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  1. ----------------------------------------------------------------------------------------------------------------------------------- Dossier Info | ----------------------------------------------------------------------------------------------------------------------------------- Common Name: Aurochs Species: Bos thirionus Time Period: Holocene Diet: Herbivore Temperament: Extremely Defensive Wild: A beast of burden among the giant reptiles and polar mammals, Bos thirionus or the Aurochs is regarded by the natives of Fjordur as the Beast Sent by the Gods. Relating to Modern Cattle and Zebu, this majestic beast has adapted to the various biomes across the realms of Vanaheim, Asgard & Jotunheim as well as the Cold Islands of Vardiland, Vannaland, Bolbjord & Balheimr and many Survivors have given this Cattle Great Respect due to their Strength and Utility. Herds of these Cattle will Rarely get Spooked by any Carnivore and a Foolish Miscalculation by said predator will result in its Demise by the Horns of an Alpha Bull. Domesticated: The Aurochs Strength and Horns are more than just Attracting Mates as these horns can cause serious damage to any predators that dare attack these cattle. Additionally the beasts weight can Rival other Utility Creatures which is no Surprised considering the primitive humans once domesticated these mammals for carrying loads of heavy resources for building and weapons for war. Female Cows are also Milked in order to Cook a Special Bread that can give the Consumer an Insulation of Heat in Colder Realms like Jotunheim. All of this combined will make the Aurochs more than a wall of meat and fur and Instead a Utility Beast of Burden. ----------------------------------------------------------------------------------------------------------------------------------- Creature Info | ----------------------------------------------------------------------------------------------------------------------------------- Category: Medium Herbivore Habitat: Asgard (Common), Vanaheim (Rare), Jotunheim (Common), Vardiland (Common), Vannaland (Common), Bolbjord (Rare), Balheimr (Rare) Taming Level: 10 Taming Method: At Level 10, Survivors can Craft a Special Rope that Allows the Ability to Ride and Tame the Aurochs. This is Similar to the Taming Method of the Equus. Taming Food: Superior Kibble, Nordic Grass (New Consumable Found in Bushes), Savaroot, Crops, Sweet Vegie Cake, Mejoberry, Berries Saddle: Aurochs Saddle Fecal Size: Small Damages: Thatch, Adobe, Greenhouse, Wood Attack #1: Horn Strike (This Basic Attack has the Aurochs Swipe its Head Upwards. This Gathers Thatch (75%), Wood (30%), Fungal Wood (30%), Nordic Grass (75%), Berries (30%) and Seeds (30%).) Attack #2: Impale (When the Aurochs Impales the Target the Horns Lock the Creature in Place for 15 Seconds. Upon Release the Target is Inflicted with a Special Debuff called "Cattle Bleed". Unlike Normal and Deinonychus Bleed Debuffs, this Bleed Debuff only Happens when the Target is Moving. Each Movement causes a Tick of 5 Damage per Bleed.) Attack #3: Roar (This Roar can Startled any Small-Medium Carnivores. This Means the Damage Output is Decreased by 25% for 20 Seconds.) Ability #1: Cows can be Milked with a Special Bucket within 24 Hours. The Fresh Milk, when Drank, gives a Resistance to Megarabies & Swamp Fever and gives an Increased Insulation Buff for 35 Seconds. Ability #2: An Aurochs that is Higher Level to Others of the Herd Gains the Alpha Boost. This Alpha Boost is Identical to Allosaurus. The Maximum Herd Boost is 12 Aurochs. Ability #3: With the Saddle Equipped the Aurochs can Gain an Increased of its Weight Capacity by 65% on Resources, Consumables, Weapons and Structures. Even Without its Saddle the Weight Capacity can Reduce the Weight of Resources, Consumables and Weapons by 35%. Ability #4: The Aurochs has a Rage Meter akin to the Woolly Rhinoceros. This Meter, when Fully Charged, can Inflict a Fully Charged Damage Input on the Target. Apex Drops: Aurochs Horn (2) Regular Drops: Hide, Pelt, Raw Meat, Raw Prime Meat Other Drops: N/A Roar: Deep Rumbling akin to Cattle and Bison Appearance: Body Size and Appearance is Similar to a 16th Century Depiction of the Aurochs with the Shaggy Hair of the Highland Cattle. It's Skin Color is Similar to the Heck Cattle, the first attempt of Breeding Aurochs look-alikes of the 1920s.
  2. Name: Simbakubwa, the 'Great Lion' Classification: Mammal Diet: Carnivore Time Period: Early Miocene Temperament: Arrogant Wild: As with many creatures of the ARK, Simbakubwa's name (meaning 'Great Lion') is actually a bit misleading. From a genetic standpoint, the thing's not even related to felines. Or canines for that matter. No, in fact, I think this overly large relative of the Hyaenodon deserves its own special scientific classification: Maybe something along the lines of clade 'Egotistica', genus 'Jerkanus'. Terrible humor aside, this powerful predator seems aware of its predisposition to packing a punch. They're as arrogant as they are strong. Never have I encountered animals so seemingly intent on proving they've got the sharpest claws in any given area. Imagine being so bold that you'd purposefully seek out the strongest adversary in your vicinity in an attempt to bully and savage them! And not necessarily in that order! Of course, younger and less experienced Simbakubwa tend to overestimate themselves and, in turn, end up on the receiving end of the jaws of some of the Island's nastier threats. Tamed: Ambitious (and sometimes foolhardy) survivors have taken a liking to Simbakubwa. Yes, they're granted with a mount capable of trading blows with the mighty Dire Bear, but I believe it's more than that. Perhaps they admire the false lion's brazen behavior? Or is it the fact that their partner always seems to point them in the direction of their next greatest conquest? Safe bets usually attribute the connection to the beast's tendency to fight strong opponents with increased fervor. I can't tell for certain, but I did happen to become acquainted with a survivor and his trusty Simbakubwa. Though he affectionately acknowledged the creature's trouble-making nature, he assured me the benefits were more than worth the hassle. 'It searches for strength to match its own', he whispered conspiratorially. 'And it can smell that strength down to the blood.' After urging my new friend to put down the bottle at least until after midday, I thought on that claim. Surely, that was just drunkard's talk. Right? ** Actually pulling for the Bison to win, but I thought this would be fun to write up. So, yeah. Giant Hyaenodonta (rumored to have been the size of polar bears, but I've heard that was based on improper calculations) that will be able to ping high level animals (maybe like 120+?) along with their highest stat. Also, deals increased damage to enemies based on their level. Or maybe faster attack speed? Iunno.
  3. Wild (from the notes of Helena Walker): So far I have seen many unseen creatures, starting with creatures that I knew earlier as a pile of bones, ending with fantastic dragons. However, this creature can't be compared to anything I've seen before. In the ark database, this creature is called a peregocetus and it's not even clear what it looks like. Peregocetus looks like a mixture of otter and seal. This creature lives in flocks on reef coasts. You can hear them right away, because the mixture of their cries reminded me of the vocalization of Brazilian otters and foxes. The diet of the peregocetus consists of fish, mainly megalodons fall under their distribution, although they do not disdain coelacanths, salmon and piranhas. There have also been reported cases of attacks on pelagornis, kairuku and even ichthyornis, if they fly low enough over the water. Apparently, these mammals do not tolerate competition in their category and therefore immediately destroy all seabirds. Despite all this, they treat the survivors well enough, as long as they don't provoke them. Home : Some tribes tamed flocks of such creatures and were very surprised by the result. Firstly, the peregocetus has well-developed infrared vision under water and it can make a U-turn under water, similar to a tropeognath, which gives a head start in water battles. Secondly, like ichthyornis, he collects first-class meat where others do not collect. Thirdly, it is ideal for the extraction of resources, or to be more precise: straw, organic polymer, tree sap, sand, charcoal and sulfur. Also, when he hits a stone with his tail, he collects cement paste from it, but does not collect the rest of the resources from various ores. And fourthly, his screams are so loud and strong that they can scare even yutirannus. In terms of combat, this creature can also stand up for itself. If you attack a pack of tamed peregocetus on a tyrannosaurus, then you will win, because their bites cause bleeding, which destroys the enemy's health reserves in a matter of seconds. Taming : Any peregocetus is tamed passively. However, to tame you will need to create your favorite shark soup, which is easily created in a pot or in an industrial oven. (Recipe : 1 alpha megalodon fin, 3 lemons, 5 rare mushrooms, 10 fried meats). We look for the right individual, put the soup in the zero slot, tame and enjoy. Breeding : Peregocetus is a viviparous mammal that does not have an oxygen scale, so you can mate them everywhere, the main thing is to monitor the value of food!!! Functions by buttons. Left click - Bite (causes bleeding). Right click - Tail strike (stun and collect resources). Space - Jump (can jump out of the water). The "C" button is Infrared vision. The "O" button is a sun reversal (works only in water). Left ctrl - Scream. Notes to possible questions. 1 - "Shark soup has some value besides food for domestication"? Yes, it can be fed to creatures and this soup increases the regeneration of health by 30% (approximately like basilosaurus). 2 - "How exactly is the bleeding distributed?" - The same as in allosaurs, i.e. the wound is suspended by the individual with the highest level. 3 - "How much will he stun with a tail attack?" - The attack will be balanced. Let's just say it's bigger than a thorny dragon and smaller than a basilisk. 4 - "Will the roar affect Giganotosaurus and Titanosaurus?" - no. His cry scares away everyone except giganotosaurs, titanosaurs, all alpha creatures, titans and reapers. Please support this creature (if you liked it) and ask questions if you still have any.
  4. American Lion Scientific name: (Panthera atrox) Diet: meat Temperament: Aggressive Summary: This huge cat is the biggest among his species. Living in a group or pair and even alone. He can find it in the grassland, savanna and even tundra and mountains. And mane that finds in males has reduced damage. And powerful roar that buff your allies, DEBUFF your enemy and scar of creatures. this creature has some abilities. 1: roar 2: bleeding in group or pair 3: Jumping to the creature back do more damage and the creature do less damage to the lion. 4: mane that reduces the damage only find in the males 5 hunting mode walk slower but more stealth 6: camouflage in the long grass 7 is night vision meaning that the player and the creature see in the dark. 8 is guard mode meaning the creature will sit and see farther. Tameable: No you need to steal his cubs. Rideable: yes, with and without his saddle.
  5. From the cold Nordic Alps, and the frozen steppes of Siberia. The bush ox comes, with its long and changing fur, its powerful legs, its imposing horns, and his charismatic face. Made by LUISCHANGUI and ERMERUS. Wild: Animal adaptations to climate are the rarest, but although all are certainly argued, that is not the case with euceratherium A species of ox certainly similar and familiar with the modern musk ox, These 600 kg of pure muscle are rarely very well adapted to sudden changes in weather, and this has given them a place in the tribes being an almost sacred creature for the survivors. Domesticated: A strange adaptation to constantly changing fur, has given the euceratherium the ability to generate a thick coat of fur in extremely cold climates and lose absolutely everything in hot weather discovering a completely different creature from the horned woolly one that is usually seen in the snowy steppes.Leaving aside the amazing fact that this creature could be the best adapted to the change of temperature,many survivors of the typical group of brutes who only care about making war They have used this creature to knock down doors like a battering ram, although yes, having the poor extremely drugged creature with rare flowers. Skills -The aforementioned ability of the euceratherium to change fur depending on the weather It works in the following way When in a cold climate which abounds in Fjördur,euceratherium generates more fur that covers the player from all kinds of hypothermic or cold effects and gives them some resistance to damage along with the characteristic of being only carried by a quetzal. And when it loses its fur in hot temperatures,euceratherium dramatically increases its movement speed and agility, losing resistance to damage and the same damage it does. -Another ability of the euceratherium is to be able to knock down doors like a ram tending to consume rare flowers to increasing the number of you are depending on the type of door you want to pull -The next ability is to stomp on the ground that thanks to the strong legs of the euceratherium can considerably lift the surface where you are also generating u some peaks that seriously affect the turrets -Although it seems strange, it can also make great leaps that although they are not like those of other creatures that simply surpass the sub realistic,They are quite impressive considering the physiology of these animals. -Leaving aside the pvp and passive abilities, another ability of the euceratherium focused mainly on the pve is, completely eliminate the effect of hypothermia and hyperthermia depending on the area and material used when building a base. Taming: The tame of the euceratherium it is through opportunism, this would be looking for a euceratherium to our liking, and shoot ammonite bile darts causing some euceratherium to attack him, having a different effect than it has with other creatures because instead of killing the creature in question affected by the bile it will be knocked out by the other euceratherium and only having to feed the animal with superior kibble. Design:The pattern of the euceratherium or bush ox is changeable, this by the constant shedding of fur depending on the weather, looking like a modern musk ox when in cold climates, but, changing completely in hot weather losing all its thick fur, highlighting a beautiful and muscular ox, sporting majestic glowing color patterns that make the bush ox a rather showy creature. Reasons why it should be entered and how the meta would change: Currently many think that the bison is the best option for Fjördur, many are voting for him, under the lazy argument of looks good, represents american culture,I like it because it is a free maewing, etc. Well guess, the bison falls short compared to euceratherium or bush ox, what better way to really represent something that is good, than to introduce into the game one of the most important animals for an entire culture and society. Vote for the bush ox!! The meta would change in the sense that it would help a lot in the pve and pvp aspect, taking up concepts such as a living thermometer, and new concepts such as the constant change of appearance depending on the climate Pd: Sorry if there are things misspelled or simply not understandable, but english is not my languaje, thanks Pd 2: the first two ilustrations are from me, LUISCHAGUI. And the other one is made by ERMERUS
  6. (TLDR in first comment) The Pontolis Magnus is a carnivorous extinct genus of large walrus that lived between 11.608-5.332 million years ago. It is 33% larger than the largest elephant seals of today and preferred cold climates (hence making it a great choice for a cold map such as Fjordur). I would like to see this creature with (large) tusks (like the modern walrus) for the males. Features - diet: carnivorous - temperament: territorial - taming method: knock out, preferred kibble is exceptional - structure damage: stone and below - able to swim quickly but also able to travel on land with some speed - rideable: saddle unlocked at level 40 - keeps the rider warm in cold temperatures - thick skin allows them to not be shocked by jellyfish - thick skin reduces all damage taken by 20% (+ saddle reduction) - tusks are able to mine resources underwater with high efficiency (allowing the player to mine without dismounting the creature). It is notable for being able to harvest crystal, oil, organic polymer, meat and prime meat with one of the best efficiency out of any creature in the game. Whilst underwater, mining efficiency is increased by 25%. - underwater ally healing ability (like daeodon on land) but must be underwater - passively produces Walrus Oil ("A noxious oil secreted by the Pontolis.") - works same as narcotics. + 10 oil, 20 sparkpowder and 5 stimulants in a chemistry bench to create Burn Cream ("A special formulation that reduces burns when applied to skin") - reduces fire damage by 20% for a humans and creatures. The Burn Cream could be helpful when fighting against the amargasaurus (with its fire spikes) when it is released with Lost Island. - 25% reduction from fire damage due to the thick skin and anti-flammable substance on its skin - its thick skin also makes it unable to be frozen by the managarmr and the amargasaurus freezing spikes - pack (herd) bonus: increases damage done by 50% and reduces damage taken by 25% (same as allosaurus) - can incubate eggs in a small area like the dimetrodon Attack/controls - left click: standard bite - rightclick: tusk slash - inflicts bleed - C : Walrus sits (only when on land) which gives it 40% increased healing when consuming food - X: Courage roar (only available for pack leader which is automatically the strongest) but only available underwater
  7. Common name: Macrauchenia Species: Macrauchenia Patachonica Time: Pleistocene Diet: Herbivore Temperament: Elusive "Wild:Macrauchenia Patachonica is a mammal that inhabited South America thousands of years ago, with a peculiar body similar to that of a camelid and a trunk like an elephant. It lives in herds, to protect themselves when they graze around the map. Even with those, they are preyed upon by many carnivores such as Utahraptors, Sabretooth, Direwolfs, Terror Birds, and even the fearsome Andrewsharchus. Faced with these threats, when they are attacked, they emit a herd roar that scares predators, and then, they take the opportunity to run away. To calm a wild Macrauchenia, just give it some sap cactus" "Domesticated: Macrauchenia Patachonica can be a good ally when traveling, its weight capacity allows it to carry a good amount of resources and tools. May not defend well, but being in a group or with other creatures, it can serve as support or defend itself verte well. It saddle, strange as it sounds, can serve as a makeshift smithy for making and repairing tools and weapons.When a Macrauchenia gets hurt or scared, it can calm down or heal itself with a little sap cactus, so have some of his favorite snack to calm him down " To tame a Macrauchenia, you have to passively give it sap cactus, and ride it when the tame is at 60% Its saddle unlocks at level 26 Skills that the macrauchenia could have: -Herd roar (when the Macrauchenia roars, all dinos allies, whether of the same species or not, will roar alongside the Macrauchenia)In addition to an increase in 5% damage, 3% stamina, and 15% speed 15% speed increase if it lose 50% of it health Secondary roar capable of detecting dinos allies, in a range of 200 meters 40% reduction in total weight in materials such as wood, stone, straw, fiber and crystal A passenger seat in it saddle, in addition to serving as a smithy Recolect berries, wood, straw and cactus sap
  8. Name: Simbakubwa-kutokaafrika Time: early Myocene Diet: Carnivore Bigger Than a polar bear and a bite force of aproxymatly 2800psi a modern Tiger has a bite force of about 1000 psi and a weight estimate of 1800kg and height at the shoulder of about 1,60 cm this thing was probably bigger than a polarbear Tamed by throwing the dead body of animals in its path It can crush smaler animals in its jaw and it can bite it self in the neck of bigger animals like mamoths and other bigger animals while being on the neck of the animals it deals bleeding damage and after that it gives you a buff for 20 secong. While buffed you deal more damage and have more resistance In the wild they are territorial and sometimes males fight other males for more territory https://www.reddit.com/r/Naturewasmetal/comments/jlu8u2/simbakubwa_kutokaafrika/
  9. Name: Epicyon Species: Epicyon haydeni Time: Miocene Diet: Carnivore Temperament: Aggressive Wild: A giant and aggressive dog from hell. Epicyon can sniff out prey from a long distance and will sometimes hunt in small packs. Although not the fastest runners what they make up for in weak speed is total bronze. This dog was large and strong with an impressive bite force. These dogs will take down prey twice their size. Taming: To make this beast man’s best friend you’ll want to tranquilize enough to where it is lethargic and thus becoming non-aggressive but not KO. Then hand feeding it meat until it is tamed. Domesticated: Once domesticated Epicyon can then give pack boosts to not just other tamed Epicyon but to the player and other tribe members. In addition it will also be able to sent creatures, items, and even players over a reasonable distance. You can then follow the Epicyon to the source of the scent. Scent trails cannot go under water. Perhaps big repellent can counteract the scent trail. Being able to accurately track players in pvp, dinos you’re trying to tame, tamed you might have lost, or items you’ve dropped will be very useful. The ability to buff not only takes of the same species but players too is also an advantage in pvp especially amongst less advanced tribes who aren’t using larger and more exotic tames. Dogs like to dig holes too, perhaps maybe Epicyon could dig up basic items. Epicyon could also act as an in game dog. Being able to pet it like with Lythrosaurus as well as maybe even play fetch or do tricks. XP meter could go up depending on how bonded you are to your Epicyon and how much you interact with it. It will make you feel more of a real bond with your tames that you don’t really get with most of Ark’s dinos.
  10. I already posted this on the last creature vote, but Im gonna try again. Josephoartigasia Remissus (or Dire Capybara) Would probably be an early game passive-tame. They would live in swamps like capybaras do irl and just eat and chill there. Since there are a lot of pictures and videos online about capybaras sleeping or vibing next to monkeys, turtles an crocodiles, I thought it would be a fun idea if these animals protected the dire capybaras in the game. A tamed Josephoartigasia would be able to "recruit" wild Josephoartigasia for a while. The "recruited" wild ones wil follow your capybara and fight to protect it, but they will flee when badly hurt. They can also be equiped with saddlebags to let them carry heavy loads and for extra protection (these could be crafted in a Josephoartigasia saddle, like a lassoo). The wild dire capybaras will shake their bags off and return to the wilderness after a period of time. I hope you like them (I know that you spell 'capybara' with a 'y' in English, my mistake)
  11. Diprotodon, also called giant wombat, extinct genus of marsupial classified in the suborder Vombatiformes and considered to be the largest known group of marsupial mammals. Diprotodon lived during the Pleistocene Epoch (2.6 million to 11,700 years ago) in Australia and is a close relative of living wombats and koalas. Its name in Latin means “two forward teeth.” Similar to living wombats and koalas, Diprotodon was quadrupedal and browsed plant material. Diprotodon, however, was much larger, standing about 1.8 metres (about 6 feet) tall at the shoulder and measuring as much as 4 metres (12 feet) long. The largest specimens are thought to have weighed more than 2,700 kg (about 3 tons) in life. Diprotodon shares many skeletal, cranial, and dental features with its modern cousins, including two long forward-projecting lower incisors that occluded (that is, were brought into contact) with four square-shaped upper incisors. Its molars and premolars had a series of lophs (ridges) running transversely from the cheek to the tongue. These structures likely provided a grating mechanism for chewing, such that Diprotodon crushed and shredded the plant material in its diet in a manner similar to that of modern kangaroos. The skull was massive and narrow with an unusually large nasal aperture, suggesting that the animal had a large nose or, possibly, a short tapirlike trunk.
  12. Dinofelis was a genus of extinct big cats that hunted in a wide range of wooded and plains environments from the early Pliocene to the early Pleistocene, they are known for hunting early primates such as dinopithecus and australopithecus, fossils of which have been found with evenly spaced puncture marks at the base of their skull that were attributed to dinofelis. Dossier: Wild Dinofelis is a large, stealthy panther that hides in the many jungles around the island, while it will attack any smaller prey from time to time, it is feared by hunters as its diet consists of mainly primates, more specifically, humans. Dinofelis prefers to wait in heavily wooded areas where it is most difficult to be detected, it is also incredibly adept at stealth, meaning any unfortunate souls caught by this beast will likely be dead before they ever realize what's happening, seasoned hunters take note of dinofelis hunting grounds, and stay as far away from them as possible. Domesticated Getting a dinofelis to take orders from its food is a difficult task, but those that have done it have access to one of the islands most skilled hunting partners, their slow, methodic way of moving makes them nearly undetectable to unknowing victims, and it is known for killing with a single strike if it is able to pounce on something before it has time to struggle. Abilities: Stealth Master: Dinofelis gets a natural reduction to aggro range when it is not running, making it harder to detect, it can also go into sneak mode which reduces aggro range even further, sneak mode also allows you to perform a secondary pounce attack. Pounce: When in sneak mode, dinofelis can perform a pounce attack on a dino that is not aggrod or fleeing, if the dino is small enough, it will pin it like a thyla, dealing damage and preventing escape. If the creature is too large or will die in a single strike, instead of a pounce it will perform a slash attack for massively increased damage. Primate Killer. Dinofelis deals double damage against any and all primates, the list of primates includes: Humans, Mesopithecus, Gigantopithecus, Dinopithecus and Megapithecus
  13. These cats where some of the most brutal cats I’ve ever seen. They are almost as big as the traditional sabertooth (smilodon populator), but have a more compact, muscular build. Almost like if you compared a cougar to a Jaguar. What makes these guys so brutal is the way they hunt. Not having the large canines of traditional smilodons, instead having shorter, SERRATED TEETH, and I’m not just talking about his fangs and incisors. These where used in hunting by being an ambush predator that would strike at its prey ripping out chunks and proceeding to do this hit and run technique resulting in a bloodbath or just following the wounded creature until it bled out. I imagine this creature having the worst bleed in ark easily, and a stealth mechanic for its ambush style could be cool. It could also have some anti kapro and sarco mechanic because of its Floridian habitat and Jaguar similarities. With its muscular build it could support and distribute a lot of weight (being their almost 1000 lbs.), meaning some sort of pinning mechanic could work, at least for a second to rip out a chunk of flesh. Or maybe another armed saddle like they showed for the Andrewsuchus. I’d like to here other creative ideas.
  14. Ambulocetus (real life taxa Ambulocetus. natans) was a primitive whale from the early Eocene period, a medium-sized semi-aquatic carnivorous mammal. (I'm submitting it again before someone tries to hoard the taxa like last time, i.. Put a lot of work into this.) I believe this animal could be a good semi-aquatic light tank, with high damage and respectable health for its size. I imagine the species featured in the game would be around the same length as the Kaprosuchus, just large enough to be rideable, but more manoeuvrable than the larger aquatic tames. The player could be laying down on the saddle rather than sitting, not unlike some other aquatic mounts. As for it’s vibes, i’m thinking of maybe something somewhat cryptid-like, as underwater mammalian monsters seem to be a common pattern in urban legends, and pictures of whale carcasses are sometimes mistaken for the remains of fantastical creatures (one such picture being well known online as the inspiration for SCP-682). Temperament could be Agressive unless the player is riding something larger than a Baryonyx, but still Territorial if approached with those larger mounts. Alternatively, it could have a behavior similar to the “Troodon”, where it gets more actively Aggressive at night, but remains Territorial if approached too closely during the day. I gave my design a prominent whisker “mustache”, as I thought it would make it stand out from other Ambulocetus depictions while still looking plausible, but also because a useful gimmick could probably be attached to the idea of a mammal with very sensitive whiskers. Perhaps Ambulocetus could be capable of sensing nearby creatures when pressing a button, in a similar way to the Federation helmet scanner, but only when Hydrated. In addition, it could maybe act in a way similar to glowpets, automatically indicating the presence of certain kinds of creatures (Max level ? Rare ? Highly dangerous ?..) near the player mounting it [this would be an idle ability that does not require it to be Hydrated.]. If a player is not mounting it, no status indicator would show, but the presence of something could still be hinted at by a noise and/or animation (whiskers wiggle ?). Higher quality picture and color zones can be found here: https://twitter.com/hiremewildcard/status/1457181040653574146
  15. Jatheish


    From the album: Dossiers

    Common Name: Direwolf Species: Canis Maxdirus Time: Pleistocene Diet: Carnivore Temperament: Aggressive Wild: The best adjective to describe Canis Maxdirus is "scary". This pack-hunter is a cunning and brutal predator, capable of taking down prey of nearly any size. In addition to being a vicious hunter, it is the size of a small horse, meaning even the largest predators aren't necessarily safe from the packs. The species has an incredible affinity for teamwork. Unlike most creatures on the island, Canis is a dedicated pack hunter, and rarely hunts alone. In fact, Canis is naturally as effective with its packmates as most creatures are when their mate is in danger—when in a pack, they are naturally spurred to fight for their lives. Furthermore, when in a pack, the most experienced Canis will be designated "Alpha" and gain an even stronger enhancement. Domesticated: Obviously, Canis is an amazing battle mount. It is fairly fast, very strong, and agile. It can jump almost as well as the Island's battle cats. Riding a supercharged "Alpha" Canis into battle at the head of a bloodthirsty pack is a thrill for which most warriors would gladly proclaim: "Today is a good day to die!"
  16. Jatheish


    From the album: Dossiers

    Common Name: Giant Beaver Species: Castoroides feliconcisor Time: Late Pliocene & Late Plestocene Diet: Herbivore Temperament: Friendly Wild: Castoroides is a large, mammalian herbivore that tends to live near water. Unlike other larger beaver species this one retains the chisel-shaped teeth of modern beavers. As is typical for beavers, they build dams as habitats, but the larger creatures on the island have a tendency to trample them. As a result, finding unsullied dams in the wild is quite rare. Castoroides itself doesn't seem to realize how dangerous the island is. I don't know if it's simply too dumb to notice the dangers, or if it just doesn't care...but Castoroides happily goes about its day playing in the water and gnawing on wood. Domesticated: The value of a tamed Castoroides is obvious from its physiology. The creature naturally gathers wood extremely efficiently, far more than most species on the island. It's not the strongest creature, so it can only carry limited amounts, but it is a natural lumberjack!
  17. Jatheish


    From the album: Dossiers

    Common Name: Direbear Species: Arctodus Dirus Time: Mid Pleistocene / Early Holocene Diet: Omnivore Temperament: Territorial Wild: Found primarily among the Island’s mountain and tundra regions, Arctodus Dirus is an imposing creature. Like most of the creatures, that inhabit this island’s colder areas, it is a mammal, and this particular mammal is either at or near the top of that region’s food chain. Many on the island have started calling it Direbear, a name which appropriate both due to it’s enormity and it’s territorial nature. The Direbear ignores most non-hostile creatures while going about its daily routine of scavenging for meat and edible plantlife... That is, until intruders enter the territory it considers its own, at which point it viciously attacks. Most often, it is smartest to just run from an angry Direbear. Domesticated: Once tamed, the Direbear is a strong and reliable mount. it can carry vast quantities of goods, and can sprint for extremely long, nearly infinite periods. It is not the fastest creature from a hard stop, but after building up momentum, its sustained overland speed builds to among the best on the island. Of course, being able to feed a Direbear both meat and plantlife makes keeping one fairly convenient regardless of the environment.
  18. Jatheish


    From the album: Dossiers

    Common Name: Doedicurus Species: Doedicurus custosaxum Time: Plestiocene – Holocene Diet: Herbivore Temperament: Docile Wild: Doedicurus custosaxum is one of the island’s non-aggressive herbivores, generally found on mountains and grasslands. Large and well-armored, it has a supply of fat under its plates to keep it warm and fed in the cold. Doedicurus has adapted well to the dangers of the island, perhaps even better than the Ankylosaurus. Doedicurus has two very different reactions to predators. Against smaller foes, it generally uses its spiked tail to inflict as much damage as possible. Against larger predators, however, it pulls its tail underneath itself to form a solid armored ball that is nearly impossible for creatures to pierce. Domesticated: Doedicurus is a highly prized work animal on the island. Its spiked Tail is ideal for quickly shattering the large rocks, so Doedicurus is a very efficient quarry worker. And in case their quarry gets raided, Doedicurus-Riders have a very difficult-to-kill mount!
  19. Jatheish


    From the album: Dossiers

    Common Name: Gigantopithecus Species: Gigantopithecus fibrarator Time: Pleistocene Diet: Herbivore Temperament: Territorial Wild: Gigantopithecus fibrarator is a strange creature. It is usually quite passive, but it has a very short temper when it comes to its personal space. Once another creature gets close, this gentle giant quickly becomes a rampaging beast. Best to give them a wide berth. Gigantopithecus seems most happy to lazily lay about, picking berries from plants. Many Gigantopithecus spend much of their day in one small area unless they are provoked. Domesticated: In addition to being at home picking berries a tamed Gigantopithecus can be taught to harvest the fibers found on many island plants as well. It appears to be entirely content to pick at plants all day, eat the berries, and hold the fibers for its tribe. Playful once tamed, Gigantopithecus seems to enjoy throwing its shoulder-mounted rider into the air. It probably feels this is a game, but clever brigands can use this "game" to vault over walls and small cliffs.
  20. Jatheish


    From the album: Dossiers

    Common Name: Mesopithecus Species: Mesopithecus amicufur Time: Late Miocene/Late Pliocene Diet: Omnivore Temperament: Curious Wild: Mesopithecus amicufur is an omnivorous monkey species, primarily inhabiting the island's jungles. It is smaller than a human, but can move at about the same speed. It is not normally aggressive, but small groups of Mesopithecus can be troublesome. Additionally, their curious nature means they will try to steal anything they see fall to the ground. Unlike most creatures on the island, Mesopithecus seems to actively seek out nearby humans to interact with. They are very friendly and curious, but this same playful nature means that they occasionally throw their feces at humans. Some of my tribe mates become angry at this, but I am sure this is a sign of friendly socialization. Domesticated: A common pet, Mesopithecus is very easy to keep fed. It will eat nearly anything, though it prefers fruits to meats. Mesopithecus is most often used as a social companion, as it cannot carry enough to be a beast of burden, is not large enough to be ridden, and is not particularly useful for combat. It is, however, quite effective at vocally warning of incoming intruders with copious amounts of tossed fecal matter.
  21. Jatheish


    From the album: Dossiers

    Common Name: Bat Species: Onychonycteris specuncola Time: Eocene Diet: Omnivore Temperament: Aggressive Wild: Onychonycteris specuncola is one of the few omnivores I've seen on the island. They seem to live primarily off the mushrooms and moss within the caves, but they attack almost any non-insect on sight. They avoid Titanoboa whenever possible which leads me to believe the snake to be a natural predator of Onychonycteris. While flying in the dark caves would be difficult for any creature, Onychonycteris ability to use echolocation has allowed it to adapt perfectly. It can be found idly flying around the caves as often as it can be found hanging from bits of the cave ceilings. Domesticated: Not large enough to be used as mounts, and not strong enough to carry much, Onychonycteris still works well as a guard animal. Whether protecting a vacant home, or members of a tribe, their relatively vicious nature has its uses.
  22. Jatheish


    From the album: Dossiers

    Common Name: Mammoth Species: Mammuthus steincaput Time: Early Pliocene Diet: Herbivore Temperament: Docile Wild: Seeing the likes of Mammuthus steincaput alongside dinosaurs is still strange. This behemoth towers over most creatures on the island, and does not seem to fear anything but the Tyrannosaurus. Mammoths generally thrive in colder areas and have a herd mentality. I'm honestly not certain how the herds of Mammoths find enough plant life to graze on some of the islands mountains. They must spend much of their time traveling between the mountains' cold summit and more lush base. Or maybe the Mammoth herd are the main reason the summits are so barren. Domesticated: Mammuthus steincaput is a difficult beast to domesticate. Not because they are inherently stubborn, but because knocking one out to begin the taming process takes forever. Once tamed, however, Mammoths are one of the only creatures on the island that can uproot trees without shattering them.
  23. Jatheish


    From the album: Dossiers

    Common Name: Megaloceros Species: Megaloceros Latuscoronam Time: Pliocene Diet: Herbivore Temperament: Skittish Wild: Megaloceros Latuscoronam is a very skittish herbivore, found mostly in the forests and mountains of the island. Because of its large size, its fraught demeanor would be strange in any other place. But Megaloceros knows how fierce the predators of the island are, and knows that it is safer to flee from them than to risk its life in a fight. The horns of Megaloceros are very large, and make for an excellent source of Keratin. This, of course, makes it a valuable resource. Unfortunately, hunting Megaloceros is not easy because of their quick speed and ability to bound over most obstacles. Domesticated: Megaloceros is a jack-of-all-trades creature, and many who ride it value its versatility. It is decently powerful, and its resilience, speed, and ability to jump often come in handy. Finally, its charging horn attack tends to cause targets to "bleed", decreasing their health, stamina, and speed until healed!
  24. Jatheish


    From the album: Dossiers

    Common Name: Sabertooth Species: Smilodon brutalis Time: Early Pleistocene/Holocene Diet: Carnivore Temperament: Aggressive Wild: Smilodon brutalis is a solitary predator, generally found in cold, lightly wooded areas. The island's mountains are the perfect habitat, as the mammal's fur keeps it safe from the bitter temperature. While its huge fangs are excellent for delivering deathblows, the creature's claws can be just as deadly. Despite normally being a solitary creature, Smilodon brutalis are not opposed to hunting in small packs. In fact, they have to do this to take down larger prey such as Mammoths. Enough Sabertooths can take down a Carnotaurus, perhaps even a Tyrannosaurus. Either way, Smilodon brutalis should not be underestimated. Domesticated: While not as fast as Raptors, there's no denying the Sabertooth's increased resilience and power. In addition, well-trained Sabertooth can be taught to use their claws to flay corpses. This may sound morbid, but it is among the best ways to quickly gather large quantities of hide from the giant beasts of the island.
  25. Jatheish


    From the album: Dossiers

    Common Name: Megatherium Species: Megatherium Formipavor Time: Late Pleocene-Early Holocene Diet: Omnivore, but primarily Herbivore Temperament: Passive, but aggressive to insects Wild: Megatherium Formipavor is one of the larger mammals on the island. This is most shocking because it is essentially a giant sloth... if you crossbred it with an elephant and a bear! Because of its size and girth, the Megatherium is uncommonly resistant to being knocked unconscious. Despite primarily being an herbivore, a typical Megatherium is very intent on consuming the island's many insects. It is particularly adept at removing their insides without damaging the shell, maximizing extraction of chitin. The otherwise slow and peaceful Megatherium becomes faster and more aggressive in the presence of these creatures. Domesticated: Megatherium is an incredibly useful creature to tame, so long as you don't intend to fight other tribes. Its enormity, high resistance to torpor, and voracious attitude toward insects (and arachnids) makes it ideal for farming large quantities of chitin from the bugs of the island, or simply defending against them!
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