take them down m. The player can send a tamed Maiopatagium on the hunt and it will go and kill insects where it automatically collects chitin for you.
  19. Description: The Tibetan fox (Vulpes ferrilata), also known as the Tibetan sand fox, is a species of true fox endemic on account of its widespread range in the Tibetan Plateau's steppes and semi-deserts. The Tibetan fox is small and compact, with a soft, dense coat, conspicuously narrow muzzle, and bushy tail. Its muzzle, crown, neck, back and lower legs are tan to rufous coloured, while its cheeks, flanks, upper legs and rumps are grey. Its tail has white tips. The short ears are tan to greyish tan on the back, while the insides and undersides are white. Adult Tibetan foxes are 60 to 70 centimetres (24 to 28 in), not including tail, and have tail lengths of 29 to 40 cm (11 to 16 in). Weights of adults are usually 4 to 5.5 kg (8.8 to 12.1 lb). Its skull is the most specialised in the direction of carnivory. It is longer in the condylobasal length, and in mandible and cheek tooth length Behaviour: The Tibetan fox primarily preys on rodents, woolly hares and lizards. Tibetan foxes are mostly solitary, daytime hunters. They are quite aggressive and a force to be feared when in a pack. Although if Tibetan is by itself, it will not attack, more less flee or if it doesn't feel threatened by a survivor or another creature. Taming Method: As most creatures are tamed by passive taming them desired food or a simple knockout. Tibetan fox must have gained trust with a survivor which by throwing any raw meat, preferring Raw mutton, onto the ground infront and it will begin to eat. Filling up a bar before the survivor can pet it inorder to claim it as their own Although if Tibetan is threatened or attacked before the bar is filled. It will begin to attack the survivor and deal a bite which drains health and stamina overtime. Domesticated: if a survivor has managed to earn the trust of the Tibetan fox, they have a companion which has high health but low melee, Although the bleed attack makes up for the lack of Melee as it is % based and fast attack speed. Tibetan can be ridden without a saddle, Though if chooses to, a saddle can be crafted in a smithy and engram is learnt at level 45. It can be a good starter tame for some easy meat and hide at the start if a survivor feels brave enough to wonder into it's territory in the deserts of Scorched Earth, Ragnorak, Extinction or the cold snowy mountains / snowy regions Abilities: Right Mouse button / R2 / RT: Normal bite attack. Using 5 stamina points per bite. Left Mouse Button / L2 / LT: Bleeding dealing Bite. Using 10 stamina points per bite and it has a cooldown of 10 - 15 seconds. C / R [PS4] / R [Xbox]: Pack boost call. Requires Pack alpha and Mate boost to use. It gives Tibetan and it's pack a 10% damage reduction + 5% Damage increase over 30 seconds. Has a 25 second cooldown X / RB / R1: Paw Swipe. Gathers more hide, Chitin as well as Gathers Fiber. Deals decent damage and has no cooldown
  20. Hi ! This my suggestion for a new creature in ARK : Uintatherium arietem. A creature both able in combat and farming, with the powerful ability to damage any structure. Species: Uintatherium arietem Time: Early Eocene Diet: Herbivorous Temperament: Short-Tempered Wild: Somewhat looking like a rhino, and with similar eyesight, Uinthatherium arietem is probably the most short-tempered creature on the island. This large herbivore will attack any carnivore in sight and will even trample small peaceful herbivores that would come to invade is personal space, delivering powerful headbutts and goring tusks bites. Domesticated: When domesticated, Uintatherium can prove useful both in combat and for farming. Its ramming ability allow it to stun any creature it runs into as well as damaging any type of structures, especially doors and gates. Such ability also allows it to gather obsidian efficiently, further helped by a significant weight reduction of that material. This powerful ram combined with its resilience makes it a very helpful and versatile mount. Taming this creature might prove difficult though, as one must let it ram into a shield in order to knock it out, which, if not done properly can lead to a gruesome end. Attacks : - LMB : Headbutt. Harvests flint and obsidian efficiently. Can damage up to metal structure. Deals a small amount of torpor. - RMB : Charging attack. Charges for a limited time with moderate control of direction. Deals important amount of damage and torpor. Increased damage against structures. Can damage all tiers and will immediately destroy anything lower or equal to stone. Stuns creatures. - C : Tusk/Bite attack. Allow for berry and corpse gathering. - Ctrl : Roar. Gives a speed buff to itself and nearby allies. Taming : Immune to normal means of torpor. With shield in hand, wait until it notices you. Stay at a certain distance to allow it to charge. Let it ram into you while blocking with the shield. This will increase it’s torpor. The better the shield the more the torpor dealt. Once it’s knocked out feed it like any herbivore. Probably superior kibble. Abilities : - Torpor and stun immune, small bullet resistance. - Weight reduction for obsidian and flint and really good at harvesting them. - Roar to gain a speed boost. - Saddle has a second seat facing the back of the creature. Wikipedia link for info on the real creature : https://en.m.wikipedia.org/wiki/Uintatherium The third picture is by Simon Stalenhag
  21. A large carnivorous mammal from Africa simba kubwa is a formidable predator domesticated: to tame a simba kubwa for your own you need to let it attack you once it has got your health low it will run off and it’s taking meter will go up once tamed simba kubwas can have an optional saddle. If a simba kubwa is in a hot climate then it will get a small buff to movement speed and melee damage. maps: simba kubwa will spawn on scorched earth, ragnarok, lost island, fjörder, genesis2 and crystal isles bonus info: simba kubwa can break thatch and wood structures can fit through two by two walls dinosaur and behemoth gates simba kubwa can harvest raw meat raw prime meat raw mutton raw fish meat raw prime fish meat hide chitin and keratin
  22. Meet Honanotherium, a huge giraffe. Despite their friendly appearance they are NOT gentle giants. (These creatures can live on different Arks, but I used The Island as an example) WILD A group of 3-4 giraffes can usually be seen walking on plains of The Island. They're not dangerous unless provoked, so don't forget to keep the distance. Mos important, 2 highest level males can be seen fighting for dominance, you won't be able to tame them. TAMING Taming is easy, just make sure there are no enemies nearby. Use tree sap or cactus broth to feed them. (Berries/veggies/cake also works, but with lesser efficiency) Don't forget to pet giraffe to enhance the effect, but only when they'll require it. DOMESTICATED After taming Honanotherium you'll get a good friend, fast transport and an impressive war machine! Make giraffe walk on its hind legs to absorb damage with isn't impenetrable belly, but watch out for stamina, or animal will fall exhausted. If it happened. Use tree sap beloved by this beast to quickly return him to duty. You can use the roar to scare away small and medium sized carnivores or give orders to other tamed giraffes. With this addition to your family you'll no longer have problems with a lack of tree sap. Use it's long tongue to gather tree sap and many different hard-to-get resources. I hope you enjoyed, have a good day:)
  23. Dossier: "Wild: Livyatan Oceanusrex is the largest and most powerful aquatic animal I've ever seen on the ARK, even slightly beating the leedsichthys in sheer size and power! Because of this, they're the absolute top predator in the ocean, hunting everything from plesiosaurs to mosasaurs to even tusotuthis, which happens to be their favorite food! There's a reason they're called the King of The Ocean! Like any whale, these creatures have echolocation abilities, however livyatans use their extremely loud sounds not only as a way to navigate and communicate, but also as a stunning and deafening area attack, which it primarily uses to stop incomming attacks and creatures attempting to flee, so escaping it won't work either! Domesticated: Although tough to do, it is indeed possible to gain the trust of a livyatan. If you do manage to, then you have one of the strongest mounts possible! Not only is it strong, but it can use its echolocation as both a way to scan the area for nearby hostiles and as a supersonic attack, stunning and weakening creatures nearby. Being the natural predator of the tusotuthis, it's evolved to do especially well against them, killing them easier than almost any other creature." General description: As mentioned in the dossier, the livyatan is the new strongest water creature in ark, being strong enough to take down anything in its path in a fair 1v1. It's basically the giga of the ocean, having the same spawn rate and stuff, perhaps having a bit lower stats but making up for it with more stamina and its echolocation, which it uses both like a parasaur does and as a sonic blast that stuns, deals damage to and weakens nearby creatures. Being the king of the ocean, it will attack absolutely anything that's not either smaller than a basilosaurus or an alpha named alpha tusotuthis. Yes, they will fight and stand their ground, even sometimes killing wild alpha tusotuthis. Abilities: lmb: Bite - A basic bite, its main way to kill. rmb: Sonic Blast - The livyatan lets out a huge sound blast, stunning any enemy creatures as well as dealing damage and increasing the amount of damage they take for a short while. c; Sonar - Like the parasaurs. Turret Mode: The same as the parasaur. You can change it to other tribes/attacking creatures only, and in doing so will also change the manual sonar to do the same. Passive: Squid hunter - Livyatan deals more damage to tusotuthis and their alpha variant, as well as taking reduced damage from them and being unable to be blinded by their ink. Taming method: You have to fight it. 2v1, you and your mount of choice vs it. Unless you have like a max level imprinted mosasaur this will not be an easy task. After taking it down to 20% of its health, it will let out a specific sound and do an animation before stopping the attack and becoming passive. Then it enters stage 2. It will fully heal and start hunting other creatures, and you will need to help it kill them (basically like an amargasaurus tame). The bigger the creature the better, and it will only go after creatures it would naturally go after in the wild. Tusotuthis and alpha tusotuthis will give extra points. Reference image:
  24. Eobasileus, a raging herbivore with Saber teeth and horns Summary: Single target destruction. Torpor, stamina and increasing slow the more they attack, bladed helmet that adds an additional weakening effect based on total damage it inflicts. Giant saber fangs get a bonus depending on how strong either buff is. Wild: While it may seem like a gentle giant at first glance, do not be confused. Eobasileus has no equal on the grasslands it calls home. Almost the size of an adult Mammoth, carnivores will find themselves ruthlessly battered and carved open with teeth bigger than even a Tyrannosaurus. But thats not the weapon to fear. That goes to the insanely well armored skull covered in strong horns of pure bone that it uses to bludgeon and smash anything in it's way. The blunt nature leaves any creature they hit progressively getting more worn out as they suffer heavy internal injury. The internal bleeding only gets worse once the teeth dig in, and it becomes external. As a matter of fact, the bleeding is exponentially more dangerous the more worn out the creature is. Domesticated: If you manage to bring one to docility somehow, you have an extremely sturdy beast. Mediocre speed, the real power lies in what happens if used smart. The ferocious head slams will drain Stamina, inflict torpor, and slow a creature down more and more as they attack. Most tribes use them to assist in big game hunting, but that's far from the end of their usage. Much like Andrewsarchus, the strength lies in how we use their build. By sheathing their blunt and sturdy horns in refined metal, they quickly go from just blunt-force trauma to devastation. Gaining the ability to smash through stone with ease and event dent metal is no joke, especially if they get a good running start. Far from as dangerous as a full speed rhino, they still enjoy a bit of extra kick, and those blade plated horns will start to weaken a creature, as they start to take increased damage from open wounds. The more Eobasileus deals (as a percentage), the bigger the damage increase gets for all creatures. The deepest wound are the most dangerous.
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